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  • Physics/Graphics Components

    - by Brett Powell
    I have spent the last 48 hours reading up on Object Component systems, and feel I am ready enough to start implementing it. I got the base Object and Component classes created, but now that I need to start creating the actual components I am a bit confused. When I think of them in terms of HealthComponent or something that would basically just be a property, it makes perfect sense. When it is something more general as a Physics/Graphics component, I get a bit confused. My Object class looks like this so far (If you notice any changes I should make please let me know, still new to this)... typedef unsigned int ID; class GameObject { public: GameObject(ID id, Ogre::String name = ""); ~GameObject(); ID &getID(); Ogre::String &getName(); virtual void update() = 0; // Component Functions void addComponent(Component *component); void removeComponent(Ogre::String familyName); template<typename T> T* getComponent(Ogre::String familyName) { return dynamic_cast<T*>(m_components[familyName]); } protected: // Properties ID m_ID; Ogre::String m_Name; float m_flVelocity; Ogre::Vector3 m_vecPosition; // Components std::map<std::string,Component*> m_components; std::map<std::string,Component*>::iterator m_componentItr; }; Now the problem I am running into is what would the general population put into Components such as Physics/Graphics? For Ogre (my rendering engine) the visible Objects will consist of multiple Ogre::SceneNode (possibly multiple) to attach it to the scene, Ogre::Entity (possibly multiple) to show the visible meshes, and so on. Would it be best to just add multiple GraphicComponent's to the Object and let each GraphicComponent handle one SceneNode/Entity or is the idea to have one of each Component needed? For Physics I am even more confused. I suppose maybe creating a RigidBody and keeping track of mass/interia/etc. would make sense. But I am having trouble thinking of how to actually putting specifics into a Component. Once I get a couple of these "Required" components done, I think it will make a lot more sense. As of right now though I am still a bit stumped.

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  • Ubuntu 12.04.3 - Graphics Driver: Default vs Nvidia 319-recommended vs Nvidia 319-updated

    - by Navraj
    Background: I switched from default driver to Nvidia-319-recommended. I am guessing that this update has caused issues with Keyboard shortcuts, battery status icon disappearing as well as power management issues as speculated by others. Closing laptop lid no longer suspends laptop - It has to be manually done by licking 'suspend' before closing lid. Question: How do you restore the original/default graphics driver? Thanks for your help. Regards

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  • Graphics driver being reported as Gallium 0.4 on llvmpipe (LLVM 0x300) instead of intel

    - by schonjones
    I have an integrated Intel 945GM in a Toshiba laptop. Previously the graphics driver was reported correctly, but at some point it has changed. I've noticed general poor performance and though it should meet minimum requirements for unity 3d is using unity 2d. Under the details panel in system settings it is now reporting Gallium 0.4 on llvmpipe (LLVM 0x300). any help would be appreciated. I have searched google for hours trying to find an answer.

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  • Dual Frame Buffer on Ubuntu 12.04 Intel HD Graphics 4600 i7-4770

    - by user3692512
    I have 2 monitors connected to the PC, one in HDMI, one in DVI. I have Intel integrated graphics HD4600 Now as far my understanding, both the monitors is connected at the same framebuffer /dev/fb0 How can I detach them and create 2 frame buffers at startup, so that I can directly write to the second monitor, by writing on the /dev/fb1, and not hamper the /dev/fb0, so that x-server can run normally on that?

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  • Creating a mask from a graphics context

    - by Magic Bullet Dave
    I want to be able to create a greyscale image with no alpha from a png in the app bundle. This works, and I get an image created: // Create graphics context the size of the overlapping rectangle UIGraphicsBeginImageContext(rectangleOfOverlap.size); CGContextRef ctx = UIGraphicsGetCurrentContext(); // More stuff CGContextDrawImage(ctx, drawRect2, [UIImage imageNamed:@"Image 01.png"].CGImage); // Create the new UIImage from the context UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext(); However the resulting image is 32 bits per pixel and has an alpha channel, so when I use CGCreateImageWithMask it doesn't work. I've tried creating a bitmap context thus: CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray(); CGContextRef ctx =CGBitmapContextCreate(nil, rectangleOfOverlap.size.width, rectangleOfOverlap.size.height, 8, rectangleOfOverlap.size.width , colorSpace, kCGImageAlphaNone); UIGraphicsGetImageFromCurrentImageContext returns zero and the resulting image is not created. Am I doing something dumb here? Any help would be greatly appreciated. Regards Dave

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  • Problems with graphics of Sony Vaio Z

    - by dpcat237
    Hello, I have problem with my Sony Vaio Z VPCZ1. It has physical selector of GPUs which Linux kernel not detect. So after GRUB I see black display (I tried different distributions of Ubuntu and other Linux OS). I read in Ubuntu 10.10 was solve same problem with hybrid graphics but not in my case ^^ I found solutions (not easy at do) for oldest models. But I'm not expert in Linux and before I prefer ask people with more experience. Somebody can help me? Someone installed Ubuntu in same laptop? PS. for more information I found different webs: http://goo.gl/ktvq Thanks Regards

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  • HDMI with Intel Mobile 4 Graphics Controller

    - by roel
    When connecting my TV over HDMI, it shows up in display settings and xrandr: Aspire1825PTZ:~$ lspci | grep VGA 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) Aspire1825PTZ:~$ xrandr Screen 0: minimum 320 x 200, current 1366 x 768, maximum 8192 x 8192 LVDS1 connected 1366x768+0+0 (normal left inverted right x axis y axis) 256mm x 144mm 1366x768 60.0*+ 1360x768 59.8 60.0 1024x768 60.0 800x600 60.3 56.2 640x480 59.9 VGA1 disconnected (normal left inverted right x axis y axis) HDMI1 connected (normal left inverted right x axis y axis) 720x576 50.0 720x480 59.9 DP1 disconnected (normal left inverted right x axis y axis) HDMI2 disconnected (normal left inverted right x axis y axis) DP2 disconnected (normal left inverted right x axis y axis) DP3 disconnected (normal left inverted right x axis y axis) TV1 disconnected (normal left inverted right x axis y axis) However, the resolution is way too low and the screen remains black. Everything works fine in Windows, but I'd rather not reboot just to watch a film... Could anyone help me please?

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  • Low level Linux graphics

    - by math4tots
    For educational purposes, I'd like to write an application on a Linux environment that can process keyboard events and draw graphics without huge dependencies like X or SDL. I presume that this must be possible, because X and SDL are just programs themselves, so they must rely on other methods inherent to the environment. Is this understanding correct? If so, where might I learn to write such a program? My limited experience tells me that it would involve making calls to the kernel, and/or writing to special files; however, I haven't been able to find any tutorials on the matter (I am not even sure what to Google). Also, in case it is relevant, I am running Debian Squeeze on Virtualbox. I have used a netinst cd without networking, so there isn't much installed on it currently. I will install gcc, but I am hoping I can get by with nothing more.

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  • Minecraft flickers sometimes and colors get buggy on an Intel HD Graphics 3000

    - by Oskar
    I really like Ubuntu, but I always had to switch back to Windows just because I couldn't get my Intel HD Graphics 3000 to work. So, 11.10 came out and I'm trying to get things work in this update, so I can finally stay with Ubuntu and use it. Anyways, things seem to be more stable here, but they're still a bit fishy. I'm doing tests with Minecraft. Currently, there's only 1 minor bug. The game flickers from time to time and the colors get buggy or something I read that maybe I should update to kernel 3.1? Maybe 32-bit Ubuntu is better? It was impossible to play Minecraft in 11.04, but 11.10 is so much more stable.

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  • Drawing graphics in Java game

    - by wolf
    I am quite new to game development, so here is a question (maybe a stupid one): In my sidescroller i have a bunch of different graphics objects that i need to draw (player, background tiles, creatures, projectiles etc). Most tutorials i've read so far show that each object has its own draw method, which is then called from some other method. What if I had one method that does all the drawing? Lets say i keep all my objects in an array or queue (or multiple arrays) and then go through each of them, get an image and draw it. So basically would it be better (and why) to have each object have its own draw method or one method that does all the drawing? Or does it matter at all? I feel like the second option is more comfortable, because then all the stuff to do with drawing would be in one place...

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  • Graphics on boot split into three sections

    - by a sandwhich
    I just installed 13.04 onto a new laptop because of the ease of install with the uefi bios. When I boot the system though, the screen is split into three sections each about 640x200 at the top of the screen, with the active terminal mirrored across them. Although I can login, startx fails due to something about a file. I have tried booting with vga=711 and normal nomodeset with no success. Booting the live usb I originally installed from results in the same issue. The graphics driver in the xorg.conf.something from what I can make out is set to vesa, but it could be set to some other four character value that is similar to vesa, hard to tell. How can I fix this? One thing to note, the laptop has two dedicated GT 750m's, along with the intel 4000 built into the processor. This is what it looks like, the purple box is what the grub2 menu was in before boot.

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  • Display resolution problem with Sony TV and Intel integrated graphics

    - by user96195
    I am trying to set the correct display resolution for my Sony TV (KDL-32V2000, native resolution 1366x768) connected via HDMI to my HTPC running Ubuntu 12.04. I have a Intel Core i3-530 and Intel mobo (DH57JG), so no proprietary graphics drivers. The problem is that I can't get the correct resolution to display on the TV. Initially I only had 1024x768 (or similar) as a maximum resolution, which was not displayed properly. I tried a few steps, including generating an xorg.conf (initially didn't have one) and adding the segment as described in this post regarding this particular TV. I couldn't get this to work, and at this stage have reverted to running without an xorg.conf. Another post suggested upgrading to kernel 3.5, which did give me a 1920x1080 resolution option. This results in the TV cutting off a fair bit of the edges of the screen. My Dell laptop with ATI drivers recognises the TV screen and works well via HDMI. Any idea how to proceed?

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  • Intel HD graphics on Ubuntu

    - by tiax
    My girlfriend got a new Subnotebook for Christmas (Sony Vayo VPCY21S1E), which comes with an "Intel HD graphics" vga adaptor. When I try to boot the Ubuntu installer from USB, the screen goes blank after a short while, before I even see the Ubuntu logo. However, when I select "nomodeset" in the boot options, I can boot it to the CLI login prompt. When I start X, though, that only works in VESA mode (I've read Intel eventually got rid of Usermode Mode Setting and only offers KMS now, which I've disabled to get it to boot). What can I do to enable a) higher resolution than 1024x768 in VESA b) hardware acceleration for compiz, video playback, etc?

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  • runt integrated intel graphics card + nvidia pcie graphics card?

    - by Roberto
    Its days I am searching for information/help. Is this possible at all? I am running Ubuntu 11.10 on an intel core i3 530 on a intel dh55hc mainboard. I have 2 monitors attached, one on dvi and one on hdmi. I want to ad a third or eaven a fourth monitor using an additional graphics card nvidia in pcie slot. I cant get an image on all monitors at the same time. I am wondering if this is possible at all? Any ideas where I can get information about this? Thanks in advance Roberto

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  • Ubuntu 12.10 AMD/Intel Hybrid Graphics not working

    - by Marian Lux
    On Ubuntu 12.04 my Sony Vaio VPCSE with Intel® HD Graphics 3000 and AMD Radeon™ HD 6630M worked fine with the Catalyst Control Center version 12.6. Also the switching between integrated and discrete graphic card was working. In both cases, I followed this tutorial. But it is not working on Ubuntu 12.10. I tested the tutorial with the Catalyst Control Center from the Ubuntu Software Center, the version 12.8 and version 12.9. Always the same problem: After installation process I am able to boot in the login-screen. But after entering the password for my username, only the background-image appears. Unity seems not to be starting. I am only able to reach the context-menu by right clicking the mouse button. I also tried his fix, but is also does not work for me. Any ideas what to do to fix this problem?

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  • failed to get i915 symbols, graphics turbo disabled error on boot

    - by Gaurav Butola
    Whenever I boot my laptop, I see this message and it makes the boot process very slow as my screen stays black for a long time before this message appears. It shows just for a split second but today It got worst when my system couldn't boot and stuck on this error, I did several reboots but still couldn't pass this boot error message, then after sometime it fixed itself and now I can use my system as normal. I didn't pay much attention to the error when It was there for just a split second and making my boot process slow, but now that it has stopped me from booting into my system, I would like to know why this error occurring. Error-- ...failed to get i915 symbols, graphics turbo disabled....

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  • Samsung 7 Graphics Nightmare

    - by tanner
    I just bought a Samsung 7 laptop with the Amd Radeon hd 6490m an I installed the driver. Everything was working smooth and it was rendering nice until I rebooted it. I noticed that it wouldn't boot my favorite game because of a GLSBadRenderRequest. So I went over to the AMD Catalyst program, and it wouldn't fire up because it couldn't find the graphics card!! What do you think is going on? Oh, and that was the latest driver straight from AMD. Im running 12.04lts.

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  • Graphics card support

    - by Daryl
    Brand new user to Ubuntu and Linux. Quick question that I think already know the answer to: Does Ubuntu 11.10 have an updated driver for my graphics card? I was planning on being able to s-video out and watch videos on my tv like I could when I had Vista installed. daryl@daryl-Aspire-3050:~$ lspci -nn | grep VGA 01:05.0 VGA compatible controller [0300]: ATI Technologies Inc RS482 [Radeon Xpress 200M] [1002:5975] ATI Radeon Xpress 1100 is the actual card. As it is, Ubuntu is not recognizing when I plug an s-video cable into my laptop. I've narrowed it down to using what I think is a generic driver because all of the s-video enable commands I found and tried have failed.

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  • Different iPhone screen resolutions and game graphics

    - by Luke
    We are developing a 2D game for iPhone using cocos2d-x. The artists are drawing the raster graphic for a resoluion of 640x960. For older iPhone devices, those that have a resolution of 320x480, should we provide a completely new set of graphics, to be adapted to the smaller resolution? I was thinking of simply scaling the whole scene of a factor of 2. That would save us the time to write a specific set of graphic elements for the smaller resolution. What is the best practices? How do you guys handle the different screen resolution w.r.t. the graphic part of the game?

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  • ATI Radeon XPress 1200 Graphics Card Driver Install Problems

    - by 16trohrt
    I've got an ATI Radeon XPress 1200 Graphics Card, and the default driver isn't cutting it. I downloaded the proprietary driver .run file ("ati-driver-installer-9-3-x86.x86_64.run") from AMD, and tried to run it with sudo sh ati-driver-installer-9-3-x86.x86_64.run. Everytime I try and to it I get this error: Error: ./default_policy.sh does not support version default:v2:i686:lib::none:3.8.0-25-generic; make sure that the version is being correctly set by --iscurrentdistro I don't know what's throwing it, and I would really appreciate some help. Thanks in advance! :)

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  • ASUS X53S Intel Graphics and Unity 3D

    - by Nordlöw
    I just bought a ASUS X53S. Everything works flawlessly except that I can't run Unity 3D on it because NVIDIA Linux drivers currently doesn't support Optimus. So I'm stuck with the other integrated Intel Graphics Adapter. I'm already installed BumbleBee but it doesn't help with Unity 3D thing. Will the Xorg driver ever support OpenGL and especially GLX_texture_from_pixmap so that Unity 3D will work with it? The Intel driver is really snappy with Unity 2D and seems to support most other X acceleration features such as smooth scrolling.

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  • Trouble with Graphics Settings

    - by user291775
    I recently tried to install Ubuntu 14 Lts alongside Windows XP pro on my 2005 dell dimension E510. Everything appeared to be working correctly until I tried to log in, at which point it froze with a blank color background, which would flicker to black every other time I hit a key or clicked the mouse. I then tried booting in graphical safe mode at which point it told me that it could not configure the graphics settings. Does any body know what's going on. Thank you for any suggestions.

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  • Intel graphics driver installer, now the CPU fan is rarely quiet

    - by Space monkey
    I have an Optimus chipset: Intel HD 4000 (i7-3635QM CPU) Geforce 640m I don't care about the NVIDIA card, so I didn't try to install any proprietary drivers for it. So: I was having a choppy+high CPU experience with gnome-shell on Ubuntu 14.04. Only happened when I tried moving a window around quickly. I used the Intel graphics installer hoping that it will fix the problem. It did fix the problem, now there is no choppyness or high CPU when I move windows around. However, there is a new problem now: The fan is rarely quiet, doing barely anything at all will cause the fan to go into loud mode quickly. That happens despite the CPU usage being at just around 4%. This wasn't the case before installing Intel drivers. It would normally only do that if, for example, I'm installing packages or doing something that puts some stress on the CPU. I set all CPU cores to "powersave" using cpufreq-set, but nothing changed. Also on Windows, the fans are really quiet when I'm in powersave mode. I believe they completely shut off for most of the time. I remember the installer giving me a report at the end as to which packages it installed. Unfortunately, I didn't save the report and I don't know where it would have saved it if it did. Any ideas or similar experiences?

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  • How do I get Intel 845g graphics working?

    - by Rayson Jimenez
    I need help enabling Intel 845g to run with intel drivers. I'v looked everywhere on the net with no joy. I can't seem to get intel video drivers to load the gui, only with vesa drivers. it drops me straight to the shell prompt. Xorg.0.log shows the following. Any help would be GREATLY appreciated. [ 244.843] (II) LoadModule: "intel" [ 244.843] (II) Loading /usr/lib/xorg/modules/drivers/intel_drv.so [ 244.844] (II) Module intel: vendor="X.Org Foundation" [ 244.844] compiled for 1.9.0, module version = 2.12.0 [ 244.844] Module class: X.Org Video Driver [ 244.844] ABI class: X.Org Video Driver, version 8.0 [ 244.844] (II) intel: Driver for Intel Integrated Graphics Chipsets: i810, i810-dc100, i810e, i815, i830M, 845G, 852GM/855GM, 865G, 915G, E7221 (i915), 915GM, 945G, 945GM, 945GME, Pineview GM, Pineview G, 965G, G35, 965Q, 946GZ, 965GM, 965GME/GLE, G33, Q35, Q33, GM45, 4 Series, G45/G43, Q45/Q43, G41, B43, B43, Clarkdale, Arrandale, Sandybridge, Sandybridge, Sandybridge, Sandybridge, Sandybridge, Sandybridge, Sandybridge [ 244.844] (--) using VT number 8 [ 244.971] (EE) intel(0): No kernel modesetting driver detected. [ 244.971] (II) UnloadModule: "intel" [ 244.971] (EE) Screen(s) found, but none have a usable configuration. [ 244.971] Fatal server error: [ 244.971] no screens found [ 244.971] Please consult the The X.Org Foundation support at http://wiki.x.org for help. [ 244.971] Please also check the log file at "/var/log/Xorg.0.log" for additional information. [ 244.971] [ 245.213] ddxSigGiveUp: Closing log

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  • Newly installed Ubuntu 12.10 and weird graphics

    - by Benji Marshall
    My machine: 2 GB RAM Intel Pentium Dual core E2180 @ 2 GHz NVIDIA GeForce 6200 LE My friend had recommended Ubuntu to me and I thought I might as well get used to Linux in anticipation for my Raspberry Pi. He said that Wubi was the easiest way to install and I installed it using Wubi. On my first ever boot up of Ubuntu from the Windows Bootloader started normally, and I logged on in a normal fashion, and my desktop loaded normally. I then pressed the Windows key/Power key and everything went wrong. Random lines of yellow and blue appeared on my screen, and changed location when I moved my mouse. The lines stayed for a few seconds and then partially went to I could sort of use my computer. I tried moving my mouse and the entire desktop looked like it broke apart, fragments of it just scatter across my screen at random angles. I could move my mouse and the pointer would move but clicking did nothing. I had to turn off my machine by removing the plug. I would love to get off Windows, but at least the doesn't completely mess up the graphics, and is relatively usable. Please help me solve this....

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