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  • Cached memory refers to both cached memory (that is currently usable) and used memory (that was previous cached)?

    - by Pacerier
    Hi all I was trying to confirm my understanding of "standby list" and "modified list" as stated in this article. Is it true that "Cached memory" (as shown in the image below) refers to memory that is currently cached (available for use), and memory that was previous cached (previously available for use), but currently used (now not available for use) ? So if x = "Cached memory" (1184), y = "modified cache pages", z = "cached and were modified", x = y + z holds true ?

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  • Mac OS X: What is using my 'active' memory?

    - by badkitteh
    Hello fellas, I'm using a recent MacBook Pro with 8 GB of RAM and after a few hours of using it at work I notice the amount of 'active' memory growing and growing. Whenever I reboot my Mac, everything looks fine and it is hardly using any RAM. But after a few hours it looks like this: As you can see, in this case it's about 4.3 GB. Being a developer, I know that 'active memory' is the amount of memory that is currently used by running processes. So the first thing I did was quitting all applications and killing all processes that don't seem to belong to Mac OS X. After I did that, my active memory came down about 400 MB, but got stuck at what you see in the screenshot. There are no more processes or applications to quit. Now I'm wondering what is actually holding on to the memory? top and Activity Monitor don't report any processes with a high memory usage. Any ideas? Thanks!

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  • Windows 7 100% Memory Usage (without any process listed as using that much memory)

    - by Paul Tarjan
    When I plug my external USB 2TB hard drive into my windows 7 box, my RAM usage climbs up to all 4 Gigs (but in task manager it shows that all process are small) and the hard drive is churning like crazy. My CPU is only about 20% utilized All I can think of is there is a Virus scanner or an indexer running like crazy. I've tried to kill all virus scanners (AVG and Windows Security Essentials) and it still keeps going. My computer is completely unusable as everything is constantly swapping. I've tried leaving it on for 2 days now and it still hasn't finished whatever it was doing. Any ideas?

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  • Reserved Memory Addresses?

    - by Nate
    Is there a list of reserved memory addresses out there - a list of addresses that the memory of a user-space program could never be allocated to? I realize this is most likely per-OS or per-architecture, but I was hoping someone might know some of the more common OSes and Arches. I could only dig one up for a few versions of windows: for windows NT,2k and XP that would be: 0x00000000 - 0x0000ffff - lowest page is protected to simplify debugging 0x00001000 - 0x7ffeffff - memory area for your application 0x7fff0000 - 0x7fffffff - protected area to keep memory-functions from damaging the following part 0x80000000 - 0xffffffff - memory where the system including drivers and so on is located Anyone know about for Linux, or BSD (or anything else, for that matter)?

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  • Low CPU performance with low usage and clock - Windows 8.1

    - by Daniele
    I recently deleted everything from my PC and reinstalled Windows 8.1 from scratch. When I first booted into Windows everything was extremely slow though the CPU usage was very low (about 1%). After installing some drivers the problem seemed to be solved, I was able to use my PC normally. Today I installed a game and I noticed a strange behavior: the game was playable but the performance worsened more and more in the time. This is the situation BEFORE opening the game (normal): This is AFTER some minutes inside the game (low CPU usage and clock): Some information about my system: PC: Sony Vaio S13 (SVS13A1C5E) OS: Windows 8.1 CPU: Intel Core i7-3520M 2.90GHz GPU(1): Intel HD Graphics 4000 GPU(2): NVIDIA GeForce GT 640M LE I tried searching for new drivers and other solutions but noting worked and I don't know what is the cause. I did not checked the temperatures but the fans are not running fast and the PC does not look overheated. Update: Max CPU Temp: 66°C, Max GPU Temp: 61°C The strange thing is that the GPU load is 99% (GPU-Z) and the fan is almost silent. Update 2: I had troubles with Sony Vaio software, I can't get the FN keys and the STAMINA/SPEED switch to work (it is a physical switch to enable/disable the Nvidia card and change the Power Profile). I'm saying this because I remember that before reinstalling Windows there was an option in the Vaio Control Center (now it is not there anymore) that allowed me to choose from something like "priority to performance (ventilation)" or "priority to silence". The current behavior looks like a "priority to silence", but I can't get the stamina-speed switch to work and so I don't see similar oprions in the Vaio Control Center. I don't know if the problem is related to this.

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  • SQL Server 2012 Memory Manager KB articles

    - by SQLOS Team
    Since the release of SQL Server 2012 with a redesigned memory manager, a steady stream of KB articles have been produced by CSS to provide guidance on the new or changed options, as well as fixes that have been published..   How has memory sizing changed in SQL 2012? 2663912 Memory configuration and sizing considerations in SQL Server 2012 - http://support.microsoft.com/default.aspx?scid=kb;EN-US;2663912     Setting "locked pages" to avoid SQL Server memory pages getting swapped has been simplified, particularly for Standard Edition, the details can be found here: 2659143 How to enable the "locked pages" feature in SQL Server 2012 - http://support.microsoft.com/default.aspx?scid=kb;EN-US;2659143   Note the following deprecation (particularly relevant for 32-bit installations): 2644592 The "AWE enabled" SQL Server feature is deprecated - http://support.microsoft.com/default.aspx?scid=kb;EN-US;2644592   Note the following fixes available: 2708594 FIX: Locked page allocations are enabled without any warning after you upgrade to SQL Server 2012 - http://support.microsoft.com/kb/2708594/EN-US 2688697 FIX: Out-of-memory error when you run an instance of SQL Server 2012 on a computer that uses NUMA - http://support.microsoft.com/kb/2688697/EN-US Originally posted at http://blogs.msdn.com/b/sqlosteam/

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  • SQL Server 2012 Memory Manager KB articles

    - by SQLOS Team
    Since the release of SQL Server 2012 with a redesigned memory manager, a steady stream of KB articles have been produced by CSS to provide guidance on the new or changed options, as well as fixes that have been published..   How has memory sizing changed in SQL 2012? 2663912 Memory configuration and sizing considerations in SQL Server 2012 - http://support.microsoft.com/default.aspx?scid=kb;EN-US;2663912     Setting "locked pages" to avoid SQL Server memory pages getting swapped has been simplified, particularly for Standard Edition, the details can be found here: 2659143 How to enable the "locked pages" feature in SQL Server 2012 - http://support.microsoft.com/default.aspx?scid=kb;EN-US;2659143   Note the following deprecation (particularly relevant for 32-bit installations): 2644592 The "AWE enabled" SQL Server feature is deprecated - http://support.microsoft.com/default.aspx?scid=kb;EN-US;2644592   Note the following fixes available: 2708594 FIX: Locked page allocations are enabled without any warning after you upgrade to SQL Server 2012 - http://support.microsoft.com/kb/2708594/EN-US 2688697 FIX: Out-of-memory error when you run an instance of SQL Server 2012 on a computer that uses NUMA - http://support.microsoft.com/kb/2688697/EN-US Originally posted at http://blogs.msdn.com/b/sqlosteam/

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  • Best memory allocation strategy for iOS ?

    - by Mr.Gando
    Hey guys, I'm debating myself about memory allocation on iOS. I write most of my code in C++ and I really like using ObjectPools, FreeLists, etc. In order to pre-allocate a lot of the stuff that I'll be constantly "alloc/dealloc" during the course of my game, ( like particles, game entities, etc ). Still on iOS, it's not like we are developing for a console like PSP, where I can know for fact that I'll get a fixed amount of memory. iOS , will issue "memory warnings" when the system needs memory. Does anyone have some suggestions about this ? Is it too serious since the new iPod touch/iPhone 4 are carrying more RAM ? or it's still a big concern ? Thanks!

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  • Swap is not copied back into physical memory

    - by GradGuy
    I have a question regarding swap and physical memory. Often times I run a program that requires a lot of memory and as a result I can see some of the data is copied from the physical memory into swap. However, once the program is terminated, and the physical memory is freed I can still see a considerable amount of data on swap which significantly slows down the system and is annoying! What is the reason behind this and how does the OS decide which part of data should go to swap? How long is this data supposed to be there and how is it "freed"?

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  • NPOT texture and video memory usage

    - by Eonil
    I read in this QA that NPOT will take memory as much as next POT sized texture. It means it doesn't give any benefit than POT texture with proper management. (maybe even worse because NPOT should be slower!) Is this true? Does NPOT texture take and waste same memory like POT texture? I am considering NPOT texture for post-processing, so if it doesn't give memory space benefit, using of NPOT texture is meaningless to me. Maybe answer can be different for each platforms. I am targeting mobile devices. Such as iPhone or Androids. Does NPOT texture takes same amount of memory on mobile GPUs?

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  • High memory utilization by sqlservr.exe process

    - by abdul samad
    Sub:High memory utilization by sqlservr.exe process. When I look into task manager --processes or by using perfmon memory counters(Sqlserver:memory manager:Target server memory and Total server memory) I am getting high memory utilization by sqlservr.exe process nearly 8 GB (Target server memory counter) and 7.95 GB (Total server memory). and when I restart the MSSQLSERVER service it again shoots up to the same size. I am getting this issue quite frequently. Please help me out in identifying why sql server is using so much memory and how to find out what query , stored procedure etc is making sql server use that much memory. * I am not using any triggers or cursors in my code. Thanks

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  • Some Memory Slots Not Working on MSI FM2-A85XA-G65 Motherboard

    - by Mike Ciaraldi
    Short version of question: Does anyone have an MSI FM2-A85XA-G65 motherboard, who can confirm that all four memory slots work? Long version: Several months ago I bought an MSI FM2-A85XA-G65 motherboard at Newegg. At that point I installed an AMD A8-5500 processor and two sticks of Corsair Vengeance 8 GB DDR3-1866 memory, and put it into my file server. I installed the RAM in slots 1 and 3, as directed in the manual, to enable dual-channel memory access. It seemed to work fine, so I bought a second identical mobo (which arrived dead, but was quickly replaced by Newegg) and set of RAM, installed an A10-5800K, and put that into my production Linux machine. Again, it seemed to work well. Eventually I happened to notice that on the server only 8 GB of RAM appeared in the BIOS. I tried each of the slots and memory modules individually and in various combinations. I even swapped processors with the production machine. The result was that putting memory in slots 1 and 2 worked (showing a total of 16 GB), but any memory in slots 3 or 4 was not recognized. However, all four memory slots in the production machine worked, and I confirmed this with both processors. I contacted MSI and arranged to ship the defective mobo back to them for replacement under warranty. I did not want my file server to be down in the interim, and I had another machine I wanted to upgrade, so I bought a third identical mobo to use. That one had the same problem -- only memory slots 1 and 2 worked. I tested it thoroughly with multiple processors and memory sticks. I sent the defective mobo back to MSI and they sent me a new one. This has the same memory slot problem. So I sent it back. The replacement arrived the other day and shows the same problem. I contacted MSI yet again and they said that nobody else has reported memory slot problems on this board and it must be my processor. So my score so far is, out of six boards of this model, I have: One where all four slots work. One which was dead on arrival. Four where only memory slots 1 and 2 work. Before I tear my other machines apart and start swapping processors again I thought I would ask if anyone else has this exact model motherboard and could confirm that all four memory slots either do or do not work. According to MSI you should be able to just plug a single memory module into any of the slots and it will work (and it does on the one mobo I have which works correctly). If you have not yet used all four slots, this is a good time to test them so you know if you can expand your memory in the future. Thanks in advance to anyone who can help.

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  • Fastest Memory (within reason) for a MotherBoard [on hold]

    - by sampson
    I was wondering if it would be OK to use DDR3 3000 memory with Asus Maximus VI Impact MotherBoard, Intel® Core™ i3-4130T Processor and Steamcom's FC8 case The purpose of this machine is for a HTPC (Home Theater Personal Computer) system, only, no gaming. The case is fan less as is the CPU cooling system. Also, would it be worth it, heat wise, to go past the 1600 memory type? I mean, would DDR 3000 make the box that much faster to make it worthwhile? The Processor has a TDP rating of 35 W. The memory specifications for the processor are: Memory Specifications Max Memory Size (dependent on memory type) 32 GB Memory Types DDR3-1333/1600 # of Memory Channels 2 Max Memory Bandwidth 25.6 GB/s ECC Memory Supported ‡ Yes The FC8 case's heat displacement system is rated at 95 W TDP

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  • How important is managing memory in Objective-C?

    - by Alex Mcp
    Background: I'm (jumping on the bandwagon and) starting learning about iPhone/iPad development and Objective-C. I have a great background in web development and most of my programming is done in javascript (no libraries), Ruby, and PHP. Question: I'm learning about allocating and releasing memory in Objective-C, and I see it as quite a tricky task to layer on top of actually getting the farking thing to run. I'm trying to get a sense of applications that are out there and what will happen with a poorly memory-managed program. A) Are apps usually released with no memory leaks? Is this a feasible goal, or do people more realistically just excise the worst offenders and that's ok? B) If I make an NSString for a title of a view, let's say, and forget to deallocate it it, does this really only become a problem if I recreate that string repeatedly? I imagine what I'm doing is creating an overhead of the memory needed to store that string, so it's probably quite piddling (a few bytes?) However if I have a rapidly looping cycle in a game that 'leaks' an int every cycle or something, that would overflow the app quite quickly. Are these assumptions correct? Sorry if this isn't up the community-wiki alley, I'm just trying to get a handle on how to think about memory and how careful I'll need to be. Any anecdotes or App Store-submitted app experiences would be awesome to hear as well.

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  • ruby/ruby on rails memory leak detection

    - by Josh Moore
    I wrote a small web app using ruby on rails, its main purpose is to upload, store, and display results from xml(files can be up to several MB) files. After running for about 2 months I noticed that the mongrel process was using about 4GB of memory. I did some research on debugging ruby memory leaks and could not find much. So I have two questions. Are there any good tools that can be used to find memory leaks in Ruby/rails? What type of coding patterns cause memory leaks in ruby?

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  • How do I mock memory allocation failures ?

    - by Andrei Ciobanu
    I want to extensively test some pieces of C code for memory leaks. On my machine I have 4 Gb of RAM, so it's very unlikely for a dynamic memory allocation to fail. Still I want to see the comportment of the code if memory allocation fails, and see if the recover mechanism is "strong" enough. What do you suggest ? How do I emulate an environment with lower memory specs ? How do i mock my tests ? EDIT: I want my tests to be code independent. I only have "access" to return values for different functions in the library I am testing. I am not supposed to write "test logic" inside the code I am testing.

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  • Memory usage in Flash / Flex / AS3

    - by ggambett
    I'm having some trouble with memory management in a flash app. Memory usage grows quite a bit, and I've tracked it down to the way I load assets. I embed several raster images in a class Embedded, like this [Embed(source="/home/gabriel/text_hard.jpg")] public static var ASSET_text_hard_DOT_jpg : Class; I then instance the assets this way var pClass : Class = Embedded[sResource] as Class; return new pClass() as Bitmap; At this point, memory usage goes up, which is perfectly normal. However, nulling all the references to the object doesn't free the memory. Based on this behavior, looks like the flash player is creating an instance of the class the first time I request it, but never ever releases it - not without references, calling System.gc(), doing the double LocalConnection trick, or calling dispose() on the BitmapData objects. Of course, this is very undesirable - memory usage would grow until everything in the SWFs is instanced, regardless of whether I stopped using some asset long ago. Is my analysis correct? Can anything be done to fix this?

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  • Protecting an Application's Memory From Tampering

    - by Changeling
    We are adding AES 256 bit encryption to our server and client applications for encrypting the TCP/IP traffic containing sensitive information. We will be rotating the keys daily. Because of that, the keys will be stored in memory with the applications. Key distribution process: Each server and client will have a list of initial Key Encryption Key's (KEK) by day If the client has just started up or the server has just started up, the client will request the daily key from the server using the initial key. The server will respond with the daily key, encrypted with the initial key. The daily key is a randomly generated set of alphanumeric characters. We are using AES 256 bit encryption. All subsequent communications will be encrypted using that daily key. Nightly, the client will request the new daily key from the server using the current daily key as the current KEK. After the client gets the new key, the new daily key will replace the old daily key. Is it possible for another bad application to gain access to this memory illegally or is this protected in Windows? The key will not be written to a file, only stored in a variable in memory. If an application can access the memory illegally, how can you protect the memory from tampering? We are using C++ and XP (Vista/7 may be an option in the future so I don't know if that changes the answer).

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  • Memory Warning but Small Live Bytes

    - by Kamchatka
    Hi everyone, In my application, I get a memory warning of level 1 and then 2 after repeating some action (choosing a picture + processing) several times and then a crash. The leak tool doesn't show any leak. I'm also following the Allocations tool in Instruments and my Live Bytes are roughly 4 MB, overall I allocate 113 MB. At maximum I have maybe 20 MB in memory when the picture is loaded. Since I have to repeat an action to get to the crash, it is very likely to be a memory leak. However, I don't know how to locate it since my live bytes are 4 MB and things supposed to be allocated (apart a small leak of ~100 KB in the UIImagePickerController). How much can I trust the memory leak/allocation tools? Would you have an advice to help me locate the reason of the problem?

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  • Objective-c for the iphone: Mystery memory leak

    - by user200341
    My application seems to have 4 memory leaks (on the device, running instruments). The memory leaks seems to come from this code: NSURL *url = [self getUrl:destination]; [destination release]; NSMutableURLRequest *request = [[NSMutableURLRequest alloc] initWithURL:url]; [url release]; [request setHTTPMethod:@"GET"]; [request addValue:@"application/json" forHTTPHeaderField:@"content-type"]; NSURLConnection *connection = [[NSURLConnection alloc]initWithRequest:request delegate:self]; [request release]; [connection release]; I am releasing all my objects as far as I can see but it's still showing this as the source of the 4 memory leaks. This is on the Device running 3.1.3 Is it acceptable to have a few memory leaks in your app or do they all have to go?

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  • C# performance varying due to memory

    - by user1107474
    Hope this is a valid post here, its a combination of C# issues and hardware. I am benchmarking our server because we have found problems with the performance of our quant library (written in C#). I have simulated the same performance issues with some simple C# code- performing very heavy memory-usage. The code below is in a function which is spawned from a threadpool, up to a maximum of 32 threads (because our server has 4x CPUs x 8 cores each). This is all on .Net 3.5 The problem is that we are getting wildly differing performance. I run the below function 1000 times. The average time taken for the code to run could be, say, 3.5s, but the fastest will only be 1.2s and the slowest will be 7s- for the exact same function! I have graphed the memory usage against the timings and there doesnt appear to be any correlation with the GC kicking in. One thing I did notice is that when running in a single thread the timings are identical and there is no wild deviation. I have also tested CPU-bound algorithms and the timings are identical too. This has made us wonder if the memory bus just cannot cope. I was wondering could this be another .net or C# problem, or is it something related to our hardware? Would this be the same experience if I had used C++, or Java?? We are using 4x Intel x7550 with 32GB ram. Is there any way around this problem in general? Stopwatch watch = new Stopwatch(); watch.Start(); List<byte> list1 = new List<byte>(); List<byte> list2 = new List<byte>(); List<byte> list3 = new List<byte>(); int Size1 = 10000000; int Size2 = 2 * Size1; int Size3 = Size1; for (int i = 0; i < Size1; i++) { list1.Add(57); } for (int i = 0; i < Size2; i = i + 2) { list2.Add(56); } for (int i = 0; i < Size3; i++) { byte temp = list1.ElementAt(i); byte temp2 = list2.ElementAt(i); list3.Add(temp); list2[i] = temp; list1[i] = temp2; } watch.Stop(); (the code is just meant to stress out the memory) I would include the threadpool code, but we used a non-standard threadpool library. EDIT: I have reduced "size1" to 100000, which basically doesn't use much memory and I still get a lot of jitter. This suggests it's not the amount of memory being transferred, but the frequency of memory grabs?

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  • Ways to avoid Memory Leaks in C/C++

    - by Ankur
    What are some tips I can use to avoid memory leaks in my applications? In my current project I use a tool "INSURE++" which finds the memory leak and generate the report. Apart from the tool is there any method to identify memory leaks and overcome it.

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  • c# : simulate memory leaks..

    - by dotnet-practitioner
    Hi, I would like to write the following code in c#. a) small console application that simulates memory leak. b) small console application that would invoke the above application and release it right away simulating managing memory leak problem.. In other words the (b) application would continuously call and release application (a) to simulate how the "rebellious" memory leak application is being contained with out addressing the root cause which is application (a). Some sample code for application (a) and (b) would be very helpful. Thanks

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