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  • graphic error on console

    - by Christian Elsner
    I have Linux on an embedded system. There is no graphic system, but I still have graphic errors. For example, if I type: ifconfig eth2 hw ether 00:0e:8c:d0:59:d2 I see: ifconfig eth hw ether 00:0e:8:2:2 If I type Enter, it accepts the command I typed, so it's just a matter of displaying. Everything is fine, when I log in via SSH. Anyone any ideas, what could be the cause or where to look at? Output of lspci: 00:00.0 Host bridge: Intel Corporation 3100 Chipset Memory I/O Controller Hub 00:00.1 Unassigned class [ff00]: Intel Corporation 3100 DRAM Controller Error Reporting Registers 00:01.0 System peripheral: Intel Corporation 3100 Chipset Enhanced DMA Controller 00:02.0 PCI bridge: Intel Corporation 3100 Chipset PCI Express Port A 00:03.0 PCI bridge: Intel Corporation 3100 Chipset PCI Express Port A1 00:1c.0 PCI bridge: Intel Corporation 631xESB/632xESB/3100 Chipset PCI Express Root Port 1 (rev 01) 00:1c.1 PCI bridge: Intel Corporation 631xESB/632xESB/3100 Chipset PCI Express Root Port 2 (rev 01) 00:1d.0 USB Controller: Intel Corporation 631xESB/632xESB/3100 Chipset UHCI USB Controller #1 (rev 01) 00:1d.1 USB Controller: Intel Corporation 631xESB/632xESB/3100 Chipset UHCI USB Controller #2 (rev 01) 00:1d.7 USB Controller: Intel Corporation 631xESB/632xESB/3100 Chipset EHCI USB2 Controller (rev 01) 00:1e.0 PCI bridge: Intel Corporation 82801 PCI Bridge (rev c9) 00:1f.0 ISA bridge: Intel Corporation 631xESB/632xESB/3100 Chipset LPC Interface Controller (rev 01) 00:1f.2 IDE interface: Intel Corporation 631xESB/632xESB/3100 Chipset SATA IDE Controller (rev 01) 00:1f.3 SMBus: Intel Corporation 631xESB/632xESB/3100 Chipset SMBus Controller (rev 01) 02:00.0 Ethernet controller: Intel Corporation 82574L Gigabit Network Connection 03:01.0 Network controller: Siemens Nixdorf AG Device 4003 (rev 02) 03:01.1 Unassigned class [ff00]: Siemens Nixdorf AG Device 4003 (rev 02) 03:02.0 Ethernet controller: Siemens Nixdorf AG Device 4047 (rev 01) 03:03.0 Ethernet controller: National Semiconductor Corporation DP83815 (MacPhyter) Ethernet Controller 03:04.0 Unassigned class [ff00]: Siemens Nixdorf AG Device 4057 (rev 01) 04:00.0 PCI bridge: Texas Instruments XIO2000(A)/XIO2200(A) PCI Express-to-PCI Bridge (rev 03) 05:00.0 Ethernet controller: Advanced Micro Devices [AMD] 79c970 [PCnet32 LANCE] (rev 44) 06:00.0 PCI bridge: Texas Instruments XIO2000(A)/XIO2200(A) PCI Express-to-PCI Bridge (rev 03) 07:00.0 VGA compatible controller: Silicon Motion, Inc. SM720 Lynx3DM (rev c1) 07:01.0 USB Controller: NEC Corporation USB (rev 43) 07:01.1 USB Controller: NEC Corporation USB (rev 43) 07:01.2 USB Controller: NEC Corporation USB 2.0 (rev 04) The whole thing is running on an Intel Core 2 Duo U2500

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  • How to set child unordered list position?

    - by Joel
    Hi folks. I have a nav bar with children unordered lists nested under the main navbar items. My problem is on the inner list, when I position absolute, the inner list is centered to the page, and when I position relative, it is positioning inline with the parent list. I'm trying to get the first child item to line up directly under it's parent. /* OUTER LIST STYLING */ div#navbar2 { position:relative; width: 100%; border-top: solid #000 1px; border-bottom: solid #546F8B 1px; background-color: #546F8B; } div#navbar2 ul#navbar { padding: 0; margin: 10px 0; font-family: Arial, Helvetica, sans-serif; font-size: 16px; letter-spacing:1px; color: #FFF; white-space: nowrap; } div#navbar2 ul#navbar li { margin: 0 2px; list-style-type: none; display: inline; } div#navbar2 li a { text-decoration: none; color: #fff; padding: 10px 10px; } div#navbar2 li a:link { color: #FFF: } div#navbar2 li a:visited { color: #ffffff; } div#navbar2 li a:hover { color: #000; background-color: #FDFFC9; } /* INNER LIST STYLING */ div#navbar2 ul#navbar li ul.innerlist{ display: none; color:#000; } div#navbar2 ul#navbar li ul.innerlist li{ color:#000; } div#navbar2 ul#navbar li:hover ul.innerlist { position: absolute; display: inline; left: 0; width: 100%; margin: 40px 0 0px 0px; padding: 0px; color:#000; } div#navbar2 li.innerlist a { text-decoration: none; color: #000; padding: 10px 10px; } div#navbar2 li.innerlist a:link { color: #000: } div#navbar2 li.innerlist a:visited { color: #000; } div#navbar2 li.innerlist a:hover { color: #000; background-color: #FDFFC9; } And my html: <div id="navbar2"> <ul id="navbar"> <li id="index"><a href="index.php">About Rattletree</a></li> <li id="upcomingshows"><a href="upcomingshows.php">Calendar</a></li> <li id="booking"><a href="booking.php">Contact</a> <ul class="innerlist"> <li class="innerlist"><a href="#">Booking</a></li> <li class="innerlist"><a href="#">press</a></li> </ul> </li> <li id="instruments"><a href="instruments.php">The Band</a> <ul class="innerlist"> <li class="innerlist"><a href="#">The Instruments</a></li> <li class="innerlist"><a href="#">The Players</a></li> </ul> </li> <li id="classes"><a href="classes.php">Sights &amp; Sounds</a> <ul class="innerlist"> <li class="innerlist"><a href="#">Listen</a></li> <li class="innerlist"><a href="#">photos</a></li> <li class="innerlist"><a href="#">video</a></li> </ul> </li> <li id"classes"><a href="classes.php">Workshops &amp; Classes</a></li> </ul> </div> Thanks for any help!

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  • navbar hover issue in ie7

    - by Joel
    I'm having a problem with a child list not hovering correctly in IE7. Other browsers and IE7 seem to work fine. Here is the site: http://rattletree.com/index_1.php If you hover over the nav bars you'll see the sub-list come into view. You can see that the arrow image is not below the navbar in IE7 only. html: <div id="navbar2"> <ul id="navbar"> <li id="index"><a href="index.php">About Rattletree</a></li> <li id="upcomingshows"><a href="upcomingshows.php">Calendar</a></li> <li id="booking"><a href="booking.php">Contact</a> <ul class="innerlist"> <li class="innerlist"><img class="arrowAdjust" src="images/curved_arrow.png"</img><a href="#">Booking Information</a></li> <li class="innerlist"><a href="#">Press</a></li> </ul> </li> <li id="instruments"><a href="instruments.php">The Band</a> <ul class="innerlist"> <li class="innerlist"><img class="arrowAdjust" src="images/curved_arrow.png"</img><a href="#">The Instruments</a></li> <li class="innerlist"><a href="#">The Players</a></li> </ul> </li> <li id="classes"><a href="classes.php">Sights &amp; Sounds</a> <ul class="innerlist"> <li class="innerlist"><img class="arrowAdjust" src="images/curved_arrow.png"</img><a href="#">Listen</a></li> <li class="innerlist"><a href="#">Photos</a></li> <li class="innerlist"><a href="#">Video</a></li> </ul> </li> <li id"classes"><a href="classes.php">Workshops &amp; Classes</a></li> </ul> </div> and css: /* OUTER LIST STYLING */ div#navbar2 { position:relative; width: 100%; border-top: solid #000 1px; border-bottom: solid #546F8B 1px; background-color: #546F8B; } div#navbar2 ul#navbar { padding: 0px; margin: 10px 0; font-family: Arial, Helvetica, sans-serif; font-size: 16px; letter-spacing:1px; color: #FFF; white-space: nowrap; display:block; } div#navbar2 ul#navbar li { position:relative; margin: 0px; padding:0px; list-style-type: none; display:inline; } div#navbar2 li a { text-decoration: none; color: #fff; margin:0; padding: 11px 12px; } div#navbar2 li a:link { color: #FFF: } div#navbar2 li a:visited { color: #ffffff; } div#navbar2 li a:hover { color: #000; background-color: #FDFFC9; } /* INNER LIST STYLING */ div#navbar2 ul#navbar li ul.innerlist{ display: none; color:#000; } div#navbar2 ul#navbar li ul.innerlist li{ color:#000; } div#navbar2 ul#navbar li:hover ul.innerlist { position: absolute; display: inline; left: 0; width: 100%; margin: 30px 0 0px 0px; padding: 0; color:#000; } div#navbar2 ul#navbar li.innerlist a { text-decoration: none; font-weight:bold; color: #000; padding: 10px 15px 20px 15px; margin:0; } div#navbar2 li.innerlist a:link { color: #000: } div#navbar2 li.innerlist a:visited { color: #000; } div#navbar2 ul#navbar li.innerlist a:hover { color: #e62d31; background-color:transparent; } img.arrowAdjust{ padding:0px 0 0 20px; margin:0; }

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  • navbar hover issue in ie8

    - by Joel
    I'm having a problem with a child list not hovering correctly in IE8. Other browsers and IE7 seem to work fine. Here is the site: http://rattletree.com/index_1.php If you hover over the nav bars you'll see the sub-list come into view. You can see that the arrow image is not below the navbar in IE8 only. html: <div id="navbar2"> <ul id="navbar"> <li id="index"><a href="index.php">About Rattletree</a></li> <li id="upcomingshows"><a href="upcomingshows.php">Calendar</a></li> <li id="booking"><a href="booking.php">Contact</a> <ul class="innerlist"> <li class="innerlist"><img class="arrowAdjust" src="images/curved_arrow.png"</img><a href="#">Booking Information</a></li> <li class="innerlist"><a href="#">Press</a></li> </ul> </li> <li id="instruments"><a href="instruments.php">The Band</a> <ul class="innerlist"> <li class="innerlist"><img class="arrowAdjust" src="images/curved_arrow.png"</img><a href="#">The Instruments</a></li> <li class="innerlist"><a href="#">The Players</a></li> </ul> </li> <li id="classes"><a href="classes.php">Sights &amp; Sounds</a> <ul class="innerlist"> <li class="innerlist"><img class="arrowAdjust" src="images/curved_arrow.png"</img><a href="#">Listen</a></li> <li class="innerlist"><a href="#">Photos</a></li> <li class="innerlist"><a href="#">Video</a></li> </ul> </li> <li id"classes"><a href="classes.php">Workshops &amp; Classes</a></li> </ul> </div> and css: /* OUTER LIST STYLING */ div#navbar2 { position:relative; width: 100%; border-top: solid #000 1px; border-bottom: solid #546F8B 1px; background-color: #546F8B; } div#navbar2 ul#navbar { padding: 0px; margin: 10px 0; font-family: Arial, Helvetica, sans-serif; font-size: 16px; letter-spacing:1px; color: #FFF; white-space: nowrap; display:block; } div#navbar2 ul#navbar li { position:relative; margin: 0px; padding:0px; list-style-type: none; display:inline; } div#navbar2 li a { text-decoration: none; color: #fff; margin:0; padding: 11px 12px; } div#navbar2 li a:link { color: #FFF: } div#navbar2 li a:visited { color: #ffffff; } div#navbar2 li a:hover { color: #000; background-color: #FDFFC9; } /* INNER LIST STYLING */ div#navbar2 ul#navbar li ul.innerlist{ display: none; color:#000; } div#navbar2 ul#navbar li ul.innerlist li{ color:#000; } div#navbar2 ul#navbar li:hover ul.innerlist { position: absolute; display: inline; left: 0; width: 100%; margin: 30px 0 0px 0px; padding: 0; color:#000; } div#navbar2 ul#navbar li.innerlist a { text-decoration: none; font-weight:bold; color: #000; padding: 10px 15px 20px 15px; margin:0; } div#navbar2 li.innerlist a:link { color: #000: } div#navbar2 li.innerlist a:visited { color: #000; } div#navbar2 ul#navbar li.innerlist a:hover { color: #e62d31; background-color:transparent; } img.arrowAdjust{ padding:0px 0 0 20px; margin:0; }

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  • Digi-Kay annonce la BeagleBoard-xM, une nouvelle mouture plus complète de sa carte mère phare

    Digi-Kay annonce la BeagleBoard-xM, une nouvelle mouture plus complète de sa carte mère phare La BeagleBoard, cette carte mère compacte (7,87 x 7,62 cm) populaire auprès des férus d'informatique, sortira bientôt dans une nouvelle version plus performante. Le modèle actuel, vendu par Digi-Kay, s'organise autour d'un processeur ARM OMAP3530 de Texas Instruments cadencé à720 MHz, épaulé par 256 Mo de mémoire vive. Il embarque également un puissant DSP (processeur de signal numérique cadencé à 520 MHz) ainsi qu'un accélérateur 3D (10 millions de polygones par seconde), 256 Mo de flash pour le stockage, un lecteur SD/MMC (pour l'ajout d'une carte mémoire), un port USB 2.0, une sortie DVI, des connecteurs audio, etc? mais pas d'interface...

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  • Silverlight Cream for February 26, 2011 -- #1052

    - by Dave Campbell
    In this Issue: Mark Monster, Gill Cleeren, Pencho Popadiyn, Kevin Dockx, Joost van Schaik, Jesse Liberty, John Papa, Jeremy Likness, Arik Poznanski(-2-), Page Brooks, Deborah Kurata, Mike Snow, Alfred Astort, Samuel Jack, XAMLNinja, and Shawn Wildermuth. Above the Fold: Silverlight: "Asynchronous Callbacks with Rx" Jesse Liberty WP7: "Phoney Windows Phone 7 Project Now Available!" Shawn Wildermuth MVVM: "Validating our ViewModel" Mark Monster Shoutouts: Shawn Wildermuth has a video up of his FadingMessage class to show it off: Introducing Phoney's FadingMessage Class From SilverlightCream.com: Validating our ViewModel Mark Monster discusses Validation in his latest post... using INotifyDataErrorInfo and his own implementation of a ViewModel base that supports it and INPC. Getting ready for Microsoft Silverlight Exam 70-506 (Part 7) Gill Cleeren hits part 7 of his series at SilverlightShow on a great walk through Silverlight and getting ready for the exam. This is the final part and concentrates on deploying apps. Windows Phone 7–Creating Custom Keyboard Pencho Popadiyn has a post at SilverlightShow discussing problems with WP7 keyboards in his native Bulgaria, and his solution to the problem... create his own. 360 Degrees Feedback by Kevin Dockx Kevin Dockx produced a white paper for his company about an employee review solution they did in Silverlight. The white paper is available, and SilverlightShow interviewd Kevin to answer questions about the app. Extended Windows Phone 7 page for handling rotation, focused element updates and back key press Looks like Joost van Schaik has a few posts I've missed... and I'm not going to get to them all today! ... this one is about the base class he uses for WP7 apps... a bunch of utilities he uses... definitely worth a look (and a take). Asynchronous Callbacks with Rx Jesse Liberty has his 8th post in the Rx series up and this one's on Asynchronous Callbacks... if you haven't seen this before, you should definitely look into it... cool stuff, Jesse! Silverlight TV 63: Exploring National Instruments' App Using Data and Business Features John Papa has Silverlight TV number 63 up and is talking to Steve Lasker about National Instruments and their Lab View product. Great demo and discussion. Jounce Part 11: Debugging MEF Jeremy Likness's latest (number 11) in his series on his MVVM framework Jounce is out, and he's discussing how to debug MEF, which Jounce handles nicely through the logging he provides... and you can use it externally to Jounce. Get Twitter Trends on Windows Phone 7 Arik Poznanski has a couple Twitter for WP7 posts up... first is one for pulling Twitter trends from whatthetrend.com... plus the code to do it. Searching Twitter on Windows Phone 7 In his next post, Arik Poznanski shows how to search twitter from your WP7 ... again with code. Tiled Background Control in Silverlight Page Brooks shows how to get a tiled background control in Silverlight ... did you know there was one in the JetPack them? Silverlight Charting: Displaying Data Above the Column Deborah Kurata continues her charting posts with this one displaying the column value above the column. I like this... it has a clean look and all the data is available at a glance. Silverlight: Tasks on the Win7 Mobile Phone Mike Snow has a list of the WP7 tasks available and an example of using them... looks like a pretty good reference! 10 of 10 - Aesthetics and alignment matter Alfred Astort discusses aesthetics and WP7 dev... looks like it's the same as any app development, but if you're not doing it, you should be. Simon Squared – We have Multi-player: Days 4, 5 and (ahem!) 6 Samuel Jack details the completion of his multi-player game for WP7 utilizing Azure, in the hour-by-hour detail he's done the rest... plus a video of the final product! Who ate all the pies!! XAMLNinja has a very good discussion/link set of Charting posts all leading up to a portrait-only version of charting for WP7 with labels that looks looks great Phoney Windows Phone 7 Project Now Available! Shawn Wildermuth has a collection of classes he always uses with WP7 dev, and he's sharing them with all of us a "Phoney" Tools project on Codeplex... and now has a NuGet project also. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Deloitte IFRS Seminar for Oil and Gas Industries

    - by Theresa Hickman
    What: Deloitte will be giving an educational program that explores IFRS in the Oil & Gas industry. This two-day event will be more of a technical training on how to implement IFRS from an accounting perspective where participants will work through journal entries. This training will provide CPE credits and include breakout sessions. They will cover the following IFRS topics: Derivatives & Financial Instruments Income Taxes Regulatory Update State of the Industry Asset Retirement Obligations Joint Ventures Revenue Recognition When: June 16 and 17, 2010 Where: Omni Houston Hotel (Houston, TX) To learn more and register for this exciting event, visit this webpage.

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  • How To Peel Garlic In Quick & Easy Way

    - by Gopinath
    Garlic is very common ingredient used in cooking in many parts of the world. In India it’s an undeniable ingredient in almost all the food items that are made using masala. So every cook of Indian kitchen knows the pain of peeling garlic. It’s a messy and time consuming process to peel of all the dead skin layers to get the tasty cloves. Cooking web site Saveur shows us as easy way to peel an entire garlic in less than 10 seconds using just two bowls.  No knifes, no scissor or any other instruments. Check the embedded video   I’ve not yet tried this trick at home, but looks like very easy one. What do you say? via Lifehacker (thanks vijay). cc image credit: flickr/lightlady

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  • Traktor Audio 2 DJ soundcard configuration

    - by Jaroslav
    I have a Traktor Audio 2 DJ USB sound card (the first version of what it's now called simply Traktor Audio 2) The problem in settings it only sees one output, when there should be two (I need that for Mixxx etc.) Also I want to be able set the sample rate to one of these: 44.1, 48, 88.2, 96 kHz or at least check which one is set. Additionally if possible setting the latency would be an advantage. Some info: $ aplay -l **** List of PLAYBACK Hardware Devices **** card 0: HDMI [HDA ATI HDMI], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: TraktorAudio2 [Traktor Audio 2], device 0: Traktor Audio 2 [Traktor Audio 2] Subdevices: 1/2 Subdevice #0: subdevice #0 Subdevice #1: subdevice #1 $ cat /proc/asound/cards 0 [HDMI ]: HDA-Intel - HDA ATI HDMI HDA ATI HDMI at 0xfdcfc000 irq 45 1 [TraktorAudio2 ]: snd-usb-caiaq - Traktor Audio 2 Native Instruments Traktor Audio 2 (usb-0000:00:1d.7-8)

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  • Which of VLC's dependencies causes sound device detection?

    - by Raphael
    I am setting up a headless music server based on the minimal Ubuntu image. After having installed the packages openssh-server,pulseaudio, libmad0,flac,liboff0,libid3tag0,libvorbis0a,ffmpeg, mpd,mpc,mpdscribble, paman,paprefs,pavumeter neither my internal soundcard nor the external DAC where detected by pulseaudio, that is pactl list did only list the dummy devices. Several reboots did not change that. The hardware devices are detected properly: ~$ lsusb | grep Texas Bus 002 Device 002: ID 08bb:2706 Texas Instruments Japan ~$ lspci | grep Audio 00:1b.0 Audio device: Intel Corporation N10/ICH 7 Family High Definition Audio Controller (rev 02) Following a hunch, I installed vlc with all dependencies. After a reboot, both devices are detected! ~$ pactl list | grep "Sink: alsa_output" Monitor of Sink: alsa_output.pci-0000_00_1b.0.analog-stereo Monitor of Sink: alsa_output.usb-Burr-Brown_from_TI_USB_Audio_DAC-00-DAC.analog-stereo Now I would like to remove VLC again but keep the devices. The question is: which of the many dependencies of VLC enables proper device detection? And why on earth is it not a dependency of pulseaudio?

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  • Cocos2d update leaking memory

    - by Andrey Chernukha
    I have a weird issue - my app is leaking memory on device only, not on a simulator. It is leaking if i schedule update method anywhere, on any scene. It is leaking despite update method is empty, there's nothing inside it except NSLog. How can it be? I have even scheduled update on the very first scene where it seems there's nothing to leak, and scheduled another empty and it's leaking or not leaking but allocating something, the result is the same - the volume of the memory consumed is increasing and my app is crashing soon. I can detect the leakage via using Instruments-Memory-Activity Monitor or with help of following function: void report_memory(void) { struct task_basic_info info; mach_msg_type_number_t size = sizeof(info); kern_return_t kerr = task_info(mach_task_self(), TASK_BASIC_INFO, (task_info_t)&info, &size); if( kerr == KERN_SUCCESS ) { NSLog(@"Memory in use (in bytes): %u", info.resident_size); } else { NSLog(@"Error with task_info(): %s", mach_error_string(kerr)); } } Can anyone explain me what's going on?

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  • Atheros AR2413 wireless not working after shutdown

    - by Chandrasekhar
    I am using a Ubuntu 11.04 on an Acer aspire 3680 laptop and my wifi is not working. I followed the below commands to install the madwifi driver: sudo su apt-get install subversion cd /usr/src svn checkout http://madwifi-project.org/svn/madwifi/trunk madwifi tar cfvz madwifi.tgz cd madwifi make && make install echo "blacklist ath5k" /etc/modprobe.d/blacklist.conf echo "ath_pci" /etc/modules modprobe ath_pci sudo reboot After installation I am facing the same problem. My wifi wont work after I shutdown. Infact it didn't work after suspend but I rectified that problem by the following commands: Command 1: sudo rmmod -f ath_pci sudo rfkill unblock all sudo modprobe ath_pci along with the command SUSPEND_MODULES=ath_pci added to the /etc/pm/config.d/madwifi directory. So if I suspend and then on my laptop the wifi loads well and doesn't create a problem. But if I shutdown my laptop the wifi never loads again and eachtime I have to run a Ubuntu 9.04 live CD to load it. I did try adding the Command 1 to the /etc/rc.local directory but still it doesn't work. So my question is: What should I do in order to make my wireless work without having to run a live CD of ubuntu 9.04 everytime after shutdown? Thanks. Here are the outputs which one might need: Output 1 chandru@chandru-acer:~$ lspci 00:00.0 Host bridge: Intel Corporation Mobile 945GM/PM/GMS, 943/940GML and 945GT Express Memory Controller Hub (rev 03) 00:02.0 VGA compatible controller: Intel Corporation Mobile 945GM/GMS, 943/940GML Express Integrated Graphics Controller (rev 03) 00:02.1 Display controller: Intel Corporation Mobile 945GM/GMS/GME, 943/940GML Express Integrated Graphics Controller (rev 03) 00:1b.0 Audio device: Intel Corporation N10/ICH 7 Family High Definition Audio Controller (rev 02) 00:1c.0 PCI bridge: Intel Corporation N10/ICH 7 Family PCI Express Port 1 (rev 02) 00:1c.1 PCI bridge: Intel Corporation N10/ICH 7 Family PCI Express Port 2 (rev 02) 00:1c.2 PCI bridge: Intel Corporation N10/ICH 7 Family PCI Express Port 3 (rev 02) 00:1d.0 USB Controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #1 (rev 02) 00:1d.1 USB Controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #2 (rev 02) 00:1d.2 USB Controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #3 (rev 02) 00:1d.3 USB Controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #4 (rev 02) 00:1d.7 USB Controller: Intel Corporation N10/ICH 7 Family USB2 EHCI Controller (rev 02) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev e2) 00:1f.0 ISA bridge: Intel Corporation 82801GBM (ICH7-M) LPC Interface Bridge (rev 02) 00:1f.2 IDE interface: Intel Corporation 82801GBM/GHM (ICH7 Family) SATA IDE Controller (rev 02) 00:1f.3 SMBus: Intel Corporation N10/ICH 7 Family SMBus Controller (rev 02) 02:00.0 Ethernet controller: Marvell Technology Group Ltd. 88E8038 PCI-E Fast Ethernet Controller (rev 14) 0a:03.0 Ethernet controller: Atheros Communications Inc. AR2413 802.11bg NIC (rev 01) 0a:09.0 CardBus bridge: Texas Instruments PCIxx12 Cardbus Controller 0a:09.2 Mass storage controller: Texas Instruments 5-in-1 Multimedia Card Reader (SD/MMC/MS/MS PRO/xD) Output 2: lsmod Module Size Used by wlan_tkip 17074 2 binfmt_misc 13213 1 parport_pc 32111 0 ppdev 12849 0 snd_hda_codec_si3054 12924 1 snd_hda_codec_realtek 255882 1 joydev 17322 0 snd_atiixp_modem 18624 0 snd_via82xx_modem 18305 0 snd_intel8x0m 18493 0 snd_ac97_codec 105614 3 snd_atiixp_modem,snd_via82xx_modem,snd_intel8x0m snd_hda_intel 24113 2 ac97_bus 12642 1 snd_ac97_codec snd_hda_codec 90901 3 snd_hda_codec_si3054,snd_hda_codec_realtek,snd_hda_intel i915 451053 3 snd_hwdep 13274 1 snd_hda_codec snd_pcm 80042 7 snd_hda_codec_si3054,snd_atiixp_modem,snd_via82xx_modem,snd_intel8x0m,snd_ac97_codec,snd_hda_intel,snd_hda_codec snd_seq_midi 13132 0 snd_rawmidi 25269 1 snd_seq_midi drm_kms_helper 40971 1 i915 snd_seq_midi_event 14475 1 snd_seq_midi snd_seq 51291 2 snd_seq_midi,snd_seq_midi_event pcmcia 39671 0 snd_timer 28659 2 snd_pcm,snd_seq snd_seq_device 14110 3 snd_seq_midi,snd_rawmidi,snd_seq drm 184164 4 i915,drm_kms_helper yenta_socket 27230 0 tifm_7xx1 12898 0 wlan_scan_sta 21945 1 ath_rate_sample 17279 1 pcmcia_rsrc 18292 1 yenta_socket psmouse 73312 0 tifm_core 15040 1 tifm_7xx1 snd 55295 18 snd_hda_codec_si3054,snd_hda_codec_realtek,snd_atiixp_modem,snd_via82xx_modem,snd_intel8x0m,snd_ac97_codec,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm,snd_rawmidi,snd_seq,snd_timer,snd_seq_device serio_raw 12990 0 i2c_algo_bit 13184 1 i915 soundcore 12600 1 snd pcmcia_core 21505 3 pcmcia,yenta_socket,pcmcia_rsrc video 19112 1 i915 ath_pci 183044 0 snd_page_alloc 14073 5 snd_atiixp_modem,snd_via82xx_modem,snd_intel8x0m,snd_hda_intel,snd_pcm wlan 224640 5 wlan_tkip,wlan_scan_sta,ath_rate_sample,ath_pci ath_hal 398701 3 ath_rate_sample,ath_pci lp 13349 0 parport 36746 3 parport_pc,ppdev,lp usbhid 41704 0 hid 77084 1 usbhid sky2 49172 0 Output 3 root@chandru-acer:~# lshw -C network PCI (sysfs) *-network description: Ethernet interface product: 88E8038 PCI-E Fast Ethernet Controller vendor: Marvell Technology Group Ltd. physical id: 0 bus info: pci@0000:02:00.0 logical name: eth0 version: 14 serial: 00:16:36:fb:aa:64 capacity: 100Mbit/s width: 64 bits clock: 33MHz capabilities: pm vpd msi pciexpress bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=sky2 driverversion=1.28 firmware=N/A latency=0 link=no multicast=yes port=twisted pair resources: irq:43 memory:44000000-44003fff ioport:2000(size=256) *-network description: Wireless interface product: AR2413 802.11bg NIC vendor: Atheros Communications Inc. physical id: 3 bus info: pci@0000:0a:03.0 logical name: wifi0 version: 01 serial: 00:19:7d:d3:0c:fd width: 32 bits clock: 33MHz capabilities: pm bus_master cap_list logical ethernet physical wireless configuration: broadcast=yes driver=ath_pci ip=192.168.1.6 latency=96 maxlatency=28 mingnt=10 multicast=yes wireless=IEEE 802.11g resources: irq:18 memory:d0000000-d000ffff Output 4 root@chandru-acer:~# lsmod | grep ath_pci ath_pci 183044 0 wlan 224640 5 wlan_tkip,wlan_scan_sta,ath_rate_sample,ath_pci ath_hal 398701 3 ath_rate_sample,ath_pci

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  • Java and web pages

    - by Filippo
    Hello everyone and thank you in advance for the answers. I have a question concerning not how to do something, but with which instruments. Let's say, I want to write a simple application in Java that connects to a news website (e.g. CNN), parses the html document and prints on screen the news. Another example : my application retrieves and prints on screen soccer results from Eurosports. What do I need to do that? External libraries? Or maybe what I'm looking for is already included in JavaEE? Could this be helpful? http://jsoup.org/<< Thank you everyone again and have a nice day.

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  • What causes the iOS OpenGLES driver to allocate extra memory?

    - by Martin Linklater
    I'm trying to optimize the memory usage of our iOS game and I'm puzzled about when/why the iOS GLES driver allocates extra memory at runtime... When I run our game through Instruments with the OpenGL ES Driver instrument the gartUsedBytes value can fluctuate quite wildly. We preload all our textures and build the buffer objects up front, so it's not the game engine requesting extra memory from GL. Currently we are manually requesting around 50MB of GL memory, yet the gartUsedBytes value sits at around 90MB most of the time, peaking at 125MB from time to time. It seems to be linked to what you are rendering that frame - our PVS only submits VBO's for visible meshes. Can anyone shed some light on what the driver is doing in the background ? Like I said earlier, all our game engine allocations are done on level load, so in theory there shouldn't be any fluctuation on GL memory usage while the level is running. Thanks.

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  • New Exadata and Exalogic Public References

    - by Javier Puerta
    CUSTOMER SUCCESS STORIES & SPOTLIGHTS Godfrey Phillips (India) Exadata, EBS, BI, Agile Published: October 23, 2013 Cortal Sensors (Germany) Exadata Published: October 18, 2013 ASBIS (Slovakia – local language version) English version Exadata, Linux, Oracle Database Appliance, SPARC T4-1, SPARC T5-2, Oracle Solaris Published: October 17, 2013 National Instruments (US) Exadata, BI, EM12c Published: October 15, 2013 United Microelectronics Corporation (Taiwan) Exadata Published: October 14, 2013 Panasonic Information Systems (Japan - local language version] Exadata, Data Guard Published: October 8, 2013 Pinellas County (USA) Exalytics, OEM, OBIEE, Hyperion PS Planning/Budgeting, EBS, Financials Published: Oct. 8, 2013 Korea Enterprise Data (Korea) [in English] Oracle SuperCluster, Solaris 11, ZFS Storage, OEM, Database Published: October 03, 2013

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  • Programmer avec les pieds, ça vous tente ? "SoftStep KeyWorx" améliore la productivité en mettant les orteils à contribution

    Programmer avec les pieds, ça vous tente ? "SoftStep KeyWorx" améliore la productivité en mettant à contribution les orteils Alors que les doigts du développeur se déchaînent à longueur de journée sur les centaines de touches de raccourci de son IDE qu'il maîtrise par coeur, ses pieds restent toujours posés sur le sol, inertes, ou même sur un pouf pour les mieux gâtés. Autant d'appendices inutiles sept heures par jour, voire deux fois plus pour beaucoup de geeks et bourreaux de travail ? Pour Keith McMillen Instruments, c'est du passé grâce à SoftStep KeyWorx, un nouveau gadget USB, destiné à mettre à contribution les pieds pour que la programmation devien...

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  • LabView 2012 disponible, le logiciel permet la création et le déploiement des systèmes de mesure et de contrôle

    LabView 2012 disponible le logiciel permet la création et le déploiement des systèmes de mesure et de contrôle La nouvelle version de l'outil de conception de système LabView 2012 est disponible. LabView est un logiciel de développement d'applications de la société américaine National Instruments. Il est basé sur le langage de programmation graphique G, et permet aux ingénieures et scientifiques de créer et déployer des systèmes de mesure et de contrôle. L'outil permet également de cibler les systèmes embarqués et temps réel en s'ouvrant à la programmation de circuits intégrés. Il est facilement extensible grâce à des toolkits qui sont publiés séparément. La nouvell...

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  • Strange sound distortion using headphones

    - by Luca
    When I use headphones, the sound comes out distorted. Voices sound as if they were far away, while instruments that should be in the background sound enhanced. When I play songs with the laptop's integrated speakers everything is alright, and the headphones work normally when plugged into another computer. I tried reloading ALSA and reinstalling some of the related packages, but nothing worked. I'm using Xubuntu 12.04 32-bit. Thanks to anyone who will suggest me how to solve this problem.

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  • Windows 8 sera adapté aux puces ARM, Microsoft fait la première démonstration officielle de l'OS au CES de Las Vegas

    Windows 8 sera adapté aux puces ARM Microsoft fait la première démonstration officielle de l'OS au CES de Las Vegas Mise à jour du 06/01/2011 par Idelways Après plus d'un an de spéculations et de fuites involontaires (ou pas), Steve Ballmer vient de faire la première démonstration du successeur de Windows 7, et a annoncé que l'OS supportera en natif les puces ARM. On sait donc désormais que Windows 8 (bien que Ballmer ait fait très attention d'éviter de lui donner le moindre nom) fonctionnera sur une architecture System-on-a-chip (SoC), fournie dans un premier temps par NVIDIA et Texas Instruments. Le PDG ...

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  • iphone: Help with AudioToolbox Leak: Stack trace/code included here...

    - by editor guy
    Part of this app is a "Scream" button that plays random screams from cast members of a TV show. I have to bang on the app quite a while to see a memory leak in Instruments, but it's there, occasionally coming up (every 45 seconds to 2 minutes.) The leak is 3.50kb when it occurs. Haven't been able to crack it for several hours. Any help appreciated. Instruments says this is the offending code line: [appSoundPlayer play]; that's linked to from line 9 of the below stack trace: 0 libSystem.B.dylib malloc 1 libSystem.B.dylib pthread_create 2 AudioToolbox CAPThread::Start() 3 AudioToolbox GenericRunLoopThread::Start() 4 AudioToolbox AudioQueueNew(bool, AudioStreamBasicDescription const*, TCACallback const&, CACallbackTarget const&, unsigned long, OpaqueAudioQueue*) 5 AudioToolbox AudioQueueNewOutput 6 AVFoundation allocAudioQueue(AVAudioPlayer, AudioPlayerImpl*) 7 AVFoundation prepareToPlayQueue(AVAudioPlayer*, AudioPlayerImpl*) 8 AVFoundation -[AVAudioPlayer prepareToPlay] 9 Scream Queens -[ScreamViewController scream:] /Users/laptop2/Desktop/ScreamQueens Versions/ScreamQueens25/Scream Queens/Classes/../ScreamViewController.m:210 10 CoreFoundation -[NSObject performSelector:withObject:withObject:] 11 UIKit -[UIApplication sendAction:to:from:forEvent:] 12 UIKit -[UIApplication sendAction:toTarget:fromSender:forEvent:] 13 UIKit -[UIControl sendAction:to:forEvent:] 14 UIKit -[UIControl(Internal) _sendActionsForEvents:withEvent:] 15 UIKit -[UIControl touchesEnded:withEvent:] 16 UIKit -[UIWindow _sendTouchesForEvent:] 17 UIKit -[UIWindow sendEvent:] 18 UIKit -[UIApplication sendEvent:] 19 UIKit _UIApplicationHandleEvent 20 GraphicsServices PurpleEventCallback 21 CoreFoundation CFRunLoopRunSpecific 22 CoreFoundation CFRunLoopRunInMode 23 GraphicsServices GSEventRunModal 24 UIKit -[UIApplication _run] 25 UIKit UIApplicationMain 26 Scream Queens main /Users/laptop2/Desktop/ScreamQueens Versions/ScreamQueens25/Scream Queens/main.m:14 27 Scream Queens start Here's .h: #import <UIKit/UIKit.h> #import <AVFoundation/AVFoundation.h> #import <MediaPlayer/MediaPlayer.h> #import <AudioToolbox/AudioToolbox.h> #import <MessageUI/MessageUI.h> #import <MessageUI/MFMailComposeViewController.h> @interface ScreamViewController : UIViewController <UIApplicationDelegate, AVAudioPlayerDelegate, MFMailComposeViewControllerDelegate> { //AudioPlayer related AVAudioPlayer *appSoundPlayer; NSURL *soundFileURL; BOOL interruptedOnPlayback; BOOL playing; //Scream button related IBOutlet UIButton *screamButton; int currentScreamIndex; NSString *currentScream; NSMutableArray *screams; NSMutableArray *personScreaming; NSMutableArray *photoArray; int currentSayingsIndex; NSString *currentButtonSaying; NSMutableArray *funnyButtonSayings; IBOutlet UILabel *funnyButtonSayingsLabel; IBOutlet UILabel *personScreamingField; IBOutlet UIImageView *personScreamingImage; //Mailing the scream related IBOutlet UILabel *mailStatusMessage; IBOutlet UIButton *shareButton; } //AudioPlayer related @property (nonatomic, retain) AVAudioPlayer *appSoundPlayer; @property (nonatomic, retain) NSURL *soundFileURL; @property (readwrite) BOOL interruptedOnPlayback; @property (readwrite) BOOL playing; //Scream button related @property (nonatomic, retain) UIButton *screamButton; @property (nonatomic, retain) NSMutableArray *screams; @property (nonatomic, retain) NSMutableArray *personScreaming; @property (nonatomic, retain) NSMutableArray *photoArray; @property (nonatomic, retain) UILabel *personScreamingField; @property (nonatomic, retain) UIImageView *personScreamingImage; @property (nonatomic, retain) NSMutableArray *funnyButtonSayings; @property (nonatomic, retain) UILabel *funnyButtonSayingsLabel; //Mailing the scream related @property (nonatomic, retain) IBOutlet UILabel *mailStatusMessage; @property (nonatomic, retain) IBOutlet UIButton *shareButton; //Scream Button - (IBAction) scream: (id) sender; //Mail the scream - (IBAction) showPicker: (id)sender; - (void)displayComposerSheet; - (void)launchMailAppOnDevice; @end Here's the top of .m: #import "ScreamViewController.h" //top of code has Audio session callback function for responding to audio route changes (from Apple's code), then my code continues... @implementation ScreamViewController @synthesize appSoundPlayer; // AVAudioPlayer object for playing the selected scream @synthesize soundFileURL; // Path to the scream @synthesize interruptedOnPlayback; // Was application interrupted during audio playback @synthesize playing; // Track playing/not playing state @synthesize screamButton; //Press this button, girls scream. @synthesize screams; //Mutable array holding strings pointing to sound files of screams. @synthesize personScreaming; //Mutable array tracking the person doing the screaming @synthesize photoArray; //Mutable array holding strings pointing to photos of screaming girls @synthesize personScreamingField; //Field updates to announce which girl is screaming. @synthesize personScreamingImage; //Updates to show image of the screamer. @synthesize funnyButtonSayings; //Mutable array holding the sayings @synthesize funnyButtonSayingsLabel; //Label that updates with the funnyButtonSayings @synthesize mailStatusMessage; //did the email go out @synthesize shareButton; //share scream via email Next line begins the block with the offending code: - (IBAction) scream: (id) sender { //Play a click sound effect SystemSoundID soundID; NSString *sfxPath = [[NSBundle mainBundle] pathForResource:@"aClick" ofType:@"caf"]; AudioServicesCreateSystemSoundID((CFURLRef)[NSURL fileURLWithPath:sfxPath],&soundID); AudioServicesPlaySystemSound (soundID); // Because someone may slam the scream button over and over, //must stop current sound, then begin next if ([self appSoundPlayer] != nil) { [[self appSoundPlayer] setDelegate:nil]; [[self appSoundPlayer] stop]; [self setAppSoundPlayer: nil]; } //after selecting a random index in the array (did that in View Did Load), //we move to the next scream on each click. //First check... //Are we past the end of the array? if (currentScreamIndex == [screams count]) { currentScreamIndex = 0; } //Get the string at the index in the personScreaming array currentScream = [screams objectAtIndex: currentScreamIndex]; //Get the string at the index in the personScreaming array NSString *screamer = [personScreaming objectAtIndex:currentScreamIndex]; //Log the string to the console NSLog (@"playing scream: %@", screamer); // Display the string in the personScreamingField field NSString *listScreamer = [NSString stringWithFormat:@"scream by: %@", screamer]; [personScreamingField setText:listScreamer]; // Gets the file system path to the scream to play. NSString *soundFilePath = [[NSBundle mainBundle] pathForResource: currentScream ofType: @"caf"]; // Converts the sound's file path to an NSURL object NSURL *newURL = [[NSURL alloc] initFileURLWithPath: soundFilePath]; self.soundFileURL = newURL; [newURL release]; [[AVAudioSession sharedInstance] setDelegate: self]; [[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryPlayback error: nil]; // Registers the audio route change listener callback function AudioSessionAddPropertyListener ( kAudioSessionProperty_AudioRouteChange, audioRouteChangeListenerCallback, self ); // Activates the audio session. NSError *activationError = nil; [[AVAudioSession sharedInstance] setActive: YES error: &activationError]; // Instantiates the AVAudioPlayer object, initializing it with the sound AVAudioPlayer *newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL: soundFileURL error: nil]; //Error check and continue if (newPlayer != nil) { self.appSoundPlayer = newPlayer; [newPlayer release]; [appSoundPlayer prepareToPlay]; [appSoundPlayer setVolume: 1.0]; [appSoundPlayer setDelegate:self]; //NEXT LINE IS FLAGGED BY INSTRUMENTS AS LEAKY [appSoundPlayer play]; playing = YES; //Get the string at the index in the photoArray array NSString *screamerPic = [photoArray objectAtIndex:currentScreamIndex]; //Log the string to the console NSLog (@"displaying photo: %@", screamerPic); // Display the image of the person screaming personScreamingImage.image = [UIImage imageNamed:screamerPic]; //show the share button shareButton.hidden = NO; mailStatusMessage.hidden = NO; mailStatusMessage.text = @"share!"; //Get the string at the index in the funnySayings array currentSayingsIndex = random() % [funnyButtonSayings count]; currentButtonSaying = [funnyButtonSayings objectAtIndex: currentSayingsIndex]; NSString *theSaying = [funnyButtonSayings objectAtIndex:currentSayingsIndex]; [funnyButtonSayingsLabel setText: theSaying]; currentScreamIndex++; } } Here's my dealloc: - (void)dealloc { [appSoundPlayer stop]; [appSoundPlayer release], appSoundPlayer = nil; [screamButton release], screamButton = nil; [mailStatusMessage release], mailStatusMessage = nil; [personScreamingField release], personScreamingField = nil; [personScreamingImage release], personScreamingImage = nil; [funnyButtonSayings release], funnyButtonSayings = nil; [funnyButtonSayingsLabel release], funnyButtonSayingsLabel = nil; [screams release], screams = nil; [personScreaming release], personScreaming = nil; [soundFileURL release]; [super dealloc]; } @end Thanks so much for reading this far! Any input appreciated.

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  • MKMapView memory usage grows out of control with setRegion: calls

    - by Kurt
    Hi, I have a single MKMapView instance that I have programmatically added to a UIView. As part of the UI, the user can cycle through a list of addresses and the map view is updated to show the correct map for each address as the user goes through them. I create the map view once, and simply change what it displays with setRegion:animated:. The problem is that each time the map is changed to show a new address, the memory usage of my program increases by 200K-500K (as reported by Memory Monitor in Instruments). According to Object Allocations, it appears that a lot of 1.0K Mallocs are happening each time, and the Extended Detail pane for these 1.0K allocations shows that the Responsible Caller is convert_image_data and the Extended Detail pane shows that this is the result of [MKMapTileView drawLayer:inContext:]. So, seems likely to me that the memory usage is due to MKMapView not freeing memory it uses to redraw the map each time. In fact, when I don't display the map at all (by not even adding it as a subview of my main UIView) but still cycle through the addresses (which changes various UILabels and other displayed info) the memory usage for the app does NOT increase. If I add the map view but never update it with setRegion:, the memory also does NOT increase when changing to a new address. One more bit of info: if I go to a new address (and therefore ask the map to display the new address) the memory jumps as described above. However, if I go back to an address that was already displayed, the memory does not jump when the map redraws with the old address. Also, this happens on iPad (real device) with 3.2 and on iPhone (again, real device) with 3.1.2. Here's how I initialize the MKMapView (I only do this once): CGRect mapFrame; mapFrame.origin.y = 460; // yes, magic numbers. just for testing. mapFrame.origin.x = 0; mapFrame.size.height = 500; mapFrame.size.width = 768; mapView = [[MKMapView alloc] initWithFrame:mapFrame]; mapView.delegate = self; [self.view insertSubview:mapView atIndex:0]; And in response to the user selecting an address, I set the map like so: MKCoordinateRegion region; MKCoordinateSpan span; span.latitudeDelta=kStreetMapSpan; // 0.003 span.longitudeDelta=kStreetMapSpan; // 0.003 region.center = address.coords; // coords is CLLocationCoordinate2D region.span = span; mapView.region.span = span; [mapView setRegion:region animated:NO]; Any thoughts? I've scoured the net but haven't seen mention of this problem, and I've reached the limits of my Instruments knowledge. Thanks for any ideas.

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  • AVAudioRecorder Memory Leak

    - by Eric Ranschau
    I'm hoping someone out there can back me up on this... I've been working on an application that allows the end user to record a small audio file for later playback and am in the process of testing for memory leaks. I continue to very consistently run into a memory leak when the AVAudioRecorder's "stop" method attempts to close the audio file to which it's been recording. This really seems to be a leak in the framework itself, but if I'm being a bonehead you can tell me. To illustrate, I've worked up a stripped down test app that does nothing but start/stop a recording w/ the press of a button. For the sake of simplicty, everything happens in app. delegate as follows: @synthesize audioRecorder, button; @synthesize window; - (BOOL) application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // create compplete path to database NSString *tempPath = NSTemporaryDirectory(); NSString *audioFilePath = [tempPath stringByAppendingString:@"/customStatement.caf"]; // define audio file url NSURL *audioFileURL = [[NSURL alloc] initFileURLWithPath:audioFilePath]; // define audio recorder settings NSDictionary *settings = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithInt:kAudioFormatAppleIMA4], AVFormatIDKey, [NSNumber numberWithInt:1], AVNumberOfChannelsKey, [NSNumber numberWithInt:AVAudioQualityLow], AVSampleRateConverterAudioQualityKey, [NSNumber numberWithFloat:44100], AVSampleRateKey, [NSNumber numberWithInt:8], AVLinearPCMBitDepthKey, nil ]; // define audio recorder audioRecorder = [[AVAudioRecorder alloc] initWithURL:audioFileURL settings:settings error:nil]; [audioRecorder setDelegate:self]; [audioRecorder setMeteringEnabled:YES]; [audioRecorder prepareToRecord]; // define record button button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button addTarget:self action:@selector(handleTouch_recordButton) forControlEvents:UIControlEventTouchUpInside]; [button setFrame:CGRectMake(110.0, 217.5, 100.0, 45.0)]; [button setTitle:@"Record" forState:UIControlStateNormal]; [button setTitle:@"Stop" forState:UIControlStateSelected]; // configure the main view controller UIViewController *viewController = [[UIViewController alloc] init]; [viewController.view addSubview:button]; // add controllers to window [window addSubview:viewController.view]; [window makeKeyAndVisible]; // release [audioFileURL release]; [settings release]; [viewController release]; return YES; } - (void) handleTouch_recordButton { if ( ![button isSelected] ) { [button setSelected:YES]; [audioRecorder record]; } else { [button setSelected:NO]; [audioRecorder stop]; } } - (void) dealloc { [audioRecorder release]; [button release]; [window release]; [super dealloc]; } The stack trace from Instruments that shows pretty clearly that the "closeFile" method in the AVFoundation code is leaking...something. You can see a screen shot of the Instruments session here: Developer Forums: AVAudioRecorder Memory Leak Any thoughts would be greatly appreciated!

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  • UIImagePickerController Memory Leak

    - by Watson
    I am seeing a huge memory leak when using UIImagePickerController in my iPhone app. I am using standard code from the apple documents to implement the control: UIImagePickerController* imagePickerController = [[UIImagePickerController alloc] init]; imagePickerController.delegate = self; if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) { switch (buttonIndex) { case 0: imagePickerController.sourceType = UIImagePickerControllerSourceTypeCamera; [self presentModalViewController:imagePickerController animated:YES]; break; case 1: imagePickerController.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; [self presentModalViewController:imagePickerController animated:YES]; break; default: break; } } And for the cancel: -(void) imagePickerControllerDidCancel:(UIImagePickerController *)picker { [[picker parentViewController] dismissModalViewControllerAnimated: YES]; [picker release]; } The didFinishPickingMediaWithInfo callback is just as stanard, although I do not even have to pick anything to cause the leak. Here is what I see in instruments when all I do is open the UIImagePickerController, pick photo library, and press cancel, repeatedly. As you can see the memory keeps growing, and eventually this causes my iPhone app to slow down tremendously. As you can see I opened the image picker 24 times, and each time it malloc'd 128kb which was never released. Basically 3mb out of my total 6mb is never released. This memory stays leaked no matter what I do. Even after navigating away from the current controller, is remains the same. I have also implemented the picker control as a singleton with the same results. Here is what I see when I drill down into those two lines: Any help here would be greatly appreciated! Again, I do not even have to choose an image. All I do is present the controller, and press cancel. Update 1 I downloaded and ran apple's example of using the UIIMagePickerController and I see the same leak happening there when running instruments (both in simulator and on the phone). http://developer.apple.com/library/ios/#samplecode/PhotoPicker/Introduction/Intro.html%23//apple_ref/doc/uid/DTS40010196 All you have to do is hit the photo library button and hit cancel over and over, you'll see the memory keep growing. Any ideas? Update 2 I only see this problem when viewing the photo library. I can choose take photo, and open and close that one over and over, without a leak.

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