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  • What GUI are there for Axel or for other such downloaders that use multiple connections?

    - by cipricus
    In order to enjoy my maximum download speed, I use and like Axel very much, but from time to time I download multiple files and having so many windows opened has some disadvantages. I use Axel with FlashGot in Firefox (Seamonkey etc) but I would like to add a GUI for that, and possibly have multiple downloads in a nice list as in any civil downloader. I am not aware of a GUI for Axel that works. Axel-kapt crashes. (A question on how to use it properly in Ubuntu got only one somewhat dismissive answer by yours truly...) Gaxel just opens a window with empty fields that I have to manually fill (which beats the purpose). I would like to know how to install something like Gwget which is described here, in an old answer as an alternative (but Gwget itself might be too old too). Help!

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  • Any good tutorials all this web programming stuff for a GUI person? [closed]

    - by supercheetah
    For some reason, I am having a hard time understanding all this web programming stuff--from AJAX to JSON, etc. I've got plenty of experience programming GUIs. I'm currently working on a project in Python, and I thought that maybe I could just use PyJS (since it's GWT for Python, it uses an API that's very familiar to experienced GUI programmers like myself) to compile it with a Javascript interface on top, but alas, the compiler gave me a spectacular failure. It's obviously not meant to handle much of any Python beyond itself, and some of the core Python library. It would have been nice if it could, but I will admit, it would have been the lazy way to do it. I tried to learn Django, but for some reason, I'm just having a hard time understanding the tutorial on their website, and what it's all doing. Maybe it's not the best framework to learn, perhaps? Anyway, does anyone have a good primer/tutorial explaining all this stuff, especially for Python, and especially for someone coming from a GUI background?

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  • Just curious, in NetBeans IDE 6.1 how can i get icons for my custom GUI components in the GUI editor

    - by Coder
    This is by no means really important, i was just wondering if the community knows how to put icons for my custom GUI components that show up in the NetBeans GUI designer. What i did was make several Swing components and then i use the menu options to add them to the GUI pallete, but they show up with "?" icons. It would be nice if they showed up with icons similar to swing components such as JButtons, especially for components which are subclassed for Swing components. Thanks!

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  • GUI IDE with PyDev Eclipse

    - by gizgok
    I have 2 weeks to finish my final year project.I need a GUI IDE or a GUI framework compatible with PyDev and Eclipse. I cannot spend time learning something cause the functionality is yet to be completed.I'm looking for very simple GUI for a simulation game.

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  • How does a GUI Framework work?

    - by AlexW.H.B.
    I have been all over the web looking for an answer to this, and my question is this: How does a GUI framework work? for instance how does Qt work, is there any books or wibsites on the topic of writing a GUI framework from scratch? and also does the framework have to call methods from the operating systems GUI framework? -- Thank you to any one who takes the time to try to answer this question, and forgive me if i misspelled anything.

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  • How can be data oriented programming applied for GUI system?

    - by Miro
    I've just learned basics of Data oriented programming design, but I'm not very familiar with that yet. I've also read Pitfalls of Object Oriented Programming GCAP 09. It seems that data oriented programming is much better idea for games, than OOP. I'm just creating my own GUI system and it's completely OOP. I'm thinking if is data oriented programming design applicable for structured things like GUI. The main problem I see is that every type widget has different data, so I can hardly group them into arrays. Also every type of widget renders differently so I still need to call virtual functions.

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  • What is the best GUI for Perl on Windows including a good GUI builder?

    - by panofish
    I want to build perl apps with a gui that: A: are windows compatible (no cygwin or the like) B: utilize a nice GUI builder C: is easily distributed (minimizing additional components that must be installed) D: has good documentation and tutorials for building and using the GUI E: is still be developed (has a future) and appears to be the future of perl GUIs Maybe someone could provide a table something like the following for the alternatives (wxperl, perlqt, tk gtk2...etc)?: tool1 = AB tool2 = CE tool3 = ACD ...

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  • How to perform this Windows 7 permissions change on many files via GUI or command line

    - by hippietrail
    After using my external hard drive on another Windows 7 computer to tweak photos with Windows Live Photo Gallery then upload them to Facebook I found the modified images were now not visible on the original Windows 7 computer. I'm not sure if the things I tried to get it working subsequently changed anything, but I do know this is the sequence of actions that makes the permissions of the modified files match those of the unmodified files: Right click on broken image file, select "Properties" On the "Security" tab press the "Advanced" button In the "Permissions" tab press the "Continue" button with the shield icon on it Tick the box marked "Include inheritable permissions from this object's parent Click the "Remove" button to remove the only current entry "Type: Allow, Name: Administrators (XYZ\Administrators), Permission: Full control, Inherited From: OK on the "Permissions" tab. OK on the "Security" tab. Now this same procedure does not work at the folder level. It results in "access denied" dialogs. I'm looking for some way to perform this exact modification on all the images I edited on the other computer. I'm happy to use the Windows GUI in Explorer or any other included tools. I'm happy to use the Windows command line. I'd prefer not to use a third-party tool since I'd have to be satisfied it's not doing anything else. I'm not looking for a different way to change permissions to other settings to make an external drive full of photos editable on multiple computers. At least not in this question.

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  • Creating quick GUI front ends

    - by Jeenu
    Hi, I wanted to have a GUI front-end for a script that accepts numerous command-line options, most of them are UNIX paths. So I thought rather than typing them in (even with auto-completion) every time, I'd create a GUI front end which contains text boxes with buttons beside them, which when clicked will invoke the file browser dialogue. Later, I thought I'd extend this to other scripts which would sure require a different set of GUI elements. This made me think if there's any existing app that would let me create a GUI dialog, after parsing some kind of description of the items that I want that window should contain. I know of programs like Zenity, but I think it's doesn't give me what I want. For example, if I were to use it for the first script, it'll end up flashing sequence of windows in succession rather than getting everything done from a single window. So, basically I'm looking at some program that lets me create a window from a text description, probably XML or the like. Please suggest. Thanks Jeenu

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  • Start Windows GUI Application Development With C++

    - by Chris
    I'm looking into creating a GUI program for Windows in C++, I have a good knowledge of C++ in the command line and also in game creation. But I'm not sure where to start with GUI application development. I have Visual Studio 2010 and have created new projects with a GUI but these templates are complex and leaves me not understanding whats happening and how to modify it. So I'm asking where do I start? Preferably good websites that you can recommend or tutorials, rather than books being a poor student :)

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  • Writing OpenGL enabled GUI

    - by Jaen
    I am exploring a possibility to write a kind of a notebook analogue that would reproduce the look and feel of using a traditional notebook, but with the added benefit of customizing the page in ways you can't do on paper - ask the program to lay ruled paper here, grid paper there, paste an image, insert a recording from the built-in camera, try to do handwriting recognition on the tablet input, insert some latex for neat formulas and so on. I'm pretty interested in developing it just to see if writing notes on computer can come anywhere close to the comfort plain paper + pencil offer (hard to do IMO) and can always turn it in as a university C++ project, so double gain there. Coming from the type of project there are certain requirements for the user interface: the user will be able to zoom, move and rotate the notebook as he wishes and I think it's pretty sensible delegate it to OpenGL, so the prospective GUI needs to work well with OGL (preferably being rendered in it) the interface should be navigable with as little of keyboard input as user wishes (incorporating some sort of gestures maybe) up to limiting the keyboard keys as modifiers to the pen movements and taps; this includes tablet and possible multitouch support the interface should keep out of the way where not needed and come up where needed and be easily layerable the notebook sheet itself will be a container for objects representing the notebook blurbs, so it would be nice if the GUI would be able to overlay some frames over the exact parts of the OpenGL-drawn sheet to signify what can be done with given part (like moving, rotating, deleting, copying, editing etc.) and it's extents In terms of interface it's probably going to end up similar to Alias' Sketch Book Pro: [picture][http://1.bp.blogspot.com/_GGxlzvZW-CY/SeKYA_oBdSI/AAAAAAAAErE/J6A0kyXiuqA/s400/Autodesk_Alias_SketchBook_Pro_2.jpg] As far as toolkits go I'm considering Qt and nui, but I'm not really aware how well would they match up the requirements and how well would they handle such an application. As far as I know you can somehow coerce Qt into doing widget drawing with OpenGL, but on the other hand I heard voices it's slot-signal framework isn't exactly optimal and requires it's own preprocessor and I don't know how hard would be to do all the custom widgets I would need (say color-wheel, ruler, blurb frames, blurb selection, tablet-targeted pop-up menu etc.) in the constraints of Qt. Also quite a few Qt programs I've had on my machine seemed really sluggish, but it may be attributed to me having old PC or programmers using Qt suboptimally rather to the framework itself. As for [nui][http://www.libnui.net/] I know it's also cross-platform and all of the basic things you would require of a GUI toolkit and what is the biggest plus it is OpenGL-enabled from the start, but I don't know how it is with custom widgets and other facets and it certainly has smaller userbase and less elaborate documentation than Qt. The question goes as this: Does any of these toolkits fulfill (preferably all of) the requirements or there is a well fitting toolkit I haven't come across or maybe I should just roll up my sleeves, get SFML (or maybe Clutter would be more suited to this?) and something like FastDelegates or libsigc++ and program the GUI framework from the ground up myself? I would be very glad if anyone had experience with a similar GUI project and can offer some comments on how well these toolkits hold up or is it worthwhile to pursue own GUI toolkit in this case. Sorry for longwindedness, duh.

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  • Why have column borders gone missing in Rhythmbox gui?

    - by amadis
    My theme doesn't use shading, only borders/outlines. Since a few weeks ago Rhythmbox has stopped drawing all borders so that I can't see columns or sections very well. Even my scrollbars are not being drawn correctly. This makes the gui really hard to use. When I change themes it seems that Rhythmbox has changed its gui to use only shading to delineate sections, tabs, columns, etc.. Rhythmbox seems to be the only program that has this problem so I'm guessing this is a Rhythmbox thing, but not sure. My theme is not updated for gtk 3.6 Maybe that is the issue? Anyone know what's going on?

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  • How to use a linkedList and multiple classes with my Java GUI

    - by Asj
    How should I use a linked list with my GUI program? The program is supposed to have blocks with textareas and dropdown menus. The number of blocks depends on the number of times the user presses a button. It's supposed to be possible to put blocks within blocks. I want to store the information created, using a linked list and then saving to a file. I'm thinking, for the sub blocks, there would be linked lists within the linked list. Should I use Java.util.LinkedList? How do I add the information? A Node class? Should that be in a separate file? I started to try sitting up a linked list, but it's getting me confused. I'm still unsure about how a person is supposed to make GUI's. I've only seen really simple GUI's. Can anyone tell me how I should arrange things? At the moment, I have three files, one for the main GUI window, one for the question blocks to be inserted within that, and one for some tools to use within those two files to make the code easier to understand. But, there seems to be something wrong with the question block file, because I've been making the background white for each JPanel, and there's a gray outline around the question blocks when I run the program. I probably shouldn't paste a ton of code here... These are my files: http://asj127.webs.com/BuildAssessmentWindow.java http://asj127.webs.com/QuestionBlock.java http://asj127.webs.com/JPanelTools.java

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  • Browser-based application or stand-alone GUI app?

    - by crystalattice
    I'm sure this has been asked before, but I can't find it. What are the benefits/limitations of using a browser-based interface for a stand-alone application vs. using a normal GUI framework? I'm working on a Python program currently implement with wxPython for the GUI. The application is simply user-entry forms and dialogs. I am considering moving to PyQt because of the widgets it has (for future expansion), then I realized I could probably just use a browser to do much of the same stuff. The application currently doesn't require Internet access, though it's a possibility in the future. I was thinking of using Karrigell for the web framework if I go browser-based. Edit For clarification, as of right now the application would be browser-based, not web-based. All the information would be stored locally on the client computer; no server calls would need to be made and no Internet access required (it may come later though). It would simply be a browser GUI instead of a wxPython/PyQt GUI. Hope that makes sense.

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  • Cross-Platform Language + GUI Toolkit for Prototyping Multimedia Applications

    - by msutherl
    I'm looking for a language + GUI toolkit for rapidly prototyping utility applications for multimedia installations. I've been working with Max/MSP/Jitter for many years, but I'd like to add a text-based language to my 'arsenal' for tasks apart from 'content production'. (When it comes to actual media synthesis, my choices are clear [SuperCollider + MSP for audio, Jitter + Quartz + openFrameworks for video]). I'm looking for something that maintains some of the advantages of Max, but is lower-level, faster, more cross-platfrom (Linux support), and text-based. Integration with powerful sound/video libraries is not a requirement. Some requirements: Cross-platform (at least OSX and Linux, Windows is a plus) Fast and easy cross-platform GUIs with no platform-specific modification GUI code separated from backend code as much as possible Good for interfacing with external serial devices (micro-controllers) Good network support (UDP/TCP) Good libraries for multi-media (video, sound, OSC) are a plus Asynchronous synchronous UNIX integration is a plus The options that come to mind: AS3/Flex (not a fan of AS3 or the idea of running in the Flash Player) openFrameworks (C++ framework, perhaps a bit too low level [looking for fast development time] and biased toward video work) Java w/ Processing libraries (like openFrameworks, just slower) Python + Qt (is Qt appropriate for rapid prototyping?) Python + Another GUI toolkit SuperCollider + Swing (yucky GUI development) Java w/ SWT Any other options? What do you recommend?

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  • suggestions for declarative GUI programming in Java

    - by Jason S
    I wonder if there are any suggestions for declarative GUI programming in Java. (I abhor visual-based GUI creator/editor software, but am getting a little tired of manually instantiating JPanels and Boxes and JLabels and JLists etc.) That's my overall question, but I have two specific questions for approaches I'm thinking of taking: JavaFX: is there an example somewhere of a realistic GUI display (e.g. not circles and rectangles, but listboxes and buttons and labels and the like) in JavaFX, which can interface with a Java sourcefile that accesses and updates various elements? Plain Old Swing with something to parse XUL-ish XML: has anyone invented a declarative syntax (like XUL) for XML for use with Java Swing? I suppose it wouldn't be hard to do, to create some code based on STaX which reads an XML file, instantiates a hierarchy of Swing elements, and makes the hierarchy accessible through some kind of object model. But I'd rather use something that's well-known and documented and tested than to try to invent such a thing myself. JGoodies Forms -- not exactly declarative, but kinda close & I've had good luck with JGoodies Binding. But their syntax for Form Layout seems kinda cryptic. edit: lots of great answers here! (& I added #3 above) I'd be especially grateful for hearing any experiences any of you have had with using one of these frameworks for real-world applications. p.s. I did try a few google searches ("java gui declarative"), just didn't quite know what to look for.

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  • Automatic testing of GUI related private methods

    - by Stein G. Strindhaug
    When it comes to GUI programming (at least for web) I feel that often the only thing that would be useful to unit test is some of the private methods*. While unit testing makes perfect sense for back-end code, I feel it doesn't quite fit the GUI classes. What is the best way to add automatic testing of these? * Why I think the only methods useful to test is private: Often when I write GUI classes they don't even have any public methods except for the constructor. The public methods if any is trivial, and the constructor does most of the job calling private methods. They receive some data from server does a lot of trivial output and feeds data to the constructor of other classes contained inside it, adding listeners that calls a (more or less directly) calls the server... Most of it pretty trivial (the hardest part is the layout: css, IE, etc.) but sometimes I create some private method that does some advanced tricks, which I definitely do not want to be publicly visible (because it's closely coupled to the implementation of the layout, and likely to change), but is sufficiently complicated to break. These are often only called by the constructor or repeatedly by events in the code, not by any public methods at all. I'd like to have a way to test this type of methods, without making it public or resorting to reflection trickery. (BTW: I'm currently using GWT, but I feel this applies to most languages/frameworks I've used when coding for GUI)

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  • Testing a Gui-heavy WPF application.

    - by Hamish Grubijan
    We (my colleagues) have a messy 12 y.o. mature app that is GUI-based, and the current plan is to add new dialogs & other GUI in WPF, as well as replace some of the older dialogs in WPF as well. At the same time we wish to be able to test that Monster - GUI automation in a maintainable way. Some challenges: The application is massive. It constantly gains new features. It is being changed around (bug fixes, patches). It has a back end, and a layer in-between. The state of it can get out of whack if you beat it to death. What we want is: Some tool that can automate testing of WPF. auto-discovery of what the inputs and the outputs of the dialog are. An old test should still work if you add a label that does nothing. It should fail, however, if you remove a necessary text field. It would be very nice if the test suite was easy to maintain, if it ran and did not break most of the time. Every new dialog should be created with testability in mind. At this point I do not know exactly what I want, so I am marking this as a community wiki. If having to test a huge GUI-based app rings the bell (even if not in WPF), then please share your good, bad and ugly experiences here.

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  • python gui events out of order

    - by dave
    from Tkinter import * from tkMessageBox import * class Gui: def __init__(self, root): self.container = Frame(root) self.container.grid() self.inputText = Text(self.container, width=50, height=8) self.outputText = Text(self.container, width=50, height=8, bg='#E0E0E0', state=DISABLED) self.inputText.grid(row=0, column=0) self.outputText.grid(row=0, column=1) self.inputText.bind("<Key>", self.translate) def translate(self, event): input = self.inputText.get(0.0, END) output = self.outputText.get(0.0, END) self.outputText.config(state=NORMAL) self.outputText.delete(0.0, END) self.outputText.insert(INSERT, input) self.outputText.config(state=DISABLED) showinfo(message="Input: %s characters\nOutput: %s characters" % (len(input), len(input))) root = Tk() #toplevel object app = Gui(root) #call to the class where gui is defined root.mainloop() #enter event loop Working on a gui in tkinter I'm a little confused as to the sequence the event handlers are run. If you run the above code you'll hopefully see... 1) Editing the text widget triggers the event handler but it seems to fire it off without registering the actual change, 2) Even when the text widget is cleared (ie, keep pressing BackSpace) it still seems to have a one character length string, 3) The output widget only receives its update when the NEXT event trigger is fired despite the fact the data came on the previous event. Is this just how bindings work in tkinter or am i missing something here? The behaviour i would like when updating the input widget is: 1) Show the change, 2) Enter event handler, 3) Update output widget, 4) Show message box.

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  • How to learn a C++ GUI library effectively?

    - by Chan
    Hello everyone, I have many options for GUI in my head while searching in stackoverflow, but these are what I chose among others: Qt gtkmm GTK+ I used GTK+ couple years ago, and I felt so painful when using C API without string object and containers. I prefer C++ style, I then switched to C++ gtkmm, but the documentation was bad at that time. I found no help when encountering an issue. Now I want to give a hard try for Qt4, but I really want to know how to learn a GUI librarie effectively. With core C++, I usually pick up a problem and try to solve it in different ways using that particular technique, functionality. On the other hand, after skimming through the documentation from Qt site, I don't think this way of studying is applicable, since the GUI classes and APIs are so much bigger. Plus I'm still in school, so I won't have much time to play all the day long with it. How do you guys learn GUI before? Can anyone share some experiences how they learn thing, that would be an invaluable input for me! Best regards, Chan Nguyen

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  • Evaluating creation of GUI via file vs coding

    - by nevets1219
    I'm working on a utility that will be used to test the project I'm currently working on. What the utility will do is allow user to provide various inputs and it will sends out requests and provide the response as output. However, at this point the exact format (which input is required and what is optional) has yet to be fleshed out. In addition, coding in Swing is somewhat repetitive since the overall work is simple though this should be the safest route to go as I have more or less full control and every component can be tweaked as I want. I'm considering using a configuration file that's in XML to describe the GUI (at least one part of it) and then coding the event handling part (in addition to validation, etc). The GUI itself shouldn't be too complicated. For each type of request to make there's a tab for the request and within each tab are various inputs. There seems to be quite a few questions about this already but I'm not asking for a 3rd party library to do this. I'm looking to do this myself, since I don't think it'll be too overly complicated (hopefully). My main consideration for using this is re-usability (later on, for other projects) and for simplifying the GUI work. My question is: are there other pros/cons that I'm overlooking? Is it worth the (unknown) time to do this? I've built GUI in VB.NET and with Flex3 before.

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  • GUI for server-client program

    - by sksingh73
    I am making a server-client application in c++. In this i am also using shared memory & file read-write operations. my program is completely ready & i now wants to make a gui for it. someone suggested me to go for QT4, but when i tried it, i found i have to re-write 80% of the code because QT has got its own classes & variable. i don't want to do it. i want suggestions from you on this regard. my requirements for gui are very simple i.e there will be a main form, which will have two text boxes in which all messages being sent & received by client & server should be shown. there should be another lineedit box, through which i can send the messages to the other end server. I don't know how to make this gui. someone suggested tcl/tk, other suggested me use php/swig. i am not sure how to go about this. my only requirement is that i want to make this simple gui with minimum of changes in my code. THANX

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  • Automate GUI tasks?

    - by overtherainbow
    I have a Windows application which is deadware, and it lacks the option of exporting data into a file. The only way to extract data is to copy each line into the clipboard, and paste it in an editor. As a work-around, I'm thinking of recording the action once, and loop through it until it reaches the last line in the application. I know there are quite a few such utilities for Windows, so I'd appreciate it if you could recommend one for this task. Thank you.

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  • How to change GUI language in Outlook 2007

    - by user1466
    A new guy at work moved in from Denmark, which means that he initially logged in to our Outlook Web Access 2007 from a computer with Danish Windows. As a result, all the objects in the tree-view in Outlook are now in Danish. For example, "Inbox" is called "Indbakke". This prevails, even though he has now logged in locally on his assigned work computer which has English Windows. We're running Exchange 2003, if that matters. How do you change the language of the names of the objects in Outlook 2007? The "Microsoft Office 2007 Language Settings" tool doesn't do this, and I couldn't find anything relevant to this by googling either. In Exchange System Manager there are the "Details Templates" which define these things in different languages, but over on his mailbox there was no configuration option to change which language to use.

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