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  • Commandline shortcut for current directory similar to ~ for home directory?

    - by NES
    When i use the cp or move command in a terminal window, i'm currently with bash in a certain folder like this. NES@server:~/Desktop/dir1$ And now i wanna copy a file from here ~/anotherdir/dir2 into the current chosen folder in bash (dir1) i would use the command cp ~/anotherdir/dir2/file ~/Desktop/dir1 does a shortcut string exist to refer to the current chosen directory? So that in this example i don't have to provide the full path to the target dir, but the command knows it should use the current chosen directory in bash? i.e. as ~ stands for the home directory?

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  • Cool Cleaner for Android Makes Cache and History Wiping a Snap

    - by Jason Fitzpatrick
    Cool Cleaner for Android is a free application that consolidates the process of clearing the varies caches and histories on your Android dead-simple wiping. If you frequently clear the cache and history files for applications on your phone, Cool Cleaner will save you a ton of time. Rather than navigating to various applications and sub-menus to clear out the cache and the history, Cool Cleaner acts as a dashboard for all your apps. From the History and Cache tabs in the app you can wipe everything from your outgoing call log to your Market search history and more. If the app has a history file or cache you can wipe it from Cool Cleaner–including non-stock apps like Facebook, TweetDeck, game apps, etc. Cool Cleaner is a free ad-supported application. Hit up the link below to read more and grab a copy. Cool Cleaner [Android Market via Addictive Tips] How To Make a Youtube Video Into an Animated GIFHTG Explains: What Are Character Encodings and How Do They Differ?How To Make Disposable Sleeves for Your In-Ear Monitors

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  • How do you approach tutorials

    - by aurel
    Hi I get lots of interesting tutorials through feeds and sometimes I implement them step by step, other times I just read through them and note anything that I do not know. when ever I implement them I takes a long time - starting the project, typing the code (as I feel there is no point to copy and paste ), then going back and forth between browser and editing program All in all, I am interested to know how do you learn from the tutorials (I'm no where close to being an expert). Or if you don't use tutorials, is there any other way to learn? Thanks a lot

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  • Pressing p in dash results in weird B

    - by ayckoster
    Today I tried to open Skype in my dash and discovered that my "p" key does not work properly. Instead of p I get B. In every other application the key works properly. When I copy the text "skyBe" from dash into another application it sais "skype". I tried every other character and they seem fine, it's only the "p" key. I think that the problem is dash. Anyone else has the same problem? Here is an image. I enter "skype" and get this: What causes this problem and how can I fix it? Environment: Lenovo W500 with German keyboard Ubuntu 12.10 Language settings: English Keyboard layout: German

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  • LIghtspark Playback Crashes [on hold]

    - by user147369
    My introduction is for my personal health: I hate Flash and then HTMLs finally wil be the only standard around =)(/)$§%&$%$ I installed Lightspark from a repository. Butt no video playback in FF oder Chromium. In FF I usually get one of the following messages within the black playback box (I can't copy it) Cause: Unhandled action script exception Cause: args[0]&&args[0]->getClass && args[0]->getClass(isSubClass) Can't read more since the error message is bigger than the playback frame. Thanks for all answers !

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  • CodePlex Daily Summary for Saturday, August 02, 2014

    CodePlex Daily Summary for Saturday, August 02, 2014Popular ReleasesRecaptcha for .NET: Recaptcha for .NET v1.5.1: Added support for HTTPS. Signed the assemblies.PowerShell App Deployment Toolkit: PowerShell App Deployment Toolkit v3.1.5: *Added Send-Keys function to send a sequence of keys to an application window (Thanks to mmashwani) *Added 3 optimization/stability improvements to Execute-Process following MS best practice (Thanks to mmashwani) *Fixed issue where Execute-MSI did not use value from XML file for uninstall but instead ran all uninstalls silently by default *Fixed error on 1641 exit code (should be a success like 3010) *Fixed issue with error handling in Invoke-SCCMTask *Fixed issue with deferral dates where th...AutoUpdater.NET : Auto update library for VB.NET and C# Developer: AutoUpdater.NET 1.3: Fixed problem in DownloadUpdateDialog where download continues even if you close the dialog. Added support for new url field for 64 bit application setup. AutoUpdater.NET will decide which download url to use by looking at the value of IntPtr.Size. Added German translation provided by Rene Kannegiesser. Now developer can handle update logic herself using event suggested by ricorx7. Added italian translation provided by Gianluca Mariani. Fixed bug that prevents Application from exiti...SEToolbox: SEToolbox 01.041.012 Release 1: Added voxel material textures to read in with mods. Fixed missing texture replacements for mods. Fixed rounding issue in raytrace code. Fixed repair issue with corrupt checkpoint file. Fixed issue with updated SE binaries 01.041.012 using new container configuration.Magick.NET: Magick.NET 6.8.9.601: Magick.NET linked with ImageMagick 6.8.9.6 Breaking changes: - Changed arguments for the Map method of MagickImage. - QuantizeSettings uses Riemersma by default.SharePoint Real Time Log Viewer: SharePoint Real Time Log Viewer - Source: Source codeModern Audio Tagger: Modern Audio Tagger 1.0.0.0: Modern Audio Tagger is bornQuickMon: Version 3.20: Added a 'Directory Services Query' collector agent. This collector allows for querying Active Directory using simple DirectorySearcher queries.Grunndatakvalitet: Initial working: Show Altinn metadata in Excel. To get a live list you need to run the sql script on a server and update the connection string in ExcelMultiple Threads TCP Server: Project: this Project is based on VS 2013, .net freamwork 4.0, you can open it by vs 2010 or laterAccesorios de sitios Torrent en Español para Synology Download Station: Pack de Torrents en Español 6.0.0: Agregado los módulos de DivXTotal, el módulo de búsqueda depende del de alojamiento para bajar las series Utiliza el rss: http://www.divxtotal.com/rss.php DbEntry.Net (Leafing Framework): DbEntry.Net 4.2: DbEntry.Net is a lightweight Object Relational Mapping (ORM) database access compnent for .Net 4.0+. It has clearly and easily programing interface for ORM and sql directly, and supoorted Access, Sql Server, MySql, SQLite, Firebird, PostgreSQL and Oracle. It also provide a Ruby On Rails style MVC framework. Asp.Net DataSource and a simple IoC. DbEntry.Net.v4.2.Setup.zip include the setup package. DbEntry.Net.v4.2.Src.zip include source files and unit tests. DbEntry.Net.v4.2.Samples.zip ...Azure Storage Explorer: Azure Storage Explorer 6 Preview 1: Welcome to Azure Storage Explorer 6 Preview 1 This is the first release of the latest Azure Storage Explorer, code-named Phoenix. What's New?Here are some important things to know about version 6: Open Source Now being run as a full open source project. Full source code on CodePlex. Collaboration encouraged! Updated Code Base Brand-new code base (WPF/C#/.NET 4.5) Visual Studio 2013 solution (previously VS2010) Uses the Task Parallel Library (TPL) for asynchronous background operat...Wsus Package Publisher: release v1.3.1407.29: Updated WPP to recognize the very latest console version. Some files was missing into the latest release of WPP which lead to crash when trying to make a custom update. Add a workaround to avoid clipboard modification when double-clicking on a label when creating a custom update. Add the ability to publish detectoids. (This feature is still in a BETA phase. Packages relying on these detectoids to determine which computers need to be updated, may apply to all computers).VG-Ripper & PG-Ripper: PG-Ripper 1.4.32: changes NEW: Added Support for 'ImgMega.com' links NEW: Added Support for 'ImgCandy.net' links NEW: Added Support for 'ImgPit.com' links NEW: Added Support for 'Img.yt' links FIXED: 'Radikal.ru' links FIXED: 'ImageTeam.org' links FIXED: 'ImgSee.com' links FIXED: 'Img.yt' linksAsp.Net MVC-4,Entity Framework and JQGrid Demo with Todo List WebApplication: Asp.Net MVC-4,Entity Framework and JQGrid Demo: Asp.Net MVC-4,Entity Framework and JQGrid Demo with simple Todo List WebApplication, Overview TodoList is a simple web application to create, store and modify Todo tasks to be maintained by the users, which comprises of following fields to the user (Task Name, Task Description, Severity, Target Date, Task Status). TodoList web application is created using MVC - 4 architecture, code-first Entity Framework (ORM) and Jqgrid for displaying the data.Waterfox: Waterfox 31.0 Portable: New features in Waterfox 31.0: Added support for Unicode 7.0 Experimental support for WebCL New features in Firefox 31.0:New Add the search field to the new tab page Support of Prefer:Safe http header for parental control mozilla::pkix as default certificate verifier Block malware from downloaded files Block malware from downloaded files audio/video .ogg and .pdf files handled by Firefox if no application specified Changed Removal of the CAPS infrastructure for specifying site-sp...SuperSocket, an extensible socket server framework: SuperSocket 1.6.3: The changes below are included in this release: fixed an exception when collect a server's status but it has been stopped fixed a bug that can cause an exception in case of sending data when the connection dropped already fixed the log4net missing issue for a QuickStart project fixed a warning in a QuickStart projectYnote Classic: Ynote Classic 2.8.5 Beta: Several Changes - Multiple Carets and Multiple Selections - Improved Startup Time - Improved Syntax Highlighting - Search Improvements - Shell Command - Improved StabilityTEBookConverter: 1.2: Fixed: Could not start convertion in some cases Fixed: Progress show during convertion was truncated Fixed: Stopping convertion didn't reset program titleNew ProjectsCoder Camps Troop 64 7-28: Place for group projectsEasyMR: ????EasyMR???????????????????????????????,?????,????,????,????????,??????????????????????,????????????。??????Hadoop?????????,EasyMR???????,??????????????????。FlexGraph: A simple chart control for Windows delivered in form of a function DLL. Tested in C++ (MFC, QT), C# and VB.Net.Grunndatakvalitet: Project is meant to open up the Altinn national data hub for Access from other systems and eg self-service like ExcelKinect Avateering V2 SDK migration: Kinect V2 (new version with XBOX1) SDK Avatar Avateering sample migration from version 1.8SDK. lqwe: just devlzsoft-cdn: this is a projectMin Heap: MinHeap project provides a MinHeap implementation in C# for use in Dijkstra's algorithm for computing shortest path distances for non-negative edge lengths.Modern Audio Tagger: Modern Audio Tagger is a powerful, easy and extreme fast tool to reorganize your music libraryMultiple Threads TCP Server: A multi-threaded tcp server. Using a queue with multiple threads to handle large numbers of client requests.newTeamProject1: Game Minesweeper on Console ApplicationO(1): Scale-able partitioned pure .NET Property Graph Database intended to handle large complex graphs and provide high performance OLTP property graph capabilities.Orchard Single Page Application Theme: Orchard Single Page Application ( SPA ) ThemePersonal Assistance Suite (PAS): This C# project aims to set up a modular platform for private use. Microsoft Prism Library 5.0 for WPF is used to implement this modularity.PokitDok Platform API Client for C#: The PokitDok API allows you to perform X12 transactions, find healthcare providers, and get information on health care procedure pricing. REST, JSON, Oauth2.Powershell DSC Resource - cXML: Powershell DSC Resource Module for managing XML element in a text file.Powershell Uninstall Java: Identifies and uninstalls Java software from the local machine using WMI. The query to locate the installed software interogates the WIN32_Products claSharePoint Real Time Log Viewer: SharePoint Real Time Log Viewer is a winform application that allows you to view the logs generated by SharePoint.sqldataexporter: this is a projectVAK: we are trying to create an application that will be a place people can discuss IT related topics and also try to integrate lync 2013Windows Phone 8 DropBox API: Windows Phone REST API for DropBoxYet Another Steam Mover (YASM): Yet Another Steam Mover (YASM) is a Microsoft.NET Windows Forms application for moving large digital games across different volumes.

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  • What are the valid DepthBuffer Texture formats in DirectX 11? And which are also valid for a staging resource?

    - by sebf
    I am trying to read the contents of the depth buffer into main memory so that my CPU side code can do Some Stuff™ with it. I am attempting to do this by creating a staging resource which can be read by the CPU, which I will copy the contents of the depth buffer into before reading it. I keep encountering errors however, because of, I believe, incompatibilities between the resource format and the view formats. Threads like these lead me to believe it is possible in DX11 to access the depth buffer as a resource, and that I can create a resource with a typeless format and have it interpreted in the view as another, but I cannot get it to work. What are the valid formats for the resource to be used as the depth buffer? Which of these are also valid for a CPU accessible staging resource?

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  • 42+ Text-Editing Keyboard Shortcuts That Work Almost Everywhere

    - by Chris Hoffman
    Whether you’re typing an email in your browser or writing in a word processor, there are convenient keyboard shortcuts usable in almost every application. You can copy, select, or delete entire words or paragraphs with just a few key presses. Some applications may not support a few of these shortcuts, but most applications support the majority of them. Many are built into the standard text-editing fields on Windows and other operating systems. Image Credit: Kenny Louie on Flickr HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online Here’s How to Download Windows 8 Release Preview Right Now

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  • Our Geek Trivia App for Windows 8 is Now Available Everywhere

    - by The Geek
    When we first released our Geek Trivia app, it was sadly only available in the US store for Windows 8, but now you can get it no matter where you live. It’s completely free, so get your copy right now! For those that aren’t familiar with this app—it’s really quite simple: if you want your daily dose of Geek Trivia to show up on a Live Tile on your Windows 8 Start Screen, get this app. We’ve also got quizzes, loads of previous trivia, and we’ll be adding even more features in the near future. Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode HTG Explains: Does Your Android Phone Need an Antivirus?

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  • Restricting joystick within a radius of center

    - by Phil
    I'm using Unity3d iOs and am using the example joysticks that came with one of the packages. It works fine but the area the joystick moves in is a rectangle which is unintuitive for my type of game. I can figure out how to see if the distance between the center and the current point is too far but I can't figure out how to constrain it to a certain distance without interrupting the finger tracking. Here's the relevant code: using UnityEngine; using System.Collections; public class Boundary { public Vector2 min = Vector2.zero; public Vector2 max = Vector2.zero; } public class Joystick : MonoBehaviour{ static private Joystick[] joysticks; // A static collection of all joysticks static private bool enumeratedJoysticks=false; static private float tapTimeDelta = 0.3f; // Time allowed between taps public bool touchPad; // Is this a TouchPad? public Rect touchZone; public Vector2 deadZone = Vector2.zero; // Control when position is output public bool normalize = false; // Normalize output after the dead-zone? public Vector2 position; // [-1, 1] in x,y public int tapCount; // Current tap count private int lastFingerId = -1; // Finger last used for this joystick private float tapTimeWindow; // How much time there is left for a tap to occur private Vector2 fingerDownPos; private float fingerDownTime; private float firstDeltaTime = 0.5f; private GUITexture gui; // Joystick graphic private Rect defaultRect; // Default position / extents of the joystick graphic private Boundary guiBoundary = new Boundary(); // Boundary for joystick graphic public Vector2 guiTouchOffset; // Offset to apply to touch input private Vector2 guiCenter; // Center of joystick private Vector3 tmpv3; private Rect tmprect; private Color tmpclr; public float allowedDistance; public enum JoystickType { movement, rotation } public JoystickType joystickType; public void Start() { // Cache this component at startup instead of looking up every frame gui = (GUITexture) GetComponent( typeof(GUITexture) ); // Store the default rect for the gui, so we can snap back to it defaultRect = gui.pixelInset; if ( touchPad ) { // If a texture has been assigned, then use the rect ferom the gui as our touchZone if ( gui.texture ) touchZone = gui.pixelInset; } else { // This is an offset for touch input to match with the top left // corner of the GUI guiTouchOffset.x = defaultRect.width * 0.5f; guiTouchOffset.y = defaultRect.height * 0.5f; // Cache the center of the GUI, since it doesn't change guiCenter.x = defaultRect.x + guiTouchOffset.x; guiCenter.y = defaultRect.y + guiTouchOffset.y; // Let's build the GUI boundary, so we can clamp joystick movement guiBoundary.min.x = defaultRect.x - guiTouchOffset.x; guiBoundary.max.x = defaultRect.x + guiTouchOffset.x; guiBoundary.min.y = defaultRect.y - guiTouchOffset.y; guiBoundary.max.y = defaultRect.y + guiTouchOffset.y; } } public void Disable() { gameObject.active = false; enumeratedJoysticks = false; } public void ResetJoystick() { if (joystickType != JoystickType.rotation) { //Don't do anything if turret mode // Release the finger control and set the joystick back to the default position gui.pixelInset = defaultRect; lastFingerId = -1; position = Vector2.zero; fingerDownPos = Vector2.zero; if ( touchPad ){ tmpclr = gui.color; tmpclr.a = 0.025f; gui.color = tmpclr; } } else { //gui.pixelInset = defaultRect; lastFingerId = -1; position = position; fingerDownPos = fingerDownPos; if ( touchPad ){ tmpclr = gui.color; tmpclr.a = 0.025f; gui.color = tmpclr; } } } public bool IsFingerDown() { return (lastFingerId != -1); } public void LatchedFinger( int fingerId ) { // If another joystick has latched this finger, then we must release it if ( lastFingerId == fingerId ) ResetJoystick(); } public void Update() { if ( !enumeratedJoysticks ) { // Collect all joysticks in the game, so we can relay finger latching messages joysticks = (Joystick[]) FindObjectsOfType( typeof(Joystick) ); enumeratedJoysticks = true; } //CHeck if distance is over the allowed amount //Get centerPosition //Get current position //Get distance //If over, don't allow int count = iPhoneInput.touchCount; // Adjust the tap time window while it still available if ( tapTimeWindow > 0 ) tapTimeWindow -= Time.deltaTime; else tapCount = 0; if ( count == 0 ) ResetJoystick(); else { for(int i = 0;i < count; i++) { iPhoneTouch touch = iPhoneInput.GetTouch(i); Vector2 guiTouchPos = touch.position - guiTouchOffset; bool shouldLatchFinger = false; if ( touchPad ) { if ( touchZone.Contains( touch.position ) ) shouldLatchFinger = true; } else if ( gui.HitTest( touch.position ) ) { shouldLatchFinger = true; } // Latch the finger if this is a new touch if ( shouldLatchFinger && ( lastFingerId == -1 || lastFingerId != touch.fingerId ) ) { if ( touchPad ) { tmpclr = gui.color; tmpclr.a = 0.15f; gui.color = tmpclr; lastFingerId = touch.fingerId; fingerDownPos = touch.position; fingerDownTime = Time.time; } lastFingerId = touch.fingerId; // Accumulate taps if it is within the time window if ( tapTimeWindow > 0 ) { tapCount++; print("tap" + tapCount.ToString()); } else { tapCount = 1; print("tap" + tapCount.ToString()); //Tell gameobject that player has tapped turret joystick if (joystickType == JoystickType.rotation) { //TODO: Call! } tapTimeWindow = tapTimeDelta; } // Tell other joysticks we've latched this finger foreach ( Joystick j in joysticks ) { if ( j != this ) j.LatchedFinger( touch.fingerId ); } } if ( lastFingerId == touch.fingerId ) { // Override the tap count with what the iPhone SDK reports if it is greater // This is a workaround, since the iPhone SDK does not currently track taps // for multiple touches if ( touch.tapCount > tapCount ) tapCount = touch.tapCount; if ( touchPad ) { // For a touchpad, let's just set the position directly based on distance from initial touchdown position.x = Mathf.Clamp( ( touch.position.x - fingerDownPos.x ) / ( touchZone.width / 2 ), -1, 1 ); position.y = Mathf.Clamp( ( touch.position.y - fingerDownPos.y ) / ( touchZone.height / 2 ), -1, 1 ); } else { // Change the location of the joystick graphic to match where the touch is tmprect = gui.pixelInset; tmprect.x = Mathf.Clamp( guiTouchPos.x, guiBoundary.min.x, guiBoundary.max.x ); tmprect.y = Mathf.Clamp( guiTouchPos.y, guiBoundary.min.y, guiBoundary.max.y ); //Check distance float distance = Vector2.Distance(new Vector2(defaultRect.x, defaultRect.y), new Vector2(tmprect.x, tmprect.y)); float angle = Vector2.Angle(new Vector2(defaultRect.x, defaultRect.y), new Vector2(tmprect.x, tmprect.y)); if (distance < allowedDistance) { //Ok gui.pixelInset = tmprect; } else { //This is where I don't know what to do... } } if ( touch.phase == iPhoneTouchPhase.Ended || touch.phase == iPhoneTouchPhase.Canceled ) ResetJoystick(); } } } if ( !touchPad ) { // Get a value between -1 and 1 based on the joystick graphic location position.x = ( gui.pixelInset.x + guiTouchOffset.x - guiCenter.x ) / guiTouchOffset.x; position.y = ( gui.pixelInset.y + guiTouchOffset.y - guiCenter.y ) / guiTouchOffset.y; } // Adjust for dead zone float absoluteX = Mathf.Abs( position.x ); float absoluteY = Mathf.Abs( position.y ); if ( absoluteX < deadZone.x ) { // Report the joystick as being at the center if it is within the dead zone position.x = 0; } else if ( normalize ) { // Rescale the output after taking the dead zone into account position.x = Mathf.Sign( position.x ) * ( absoluteX - deadZone.x ) / ( 1 - deadZone.x ); } if ( absoluteY < deadZone.y ) { // Report the joystick as being at the center if it is within the dead zone position.y = 0; } else if ( normalize ) { // Rescale the output after taking the dead zone into account position.y = Mathf.Sign( position.y ) * ( absoluteY - deadZone.y ) / ( 1 - deadZone.y ); } } } So the later portion of the code handles the updated position of the joystick thumb. This is where I'd like it to track the finger position in a direction it still is allowed to move (like if the finger is too far up and slightly to the +X I'd like to make sure the joystick is as close in X and Y as allowed within the radius) Thanks for reading!

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  • How can I create a temporary sandbox to compile from source?

    - by zoopp
    I want to follow the steps found here in order to run League of Legends under Ubuntu. According to the guide, I have to compile wine from source because it needs some patches. Compiling from source involves downloading quite a few dependency packages which I don't want to get mixed with the system and thus I'm wondering if there's a way to somehow isolate the whole "download dependencies packages and compile" process as I am only interested in the final wine binary. By isolating the compile process I can just copy the resulting binary and do a simple delete on the sandbox whereas doing it the naive way would require a more complex cleanup.

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  • Installing drivers using DPInst

    - by Sreejith S
    You can use DPInst (Driver Package Installer) to install driver files for your device on Windows Operating Systems. DPInst.exe is part of DIFx (Driver Install Framework tools) which comes along with the Windows Driver Kit (WDK). You can find DPInst redistributable inside the redist\DIFx\DPInst folder of the WDK. Using DPInst to install driver: 1)  http://msdn.microsoft.com/en-us/library/ff553601(VS.85).aspx  2) http://blogs.technet.com/svengruenitz/archive/2008/07/02/driver-installation-and-updating-made-easy-dpinst-exe.aspx How to ? 1. Copy dpinst.exe to the folder where the driver files (sys, inf, dll) reside. 2. Optionally create a dpinst.xml file which is used to configure dpinst (http://msdn.microsoft.com/en-us/library/ff550803(VS.85).aspx) If your drivers are not signed you must use the <legacyMode/> tag in dpinst.xml. 3. Run dpinst.exe to install drivers using a 'device driver update' wizard.

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  • Why does Google Search Engine reject my title tag's change?

    - by Michal P.
    I made a simple webpage http://pundaquitboat.michaelspages.com/ giving it the the title tag "Boat – Pundaquit" and I have submitted it to Google bot by Google Webmaster Tools. Then I decided to change the title to "Anawangin trip" of the same page and I submited my webpage again in the same way to Google bot. The result was that the new title of my webpage coexisted with the old title of the same webpage in SERPs for maybe 2 days. After that the new title was rejected and if I enter site:pundaquitboat.michaelspages.com/ I can see that Google has my old copy of my webpage with old title in its database. This problem doesn't occur in Bing when I can enjoy high position of "Anawangin trip" phrase. (In Bing I haven't submitted the old version of title.)

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  • Unindexing my tumblr blogs content and moving it to another tumblr blog

    - by sam
    ive been writing a tumblr blog for the past yr or so, ive writen about 300 articles, but now i need to move the blog to another site. (before it was running under blog.mysite.com and i now want it to run under blog.my*new*site.com) I want to keep the archived articles and have them on the new site, so what i was hoping to do was export the blog from tumblr, go into webmaster tools remove all the blogs indexed urls from google webmaster, then make a new tumblr blog and import the posts. Would google see this as new content as ive deleted their indexed copy ? Could i just move the mapping of the tumblr blog to the new subdomain, but in doing this i would lose all the pr and it would still look like duplicate content whats the best way to approach this ?

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  • Synchronization between game logic thread and rendering thread

    - by user782220
    How does one separate game logic and rendering? I know there seem to already be questions on here asking exactly that but the answers are not satisfactory to me. From what I understand so far the point of separating them into different threads is so that game logic can start running for the next tick immediately instead of waiting for the next vsync where rendering finally returns from the swapbuffer call its been blocking on. But specifically what data structures are used to prevent race conditions between the game logic thread and the rendering thread. Presumably the rendering thread needs access to various variables to figure out what to draw, but game logic could be updating these same variables. Is there a de facto standard technique for handling this problem. Maybe like copy the data needed by the rendering thread after every execution of the game logic. Whatever the solution is will the overhead of synchronization or whatever be less than just running everything single threaded?

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  • Download the Mountain Views from Romania Theme for Windows 7 and 8

    - by Asian Angel
    Are you ready to add some serene and beautiful mountain scenery to your desktop? Then you will definitely want to grab a copy of the Mountain Views from Romania Theme for Windows 7 and 8. The theme comes with five wonderful images from photographer Mihai Despan to add a peaceful mood to your favorite computer. Special Note: The photos in the theme do not contain the black strip shown in the image above. Those were ‘added’ during the image editing process for our post. Uncovering Artists Through Windows Themes – Mihai Despan [7 Tutorials] Why Enabling “Do Not Track” Doesn’t Stop You From Being Tracked HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference

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  • How do I mount this HDD?

    - by Casval Deikun
    I have a Windows HDD attached to an external docking bay on my Ubuntu System, but the HDD brings up an error message: Mounting exited with exit code 14:windows is hibernated, refused to mount. Failed to mount '/dev/sde2':Operation not permitted. The NTFS partition is hibernated. Please resume and shutdown windows properly or mount the volume read-only with the 'ro' mount option, or mount the volume read-write with the 'remove_hiberfile' mount option. For example type in command line: mount -t ntfs-3g-o remove_hiberfile/dev/sde2/media/FE46D60C46D5C615 I am at a loss for exactly how to remove the hiberfile, or even mount it as read-only or read-write. I tried directly copy and pasting that exact command into my terminal, but it said: mount:only root can do that I do not know what to do at this point. I do need to get the information off of this drive, but I do not have a computer to put it in. Does anyone know what I should do from here?

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  • How to Configure Microsoft Security Essentials

    Microsoft Security Essentials is the software giant's free solution for home users as well as small businesses. As long as you have a genuine copy of Windows running on your PC, you can enjoy all it has to offer. The program is characterized by easy installation and a user interface that is intuitive and rather simple to navigate. With so many viruses, spyware, and other malicious items floating all around the Web, keeping your PC secure should be of utmost importance. After all, you want to protect your investment and your sanity at the same time. Having a solid program such as Microsof...

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  • OBIEE 11.1.1 - Tips for In-place Upgrade from 11.1.1.6 to 11.1.1.7.x

    - by Ahmed Awan
    Tips: – Use the Test to Production (T2P) / cloning process (movement scripts). For example: – Clone up the existing 11.1.1.6 environment.– Move the cloned copy to the new location / host (same 11.1.1.6.0 version at this point).– Patch new location / host (11.1.1.6) to the 11.1.1.7 level.– Switch to Production. – How to use movement scripts for OBIEE: 20.1 Introduction to the Movement Scripts , for details refer to: http://docs.oracle.com/cd/E29542_01/core.1111/e10105/clone.htm#CACHFECE 21.4.7.1 Moving Oracle Business Intelligence to a New Target Environment, for details refer to: http://docs.oracle.com/cd/E29542_01/core.1111/e10105/testprod.htm#CHDIAEFA http://docs.oracle.com/cd/E29542_01/core.1111/e10105/testprod.htm#BABGJGCF – Perform in-place upgrade to 11.1.1.7.0 using manual steps / Upgrade wizard, refer to: http://docs.oracle.com/cd/E28280_01/upgrade.1111/e16452/bi_plan.htm#BABECJJH

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  • Simple iOS glDrawElements - BAD_ACCESS

    - by user699215
    You can copy paste this into the default OpenGl template created in Xcode. Why am I not seeing anything :-) It is strange as the glDrawArrays(GL_TRIANGLES, 0, 3); is working fine, but with glDrawElements(GL_TRIANGLE_STRIP, sizeof(indices)/sizeof(GLubyte), GL_UNSIGNED_BYTE, indices); Is giving BAD_ACCESS? Copy paste this into Xcode default OpenGl template: ViewController #import "ViewController.h" #define BUFFER_OFFSET(i) ((char *)NULL + (i)) // Uniform index. enum { UNIFORM_MODELVIEWPROJECTION_MATRIX, UNIFORM_NORMAL_MATRIX, NUM_UNIFORMS }; GLint uniforms[NUM_UNIFORMS]; // Attribute index. enum { ATTRIB_VERTEX, ATTRIB_NORMAL, NUM_ATTRIBUTES }; @interface ViewController () { GLKMatrix4 _modelViewProjectionMatrix; GLKMatrix3 _normalMatrix; float _rotation; GLuint _vertexArray; GLuint _vertexBuffer; NSArray* arrayOfVertex; } @property (strong, nonatomic) EAGLContext *context; @property (strong, nonatomic) GLKBaseEffect *effect; - (void)setupGL; - (void)tearDownGL; @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; self.context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; GLKView *view = (GLKView *)self.view; view.context = self.context; view.drawableDepthFormat = GLKViewDrawableDepthFormat24; [self setupGL]; } - (void)dealloc { [self tearDownGL]; if ([EAGLContext currentContext] == self.context) { [EAGLContext setCurrentContext:nil]; } } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; if ([self isViewLoaded] && ([[self view] window] == nil)) { self.view = nil; [self tearDownGL]; if ([EAGLContext currentContext] == self.context) { [EAGLContext setCurrentContext:nil]; } self.context = nil; } // Dispose of any resources that can be recreated. } GLuint vertexBufferID; GLuint indexBufferID; static const GLfloat vertices[9] = { -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, 0.5, 0.5 }; static const GLubyte indices[3] = { 0, 1, 2 }; - (void)setupGL { [EAGLContext setCurrentContext:self.context]; // [self loadShaders]; self.effect = [[GLKBaseEffect alloc] init]; self.effect.light0.enabled = GL_TRUE; self.effect.light0.diffuseColor = GLKVector4Make(1.0f, 0.4f, 0.4f, 1.0f); glEnable(GL_DEPTH_TEST); // glGenVertexArraysOES(1, &_vertexArray); // glBindVertexArrayOES(_vertexArray); glGenBuffers(1, &vertexBufferID); glBindBuffer(GL_ARRAY_BUFFER, vertexBufferID); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); glGenBuffers(1, &indexBufferID); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBufferID); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); glEnableVertexAttribArray(GLKVertexAttribPosition); glVertexAttribPointer(GLKVertexAttribPosition, // Specifies the index of the generic vertex attribute to be modified. 3, // Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. GL_FLOAT, // GL_FALSE, // 0, // BUFFER_OFFSET(0)); // // glBindVertexArrayOES(0); } - (void)tearDownGL { [EAGLContext setCurrentContext:self.context]; glDeleteBuffers(1, &_vertexBuffer); glDeleteVertexArraysOES(1, &_vertexArray); self.effect = nil; } #pragma mark - GLKView and GLKViewController delegate methods - (void)update { float aspect = fabsf(self.view.bounds.size.width / self.view.bounds.size.height); GLKMatrix4 projectionMatrix = GLKMatrix4MakePerspective(GLKMathDegreesToRadians(65.0f), aspect, 0.1f, 100.0f); self.effect.transform.projectionMatrix = projectionMatrix; GLKMatrix4 baseModelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, -4.0f); baseModelViewMatrix = GLKMatrix4Rotate(baseModelViewMatrix, _rotation, 0.0f, 1.0f, 0.0f); // Compute the model view matrix for the object rendered with GLKit GLKMatrix4 modelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, -1.5f); modelViewMatrix = GLKMatrix4Rotate(modelViewMatrix, _rotation, 1.0f, 1.0f, 1.0f); modelViewMatrix = GLKMatrix4Multiply(baseModelViewMatrix, modelViewMatrix); self.effect.transform.modelviewMatrix = modelViewMatrix; // Compute the model view matrix for the object rendered with ES2 modelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, 1.5f); modelViewMatrix = GLKMatrix4Rotate(modelViewMatrix, _rotation, 1.0f, 1.0f, 1.0f); modelViewMatrix = GLKMatrix4Multiply(baseModelViewMatrix, modelViewMatrix); _normalMatrix = GLKMatrix3InvertAndTranspose(GLKMatrix4GetMatrix3(modelViewMatrix), NULL); _modelViewProjectionMatrix = GLKMatrix4Multiply(projectionMatrix, modelViewMatrix); _rotation += self.timeSinceLastUpdate * 0.5f; } int i; - (void)glkView:(GLKView *)view drawInRect:(CGRect)rect { glClearColor(0.65f, 0.65f, 0.65f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // glBindVertexArrayOES(_vertexArray); // Render the object with GLKit [self.effect prepareToDraw]; //glDrawArrays(GL_TRIANGLES, 0, 3); // Render the object again with ES2 // glDrawArrays(GL_TRIANGLES, 0, 3); glDrawElements(GL_TRIANGLE_STRIP, sizeof(indices)/sizeof(GLubyte), GL_UNSIGNED_BYTE, indices); } @end

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  • Are libc versions tied to kernel versions?

    - by mathematician1975
    After reading the answers to my previous question I have come to the conclusion that an answer to the following question is what I was actually looking for: Does a particular version of the kernel require a particular version of libc to run properly? Basically my problem stems from building an application on my 12.04 ubuntu and trying to run it on 8.04. I have since learned from this and other stackexchange forums that it is backward compatibility of libc that causes these problems. Therefore what I am perhaps naively trying to do is build the same version of libc that exists on my target and then link against that on my host when I build the application. Then in an ideal world when I copy this to the host, having been linked to the "correct" libc it should work (in my head at least). I have been totally unable to find a way to install an older libc on my system, and wondered if each version is tightly bound to a kernel version, hence the above question.

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  • Editor's Notebook: Of Slobber Pots and Flux Capacitors

    - by user462779
    Just wrapping up the contents of the November 2012 issue of Profit... I found this snippet of an interview I did with Team Oracle mechanics Clyde Greene and Chad Colberg when I was in Gary, IN this summer working on a photo shoot about Team Oracle for the current issue. We were standing around in a hangar as the Team prepared for the Chicago Air and Water Show, chatting about the engineering and design of the Oracle Challenger III aerobatic plane. Pick up a copy of Profit's November 2012 and read what Team Oracle pilot Sean D. Tucker has to say about the Oracle Challenger III and get a closer look at the plane. I'll drop a link into this blog entry as soon as the story is available. Your editor, greasy and stooped after a red eye flight, talks with Sean D. Tucker about stunt flying.

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  • Book review: SQL Server Transaction Log Management

    - by Hugo Kornelis
    It was an offer I could not resist. I was promised a free copy of one of the newest books from Red Gate Books , SQL Server Transaction Log Management (by Tony Davis and Gail Shaw ), with the caveat that I should write a review after reading it. Mind you, not a commercial, “make sure we sell more copies” kind of review, but a review of my actual thoughts. Yes, I got explicit permission to be my usual brutally honest self. A total win/win for me! First, I get a free book – and free is always good,...(read more)

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  • Instead of alter table column to turn IDENTITY on and off, turn IDENTITY_INSERT on and off

    - by Kevin Shyr
    First of all, I don't know which version of SQL this post (http://www.techonthenet.com/sql/tables/alter_table.php) is based on, but at least for Microsoft SQL Server 2008, the syntax is not: ALTER TABLE [table_name] MODIFY [column_name] [data_type] NOT NULL; Instead, it should be: ALTER TABLE [table_name] ALTER COLUMN [column_name] [data_type] NOT NULL;   Then, as several posts point out, you can't use T-SQL to run an existing column into an IDENTITY column.  Instead, use the IDENTITY_INSERT to copy data from other tables.  http://msdn.microsoft.com/en-us/library/ms188059.aspx SET IDENTITY_INSERT [table_name] ON INSERT .... SET IDENTITY_INSERT [table_name] OFF     http://www.sqlservercentral.com/Forums/Topic126147-8-1.aspx http://www.sqlteam.com/forums/topic.asp?TOPIC_ID=65257

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  • Import emails from hard disk image?

    - by Chen Xiao-Long
    My old Pentium 3 email server just died on me. Is it possible import all my emails that I had? I was running postfix and the cyrus IMAP server. I can chroot to the hard drive to run any commands if needed. After grep'ing the hard drive, I found that all of my emails are in /var/spool/imap. I assume that I can't just copy all the emails to my new server, so what do I need to do to get them onto my new server?

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