Search Results

Search found 87956 results on 3519 pages for 'code hinting'.

Page 490/3519 | < Previous Page | 486 487 488 489 490 491 492 493 494 495 496 497  | Next Page >

  • Is it possible, with simple F# pattern matching transformations, to ignore unmatched values without

    - by Phobis
    So, I previously asked this question: http://stackoverflow.com/questions/2820234/can-someone-help-me-compare-using-f-over-c-in-this-specific-example-ip-address I was looking at the posted code and I was wondering if this code could be written without it producing a warning: let [|a;b;c;d|] = s.Split [|'.'|] IP(parseOrParts a, parseOrParts b, parseOrParts c, parseOrParts d) Is it possible to do something for the match _ pattern ot ignore? Without adding in something like Active Patterns? i want to keep the code as simple as possible... can I do this without drastically changing this code? NOTE: Warning is as follows Warning Incomplete pattern matches on this expression. For example, the value '[|_; _; _; _; _|]' may indicate a case not covered by the pattern(s).

    Read the article

  • formatting sourcecode using jQuery

    - by Sorskoot
    Does anyone know if there's a jQuery plugin to format code, XML or HTML? I'm showing the user some code on an html page. I used google prettify to make the code look pretty, but would like some indentation and linebreaks too. any suggestions?

    Read the article

  • Upgrading From EF 4x to 6 breaks everything

    - by dan h
    Attempted to upgrade my project from EF4 to EF6, I get build errors It appears that if i swap out the namespaces manually to include the entity.core it works, but if i change the .edmx file at all, the code reverts back to the old references and i have to manually edit the code generation files to include the update namespace references. I have attempted to "add code generation item" that does not resolve the issue at all. When i open the .edmx file in the IDE it shows me everything correctly.

    Read the article

  • Asp.net Mvc - Kigg: Maintain User object in HttpContext.Items between requests.

    - by Pickels
    Hallo, first I want to say that I hope this doesn't look like I am lazy but I have some trouble understanding a piece of code from the following project. http://kigg.codeplex.com/ I was going through the source code and I noticed something that would be usefull for my own little project I am making. In their BaseController they have the following code: private static readonly Type CurrentUserKey = typeof(IUser); public IUser CurrentUser { get { if (!string.IsNullOrEmpty(CurrentUserName)) { IUser user = HttpContext.Items[CurrentUserKey] as IUser; if (user == null) { user = AccountRepository.FindByClaim(CurrentUserName); if (user != null) { HttpContext.Items[CurrentUserKey] = user; } } return user; } return null; } } This isn't an exact copy of the code I adjusted it a little to my needs. This part of the code I still understand. They store their IUser in HttpContext.Items. I guess they do it so that they don't have to call the database eachtime they need the User object. The part that I don't understand is how they maintain this object in between requests. If I understand correctly the HttpContext.Items is a per request cache storage. So after some more digging I found the following code. internal static IDictionary<UnityPerWebRequestLifetimeManager, object> GetInstances(HttpContextBase httpContext) { IDictionary<UnityPerWebRequestLifetimeManager, object> instances; if (httpContext.Items.Contains(Key)) { instances = (IDictionary<UnityPerWebRequestLifetimeManager, object>) httpContext.Items[Key]; } else { lock (httpContext.Items) { if (httpContext.Items.Contains(Key)) { instances = (IDictionary<UnityPerWebRequestLifetimeManager, object>) httpContext.Items[Key]; } else { instances = new Dictionary<UnityPerWebRequestLifetimeManager, object>(); httpContext.Items.Add(Key, instances); } } } return instances; } This is the part where some magic happens that I don't understand. I think they use Unity to do some dependency injection on each request? In my project I am using Ninject and I am wondering how I can get the same result. I guess InRequestScope in Ninject is the same as UnityPerWebRequestLifetimeManager? I am also wondering which class/method they are binding to which interface? Since the HttpContext.Items get destroyed each request how do they prevent losing their user object? Anyway it's kinda a long question so I am gradefull for any push in the right direction. Kind regards, Pickels

    Read the article

  • Treat a void function as a value

    - by Brendan Long
    I'm writing some terrible, terrible code, and I need a way to put a free() in the middle of a statement. The actual code is: int main(){ return printf("%s", isPalindrome(fgets(malloc(1000), 1000, stdin))?"Yes!\n":"No!\n") >= 0; // leak 1000 bytes of memory } I was using alloca(), but I can't be sure that will actually work on my target computer. My problem is that free returns void, so my code has this error message: error: void value not ignored as it ought to be The obvious idea I had was: int myfree(char *p){ free(p); return 0; } Which is nice in that it makes the code even more unreadable, but I'd prefer not to add another function. I also briefly tried treating free() as a function pointer, but I don't know if that would work, and I don't know enough about C to do it properly. Note: I know this is a terrible idea. Don't try this at home kids.

    Read the article

  • Checkbox issue with IE6

    - by kumar
    This is my new post regardence of prevoious post with update html code.. http://stackoverflow.com/questions/2994538/jquery-chebox-selection-not-working-in-ie-this-is-working-in-firefox This is my selectall button code..on clicking this i am selecting all checkboxes.. This code working in Firefox not in IE can anybody help me out why its doing like this? thanks

    Read the article

  • Eclipse adding your own build command

    - by user319873
    I am new to eclipse and wanted to do the following;- 1) how to use my custom build commands with eclipse. Till now I only saw make all?I use a shell script for building my project, how can I use that in eclipse environment. 2) When I create a new project with the existing source code, it doesn't add the files, without building the code and if code fails to build (because I generally don't have make all). How to resolve this issue

    Read the article

  • Need help for this syntax: "#define LEDs (char *) 0x0003010"

    - by Noge
    I'm doing programming of a softcore processor, Nios II from Altera, below is the code in one of the tutorial, I manage to get the code working by testing it on the hardware (DE2 board), however, I could not understand the code. #define Switches (volatile char *) 0x0003000 #define LEDs (char *) 0x0003010 void main() { while (1) *LEDs = *Switches; } What I know about #define is that, it is either used to define a constant, or a macro, but why in the above code, there are casting like, (char *) 0x0003010, in #define? why the 2 constants, Switches and LEDs act like a variable instead of a constant? Thanks in advance !

    Read the article

  • Most interesting and challenging programming tasks

    - by dsimcha
    Some programmers enjoy optimizing code to make the implementation as fast as humanly possible; or golfing to make code as compact as possible. Others enjoy metaprogramming to make code generic, or designing algorithms to be asymptotically efficient. What do you find most interesting and challenging as a programmer?

    Read the article

  • Determining linkage dependencies in Flex applications

    - by Kai
    I have a large Flex project with two Applications in it. A lot of code is shared between these Applications. However, the smaller of the Applications does not require much of the code that the larger one does. I'm trying to ensure that code that isn't required by the smaller application isn't getting compiled into it. Is there an easy way for me to determine which files within my project are being compiled into a particular Application?

    Read the article

  • Overriding fetch in multiple spine models

    - by Adam Charnock
    I need to override Spine's @fetch() method in all of my Spine models. Currently I have code duplication as follows: TastypieEndpointMixin = fromJSON: (data) -> return unless data return Spine.Model.fromJSON(data.objects) class App.models.Position extends Spine.Model @configure 'Position', 'code', 'name' @extend Spine.Model.Ajax @extend TastypieEndpointMixin @url: '/api/v1/position/?format=json' validate: -> 'code is required' unless @code @fetch: -> defer = $.Deferred() @one "refresh", -> defer.resolve() super return defer class App.models.Player extends Spine.Model @configure 'Player', 'first_name', 'last_name', ... @extend Spine.Model.Ajax @extend TastypieEndpointMixin @url: '/api/v1/player/?format=json' @fetch: -> defer = $.Deferred() @one "refresh", -> defer.resolve() super return defer My question is: How can I create some form of parent class which contains @fetch()? I know this should be a simple problem to solve. I have tried many options (including extending Spine.Model and Spine.Model.Ajax), but nothing works and I cannot seem to get my head around it.

    Read the article

  • Blackberry coading

    - by lalita
    Hello friends, I am using blackberry using java eclips I have a lengthy of code in single class.so I need to divide code into different classess(need to implement methode in diffferent classes), how to write code in diff classes and how to access diiferent classes methodes in a single class. Can you please give me suggesion.

    Read the article

  • What is a machine learning ?

    - by Kushal Waikar
    What is a machine learning ? What does machine learning code do ? When we say machine learns, does it modify the code of itself or it modifies history(Data Base) which will contain the experience of code for given set of inputs ?

    Read the article

  • creating arrays in for loops.... without creating an endless loop that ruins my day!

    - by Peter
    Hey Guys, Im starting with a csv varible of column names. This is then exploded into an array, then counted and tossed into a for loop that is supposed to create another array. Every time I run it, it goes into this endless loop that just hammers away at my browser...until it dies. :( Here is the code.. $columns = 'id, name, phone, blood_type'; <code> $column_array = explode(',',$columns); $column_length = count($column_array); //loop through the column length, create post vars and set default for($i = 0; $i <= $column_length; $i++) { //create the array iSortCol_1 => $column_array[1]... $array[] = 'iSortCol_'.$i = $column_array[0]; } </code> What I would like to get out of all this is a new array that looks like so.. <code> $goal = array( "iSortCol_1" => "id", "iSortCol_2" => "name", "iSortCol_3" => "phone", "iSortCol_4" => "blood_type" ); </code>

    Read the article

  • How do I test expectedExceptionsMessageRegExp (exception message) using TestNG?

    - by Thomman
    I'm using expectedExceptionsMessageRegExp annotation to test exception message, but the this is not executing correctly.please see the below code. Unit Test code: @Test (dependsOnMethods = "test1", expectedExceptions = IllegalArgumentException.class , expectedExceptionsMessageRegExp = "incorrect argument") public void testConverter() { try { currencyConverter = Converter.convert(val1,val2) } catch (MYException e) { e.printStackTrace(); } } Application code: if (val1 == null || val1.length() == 0) { throw new IllegalArgumentException("Val1 is incorrect"); } The unit test code should check the exception message , if both message are not matching , it should throw fail (unit test failed) . At present this is not happening , Am i doing something wrong?

    Read the article

  • How to read tags out of m4a files in .NET?

    - by dkackman
    I've got some heavily modified code that ultimately came from the Windows Media SDK that works great for reading tags out of MP3 and WMV files. Somewhere along the line, Windows Media Player added support for .m4a files (was it in Windows 7?) but the Windows Media API doesn't seem to reflect that addition (or at least IWMMetadataEditor2::OpenEx pukes on an .m4a file). What would be some good C# code or links on how to dig meta data tags out of m4a files? (Google has come up dry on the C# front.) UPDATE AtomicParsley did indeed end being the best approach. Since that code is a command line tool however I ended up having to create a managed wrapper around some of its functionality in order to use in-process. It is posted on google code if anyone else needs such a thing.

    Read the article

  • Javascript obfuscation help

    - by Victor
    I need some help to understand how this code was obfuscated. The code is: <a id="suggest" href="#" ajaxify="/ajax/social_graph/invite_dialog.php?class=FanManager&amp;node_id=108463912505356" class=" profile_action actionspro_a" rel="dialog-post">Suggest to Friends</a> And the obfuscation is: \x3c\x61\x20\x69\x64\x3d\x22\x73\x75\x67\x67\x65\x73\x74\x22\x20\x68\x72\x65\x66\x3d\x22\x23\x22\x20\x61\x6a\x61\x78\x69\x66\x79\x3d\x22\x2f\x61\x6a\x61\x78\x2f\x73\x6f\x63\x69\x61\x6c\x5f\x67\x72\x61\x70\x68\x2f\x69\x6e\x76\x69\x74\x65\x5f\x64\x69\x61\x6c\x6f\x67\x2e\x70\x68\x70\x3f\x63\x6c\x61\x73\x73\x3d\x46\x61\x6e\x4d\x61\x6e\x61\x67\x65\x72\x26\x61\x6d\x70\x3b\x6e\x6f\x64\x65\x5f\x69\x64\x3d\x31\x30\x38\x34\x36\x33\x39\x31\x32\x35\x30\x35\x33\x35\x36\x22\x20\x63\x6c\x61\x73\x73\x3d\x22\x20\x70\x72\x6f\x66\x69\x6c\x65\x5f\x61\x63\x74\x69\x6f\x6e\x20\x61\x63\x74\x69\x6f\x6e\x73\x70\x72\x6f\x5f\x61\x22\x20\x72\x65\x6c\x3d\x22\x64\x69\x61\x6c\x6f\x67\x2d\x70\x6f\x73\x74\x22\x3e\x53\x75\x67\x67\x65\x73\x74\x20\x74\x6f\x20\x46\x72\x69\x65\x6e\x64\x73\x3c\x2f\x61\x3e","\x73\x75\x67\x67\x65\x73\x74 Now I used unescape on the above obfuscated code to read it. What I want to know is what exactly was used to obfuscate the code like that? Basically, I need to customize the readable code to the same obfuscation. Any help would be greatly appreciated.

    Read the article

  • C vs. C++ for performance in memory allocation

    - by Andrei
    Hi, I am planning to participate in development of a code written in C language for Monte Carlo analysis of complex problems. This codes allocates huge data arrays in memory to speed up its performance, therefore the author of the code has chosen C instead of C++ claiming that one can make faster and more reliable (concerning memory leaks) code with C. Do you agree with that? What would be your choice, if you need to store 4-16 Gb of data arrays in memory during calculation?

    Read the article

  • Fun with casting and inheritance

    - by Vaccano
    NOTE: This question is written in a C# like pseudo code, but I am really going to ask which languages have a solution. Please don't get hung up on syntax. Say I have two classes: class AngleLabel: CustomLabel { public bool Bold; // code to allow the label to be on an angle } class Label: CustomLabel { public bool Bold; // Code for a normal label // Maybe has code not in an AngleLabel (align for example). } They both decend from this class: class CustomLabel: Control { protected bool Bold; } The bold field is exposed as public in the descended classes. No interfaces are available on the classes. Now, I have a method that I want to beable to pass in a CustomLabel and set the Bold property. Can this be done without having to 1) find out what the real class of the object is and 2) cast to that object and then 3) make seperate code for each variable of each label type to set bold. Kind of like this: public void SetBold(customLabel: CustomLabel) { AngleLabel angleLabel; NormalLabel normalLabel; if (angleLabel is AngleLabel ) { angleLabel= customLabel as AngleLabel angleLabel.Bold = true; } if (label is Label) { normalLabel = customLabel as Label normalLabel .Bold = true; } } It would be nice to maybe make one cast and and then set bold on one variable. What I was musing about was to make a fourth class that just exposes the bold variable and cast my custom label to that class. Would that work? If so, which languages would it work for? (This example is drawn from an old version of Delphi (Delphi 5)). I don't know if it would work for that language, (I still need to try it out) but I am curious if it would work for C++, C# or Java. If not, any ideas on what would work? (Remember no interfaces are provided and I can not modify the classes.) Any one have a guess?

    Read the article

  • Very very weird problem with UIImageView property - I can access it then I can't, and it's not nil.

    - by just_another_coder
    Very very weird problem with UIImageView property on iPad application @interface MyViewController : UIViewController { IBOutlet UIImageView* coverImage; } @property(nonatomic, retain) IBOutlet UIImageView* coverImage; … more code @implementation MyViewController @synthesize coverImage; … more code - (void)viewDidLoad { [super viewDidLoad]; NSString* imageName = @"my_image.png"; UIImage* tempImage = [UIImage imageNamed:imageName]; [self.coverImage setImage:tempImage]; } The above code WILL display the image. In another part of code: -(IBAction) stopButtonPressed:(id)sender { [self.coverImage setHidden:YES]; NSLog(@"coverImage desc: %@", [coverImage description]); } The image will NOT disappear. I know the reference to the image isn't nil, because it gives me this output: 2010-05-29 17:37:40.706 MyApp[95360:207] coverImage desc: UIImageView: 0x5128420; frame = (0 0; 1024 768); autoresize = RM+BM; userInteractionEnabled = NO; layer = CALayer: 0x512bed0 In addition, if I move the code in viewDidLoad to another part of the class, and try to execute it from there, it fails to show the image at all.

    Read the article

  • Visual Studio 2008 compiles anything in C++ file?

    - by Brad Pepers
    I noticed today that a source code file in a project was compiling even though it had junk at the top of it. It got me wondering what all would pass without error through the compiler. Here is an example of code that will not generate any error messages: what kind of weird behaviour is this??? #include "stdafx.h" // what is up? int foo(int bar) { bla bla bla????? return bar; } and more junk??? What in the world is the compiler doing to allow this code to compile without giving any error messages? I'm using Visual Studio 2008 and this is unmanaged C++ code. The foo function isn't actually generated in the object file so it can't be used but why no errors???

    Read the article

< Previous Page | 486 487 488 489 490 491 492 493 494 495 496 497  | Next Page >