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  • How can I stub out a call to super in a imported Java class in JRuby for testing

    - by Doug Chew
    I am testing Java classes with RSpec and JRuby. How can I stub out a call to super in an imported Java class in my RSpec test? For example: I have 2 Java classes: public class A{ public String foo() { return "bar"; } } public class B extends A public String foo() { // B code return super.foo(); } } I am just trying to test the code in B.foo and not the code in A.foo with JRuby. How can I stub out the call to the super class method in my RSpec test? rspec test: java_import Java::B describe B do it "should not call A.foo" do # some code to stub out A.foo b = B.new b.foo.should_not == "bar" end end I have tried including a module with a new foo method in B's class hoping that it would hit the module method first but B still makes a call to A. The inserting module technique works in Ruby but not with JRuby and imported Java classes. Any other ideas to stub out the superclass method to get my RSpec test to pass?

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  • Dissapearing object function??

    - by WmasterJ
    Is there a reason for object functions to be unset or deleted or simply not applied for any reason at all that isn't intentional? I am maintaining someone elses code and gone through it many times. I use Google Chromes awesome debuger and also TextMate. These help me find the origin of error relatively fast. The problem I have now is that i have an object: types. This object conatains...types. And these types have functions and other variables attached to them. For some reason in the middle of the code, this type has been passed by reference millions of times probably. When it comes to a certain part of the code parts of it, seem to have dissapeared. Puff! And it's gone..! Anyone have a clue (other than it being removed somewhere else earlier in the code, I'm already looking for that)

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  • Android "gen" folder and SVN - bitter enemies.

    - by Benju
    It seems that I accidentally checked in my "gen" folder from an Android project (this folder contains the R.java generated class). When I realized I did this I deleted it from SVN and tried to ignore it. Now I am now getting the error... "Could not add gen to the ignore list! Working copy 'C:\code\guru' locked. When I try to run a cleanup command I get this... Cleanup failed to process the following paths: -C:\code\guru 'C:\code\guru\gen' is not a working copy directory. When I try to run a resolve I get this... Working copy 'C:\code\guru' locked Please execute the 'Cleanup' command. We are currently on SVN 1.6 on the server.

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  • Syntax highlighting with Chili

    - by Nimbuz
    I want to use jquery Chili plugin for syntax highlighting a piece of code thats generated on the fly, but its not working for the same, because the code is inserted into the #output div on page load. When I tried chili with static examples, it worked but not on the dynamically generated code. Is there any workaround? Thanks in advance for your help!

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  • Deadlock sample in C#.net

    - by DotNetBeginner
    Can anybody give a simple Deadlock sample code in c#.net ? And please tell the simplest way to find deadlock in your C#.net code sample.(May be the tool which will detect the dead lock in the given sample code.) NOTE: I have VS 2008

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  • Memory layout of executable

    - by Ross
    Hi all, When loading an executable then segments like the code, data, bss and so on need to be placed in memory. I am just wondering, if someone could tell me where on a standard x86 for example the libc library is placed. Is that at the top or bottom of memory. My guess is at the bottom, close to the application code, ie., that would look something like this here: --------- 0x1000 Stack | V ^ | Heap ---------- Data + BSS ---------- App Code ---------- libc ---------- 0x0000 Thanks a lot, Ross

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  • A queue in C using structs and dynamic memory allocation (linked list)

    - by Martin Pugh
    I am tasked with making a queue data structure in C, as a linked list. Our lecturer gave us a large amount of code to implement a stack, but we have to adapt it to create a queue. The code our lecturer gave us ends up not compiling and segfaulting at the exact same point as the code I wrote for the queue. I'm very new to structs, malloc and C in general, so there could be something painfully obvious I've overlooked. Here is the code I am using: #include <stdio.h> #include <stdlib.h> struct node{ int data; //contains the actual data struct node *prev; //pointer to previous node (Closer to front) struct node *next; //pointer to next node (Closer to back) }; typedef struct node *Nodepointer; struct queue{ Nodepointer front; Nodepointer back; }; typedef struct queue *Queuepointer; main(){ Queuepointer myqueue; //create a queue called myqueue init(myqueue); //initialise the queue Nodepointer new = (Nodepointer)malloc(sizeof(struct node)); myqueue->front = new; } int init(Queuepointer q){ q = (Queuepointer)malloc(sizeof(struct queue)); q->front = NULL; q->back = NULL; } The idea is that the queue struct 'contains' the first and last nodes in a queue, and when a node is created, myqueue is updated. However, I cannot even get to that part (pop and push are written but omitted for brevity). The code is segfaulting at the line myqueue->front = new; with the following gdb output: Program received signal SIGSEGV, Segmentation fault. 0x08048401 in main () at queue.c:27 27 myqueue->front = new; Any idea what I'm doing wrong?

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  • What are the causes and solutions to a CS0122 error when sending onto an MSMQ queue from C#?

    - by Erick
    Having created a System.Messaging.MessageQueue using the MessageQueue(string queuePath) constructor, attempting to use MessageQueue.Send(obj) results in a 'Unable to generate a temporary class (result=1)' exception with the additional text: 'error CS0122: 'System.__ComObject' is inaccessible due to its protection level'. The queue itself has full control given to EVERYONE. When querying the MessageQueue object for it's read write permissions, it returns SendAndReceive. What causes this error and how do you resolve it?

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  • Step-by-step execution for Intel AT&T assembler?

    - by Søren Haagerup
    Hello everyone, I'm writing a compiler that converts source code (written in a small imperative programming language) to Intel AT&T 32-bit assembler. I tend to spend a lot of time debugging, because of nasty offset-mistakes etc. in the generated code, and I would like to know if anyone knows of a tool to "walk through" the generated assembler code step-by-step, visualizing what's on the stack etc. I use Ubuntu Linux as my development platform, and I'm comfortable with the terminal -- a GUI-program would be nice though. Does it exist? Or is there a good reason it doesn't (maybe the problem isn't so straightforward..?) If you have good ideas for approaching debugging tasks in assembly code, I'll be glad to hear from you!

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  • Revision histories and documenting changes

    - by jasonline
    I work on legacy systems and I used to see revision history of files or functions being modified every release in the source code, for example: // // Rev. No Date Author Description // ------------------------------------------------------- // 1.0 2009/12/01 johnc <Some description> // 1.1 2009/12/24 daveb <Some description> // ------------------------------------------------------- void Logger::initialize() { // a = b; // Old code, just commented and not deleted a = b + c; // New code } I'm just wondering if this way of documenting history is still being practiced by many today? If yes, how do you apply modifications on the source code - do you comment it or delete it completely? If not, what's the best way to document these revisions? If you use version control systems, does it follow that your source files contain pure source codes, except for comments when necessary (no revision history for each function, etc.)?

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  • Downloading PKPass in an iOS custom app from my server

    - by taurus
    I've setup a server which returns a PKPass. If I copy the URL to the browser, a pass is shown (both in my Mac and in my iPhone). The code I'm using to download the pass is the following one: NSData *data = [[NSData alloc] initWithContentsOfURL:[NSURL URLWithString:kAPIPass]]; if (nil != data) { PKPass *pass = [[PKPass alloc] initWithData:data error:nil]; PKAddPassesViewController *pkvc = [[PKAddPassesViewController alloc] initWithPass:pass]; pkvc.delegate = self; [self presentViewController:pkvc animated:YES completion:^{ // Do any cleanup here } ]; } Anyway, when I run this code I have the following error: * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Only support RGBA or the White color space, this method is a hack.' I don't know what is the bug... The pass seems ok when I download it with Safari and even the code seems ok (there are just 3 simple rows...) Someone experienced with Passkit could help me? EDIT: the weird thing is that the exact same code is working in a fresh new project

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  • Software Engineering Papers

    - by kunjaan
    Please recommend me software engineering/methodology/practices paper. So far I have enjoyed: 1968 Dijkstra : Go To Statement Considered Harmful Nikalus Wirth : Program Development by Stepwise Refinement 1971 David Parnas : Information Distribution Aspects of Design Methodology 1972 Liskov : Design Methodology for Reliable Software Systems Extensible Language : Schuman and P Jourrand R. Balzer Structured Programming : Dahl - Hierarchical Program StructuresImplementation Patterns 1971 Jim Morris Protection in Programming Languages 1973 Bill Wulf and Mary Shaw Global Variable Considered Harmful 1974 : Lisko and Zilles ADTs

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  • Javascript obfustication help

    - by Victor
    I need some help to understand how this code was obfusticated. The code is: <a id="suggest" href="#" ajaxify="/ajax/social_graph/invite_dialog.php?class=FanManager&amp;node_id=108463912505356" class=" profile_action actionspro_a" rel="dialog-post">Suggest to Friends</a> And the obfustication is: \x3c\x61\x20\x69\x64\x3d\x22\x73\x75\x67\x67\x65\x73\x74\x22\x20\x68\x72\x65\x66\x3d\x22\x23\x22\x20\x61\x6a\x61\x78\x69\x66\x79\x3d\x22\x2f\x61\x6a\x61\x78\x2f\x73\x6f\x63\x69\x61\x6c\x5f\x67\x72\x61\x70\x68\x2f\x69\x6e\x76\x69\x74\x65\x5f\x64\x69\x61\x6c\x6f\x67\x2e\x70\x68\x70\x3f\x63\x6c\x61\x73\x73\x3d\x46\x61\x6e\x4d\x61\x6e\x61\x67\x65\x72\x26\x61\x6d\x70\x3b\x6e\x6f\x64\x65\x5f\x69\x64\x3d\x31\x30\x38\x34\x36\x33\x39\x31\x32\x35\x30\x35\x33\x35\x36\x22\x20\x63\x6c\x61\x73\x73\x3d\x22\x20\x70\x72\x6f\x66\x69\x6c\x65\x5f\x61\x63\x74\x69\x6f\x6e\x20\x61\x63\x74\x69\x6f\x6e\x73\x70\x72\x6f\x5f\x61\x22\x20\x72\x65\x6c\x3d\x22\x64\x69\x61\x6c\x6f\x67\x2d\x70\x6f\x73\x74\x22\x3e\x53\x75\x67\x67\x65\x73\x74\x20\x74\x6f\x20\x46\x72\x69\x65\x6e\x64\x73\x3c\x2f\x61\x3e","\x73\x75\x67\x67\x65\x73\x74 Now I used unescape on the above obfusticated code to read it. What I want to know is what exactly was used to obfusticate the code like that? Basically, I need to customize the readable code to the same obfustication. Any help would be greatly appreciated.

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  • Running a shellscript from a C++ application and check if it succeeds

    - by Koning Baard
    I am creating an interpreter for my extension to HQ9+, which has the following extra command called V: V: Interpretes the code as Lua, Brainfuck, INTERCAL, Ruby, ShellScript, Perl, Python, PHP in that order, and if even one error has occoured, run the HQ9+-ABC code again most of them have libraries, BF and INTERCAL can be interpreted without a library, but the problem lies in ShellScript. How can I run a shellscript from my C++ application ( =the HQ9+-ABC interpreter) and when it's done, get the error code (0 = succeded, all others = failed)? So something like this: system(".tempshellscript738319939474"); if(errcode != 0) { (rerun code); } can anyone help me? Thanks

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  • Can I use an NSDecimalNumber anywhere that an NSNumber is expected?

    - by Nick Forge
    NSDecimalNumber is a subclass of NSNumber, and from what I can tell, it implements all of the NSNumber methods as expected for an NSNumber instance. Given that, is it ok to give NSDecimalNumbers to any code that is expecting an NSNumber? The only possible issue might be code that checks that an argument is an instance of NSNumber, but since NSNumber is a class-cluster, code like this would have to check that the instance is a subclass of NSNumber, and NSDecimalNumber instances should pass the same tests.

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  • Magento - Clean custom Account/Registration Fields

    - by Bizboss
    Hello, I followed this tutorial to add fields in the registration form of a customer under Magento, I succeed to run the example, but I know that It is not clean, for upates later... What' the best way to rewrite all the files used in the tutorial, in a clean way : app/design/frontend/default/yourtheme/template/customer/form/register.phtml app/design/frontend/default/yourtheme/template/customer/form/edit.phtml app/code/core/Mage/Customer/Model/Entity/Setup.php app/code/core/Mage/Customer/etc/config.xml app/code/core/Mage/Customer/controllers/AccountController.php Thanks a lot

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  • Stack calling convention between .NET & C on WinCE 6.0

    - by bernard
    Hi there. I'm porting a DLL written in C from WinCE 5.0 to WinCE 6.0 on an ARM target. This DLL is called by a .NET software. On WinCE5.0, everything runs fine. On WinCE6, I have the following problem: on InitInstance() of my DLL, I can call anything without problem (for example MessageBox()) or uses recursivity. Passed that point, the DLL is called by .NET code. And then it fails: even the arguments passed by .NET code seem weird. I can call MessageBox() once, but I can't call a function that calls MessageBox() and then that calls itself: recursivity is broken. It seems that the .NET code uses the stack in a different way than my C code. I'm very unfamillar with the Windows world and the company that gives me the .NET application does not understand yet why there is such a failure. Any pointer/hint/advice welcome! Thanks!

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  • How to find a coding buddy

    - by Lirik
    I was reading Jeff Atwood's blog and he mentioned that he was suffering from code-paralysis (he called it analysis paralysis, but I feel like it's also code paralysis) when he didn't have a code buddy: http://www.codinghorror.com/blog/ Unfortunately I think that Jeff has set the bar a bit high, because he only works with developers who are really amazing. The only reason really amazing developers would work with me is if I was really amazing too, but sometimes I don't feel that amazing... the only thing I feel is that if I had a coding buddy I could be amazing :). I'm working on a project and I don't have many friends that are programmers, let alone friends that have time to spend on extracurricular activities. Jeff seems to have been able to find like-minded people that are actually willing to work together. I feel like I'm in a code-paralysis stage too and I need some coding buddies, where would I find some? How would I approach them?

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  • Deployments and TFS, general questions

    - by Velika
    SOX requires that we have a separate group deploy our ASP.NET web to production. Currently, that group has access to our current code repository in VSS and uses VSS to deploy code that has been checked into VSS. How are deployments typically done for web applications? As a developer, I have used the Deploy function in Visual Studio to deploy code to a network share which corresponds to a IS virtual folder, but I don't think we can expect that the deployment group will be purchasing a copy of Visual Studio just to do deployments. We could check the code into TFS, but what is the minimum software that that group would need to perform the deployment? Would a Team Explorer Client Access suffice? I am aware that Team System has functionality to automate the building of an application. Do people typically deploy to Production by copying aspx and dlls files from the QA environment to production or do you normally deploy from TFS or even VS directly? It seems to me that the preferred approach would be to deploy from the QA environment, since that is the environment that must have been approved for release or that those files should be checked into TFS and the deployed from TFS, assuming you can deploy from TFS. What confuses me is whether bin (binary) files that are local to the project-do they go into TFS? Is so, doesn't this create problems for other developers in that only 1 developers-the one with the binary checked - can actually debug because debugging requires write access to the binaries? Does this mean that the binaries shouldn't be checked into TFS? But eventually, if you deploy from TFS, the binaries HAVE to be added to TFS. Are they added as a separate (compiled) application node? If so,m this sounds real ugly. I would assume not. How does one ensure that the binaries match the source code that we mark with a particular version number? Obviously, I'm clueless. Can someone give me a general idea of how you handle version control and deployments in particular using TFS?

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  • Separation of concerns and authentication

    - by Tom Gilder
    I'm trying to be a Good Developer and separate my concerns out. I've got an ASP.NET MVC project with all my web code, and a DAL project with all the model code. Sometimes code in the DAL needs to check if the current user is authorized to perform some actions, by checking something like CurrentUser.IsAdmin. For the web site, the current is derived from the Windows username (from HttpContext.Current.User.Identity), but this is clearly a web concern and shouldn't be coupled to the DAL. What's the best pattern to loosely couple the authentication? Should the DAL be asking the MVC code for a username, or the MVC be telling the DAL? Are there advantages or disadvantages to one or the other? Thank you!

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  • Marshalling to a native library in C#

    - by Daniel Baulig
    I'm having trouble calling functions of a native library from within managed C# code. I am developing for the 3.5 compact framework (Windows Mobile 6.x) just in case this would make any difference. I am working with the waveIn* functions from coredll.dll (these are in winmm.dll in regular Windows I believe). This is what I came up with: // namespace winmm; class winmm [StructLayout(LayoutKind.Sequential)] public struct WAVEFORMAT { public ushort wFormatTag; public ushort nChannels; public uint nSamplesPerSec; public uint nAvgBytesPerSec; public ushort nBlockAlign; public ushort wBitsPerSample; public ushort cbSize; } [StructLayout(LayoutKind.Sequential)] public struct WAVEHDR { public IntPtr lpData; public uint dwBufferLength; public uint dwBytesRecorded; public IntPtr dwUser; public uint dwFlags; public uint dwLoops; public IntPtr lpNext; public IntPtr reserved; } public delegate void AudioRecordingDelegate(IntPtr deviceHandle, uint message, IntPtr instance, ref WAVEHDR wavehdr, IntPtr reserved2); [DllImport("coredll.dll")] public static extern int waveInAddBuffer(IntPtr hWaveIn, ref WAVEHDR lpWaveHdr, uint cWaveHdrSize); [DllImport("coredll.dll")] public static extern int waveInPrepareHeader(IntPtr hWaveIn, ref WAVEHDR lpWaveHdr, uint Size); [DllImport("coredll.dll")] public static extern int waveInStart(IntPtr hWaveIn); // some other class private WinMM.WinMM.AudioRecordingDelegate waveIn; private IntPtr handle; private uint bufferLength; private void setupBuffer() { byte[] buffer = new byte[bufferLength]; GCHandle bufferPin = GCHandle.Alloc(buffer, GCHandleType.Pinned); WinMM.WinMM.WAVEHDR hdr = new WinMM.WinMM.WAVEHDR(); hdr.lpData = bufferPin.AddrOfPinnedObject(); hdr.dwBufferLength = this.bufferLength; hdr.dwFlags = 0; int i = WinMM.WinMM.waveInPrepareHeader(this.handle, ref hdr, Convert.ToUInt32(Marshal.SizeOf(hdr))); if (i != WinMM.WinMM.MMSYSERR_NOERROR) { this.Text = "Error: waveInPrepare"; return; } i = WinMM.WinMM.waveInAddBuffer(this.handle, ref hdr, Convert.ToUInt32(Marshal.SizeOf(hdr))); if (i != WinMM.WinMM.MMSYSERR_NOERROR) { this.Text = "Error: waveInAddrBuffer"; return; } } private void setupWaveIn() { WinMM.WinMM.WAVEFORMAT format = new WinMM.WinMM.WAVEFORMAT(); format.wFormatTag = WinMM.WinMM.WAVE_FORMAT_PCM; format.nChannels = 1; format.nSamplesPerSec = 8000; format.wBitsPerSample = 8; format.nBlockAlign = Convert.ToUInt16(format.nChannels * format.wBitsPerSample); format.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign; this.bufferLength = format.nAvgBytesPerSec; format.cbSize = 0; int i = WinMM.WinMM.waveInOpen(out this.handle, WinMM.WinMM.WAVE_MAPPER, ref format, Marshal.GetFunctionPointerForDelegate(waveIn), 0, WinMM.WinMM.CALLBACK_FUNCTION); if (i != WinMM.WinMM.MMSYSERR_NOERROR) { this.Text = "Error: waveInOpen"; return; } setupBuffer(); WinMM.WinMM.waveInStart(this.handle); } I read alot about marshalling the last few days, nevertheless I do not get this code working. When my callback function is called (waveIn) when the buffer is full, the hdr structure passed back in wavehdr is obviously corrupted. Here is an examlpe of how the structure looks like at that point: - wavehdr {WinMM.WinMM.WAVEHDR} WinMM.WinMM.WAVEHDR dwBufferLength 0x19904c00 uint dwBytesRecorded 0x0000fa00 uint dwFlags 0x00000003 uint dwLoops 0x1990f6a4 uint + dwUser 0x00000000 System.IntPtr + lpData 0x00000000 System.IntPtr + lpNext 0x00000000 System.IntPtr + reserved 0x7c07c9a0 System.IntPtr This obiously is not what I expected to get passed. I am clearly concerned about the order of the fields in the view. I do not know if Visual Studio .NET cares about actual memory order when displaying the record in the "local"-view, but they are obviously not displayed in the order I speciefied in the struct. Then theres no data pointer and the bufferLength field is far to high. Interestingly the bytesRecorded field is exactly 64000 - bufferLength and bytesRecorded I'd expect both to be 64000 though. I do not know what exactly is going wrong, maybe someone can help me out on this. I'm an absolute noob to managed code programming and marshalling so please don't be too harsh to me for all the stupid things I've propably done. Oh here's the C code definition for WAVEHDR which I found here, I believe I might have done something wrong in the C# struct definition: /* wave data block header */ typedef struct wavehdr_tag { LPSTR lpData; /* pointer to locked data buffer */ DWORD dwBufferLength; /* length of data buffer */ DWORD dwBytesRecorded; /* used for input only */ DWORD_PTR dwUser; /* for client's use */ DWORD dwFlags; /* assorted flags (see defines) */ DWORD dwLoops; /* loop control counter */ struct wavehdr_tag FAR *lpNext; /* reserved for driver */ DWORD_PTR reserved; /* reserved for driver */ } WAVEHDR, *PWAVEHDR, NEAR *NPWAVEHDR, FAR *LPWAVEHDR; If you are used to work with all those low level tools like pointer-arithmetic, casts, etc starting writing managed code is a pain in the ass. It's like trying to learn how to swim with your hands tied on your back. Some things I tried (to no effect): .NET compact framework does not seem to support the Pack = 2^x directive in [StructLayout]. I tried [StructLayout(LayoutKind.Explicit)] and used 4 bytes and 8 bytes alignment. 4 bytes alignmentgave me the same result as the above code and 8 bytes alignment only made things worse - but that's what I expected. Interestingly if I move the code from setupBuffer into the setupWaveIn and do not declare the GCHandle in the context of the class but in a local context of setupWaveIn the struct returned by the callback function does not seem to be corrupted. I am not sure however why this is the case and how I can use this knowledge to fix my code. I'd really appreciate any good links on marshalling, calling unmanaged code from C#, etc. Then I'd be very happy if someone could point out my mistakes. What am I doing wrong? Why do I not get what I'd expect.

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  • Visual objects editor

    - by Vladimir
    I am looking for a tool which will make able to edit parts of Java code visually using something like inspector and place code back. For example: Person p = new Person(); p.setName("Bill Libb"); p.setAge(25); This code should be generated from visual inspector and copied into Java IDE. This will help quickly create sample objects for testing.

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