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  • Values of generated column not appearing in table

    - by msh210
    I'm using mysql version 5.1.41-3ubuntu12.10 (Ubuntu). mysql> show create table tt\G *************************** 1. row *************************** Table: tt Create Table: CREATE TABLE `tt` ( `pz` int(8) DEFAULT NULL, `os` varchar(8) DEFAULT NULL, `uz` int(11) NOT NULL, `p` bigint(21) NOT NULL DEFAULT '0', `c` decimal(23,0) DEFAULT NULL, KEY `pz` (`pz`), KEY `uz` (`uz`), KEY `os` (`os`), KEY `pz_2` (`pz`,`uz`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 1 row in set (0.00 sec) mysql> select pz,uz,pz*uz, -> if(pz*uz,1,.5), -> left(pz,2) pl,left(lpad(uz,5,0),2) ul, -> p from tt limit 10; +-------+----+-------+----------------+--------+----+--------+ | pz | uz | pz*uz | if(pz*uz,1,.5) | pl | ul | p | +-------+----+-------+----------------+--------+----+--------+ | NULL | 0 | NULL | 0.5 | NULL | 00 | 4080 | | NULL | 0 | NULL | 0.5 | NULL | 00 | 323754 | | 89101 | 0 | 0 | 0.5 | 89 | 00 | 6880 | | 0 | 0 | 0 | 0.5 | 0 | 00 | 11591 | | 89110 | 0 | 0 | 0.5 | 89 | 00 | 72 | | 78247 | 0 | 0 | 0.5 | 78 | 00 | 27 | | 90062 | 0 | 0 | 0.5 | 90 | 00 | 5 | | 63107 | 0 | 0 | 0.5 | 63 | 00 | 4 | | NULL | 0 | NULL | 0.5 | NULL | 00 | 54561 | | 94102 | 0 | 0 | 0.5 | 94 | 00 | 12499 | +-------+----+-------+----------------+--------+----+--------+ So far so good. As you see, 0.5 appears as a value of if(pz*uz,1,.5). The problem is: mysql> select os, -> if(pz*uz,left(pz,2)<=>left(lpad(uz,5,0),2),.5) uptwo, -> if(pz*uz,left(pz,3)<=>left(lpad(uz,5,0),3),.5) upthree, -> sum(p) p,sum(c) c -> from tt t -> group by os,uptwo,upthree order by null; +----+-------+---------+---------+-------+ | os | uptwo | upthree | p | c | +----+-------+---------+---------+-------+ | u | 1 | 1 | 52852 | 318 | | i | 1 | 1 | 7046563 | 21716 | | m | 1 | 1 | 1252166 | 7337 | | i | 0 | 0 | 1830284 | 4033 | | m | 0 | 0 | 294612 | 1714 | | i | 1 | 0 | 911486 | 3560 | | m | 1 | 0 | 145182 | 1136 | | u | 0 | 0 | 12144 | 23 | | u | 1 | 0 | 1571 | 8 | +----+-------+---------+---------+-------+ Although I group by uptwo, 0.5 doesn't appear in that column. What happened to the 0.5 values? Edit: As noted in the comments to Todd Gibson's answer, I also tried it with if(pz*uz,cast(left(pz,2)<=>left(lpad(uz,5,0),2) as decimal),.5) instead of if(pz*uz,left(pz,2)<=>left(lpad(uz,5,0),2),.5), but it, too, didn't work.

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  • In a PHP project, how do you organize and access your helper objects?

    - by Pekka
    How do you organize and manage your helper objects like the database engine, user notification, error handling and so on in a PHP based, object oriented project? Say I have a large PHP CMS. The CMS is organized in various classes. A few examples: the database object user management an API to create/modify/delete items a messaging object to display messages to the end user a context handler that takes you to the right page a navigation bar class that shows buttons a logging object possibly, custom error handling etc. I am dealing with the eternal question, how to best make these objects accessible to each part of the system that needs it. my first apporach, many years ago was to have a $application global that contained initialized instances of these classes. global $application; $application->messageHandler->addMessage("Item successfully inserted"); I then changed over to the Singleton pattern and a factory function: $mh =&factory("messageHandler"); $mh->addMessage("Item successfully inserted"); but I'm not happy with that either. Unit tests and encapsulation become more and more important to me, and in my understanding the logic behind globals/singletons destroys the basic idea of OOP. Then there is of course the possibility of giving each object a number of pointers to the helper objects it needs, probably the very cleanest, resource-saving and testing-friendly way but I have doubts about the maintainability of this in the long run. Most PHP frameworks I have looked into use either the singleton pattern, or functions that access the initialized objects. Both fine approaches, but as I said I'm happy with neither. I would like to broaden my horizon on what is possible here and what others have done. I am looking for examples, additional ideas and pointers towards resources that discuss this from a long-term, real-world perspective. Also, I'm interested to hear about specialized, niche or plain weird approaches to the issue. Bounty I am following the popular vote in awarding the bounty, the answer which is probably also going to give me the most. Thank you for all your answers!

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  • Help with C# program design implementation: multiple array of lists or a better way?

    - by Bob
    I'm creating a 2D tile-based RPG in XNA and am in the initial design phase. I was thinking of how I want my tile engine to work and came up with a rough sketch. Basically I want a grid of tiles, but at each tile location I want to be able to add more than one tile and have an offset. I'd like this so that I could do something like add individual trees on the world map to give more flair. Or set bottles on a bar in some town without having to draw a bunch of different bar tiles with varying bottles. But maybe my reach is greater than my grasp. I went to implement the idea and had something like this in my Map object: List<Tile>[,] Grid; But then I thought about it. Let's say I had a world map of 200x200, which would actually be pretty small as far as RPGs go. That would amount to 40,000 Lists. To my mind I think there has to be a better way. Now this IS pre-mature optimization. I don't know if the way I happen to design my maps and game will be able to handle this, but it seems needlessly inefficient and something that could creep up if my game gets more complex. One idea I have is to make the offset and the multiple tiles optional so that I'm only paying for them when needed. But I'm not sure how I'd do this. A multiple array of objects? object[,] Grid; So here's my criteria: A 2D grid of tile locations Each tile location has a minimum of 1 tile, but can optionally have more Each extra tile can optionally have an x and y offset for pinpoint placement Can anyone help with some ideas for implementing such a design (don't need it done for me, just ideas) while keeping memory usage to a minimum? If you need more background here's roughly what my Map and Tile objects amount to: public struct Map { public Texture2D Texture; public List<Rectangle> Sources; //Source Rectangles for where in Texture to get the sprite public List<Tile>[,] Grid; } public struct Tile { public int Index; //Where in Sources to find the source Rectangle public int X, Y; //Optional offsets }

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  • Why is CDATA needed and not working everywhere the same way?

    - by baptx
    In Firefox's and Chrome's consoles, this works (alerts script content): var script = document.createElement("script"); script.textContent = ( function test() { var a = 1; } ); document.getElementsByTagName("head")[0].appendChild(script); alert(document.getElementsByTagName("head")[0].lastChild.textContent); Using this code as a Greasemonkey script for Firefox works too. Now, if want to add a "private method" do() to test() It is not working anymore, in neither Firefox/Chrome console nor in a Greasemonkey script: var script = document.createElement("script"); script.textContent = ( function test() { var a = 1; var do = function () { var b = 2; }; } ); document.getElementsByTagName("head")[0].appendChild(script); alert(document.getElementsByTagName("head")[0].lastChild.textContent); To make this work in a Greasemonkey script, I have to put all the code in a CDATA tag block: var script = document.createElement("script"); script.textContent = (<![CDATA[ function test() { var a = 1; var do = function() { var b = 2; }; } ]]>); document.getElementsByTagName("head")[0].appendChild(script); alert(document.getElementsByTagName("head")[0].lastChild.textContent); This is only works in a Greasemonkey script; it throws an error from the Firefox/Chrome console. I don't understand why I should use a CDATA tag, I have no XML rules to respect here because I'm not using XHTML. To make it work in Firefox console (or Firebug), I need to do put CDATA into tags like <> and </>: var script = document.createElement("script"); script.textContent = (<><![CDATA[ function test() { var a = 1; var do = function() { var b = 2; }; } ]]></>); document.getElementsByTagName("head")[0].appendChild(script); alert(document.getElementsByTagName("head")[0].lastChild.textContent); This doesn't working from the Chrome console. I've tried adding .toString() at the end like many people are doing (]]></>).toString();), but it's useless. I tried to replace <> and </> with a tag name <foo> </foo> but that didn't work either. Why doesn't my first code snippet work if I define var do = function(){} inside another function? Why should I use CDATA as a workaround even if I'm not using XHTML? And why should I add <> </> for Firefox console if it's working without in a Greasemonkey script? Finally, what is the solution for Chrome and other browsers? EDIT: My bad, I've never used do-while in JS and I've created this example in a simple text editor, so I didn't see "do" was a reserved keyword :p But problem is still here, I've not initialized the Javascript class in my examples. With this new example, CDATA is needed for Greasemonkey, Firefox need CDATA between E4X <> </> and Chrome fails: var script = document.createElement("script"); script.textContent = ( <><![CDATA[var aClass = new aClass(); function aClass() { var a = 1; var aPrivateMethod = function() { var b = 2; alert(b); }; this.aPublicMethod = function() { var c = 3; alert(c); }; } aClass.aPublicMethod();]]></> ); document.getElementsByTagName("head")[0].appendChild(script); Question: why?

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  • Can I retrieve objects from a complex query that limits results to fields from a single table?

    - by Sean Redmond
    I have a model whose rows I always want to sort based on the values in another associated model and I was thinking that the way to implement this would be to use set_dataset in the model. This is causing query results to be returned as hashes rather than objects, though, so none of the methods from the class can be used when iterating over the dataset. I basically have two classes class SortFields < Sequel::Model(:sort_fields) set_primary_key :objectid end class Items < Sequel::Model(:items) set_primary_key :objectid one_to_one :sort_fields, :class => SortFields, :key => :objectid end Some backstory: the data is imported from a legacy system into mysql. The values in sort_fields are calculated from multiple other associated tables (some one-to-many, some many-to-many) according to some complicated rules. The likely solution will be to just add the values in sort_fields to items (I want to keep the imported data separate from the calculated data, but I don't have to). First, though, I just want to understand how far you can go with a dataset and still get objects rather than hashes. If I set the dataset to sort on a field in items like so class Items < Sequel::Model(:items) set_primary_key :objectid one_to_one :sort_fields, :class => SortFields, :key => :objectid set_dataset(order(:sortnumber)) end then the expected clause is added to the generated SQL, e.g.: >> Items.limit(1).sql => "SELECT * FROM `items` ORDER BY `sortnumber` LIMIT 1" and queries still return objects: >> Items.limit(1).first.class => Items If I order it by the associated fields though... class Items < Sequel::Model(:items) set_primary_key :objectid one_to_one :sort_fields, :class => SortFields, :key => :objectid set_dataset( eager_graph(:sort_fields). order(:sort1, :sort2, :sort3) ) end ...I get hashes ?> Items.limit(1).first.class => Hash My first thought was that this happens because all fields from sort_fields are included in the results and maybe if selected only the fields from items I would get Items objects again: class Items < Sequel::Model(:items) set_primary_key :objectid one_to_one :sort_fields, :class => SortFields, :key => :objectid set_dataset( eager_graph(:sort_fields). select(:items.*). order(:sort1, :sort2, :sort3) ) end The generated SQL is what I would expect: >> Items.limit(1).sql => "SELECT `items`.* FROM `items` LEFT OUTER JOIN `sort_fields` ON (`sort_fields`.`objectid` = `items`.`objectid`) ORDER BY `sort1`, `sort2`, `sort3` LIMIT 1" It returns the same rows as the set_dataset(order(:sortnumber)) version but it still doesn't work: >> Items.limit(1).first.class => Hash Before I add the sort fields to the items table so that they can all live happily in the same model, is there a way to tell Sequel to return on object when it wants to return a hash?

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  • Are there supposed to be more restrictions on operator->* overloads?

    - by Potatoswatter
    I was perusing section 13.5 after refuting the notion that built-in operators do not participate in overload resolution, and noticed that there is no section on operator->*. It is just a generic binary operator. Its brethren, operator->, operator*, and operator[], are all required to be non-static member functions. This precludes definition of a free function overload to an operator commonly used to obtain a reference from an object. But the uncommon operator->* is left out. In particular, operator[] has many similarities. It is binary (they missed a golden opportunity to make it n-ary), and it accepts some kind of container on the left and some kind of locator on the right. Its special-rules section, 13.5.5, doesn't seem to have any actual effect except to outlaw free functions. (And that restriction even precludes support for commutativity!) So, for example, this is perfectly legal (in C++0x, remove obvious stuff to translate to C++03): #include <utility> #include <iostream> #include <type_traits> using namespace std; template< class F, class S > typename common_type< F,S >::type operator->*( pair<F,S> const &l, bool r ) { return r? l.second : l.first; } template< class T > T & operator->*( pair<T,T> &l, bool r ) { return r? l.second : l.first; } template< class T > T & operator->*( bool l, pair<T,T> &r ) { return l? r.second : r.first; } int main() { auto x = make_pair( 1, 2.3 ); cerr << x->*false << " " << x->*4 << endl; auto y = make_pair( 5, 6 ); y->*(0) = 7; y->*0->*y = 8; // evaluates to 7->*y = y.second cerr << y.first << " " << y.second << endl; } I can certainly imagine myself giving into temp[la]tation. For example, scaled indexes for vector: v->*matrix_width[5] = x; Did the standards committee forget to prevent this, was it considered too ugly to bother, or are there real-world use cases?

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  • Is this a legitimate implementation of a 'remember me' function for my web app?

    - by user246114
    Hi, I'm trying to add a "remember me" feature to my web app to let a user stay logged in between browser restarts. I think I got the bulk of it. I'm using google app engine for the backend which lets me use java servlets. Here is some pseudo-code to demo: public class MyServlet { public void handleRequest() { if (getThreadLocalRequest().getSession().getAttribute("user") != null) { // User already has session running for them. } else { // No session, but check if they chose 'remember me' during // their initial login, if so we can have them 'auto log in' // now. Cookie[] cookies = getThreadLocalRequest().getCookies(); if (cookies.find("rememberMePlz").exists()) { // The value of this cookie is the cookie id, which is a // unique string that is in no way based upon the user's // name/email/id, and is hard to randomly generate. String cookieid = cookies.find("rememberMePlz").value(); // Get the user object associated with this cookie id from // the data store, would probably be a two-step process like: // // select * from cookies where cookieid = 'cookieid'; // select * from users where userid = 'userid fetched from above select'; User user = DataStore.getUserByCookieId(cookieid); if (user != null) { // Start session for them. getThreadLocalRequest().getSession() .setAttribute("user", user); } else { // Either couldn't find a matching cookie with the // supplied id, or maybe we expired the cookie on // our side or blocked it. } } } } } // On first login, if user wanted us to remember them, we'd generate // an instance of this object for them in the data store. We send the // cookieid value down to the client and they persist it on their side // in the "rememberMePlz" cookie. public class CookieLong { private String mCookieId; private String mUserId; private long mExpirationDate; } Alright, this all makes sense. The only frightening thing is what happens if someone finds out the value of the cookie? A malicious individual could set that cookie in their browser and access my site, and essentially be logged in as the user associated with it! On the same note, I guess this is why the cookie ids must be difficult to randomly generate, because a malicious user doesn't have to steal someone's cookie - they could just randomly assign cookie values and start logging in as whichever user happens to be associated with that cookie, if any, right? Scary stuff, I feel like I should at least include the username in the client cookie such that when it presents itself to the server, I won't auto-login unless the username+cookieid match in the DataStore. Any comments would be great, I'm new to this and trying to figure out a best practice. I'm not writing a site which contains any sensitive personal information, but I'd like to minimize any potential for abuse all the same, Thanks

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  • Help with OpenVPN setup on Windows Server 2003

    - by Bill Johnson
    Hi all, Just wondering if someone can assist me further with the set-up of OpenVPN on my Windows Server 2003. I have configured Win Server as per the following guide: http://tinyurl.com/kxusv and I'm now at the stage of Creating the config files. I have a few questions that I need some assistance with. My server IP is 192.168.1.10 and my routers IP address is 192.168.1.1 (the router is a Netgear DGN2000). I have edited the server.ovpn file as per the following: push "dhcp-option DNS X.X.X.X" # Replace the Xs with the IP address of the DNS for your home network (usually your ISP's DNS) push "dhcp-option DNS X.X.X.X" # A second DNS server if you have one to include my ISP DNS and I have not edited anything else. Now my issue is with the client1.opvpn file as per the below: client dev tap #dev-node MyTAP #If you renamed your TAP interface or have more than one TAP interface then remove the # at the beginning and change "MyTAP" to its name proto udp remote YOURHOST.dyndns.org 1194 #You will need to enter you dyndns account or static IP address here. The number following it is the port you set in the server's config route 192.168.1.0 255.255.255.0 vpn_gateway 3 #This it the IP address scheme and subnet of your normal network your server is on. Your router would usually be 192.168.1.1 resolv-retry infinite nobind persist-key persist-tun ca "C:\\Program Files\\OpenVPN\\easy-rsa\\keys\\ca.crt" cert "C:\\Program Files\\OpenVPN\\easy-rsa\\keys\\client1.crt" # Change the next two lines to match the files in the keys directory. This should be be different for each client. key "C:\\Program Files\\OpenVPN\\easy-rsa\\keys\\client1.key" # This file should be kept secret ns-cert-type server cipher BF-CBC # Blowfish (default) encrytion comp-lzo verb 1 To me it looks like I will need to amend the following: remote YOURHOST.dyndns.org 1194 #You will need to enter you dyndns account or static IP address here. The number following it is the port you set in the server's config route 192.168.1.0 255.255.255.0 vpn_gateway 3 #This it the IP address scheme and subnet of your normal network your server is on. Your router would usually be 192.168.1.1 So, should the first line be the static IP of the machine that I'm applying this to? The IP address of the server (192.168.1.10) or something else? I'm also stuck on the second part 'route 192.168.1.0 255.255.255.0 vpn_gateway 3' Should this be the router IP which is 192.168.1.1 and the subnet is 255.255.255.0 and that is all I need to alter? The final part that I'm stuggling with is Configuring the router. Basically I have a Netgear DGN2000 and as it mentions that the router should be configured to port forward port 1194 to the server’s IP address of 192.168.1.150 all I have been able to do is in 'Firewall Rules' and on 'Inbound Services', set the Service to 'Any(ALL) and Send to LAN Server point to 1923.168.1.150. I'm not sure if this is correct? It is the following stage of the help guide that I'm struggling with and really need some help with: You need to make sure the port you configured OpenVPN to listen on is forwarded on the router to the IP address of your server. On the WRT54G, port forwarding is configured in the “Applications & Gaming” section. Enter 1194 for the port, UDP for the protocol, and 192.168.1.150 for the IP address. Make sure the entry is enabled and then save the setting. Next, you need to add an entry to the router’s Routing Table. This will enable the router to properly route requests from the clients to the TAP interface of the server. On the WRT54G you would go to the “Setup” page and then the “Advanced Routing” section. Enter the follwing info to make the entry: Enter Route Name: openVPN Destination LAN IP: 192.168.10.0 Subnet Mask: 255.255.255.252 Default Gateway: 192.168.1.150 Interface: LAN & Wireless Once the info has been typed in make sure you save the setting. Can anyone possibly guide me through setting this part up with my Netgear router. I see that once I have these 2 parts complete I'm there so I would really appreciate someone walking me through what is required in completing this. Much appreciated.

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  • How to properly preload images, js and css files?

    - by Kenny Bones
    Hi, I'm creating a website from scratch and I was really into this in the late 90's but the web has changed alot since then! And I'm more of a designer so when I started putting this site together, I basically did a system of php includes to make the site more "dynamic" When you first visit the site, you'll be presented to a logon screen, if you're not already logged on (cookies). If you're not logged on, a page called access.php is introdused. I thought I'd preload the most heavy images at this point. So that when the user is done logging on, the images are already cached. And this is working as I want. But I still notice that the biggest image still isn't rendered immediatly anyway. So it's seems kinda pointless. All of this has made me rethink how the site is structured and how scripts and css files are loaded. Using FireBug and YSlow with Firefox I see a few pointers like expires headers and reducing the size of each script. But is this really the culprit? For example, would this be really really stupid in the main index.php? The entire site is basically structured like this <?php require("dbconnect.php"); ?> <?php include ("head.php"); ?> And below this is basically just the body and the content of the site. Head.php however consists of the doctype, head portions, linking of two css style sheets, jQuery library, jQuery validation engine, Cufon and Cufon font file, and then the small Cufon.Replace snippet. The rest of the body comes with the index.php file, but at the bottom of this again is an include of a file called "footer.php" which basically consists of loading of a couple of jsLoader scripts and a slidepanel and then a js function. All of this makes the end page source look like a typical complete webpage, but I'm wondering if any of you can see immediatly that "this is really really stupid" and "don't do that, do this instead" etc. :) Are includes a bad way to go? This site is also pretty image intensive and I can probably do a little more optimization. But I don't think that's its the primary culprit. YSlow gives me a report of what takes up the most space: doc(1) - 5.8K js(5) - 198.7K css(2) - 5.6K cssimage(8) - 634.7K image(6) - 110.8K I know it looks like it's cssimage(8) that weighs the most, but I've already preloaded these images from before and it doesn't really affect the rendering.

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  • SEO Help with Pages Indexed by Google

    - by Joe Majewski
    I'm working on optimizing my site for Google's search engine, and lately I've noticed that when doing a "site:www.joemajewski.com" query, I get results for pages that shouldn't be indexed at all. Let's take a look at this page, for example: http://www.joemajewski.com/wow/profile.php?id=3 I created my own CMS, and this is simply a breakdown of user id #3's statistics, which I noticed is indexed by Google, although it shouldn't be. I understand that it takes some time before Google's results reflect accurately on my site's content, but this has been improperly indexed for nearly six months now. Here are the precautions that I have taken: My robots.txt file has a line like this: Disallow: /wow/profile.php* When running the url through Google Webmaster Tools, it indicates that I did, indeed, correctly create the disallow command. It did state, however, that a page that doesn't get crawled may still get displayed in the search results if it's being linked to. Thus, I took one more precaution. In the source code I included the following meta data: <meta name="robots" content="noindex,follow" /> I am assuming that follow means to use the page when calculating PageRank, etc, and the noindex tells Google to not display the page in the search results. This page, profile.php, is used to take the $_GET['id'] and find the corresponding registered user. It displays a bit of information about that user, but is in no way relevant enough to warrant a display in the search results, so that is why I am trying to stop Google from indexing it. This is not the only page Google is indexing that I would like removed. I also have a WordPress blog, and there are many category pages, tag pages, and archive pages that I would like removed, and am doing the same procedures to attempt to remove them. Can someone explain how to get pages removed from Google's search results, and possibly some criteria that should help determine what types of pages that I don't want indexed. In terms of my WordPress blog, the only pages that I truly want indexed are my articles. Everything else I have tried to block, with little luck from Google. Can someone also explain why it's bad to have pages indexed that don't provide any new or relevant content, such as pages for WordPress tags or categories, which are clearly never going to receive traffic from Google. Thanks!

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  • How to stream semi-live audio over internet

    - by Thomas Tempelmann
    I want to write something like Skype, i.e. I have a constant audio stream on one computer and then recompress it in a format that's suitable for a latent internet connection, receive it on the other end and play it. Let's also assume that the internet connection is fairly modern and fast, i.e. DSL or alike, no slow connections over phone and such. The involved computers will also be rather modern (Dual Core Intel CPUs at 2GHz or more). I know how to handle the audio on the machines. What I don't know is how to transmit the audio in an efficient way. The challenges are: I'd like get good audio quality across the line. The stream should be received without drops. The stream may, however, be received with a little delay (a second delay is acceptable). I imagine that the transport software could first determine the average (and max) latency, then start the stream and tell the receiver to wait for that max latency before starting to play the audio. With that, if the latency doesn't get any higher, the entire stream will be playable on the other side without stutter or drops. If, due to unexpected IP latencies or blockages, the stream does get cut off, I want to be able to notice this so that I can take actions (e.g. abort the stream) and eventually start a new transmission. What are my options if I want do use ready-made software for the compression and tranmission? I have no intention to write my own audio compression engine, really. OTOH, I plan to sell the solution in a vertical market, meaning I can afford a few dollars of license fees per copy, but not $100s. I guess the simplest solution would be to just open a TCP stream, send a few packets back and forth to determine their running time (or even use UDP for that), then use the results as the guide for my max latency value, then simply fire the audio data in its raw form (uncompressed 16 bit stereo), along with a timing code over the TCP connection. The receiver reads the data and plays it with the pre-determined delay. That might just work with the type of fast connection I expect. I just wonder if there are better solutions to reach this goal, with better performance (lower latency) and less data (compressed). BTW, I first try to implement this on OS X, but might want to do it on Windows, too, if it proves successful.

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  • OpenVPN IPv6 over IPv4 tunnel

    - by user66779
    Today I installed OpenVPN 2.3rc2 on both my windows 7 client machine and centos 6 server. This new version of OpenVPN provides full compatibility for IPv6. The Problem: I am currently able to connect to the server (through the IPv4 tunnel) and ping the IPv6 address which is assigned to my client and I can also ping the tun0 interface on the server. However, I cannot browse to any IPv6 websites. My vps provider has given me this: 2607:f840:0044:0022:0000:0000:0000:0000/64 is routed to this server (2607:f840:0:3f:0:0:0:eda). This is ifconfig after setup with OpenVPN running: eth0 Link encap:Ethernet HWaddr 00:16:3E:12:77:54 inet addr:208.111.39.160 Bcast:208.111.39.255 Mask:255.255.255.0 inet6 addr: 2607:f740:0:3f::eda/64 Scope:Global inet6 addr: fe80::216:3eff:fe12:7754/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:2317253 errors:0 dropped:7263 overruns:0 frame:0 TX packets:1977414 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:1696120096 (1.5 GiB) TX bytes:1735352992 (1.6 GiB) Interrupt:29 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:0 (0.0 b) TX bytes:0 (0.0 b) tun0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:10.8.0.1 P-t-P:10.8.0.2 Mask:255.255.255.255 inet6 addr: 2607:f740:44:22::1/64 Scope:Global UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1500 Metric:1 RX packets:739567 errors:0 dropped:0 overruns:0 frame:0 TX packets:1218240 errors:0 dropped:1542 overruns:0 carrier:0 collisions:0 txqueuelen:100 RX bytes:46512557 (44.3 MiB) TX bytes:1559930874 (1.4 GiB) So OpenVPN is sucessfully creating a tun0 interface and assigning clients IPv6 addresses using 2607:f840:44:22::/64. The first client to connect is getting 2607:f840:44:22::1000 and the second 2607:f840:44:22::1001, and so on... plus 1 each time. After connecting as the first client, I can ping from my windows client machine 2607:f740:44:22::1 and 2607:f740:44:22::1000. However, I have no access to IPv6 websites. I believe the problem is that the tun0 IPv6 addressees are not being forwarded to the eth0 interface. This is the firewall running on the server: #!/bin/sh # # iptables configuration script # # Flush all current rules from iptables # iptables -F iptables -t nat -F # # Allow SSH connections on tcp port 22 # iptables -A INPUT -i eth0 -p tcp --dport 22 -j ACCEPT iptables -A OUTPUT -o eth0 -p tcp --sport 22 -j ACCEPT # # Set access for localhost # iptables -A INPUT -i lo -j ACCEPT # # Accept connections on 1195 for vpn access from client # iptables -A INPUT -i eth0 -p udp --dport 1195 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -o eth0 -p udp --sport 1195 -m state --state ESTABLISHED -j ACCEPT # # Apply forwarding for OpenVPN Tunneling # iptables -A FORWARD -m state --state RELATED,ESTABLISHED -j ACCEPT iptables -A FORWARD -s 10.8.0.0/24 -j ACCEPT iptables -t nat -A POSTROUTING -o eth0 -j SNAT --to 209.111.39.160 iptables -A FORWARD -j REJECT # # Enable forwarding # echo 1 > /proc/sys/net/ipv4/ip_forward # # Set default policies for INPUT, FORWARD and OUTPUT chains # iptables -P INPUT ACCEPT iptables -P FORWARD ACCEPT iptables -P OUTPUT ACCEPT # # IPv6 # IP6TABLES=/sbin/ip6tables $IP6TABLES -F INPUT $IP6TABLES -F FORWARD $IP6TABLES -F OUTPUT echo -n "1" >/proc/sys/net/ipv6/conf/all/forwarding echo -n "1" >/proc/sys/net/ipv6/conf/all/proxy_ndp echo -n "0" >/proc/sys/net/ipv6/conf/all/autoconf echo -n "0" >/proc/sys/net/ipv6/conf/all/accept_ra $IP6TABLES -A INPUT -i eth0 -m state --state ESTABLISHED,RELATED -j ACCEPT $IP6TABLES -A INPUT -i eth0 -p tcp --dport 22 -j ACCEPT $IP6TABLES -A INPUT -i eth0 -p icmpv6 -j ACCEPT $IP6TABLES -P INPUT ACCEPT $IP6TABLES -P FORWARD ACCEPT $IP6TABLES -P OUTPUT ACCEPT Server.conf: server-ipv6 2607:f840:44:22::/64 server 10.8.0.0 255.255.255.0 port 1195 proto udp dev tun ca ca.crt cert server.crt key server.key dh dh2048.pem ifconfig-pool-persist ipp.txt push "redirect-gateway def1 bypass-dhcp" push "dhcp-option DNS 208.67.222.222" push "dhcp-option DNS 208.67.220.220" keepalive 10 60 tls-auth ta.key 0 cipher AES-256-CBC comp-lzo user nobody group nobody persist-key persist-tun status openvpn-status.log log-append openvpn.log verb 5 Client.conf: client dev tun nobind keepalive 10 60 hand-window 15 remote 209.111.39.160 1195 udp persist-key persist-tun ca ca.crt key client1.key cert client1.crt remote-cert-tls server tls-auth ta.key 1 comp-lzo verb 3 cipher AES-256-CBC I'm not sure where I am going wrong, it could be the firewall, or something missing from server or client.conf. This version of OpenVPN was only released yesterday, and there's little info on the internet about how to setup an IPv6 over IPv4 vpn tunnel. I've read the manual for this new version of OpenVPN (parts pertaining to IPv6) and it provides very little info too. Thanks for any help.

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  • Termite colony simulator using java

    - by ashii
    hi everyone, i hve to design a simulator that will maintain an environment, which consists of a collection of patches arranged in a rectangular grid of arbitrary size. Each patch contains zero or more wood chips. A patch may be occupied by one or more termites or predators, which are mobile entities that live within the world and behave according to simple rules. A TERMITE can pick up a wood chip from the patch that it is currently on, or drop a wood chip that it is carrying. Termites travel around the grid by moving randomly from their current patch to a neighbouring patch, in one of four possible directions. New termites may hatch from eggs, and this is simulated by the appearance of a new termite at a random patch within the environment. A PREDATOR moves in a similar way to termites, and if a predator moves onto a patch that is occupied by a termite, then the predator eats the termite. At initialization, the termites, predators, and wood chips are distributed randomly in the environment. Simulation then proceeds in a loop, and the new state of the environment is obtained at each iteration. i have designed the arena using jpanel but im not able to randomnly place wood,termite and predator in that arena. can any one help me out?? my code for the arena is as following: 01 import java.awt.*; 02 import javax.swing.*; 03 04 public class Arena extends JPanel 05 { 06 private static final int Rows = 8; 07 private static final int Cols = 8; 08 public void paint(Graphics g) 09 { 10 Dimension d = this.getSize(); 11 // don't draw both sets of squares, when you can draw one 12 // fill in the entire thing with one color 13 g.setColor(Color.WHITE); 14 // make the background 15 g.fillRect(0,0,d.width,d.height); 16 // draw only black 17 g.setColor(Color.BLACK); 18 // pick a square size based on the smallest dimension 19 int sqsize = ((d.width<d.height) ? d.width/Cols : d.height/Rows); 20 // loop for rows 21 for (int row=0; row<Rows; row++) 22 { 23 int y = row*sqsize; // y stays same for entire row, set here 24 int x = (row%2)*sqsize; // x starts at 0 or one square in 25 for (int i=0; i<Cols/2; i++) 26 { 27 // you will only be drawing half the squares per row 28 // draw square 29 g.fillRect(x,y,sqsize,sqsize); 30 // move two square sizes over 31 x += sqsize*2; 32 } 33 } 34 35 } 36 37 38 39 public void update(Graphics g) { paint(g); } 40 41 42 43 public static void main (String[] args) 44 { 45 46 JFrame frame = new JFrame("Arena"); 47 frame.setSize(600,400); 48 frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); 49 frame.setContentPane(new Arena()); 50 frame.setVisible(true); 51 } 52 53 }

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  • Mysql select - improve performances

    - by realshadow
    Hey, I am working on an e-shop which sells products only via loans. I display 10 products per page in any category, each product has 3 different price tags - 3 different loan types. Everything went pretty well during testing time, query execution time was perfect, but today when transfered the changes to the production server, the site "collapsed" in about 2 minutes. The query that is used to select loan types sometimes hangs for ~10 seconds and it happens frequently and thus it cant keep up and its hella slow. The table that is used to store the data has approximately 2 milion records and each select looks like this: SELECT * FROM products_loans WHERE KOD IN("X17/Q30-10", "X17/12", "X17/5-24") AND 369.27 BETWEEN CENA_OD AND CENA_DO; 3 loan types and the price that needs to be in range between CENA_OD and CENA_DO, thus 3 rows are returned. But since I need to display 10 products per page, I need to run it trough a modified select using OR, since I didnt find any other solution to this. I have asked about it here, but got no answer. As mentioned in the referencing post, this has to be done separately since there is no column that could be used in a join (except of course price and code, but that ended very, very badly). Here is the show create table, kod and CENA_OD/CENA_DO very indexed via INDEX. CREATE TABLE `products_loans` ( `KOEF_ID` bigint(20) NOT NULL, `KOD` varchar(30) NOT NULL, `AKONTACIA` int(11) NOT NULL, `POCET_SPLATOK` int(11) NOT NULL, `koeficient` decimal(10,2) NOT NULL default '0.00', `CENA_OD` decimal(10,2) default NULL, `CENA_DO` decimal(10,2) default NULL, `PREDAJNA_CENA` decimal(10,2) default NULL, `AKONTACIA_SUMA` decimal(10,2) default NULL, `TYP_VYHODY` varchar(4) default NULL, `stage` smallint(6) NOT NULL default '1', PRIMARY KEY (`KOEF_ID`), KEY `CENA_OD` (`CENA_OD`), KEY `CENA_DO` (`CENA_DO`), KEY `KOD` (`KOD`), KEY `stage` (`stage`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 And also selecting all loan types and later filtering them trough php doesnt work good, since each type has over 50k records and the select takes too much time as well... Any ides about improving the speed are appreciated. Edit: Here is the explain +----+-------------+----------------+-------+---------------------+------+---------+------+--------+-------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+----------------+-------+---------------------+------+---------+------+--------+-------------+ | 1 | SIMPLE | products_loans | range | CENA_OD,CENA_DO,KOD | KOD | 92 | NULL | 190158 | Using where | +----+-------------+----------------+-------+---------------------+------+---------+------+--------+-------------+ I have tried the combined index and it improved the performance on the test server from 0.44 sec to 0.06 sec, I cant access the production server from home though, so I will have to try it tomorrow.

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  • Make interchangeable class types via pointer casting only, without having to allocate any new objects?

    - by HostileFork
    UPDATE: I do appreciate "don't want that, want this instead" suggestions. They are useful, especially when provided in context of the motivating scenario. Still...regardless of goodness/badness, I've become curious to find a hard-and-fast "yes that can be done legally in C++11" vs "no it is not possible to do something like that". I want to "alias" an object pointer as another type, for the sole purpose of adding some helper methods. The alias cannot add data members to the underlying class (in fact, the more I can prevent that from happening the better!) All aliases are equally applicable to any object of this type...it's just helpful if the type system can hint which alias is likely the most appropriate. There should be no information about any specific alias that is ever encoded in the underlying object. Hence, I feel like you should be able to "cheat" the type system and just let it be an annotation...checked at compile time, but ultimately irrelevant to the runtime casting. Something along these lines: Node<AccessorFoo>* fooPtr = Node<AccessorFoo>::createViaFactory(); Node<AccessorBar>* barPtr = reinterpret_cast< Node<AccessorBar>* >(fooPtr); Under the hood, the factory method is actually making a NodeBase class, and then using a similar reinterpret_cast to return it as a Node<AccessorFoo>*. The easy way to avoid this is to make these lightweight classes that wrap nodes and are passed around by value. Thus you don't need casting, just Accessor classes that take the node handle to wrap in their constructor: AccessorFoo foo (NodeBase::createViaFactory()); AccessorBar bar (foo.getNode()); But if I don't have to pay for all that, I don't want to. That would involve--for instance--making a special accessor type for each sort of wrapped pointer (AccessorFooShared, AccessorFooUnique, AccessorFooWeak, etc.) Having these typed pointers being aliased for one single pointer-based object identity is preferable, and provides a nice orthogonality. So back to that original question: Node<AccessorFoo>* fooPtr = Node<AccessorFoo>::createViaFactory(); Node<AccessorBar>* barPtr = reinterpret_cast< Node<AccessorBar>* >(fooPtr); Seems like there would be some way to do this that might be ugly but not "break the rules". According to ISO14882:2011(e) 5.2.10-7: An object pointer can be explicitly converted to an object pointer of a different type.70 When a prvalue v of type "pointer to T1" is converted to the type "pointer to cv T2", the result is static_cast(static_cast(v)) if both T1 and T2 are standard-layout types (3.9) and the alignment requirements of T2 are no stricter than those of T1, or if either type is void. Converting a prvalue of type "pointer to T1" to the type "pointer to T2" (where T1 and T2 are object types and where the alignment requirements of T2 are no stricter than those of T1) and back to its original type yields the original pointer value. The result of any other such pointer conversion is unspecified. Drilling into the definition of a "standard-layout class", we find: has no non-static data members of type non-standard-layout-class (or array of such types) or reference, and has no virtual functions (10.3) and no virtual base classes (10.1), and has the same access control (clause 11) for all non-static data members, and has no non-standard-layout base classes, and either has no non-static data member in the most-derived class and at most one base class with non-static data members, or has no base classes with non-static data members, and has no base classes of the same type as the first non-static data member. Sounds like working with something like this would tie my hands a bit with no virtual methods in the accessors or the node. Yet C++11 apparently has std::is_standard_layout to keep things checked. Can this be done safely? Appears to work in gcc-4.7, but I'd like to be sure I'm not invoking undefined behavior.

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  • jQuery Validation in ASP.NET

    - by Abu Hamzah
    i have a strange situation may its a easy fix or something i may be missing but here is the question. i have a asp.net form with master page and my validation works great without any problem but the problems starts when i try to hook my click event to the server side, here is what i meant: i have a form with few fields on it and if the form is empty than it should STOP submitting, otherwise allow me to execute the server side script but its not happening, even my form is in invalid state (i do get error message saying i have to enter the required fileds) but still executing my server side script. i would like to execute my server side script only if the form is in valid state. here is my code: my master page <%@ Master Language="C#" AutoEventWireup="true" CodeFile="MasterPage.master.cs" Inherits="MasterPage" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title>jQuery Validation in ASP.NET Master Page</title> <script src="Scripts/jquery-1.3.2.js" type="text/javascript"></script> <script src="Scripts/jquery-1.3.2-vsdoc2.js" type="text/javascript"></script> <script src="Scripts/jquery.validate.js" type="text/javascript"></script> <asp:ContentPlaceHolder id="head" runat="server"> </asp:ContentPlaceHolder> </head> <body> <form id="form1" runat="server"> <div> <asp:ContentPlaceHolder id="ContentPlaceHolder1" runat="server"> </asp:ContentPlaceHolder> </div> </form> </body> </html> my content page: <%@ Page Title="" Language="C#" MasterPageFile="~/MasterPage.master" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="_Default" %> <asp:Content ID="Content1" ContentPlaceHolderID="head" Runat="Server"> </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="ContentPlaceHolder1" Runat="Server"> <script type="text/javascript"> $(document).ready(function() { $("#aspnetForm").validate({ rules: { <%=txtName.UniqueID %>: { minlength: 2, required: true }, <%=txtEmail.UniqueID %>: { required: true, email:true } }, messages: { <%=txtName.UniqueID %>:{ required: "* Required Field *", minlength: "* Please enter atleast 2 characters *" } } }); }); </script> Name: <asp:TextBox ID="txtName" MaxLength="30" runat="server" /><br /> Email: <asp:TextBox ID="txtEmail" runat="server"></asp:TextBox><br /> <asp:Button ID="btnSubmit" runat="server" onclick="SubmitTheForm();" Text="Submit" /> </asp:Content> function SubmitTheForm() { SaveTheForm(); } function SaveTheForm() { debugger; var request = buildNewContactRequest(); ContactServiceProxy.invoke({ serviceMethod: "PostNewContact", data: { request: request }, callback: function(response) { processCompletedContactStore(response); }, error: function(xhr, errorMsg, thrown) { postErrorAndUnBlockUI(xhr, errorMsg, thrown); } }); return false; }

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  • JQuery form sticks with the ajax indicator on and won't submit

    - by Steven Buick
    Hi, I'm using JQuery 1.3 to validate and submit a form to a PHP page which JSON encodes a server response to display on the original form page. I've tried submitting the form without the JQuery part and everything seems to work fine but when I add JQuery it doesn't submit and constantly displays the ajax indicator. Here's my code: $(document).ready(function(){ var options = { target: '#messagebox', url: 'updateregistration.php', type:'POST', beforeSubmit: validatePassword, success: processJson, dataType: 'json' }; $("form:not(.filter) :input:visible:enabled:first").focus(); $("#webmailForm").validate({ errorLabelContainer: "#messagebox", rules: { forename: "required", surname: "required", currentpassword: "required", directemail: { required: true, email: true }, directtelephone: "required" }, messages: { forename: { required: "Please enter your forename" }, directemail: { required: "Please enter your direct e-mail address", email: "Your e-mail address does not appear to be valid(Example: [email protected])" }, surname: { required: "Please enter your surname" }, directtelephone: { required: "Please enter your direct telephone number" }, currentpassword: { required: "Please enter your current password" } } }); $('#webmailForm').submit(function() { $('#ajaxindicator').show(); $(this).ajaxSubmit(options); return false; }); }); function processJson(data) { $("#webmailForm").fadeOut("fast"); $("#messagebox").fadeIn("fast"); $("#messagebox").css({'background-image' : 'url(../images/messageboxbackgroundgreen.png)','border-color':'#009900','border-width':'1px','border-style':'solid'}); var forename=data.forename; var surname=data.surname; var directemail=data.directemail; var directphone=data.directphone; var dateofbirth=data.dateofbirth; var companyname=data.companyname; var fulladdress=data.fulladdress; var telephone=data.telephone; var fax=data.fax; var email=data.email; var website=data.website; var fsanumber=data.fsanumber; var membertype=data.membertype; var network=data.network; $("#messagebox").html('<h3>Registration Update successful!</h3>' + '<p><strong>Member Type:</strong> ' + membertype + '<br>' + '<strong>Forename:</strong> ' + forename + '<br><strong>Surname:</strong> ' + surname + '<br><strong>Direct E-mail:</strong> ' + directemail + '<br><strong>Direct Phone:</strong> ' + directphone + '<br><strong>Date of Birth:</strong> ' + dateofbirth + '<br><strong>Company:</strong> ' + companyname + '<br><strong>Address:</strong> ' + fulladdress + '<br><strong>Telephone:</strong> ' + telephone + '<br><strong>Fax:</strong> ' + fax + '<br><strong>E-mail:</strong> ' + email + '<br><strong>Website:</strong> ' + website + '<br><strong>FSA Number:</strong> ' + fsanumber + '<br><strong>Network:</strong> ' + network + '</p>'); $('#ajaxindicator').hide(); } function validatePassword(){ var clientpassword=$("#clientpassword").val(); var currentpassword=$("#currentpassword").val(); var currentpasswordmd5=hex_md5(currentpassword); if (currentpasswordmd5!=clientpassword){ $("#messagebox").html("You input the wrong current password, please try again."); $('#ajaxindicator').hide(); return false; } } I have a disabled textbox and some hidden ones. Could this be the problem?

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  • C++ game designing & polymorphism question

    - by Kotti
    Hi! I'm trying to implement some sort of 'just-for-me' game engine and the problem's plot goes the following way: Suppose I have some abstract interface for a renderable entity, e.g. IRenderable. And it's declared the following way: interface IRenderable { // (...) // Suppose that Backend is some abstract backend used // for rendering, and it's implementation is not important virtual void Render(Backend& backend) = 0; }; What I'm doing right now is something like declaring different classes like class Ball : public IRenderable { virtual void Render(Backend& backend) { // Rendering implementation, that is specific for // the Ball object // (...) } }; And then everything looks fine. I can easily do something like std::vector<IRenderable*> items, push some items like new Ball() in this vector and then make a call similiar to foreach (IRenderable* in items) { item->Render(backend); } Ok, I guess it is the 'polymorphic' way, but what if I want to have different types of objects in my game and an ability to manipulate their state, where every object can be manipulated via it's own interface? I could do something like struct GameState { Ball ball; Bonus bonus; // (...) }; and then easily change objects state via their own methods, like ball.Move(...) or bonus.Activate(...), where Move(...) is specific for only Ball and Activate(...) - for only Bonus instances. But in this case I lose the opportunity to write foreach IRenderable* simply because I store these balls and bonuses as instances of their derived, not base classes. And in this case the rendering procedure turns into a mess like ball.Render(backend); bonus.Render(backend); // (...) and it is bad because we actually lose our polymorphism this way (no actual need for making Render function virtual, etc. The other approach means invoking downcasting via dynamic_cast or something with typeid to determine the type of object you want to manipulate and this looks even worse to me and this also breaks this 'polymorphic' idea. So, my question is - is there some kind of (probably) alternative approach to what I want to do or can my current pattern be somehow modified so that I would actually store IRenderable* for my game objects (so that I can invoke virtual Render method on each of them) while preserving the ability to easily change the state of these objects? Maybe I'm doing something absolutely wrong from the beginning, if so, please point it out :) Thanks in advance!

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  • Generating Unordered List with PHP + CodeIgniter from a MySQL Database

    - by Tim
    Hello Everyone, I am trying to build a dynamically generated unordered list in the following format using PHP. I am using CodeIgniter but it can just be normal php. This is the end output I need to achieve. <ul id="categories" class="menu"> <li rel="1"> Arts &amp; Humanities <ul> <li rel="2"> Photography <ul> <li rel="3"> 3D </li> <li rel="4"> Digital </li> </ul> </li> <li rel="5"> History </li> <li rel="6"> Literature </li> </ul> </li> <li rel="7"> Business &amp; Economy </li> <li rel="8"> Computers &amp; Internet </li> <li rel="9"> Education </li> <li rel="11"> Entertainment <ul> <li rel="12"> Movies </li> <li rel="13"> TV Shows </li> <li rel="14"> Music </li> <li rel="15"> Humor </li> </ul> </li> <li rel="10"> Health </li> And here is my SQL that I have to work with. -- -- Table structure for table `categories` -- CREATE TABLE IF NOT EXISTS `categories` ( `id` mediumint(8) NOT NULL auto_increment, `dd_id` mediumint(8) NOT NULL, `parent_id` mediumint(8) NOT NULL, `cat_name` varchar(256) NOT NULL, `cat_order` smallint(4) NOT NULL, PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=1 ; So I know that I am going to need at least 1 foreach loop to generate the first level of categories. What I don't know is how to iterate inside each loop and check for parents and do that in a dynamic way so that there could be an endless tree of children. Thanks for any help you can offer. Tim

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  • Gap between Navbar and Jumbotron

    - by DDK
    I am building I suppose you could call a template for the site I am going to build however I am still pretty new to bootstrap and thus have trouble figuring which CSS rules are affecting elements etc. The problem I am having is I cannot get the Jumbotron unit to sit flush with the bottom of the navbar. I have found a few questions on here about the same problem but the solutions did not work. Here is my code </head> <body> <div class="row"> <div> <img src="http://placehold.it/1600x300" width="100%"> </div> <!-- Static navbar --> <div class="navbar navbar-default navbar-static-top" role="navigation"> <div class="container"> <div class="navbar-header"> <button type="button" class="navbar-toggle" data-toggle="collapse" data-target=".navbar-collapse"> <span class="sr-only">Toggle navigation</span> <span class="icon-bar"></span> <span class="icon-bar"></span> <span class="icon-bar"></span> </button> </div> <div class="navbar-collapse collapse"> <ul class="nav nav-justified" id="myNav"> <li class="active"><a href="#">Home</a></li> <li><a href="#about">About</a></li> <li><a href="#contact">Contact</a></li> <li><a href="#contact">Services</a></li> </ul> </div><!--/.nav-collapse --> </div> </div> <div class="jumbotron" id="openingtext"> This is where the opening sale text will go </div> <div class="container"> <!-- Example row of columns --> <div class="row"> <div class="col-md-4"> <h2>Heading</h2> <p>Donec id elit non mi porta gravida at eget metus. Fusce dapibus, tellus ac cursus commodo, tortor mauris condimentum nibh, ut fermentum massa justo sit amet risus. Etiam porta sem malesuada magna mollis euismod. Donec sed odio dui. </p> <p><a class="btn btn-default" href="#" role="button">View details &raquo;</a></p> </div> <div class="col-md-4"> <h2>Heading</h2> I would provide the css but as it is all being pulled from an unchanged version of bootstrap and my stylesheet.css has nothing relating to any of these ids etc it seems pointless to do so. I look forward to hearing your solutions guys and girls

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  • Display problem after deletion in linked list in C

    - by LuckySlevin
    Hi, actually this was another problem but it changed so I decided to open a new question. My code is typedef struct inner_list { int count; char word[100]; inner_list*next; } inner_list; typedef struct outer_list { char word [100]; inner_list * head; int count; outer_list * next; } outer_list; void delnode(outer_list **head,char num[100])//thanks to both Nir Levy and Jeremy P. { outer_list *temp, *m; m=temp=*head; /*FIX #1*/ while(temp!=NULL) { if(strcmp(temp->word,num)==0) { if(temp==*head) { delinner(temp->head); /* FIX#2 */ *head=temp->next; free(temp); return; } else { delinner(temp->head); /* FIX#2 */ m->next=temp->next; free(temp); return; } } else { m=temp; temp= temp->next; } } printf(" ELEMENT %s NOT FOUND ", num); } void delinner(inner_list *head) { /* FIX#2 */ inner_list *temp; temp=head; while(temp!=NULL) { head=temp->next; free(temp); temp=head; } } void delnode2(outer_list *up,inner_list **head,char num[100]) { inner_list *temp2,*temp, *m; outer_list *p; p = up; while(p!=NULL){m=temp=temp2=p->head; while(temp!=NULL) { if(strcmp(temp->word,num)==0) { if(temp==(*head)) { *head=temp->next; free(temp); return; } else { m->next=temp->next; free(temp); return; } } else { m=temp; temp= temp->next; } } p=p->next; } printf(" ELEMENT %s NOT FOUND ", num); } void print_node(outer_list *parent_node) { while(parent_node!=NULL){ printf("%s\t%d\t", parent_node->word, parent_node->count); inner_list *child_node = parent_node->head; printf("list: "); if(child_node ==NULL){printf("BUARADA");} while (child_node != NULL) { printf("%s-%d", child_node->word,child_node->count); child_node = child_node->next; if (child_node != NULL) { printf("->"); } } printf("\n"); parent_node = parent_node->next; } } While deleting an element from outer list I am also trying the delete the same element from inner_list too. For example: - Let's say aaa is an element of outer_list linked list and let's point it with outer_list *p - This aaa can also be in an inner_list linked list too. (it can be in p-head or another innerlist.) Now, the tricky part again. I tried to apply the same rules with outer_list deletion but whenever i delete the head element of inner_list it gives an error. Where is the wrong thing in print_node or delnode2?

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  • Setting background-image with javascript

    - by Mattoe3k
    In chrome, safari, and opera setting the background image to an absolute reference such as: "/images/image.png" changes it to "http://sitepath/images/image.png". It does not do this in firefox. Is there any way to avoid this behavior, or is it written into the browser's javascript engine? Using jquery to set the background-image also does this problem. The problem is that I am posting the HTML to a php script that needs the urls in this specific format. I know that setting the image path relative fixes this, but I can't do that. The only other alternative would be to use a regexp. to convert the urls. Thanks. Test this in firefox, and chrome / webkit browser: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Untitled Document</title> </head> <body> <div style="height:400px;width:400px;background-image:url(/images/images/logo.gif);"> </div> <br /> <br /> <div id="test" style="height:400px;width:400px;"> </div> <script type="text/javascript" src="/javascripts/jquery.js"></script> <script type="text/javascript"> $(document).ready(function(){ $("#test").css('background-image',"url(/images/images/logo.gif)"); alert(document.getElementById('test').style.backgroundImage); }); </script> </body> </html>

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  • referencing part of the composite primary key

    - by Zavael
    I have problems with setting the reference on database table. I have following structure: CREATE TABLE club( id INTEGER NOT NULL, name_short VARCHAR(30), name_full VARCHAR(70) NOT NULL ); CREATE UNIQUE INDEX club_uix ON club(id); ALTER TABLE club ADD CONSTRAINT club_pk PRIMARY KEY (id); CREATE TABLE team( id INTEGER NOT NULL, club_id INTEGER NOT NULL, team_name VARCHAR(30) ); CREATE UNIQUE INDEX team_uix ON team(id, club_id); ALTER TABLE team ADD CONSTRAINT team_pk PRIMARY KEY (id, club_id); ALTER TABLE team ADD FOREIGN KEY (club_id) REFERENCES club(id); CREATE TABLE person( id INTEGER NOT NULL, first_name VARCHAR(20), last_name VARCHAR(20) NOT NULL ); CREATE UNIQUE INDEX person_uix ON person(id); ALTER TABLE person ADD PRIMARY KEY (id); CREATE TABLE contract( person_id INTEGER NOT NULL, club_id INTEGER NOT NULL, wage INTEGER ); CREATE UNIQUE INDEX contract_uix on contract(person_id); ALTER TABLE contract ADD CONSTRAINT contract_pk PRIMARY KEY (person_id); ALTER TABLE contract ADD FOREIGN KEY (club_id) REFERENCES club(id); ALTER TABLE contract ADD FOREIGN KEY (person_id) REFERENCES person(id); CREATE TABLE player( person_id INTEGER NOT NULL, team_id INTEGER, height SMALLINT, weight SMALLINT ); CREATE UNIQUE INDEX player_uix on player(person_id); ALTER TABLE player ADD CONSTRAINT player_pk PRIMARY KEY (person_id); ALTER TABLE player ADD FOREIGN KEY (person_id) REFERENCES person(id); -- ALTER TABLE player ADD FOREIGN KEY (team_id) REFERENCES team(id); --this is not working It gives me this error: Error code -5529, SQL state 42529: a UNIQUE constraint does not exist on referenced columns: TEAM in statement [ALTER TABLE player ADD FOREIGN KEY (team_id) REFERENCES team(id)] As you can see, team table has composite primary key (club_id + id), the person references club through contract. Person has some common attributes for player and other staff types. One club can have multiple teams. Employed person has to have a contract with a club. Player (is the specification of person) - if emplyed - can be assigned to one of the club's teams. Is there better way to design my structure? I thought about excluding the club_id from team's primary key, but I would like to know if this is the only way. Thanks. UPDATE 1 I would like to have the id as team identification only within the club, so multiple teams can have equal id as long as they belong to different clubs. Is it possible? UPDATE 2 updated the naming convention as adviced by philip Some business rules to better understand the structure: One club can have 1..n teams (Main squad, Reserve squad, Youth squad or Team A, Team B... only team can play match, not club) One team belongs to one club only A player is type of person (other types (staff) are scouts, coaches etc so they do not need to belong to specific team, just to the club, if employed) Person can have 0..1 contract with 1 club (that means he is employed or unemployed) Player (if employed) belongs to one team of the club Now thinking about it - moving team_id from player to contract would solve my problem, and it could hold the condition "Player (if employed) belongs to one team of the club", but it would be redundant for other staff types. What do you think?

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  • jQuery .live() not working.

    - by Silvio Iannone
    Hi there, my actual problem is that .live() jQuery method is not working. This si the code where i use it: jQuery.fn.sb_animateMenuItem = function() { var mousehoverColor = '#0089F7'; var duration = 250; return this.each(function() { var originalColor = $(this).css('background-color'); $(this).live('mouseover', function() { this.style.cursor = 'pointer'; $(this).animate().stop(); $(this).animate( { backgroundColor: mousehoverColor }, duration); }); $(this).live('mouseout', function() { this.style.cursor = 'default'; $(this).animate( { backgroundColor: originalColor }, duration); }); }); }; This snipped is used i another page in this way: <script type="text/javascript" src="ui/js/jquery-1.4.2.js"></script> <script type="text/javascript" src="ui/js/jquery-ui-1.8.1.custom.min.js"></script> <script type="text/javascript" src="ui/js/color.js"></script> <script type="text/javascript" src="engine/js/tiny_mce/tiny_mce.js"></script> <script type="text/javascript" src="ui/js/ui.js"></script> <script type="text/javascript"> // UI effects $(document).ready(function() { $('button').sb_animateButton(); $('input').sb_animateInput(); $('.top_menu_item').sb_animateMenuItem(); $('.top_menu_item_right').sb_animateMenuItem(); $('.left_menu_item').sb_animateMenuItem(); }); </script> Since my site uses AJAX requests i used the .live method in the first snippet, but when i load the page the effects are not applied the the button/input... tags. If i remove the .live method and use the 'normal' way, ui effects defined in the first snipped are applied but only the the elements loaded before any AJAX request. The elements loaded after the ajax request are not affected by first snippet (though they have the same selector). Thanks for helping.

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  • Improving Javascript Load Times - Concatenation vs Many + Cache

    - by El Yobo
    I'm wondering which of the following is going to result in better performance for a page which loads a large amount of javascript (jQuery + jQuery UI + various other javascript files). I have gone through most of the YSlow and Google Page Speed stuff, but am left wondering about a particular detail. A key thing for me here is that the site I'm working on is not on the public net; it's a business to business platform where almost all users are repeat visitors (and therefore with caches of the data, which is something that YSlow assumes will not be the case for a large number of visitors). First up, the standard approach recommended by tools such as YSlow is to concatenate it, compress it, and serve it up in a single file loaded at the end of your page. This approach sounds reasonably effective, but I think that a key part of the reasoning here is to improve performance for users without cached data. The system I currently have is something like this * All javascript files are compressed and loaded at the bottom of the page * All javascript files have far future cache expiration dates, so will remain (for most users) in the cache for a long time * Pages only load the javascript files that they require, rather than loading one monolithic file, most of which will not be required Now, my understanding is that, if the cache expiration date for a javascript file has not been reached, then the cached version is used immediately; there is no HTTP request sent at to the server at all. If this is correct, I would assume that having multiple tags is not causing any performance penalty, as I'm still not having any additional requests on most pages (recalling from above that almost all users have populated caches). In addition to this, not loading the JS means that the browser doesn't have to interpret or execute all this additional code which it isn't going to need; as a B2B application, most of our users are unfortunately stuck with IE6 and its painfully slow JS engine. Another benefit is that, when code changes, only the affected files need to be fetched again, rather than the whole set (granted, it would only need to be fetched once, so this is not so much of a benefit). I'm also looking at using LabJS to allow for parallel loading of the JS when it's not cached. So, what do people think is a better approach? In a similar vein, what do you think about a similar approach to CSS - is monolithic better?

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