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  • Animating the drawing of a line

    - by jkigel
    I'm trying to animate the drawing of a line by the following way: .h CAShapeLayer *rootLayer; CAShapeLayer *lineLayer; CGMutablePathRef path; .m path = CGPathCreateMutable(); CGPathMoveToPoint(path, nil, self.frame.size.width/2-100, 260); CGPathAddLineToPoint(path, nil, self.frame.size.width/2+100.0, 260); CGPathCloseSubpath(path); self.rootLayer = [CALayer layer]; rootLayer.frame = self.bounds; [self.layer addSublayer:rootLayer]; self.lineLayer = [CAShapeLayer layer]; [lineLayer setPath:path]; [lineLayer setFillColor:[UIColor redColor].CGColor]; [lineLayer setStrokeColor:[UIColor blueColor].CGColor]; [lineLayer setLineWidth:1.5]; [lineLayer setFillRule:kCAFillRuleNonZero]; [rootLayer addSublayer:lineLayer]; [self performSelector:@selector(startTotalLine) withObject:nil afterDelay:1.5]; - (void)startTotalLine { CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"animatePath"]; [animation setDuration:3.5]; animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; [animation setAutoreverses:NO]; [animation setFromValue:(id)path]; [animation setToValue:(id)path]; [lineLayer addAnimation:animation forKey:@"animatePath"]; } The line had drawn before the startTotalLine method is invoked. Also, the startTotalLine method doesn't affect the line. I want it to animate the the line drawing from right to left

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  • Getting invalid context errors

    - by Andrew
    I don't have much code thus far, only this to start: UIGraphicsBeginImageContextWithOptions(bounds.size, NO, 0); CGContextRef context = UIGraphicsGetCurrentContext(); CGMutablePathRef outerPath; CGMutablePathRef highlightPath; CGRect outerRect = rectForRectWithInset(bounds, 1); CGRect highlightRect = CGRectMake(outerRect.origin.x, outerRect.origin.y + 1, outerRect.size.width, outerRect.size.height); And then the problematic bit, which when commented out, the error goes away: CGContextSaveGState(context); CGContextAddPath(context, highlightPath); CGContextSetFillColorWithColor(context, [[UIColor colorWithWhite:1.0 alpha:0.05]CGColor]); CGContextFillPath(context); CGContextRestoreGState(context); Below that is simply: UIImage *image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext();

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  • Objective C Object Functioning & Passing Arrays

    - by Patrick
    I apologise if this has been asked before but I can't find the info I need. Basically I want a UITableView to be populated using info from a server, similar to the SeismicXML example. I have the parser as a separate object, is it correct to alloc, init an instance of that parser & then tell RootViewController to make it's table data source a copy of the parser's array. I can't include code because I haven't written anything yet, I'm just trying to get the design right before I start. Perhaps something like: xmlParser = [[XMLParser alloc] init]; [xmlParser getXMLData]; // Assuming xmlParser stores results in an array called returnedArray self.tableDataSource = xmlParser.returnedArray Is this the best way of doing it?

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  • Multi-Part HTTP Request through xcode

    - by devsri
    Hello Everyone, i want to upload image,video and audio files to a server. I have read this thread on the similar topic but wasn't able to understand completely the flow of the code. It would be great if you can suggest me some sample code or tutorial to start with. I am using the following code to connect without any media to the server [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; NSString *url =[[NSString alloc]initWithFormat:@"%@",[NetworkConstants getURL]]; NSURL *theURL =[NSURL URLWithString:url]; [url release]; NSMutableURLRequest *theRequest =[NSMutableURLRequest requestWithURL:theURL cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:0.0f]; [theRequest setHTTPMethod:@"POST"]; NSString *theBodyString = [NSString stringWithFormat:@"json1=%@&userID=%@",jsonObject,[GlobalConstants getUID]]; NSData *theBodyData = [theBodyString dataUsingEncoding:NSUTF8StringEncoding]; [theRequest setHTTPBody:theBodyData]; NSURLConnection *conn = [[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; if (conn) { NSLog(@"Successful in sending sync"); } else { NSLog(@"Failed Connection in sending sync"); } [conn release]; It would be really convenient for me if anything could be done editing this part of code. Any form of help would be highly appreciated. Thanks in advance!!

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  • Mixing two wav music files of different size

    - by iphoneDev
    Hi, I want to mix audio files of different size into a one single .wav file. There is a sample through which we can mix files of same size [(http://www.modejong.com/iOS/#ex4 )(Example 4)]. I modified the code to get the mixed file as a .wav file. But I am not able to understand that how to modify this code for unequal sized files. If someone can help me out with some code snippet,i'll be really thankful.

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  • How to mask an view with an black-white image?

    - by mystify
    I've heard that it's possible to mask views with black/white images, where black means fully transparent and white means view is visible. The big difference to clipsToBounds is that the view could be clipped in funny shapes like circles or stars. How could I do that?

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  • How do i set and get UIButtons' tag?

    - by Sam Jarman
    How do i set a tag for a button programmatically? I later want to compare to tags for a conclusion ive tried this -(IBAction)buttonPressed:(id)sender{ NSLog(@"%d", [sender tag]); } but that just crashes the app.... :( any other ideas? Cheers Guys Sam

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  • Releasing dynamically added UILabel.

    - by coure06
    I am adding a no. of UILable dynamically to my view like this UILabel *test = [[UILabel alloc] initWithFrame:CGRectMake(x, y, 50, 50)]; [self.view addSubview:tick]; Is it necessary to release these UILabel from memory in viewDidUnLoad and dealloc, if yes how i will release them? how i will get their reference?

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  • UINavigationController crashes after pushing 3 views onto stack

    - by joec
    I have a navigation controller, which has the following structure: Category Item Item Detail I can choose a category, and then choose an item to see its details. I can do this twice, i.e. go Back to the list of items and select another item. If i try this a third time, the app crashes, I get objc_msgSend in stack but thats all. But, instead of choosing another item, i go to the list of categories, and choose a different category, I can select two items in that category, before it crashes also. What would be causing this? Thanks

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  • Loop a UIScrollviw with ViewControllers

    - by Jim
    Hi I'm trying to create a UIScrollView with loop that contains a collection of ViewControllers. The answer to this question here shows the code that is the basis for what I'm trying to do. It uses images instead of viewControllers. I've managed to get the all the viewControllers loaded (4) and displaying but the first view which is a duplicate of the last viewController is blank. I've tried creating a copy of this viewController and adding it to the array but this messes up the transition / count. Any suggestions?

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  • How to paints a transparent circle like using CGContextClearRect to draw a transparent rectangle

    - by user177946
    Hello All, Do anyone know how I can draw a transparent circle on a CALayer just like using CGContextClearRect to draw a transparent rectangle? My requirements is that I need to draw a mask on a picture, in some cases, I need to erase it, but CGContextClearRect only allow to draw a rectangle, I wonder if there is another way to do the same thing and draw a tranparent circle. Regards, Anto

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  • are push notification tokens unique across all apps for a single device?

    - by scootklein
    i will have multiple applications on the app store and 1 urban airship account to send push notifications to all of these devices. what i want to know is if each apple device has the same "push token" across all applications? this is more of a database architecture thing so that I don't duplicate a push token many times if one single device uses many of my apps if each apple device generates a unique push token for each application it has installed my architecture needs to change.

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  • How to detect tap on uiview with lots of controls?

    - by kodcu
    My problem is about tap detection. I have a uiviewcontroller and there are some controls on uiview (labels, buttons, tableview, imageview, etc..) When I tap the uibutton I display a small uiview (200x150), if the user taps the uibuttons in smallview I hide the smallview. But I can't hide the uiview if the user taps the background. I tried this code.. -(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ //NSLog(@"Touches began."); [self hideShareView]; } It doesn't work if I tap the another button in the uiviewcontrols view. I just want my uiviewcontrol's uiview to react first. I think its about firstResponder but I dont know how to set it first. edit: i want it to work like a uiPopover in ipad.

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  • reloadData not working - suspect cell's reuseIdentifier

    - by retailevolved
    I have a view controller that gets presented modally and changes some data that effects the data in a uitableview in the modal's parent view controller (a table view). I call the tableview's reloadData method when the parent view reappears. I have confirmed that this code gets hit with a break point. My trouble is, reloadData isn't working. Here's the kicker - if I don't use reuseIdentifiers in the - (UITableViewCell *)cellForRowAtIndexPath:(NSIndexPath *)indexPath method, the data reloads correctly. It looks like the reuseIdentifier is to blame. I really want to continue to use the reuseIdentifier for my cells - how do I make this work?

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  • How to setup MGTwitterEngine

    - by wgpubs
    Just downloaded from github ... tried to build the xcode project and got over a hundred errors. TouchJSON, OAuthConsumer and yajl folders don't even exist (which looks like the problem). Did I pooch something? What do I need to do to recover? Thanks

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  • How to wait until location is completely found? (Core Location)

    - by sudo rm -rf
    Hello. I have a problem within my app. I'm trying to find the user's location to the best preciseness in order to determine their zip-code. Currently I have a button that, when pressed, starts a method named locateMe. -(IBAction)locateMe; { self.locationManager = [[CLLocationManager alloc] init]; locationManager.delegate = self; locationManager.desiredAccuracy = kCLLocationAccuracyBest; [locationManager startUpdatingLocation]; Then I've implemented didUpdateToLocation: -(void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation; { NSLog(@"Found location! %f,%f",newLocation.coordinate.latitude,newLocation.coordinate.longitude); } I had previously done much more complicated stuff in didUpdateToLocation but as I tested some things I realized that the first location it found was not precise in the least. So, I put the NSLog call in there and it gave me an output similar to below... Found location! 39.594093,-98.614834 Found location! 39.601372,-98.592171 Found location! 39.601372,-98.592171 Found location! 39.611444,-98.538196 Found location! 39.611444,-98.538196 As you can see, it first gives me a value which is not correct, which was causing problems within my app because it wasn't giving the correct location. So, here's my question. Is there any way I can wait for the location manager to finish finding the most precise location? Thanks in advance! EDIT: I'm wanting something like this: if (newLocation.horizontalAccuracy <= locationManager.desiredAccuracy) { } But it never gets called!

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  • Renderbuffer Width (Open GL ES)

    - by Josh Elsasser
    I'm currently experiencing an issue with an Open GL ES renderbuffer where the backing and width are are both set to 15. Is there any way to set them to the width of 320 and 480? My project is built up on Apple's EAGLView class and ES1Renderer, but I've moved it from the app delegate to a controller. I also moved the CADisplayLink outside of it (I update my game logic with the timestamp from this) Any help would be greatly appreciated. I add the glview to the window as follows: CGRect applicationFrame = [[UIScreen mainScreen] applicationFrame]; [window addSubview:gameController.glview]; [window makeKeyAndVisible]; I synthesize the controller and the glview within it. The EAGLView and Renderer are otherwise unmodified. Renderer Initialization: // Get the layer CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; eaglLayer.opaque = TRUE; eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; renderer = [[ES1Renderer alloc] init]; Render "resize from layer" Method - (BOOL)resizeFromLayer:(CAEAGLLayer *)layer { // Allocate color buffer backing based on the current layer size glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer); [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer]; glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); NSLog(@"Backing Width:%i and Height: %i", backingWidth, backingHeight); if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); return NO; } return YES; }

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  • How to push text from one UITextfield to another UITextfield in the next View? And back!?

    - by Chrizzz
    an Hi, I have an UITextField in one view, UITextField A in View A. And I have another in view B, UITextField B in View B. I use a Navigation Controller Bar to switch between the views. The UITextFields are properties and connected Outlets of both views A and B. On my view A there is an "Options"-button which pushes view B. So when you are typing in Textfield A, I would like the same text to appear in Textfield B. When you edit TextField B and you go back to view A (via the "Title View A"-button in de navigation bar), I would like the same text to re-appear in Textfield A. I expected this to be easy. But I can't get it working. I tried: ViewBController *controller = [[ViewBController alloc] initWithNibName:@"ViewBController" bundle:nil]; controller.TextFieldA.text = TextFieldB.text But nothing appeared in view B. And how do I get back? I dont want to use NSUserdefaults because I would have to remove the values also.

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  • Refresh displayed Camera Roll contents

    - by zoul
    Hello! I use the UIImagePickerController class to display the Camera Roll contents. I have a second thread that saves an image to the Camera Roll. When the images has finished saving, it does not appear in the Camera Roll that’s open. Is there a way to force the Camera Roll to refresh? (Other than dismissing and displaying it again.)

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  • Custom CallOut not displayed correctly in ios6?

    - by balu
    As i want to implement the custom call out in the mkmapview i am using these classes CalloutMapAnnotationView.h and CalloutMapAnnotationView.m I have extracted these classes from the following links https://github.com/asalom/Custom-Map-Annotation-Callouts/blob/master/Classes/CalloutMapAnnotationView.h https://github.com/asalom/Custom-Map-Annotation-Callouts/blob/master/Classes/CalloutMapAnnotationView.m These work fine in ios5 but in ios6 when i am clicking on the call out the map view is moving and call out is not showing correctly as shown in the below figures while i was zooming also its not coming correctly i have tried several ways to get rid out of this problem by checking the version of os and tried to change the some of the methods in the classes but of not use. After implementing these in ios5 map view coming like this In Ios6 This one not coming properly as like in ios5. for example

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