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  • How to create a bootable USB stick?

    - by Deborah Shadovitz
    I am looking at this: http://www.ubuntu.com/download/help/create-a-usb-stick-on-ubuntu I need to create a boot disk to test Ubuntu to make sure it will run on a PC (Compaq Mini CQ10-120LA) I was given. I can create the boot disk off of a Mac (in English) or Windows (but Windows is in Spanish and foreign to me). Questions: What format do I choose for the USB stick? (I wish the instructions stated this). What is Dash? (Will I know when I run the installer?) Can I do this from a Mac or Windows computer? Or only from Ubuntu?

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  • Revamped Joomla site to Google search engine

    - by user3127632
    I am about to upload a revamped site of Joomla (update from 1.5 to 2.5 + changes). I currently have a test bed subdomain that I am currently working on. In few days I am about to do the swap and replace the old site with the new one. I am worrying about Search Engines and specifically Google. The site currently has a very good rank (appears 2nd in the search), what actions do I have to take in order to be updated and preserve the rank? (except submitting the new sitemap I guess). It's not a difficult task but because I don't have the option to be wrong or mistakes to be done I an asking for a more "expert" advice.

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  • Problem with sound in Kubuntu 12.10

    - by Mihkel
    I'm really enjoying Kubuntu 12.10 experience, but the problem starts with sound. It wasn't here before, but today sound sounds garbled and echoed and wrong. It happens in Audacity and VLC. It doesn't happen when I test the sound devices nor when I use Amarok to play the music files (but come on, who uses Amarok to listen to a random music file, it's much more natural to use VLC for that ;-) ) Kubuntu/Phonon recognizes 2 sound devices: 1) RV770 HDMI Audio [Radeon HD 4850/4870] Digital Stereo [HDMI] 2) Built-in Audio Analog Stereo I know it has to use the second option, and it probably does, but that's not the case. What I did find out was that I had to rescan for audio devices in Audacity (and probably select "sysdefault") for it to sound normal. Why does it happen? I've tried following some other questions, but well.

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  • Vala: How to use Glades ActionGroup correctly

    - by Tom
    Could someone give me an example how to use Glade's ActionGroup with a Gtk.Builder in a Vala-Application? If I have an ActionGroup with an Action save, and on this action I've set the activate Signal to "on_save_clicked", should it be fine to write: [CCode (instance_pos = -1)] public void on_save_clicked(){ print("I would like to save, please\n"); } in global scope and then use builder.connect_signals(null)? When i do this, i just get "Could not find signal handler 'on_save_clicked'" when executing the program. No compile errors. I'm using valac --pkg gtk+-3.0 test.vala for compiling and glade-3.10.0

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  • Unable to mount /dev/loop0 during install

    - by AJP
    I was installing 32-bit Ubuntu(ubuntu-10.10-desktop-i386.iso) on VMWare workstation 7.1. During installation an error came up with the following text. (initramfs) mount: mounting dev/loop0 on //filesystem.squashfs failed: Input/Output error Can not mount /dev/loop0 (/cdrom/casper/filesystem.squashfs) on //filesystem.squashfs I did a memory test which was successful, but when selecting "Try Ubuntu without installing", "Install Ubuntu" or "Check disk for defects" the same error is showing up. I download the ISO image from Ubuntu website "http://www.ubuntu.com/desktop/get-ubuntu/download". As I couldn't find the checksum data, the ISO image was verified by mounting to a virtual drive and browsing the contents. The ISO image is mounted to a virtual drive in VMWare and not burnt to a CD.

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  • How to take screenshot while a menu is open [closed]

    - by Anwar
    Possible Duplicate: How to take a screenshot of a whole desktop with app menu selection? I recently wanted to take a screen shot of a nautilus menu to provide an image to the answer of a nautilus related question. (I was looking for it). But when I opened up the menu and press the prtsrc key, nothing happened. I have also tried Shift+PrtSrc Key and Alt+PrtScr key. Result was the same. My question is : Is is not possible not take a screenshot while you have a menu open?. Is it bug or not? Note: To test this, just right-click on the desktop, and press prtsrc key.

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  • trying live-usb 12.04.1 image on an old desktop

    - by 213441265152351
    I am trying to load Ubuntu 12.04.1 32-bit desktop image on an old desktop computer. The system shows the initial menu, but after a while, I get an error like the one in the following two screenshots (it takes a few seconds to go from one to the other in the screen): I tried to load it using the different USB ports at the back of the computer, just in case, and I get basically the same error. Find another screenshot from another try: Any ideas what might be happening? NOTES: I checked the md5sum of the iso file to be e235b63c02644e219b7bf3668f479c9e *ubuntu-12.04.1-desktop-i386.iso. I did the 'Test' on the laptop where I created the USB drive, and it loads up correctly. The desktop computer in question is an old AMD Duron 1800MHz with 512MB RAM. I ran a memtest on the computer, and all went fine.

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  • Are unit tests really used as documentation?

    - by stijn
    I cannot count the number of times I read statements in the vein of 'unit tests are a very important source of documentation of the code under test'. I do not deny they are true. But personally I haven't found myself using them as documentation, ever. For the typical frameworks I use, the method declarations document their behaviour and that's all I need. And I assume the unit tests backup everything stated in that documentation, plus likely some more internal stuff, so on one side it duplicates the ducumentation while on the other it might add some more that is irrelevant. So the question is: when are unit tests used as documentation? When the comments do not cover everything? By developpers extending the source? And what do they expose that can be useful and relevant that the documentation itself cannot expose?

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  • Make a flowchart to demonstrate closure behavior

    - by thomas
    I saw below test question the other day in which the author's used a flow chart to represent the logic of loops. And I got to thinking it would be interesting to do this with some more complex logic. For example, the closure in this IIFE sort of boggles me. while (i <= qty_of_gets) { // needs an IIFE (function(i) promise = promise.then(function(){ return $.get("queries/html/" + product_id + i + ".php"); }); }(i++)); } I wonder if seeing a flowchart representation of what happens in it could be more elucidating. Could such a thing be done? Would it be helpful? Or just messy? I haven't the foggiest clue where to start, but thought maybe someone would like to take a stab. Probably all the ajax could go and it could just be a simple return within the IIFE.

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  • Jumpshare Makes It Dead Simple To Drag, Drop, and Share 150+ File Formats

    - by Jason Fitzpatrick
    If you’re looking for a super simple way to share files with friends and coworkers Jumpshare offers drag and drop file transfer with a powerful built in file viewer. You don’t need to register, install any software, or do anything but drag the file, drop it onto the Jumpshare interface, and share the link with your friend. Share the link and your friend can watch the real-time progress of the file upload as well as download or view the completed files within the Jumpshare file viewer. Files are hosted for two weeks before deletion. Hit up the link below to take it for a test drive. Jumpshare HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It HTG Explains: How Windows Uses The Task Scheduler for System Tasks

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  • Transition to new site

    - by James Hill
    I'm almost finished rewriting the website for a non-profit organization. The existing site receives ~5,000 a month. The new site is being written in ASP.Net and the existing site is PHP. The current hosting provider does not support .Net hosting, so I'll be switching providers. My question revolves around the transition from the old site to the new. I would really like to get the new site up at the new hosting provider and do thorough testing before changing the DNS records for the domain. Question: How can I put the new site up, test it, make any changes/additions necessary before updating the domain DNS to point to the new IP without Google indexing the content? Also, what SEO repercussions should I be aware of when making such a drastic change to the content that exists under the domain name?

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  • NetBeans 7.2 RC1 is published

    - by Ondrej Brejla
    NetBeans 7.2 RC1 was today published. You can download it here. You could read about the PHP features added to the NetBeans 7.2 release here on the blog, but the main features added or improved are: Support for PHP 5.4 PHP editing: Fix Uses action, annotations support, editing of Neon and Apache Config files and more Support for Symfony2, Doctrine2 and ApiGen frameworks FTP remote synchronization Support for running PHP projects on Hudson For more information, just look at New and Noteworthy page for NetBeans 7.2. And as obvious you can help us to test the build. Just try it and if you find an issue / error, please report it. Thanks for your help.

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  • Windows 8 Consumer Preview and SkyDrive

    - by John Paul Cook
    SkyDrive integrates very nicely with Windows 8. More on that later. First, let’s discuss using Windows 8 x64 on VirtualBox. Since I wanted to test with x64 and didn’t have a Hyper-V server available, I used VirtualBox. The latest version of VirtualBox does list Windows 8 as a guest operating system choice. The first time I attempted the installation, I chose the experimental Direct3D graphics support. That didn’t work well. After what seemed like FOREVER looking at a completely black screen, I decided...(read more)

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  • if ('constant' == $variable) vs. if ($variable == 'constant')

    - by Tom Auger
    Lately, I've been working a lot in PHP and specifically within the WordPress framework. I'm noticing a lot of code in the form of: if ( 1 == $options['postlink'] ) Where I would have expected to see: if ( $options['postlink'] == 1 ) Is this a convention found in certain languages / frameworks? Is there any reason the former approach is preferable to the latter (from a processing perspective, or a parsing perspective or even a human perspective?) Or is it merely a matter of taste? I have always thought it better when performing a test, that the variable item being tested against some constant is on the left. It seems to map better to the way we would ask the question in natural language: "if the cake is chocolate" rather than "if chocolate is the cake".

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  • Adjusting server-side tickrate dynamically

    - by Stuart Blackler
    I know nothing of game development/this site, so I apologise if this is completely foobar. Today I experimented with building a small game loop for a network game (think MW3, CSGO etc). I was wondering why they do not build in automatic rate adjustment based on server performance? Would it affect the client that much if the client knew this frame is based on this tickrate? Has anyone attempted this before? Here is what my noobish C++ brain came up with earlier. It will improve the tickrate if it has been stable for x ticks. If it "lags", the tickrate will be reduced down by y amount: // GameEngine.cpp : Defines the entry point for the console application. // #ifdef WIN32 #include <Windows.h> #else #include <sys/time.h> #include <ctime> #endif #include<iostream> #include <dos.h> #include "stdafx.h" using namespace std; UINT64 GetTimeInMs() { #ifdef WIN32 /* Windows */ FILETIME ft; LARGE_INTEGER li; /* Get the amount of 100 nano seconds intervals elapsed since January 1, 1601 (UTC) and copy it * to a LARGE_INTEGER structure. */ GetSystemTimeAsFileTime(&ft); li.LowPart = ft.dwLowDateTime; li.HighPart = ft.dwHighDateTime; UINT64 ret = li.QuadPart; ret -= 116444736000000000LL; /* Convert from file time to UNIX epoch time. */ ret /= 10000; /* From 100 nano seconds (10^-7) to 1 millisecond (10^-3) intervals */ return ret; #else /* Linux */ struct timeval tv; gettimeofday(&tv, NULL); uint64 ret = tv.tv_usec; /* Convert from micro seconds (10^-6) to milliseconds (10^-3) */ ret /= 1000; /* Adds the seconds (10^0) after converting them to milliseconds (10^-3) */ ret += (tv.tv_sec * 1000); return ret; #endif } int _tmain(int argc, _TCHAR* argv[]) { int sv_tickrate_max = 1000; // The maximum amount of ticks per second int sv_tickrate_min = 100; // The minimum amount of ticks per second int sv_tickrate_adjust = 10; // How much to de/increment the tickrate by int sv_tickrate_stable_before_increment = 1000; // How many stable ticks before we increase the tickrate again int sys_tickrate_current = sv_tickrate_max; // Always start at the highest possible tickrate for the best performance int counter_stable_ticks = 0; // How many ticks we have not lagged for UINT64 __startTime = GetTimeInMs(); int ticks = 100000; while(ticks > 0) { int maxTimeInMs = 1000 / sys_tickrate_current; UINT64 _startTime = GetTimeInMs(); // Long code here... cout << "."; UINT64 _timeTaken = GetTimeInMs() - _startTime; if(_timeTaken < maxTimeInMs) { Sleep(maxTimeInMs - _timeTaken); counter_stable_ticks++; if(counter_stable_ticks >= sv_tickrate_stable_before_increment) { // reset the stable # ticks counter counter_stable_ticks = 0; // make sure that we don't go over the maximum tickrate if(sys_tickrate_current + sv_tickrate_adjust <= sv_tickrate_max) { sys_tickrate_current += sv_tickrate_adjust; // let me know in console #DEBUG cout << endl << "Improving tickrate. New tickrate: " << sys_tickrate_current << endl; } } } else if(_timeTaken > maxTimeInMs) { cout << endl; if((sys_tickrate_current - sv_tickrate_adjust) > sv_tickrate_min) { sys_tickrate_current -= sv_tickrate_adjust; } else { if(sys_tickrate_current == sv_tickrate_min) { cout << "Please reduce sv_tickrate_min..." << endl; } else{ sys_tickrate_current = sv_tickrate_min; } } // let me know in console #DEBUG cout << "The server has lag. Reduced tickrate to: " << sys_tickrate_current << endl; } ticks--; } UINT64 __timeTaken = GetTimeInMs() - __startTime; cout << endl << endl << "Total time in ms: " << __timeTaken; cout << endl << "Ending tickrate: " << sys_tickrate_current; char test; cin >> test; return 0; }

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  • How should I organise classes for a space simulator?

    - by Peteyslatts
    I have pretty much taught myself everything I know about programming, so while I know how to teach myself (books, internet and reading API's), I'm finding that there hasn't been a whole lot in the way of good programming. I am finishing up learning the basics of XNA and I want to create a space simulator to test my knowledge. This isn't a full scale simulator, but just something that covers everything I learned. It's also going to be modular so I can build on it, after I get the basics down. One of the early features I want to implement is AI. And I want to take this into account as I'm designing my classes so I can minimize rewriting code. So my question: How should I design ship classes so that both the player and AI can use them? The only idea I have so far is: Create a ship class that contains stats, models, textures, collision data etc. The player and AI would then have the data for position, rotation, health, etc and would base their status off of the ship stats.

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  • First blog post from Surface RT using Microsoft Word 2013

    - by Enrique Lima
    One of the concerns I had in using a Surface RT was the need I have to be able to post.Recently, and not so recently, I have stopped posting. Between getting busy, carrying different devices. Well, it has been hard to do. Tried doing that with an iPad, and I can't say it didn't work, it just didn't work for me. Again, back to the concern with the Surface RT. But, looking at the App Store I started getting that same frustration I had with other platforms that left me with a feeling of "I have to compromise because I am on a SubText platform". So, I stuck to posting from Windows Live Writer (great tool!). This whole situation made me think and rethink my strategy, and then … a big DUH! What about using Microsoft Word 2013 for that? Would it work? So, here is the test!

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  • What are your intentions with Java technology, Big Red?

    - by hinkmond
    Here's another article (this time from TechCentral) giving the roadmap of what's intended to be done with Java technology moving forward toward Java SE 8, 9, 10 and beyond. See: Oracle outlines Java Intentions Here's a quote: Under the subheading, "Works Everywhere and With Everything," Oracle lists goals like scaling down to embedded systems and up to massive servers, as well as support for heterogeneous compute models. If our group is going to get Java working "Everywhere and With Everything", we'd better get crackin'! We have to especially make more room in our lab, if we need to fit "Everything" in there to test... "Everything" takes up a lot of room! Hinkmond

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  • Applying for MS CS with an un-related Bachelor's Degree [closed]

    - by yeenow123
    I received a BA in Economics and went to work and started developing a passion for programming while on the job. This lead to learning more and more about computer science in general. I want to go for a Masters in Computer Science. I'm taking courses at the local college to get some of the undergrad CS courses out of the way (Data Structures etc.). However I'm not sure what to focus on for my application. Should I take the GRE for CS? A lot of college application procedures recommend it if you didn't go to undergrad for CS. Should I try to improve my GRE general test? I took it a month after college ended and got mediocre scores, so I could definitely study a bit harder and improve my scores. Anything else that's necessary? My current job is not exactly in a related field, but I do get to do some programming/coding.

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  • Developer Preview of JDK8, JavaFX8 *HARD-FLOAT ABI* for Linux/ARM Now Available!

    - by HecklerMark
    Just a quick post to spread the good word: the Developer Preview of JDK8 and JavaFX8 for Linux on ARM processors - hard-float ABI - is now available here. Right here. It's been tested on the Raspberry Pi, and many of us plan to (unofficially) test it on a variety of other ARM platforms. This could be the beginning of something big. So...what are you still doing here? Go download it already! (Did I mention you could get it here?) :-D All the best,Mark

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  • Why distance field text rendering have clear outline?

    - by jinhwan
    http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf All the process for doing distance rendering is clear, but 'how does it work' is not clear for me. It looks like that distance field pixels which are created around original pixel may affect 2d texture sampling interpolation process. But I can't understand the interpolation process. I've read that the distance field rendering is processed under nearest-neighbour interpolation. If it is true, shouldn't the distance field redering creates non interpolated result? In my thought, they should looks liked retro style pixel art. Where do i misunderstand in this process? So far, It is no difference with alpha test for me. Both of them throw away all pixcel which are not in. How does extra distance field pixel affect rendering under nearest-neighbour interpolation?

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  • Is it a good idea to simplify an character -driven game engine to the point it's unnecessary to learn scripting/programming ?

    - by jokoon
    I remember, and I still think, that one cannot even make a prototyped 3D game to test just simple behaviors without using gigantic tools like unity or knowing extensive C++ programming, design pattern, a decent or basic 3D engine, etc. Now I'm wondering, since I know programming, that I'm still more lucky that the ones who need to learn programming prior to know how to make something: even scripted engines such as unity are not for kids, and to my sense they tend to dictate their ways of doing things, which is not the case with engine like ogre or irrlicht. I remember toying a little with the blender game engine, it was possible to link states or something I don't remember very well. Now I'm thinking that character driven games occupies a big part of the game market. Do you think it is a good idea to make a character-controlled oriented game engine which allows only to build AI instead of anything else ?

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  • What common interface would be appropriate for these game object classes?

    - by Jefffrey
    Question A component based system's goal is to solve the problems that derives from inheritance: for example the fact that some parts of the code (that are called components) are reused by very different classes that, hypothetically, would lie in a very different branch of the inheritance tree. That's a very nice concept, but I've found out that CBS is often hard to accomplish without using ugly hacks. Implementations of this system are often far from clean. But I don't want to discuss this any further. My question is: how can I solve the same problems a CBS try to solve with a very clean interface? (possibly with examples, there are a lot of abstract talks about the "perfect" design already). Context Here's an example I was going for before realizing I was just reinventing inheritance again: class Human { public: Position position; Movement movement; Sprite sprite; // other human specific components }; class Zombie { Position position; Movement movement; Sprite sprite; // other zombie specific components }; After writing that I realized I needed an interface, otherwise I would have needed N containers for N different types of objects (or to use boost::variant to gather them all together). So I've thought of polymorphism (move what systems do in a CBS design into class specific functions): class Entity { public: virtual void on_event(Event) {} // not pure virtual on purpose virtual void on_update(World) {} virtual void on_draw(Window) {} }; class Human : public Entity { private: Position position; Movement movement; Sprite sprite; public: virtual void on_event(Event) { ... } virtual void on_update(World) { ... } virtual void on_draw(Window) { ... } }; class Zombie : public Entity { private: Position position; Movement movement; Sprite sprite; public: virtual void on_event(Event) { ... } virtual void on_update(World) { ... } virtual void on_draw(Window) { ... } }; Which was nice, except for the fact that now the outside world would not even be able to know where a Human is positioned (it does not have access to its position member). That would be useful to track the player position for collision detection or if on_update the Zombie would want to track down its nearest human to move towards him. So I added const Position& get_position() const; to both the Zombie and Human classes. And then I realized that both functionality were shared, so it should have gone to the common base class: Entity. Do you notice anything? Yes, with that methodology I would have a god Entity class full of common functionality (which is the thing I was trying to avoid in the first place). Meaning of "hacks" in the implementation I'm referring to I'm talking about the implementations that defines Entities as simple IDs to which components are dynamically attached. Their implementation can vary from C-stylish: int last_id; Position* positions[MAX_ENTITIES]; Movement* movements[MAX_ENTITIES]; Where positions[i], movements[i], component[i], ... make up the entity. Or to more C++-style: int last_id; std::map<int, Position> positions; std::map<int, Movement> movements; From which systems can detect if an entity/id can have attached components.

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  • how to uninstall sphinx server

    - by misterjinx
    I installed (from sources) yesterday sphinx server and didn't think of configuring it properly, so I left the default installation directory (/usr/local). Today I realized that it created all of it's directories inside that directory, instead of creating its own (as I wrongly thought). So today I started again the installation and specified explicitly the location where to install. After that I removed the previous directories from /usr/local that were created when the first installation was done (bin, etc, var). So I thought of giving it a test. I created the .conf file and wanted to run the indexer. But now, the indexer always tries to search the .conf file in the old location (obviously does not find anything) and when I specify where to find the .conf file it gives me errors for each of the configuration settings present. I know I did something wrong when I deleted manually those files and that's why I'm asking you if have any ideas how to correctly uninstall sphinx. Thank you.

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  • Mercurial release management. Rejecting changes that fail testing

    - by MYou
    Researching distributed source control management (specifically mercurial). My question is more or less what is the best practice for rejecting entire sets of code that fail testing? Example: A team is working on a hello world program. They have testers and a scheduled release coming up with specific features planned. Upcoming Release: Add feature A Add feature B Add feature C So, the developers make their clones for their features, do the work and merge them into a QA repo for the testers to scrutinize. Let's say the testers report back that "Feature B is incomplete and in fact dangerous", and they would like to retest A and C. End example. What's the best way to do all this so that feature B can easily be removed and you end up with a new repo that contains only feature A and C merged together? Recreate the test repo? Back out B? Other magic?

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