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  • Fixtures and inheritance in Symfony

    - by Tere
    Hi! I have a database schema in Symfony like this: Persona: actAs: { Timestampable: ~ } columns: primer_nombre: { type: string(255), notnull: true } segundo_nombre: { type: string(255) } apellido: { type: string(255), notnull: true } rut: { type: string(255) } email: { type: string(255) } email2: { type: string(255) } direccion: { type: string(400) } ciudad: { type: string(255) } region: { type: string(255) } pais: { type: string(255) } telefono: { type: string(255) } telefono2: { type: string(255) } fecha_nacimiento: { type: date } Alumno: inheritance: type: concrete extends: Persona columns: comentario: { type: string(255) } estado_pago: { type: string(255) } Alumno_Beca: columns: persona_id: { type: integer, primary: true } beca_id: { type: integer, primary: true } relations: Alumno: { onDelete: CASCADE, local: persona_id, foreign: id } Beca: { onDelete: CASCADE, local: beca_id, foreign: id } Beca: columns: nombre: { type: string(255) } monto: { type: double } porcentaje: { type: double } descripcion: { type: string(5000) } As you see, "alumno" has a concrete inheritance from "persona". Now I'm trying to create fixtures for this two tables, and I can't make Doctrine to load them. It gives me this error: SQLSTATE[23000]: Integrity constraint violation: 1452 Cannot add or update a child row: a foreign key constraint fails (eat/alumno__beca, CONSTRAINT alumno__beca_persona_id_alumno_id FOREIGN KEY (persona_id) REFERENCES alumno (id) ON DELETE CASCADE) Does someone know how to write a fixture for a table inherited from another? Thanks!

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  • Casting Error with Reflection

    - by Mitchel Sellers
    I have an application that uses plugins that are managed via an interface I then dynamically load the plugin classes and cast them to the interface to work with them. I have the following line of code, assume that IPlugin is my interface. IPlugin _plugin = (IPlugin)Activator.CreateInstance(oInfo.Assembly, oInfo.FullyQualifiedName) This should be pretty simple, create the instance and cast it to the interface. I know that the assembly and fully qualified name values are correct, but I am getting the following exception. Exception= System.InvalidCastException: Unable to cast object of type ‘System.Runtime.Remoting.ObjectHandle’ to type ‘MyNamespace.Components.Integration.IPlugin’. at MyNamespace.Components.Integration.PluginProxy..ctor(Int32 instanceId) Any ideas what could cause this?

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  • @Android display /res/viewable in WebView

    - by MikeNereson
    I am throwing HTML to a webview to render. In the HTML I need to load an image that I have in /res/drawable. I have /res/drawable/my_image.png and code such as this: final WebView browser = (WebView) findViewById(R.id.my_webview); String html = new MyHelper(myObject).getHtml(); browser.loadDataWithBaseURL("", html, "text/html", "UTF-8", ""); Where the String html has something like: <html><head> <h1>Here is the image</h1> <img src="my_image.png" /> </head><html> The question is, what should that image src attribute be to refer to the image in /res/drawable ~Thanks

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  • Writing a code example

    - by Stefano Borini
    I would like to have your feedback regarding code examples. One of the most frustrating experiences I sometimes have when learning a new technology is finding useless examples. I think an example as the most precious thing that comes with a new library, language, or technology. It must be a starting point, a wise and unadulterated explanation on how to achieve a given result. A perfect example must have the following characteristics: Self contained: it should be small enough to be compiled or executed as a single program, without dependencies or complex makefiles. An example is also a strong functional test if you correctly installed the new technology. The more issues could arise, the more likely is that something goes wrong, and the more difficult is to debug and solve the situation. Pertinent: it should demonstrate one, and only one, specific feature of your software/library, involving the minimal additional behavior from external libraries. Helpful: the code should bring you forward, step by step, using comments or self-documenting code. Extensible: the example code should be a small “framework” or blueprint for additional tinkering. A learner can start by adding features to this blueprint. Recyclable: it should be possible to extract parts of the example to use in your own code Easy: An example code is not the place to show your code-fu skillz. Keep it easy. helpful acronym: SPHERE. Prototypical examples of violations of those rules are the following: Violation of self-containedness: an example spanning multiple files without any real need for it. If your example is a python program, keep everything into a single module file. Don’t sub-modularize it. In Java, try to keep everything into a single class, unless you really must partition some entity into a meaningful object you need to pass around (and java mandates one class per file, if I remember correctly). Violation of Pertinency: When showing how many different shapes you can draw, adding radio buttons and complex controls with all the possible choices for point shapes is a bad idea. You de-focalize your example code, introducing code for event handling, controls initialization etc., and this is not part the feature you want to demonstrate, they are unnecessary noise in the understanding of the crucial mechanisms providing the feature. Violation of Helpfulness: code containing dubious naming, wrong comments, hacks, and functions longer than one page of code. Violation of Extensibility: badly factored code that have everything into a single function, with potentially swappable entities embedded within the code. Example: if an example reads data from a file and displays it, create a method getData() returning a useful entity, instead of opening the file raw and plotting the stuff. This way, if the user of the library needs to read data from a HTTP server instead, he just has to modify the getData() module and use the example almost as-is. Another violation of Extensibility comes if the example code is not under a fully liberal (e.g. MIT or BSD) license. Violation of Recyclability: when the code layout is so intermingled that is difficult to easily copy and paste parts of it and recycle them into another program. Again, licensing is also a factor. Violation of Easiness: Yes, you are a functional-programming nerd and want to show how cool you are by doing everything on a single line of map, filter and so on, but that could not be helpful to someone else, who is already under pressure to understand your library, and now has to understand your code as well. And in general, the final rule: if it takes more than 10 minutes to do the following: compile the code, run it, read the source, and understand it fully, it means that the example is not a good one. Please let me know your opinion, either positive or negative, or experience on this regard.

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  • How to run a WebForms page and an MVC page in different files?

    - by Erx_VB.NExT.Coder
    when i try to do this and load the webforms page, i get this error, even tho the path is correct. what can i do to get past this? i've tried running the aspx page from the root as well. nada. Server Error in '/' Application. The resource cannot be found. Description: HTTP 404. The resource you are looking for (or one of its dependencies) could have been removed, had its name changed, or is temporarily unavailable. Please review the following URL and make sure that it is spelled correctly. Requested URL: /Views/Home/FileUploadFrame.aspx Version Information: Microsoft .NET Framework Version:4.0.30128; ASP.NET Version:4.0.30128.1

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  • Displaying large file in JTextArea.

    - by Sathish Gopal
    Hi All, I'm currently working in Swing UI Assignment. This work involves showing large file content in JTextArea. The file size can be as large as 2 GB. My initial idea is to lazily load content from the file, say 1 MB of content will be shown to the user. As the user scrolls i will retrieve the next 1 MB of content to be shown. All these operation will be happening in background thread (Swing Worker). I looked at the JTextArea API, the method insert takes String and int(position of the insert) as the parameter. This will suffice, but i'm worried about performance, because the content (1 MB at a time) retrieved will have to be converted to String object. Is there any other work around or any other alternative/better solution for this.

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  • Java WebApp: Loading resource from .jar located in WEB-INF

    - by shaman.sir
    There are a lot of similar questions, but, probably, mine is a little bit different: What is the right way to load resource from inside of .jar file located in WEB-INF/lib folder (if I know the jar file name and the name of the class it resource belongs to), while Web Application is running? Should I use getServletContext().getResourceAsStream(?) for this purpose or the <name-of-known-class>.getResourseAsStream(?), and what path do I need to specify there? So, the structure is: /WEB-INF /classes /some/package/name ?.class #some Java code or Servlet that tries to read 'required-file.xml' /lib /<jar-with-known-name>.jar /another/package/with/known/name SomeKnownClass.class required-file.xml

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  • how to solve this Problem in asp.net crystal report.

    - by Ayyappan.Anbalagan
    Problem in crystal report After excecuting the bellow code,In my report page it ask like "The report you requested requires further information" server= user= password= databse= protected void Page_Load(object sender, EventArgs e) { MySqlConnection sqlcom = new MySqlConnection("server=localhost;userid=root;password=root;database=hemaepdb;"); MySqlCommand cmd = new MySqlCommand("SP_ViewBillDetails", sqlcom); cmd.CommandType = CommandType.StoredProcedure; cmd.Parameters.Add("p_Invoice_Id", MySqlDbType.Int16).Value = 1; cmd.Parameters.Add("p_Org_id", MySqlDbType.Int16).Value = 1; MySqlDataAdapter adapter = new MySqlDataAdapter(cmd); DataSet dsTest = new DataSet(); sqlcom.Open(); adapter.Fill(dsTest, "Table"); sqlcom.Close(); CrystalReportViewer1.Visible = true; ReportDocument myRpt = new ReportDocument(); myRpt.Load(Server.MapPath("CrystalReport.rpt")); myRpt.SetDatabaseLogon("root", "root", "localhost", "hemaepdb"); myRpt.SetDataSource(dsTest); CrystalReportViewer1.ReportSource = myRpt; }

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  • Visual Studio 2008 - Focus on textbox doesn't work when run from VS2008 as admin

    - by Steve
    This is a minor, esoteric problem and not a showstopper, but I'm wondering what other VS2008 idiosyncrasies are out there. If you make a web app, add a textbox and run a focus function for the textbox on page load, it works when you run VS not as administrator from a Vista non-administrator account or if you run the page from a browser instance run on its own, not from VS. If you browse the page from VS as Admin, the focus doesn't work. This for Cassini and from the local IIS. Stuff like this just makes me trust VS a tad less.

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  • In ASP.NET, Can I Delete a row in GridView while the primary key of that table is not loaded into the gridview?

    - by Reddy S R
    Hi, I have a table with primary key whose importance is technically high and none business wise. So, when I display the table data to user, I would like not to show him the primary key. Even if I load it in sqldatasource and dont show (I did this by removing the cloumn in "Columns" tag of GridView), I am not able to update or delete row using the built-in UpdateCommand & DeleteCommand. I have created the delete paramters but it does nothing when I hit the delete button. How to get around it? Thanks R S Reddy

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  • jQuery UI - Draggable is not a function?

    - by Dan
    Hi, I've trying to use the draggable effect on some divs on a page, but whenever I load the page, I get the error message: Error: $(".draggable").draggable is not a function I've had a look around it seemed other people were having this problem as they had not included the jQuery UI javascript file, but I definitely have. The following is within the head tag of my page: <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.1/jquery.min.js" type="text/javascript"></script> <script src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.1/jquery-ui.min.js"></script> Can anyone suggest a solution? Any advice appreciated. Thanks.

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  • Render To Texture Using OpenGL is not working but normal rendering works just fine

    - by Franky Rivera
    things I initialize at the beginning of the program I realize not all of these pertain to my issue I just copy and pasted what I had //overall initialized //things openGL related I initialize earlier on in the project glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClearDepth( 1.0f ); glEnable(GL_ALPHA_TEST); glEnable( GL_STENCIL_TEST ); glEnable(GL_DEPTH_TEST); glDepthFunc( GL_LEQUAL ); glEnable(GL_CULL_FACE); glFrontFace( GL_CCW ); glEnable(GL_COLOR_MATERIAL); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ); //we also initialize our shader programs //(i added some shader program functions for definitions) //this enum list is else where in code //i figured it would help show you guys more about my //shader compile creation function right under this enum list VVVVVV /*enum eSHADER_ATTRIB_LOCATION { VERTEX_ATTRIB = 0, NORMAL_ATTRIB = 2, COLOR_ATTRIB, COLOR2_ATTRIB, FOG_COORD, TEXTURE_COORD_ATTRIB0 = 8, TEXTURE_COORD_ATTRIB1, TEXTURE_COORD_ATTRIB2, TEXTURE_COORD_ATTRIB3, TEXTURE_COORD_ATTRIB4, TEXTURE_COORD_ATTRIB5, TEXTURE_COORD_ATTRIB6, TEXTURE_COORD_ATTRIB7 }; */ //if we fail making our shader leave if( !testShader.CreateShader( "SimpleShader.vp", "SimpleShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; if( !testScreenShader.CreateShader( "ScreenShader.vp", "ScreenShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; SHADER PROGRAM FUNCTIONS bool CShaderProgram::CreateShader( const char* szVertexShaderName, const char* szFragmentShaderName, ... ) { //here are our handles for the openGL shaders int iGLVertexShaderHandle = -1, iGLFragmentShaderHandle = -1; //get our shader data char *vData = 0, *fData = 0; int vLength = 0, fLength = 0; LoadShaderFile( szVertexShaderName, &vData, &vLength ); LoadShaderFile( szFragmentShaderName, &fData, &fLength ); //data if( !vData ) return false; //data if( !fData ) { delete[] vData; return false; } //create both our shader objects iGLVertexShaderHandle = glCreateShader( GL_VERTEX_SHADER ); iGLFragmentShaderHandle = glCreateShader( GL_FRAGMENT_SHADER ); //well we got this far so we have dynamic data to clean up //load vertex shader glShaderSource( iGLVertexShaderHandle, 1, (const char**)(&vData), &vLength ); //load fragment shader glShaderSource( iGLFragmentShaderHandle, 1, (const char**)(&fData), &fLength ); //we are done with our data delete it delete[] vData; delete[] fData; //compile them both glCompileShader( iGLVertexShaderHandle ); //get shader status int iShaderOk; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLVertexShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLVertexShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szVertexShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLVertexShaderHandle); return false; } glCompileShader( iGLFragmentShaderHandle ); //get shader status glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //lets check to see if the fragment shader compiled int iCompiled = 0; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { //this shader did not compile leave return false; } //lets check to see if the fragment shader compiled glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //make our new shader program m_iShaderProgramHandle = glCreateProgram(); glAttachShader( m_iShaderProgramHandle, iGLVertexShaderHandle ); glAttachShader( m_iShaderProgramHandle, iGLFragmentShaderHandle ); glLinkProgram( m_iShaderProgramHandle ); int iLinked = 0; glGetProgramiv( m_iShaderProgramHandle, GL_LINK_STATUS, &iLinked ); if( !iLinked ) { //we didn't link return false; } //NOW LETS CREATE ALL OUR HANDLES TO OUR PROPER LIKING //start from this parameter va_list parseList; va_start( parseList, szFragmentShaderName ); //read in number of variables if any unsigned uiNum = 0; uiNum = va_arg( parseList, unsigned ); //for loop through our attribute pairs int enumType = 0; for( unsigned x = 0; x < uiNum; ++x ) { //specify our attribute locations enumType = va_arg( parseList, int ); char* name = va_arg( parseList, char* ); glBindAttribLocation( m_iShaderProgramHandle, enumType, name ); } //end our list parsing va_end( parseList ); //relink specify //we have custom specified our attribute locations glLinkProgram( m_iShaderProgramHandle ); //fill our handles InitializeHandles( ); //everything went great return true; } void CShaderProgram::InitializeHandles( void ) { m_uihMVP = glGetUniformLocation( m_iShaderProgramHandle, "mMVP" ); m_uihWorld = glGetUniformLocation( m_iShaderProgramHandle, "mWorld" ); m_uihView = glGetUniformLocation( m_iShaderProgramHandle, "mView" ); m_uihProjection = glGetUniformLocation( m_iShaderProgramHandle, "mProjection" ); ///////////////////////////////////////////////////////////////////////////////// //texture handles m_uihDiffuseMap = glGetUniformLocation( m_iShaderProgramHandle, "diffuseMap" ); if( m_uihDiffuseMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihDiffuseMap, RM_DIFFUSE+GL_TEXTURE0 ); (0)+ } m_uihNormalMap = glGetUniformLocation( m_iShaderProgramHandle, "normalMap" ); if( m_uihNormalMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihNormalMap, RM_NORMAL+GL_TEXTURE0 ); (1)+ } } void CShaderProgram::SetDiffuseMap( const unsigned& uihDiffuseMap ) { (0)+ glActiveTexture( RM_DIFFUSE+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihDiffuseMap ); } void CShaderProgram::SetNormalMap( const unsigned& uihNormalMap ) { (1)+ glActiveTexture( RM_NORMAL+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihNormalMap ); } //MY 2 TEST SHADERS also my math order is correct it pertains to my matrix ordering in my math library once again i've tested the basic rendering. rendering to the screen works fine ----------------------------------------SIMPLE SHADER------------------------------------- //vertex shader looks like this #version 330 in vec3 vVertexPos; in vec3 vNormal; in vec2 vTexCoord; uniform mat4 mWorld; // Model Matrix uniform mat4 mView; // Camera View Matrix uniform mat4 mProjection;// Camera Projection Matrix out vec2 vTexCoordVary; // Texture coord to the fragment program out vec3 vNormalColor; void main( void ) { //pass the texture coordinate vTexCoordVary = vTexCoord; vNormalColor = vNormal; //calculate our model view projection matrix mat4 mMVP = (( mWorld * mView ) * mProjection ); //result our position gl_Position = vec4( vVertexPos, 1 ) * mMVP; } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; in vec3 vNormalColor; uniform sampler2D diffuseMap; uniform sampler2D normalMap; out vec4 fragColor[2]; void main( void ) { //CORRECT fragColor[0] = texture( normalMap, vTexCoordVary ); fragColor[1] = vec4( vNormalColor, 1.0 ); }; ----------------------------------------SCREEN SHADER------------------------------------- //vertext shader looks like this #version 330 in vec3 vVertexPos; // This is the position of the vertex coming in in vec2 vTexCoord; // This is the texture coordinate.... out vec2 vTexCoordVary; // Texture coord to the fragment program void main( void ) { vTexCoordVary = vTexCoord; //set our position gl_Position = vec4( vVertexPos.xyz, 1.0f ); } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; // Incoming "varying" texture coordinate uniform sampler2D diffuseMap;//the tile detail texture uniform sampler2D normalMap; //the normal map from earlier out vec4 vTheColorOfThePixel; void main( void ) { //CORRECT vTheColorOfThePixel = texture( normalMap, vTexCoordVary ); }; .Class RenderTarget Main Functions //here is my render targets create function bool CRenderTarget::Create( const unsigned uiNumTextures, unsigned uiWidth, unsigned uiHeight, int iInternalFormat, bool bDepthWanted ) { if( uiNumTextures <= 0 ) return false; //generate our variables glGenFramebuffers(1, &m_uifboHandle); // Initialize FBO glBindFramebuffer(GL_FRAMEBUFFER, m_uifboHandle); m_uiNumTextures = uiNumTextures; if( bDepthWanted ) m_uiNumTextures += 1; m_uiTextureHandle = new unsigned int[uiNumTextures]; glGenTextures( uiNumTextures, m_uiTextureHandle ); for( unsigned x = 0; x < uiNumTextures-1; ++x ) { glBindTexture( GL_TEXTURE_2D, m_uiTextureHandle[x]); // Reserve space for our 2D render target glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, iInternalFormat, uiWidth, uiHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + x, GL_TEXTURE_2D, m_uiTextureHandle[x], 0); } //if we need one for depth testing if( bDepthWanted ) { glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0); glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0);*/ // Must attach texture to framebuffer. Has Stencil and depth glBindRenderbuffer(GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glRenderbufferStorage(GL_RENDERBUFFER, /*GL_DEPTH_STENCIL*/GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, TEXTURE_HEIGHT ); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); } glBindFramebuffer(GL_FRAMEBUFFER, 0); //everything went fine return true; } void CRenderTarget::Bind( const int& iTargetAttachmentLoc, const unsigned& uiWhichTexture, const bool bBindFrameBuffer ) { if( bBindFrameBuffer ) glBindFramebuffer( GL_FRAMEBUFFER, m_uifboHandle ); if( uiWhichTexture < m_uiNumTextures ) glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + iTargetAttachmentLoc, m_uiTextureHandle[uiWhichTexture], 0); } void CRenderTarget::UnBind( void ) { //default our binding glBindFramebuffer( GL_FRAMEBUFFER, 0 ); } //this is all in a test project so here's my straight forward rendering function for testing this render function does basic rendering steps keep in mind i have already tested my textures i have already tested my box thats being rendered all basic rendering works fine its just when i try to render to a texture then display it in a render surface that it does not work. Also I have tested my render surface it is bound exactly to the screen coordinate space void TestRenderSteps( void ) { //Clear the color and the depth glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //bind the shader program glUseProgram( testShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().GetBufferHandle() ); //2) how our stream will be split here ( 4 bytes position, ..ext ) CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //send the needed information into the shader testShader.SetWorldMatrix( boxPosition ); testShader.SetViewMatrix( Static_Camera.GetView( ) ); testShader.SetProjectionMatrix( Static_Camera.GetProjection( ) ); testShader.SetDiffuseMap( iTextureID ); testShader.SetNormalMap( iTextureID2 ); GLenum buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }; glDrawBuffers(2, buffers); //bind to our render target //RM_DIFFUSE, RM_NORMAL are enums (0 && 1) renderTarget.Bind( RM_DIFFUSE, 1, true ); renderTarget.Bind( RM_NORMAL, 1, false); //false because buffer is already bound //i clear here just to clear the texture to make it a default value of white //by doing this i can see if what im rendering to my screen is just drawing to the screen //or if its my render target defaulted glClearColor( 1.0f, 1.0f, 1.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //i have this box object which i draw testBox.Draw(); //the draw call looks like this //my normal rendering works just fine so i know this draw is fine // glDrawElementsBaseVertex( m_sides[x].GetPrimitiveType(), // m_sides[x].GetPrimitiveCount() * 3, // GL_UNSIGNED_INT, // BUFFER_OFFSET(sizeof(unsigned int) * m_sides[x].GetStartIndex()), // m_sides[x].GetStartVertex( ) ); //we unbind the target back to default renderTarget.UnBind(); //i stop mapping my vertex format CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().UnMapVertexStride(); //i go back to default in using no shader program glUseProgram( 0 ); //now that everything is drawn to the textures //lets draw our screen surface and pass it our 2 filled out textures //NOW RENDER THE TEXTURES WE COLLECTED TO THE SCREEN QUAD //bind the shader program glUseProgram( testScreenShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionTexBuffer().GetBufferHandle() ); //2) how our stream will be split here CVertexBufferManager::GetInstance()->GetPositionTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //pass our 2 filled out textures (in the shader im just using the diffuse //i wanted to see if i was rendering anything before i started getting into other techniques testScreenShader.SetDiffuseMap( renderTarget.GetTextureHandle(0) ); //SetDiffuseMap definitions in shader program class testScreenShader.SetNormalMap( renderTarget.GetTextureHandle(1) ); //SetNormalMap definitions in shader program class //DO the draw call drawing our screen rectangle glDrawElementsBaseVertex( m_ScreenRect.GetPrimitiveType(), m_ScreenRect.GetPrimitiveCount() * 3, GL_UNSIGNED_INT, BUFFER_OFFSET(sizeof(unsigned int) * m_ScreenRect.GetStartIndex()), m_ScreenRect.GetStartVertex( ) );*/ //unbind our vertex mapping CVertexBufferManager::GetInstance()->GetPositionTexBuffer().UnMapVertexStride(); //default to no shader program glUseProgram( 0 ); } Last words: 1) I can render my box just fine 2) i can render my screen rect just fine 3) I cannot render my box into a texture then display it into my screen rect 4) This entire project is just a test project I made to test different rendering practices. So excuse any "ugly-ish" unclean code. This was made just on a fly run through when I was trying new test cases.

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  • Which can handle a huge surge of queries: SQL Server 2008 Fulltext or Lucene

    - by Luke101
    I am creating a widget that will be installed on several websites and blogs. The widget will analyse the remote webpage title and content, then it will return relevent articles/links on my website. The amount of traffic we expect will be very huge roughly 500K queries a day and up from there. I need the queries to be returned very quickly, so I need the candidate to be high performance, similar to google adsense. The remote title can be from 5 to 50 words and the description we will use no more then 3000 words. Which of these two do you think can handle the load.

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  • Plugin Framework - can there be too many addin assemblies?

    - by spooner
    Hi, The product I'm working on needs to be built in such a way that we have a quote engine driven by a pluggable framework. We are currently thinking of using MAF, so we can leverage separation of the host and addin interfaces for versioning. However, I'm concerned that we'd have lots of assemblies, it's likely that we'd have one for each quote engine addin - of which there could be 100 going forward, we also need to support multiple versions, so there could be lots of assemblies in total. The quote engine also uses WF to drive it, which means each AppDomain for each addin will need a workflow runtime associated with it. This seems quite heavyweight, however we can unload unfrequently used addins. Does this seem like a good design? We've also looked at a single AppDomain solution using an IOC container to load addin types, but I'm concerned that we won't be able to unload any of the assemblies, given their quantity.

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  • How to smooth an image loaded with FileReference?

    - by Lost_in_code
    Been trying to smooth images loaded with FileReferece with no luck. Below is the code I'm using: fileRef = new FileReference(); fileRef.addEventListener(Event.COMPLETE, fileLoaded); private function fileLoaded(e:Event):void{ var ldr:Loader = new Loader(); ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, function(e:Event):void{ var bm:Bitmap = Bitmap(e.target.content as Bitmap); bm.smoothing = true; img.load(bm) }); ldr.loadBytes(fileRef.data); } <custom:SWFLoaderAdvanced id="img"/> bm.smoothing should've smoothened the loaded image, but for some reason it doesn't. Am I missing something here? Note: SWFLoaderAdvanced automatically smoothens any image that's loaded inside it. It works perfectly with loaded images other than the ones loaded with FileReference.

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  • Simple image server

    - by Joel
    I have a bunch of images that I need others to browse via a web browser in pretty much the same way as Apache-Gallery. I'd be able to dump all my images in a directory so that users hitting: http://server:port/directory would see small thumbnails and selecting an image would load it full size on a page with options to browse the previous or next image. I'm looking for a non Apache solution, much like the wonderfull Python simple http server, that can be launched anywhere with minimal configuration & fuss e.g. python -m SimpleHTTPServer 8000 In fact, the python solution above is pretty much want I want except it doesn't thumbnail the images but just a simple directory listing. Happy to use an app written in any common language so long as it is self contained and can run on linux on a custom port (and to re-iterate, not an Apache module).

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  • Problem updating a database field from my controller

    - by ben
    I have an update method in my users controller that I call from a HTTPService in Flex 4. The update method is as follows: def updateName @user = User.find_by_email(params[:email]) @user.name = params[:nameNew] render :nothing => true end This is console output: Processing UsersController#updateName (for 127.0.0.1 at 2010-05-24 14:12:49) [POST] Parameters: {"action"="updateName", "nameNew"="ben", "controller"="users", "email"="[email protected]"} User Load (0.6ms) SELECT * FROM "users" WHERE ("users"."email" = '[email protected]') LIMIT 1 Completed in 20ms (View: 1, DB: 1) | 200 OK [http://localhost/users/updateName] But when I check my database, the name field is never updated. What am I doing wrong? Thanks for reading.

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  • Server side includes on app engine (<!-- include virtual="header.html" -->)?

    - by Alexandre H. Tremblay
    Hi, I have been trying to figure this out a while. I would like to make my app engine website use basic html and shtml whenever in order to avoid the slow warm-up phase of jsp apps on app engine. This is so that my landing pages load instantly. Basically, I am trying to include an html file into my main html file (index.html - I tried index.shtml). This is the command I try: <!-- include virtual="header.html" --> However it does not work. The server side includes to not seem to get executed in app engine. Do I need to enable these commands somewhere first - or does app engine simply not allow them?

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  • How to get Code Coverage working on a VS 2010 project?

    - by Kimoz
    When I turn on Code Coverage in my test settings, on a project that references the Unity DI container I get the following error: Cannot initialize the ASP.NET project '{Project Name}'. The event log specifies the following reason: Could not load file or assembly 'Microsoft.Practices.Unity, Version=2.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. Strong name signature could not be verified. How do I get around this issue? I am running Visual Studio 2010 Ultimate on a Windows 7 X64 machine.

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  • ZooKeeper and RabbitMQ/Qpid together - overkill or a good combination?

    - by Chris Sears
    Greetings, I'm evaluating some components for a multi-data center distributed system. We're going to be using message queues (via either RabbitMQ or Qpid) so agents can make asynchronous requests to other agents without worrying about addressing, routing, load balancing or retransmission. In many cases, the agents will be interacting with components that were not designed for highly concurrent access, so locking and cross-agent coordination will be needed to avoid race conditions. Also, we'd like the system to automatically respond to agent or data center failures. With the above use cases in mind, ZooKeeper seemed like it might be a good fit. But I'm wondering if trying to use both ZK and message queuing is overkill. It seems like what Zookeeper does could be accomplished by my own cluster manager using AMQP messaging, but that would be hard to get really right. On the other hand, I've seen some examples where ZooKeeper was used to implement message queuing, but I think RabbitMQ/Qpid are a more natural fit for that. Has anyone out there used a combination like this? Thanks in advance, -Chris

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  • Is it possible to create a CImageList with alpha blending transparency?

    - by Sorin Sbarnea
    I would like to knwo if it is possible to create a CImageList with alpha blending transparency. Sample code that creates a CImageList with ugly transparency (no alpha blending) CGdiPlusBitmapResource m_pBitmap; m_pBitmap.Load(IDB_RIBBON_FILESMALL,_T("PNG"),AfxGetResourceHandle()); HBITMAP hBitmap; m_pBitmap.m_pBitmap->GetHBITMAP(RGB(0,0,0),&hBitmap ); CImageList *pList=new CImageList; CBitmap bm; bm.Attach(hBitmap); pList->Create(16, 16, ILC_COLOR32 | ILC_MASK, 0, 4); pList->Add(&bm, RGB(255,0,255));

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  • Externalize Javascript in YAP

    - by Haseeb Khan
    I am working on a Yahoo! App which requires certain external Javascript Frameworks to be loaded and used. Also in the Yahoo! App Best Practices Guide, it is also mentioned that the sources should be externalized, however, externalization isn't working for me. I am using the standard procedure to load the external JS file like the following: <script src="http://www.google.com/js/nxsl.1.js"></script> But the above statement is giving me an error that external sources are not allowed. Is there any way to use external JS files as I don't want to include all of my JS Login inline, it doesn't make sense to me and majorly my code won't be re-usable. Any thoughts ?

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  • Disabling a link tag using JavaScript on my printable page

    - by Fiona Holder
    I have a script that creates a printable page by copying the HTML across and then doing some manipulation, such as disabling the buttons on the page, on page load. I also want to disable the links on the page. I don't really mind if they look like links still as long as they don't do anything, and don't give any JavaScript errors! The anchor tag doesn't seem to have a disabled attribute... Unfortunately, I can't use jQuery, so JavaScript only please! Edit: I want to disable the links, buttons etc on the page so that when the 'printable page' opens in another window, the user cannot mess with it by clicking buttons or links. I want it to essentially be a 'frozen snapshot' of the page that they want to print.

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  • Jersey (Jax-RS) & EL

    - by smeg4brains
    Hi there! im trying to get a controller to return a view through a Expression Language-Filter, but have no idea on how to get jersey to use EL for filtering a view. View with EL-tags: <html> <title>%{msg}</title> </html> Controller: @GET @Produces("text/html") public Response viewEventsAsHtml(){ String view=null; try { view=getViewAsString("events"); }catch(IOException e){ LOG.error("unable to load view from file",e); return null; } Response.ResponseBuilder builder=Response.ok(view, MediaType.TEXT_HTML); return builder.build(); } How would one go about in order to get the controller to replace the ${msg} part in the view by some arbitrary value?

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  • How would you adblock using Python?

    - by regomodo
    I'm slowly building a web browser in PyQt4 and like the speed i'm getting out of it. However, I want to combine easylist.txt with it. I believe adblock uses this to block http requests by the browser. How would you go about it using python/PyQt4? [edit1] Ok. I think i've setup Privoxy. I haven't setup any additional filters and it seems to work. The PyQt4 i've tried to use looks like this self.proxyIP = "127.0.0.1" self.proxyPORT= 8118 proxy = QNetworkProxy() proxy.setType(QNetworkProxy.HttpProxy) proxy.setHostName(self.proxyIP) proxy.setPort(self.proxyPORT) QNetworkProxy.setApplicationProxy(proxy) However, this does absolutely nothing and I cannot make sense of the docs and can not find any examples. [edit2] I've just noticed that i'f I change self.proxyIP to my actual local IP rather than 127.0.0.1 the page doesn't load. So something is happening.

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