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  • Caching Reverse-Proxy ISP Host for a Low-Bandwidth Server

    - by Casey
    I am building a webcam w/ HTTP server that will be running from a low-bandwith connection. The content on the site will be changing every 5 to 10 minutes. Instead of serving files directly from this connection, are there hosting companies that can act as a reverse proxy for my site? Therefore, if nobody is using the site, the local internet connection remains idle. And if I receive 1000 hits all at the same time, only one HTTP GET is required, and the hosting company (on a fat pipe) continues serving the other 999 requests? This doesn't sound like a very common usage model, but I feel like this would be the optimal solution to my situation.

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  • How do I log file system read/writes by filename in Linux?

    - by Casey
    I'm looking for a simple method that will log file system operations. It should display the name of the file being accessed or modified. I'm familiar with powertop, and it appears this works to an extent, in so much that it show the user files that were written to. Is there any other utilities that support this feature. Some of my findings: powertop: best for write access logging, but more focused on CPU activity iotop: shows real time disk access by process, but not file name lsof: shows the open files per process, but not real time file access iostat: shows the real time I/O performance of disk/arrays but does not indicate file or process

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  • How do quotes/strings work in Powershell?

    - by Casey
    I'm have a command line that works in the regular old Windows Command Shell, but somehow gets misinterpreted in Powershell (I'm fairly new to Powershell). sqlcmd -S .\SQLEXPRESS -i "f:\SQLBackups\ExpressMaint.sql" -v DB="ksuite" -v OPTYPE="DB" -v BACKUPFOLDER="f:\SQLBackups" -v REPORTFOLDER="f:\SQLBackups\Reports" -v DBRETAINUNIT="days" -v DBRETAINVAL="7" Powershell seems to be stripping the drive letters out of the arguments that require paths. For example, I get the following when I attempt to run the above command in Powershell: Sqlcmd: ':\SQLBackups': Invalid argument. Enter '-?' for help. Well sure it's invalid without the drive letter. I have tried variations on double quoting it, escaping it, etc. but can't get it to work. What am I missing that Powershell does differently?

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  • IPP Printing from Windows 7 Ultimate

    - by Casey
    I have network IPP working on Ubuntu and Windows XP. On my Windows 7 instance, it refuses to acknowledge the remote server connection. Can anyone suggest how to configure this correctly? My install steps are: Add Printer Add a Local Printer Create a New Port and "Standard TCP/IP Port" Enter hostname http://host:631/printers/Printer_Name After that it says the printer is not detected, asks me to pick a driver, and finish up. Trying to use the device does not produce any output? If anyone has got this work, I would really appreciate a fix.

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  • Mimicking Google's Persistent Disks -- Is this a logical FreeBSD disaster recovery strategy?

    - by Casey Jordan
    I am looking into FreeBSD to provide a more comprehensive backup and disaster recovery strategy for database servers. Ideally I want to mimic what google is doing with "Persistent disks" https://developers.google.com/compute/docs/disks#snapshots I am hoping someone who knows more about FreeBSD can validate these ideas/questions: I have read that FreeBSD can take instant disk snapshots, therefore if our databases trigger a consistent state (Block all writes, and flush buffers to disk), I would assume I could take snapshots every hour without service interruption for more than a few seconds. Is this true? Is there a way to take snapshots and back them up offsite easily? Can this be done incrementally as to save how much disk space is actually used? If a rollback needed to be done, how long does this typically take? Is a rollback also instantaneous? Thanks!

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  • How do I log file system read/writes by filename in Linux?

    - by Casey
    I'm looking for a simple method that will log file system operations. It should display the name of the file being accessed or modified. I'm familiar with powertop, and it appears this works to an extent, in so much that it show the user files that were written to. Is there any other utilities that support this feature. Some of my findings: powertop: best for write access logging, but more focused on CPU activity iotop: shows real time disk access by process, but not file name lsof: shows the open files per process, but not real time file access iostat: shows the real time I/O performance of disk/arrays but does not indicate file or process

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  • Mimicking Google's Persistant Disks -- Is this a logical FreeBSD disaster recovery strategy?

    - by Casey Jordan
    I am looking into FreeBSD to provide a more comprehensive backup and disaster recovery strategy for database servers. Ideally I want to mimic what google is doing with "Persistant disks" https://developers.google.com/compute/docs/disks#snapshots I am hoping someone who knows more about FreeBSD can validate these ideas/questions: I have read that FreeBSD can take instant disk snapshots, therefore if our databases trigger a consistent state (Block all writes, and flush buffers to disk), I would assume I could take snapshots every hour without service interruption for more than a few seconds. Is this true? Is there a way to take snapshots and back them up offsite easily? Can this be done incrementally as to save how much disk space is actually used? If a rollback needed to be done, how long does this typically take? Is a rollback also instantaneous? Thanks!

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • What are the steps to setup git-http-backend w/ Apache on Windows?

    - by Jordan
    I would like setup a Git server using the "Smart-HTTP" approach. However, I'm having difficulties getting it to work in Windows, and I'm new to Apache. My httpd.conf, in part: SetEnv GIT_PROJECT_ROOT "d:/repositories" SetEnv GIT_HTTP_EXPORT_ALL ScriptAlias /git/ "C:/Program Files/Git/libexec/git-core/git-http-backend.exe" <VirtualHost 172.16.0.5:80> <LocationMatch "^/git/.*/git-receive-pack$"> AuthType Basic AuthName "Git Access" Require group committers </LocationMatch> </VirtualHost> Could someone provide the steps to setup a Git server using git-http-backend on Windows?

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  • How to upgrade ClamAV on Ubuntu Hardy Heron 8.04 LTS?

    - by Jordan Lev
    I'm running a server on Ubuntu Hardy Heron 8.04 LTS, and when I installed ClamAV via aptitude, it installed version 0.94. That version has now been EOL'ed, but when I run "aptitude upgrade", it doesn't update ClamAV to the more recent version (0.96). I then followed these instructions on Installing ClamAV from the PPA, but when I did that, I get a message saying "The following packages have been kept back: ... clamav clamav-base clamav-daemon clamav-freshclam ..." Does anyone know how to get Ubuntu 8.04 to do this update via aptitude or apt-get (I'm hoping to avoid having to compile from source, etc.)?

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  • Zabbix Proxy not collecting data

    - by Jordan Eunson
    I have a working Zabbix 1.8.2 server collecting data for our office and our colo facility. However the link between the colo and office is flaky. What I'm trying to do is setup a proxy on the colo side to have a 1 hour cache and relay the data to our primary server at the office. Our zabbix server is compiled from source and uses a mysql database I've followed the instructions found in the zabbix documentation to compile the proxy using a sqlite3 database. I add the proxy to zabbix under Administration-DM-Proxies. The zabbix server "sees" the proxy because the "last seen" field is always under 60s. However when I assign a colo host to the proxy I stop receiving data from it. The colo host's zabbix_agentd.log file says this: 29343:20100622:124847 Timeout while answering request 29343:20100622:124847 Getting list of active checks failed. Will retry after 60 seconds The zabbix_proxy.log says this. 2041:20100622:123131.760 Deleted 0 records from history [0.000994 seconds] 2028:20100622:124131.671 Error while receiving answer from server [ZBX_TCP_READ() failed I also am unable to receive any SNMP data which is more important to me than the zabbix agent data. Has anyone had this problem before? Zabbix Server OS: CentOS5.4 Zabbix Server Build: 1.8.2 from source Zabbix Proxy OS: CentOS5.4 Zabbix Proxy Build: 1.8.2 from source P.S. The SQLite database on the zabbix proxy never gets any data written to it, it is identical to when I created it from the blank schema in zabbix-1.8.2/create/schema. (Yes I've checked the permissions)

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  • Writing an SVN hook that updates copy of committed code

    - by Jordan Reiter
    I have a SVN repository with a lot of sub-projects stored in it. Right now in my post-commit I just loop through all possible folders on the machine and run svn update on each: REPOS="$1" REV="$2" DIRS=("/path/to/local/copy/firstproject" "/path/to/local/copy/anotherproject" ... "/path/to/local/copy/spam") LOGNAME=`/usr/bin/whoami` for DIR in ${DIRS[@]} do cd $DIR sudo /usr/bin/svn update --accept=postpone 2>&1 | logger logger "$LOGNAME Updated $DIR to revision $REV (from $REPOS) " done The problem is that this is slow and redundant when I'm just committing the subfolder of one of the projects. I'm wondering if there's a better way of identifying which of the DIRS I should use and only update that one. Is there some way to do this? As far as I can tell there's no way to determine which part of a repo was committed and thus which directory needs to be updated. Is the only alternative to create a separate repository for each project? (Probably should have done that from the start, if so...)

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  • Can you make a Windows network default user profile NOT apply to a certain operating system?

    - by Jordan Weinstein
    I would like to create a network Default User account for Windows 7 only. This is on a Windows 2003 domain with servers from Windows 2000 to 2008 R2 and Windows XP on workstation side. We're about to do a full migration to Windows 7 and I'd like to start using the network default user profile functionality as we're not migrating user profiles over. Want everyone to start clean. I followed the simple steps from this page: http://support.microsoft.com/kb/973289 under the heading: "How to turn the default user profile into a network default user profile in Windows 7 and in Windows Server 2008 R2" but the problem is that profile would then apply to a new user\admin logging into a 2008 server. That's no good. Anyone have any ideas on how to limit what actually uses that network profile? I was thinking about setting deny permissions for all my admin\service accounts on that "\\dcserver\netlogon\Default User.v2" folder but then it might be timing out and cause other problems. Haven't tried yet as that seems like a bad way of making this work.

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  • Juniper Networks SRX240 as a office router?

    - by Jordan Mendelson
    We're a small (7 person) fast growing startup who just got our new office and we're having a 100 Mbps line installed from Cogent. I'm not familiar with Juniper devices, however the equivalent Cisco appears to be rather expensive. Features we'd like: Offsite VPN access (PPTP or L2TP IPsec) - something Mac compatible IPv6 support NAT - ideally supporting multiple outside addresses mapped to VLANs DHCP DNS forwarding would be nice QoS to keep our SIP phones happy (managed through RingCentral) VLANs for guest/internal The device is going to be connected to a set of SIP phones as well as two Ruckus 7962s for wireless access. Eventually I'd like to connect it to a Juniper ESX switch as we grow. Would a Juniper SRX240 handle this ok?

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  • Help Installing SQL Server 2008 Express Edition

    - by Jordan S
    Ok I am running Windows 7, 64 bit. I cleaned of SQL server 2005 completely off my system leaving only SQL Compact Edition. I went here http://www.microsoft.com/downloads/details.aspx?FamilyID=01af61e6-2f63-4291-bcad-fd500f6027ff&displaylang=en and installed SQL Server 2008 Express Edition Service Pack 1. After the install, under my start bar menu all i have for SQL configuration tools are the Configuration Manager, Error and Usage Reporting and the Install Center. I don't have the SQL Managment Studio. So I went here http://www.microsoft.com/downloads/details.aspx?FamilyID=08e52ac2-1d62-45f6-9a4a-4b76a8564a2b&displaylang=en and downloaded the SQL Server 2008 Management Studio Express but when I try to install it I get a warning says This program has known compatibility issues and that I need to Install SQL Server 2008 Service Pack 1. I thought that is what I installed. So, I tried to continue running the install but I then get an error message that says Invoke or BeginInvoke can not be called on a Form before it is opened... How can I check if Service pack 1 is installed or not? What should I do? Also I rebooted my system and checked for Windows Updates and it says that Windows it up to date.

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  • Netgear Wireless-n 150 wrn1000v2

    - by Jordan
    I'm not sure if this is the place to ask this question, move it if it's not. I'm trying to fix a wireless network. It only connects to a few devices and when it does work the connection is spotty. The router is a netgear wireless-n 150 wrn1000v2. Connecting to the router isn't a big problem, but connecting to the internet via WiFi is. I can't upgrade the firmware becuase it is from Comcast and it seems as though they only allow their versions of the firmware. I've monitored the network with wireshark and I see that the devices that are having trouble connecting are constantly asking "who is 192.168.1.1 tell 192.168.1.x" where x is the ip for the device. 192.168.1.1 is the router. This is from running wireshark on the wireless device. What does this mean. At this point I feel like buying a new router is the only option.

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  • 403 Forbidden when Deploying asp.net 4.0 site to IIS 7

    - by Jordan
    So I have an EC2 instance running, the URL NoWeatherSurprises.com I have the DNS pointing there, and I set up a new site in IIS 7 and pointed it to a folder. I used Visual Studios Web Developer 2010 express to publish to this folder. It now has the binaries and such. However if I go to NoWeatherSurprises.com I get the welcome to IIS 7 screen. I'd expect to go to my application If I navigate to http://noweathersurprises.com/weather/ [weather was the folder I published to under wwwroot] I get a 403 forbidden. I have no idea why, I am guessing that it is trying to do a directory listing or something instead of launching my MVC Application. So 2 problems in summary. It is not pointing the domain to the folder directly and I need to add /weather I am getting a 403 forbidden instead of the results of my home controller with the index action. I am new to IIS 7, I had been using IIS 6 and had a lot less trouble setting it up, but I suspect that's my own fault and i am just missing something. Thanks in advance for any help

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  • Server 2003 IAS RADIUS -> Server 2012 AD DS

    - by Jordan
    I have googled this extensively but have not been able to find a good answer. Does anyone know if ' Windows Server 2003 IAS RADIUS' will query a 'Windows Server 2012 AD DS' and be able to return the attributes correctly? This is just standard AD stuff (Remote dial-in for VPN authentication). I am hypothesizing that it will work OK, but I wanted to see if anyone had any first hand knowledge. Thanks.

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  • Disable USB drives during boot up?

    - by Jordan S. Jones
    I have 2 external USB harddrives that are on/active during the boot process. I believe that Windows7 is looking at those drives while booting, which is causes bootup to take longer. Is there a way that I can disable these drives until after the OS has booted to the logon screen?

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  • Does removing admin rights really mitigate 90% of Critical Windows 7 vulnerabilities found to date?

    - by Jordan Weinstein
    Beyondtrust.com published a report, somewhat recently, claiming among other quite compelling things, "90% of Critical Microsoft Windows 7 Vulnerabilities are Mitigated by Eliminating Admin Rights" Other interesting 'facts' they provide say that these are also mitigated by NOT running as a local admin: 100% of Microsoft Office vulnerabilities reported in 2009 94% of Internet Explorer and 100% of IE 8 vulnerabilities reported in 2009 BUT, reading the first page or so of the report I saw this line: A vulnerability is considered mitigated by removing administrator rights if the following sentence is located in the Security Bulletin’s Mitigating Factors section, ?Users whose accounts are configured to have fewer user rights on the system could be less impacted than users who operate with administrative user rights. could be sounds pretty weak to me so and I wondered how valid all this really is. I'm NOT trying to say it's not safer to run without admin rights, I think that is well known. I just wonder if these stats are something you would use as ammo in an argument, or use to sell a change like that (removing users as local admins) to business side? Thoughts? Link to the report (pdf) [should this supposed to be a community wiki?]

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  • Video acceleration problem with Windows 7 games and PPTX files

    - by Jordan 1GT
    I have a Dell xps M1330 which originally ran Vista, but I upgraded to Windows 7. When I try to run a Win 7 game like spider solitaire I receive the following message: The game is running in software rendering mode. Hardware acceleration is either disabled or not supported by your video card driver which could slow down game performance. Make sure you have the latest video card driver installed and that hardware acceleration is turned on. I confirmed that hardware acceleration is turned on. When I go to Dell's site, I'm told there is no later video driver. When I run the game it runs very choppy. I have a .pptx file which is doing strange things in normal view and I suspect it may be related to the same video acceleration problem.

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  • Fresh Install of SQL Server 2008 doesn't install managment studio. Help!

    - by Jordan S
    Ok I am running Windows 7, 64 bit. I cleaned of SQL server 2005 completely off my system leaving only SQL Compact Edition. I went here http://www.microsoft.com/downloads/details.aspx?FamilyID=01af61e6-2f63-4291-bcad-fd500f6027ff&displaylang=en and installed SQL Server 2008 Express Edition Service Pack 1. After the install, under my start bar menu all i have for SQL configuration tools are the Configuration Manager, Error and Usage Reporting and the Install Center. I don't have the SQL Managment Studio. So I went here http://www.microsoft.com/downloads/details.aspx?FamilyID=08e52ac2-1d62-45f6-9a4a-4b76a8564a2b&displaylang=en and downloaded the SQL Server 2008 Management Studio Express but when I try to install it I get a warning says This program has known compatibility issues and that I need to Install SQL Server 2008 Service Pack 1. I thought that is what I installed. So, I tried to continue running the install but I then get an error message that says Invoke or BeginInvoke can not be called on a Form before it is opened... How can I check if Service pack 1 is installed or not? What should I do?

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  • Why is OpenSSH not using the user specified in ssh_config?

    - by Jordan Evens
    I'm using OpenSSH from a Windows machine to connect to a Linux Mint 9 box. My Windows user name doesn't match the ssh target's user name, so I'm trying to specify the user to use for login using ssh_config. I know OpenSSH can see the ssh_config file since I'm specifying the identify file in it. The section specific to the host in ssh_config is: Host hostname HostName hostname IdentityFile ~/.ssh/id_dsa User username Compression yes If I do ssh username@hostname it works. Trying using ssh_config only gives: F:\>ssh -v hostname OpenSSH_5.6p1, OpenSSL 0.9.8o 01 Jun 2010 debug1: Connecting to hostname [XX.XX.XX.XX] port 22. debug1: Connection established. debug1: permanently_set_uid: 0/0 debug1: identity file /cygdrive/f/progs/OpenSSH/home/.ssh/id_rsa type -1 debug1: identity file /cygdrive/f/progs/OpenSSH/home/.ssh/id_rsa-cert type -1 debug1: identity file /cygdrive/f/progs/OpenSSH/home/.ssh/id_dsa type 2 debug1: identity file /cygdrive/f/progs/OpenSSH/home/.ssh/id_dsa-cert type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.3p1 Debia n-3ubuntu5 debug1: match: OpenSSH_5.3p1 Debian-3ubuntu5 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.6 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 none debug1: kex: client->server aes128-ctr hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Host 'hostname' is known and matches the RSA host key. debug1: Found key in /cygdrive/f/progs/OpenSSH/home/.ssh/known_hosts:1 debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: Roaming not allowed by server debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey debug1: Next authentication method: publickey debug1: Trying private key: /cygdrive/f/progs/OpenSSH/home/.ssh/id_rsa debug1: Offering DSA public key: /cygdrive/f/progs/OpenSSH/home/.ssh/id_dsa debug1: Authentications that can continue: publickey debug1: No more authentication methods to try. Permission denied (publickey). I was under the impression that (as outlined in this question: How to make ssh log in as the right user?) specifying User username in ssh_config should work. Why isn't OpenSSH using the username specified in ssh_config?

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