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  • SQL SERVER – GUID vs INT – Your Opinion

    - by pinaldave
    I think the title is clear what I am going to write in your post. This is age old problem and I want to compile the list stating advantages and disadvantages of using GUID and INT as a Primary Key or Clustered Index or Both (the usual case). Let me start a list by suggesting one advantage and one disadvantage in each case. INT Advantage: Numeric values (and specifically integers) are better for performance when used in joins, indexes and conditions. Numeric values are easier to understand for application users if they are displayed. Disadvantage: If your table is large, it is quite possible it will run out of it and after some numeric value there will be no additional identity to use. GUID Advantage: Unique across the server. Disadvantage: String values are not as optimal as integer values for performance when used in joins, indexes and conditions. More storage space is required than INT. Please note that I am looking to create list of all the generic comparisons. There can be special cases where the stated information is incorrect, feel free to comment on the same. Please leave your opinion and advice in comment section. I will combine a final list and update this blog after a week. By listing your name in post, I will also give due credit. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, SQL, SQL Authority, SQL Constraint and Keys, SQL Data Storage, SQL Performance, SQL Query, SQL Server, SQL Tips and Tricks, SQLServer, T SQL, Technology

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  • Java default Integer value is int

    - by Chris Okyen
    My code looks like this import java.util.Scanner; public class StudentGrades { public static void main(String[] argv) { Scanner keyboard = new Scanner(System.in); byte q1 = keyboard.nextByte() * 10; } } It gives me an error "Type mismatch: cannot convert from int to byte." Why the heck would Java store a literal operand that is small enough to fit in a byte,. into a int type? Do literals get stored in variables/registers before the ALU performs arithmatic operations.

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  • backtracking in haskell

    - by dmindreader
    I have to traverse a matrix and say how many "characteristic areas" of each type it has. A characteristic area is defined as a zone where elements of value n or n are adjacent. For example, given the matrix: 0 1 2 2 0 1 1 2 0 3 0 0 There's a single characteristic area of type 1 which is equal to the original matrix: 0 1 2 2 0 1 1 2 0 3 0 0 There are two characteristic areas of type 2: 0 0 2 2 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 3 0 0 And one characteristic area of type 3: 0 0 0 0 0 0 0 0 0 3 0 0 So, for the function call: countAreas [[0,1,2,2],[0,1,1,2],[0,3,0,0]] The result should be [1,2,1] I haven't defined countAreas yet, I'm stuck with my visit function when it has no more possible squares in which to move it gets stuck and doesn't make the proper recursive call. I'm new to functional programming and I'm still scratching my head about how to implement a backtracking algorithm here. Take a look at my code, what can I do to change it? move_right :: (Int,Int) -> [[Int]] -> Int -> Bool move_right (i,j) mat cond | (j + 1) < number_of_columns mat && consult (i,j+1) mat /= cond = True | otherwise = False move_left :: (Int,Int) -> [[Int]] -> Int -> Bool move_left (i,j) mat cond | (j - 1) >= 0 && consult (i,j-1) mat /= cond = True | otherwise = False move_up :: (Int,Int) -> [[Int]] -> Int -> Bool move_up (i,j) mat cond | (i - 1) >= 0 && consult (i-1,j) mat /= cond = True | otherwise = False move_down :: (Int,Int) -> [[Int]] -> Int -> Bool move_down (i,j) mat cond | (i + 1) < number_of_rows mat && consult (i+1,j) mat /= cond = True | otherwise = False imp :: (Int,Int) -> Int imp (i,j) = i number_of_rows :: [[Int]] -> Int number_of_rows i = length i number_of_columns :: [[Int]] -> Int number_of_columns (x:xs) = length x consult :: (Int,Int) -> [[Int]] -> Int consult (i,j) l = (l !! i) !! j visited :: (Int,Int) -> [(Int,Int)] -> Bool visited x y = elem x y add :: (Int,Int) -> [(Int,Int)] -> [(Int,Int)] add x y = x:y visit :: (Int,Int) -> [(Int,Int)] -> [[Int]] -> Int -> [(Int,Int)] visit (i,j) vis mat cond | move_right (i,j) mat cond && not (visited (i,j+1) vis) = visit (i,j+1) (add (i,j+1) vis) mat cond | move_down (i,j) mat cond && not (visited (i+1,j) vis) = visit (i+1,j) (add (i+1,j) vis) mat cond | move_left (i,j) mat cond && not (visited (i,j-1) vis) = visit (i,j-1) (add (i,j-1) vis) mat cond | move_up (i,j) mat cond && not (visited (i-1,j) vis) = visit (i-1,j) (add (i-1,j) vis) mat cond | otherwise = vis

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  • Pointers in C# to make int array?

    - by Joshua
    The following C++ program compiles and runs as expected: #include <stdio.h> int main(int argc, char* argv[]) { int* test = new int[10]; for (int i = 0; i < 10; i++) test[i] = i * 10; printf("%d \n", test[5]); // 50 printf("%d \n", 5[test]); // 50 return getchar(); } The closest C# simple example I could make for this question is: using System; class Program { unsafe static int Main(string[] args) { // error CS0029: Cannot implicitly convert type 'int[]' to 'int*' int* test = new int[10]; for (int i = 0; i < 10; i++) test[i] = i * 10; Console.WriteLine(test[5]); // 50 Console.WriteLine(5[test]); // Error return (int)Console.ReadKey().Key; } } So how do I make the pointer?

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  • Any significant performance improvement by using bitwise operators instead of plain int sums in C#?

    - by tunnuz
    Hello, I started working with C# a few weeks ago and I'm now in a situation where I need to build up a "bit set" flag to handle different cases in an algorithm. I have thus two options: enum RelativePositioning { LEFT = 0, RIGHT = 1, BOTTOM = 2, TOP = 3, FRONT = 4, BACK = 5 } pos = ((eye.X < minCorner.X ? 1 : 0) << RelativePositioning.LEFT) + ((eye.X > maxCorner.X ? 1 : 0) << RelativePositioning.RIGHT) + ((eye.Y < minCorner.Y ? 1 : 0) << RelativePositioning.BOTTOM) + ((eye.Y > maxCorner.Y ? 1 : 0) << RelativePositioning.TOP) + ((eye.Z < minCorner.Z ? 1 : 0) << RelativePositioning.FRONT) + ((eye.Z > maxCorner.Z ? 1 : 0) << RelativePositioning.BACK); Or: enum RelativePositioning { LEFT = 1, RIGHT = 2, BOTTOM = 4, TOP = 8, FRONT = 16, BACK = 32 } if (eye.X < minCorner.X) { pos += RelativePositioning.LEFT; } if (eye.X > maxCorner.X) { pos += RelativePositioning.RIGHT; } if (eye.Y < minCorner.Y) { pos += RelativePositioning.BOTTOM; } if (eye.Y > maxCorner.Y) { pos += RelativePositioning.TOP; } if (eye.Z > maxCorner.Z) { pos += RelativePositioning.FRONT; } if (eye.Z < minCorner.Z) { pos += RelativePositioning.BACK; } I could have used something as ((eye.X > maxCorner.X) << 1) but C# does not allow implicit casting from bool to int and the ternary operator was similar enough. My question now is: is there any performance improvement in using the first version over the second? Thank you Tommaso

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  • Java - Highest, Lowest and Average

    - by Emily
    Right, so why does Java come up with this error: Exception in thread "main" java.lang.Error: Unresolved compilation problem: Type mismatch: cannot convert from double to int at rainfall.main(rainfall.java:38) From this: public class rainfall { /** * @param args */ public static void main(String[] args) { int[] numgroup; numgroup = new int [12]; ConsoleReader console = new ConsoleReader(); int highest; int lowest; int index; int tempVal; int minMonth; int minIndex; int maxMonth; int maxIndex; System.out.println("Welcome to Rainfall"); // Input (index now 0-based) for(index = 0; index < 12; index = index + 1) { System.out.println("Please enter the rainfall for month " + index + 1); tempVal = console.readInt(); while (tempVal100 || tempVal<0) { System.out.println("The rating must be within 0...100. Try again"); tempVal = console.readInt(); } numgroup[index] = tempVal; } lowest = numgroup[0]; highest = numgroup[0]; int total = 0.0; // Loop over data (using 1 loop) for(index = 0; index < 12; index = index + 1) { int curr = numgroup[index]; if (curr < lowest) { lowest = curr; minIndex = index; } if (curr highest) { highest = curr; maxIndex = index; } total += curr; } float avg = (float)total / numgroup.length; System.out.println("The average monthly rainfall was " + avg); // +1 to go from 0-based index to 1-based month System.out.println("The lowest monthly rainfall was month " + minIndex + 1); System.out.println("The highest monthly rainfall was month " + maxIndex + 1); System.out.println("Thank you for using Rainfall"); } private static ConsoleReader ConsoleReader() { return null; } }

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  • Better way to get int from FragmentActivity in a Fragment?

    - by Gimberg
    Hi im trying to get an int from my FragmentActivity and i have a way to do this but the code get very cluttered and long and i did this to shorten the problem and i don't get any errors while in the editor but when i run the app it eminently crashes. Any suggestions? An example of the code that doesn't work MainActivity mainActivity = ((MainActivity)getActivity()); public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { View view = inflater.inflate(R.layout.upgrades_fragment, container, false); TextView AirFreshenersCost = (TextView) view.findViewById(R.id.AirFreshenersCost ); if(mainActivity.amountAirFresheners == 5){ AirFreshenersCost.setText("5"); } return view; } LogCat 10-27 22:16:37.333: E/AndroidRuntime(5593): FATAL EXCEPTION: main 10-27 22:16:37.333: E/AndroidRuntime(5593): java.lang.NullPointerException 10-27 22:16:37.333: E/AndroidRuntime(5593): at com.free.dennisg.clickingbad.fragments.UpgradesFragment.onCreateView(UpgradesFragment.java:40) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.support.v4.app.Fragment.performCreateView(Fragment.java:1478) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.support.v4.app.FragmentManagerImpl.moveToState(FragmentManager.java:927) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.support.v4.app.FragmentManagerImpl.moveToState(FragmentManager.java:1104) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.support.v4.app.BackStackRecord.run(BackStackRecord.java:682) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.support.v4.app.FragmentManagerImpl.execPendingActions(FragmentManager.java:1460) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.support.v4.app.FragmentManagerImpl.executePendingTransactions(FragmentManager.java:472) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.support.v4.app.FragmentPagerAdapter.finishUpdate(FragmentPagerAdapter.java:141) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.support.v4.view.ViewPager.populate(ViewPager.java:1068) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.support.v4.view.ViewPager.populate(ViewPager.java:914) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.support.v4.view.ViewPager$3.run(ViewPager.java:244) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.view.Choreographer$CallbackRecord.run(Choreographer.java:749) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.view.Choreographer.doCallbacks(Choreographer.java:562) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.view.Choreographer.doFrame(Choreographer.java:531) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.view.Choreographer$FrameDisplayEventReceiver.run(Choreographer.java:735) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.os.Handler.handleCallback(Handler.java:730) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.os.Handler.dispatchMessage(Handler.java:92) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.os.Looper.loop(Looper.java:137) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.app.ActivityThread.main(ActivityThread.java:5289) 10-27 22:16:37.333: E/AndroidRuntime(5593): at java.lang.reflect.Method.invokeNative(Native Method) 10-27 22:16:37.333: E/AndroidRuntime(5593): at java.lang.reflect.Method.invoke(Method.java:525) 10-27 22:16:37.333: E/AndroidRuntime(5593): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:739) 10-27 22:16:37.333: E/AndroidRuntime(5593): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:555) 10-27 22:16:37.333: E/AndroidRuntime(5593): at dalvik.system.NativeStart.main(Native Method) An example of the code that work public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { View view = inflater.inflate(R.layout.upgrades_fragment, container, false); TextView AirFreshenersCost = (TextView) view.findViewById(R.id.AirFreshenersCost ); if(((MainActivity)getActivity()).amountAirFresheners == 5){ AirFreshenersCost.setText("5"); } return view; }

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  • how this scaling down for css code is worked?

    - by harris
    this is a code for scaling down for css. i was wondering, how this worked. please someone explain to me part by part. thank you very much. /* ======================================================================== / / Copyright (C) 2000 - 2009 ND-Tech. Co., Ltd. / / All Rights Reserved. / / ======================================================================== / / Project : ScaleDown Created : 31-AUG-2009 / / File : main.c Contact : [email protected] / / ======================================================================== / / You are free to use or modify this code to the following restrictions: / / Acknowledge ND Tech. Co. Ltd. / / Or, put "Parts of code by ND Tech. Co., Ltd." / / Or, leave this header as it is. / / in somewhere in your code. / / ======================================================================== */ include "vm3224k.h" define CE0CTL *(volatile int *)(0x01800008) define CE2CTL *(volatile int *)(0x01800010) define SDCTL *(volatile int *)(0x01800018) define LED *(volatile short *)(0x90080000) // Definitions for async access(change as you wish) define WSU (2<<28) // Write Setup : 0-15 define WST (8<<22) // Write Strobe: 0-63 define WHD (2<<20) // Write Hold : 0-3 define RSU (2<<16) // Read Setup : 0-15 define TA (3<<14) // Turn Around : 0-3 define RST (8<<8) // Read Strobe : 0-63 define RHD (2<<0) // Read Hold : 0-3 define MTYPE (2<<4) /* EDMA Registers */ define PaRAM_OPT 0 // Options define PaRAM_SRC 1 // Source Address define PaRAM_CNT 2 // Frame count, Element count define PaRAM_DST 3 // Destination Address define PaRAM_IDX 4 // Frame index, Element index define PaRAM_RDL 5 // Element count reload, Link address define EDMA_CIPR *(volatile int *)0x01A0FFE4 // EDMA Channel interrupt pending low register define EDMA_CIER *(volatile int *)0x01A0FFE8 // EDMA Channel interrupt enable low register define EDMA_CCER *(volatile int *)0x01A0FFEC // EDMA Channel chain enable register define EDMA_ER *(volatile int *)0x01A0FFF0 // EDMA Event low register define EDMA_EER *(volatile int *)0x01A0FFF4 // EDMA Event enable low register define EDMA_ECR *(volatile int *)0x01A0FFF8 // EDMA Event clear low register define EDMA_ESR *(volatile int *)0x01A0FFFC // EDMA Event set low register define PRI (2<<29) // 1:High priority, 2:Low priority define ESIZE (1<<27) // 0:32bit, 1:16bit, 2:8bit, 3:reserved define DS2 (0<<26) // 1:2-Dimensional define SUM (0<<24) // 0:no update, 1:increment, 2:decrement, 3:by index define DD2 (0<<23) // 1:2-Dimensional define DUM (0<<21) // 0:no update, 1:increment, 2:decrement, 3:by index define TCINT (1<<20) // 0:disable, 1:enable define TCC (8<<16) // 4 bit code define LINK (0<<1) // 0:disable, 1:enable define FS (1<<0) // 0:element, 1:frame define OptionField_0 (PRI|ESIZE|DS2|SUM|DD2|DUM|TCINT|TCC|LINK|FS) define DD2_1 (1<<23) // 1:2-Dimensional define DUM_1 (1<<21) // 0:no update, 1:increment, 2:decrement, 3:by index define TCC_1 (9<<16) // 4 bit code define OptionField_1 (PRI|ESIZE|DS2|SUM|DD2_1|DUM_1|TCINT|TCC_1|LINK|FS) define TCC_2 (10<<16)// 4 bit code define OptionField_2 (PRI|ESIZE|DS2|SUM|DD2|DUM|TCINT|TCC_2|LINK|FS) define DS2_3 (1<<26) // 1:2-Dimensional define SUM_3 (1<<24) // 0:no update, 1:increment, 2:decrement, 3:by index define TCC_3 (11<<16)// 4 bit code define OptionField_3 (PRI|ESIZE|DS2_3|SUM_3|DD2|DUM|TCINT|TCC_3|LINK|FS) pragma DATA_SECTION ( lcd,".sdram" ) pragma DATA_SECTION ( cam,".sdram" ) pragma DATA_SECTION ( rgb,".sdram" ) pragma DATA_SECTION ( u,".sdram" ) extern cregister volatile unsigned int IER; extern cregister volatile unsigned int CSR; short camcode = 0x08000; short lcdcode = 0x00000; short lcd[2][240][320]; short cam[2][240][320]; short rgb[64][32][32]; short bufsel; int *Cevent,*Levent,*CLink,flag=1; unsigned char v[240][160],out_y[120][160]; unsigned char y[240][320],out_u[120][80]; unsigned char u[240][160],out_v[120][80]; void PLL6713() { int i; // CPU Clock Input : 50MHz *(volatile int *)(0x01b7c100) = *(volatile int *)(0x01b7c100) & 0xfffffffe; for(i=0;i<4;i++); *(volatile int *)(0x01b7c100) = *(volatile int *)(0x01b7c100) | 0x08; *(volatile int *)(0x01b7c114) = 0x08001; // 50MHz/2 = 25MHz *(volatile int *)(0x01b7c110) = 0x0c; // 25MHz * 12 = 300MHz *(volatile int *)(0x01b7c118) = 0x08000; // SYSCLK1 = 300MHz/1 = 300MHz *(volatile int *)(0x01b7c11c) = 0x08001; // SYSCLK2 = 300MHz/2 = 150MHz // Peripheral Clock *(volatile int *)(0x01b7c120) = 0x08003; // SYSCLK3 = 300MHz/4 = 75MHz // SDRAM Clock for(i=0;i<4;i++); *(volatile int *)(0x01b7c100) = *(volatile int *)(0x01b7c100) & 0xfffffff7; for(i=0;i<4;i++); *(volatile int *)(0x01b7c100) = *(volatile int *)(0x01b7c100) | 0x01; } unsigned short ybr_565(short y,short u,short v) { int r,g,b; b = y + 1772*(u-128)/1000; if (b<0) b=0; if (b>255) b=255; g = y - (344*(u-128) + 714*(v-128))/1000; if (g<0) g=0; if (g>255) g=255; r = y + 1402*(v-128)/1000; if (r<0) r=0; if (r>255) r=255; return ((r&0x0f8)<<8)|((g&0x0fc)<<3)|((b&0x0f8)>>3); } void yuyv2yuv(char *yuyv,char *y,char *u,char *v) { int i,j,dy,dy1,dy2,s; for (j=s=dy=dy1=dy2=0;j<240;j++) { for (i=0;i<320;i+=2) { u[dy1++] = yuyv[s++]; y[dy++] = yuyv[s++]; v[dy2++] = yuyv[s++]; y[dy++] = yuyv[s++]; } } } interrupt void c_int06(void) { if(EDMA_CIPR&0x800){ EDMA_CIPR = 0xffff; bufsel=(++bufsel&0x01); Cevent[PaRAM_DST] = (int)cam[(bufsel+1)&0x01]; Levent[PaRAM_SRC] = (int)lcd[(bufsel+1)&0x01]; EDMA_ESR = 0x80; flag=1; } } void main() { int i,j,k,y0,y1,v0,u0; bufsel = 0; CSR &= (~0x1); PLL6713(); // Initialize C6713 PLL CE0CTL = 0xffffbf33;// SDRAM Space CE2CTL = (WSU|WST|WHD|RSU|RST|RHD|MTYPE); SDCTL = 0x57115000; vm3224init(); // Initialize vm3224k2 vm3224rate(1); // Set frame rate vm3224bl(15); // Set backlight VM3224CNTL = VM3224CNTL&0xffff | 0x2; // vm3224 interrupt enable for (k=0;k<64;k++) // Create RGB565 lookup table for (i=0;i<32;i++) for (j=0;j<32;j++) rgb[k][i][j] = ybr_565(k<<2,i<<3,j<<3); Cevent = (int *)(0x01a00000 + 24 * 7); Cevent[PaRAM_OPT] = OptionField_0; Cevent[PaRAM_SRC] = (int)&camcode; Cevent[PaRAM_CNT] = 1; Cevent[PaRAM_DST] = (int)&VM3224ADDH; Cevent = (int *)(0x01a00000 + 24 * 8); Cevent[PaRAM_OPT] = OptionField_1; Cevent[PaRAM_SRC] = (int)&VM3224DATA; Cevent[PaRAM_CNT] = (239<<16)|320; Cevent[PaRAM_DST] = (int)cam[bufsel]; Cevent[PaRAM_IDX] = 0; Levent = (int *)(0x01a00000 + 24 * 9); Levent[PaRAM_OPT] = OptionField_2; Levent[PaRAM_SRC] = (int)&lcdcode; Levent[PaRAM_CNT] = 1; Levent[PaRAM_DST] = (int)&VM3224ADDH; Levent = (int *)(0x01a00000 + 24 * 10); Levent[PaRAM_OPT] = OptionField_3; Levent[PaRAM_SRC] = (int)lcd[bufsel]; Levent[PaRAM_CNT] = (239<<16)|320; Levent[PaRAM_DST] = (int)&VM3224DATA; Levent[PaRAM_IDX] = 0; IER = IER | (1<<6)|3; CSR = CSR | 0x1; EDMA_CCER = (1<<8)|(1<<9)|(1<<10); EDMA_CIER = (1<<11); EDMA_CIPR = 0xffff; EDMA_ESR = 0x80; while (1) { if(flag) { // LED = 0; yuyv2yuv((char *)cam[bufsel],(char *)y,(char *)u,(char *)v); for(j=0;j<240;j++) for(i=0;i<320;i++) lcd[bufsel][j][i]=0; for(j=0;j<240;j+=2) for(i=0;i<320;i+=2) out_y[j>>1][i>>1]=(y[j][i]+y[j][i+1]+y[j+1][i]+y[j+1][i+1])>>2; for(j=0;j<240;j+=2) for(i=0;i<160;i+=2) { out_u[j>>1][i>>1]=(u[j][i]+u[j][i+1]+u[j+1][i]+u[j+1][i+1])>>2; out_v[j>>1][i>>1]=(v[j][i]+v[j][i+1]+v[j+1][i]+v[j+1][i+1])>>2; } for (j=0;j<120;j++) for (i=0;i<160;i+=2) { y0 = out_y[j][i]>>2; u0 = out_u[j][i>>1]>>3; v0 = out_v[j][i>>1]>>3; y1 = out_y[j][i+1]>>2; lcd[bufsel][j+60][i+80]=rgb[y0][u0][v0]; lcd[bufsel][j+60][i+81]=rgb[y1][u0][v0]; } flag=0; // LED = 1; } } }

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  • adresse book with C programming, i have problem with library i think, couldn't complite my code

    - by osabri
    I've divided my code in small programm so it can be easy to excute /* ab_error.c : in case of errors following messages will be displayed */ #include "adressbook.h" static char *errormsg[] = { "", "\nNot enough space on disk", "\nCannot open file", "\nCannot read file", "\nCannot write file" }; void check(int error) { switch(error) { case 0: return; case 1: write_file(); case 2: case 3: case 4: system("cls"); fputs(errormsg[error], stderr); exit(error); } } 2nd /* ab_fileio.c : functions for file input/output */ include "adressbook.h" static char ab_file[] = "ADRESSBOOK.DAT"; //file to save the entries int read_file(void) { int error = 0; FILE *fp; ELEMENT *new_e, *last_e = NULL; DATA buffer; if( (fp = fopen(ab_file, "rb")) == NULL) return -1; //no file found while (fread(&buffer, sizeof(DATA), 1, fp) == 1) //reads one list element after another { if( (new_e = make_element()) == NULL) { error = 1; break; //not enough space } new_e->person = buffer; //copy data to new element new_e->next = NULL; if(hol.first == NULL) //list is empty? hol.first = new_e; //yes else last_e->next = new_e; //no last_e = new_e; ++hol.amount; } if( !error && !feof(fp) ) error = 3; //cannot read file fclose(fp); return error; } /-------------------------------/ int write_file(void) { int error = 0; FILE *fp; ELEMENT *p; if( (p = hol.first) == NULL) return 0; //list is empty if( (fp = fopen(ab_file, "wb")) == NULL) return 2; //cannot open while( p!= NULL) { if( fwrite(&p->person, sizeof(DATA), 1, fp) < 1) { error = 4; break; //cannot write } p = p->next; } fclose(fp); return error; } 3rd /* ab_list.c : functions to manipulate the list */ #include "adressbook.h" HOL hol = {0, NULL}; //global definition for head of list /* -------------------- */ ELEMENT *make_element(void) { return (ELEMENT *)malloc( sizeof(ELEMENT) ); } /* -------------------- */ int ins_element( DATA *newdata) { ELEMENT *new_e, *pre_p; if((new_e = make_element()) == NULL) return 1; new_e ->person = *newdata; // copy data to new element pre_p = search(new_e->person.family_name); if(pre_p == NULL) //no person in list { new_e->next = hol.first; //put it to the begin hol.first = new_e; } else { new_e->next = pre_p->next; pre_p->next = new_e; } ++hol.amount; return 0; } int erase_element( char name, char surname ) { return 0; } /* ---------------------*/ ELEMENT *search(char *name) { ELEMENT *sp, *retp; //searchpointer, returnpointer retp = NULL; sp = hol.first; while(sp != NULL && sp->person.family_name != name) { retp = sp; sp = sp->next; } return(retp); } 4th /* ab_screen.c : functions for printing information on screen */ #include "adressbook.h" #include <conio.h> #include <ctype.h> /* standard prompts for in- and output */ static char pgmname[] = "---- Oussama's Adressbook made in splendid C ----"; static char options[] = "\ 1: Enter new adress\n\n\ 2: Delete entry\n\n\ 3: Change entry\n\n\ 4: Print adress\n\n\ Esc: Exit\n\n\n\ Your choice . . .: "; static char prompt[] = "\ Name . . . .:\n\ Surname . . :\n\n\ Street . . .:\n\n\ House number:\n\n\ Postal code :\n\n\ Phone number:"; static char buttons[] = "\ <Esc> = cancel input <Backspace> = correct input\ <Return> = assume"; static char headline[] = "\ Name Surname Street House Postal code Phone number \n\ ------------------------------------------------------------------------"; static char further[] = "\ -------- continue with any key --------"; /* ---------------------------------- */ int menu(void) //show menu and read user input { int c; system ("cls"); set_cur(0,20); puts(pgmname); set_cur(6,0); printf("%s", options); while( (c = getch()) != ESC && (c < '1' || c > '4')) putch('\a'); return c; } /* ---------------------------------- */ int print_adr_book(void) //display adressbook { int line = 1; ELEMENT *p = hol.first; system("cls"); set_cur(0,20); puts(pgmname); set_cur(2,0); puts(headline); set_cur(5,0); while(p != NULL) //run through list and show entries { printf("%5d %-15s ",line, p->person.family_name); printf("%-12s %-15s ", p->person.given_name, p->person.street); printf("%-4d %-5d %-12d\n",p->person.house_number, p->person.postal_code, p->person.phone); p = p->next; if( p == NULL || ++line %16 == 1) //end of list or screen is full { set_cur(24,0); printf("%s",further); if( getch() == ESC) return 0; set_cur(5,0); scroll_up(0,5,24);//puts(headline); } } return 0; } /* -------------------------------------------*/ int make_entry(void) { char cache[50]; DATA newperson; ELEMENT *p; while(1) { system("cls"); set_cur(0,20); puts(pgmname); set_cur(6,0); puts("Please enter new data:"); set_cur(10,0); puts(prompt); set_cur(24,0); printf("%s",buttons); balken(10, 25, MAXL, ' ',0x70); //input name if(input(newperson.family_name, MAXL, ESC, CR) == ESC) return 0; balken(12,25, MAXL, ' ', 0x70); //surname if(input(newperson.given_name, MAXL, ESC, CR) == ESC) return 0; balken(14,25, 30, ' ', 0x70); //street if(input(newperson.street, 30, ESC, CR) == ESC) return 0; balken(16,25, 4, ' ',0x70); //housenumber if(input(cache, 4, ESC, CR) == ESC) return 0; newperson.house_number = atol(cache); //to string balken(18,25, 5, ' ',0x70); //postal code if(input(cache, 5, ESC, CR) == ESC) return 0; newperson.postal_code = atol(cache); //to string balken(20,25, 20, ' ',0x70); //phone number if(input(cache, 20, ESC, CR) == ESC) return 0; newperson.phone = atol(cache); //to string p = search(newperson.phone); if( p!= NULL && p->person.phone == newperson.phone) { set_cur(22,25); puts("phonenumber already exists!"); set_cur(24,0); printf("%s, further"); getch(); continue; } } } 5th /* adress_book_project.c : main program to create an adressbook */ /* copyrights by Oussama Sabri, June 2010 */ #include "adressbook.h" //project header file int main() { int rv, cmd; //return value, user command if ( (rv = read_file() ) == -1) // no data saved yet rv = make_entry(); check(rv); //prompts an error and quits program on disfunction do { switch (cmd = menu())//calls menu and gets user input back { case '1': rv = make_entry(); break; case '2': //delete entry case '3': //changes entry rv = change_entry(cmd); break; case '4': //prints adressbook on screen rv = print_adr_book(); break; case ESC: //end of program system ("cls"); rv = 0; break; } }while(cmd!= ESC); check ( write_file() ); //save adressbook return 0; } 6th /* Getcb.c --> Die Funktion getcb() liefert die naechste * * Tastatureingabe (ruft den BIOS-INT 0x16 auf). * * Return-Wert: * * ASCII-Code bzw. erweiterter Code + 256 */ /* Hinweis: Es muss ein DOS-Compiler verwendet werden. * * (z.B. der GNU-Compiler fuer DOS auf der CD) */ #include <dos.h> int getcb(void) { union REGS intregs; intregs.h.ah = 0; // Subfunktion 0: ein Zeichen // von der Tastatur lesen. int86( 0x16, &intregs, &intregs); if( intregs.h.al != 0) // Falls ASCII-Zeichen, return (intregs.h.al); // dieses zurueckgeben. else // Sonst den erweiterten return (intregs.h.ah + 0x100); // Code + 256 } 7th /* PUTCB.C --> enthaelt die Funktionen * * - putcb() * * - putcb9() * * - balken() * * - input() * * * * Es werden die Funktionen 9 und 14 des Video-Interrupts * * (ROM-BIOS-Interrupt 0x10) verwendet. * * * * Die Prototypen dieser Funktionen stehen in BIO.H */ /* Hinweis: Es muss ein DOS-Compiler verwendet werden. * * (z.B. der GNU-Compiler fuer DOS auf der CD) */ #include <dos.h> #define VIDEO_INT 0x10 /*---------------------------------------------------------------- * putcb(c) gibt das Zeichen auf der aktuellen Cursor-Position * am Bildschirm aus. Der Cursor wird versetzt. * Steuerzeichen Back-Space, CR, LF und BELL werden * ausgefuehrt. * Return-Wert: keiner */ void putcb(unsigned char c) /* Gibt das Zeichen in c auf */ { /* den Bildschirm aus. */ union REGS intregs; intregs.h.ah = 14; /* Subfunktion 14 ("Teletype") */ intregs.h.al = c; intregs.h.bl = 0xf; /* Vordergrund-Farbe im */ /* Grafik-Modus. */ int86(VIDEO_INT, &intregs, &intregs); } /*---------------------------------------------------------------- * putcb9(c,count,mode) gibt das Zeichen in c count-mal im * angegebenen Modus auf der aktuellen * Cursor-Position am Bildschirm aus. * Der Cursor wird nicht versetzt. * * Return-Wert: keiner */ void putcb9( unsigned char c, /* das Zeichen */ unsigned count, /* die Anzahl */ unsigned mode ) /* Low-Byte: das Atrribut */ { /* High-Byte: die Bildschirmseite*/ union REGS intregs; intregs.h.ah = 9; /* Subfunktion 9 des Int 0x10 */ intregs.h.al = c; intregs.x.bx = mode; intregs.x.cx = count; int86( VIDEO_INT, &intregs, &intregs); } /*---------------------------------------------------------------- * balken() positioniert den Cursor und zeichnet einen Balken, * wobei Position, L„nge, Fllzeichen und Attribut * als Argumente bergeben werden. * Der Cursor bleibt auf der ersten Position im Balken. */ void balken( unsigned int zeile, /* Start-Position */ unsigned int spalte, unsigned int laenge, /* Laenge des Balkens */ unsigned char c, /* Fuellzeichen */ unsigned int modus) /* Low-Byte: Attribut */ /* High-Byte: Bildschirmseite */ { union REGS intregs; intregs.h.ah = 2; /* Cursor auf der angegebenen */ intregs.h.dh = zeile; /* Bildschirmseite versetzen. */ intregs.h.dl = spalte; intregs.h.bh = (modus >> 8); int86(VIDEO_INT, &intregs, &intregs); putcb9(c, laenge, modus); /* Balken ausgeben. */ } /*---------------------------------------------------------------- * input() liest Zeichen von der Tastatur ein und haengt '\0' an. * Mit Backspace kann die Eingabe geloescht werden. * Das Attribut am Bildschirm bleibt erhalten. * * Argumente: 1. Zeiger auf den Eingabepuffer. * 2. Anzahl maximal einzulesender Zeichen. * 3. Die optionalen Argumente: Zeichen, mit denen die * Eingabe abgebrochen werden kann. * Diese Liste muá mit CR = '\r' enden! * Return-Wert: Das Zeichen, mit dem die Eingabe abgebrochen wurde. */ #include <stdarg.h> int getcb( void); /* Zum Lesen der Tastatur */ int input(char *puffer, int max,... ) { int c; /* aktuelles Zeichen */ int breakc; /* Abruchzeichen */ int nc = 0; /* Anzahl eingelesener Zeichen */ va_list argp; /* Zeiger auf die weiteren Arumente */ while(1) { *puffer = '\0'; va_start(argp, max); /* argp initialisieren */ c = getcb(); do /* Mit Zeichen der Abbruchliste vergleichen */ if(c == (breakc = va_arg(argp,int)) ) return(breakc); while( breakc != '\r' ); va_end( argp); if( c == '\b' && nc > 0) /* Backspace? */ { --nc; --puffer; putcb(c); putcb(' '); putcb(c); } else if( c >= 32 && c <= 255 && nc < max ) { ++nc; *puffer++ = c; putcb(c); } else if( nc == max) putcb('\7'); /* Ton ausgeben */ } } 8th /* Video.c --> Enthaelt die Funktionen * cls(), * scroll_up(), scroll_down(), * set_cur(), get_cur(), * set_screen_page(), get_screen_page() * * Die Prototypen dieser Funktionen befinden sich in BIO.H */ /* Hinweis: Es muss ein DOS-Compiler verwendet werden. * * (z.B. der GNU-Compiler fuer DOS auf der CD) */ #include <dos.h> #include "bio.h" #define VIDEO_INT 0x10 typedef unsigned char BYTE; void scroll_up( int anzahl, int anf_zeile, int end_zeile) { /* Fenster hoch rollen. */ union REGS intregs; intregs.x.ax = 0x600 + anzahl; /* Subfunktion AH = 6, */ /* AL = Anzahl Zeilen. */ intregs.x.cx = anf_zeile << 8; /* CH=anf_zeile, cl=0 */ intregs.x.dx = (end_zeile <<8) | 79; /* DH=end_zeile,DL=79 */ intregs.h.bh = 7; /* normales Attribut */ int86(VIDEO_INT, &intregs, &intregs); } void scroll_down( int anzahl, int anf_zeile, int end_zeile) { /* Fenster runter rollen. */ union REGS intregs; intregs.x.ax = 0x700 + anzahl; /* Subfunktion AH = 7, */ /* AL = Anzahl Zeilen. */ intregs.x.cx = anf_zeile << 8; /* CH=anf_zeile, cl=0 */ intregs.x.dx = (end_zeile <<8) | 79; /* DH=end_zeile,DL=79 */ intregs.h.bh = 7; /* normales Attribut */ int86(VIDEO_INT, &intregs, &intregs); } void set_cur( int zeile, int spalte) /* versetzt den Cursor */ { /* der aktuellen Bildschirmseite.*/ union REGS intregs; intregs.h.ah = 2; intregs.h.dh = (BYTE)zeile; intregs.h.dl = (BYTE)spalte; intregs.h.bh = (BYTE)get_screen_page(); int86(VIDEO_INT, &intregs, &intregs); } void get_cur(int *zeile, int *spalte) /* holt die Cursor- */ { /* Position der aktuellen Bildschirmseite.*/ union REGS intregs; intregs.h.ah = 3; intregs.h.bh = (BYTE)get_screen_page(); int86(VIDEO_INT, &intregs, &intregs); *zeile = (unsigned)intregs.h.dh; *spalte = (unsigned)intregs.h.dl; } void cls(void) { scroll_up(0,0,24); /* Gesamten Bildschirm loeschen. */ set_cur(0,0); /* Cursor in Home-Position. */ } int get_screen_page(void) /* Aktuelle Bildschirmseite holen.*/ { union REGS intregs; intregs.h.ah = 15; /* Subfunktion AH = 15: */ /* Bildschirm-Modus feststellen. */ int86(VIDEO_INT, &intregs, &intregs); return (intregs.h.bh); } void set_screen_page(int seite) /* setzt die aktive Seite des */ { /* Bildschirmpuffers auf die */ /* angegebene Seite. */ union REGS intregs; intregs.x.ax = 0x500 + seite; /* Subfunktion AH = 5 */ int86(VIDEO_INT, &intregs, &intregs); } /* ------------------------------------------------------------- Ein kleines Testprogramm : */ /* #include <stdio.h> int main() { cls(); set_cur(23, 0); printf("Weiter mit <Return>\n"); set_cur(12, 20); printf("Ein Test!\n"); getchar(); scroll_up(3, 5, 20); getchar(); scroll_down(6, 5, 20); getchar(); set_screen_page(1); printf("\nAuf der 2. Seite !\n"); getchar(); set_screen_page(0); set_cur(0,0); printf("\nWieder auf der 1. Seite !\n"); getchar(); cls(); return 0; } */ /* Video.c --> Enthaelt die Funktionen * cls(), * scroll_up(), scroll_down(), * set_cur(), get_cur(), * set_screen_page(), get_screen_page() * * Die Prototypen dieser Funktionen befinden sich in BIO.H */ /* Hinweis: Es muss ein DOS-Compiler verwendet werden. * * (z.B. der GNU-Compiler fuer DOS auf der CD) */ #include <dos.h> #include "bio.h" #define VIDEO_INT 0x10 typedef unsigned char BYTE; void scroll_up( int anzahl, int anf_zeile, int end_zeile) { /* Fenster hoch rollen. */ union REGS intregs; intregs.x.ax = 0x600 + anzahl; /* Subfunktion AH = 6, */ /* AL = Anzahl Zeilen. */ intregs.x.cx = anf_zeile << 8; /* CH=anf_zeile, cl=0 */ intregs.x.dx = (end_zeile <<8) | 79; /* DH=end_zeile,DL=79 */ intregs.h.bh = 7; /* normales Attribut */ int86(VIDEO_INT, &intregs, &intregs); } void scroll_down( int anzahl, int anf_zeile, int end_zeile) { /* Fenster runter rollen. */ union REGS intregs; intregs.x.ax = 0x700 + anzahl; /* Subfunktion AH = 7, */ /* AL = Anzahl Zeilen. */ intregs.x.cx = anf_zeile << 8; /* CH=anf_zeile, cl=0 */ intregs.x.dx = (end_zeile <<8) | 79; /* DH=end_zeile,DL=79 */ intregs.h.bh = 7; /* normales Attribut */ int86(VIDEO_INT, &intregs, &intregs); } void set_cur( int zeile, int spalte) /* versetzt den Cursor */ { /* der aktuellen Bildschirmseite.*/ union REGS intregs; intregs.h.ah = 2; intregs.h.dh = (BYTE)zeile; intregs.h.dl = (BYTE)spalte; intregs.h.bh = (BYTE)get_screen_page(); int86(VIDEO_INT, &intregs, &intregs); } void get_cur(int *zeile, int *spalte) /* holt die Cursor- */ { /* Position der aktuellen Bildschirmseite.*/ union REGS intregs; intregs.h.ah = 3; intregs.h.bh = (BYTE)get_screen_page(); int86(VIDEO_INT, &intregs, &intregs); *zeile = (unsigned)intregs.h.dh; *spalte = (unsigned)intregs.h.dl; } void cls(void) { scroll_up(0,0,24); /* Gesamten Bildschirm loeschen. */ set_cur(0,0); /* Cursor in Home-Position. */ } int get_screen_page(void) /* Aktuelle Bildschirmseite holen.*/ { union REGS intregs; intregs.h.ah = 15; /* Subfunktion AH = 15: */ /* Bildschirm-Modus feststellen. */ int86(VIDEO_INT, &intregs, &intregs); return (intregs.h.bh); } void set_screen_page(int seite) /* setzt die aktive Seite des */ { /* Bildschirmpuffers auf die */ /* angegebene Seite. */ union REGS intregs; intregs.x.ax = 0x500 + seite; /* Subfunktion AH = 5 */ int86(VIDEO_INT, &intregs, &intregs); } /* ------------------------------------------------------------- Ein kleines Testprogramm : */ /* #include <stdio.h> int main() { cls(); set_cur(23, 0); printf("Weiter mit <Return>\n"); set_cur(12, 20); printf("Ein Test!\n"); getchar(); scroll_up(3, 5, 20); getchar(); scroll_down(6, 5, 20); getchar(); set_screen_page(1); printf("\nAuf der 2. Seite !\n"); getchar(); set_screen_page(0); set_cur(0,0); printf("\nWieder auf der 1. Seite !\n"); getchar(); cls(); return 0; } */ /* BIO.H --> Enthaelt die Prototypen der BIOS-Funktionen. */ /* --- Funktionen in VIDEO.C --- */ extern void scroll_up(int anzahl, int anf_zeile,int end_zeile); extern void scroll_down(int anzahl, int anf_zeile, int end_zeile); extern void set_cur(int zeile, int spalte); extern void get_cur(int *zeile, int *spalte); extern void cls(void); extern int get_screen_page(void); extern void set_screen_page(int page); /* --- Funktionen in GETCB.C / PUTCB.C --- */ extern int getcb(void); extern void putcb(int c); extern void putcb9(int c, unsigned count, unsigned modus); extern void balken(int zeile, int spalte, int laenge, int c, unsigned modus); extern int input(char *puffer, int max,... ); need your help, can't find my mistakes:((

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  • Address book with C programming; cannot compile my code.

    - by osabri
    I've divided my code into small programs so it can be easy to excute /* ab_error.c : in case of errors following messages will be displayed */ #include "adressbook.h" static char *errormsg[] = { "", "\nNot enough space on disk", "\nCannot open file", "\nCannot read file", "\nCannot write file" }; void check(int error) { switch(error) { case 0: return; case 1: write_file(); case 2: case 3: case 4: system("cls"); fputs(errormsg[error], stderr); exit(error); } } 2nd /* ab_fileio.c : functions for file input/output */ #include "adressbook.h" static char ab_file[] = "ADRESSBOOK.DAT"; //file to save the entries int read_file(void) { int error = 0; FILE *fp; ELEMENT *new_e, *last_e = NULL; DATA buffer; if( (fp = fopen(ab_file, "rb")) == NULL) return -1; //no file found while (fread(&buffer, sizeof(DATA), 1, fp) == 1) //reads one list element after another { if( (new_e = make_element()) == NULL) { error = 1; break; //not enough space } new_e->person = buffer; //copy data to new element new_e->next = NULL; if(hol.first == NULL) //list is empty? hol.first = new_e; //yes else last_e->next = new_e; //no last_e = new_e; ++hol.amount; } if( !error && !feof(fp) ) error = 3; //cannot read file fclose(fp); return error; } /*-------------------------------*/ int write_file(void) { int error = 0; FILE *fp; ELEMENT *p; if( (p = hol.first) == NULL) return 0; //list is empty if( (fp = fopen(ab_file, "wb")) == NULL) return 2; //cannot open while( p!= NULL) { if( fwrite(&p->person, sizeof(DATA), 1, fp) < 1) { error = 4; break; //cannot write } p = p->next; } fclose(fp); return error; } 3rd /* ab_list.c : functions to manipulate the list */ #include "adressbook.h" HOL hol = {0, NULL}; //global definition for head of list /* -------------------- */ ELEMENT *make_element(void) { return (ELEMENT *)malloc( sizeof(ELEMENT) ); } /* -------------------- */ int ins_element( DATA *newdata) { ELEMENT *new_e, *pre_p; if((new_e = make_element()) == NULL) return 1; new_e ->person = *newdata; // copy data to new element pre_p = search(new_e->person.family_name); if(pre_p == NULL) //no person in list { new_e->next = hol.first; //put it to the begin hol.first = new_e; } else { new_e->next = pre_p->next; pre_p->next = new_e; } ++hol.amount; return 0; } int erase_element( char name, char surname ) { return 0; } /* ---------------------*/ ELEMENT *search(char *name) { ELEMENT *sp, *retp; //searchpointer, returnpointer retp = NULL; sp = hol.first; while(sp != NULL && sp->person.family_name != name) { retp = sp; sp = sp->next; } return(retp); } 4th /* ab_screen.c : functions for printing information on screen */ #include "adressbook.h" #include <conio.h> #include <ctype.h> /* standard prompts for in- and output */ static char pgmname[] = "---- Oussama's Adressbook made in splendid C ----"; static char options[] = "\ 1: Enter new adress\n\n\ 2: Delete entry\n\n\ 3: Change entry\n\n\ 4: Print adress\n\n\ Esc: Exit\n\n\n\ Your choice . . .: "; static char prompt[] = "\ Name . . . .:\n\ Surname . . :\n\n\ Street . . .:\n\n\ House number:\n\n\ Postal code :\n\n\ Phone number:"; static char buttons[] = "\ <Esc> = cancel input <Backspace> = correct input\ <Return> = assume"; static char headline[] = "\ Name Surname Street House Postal code Phone number \n\ ------------------------------------------------------------------------"; static char further[] = "\ -------- continue with any key --------"; /* ---------------------------------- */ int menu(void) //show menu and read user input { int c; system ("cls"); set_cur(0,20); puts(pgmname); set_cur(6,0); printf("%s", options); while( (c = getch()) != ESC && (c < '1' || c > '4')) putch('\a'); return c; } /* ---------------------------------- */ int print_adr_book(void) //display adressbook { int line = 1; ELEMENT *p = hol.first; system("cls"); set_cur(0,20); puts(pgmname); set_cur(2,0); puts(headline); set_cur(5,0); while(p != NULL) //run through list and show entries { printf("%5d %-15s ",line, p->person.family_name); printf("%-12s %-15s ", p->person.given_name, p->person.street); printf("%-4d %-5d %-12d\n",p->person.house_number, p->person.postal_code, p->person.phone); p = p->next; if( p == NULL || ++line %16 == 1) //end of list or screen is full { set_cur(24,0); printf("%s",further); if( getch() == ESC) return 0; set_cur(5,0); scroll_up(0,5,24);//puts(headline); } } return 0; } /* -------------------------------------------*/ int make_entry(void) { char cache[50]; DATA newperson; ELEMENT *p; while(1) { system("cls"); set_cur(0,20); puts(pgmname); set_cur(6,0); puts("Please enter new data:"); set_cur(10,0); puts(prompt); set_cur(24,0); printf("%s",buttons); balken(10, 25, MAXL, ' ',0x70); //input name if(input(newperson.family_name, MAXL, ESC, CR) == ESC) return 0; balken(12,25, MAXL, ' ', 0x70); //surname if(input(newperson.given_name, MAXL, ESC, CR) == ESC) return 0; balken(14,25, 30, ' ', 0x70); //street if(input(newperson.street, 30, ESC, CR) == ESC) return 0; balken(16,25, 4, ' ',0x70); //housenumber if(input(cache, 4, ESC, CR) == ESC) return 0; newperson.house_number = atol(cache); //to string balken(18,25, 5, ' ',0x70); //postal code if(input(cache, 5, ESC, CR) == ESC) return 0; newperson.postal_code = atol(cache); //to string balken(20,25, 20, ' ',0x70); //phone number if(input(cache, 20, ESC, CR) == ESC) return 0; newperson.phone = atol(cache); //to string p = search(newperson.phone); if( p!= NULL && p->person.phone == newperson.phone) { set_cur(22,25); puts("phonenumber already exists!"); set_cur(24,0); printf("%s, further"); getch(); continue; } } } 5th /* adress_book_project.c : main program to create an adressbook */ /* copyrights by Oussama Sabri, June 2010 */ #include "adressbook.h" //project header file int main() { int rv, cmd; //return value, user command if ( (rv = read_file() ) == -1) // no data saved yet rv = make_entry(); check(rv); //prompts an error and quits program on disfunction do { switch (cmd = menu())//calls menu and gets user input back { case '1': rv = make_entry(); break; case '2': //delete entry case '3': //changes entry rv = change_entry(cmd); break; case '4': //prints adressbook on screen rv = print_adr_book(); break; case ESC: //end of program system ("cls"); rv = 0; break; } }while(cmd!= ESC); check ( write_file() ); //save adressbook return 0; } 6th /* Getcb.c --> Die Funktion getcb() liefert die naechste * * Tastatureingabe (ruft den BIOS-INT 0x16 auf). * * Return-Wert: * * ASCII-Code bzw. erweiterter Code + 256 */ /* Hinweis: Es muss ein DOS-Compiler verwendet werden. * * (z.B. der GNU-Compiler fuer DOS auf der CD) */ #include <dos.h> int getcb(void) { union REGS intregs; intregs.h.ah = 0; // Subfunktion 0: ein Zeichen // von der Tastatur lesen. int86( 0x16, &intregs, &intregs); if( intregs.h.al != 0) // Falls ASCII-Zeichen, return (intregs.h.al); // dieses zurueckgeben. else // Sonst den erweiterten return (intregs.h.ah + 0x100); // Code + 256 } 7th /* PUTCB.C --> enthaelt die Funktionen * * - putcb() * * - putcb9() * * - balken() * * - input() * * * * Es werden die Funktionen 9 und 14 des Video-Interrupts * * (ROM-BIOS-Interrupt 0x10) verwendet. * * * * Die Prototypen dieser Funktionen stehen in BIO.H */ /* Hinweis: Es muss ein DOS-Compiler verwendet werden. * * (z.B. der GNU-Compiler fuer DOS auf der CD) */ #include <dos.h> #define VIDEO_INT 0x10 /*---------------------------------------------------------------- * putcb(c) gibt das Zeichen auf der aktuellen Cursor-Position * am Bildschirm aus. Der Cursor wird versetzt. * Steuerzeichen Back-Space, CR, LF und BELL werden * ausgefuehrt. * Return-Wert: keiner */ void putcb(unsigned char c) /* Gibt das Zeichen in c auf */ { /* den Bildschirm aus. */ union REGS intregs; intregs.h.ah = 14; /* Subfunktion 14 ("Teletype") */ intregs.h.al = c; intregs.h.bl = 0xf; /* Vordergrund-Farbe im */ /* Grafik-Modus. */ int86(VIDEO_INT, &intregs, &intregs); } /*---------------------------------------------------------------- * putcb9(c,count,mode) gibt das Zeichen in c count-mal im * angegebenen Modus auf der aktuellen * Cursor-Position am Bildschirm aus. * Der Cursor wird nicht versetzt. * * Return-Wert: keiner */ void putcb9( unsigned char c, /* das Zeichen */ unsigned count, /* die Anzahl */ unsigned mode ) /* Low-Byte: das Atrribut */ { /* High-Byte: die Bildschirmseite*/ union REGS intregs; intregs.h.ah = 9; /* Subfunktion 9 des Int 0x10 */ intregs.h.al = c; intregs.x.bx = mode; intregs.x.cx = count; int86( VIDEO_INT, &intregs, &intregs); } /*---------------------------------------------------------------- * balken() positioniert den Cursor und zeichnet einen Balken, * wobei Position, L„nge, Fllzeichen und Attribut * als Argumente bergeben werden. * Der Cursor bleibt auf der ersten Position im Balken. */ void balken( unsigned int zeile, /* Start-Position */ unsigned int spalte, unsigned int laenge, /* Laenge des Balkens */ unsigned char c, /* Fuellzeichen */ unsigned int modus) /* Low-Byte: Attribut */ /* High-Byte: Bildschirmseite */ { union REGS intregs; intregs.h.ah = 2; /* Cursor auf der angegebenen */ intregs.h.dh = zeile; /* Bildschirmseite versetzen. */ intregs.h.dl = spalte; intregs.h.bh = (modus >> 8); int86(VIDEO_INT, &intregs, &intregs); putcb9(c, laenge, modus); /* Balken ausgeben. */ } /*---------------------------------------------------------------- * input() liest Zeichen von der Tastatur ein und haengt '\0' an. * Mit Backspace kann die Eingabe geloescht werden. * Das Attribut am Bildschirm bleibt erhalten. * * Argumente: 1. Zeiger auf den Eingabepuffer. * 2. Anzahl maximal einzulesender Zeichen. * 3. Die optionalen Argumente: Zeichen, mit denen die * Eingabe abgebrochen werden kann. * Diese Liste muá mit CR = '\r' enden! * Return-Wert: Das Zeichen, mit dem die Eingabe abgebrochen wurde. */ #include <stdarg.h> int getcb( void); /* Zum Lesen der Tastatur */ int input(char *puffer, int max,... ) { int c; /* aktuelles Zeichen */ int breakc; /* Abruchzeichen */ int nc = 0; /* Anzahl eingelesener Zeichen */ va_list argp; /* Zeiger auf die weiteren Arumente */ while(1) { *puffer = '\0'; va_start(argp, max); /* argp initialisieren */ c = getcb(); do /* Mit Zeichen der Abbruchliste vergleichen */ if(c == (breakc = va_arg(argp,int)) ) return(breakc); while( breakc != '\r' ); va_end( argp); if( c == '\b' && nc > 0) /* Backspace? */ { --nc; --puffer; putcb(c); putcb(' '); putcb(c); } else if( c >= 32 && c <= 255 && nc < max ) { ++nc; *puffer++ = c; putcb(c); } else if( nc == max) putcb('\7'); /* Ton ausgeben */ } } 8th /* Video.c --> Enthaelt die Funktionen * cls(), * scroll_up(), scroll_down(), * set_cur(), get_cur(), * set_screen_page(), get_screen_page() * * Die Prototypen dieser Funktionen befinden sich in BIO.H */ /* Hinweis: Es muss ein DOS-Compiler verwendet werden. * * (z.B. der GNU-Compiler fuer DOS auf der CD) */ #include <dos.h> #include "bio.h" #define VIDEO_INT 0x10 typedef unsigned char BYTE; void scroll_up( int anzahl, int anf_zeile, int end_zeile) { /* Fenster hoch rollen. */ union REGS intregs; intregs.x.ax = 0x600 + anzahl; /* Subfunktion AH = 6, */ /* AL = Anzahl Zeilen. */ intregs.x.cx = anf_zeile << 8; /* CH=anf_zeile, cl=0 */ intregs.x.dx = (end_zeile <<8) | 79; /* DH=end_zeile,DL=79 */ intregs.h.bh = 7; /* normales Attribut */ int86(VIDEO_INT, &intregs, &intregs); } void scroll_down( int anzahl, int anf_zeile, int end_zeile) { /* Fenster runter rollen. */ union REGS intregs; intregs.x.ax = 0x700 + anzahl; /* Subfunktion AH = 7, */ /* AL = Anzahl Zeilen. */ intregs.x.cx = anf_zeile << 8; /* CH=anf_zeile, cl=0 */ intregs.x.dx = (end_zeile <<8) | 79; /* DH=end_zeile,DL=79 */ intregs.h.bh = 7; /* normales Attribut */ int86(VIDEO_INT, &intregs, &intregs); } void set_cur( int zeile, int spalte) /* versetzt den Cursor */ { /* der aktuellen Bildschirmseite.*/ union REGS intregs; intregs.h.ah = 2; intregs.h.dh = (BYTE)zeile; intregs.h.dl = (BYTE)spalte; intregs.h.bh = (BYTE)get_screen_page(); int86(VIDEO_INT, &intregs, &intregs); } void get_cur(int *zeile, int *spalte) /* holt die Cursor- */ { /* Position der aktuellen Bildschirmseite.*/ union REGS intregs; intregs.h.ah = 3; intregs.h.bh = (BYTE)get_screen_page(); int86(VIDEO_INT, &intregs, &intregs); *zeile = (unsigned)intregs.h.dh; *spalte = (unsigned)intregs.h.dl; } void cls(void) { scroll_up(0,0,24); /* Gesamten Bildschirm loeschen. */ set_cur(0,0); /* Cursor in Home-Position. */ } int get_screen_page(void) /* Aktuelle Bildschirmseite holen.*/ { union REGS intregs; intregs.h.ah = 15; /* Subfunktion AH = 15: */ /* Bildschirm-Modus feststellen. */ int86(VIDEO_INT, &intregs, &intregs); return (intregs.h.bh); } void set_screen_page(int seite) /* setzt die aktive Seite des */ { /* Bildschirmpuffers auf die */ /* angegebene Seite. */ union REGS intregs; intregs.x.ax = 0x500 + seite; /* Subfunktion AH = 5 */ int86(VIDEO_INT, &intregs, &intregs); } /* ------------------------------------------------------------- Ein kleines Testprogramm : */ /* #include <stdio.h> int main() { cls(); set_cur(23, 0); printf("Weiter mit <Return>\n"); set_cur(12, 20); printf("Ein Test!\n"); getchar(); scroll_up(3, 5, 20); getchar(); scroll_down(6, 5, 20); getchar(); set_screen_page(1); printf("\nAuf der 2. Seite !\n"); getchar(); set_screen_page(0); set_cur(0,0); printf("\nWieder auf der 1. Seite !\n"); getchar(); cls(); return 0; } */ /* Video.c --> Enthaelt die Funktionen * cls(), * scroll_up(), scroll_down(), * set_cur(), get_cur(), * set_screen_page(), get_screen_page() * * Die Prototypen dieser Funktionen befinden sich in BIO.H */ /* Hinweis: Es muss ein DOS-Compiler verwendet werden. * * (z.B. der GNU-Compiler fuer DOS auf der CD) */ #include <dos.h> #include "bio.h" #define VIDEO_INT 0x10 typedef unsigned char BYTE; void scroll_up( int anzahl, int anf_zeile, int end_zeile) { /* Fenster hoch rollen. */ union REGS intregs; intregs.x.ax = 0x600 + anzahl; /* Subfunktion AH = 6, */ /* AL = Anzahl Zeilen. */ intregs.x.cx = anf_zeile << 8; /* CH=anf_zeile, cl=0 */ intregs.x.dx = (end_zeile <<8) | 79; /* DH=end_zeile,DL=79 */ intregs.h.bh = 7; /* normales Attribut */ int86(VIDEO_INT, &intregs, &intregs); } void scroll_down( int anzahl, int anf_zeile, int end_zeile) { /* Fenster runter rollen. */ union REGS intregs; intregs.x.ax = 0x700 + anzahl; /* Subfunktion AH = 7, */ /* AL = Anzahl Zeilen. */ intregs.x.cx = anf_zeile << 8; /* CH=anf_zeile, cl=0 */ intregs.x.dx = (end_zeile <<8) | 79; /* DH=end_zeile,DL=79 */ intregs.h.bh = 7; /* normales Attribut */ int86(VIDEO_INT, &intregs, &intregs); } void set_cur( int zeile, int spalte) /* versetzt den Cursor */ { /* der aktuellen Bildschirmseite.*/ union REGS intregs; intregs.h.ah = 2; intregs.h.dh = (BYTE)zeile; intregs.h.dl = (BYTE)spalte; intregs.h.bh = (BYTE)get_screen_page(); int86(VIDEO_INT, &intregs, &intregs); } void get_cur(int *zeile, int *spalte) /* holt die Cursor- */ { /* Position der aktuellen Bildschirmseite.*/ union REGS intregs; intregs.h.ah = 3; intregs.h.bh = (BYTE)get_screen_page(); int86(VIDEO_INT, &intregs, &intregs); *zeile = (unsigned)intregs.h.dh; *spalte = (unsigned)intregs.h.dl; } void cls(void) { scroll_up(0,0,24); /* Gesamten Bildschirm loeschen. */ set_cur(0,0); /* Cursor in Home-Position. */ } int get_screen_page(void) /* Aktuelle Bildschirmseite holen.*/ { union REGS intregs; intregs.h.ah = 15; /* Subfunktion AH = 15: */ /* Bildschirm-Modus feststellen. */ int86(VIDEO_INT, &intregs, &intregs); return (intregs.h.bh); } void set_screen_page(int seite) /* setzt die aktive Seite des */ { /* Bildschirmpuffers auf die */ /* angegebene Seite. */ union REGS intregs; intregs.x.ax = 0x500 + seite; /* Subfunktion AH = 5 */ int86(VIDEO_INT, &intregs, &intregs); } /* ------------------------------------------------------------- Ein kleines Testprogramm : */ /* #include <stdio.h> int main() { cls(); set_cur(23, 0); printf("Weiter mit <Return>\n"); set_cur(12, 20); printf("Ein Test!\n"); getchar(); scroll_up(3, 5, 20); getchar(); scroll_down(6, 5, 20); getchar(); set_screen_page(1); printf("\nAuf der 2. Seite !\n"); getchar(); set_screen_page(0); set_cur(0,0); printf("\nWieder auf der 1. Seite !\n"); getchar(); cls(); return 0; } */ /* BIO.H --> Enthaelt die Prototypen der BIOS-Funktionen. */ /* --- Funktionen in VIDEO.C --- */ extern void scroll_up(int anzahl, int anf_zeile,int end_zeile); extern void scroll_down(int anzahl, int anf_zeile, int end_zeile); extern void set_cur(int zeile, int spalte); extern void get_cur(int *zeile, int *spalte); extern void cls(void); extern int get_screen_page(void); extern void set_screen_page(int page); /* --- Funktionen in GETCB.C / PUTCB.C --- */ extern int getcb(void); extern void putcb(int c); extern void putcb9(int c, unsigned count, unsigned modus); extern void balken(int zeile, int spalte, int laenge, int c, unsigned modus); extern int input(char *puffer, int max,... ); need your help, can't find my mistakes:((

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  • SOLR date faceting and BC / BCE dates / negative date ranges

    - by Nigel_V_Thomas
    Date ranges including BC dates is this possible? I would like to return facets for all years between 11000 BCE (BC) and 9000 BCE (BC) using SOLR. A sample query might be with date ranges converted to ISO 8601: q=*:*&facet.date=myfield_earliestDate&facet.date.end=-92009-01-01T00:00:00&facet.date.gap=%2B1000YEAR&facet.date.other=all&facet=on&f.myfield_earliestDate.facet.date.start=-112009-01-01T00:00:00 However the returned results seem to be suggest that dates are in positive range, ie CE, not BCE... see sample returned results <response> <lst name="responseHeader"> <int name="status">0</int> <int name="QTime">6</int> <lst name="params"> <str name="f.vra.work.creation.earliestDate.facet.date.start">-112009-01-01T00:00:00Z</str> <str name="facet">on</str> <str name="q">*:*</str> <str name="facet.date">vra.work.creation.earliestDate</str> <str name="facet.date.gap">+1000YEAR</str> <str name="facet.date.other">all</str> <str name="facet.date.end">-92009-01-01T00:00:00Z</str> </lst> </lst> <result name="response" numFound="9556" start="0">ommitted</result> <lst name="facet_counts"> <lst name="facet_queries"/> <lst name="facet_fields"/> <lst name="facet_dates"> <lst name="vra.work.creation.earliestDate"> <int name="112010-01-01T00:00:00Z">0</int> <int name="111010-01-01T00:00:00Z">0</int> <int name="110010-01-01T00:00:00Z">0</int> <int name="109010-01-01T00:00:00Z">0</int> <int name="108010-01-01T00:00:00Z">0</int> <int name="107010-01-01T00:00:00Z">0</int> <int name="106010-01-01T00:00:00Z">0</int> <int name="105010-01-01T00:00:00Z">0</int> <int name="104010-01-01T00:00:00Z">0</int> <int name="103010-01-01T00:00:00Z">0</int> <int name="102010-01-01T00:00:00Z">0</int> <int name="101010-01-01T00:00:00Z">0</int> <int name="100010-01-01T00:00:00Z">5781</int> <int name="99010-01-01T00:00:00Z">0</int> <int name="98010-01-01T00:00:00Z">0</int> <int name="97010-01-01T00:00:00Z">0</int> <int name="96010-01-01T00:00:00Z">0</int> <int name="95010-01-01T00:00:00Z">0</int> <int name="94010-01-01T00:00:00Z">0</int> <int name="93010-01-01T00:00:00Z">0</int> <str name="gap">+1000YEAR</str> <date name="end">92010-01-01T00:00:00Z</date> <int name="before">224</int> <int name="after">0</int> <int name="between">5690</int> </lst> </lst> </lst> </response> Any ideas why this is the case, can solr handle negative dates such as -112009-01-01T00:00:00Z?

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  • Maze not generating properly. Out of bounds exception. need quick fix

    - by Dan Joseph Porcioncula
    My maze generator seems to have a problem. I am trying to generate something like the maze from http://mazeworks.com/mazegen/mazetut/index.htm . My program displays this http://a1.sphotos.ak.fbcdn.net/hphotos-ak-snc7/s320x320/374060_426350204045347_100000111130260_1880768_1572427285_n.jpg and the error Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: -1 at Grid.genRand(Grid.java:73) at Grid.main(Grid.java:35) How do I fix my generator program? import java.awt.*; import java.awt.Color; import java.awt.Component; import java.awt.Graphics; import javax.swing.*; import java.util.ArrayList; public class Grid extends Canvas { Cell[][] maze; int size; int pathSize; double width, height; ArrayList<int[]> coordinates = new ArrayList<int[]>(); public Grid(int size, int h, int w) { this.size = size; maze = new Cell[size][size]; for(int i = 0; i<size; i++){ for(int a =0; a<size; a++){ maze[i][a] = new Cell(); } } setPreferredSize(new Dimension(h, w)); } public static void main(String[] args) { JFrame y = new JFrame(); y.setLayout(new BorderLayout()); Grid f = new Grid(25, 400, 400); y.add(f, BorderLayout.CENTER); y.setSize(450, 450); y.setVisible(true); y.setDefaultCloseOperation(y.EXIT_ON_CLOSE); f.genRand(); f.repaint(); } public void push(int[] xy) { coordinates.add(xy); int i = coordinates.size(); coordinates.ensureCapacity(i++); } public int[] pop() { int[] x = coordinates.get((coordinates.size())-1); coordinates.remove((coordinates.size())-1); return x; } public int[] top() { return coordinates.get((coordinates.size())-1); } public void genRand(){ // create a CellStack (LIFO) to hold a list of cell locations [x] // set TotalCells = number of cells in grid int TotalCells = size*size; // choose a cell at random and call it CurrentCell int m = randomInt(size); int n = randomInt(size); Cell curCel = maze[m][n]; // set VisitedCells = 1 int visCel = 1,d=0; int[] q; int h,o = 0,p = 0; // while VisitedCells < TotalCells while( visCel < TotalCells){ // find all neighbors of CurrentCell with all walls intact if(maze[m-1][n].countWalls() == 4){d++;} if(maze[m+1][n].countWalls() == 4){d++;} if(maze[m][n-1].countWalls() == 4){d++;} if(maze[m][n+1].countWalls() == 4){d++;} // if one or more found if(d!=0){ Point[] ls = new Point[4]; ls[0] = new Point(m-1,n); ls[1] = new Point(m+1,n); ls[2] = new Point(m,n-1); ls[3] = new Point(m,n+1); // knock down the wall between it and CurrentCell h = randomInt(3); switch(h){ case 0: o = (int)(ls[0].getX()); p = (int)(ls[0].getY()); curCel.destroyWall(2); maze[o][p].destroyWall(1); break; case 1: o = (int)(ls[1].getX()); p = (int)(ls[1].getY()); curCel.destroyWall(1); maze[o][p].destroyWall(2); break; case 2: o = (int)(ls[2].getX()); p = (int)(ls[2].getY()); curCel.destroyWall(3); maze[o][p].destroyWall(0); break; case 3: o = (int)(ls[3].getX()); p = (int)(ls[3].getY()); curCel.destroyWall(0); maze[o][p].destroyWall(3); break; } // push CurrentCell location on the CellStack push(new int[] {m,n}); // make the new cell CurrentCell m = o; n = p; curCel = maze[m][n]; // add 1 to VisitedCells visCel++; } // else else{ // pop the most recent cell entry off the CellStack q = pop(); m = q[0]; n = q[1]; curCel = maze[m][n]; // make it CurrentCell // endIf } // endWhile } } public int randomInt(int s) { return (int)(s* Math.random());} public void paint(Graphics g) { int k, j; width = getSize().width; height = getSize().height; double htOfRow = height / (size); double wdOfRow = width / (size); //checks verticals - destroys east border of cell for (k = 0; k < size; k++) { for (j = 0; j < size; j++) { if(maze[k][j].checkWall(2)){ g.drawLine((int) (k * wdOfRow), (int) (j * htOfRow), (int) (k * wdOfRow), (int) ((j+1) * htOfRow)); }} } //checks horizontal - destroys north border of cell for (k = 0; k < size; k++) { for (j = 0; j < size; j++) { if(maze[k][j].checkWall(3)){ g.drawLine((int) (k * wdOfRow), (int) (j * htOfRow), (int) ((k+1) * wdOfRow), (int) (j * htOfRow)); }} } } } class Cell { private final static int NORTH = 0; private final static int EAST = 1; private final static int WEST = 2; private final static int SOUTH = 3; private final static int NO = 4; private final static int START = 1; private final static int END = 2; boolean[] wall = new boolean[4]; boolean[] border = new boolean[4]; boolean[] backtrack = new boolean[4]; boolean[] solution = new boolean[4]; private boolean isVisited = false; private int Key = 0; public Cell(){ for(int i=0;i<4;i++){wall[i] = true;} } public int countWalls(){ int i, k =0; for(i=0; i<4; i++) { if (wall[i] == true) {k++;} } return k;} public boolean checkWall(int x){ switch(x){ case 0: return wall[0]; case 1: return wall[1]; case 2: return wall[2]; case 3: return wall[3]; } return true; } public void destroyWall(int x){ switch(x){ case 0: wall[0] = false; break; case 1: wall[1] = false; break; case 2: wall[2] = false; break; case 3: wall[3] = false; break; } } public void setStart(int i){Key = i;} public int getKey(){return Key;} public boolean checkVisit(){return isVisited;} public void visitCell(){isVisited = true;} }

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  • How to force c# binary int division to return a double?

    - by Wayne
    How to force double x = 3 / 2; to return 1.5 in x without the D suffix or casting? Is there any kind of operator overload that can be done? Or some compiler option? Amazingly, it's not so simple to add the casting or suffix for the following reason: Business users need to write and debug their own formulas. Presently C# is getting used like a DSL (domain specific language) in that these users aren't computer science engineers. So all they know is how to edit and create a few types of classes to hold their "business rules" which are generally just math formulas. But they always assume that double x = 3 / 2; will return x = 1.5 however in C# that returns 1. A. they always forget this, waste time debugging, call me for support and we fix it. B. they think it's very ugly and hurts the readability of their business rules. As you know, DSL's need to be more like natural language. Yes. We are planning to move to Boo and build a DSL based on it but that's down the road. Is there a simple solution to make double x = 3 / 2; return 1.5 by something external to the class so it's invisible to the users? Thanks! Wayne

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  • How to force c# binary int division to return a double?

    - by Wayne
    How to force double x = 3 / 2; to return 1.5 in x without the D suffix or casting? Is there any kind of operator overload that can be done? Or some compiler option? Amazingly, it's not so simple to add the casting or suffix for the following reason: Business users need to write and debug their own formulas. Presently C# is getting used like a DSL (domain specific language) in that these users aren't computer science engineers. So all they know is how to edit and create a few types of classes to hold their "business rules" which are generally just math formulas. But they always assume that double x = 3 / 2; will return x = 1.5 however in C# that returns 1. A. they always forget this, waste time debugging, call me for support and we fix it. B. they think it's very ugly and hurts the readability of their business rules. As you know, DSL's need to be more like natural language. Yes. We are planning to move to Boo and build a DSL based on it but that's down the road. Is there a simple solution to make double x = 3 / 2; return 1.5 by something external to the class so it's invisible to the users? Thanks! Wayne

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  • Multiplication of 2 positive numbers giving a negative result

    - by krandiash
    My program is an implementation of a bloom filter. However, when I'm storing my hash function results in the bit array, the function (of the form f(i) = (a*i + b) % m where a,b,i,m are all positive integers) is giving me a negative result. The problem seems to be in the calculation of a*i which is coming out to be negative. Ignore the print statements in the code; those were for debugging. Basically, the value of temp in this block of code is coming out to be negative and so I'm getting an ArrayOutOfBoundsException. m is the bit array length, z is the number of hash functions being used, S is the set of values which are members of this bloom filter and H stores the values of a and b for the hash functions f1, f2, ..., fz. public static int[] makeBitArray(int m, int z, ArrayList<Integer> S, int[] H) { int[] C = new int[m]; for (int i = 0; i < z; i++) { for (int q = 0; q < S.size() ; q++) { System.out.println(H[2*i]); int temp = S.get(q)*(H[2*i]); System.out.println(temp); System.out.println(S.get(q)); System.out.println(H[2*i + 1]); System.out.println(m); int t = ((H[2*i]*S.get(q)) + H[2*i + 1])%m; System.out.println(t); C[t] = 1; } } return C; } Any help is appreciated.

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  • int datatype in 64bit JVM. Is it more "inefficient" than long?

    - by Zwei Steinen
    I heard that using shorts on 32bit system is just more inefficient than using ints. Is this the same for ints on a 64bit system? Python recently(?) basically merged ints with long and has basically a single datatype long, right? If you are sure that your app. will only run on 64bit then, is it even conceivable (potentially a good idea) to use long for everything in Java?

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