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  • Getting a SecurityToken from a RequestSecurityTokenResponse in WIF

    - by Shawn Cicoria
    When you’re working with WIF and WSTrustChannelFactory when you call the Issue operation, you can also request that a RequestSecurityTokenResponse as an out parameter. However, what can you do with that object?  Well, you could keep it around and use it for subsequent calls with the extension method CreateChannelWithIssuedToken – or can you? public static T CreateChannelWithIssuedToken<T>(this ChannelFactory<T> factory, SecurityToken issuedToken);   As you can see from the method signature it takes a SecurityToken – but that’s not present on the RequestSecurityTokenResponse class. However, you can through a little magic get a GenericXmlSecurityToken by means of the following set of extension methods below – just call rstr.GetSecurityTokenFromResponse() – and you’ll get a GenericXmlSecurityToken as a return. public static class TokenHelper { /// <summary> /// Takes a RequestSecurityTokenResponse, pulls out the GenericXmlSecurityToken usable for further WS-Trust calls /// </summary> /// <param name="rstr"></param> /// <returns></returns> public static GenericXmlSecurityToken GetSecurityTokenFromResponse(this RequestSecurityTokenResponse rstr) { var lifeTime = rstr.Lifetime; var appliesTo = rstr.AppliesTo.Uri; var tokenXml = rstr.GetSerializedTokenFromResponse(); var token = GetTokenFromSerializedToken(tokenXml, appliesTo, lifeTime); return token; } /// <summary> /// Provides a token as an XML string. /// </summary> /// <param name="rstr"></param> /// <returns></returns> public static string GetSerializedTokenFromResponse(this RequestSecurityTokenResponse rstr) { var serializedRst = new WSFederationSerializer().GetResponseAsString(rstr, new WSTrustSerializationContext()); return serializedRst; } /// <summary> /// Turns the XML representation of the token back into a GenericXmlSecurityToken. /// </summary> /// <param name="tokenAsXmlString"></param> /// <param name="appliesTo"></param> /// <param name="lifetime"></param> /// <returns></returns> public static GenericXmlSecurityToken GetTokenFromSerializedToken(this string tokenAsXmlString, Uri appliesTo, Lifetime lifetime) { RequestSecurityTokenResponse rstr2 = new WSFederationSerializer().CreateResponse( new SignInResponseMessage(appliesTo, tokenAsXmlString), new WSTrustSerializationContext()); return new GenericXmlSecurityToken( rstr2.RequestedSecurityToken.SecurityTokenXml, new BinarySecretSecurityToken( rstr2.RequestedProofToken.ProtectedKey.GetKeyBytes()), lifetime.Created.HasValue ? lifetime.Created.Value : DateTime.MinValue, lifetime.Expires.HasValue ? lifetime.Expires.Value : DateTime.MaxValue, rstr2.RequestedAttachedReference, rstr2.RequestedUnattachedReference, null); } }

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  • Slides and Code from “Using C#’s Async Effectively”

    - by Reed
    The slides and code from my talk on the new async language features in C# and VB.Net are now available on https://github.com/ReedCopsey/Effective-Async This includes the complete slide deck, and all 4 projects, including: FakeService: Simple WCF service to run locally and simulate network service calls. AsyncService: Simple WCF service which wraps FakeService to demonstrate converting sync to async SimpleWPFExample: Simplest example of converting a method call to async from a synchronous version AsyncExamples: Windows Store application demonstrating main concepts, pitfalls, tips, and tricks from the slide deck

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  • Is there a phrase or word to describe an algorithim or program is complete in that given any value for its arguments there is a defined outcome?

    - by Mrk Mnl
    Is there a phrase or word to describe an algorithim or programme is complete in that given any value for its arguments there is a defined outcome? i.e. all the ramifications have been considered whatever the context? A simple example would be the below function: function returns string get_item_type(int type_no) { if(type_no < 10) return "hockey stick" else if (type_no < 20) return "bulldozer" else return "unknown" } (excuse the dismal pseudo code) No matter what number is supplied all possibiblites are catered for. My question is: is there a word to fill the blank here: "get_item_type() is ______ complete" ? (The answer is not Turing Complete - that is something quite different - but I annoyingly always think of something as "Turing Complete" when I am thinking of the above).

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  • Should I pass an object into a constructor, or instantiate in class?

    - by Prisoner
    Consider these two examples: Passing an object to a constructor class ExampleA { private $config; public function __construct($config) { $this->config = $config; } } $config = new Config; $exampleA = new ExampleA($config); Instantiating a class class ExampleB { private $config; public function __construct() { $this->config = new Config; } } $exampleA = new ExampleA(); Which is the correct way to handle adding an object as a property? When should I use one over the other? Does unit testing affect what I should use?

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  • Attaching Events to Document Better Than Attaching Them to Elements?

    - by Todd
    While bouncing around StackOverflow, I've noticed a number of people attaching events (notably click events) to the document as opposed to the elements themselves. Example: Given this: <button id="myButton">CLICK ME</button> Instead of writing this (using jQuery just for brevity): $('#myButton').on('click', function() { ... }); They do this: $(document).on('click', function() { ... }); And then presumably use event.target to drill down to the element that was actually clicked. Are there any gains/advantages in capturing events at the document level instead of at the element level?

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  • Do I need a Point and a Vector object? Or just using a Vector object to represent a Point is ok?

    - by JCM
    Structuring the components of an engine that I am developing along with a friend (learning purposes), I came to this doubt. Initially we had a Point constructor, like the following: var Point = function( x, y ) { this.x = x; this.y = y; }; But them we started to add some Vector math to it, and them decided to rename it to Vector2d. But now, some methods are a bit confusing (at least in my opinion), such as the following, which is used to make a line: //before the renaming of Point to Vector2, the parameters were startingPoint and endingPoint Geometry.Line = function( startingVector, endingVector ) { //... }; I should make a specific constructor for the Point object, or there are no problems in defining a point as a vector? I know a vector have magnitude and direction, but I see so many people using a vector to just represent the position of an object.

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  • Demographics and Interests reports

    - by Dyf
    I have an issue with Google Analytics, can't seem to find a guide how to activate Demographics and Interests reports. I am using the new version of analytics (Universal Analytics) and the script code looks something like this: (function (i, s, o, g, r, a, m) { i['GoogleAnalyticsObject'] = r; i[r] = i[r] || function () { (i[r].q = i[r].q || []).push(arguments) }, i[r].l = 1 * new Date(); a = s.createElement(o), m = s.getElementsByTagName(o)[0]; a.async = 1; a.src = g; m.parentNode.insertBefore(a, m) })(window, document, 'script', '//www.google-analytics.com/analytics.js', 'ga'); But the guide i found on googles page (https://support.google.com/analytics/answer/2819948?hl=sv) is for the old version (Classis Analytics). Anyone know how i can activate this on Universal Analytics or is this even possible? Thanks!

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  • Assigning an item to an existing array in a list within a dictionary [on hold]

    - by Rouke
    I have a Dictionary declared like: public var PoolDict : Dictionary.<String, List.<GameObject[]> >; I made a function to add items to the list and array function Add(key:String, obj:GameObject) { if(!PoolDict.ContainsKey(key)) { PoolDict[key] = new List.<GameObject[]>(); } //PlaceHolder - Not what will be in final version PoolDict[key].Add(null); //Attempts - Errors- How to add to existing array? PoolDict[key].Add(obj); PoolDict[key][0].Add(obj); } I'd like to replace the line after //PlaceHolder with code that will assign a gameObject to an existing array in a list that's associated with a key. How could this be done?

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  • C++ linkage error . What am I doing wrong ? [migrated]

    - by nashmaniac
    So, this is the first time I actually separated a single program into a header and two .cpp files . But I think I am getting an linkage error . Heres how the directory looks . (heres a link to my image I dont have enough rep to post image in the question) http://i.stack.imgur.com/sbT4V.png The main.cpp is my main source file where all the calling functions and other important stuff goes . In functions.cpp I have all my functions , in the coordin.h file I have the function prototypes and structures and Constants . Everything is ok no typo nothing I have checked everything . But I am getting an undefined reference to function error. I have included the coordin.h file too . Do you think the functions.cpp file needs to go somewhere else I mean is the compiler not looking inside that file ? Thanks !

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  • Blank lines between sourcecode [closed]

    - by manix
    I'm so confused with a strange behaviour. Actually I have edited some php files remotely with my PhpDesigner8 (a php editor). Everything goes right, but when my teammates reopen the files that I have edited the source code have blank lines like below: class AdminController extends Controller { function __construct() { parent::__construct(); if (!$this->session->can_admin()) { show_error('Solo para administradores.'); } $this->load->library('backend'); } } Instead of class AdminController extends Controller { function __construct() { parent::__construct(); if (!$this->session->can_admin()) { show_error('Solo para administradores.'); } $this->load->library('backend'); } } Did you have experience these kinds of problems?

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  • Good places for starting to learn Lua scripting [closed]

    - by Cascalho
    I want to start learning to script in lua for game development. I could start with the official Lua tutorials, but I would rather study scripts that were written specifically for games and learn the syntax from there as I believe this is faster and more related to what I want. Can you recommend tutorials in video or text that are very detailed in explaining the code? Or some open source game with heavily commented code? What I want is something detailed that walks me through it, so I start understanding both the syntax and how each piece relate to each other, like "First of all, install this, this and that." "So, here we are defining a new function that will make the player jump." "This is the main script that calls the other ones. It defines these variables." "This function tests if the player is alive."

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  • Psychonauts, what to do with 'psychonauts-linux-06042012-bin'?

    - by coldcaption
    Psychonauts came in a neat file called psychonauts-linux-06042012-bin. The file system calls it an executable, but I can't find a way to execute it. Ubuntu suggested using "PyPar2" to open it like an archive, which made it into a bunch of .par2 files, but it then couldn't find anything else to open those. It seems that other people have been able to start the game, so what should I do differently?

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  • Visual Studio 2010/2012 Context Menus and a Keyboard

    - by SergeyPopov
    As a software developer, I spend a lot of time using Visual Studio. I have to say that I completely satisfied with Visual Studio generally. Nevertheless, sometimes Visual Studio starts annoying me. One issue which poisoned my existence for a long time is that context menu behavior in VS2010 is a little different than it was in VS2005/2008. Unfortunately, in VS2012 this behavior remains the same as in VS2010. So, what is the issue? Working with Visual Studio, I use the keyboard in most cases. I also use the Apps key on the keyboard to open context menus in the code editor. Moreover, long time ago I am got used to using some key sequences, and press the keys without even thinking. In VS2008, a mouse pointer position didn’t affect context menu navigation if I used the keyboard. Every time I opened a context menu I was sure that, for example, the "Apps, Down, Down, Enter, Up, Enter" key sequence always invoke "Organize Usings > Remove and Sort" function. But in VS2010, this behavior has been changed. If a mouse pointer is located over an opened context menu, the menu item under the mouse pointer becomes selected immediately! So, now the "Apps, Down, Down, Enter, Up, Enter" key sequence will not lead to expected results all the time. In some cases, the result may be a little scary. If you are using Visual SVN extension, this key sequence may invoke "Revert whole file" function. Of course, this is not a fatal problem because "Undo" function restores all the changes, but this behavior strongly annoys me. In Visual Studio 2012, context menu behavior is a little different than in VS2010, but a mouse pointer position still affects the keyboard navigation in the context menu, and this behavior is still annoying. I tried to find the way how to change this behavior, but I didn’t manage to find the answer quickly. Then I decided to go right though, so I wrote a small utility which fixes this issue. This utility watches for Apps key, and if the key is pressed in Visual Studio, the utility moves the mouse pointer to the top of the screen before opening the context menu. You can find binaries and the source code of this utility here: http://code.google.com/p/vs-ctx-menu-fix/downloads/list This utility works fine in Windows 7 and Windows 8 x64. I wrote the first version in January, 2011; now I just added Visual Studio 2012 support. I hope you will find this utility useful! :)

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  • What programming language matches this description? [on hold]

    - by Benubird
    I am looking for a functional language that is basically dynamic programming - i.e. one where functions are first-class objects - but where all function calls are asynchronous by default; i.e. you define function X(a,b) = (Y(a)+Z(b)), and when X() is called, it sees it is waiting for the return from two functions, runs one in the current thread, and spawns a new thread to run the other. The future is very much parallel processing; multiple cores, multiple machines, the internet of things, etc. and I was wondering if there was a language specifically designed to make this kind of parallelization easy. I currently have only used imperative languages (c, php, java, ruby, etc), so I don't know anything about what kind of functional languages are available.

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  • Returning status code where one of many errors could have occured

    - by yttriuszzerbus
    I'm developing a PHP login component which includes functions to manipulate the User object, such as $User->changePassword(string $old, string $new) What I need some advice with is how to return a status, as the function can either succeed (no further information needs to be given) or fail (and the calling code needs to know why, for example incorrect password, database problem etc.) I've come up with the following ideas: Unix-style: return 0 on success, another code on failure. This doesn't seem particularly common in PHP and the language's type-coercion messes with this (a function returning FALSE on success?) This seems to be the best I can think of. Throw an exception on error. PHP's exception support is limited, and this will make life harder for anybody trying to use the functions. Return an array, containing a boolean for "success" or not, and a string or an int for "failure status" if applicable. None of these seem particularly appealing, does anyone have any advice or better ideas?

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  • Google analytics shows wrong number of page views, asp.net website

    - by f_karlsson
    Sometimes it can be for example 4500 requests, after a few hours it shows a few thousand less. What is wrong? It looks like analytics corrects itself. I changed from classic to Universal a few months ago, do not know if it has anything to do with this. In masterpage: <script> (function (i, s, o, g, r, a, m) { i['GoogleAnalyticsObject'] = r; i[r] = i[r] || function () { (i[r].q = i[r].q || []).push(arguments) }, i[r].l = 1 * new Date(); a = s.createElement(o), m = s.getElementsByTagName(o)[0]; a.async = 1; a.src = g; m.parentNode.insertBefore(a, m) })(window, document, 'script', '//www.google-analytics.com/analytics.js', 'ga'); ga('create', 'UA-xxxxxxxx-1', 'xxxxx.se'); ga('send', 'pageview'); </script>

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  • admin-over-clients application

    - by azzido
    I have the same web application running on several different servers. Now I want a central place to administer everything in one web interface. What is the best way to do this? Should I provide a REST interface on every web application and let the admin application make all the calls? This seems like a common problem that's already been solved by smarter people than me. UPDATE: I want to change the application data per web application + see the results per web application

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  • How to Increase Conversion Rate of Your Website

    Conversion Rate is the frequency or percentage of your website visitors who were successfully converted to purchase a sale of your products or services through the use of your Calls to Action or CTA. Call to action buttons are the buttons that you, as a web designer, want all your users to click on when they land on your page. Usually they'll be a link to a download, signup or sale.

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  • How should dependencies be managed across a modular application?

    - by bear
    Let's say that we have a structure like this: Application -- Modules --Module1 -- Controller -- PublicHelper --Module2 -- Controller -- PublicHelper Whereby a module's Public Helper can provide helper functions. In nearly every module helper, the helper needs to access another module's public helper methods. Let's say for instance, in a PHP application: Module1 provides functionality to create a sale, and as part of the class Module1PublicHelper extends AbstractModuleHelper { public function createSale($customerId, $param, $param) { $userPublicHelper = // grab an instance of the user public helper $currentUser = $userPublicHelper->getCurrentUser(); } } class Module2PublicHelper extends AbstractModuleHelper { public function getCurrentUser() { //do something return $user; } } In this situation, the method needs to obtain an instance, either new or whatever of the user public helper. Given that all of Module Public Helper classes are instantiated with a minimum set of constructor params, e.g. EntityManager, what would be the best way to get a copy of it? Obviously, we can't really inject the user public helper class into the class containing createSale One solution would be to use a service locator or registry, however, testing the application isn't exactly easy.

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  • Looking for an alternative to GameSalad

    - by Mr_Nizzle
    I have learned the most I could from GameSaldad in a week but now I'm facing one big problem I didn't see at the beginning: You cannot make API/WebServices call from GameSalad. So I am looking for alternatives on 2D game development, iOS or cross-platform, like GameSalad where you can actually make API calls, or web services call to keep track of the game and so on. Or should I go down to Cocos2D, CHIPMUNK?

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  • ignore this test

    - by Name
    http://markitup.jaysalvat.com/downloads/markupsets/wiki/set.js Here is a useful construct when trying to hide variables from the parent namespace. All the code within the function is contained in the private scope of the function, meaning it is allowed. So you've become comfortable with jQuery and would like to learn how to write your own plugins. Great! You're in the right spot. Extending jQuery with plugins and methods is very powerful and can save you and your peers a lot of development time by abstracting your most clever functions into plugins. This post will outline the basics, best practices, and common pitfalls to watch out for as you begin writing your plugin.

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  • Implementing hitbox polygon

    - by Delusional Logic
    I'm creating a shooter, it's still very early, but i'm implementing some polygon hitboxes. So far i have created a polygon class, and i'm looking into how i can hook it onto my player. I'm trying to stay away from having a Tick() function in my polygon class, and I would rather not update the position every tick (it would clutter up my tick functions). At the same time I would really like to have the positions in there somehow (it has a drawing function, and i will be using it for hit detection) How would i go about implementing this polygon object into my entities?

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