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Search found 200 results on 8 pages for 'luca romagnoli'.

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  • vmWare virtual image compatibility

    - by luca
    If I create a vmware virtual image on my mac (with vmware Fusion 2) it creates a file line "Ubuntu.vmwarevm" My question (which I couldn't get answered by vmware Support..) is: Will this file be compatible with a ESXi 4.0 server? In general, virtual machine for vmware are all the same format? thanks

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  • PsExec - what if the .exe you run remotely requires user interaction?

    - by Luca Matteis
    I use PsExec to deploy small .exe files to my workstations. Sometimes the .exe, for some reason, is incompatible with the system and opens a popup window with an error or some other message. Is there any way to know when the executable is 'stuck' there requiring user interaction? On my side I just have psexec running and waiting for the .exe to return (which will never return because the popup is stuck there). Since I run PsExec programmatically and I automate all the executions, when this Popup thing happens I find myself with hundreds of psexec processes stuck there and have no result back from them.. What's the best way to handle this sort of issue? Thanks.

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  • YUV Textures and Shaders

    - by Luca
    I've always used RGB textures. Now comes up the need of use of YUV textures (a set of three texture, specifying 1 luminance and 2 chrominance channels). Of course the YUV texture could be converted on CPU, getting the RGB texture usable as usual... but I need to get RGB pixel directly on GPU, to avoid unnecessary processor load... The problem became strange, since I require to specifyin the shader source, because a single texture, the following items: Three samplers uniforms, one for each channel Two integer uniforms, for specifying the chrominance channels sampling a mat3 uniform, for specific YUV to RGB conversion matrix. This should be done for each YUV texture... Is it possible to "compress" required uniforms, and getting RGB values quite easily? Actually i think this could aid: Texture sizes, including mipmaps, could be queried. With this, its possible to save the two integer uniforms, since the uniform values are derived the ratio between texture extents The mat3 uniforms could be collected as globals, and with preprocessor could be selected. But what design should I use for specify three (related) textures? Is it possible to use textures levels for accessing multiple textures? Texture arrays could be usable? And what about using rectangle textures, which doesn't supports mipmaps? Maybe a shader abstraction (struct definition and related function) could aid? Thank you.

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  • Cannot rollback ransaction with Entity Framework

    - by Luca
    I have to do queries on uncommitted changes and I tried to use transactions, but I found that it do not work if there are exceptions. I made a simple example to reproduce the problem. I have a database with only one table called "Tabella" and the table has two fields: "ID" is a autogenerated integer, and "Valore" is an integer with a Unique constraint. Then I try to run this code: using (TransactionScope scope = new TransactionScope()) { Db1Container db1 = new Db1Container(); try { db1.AddToTabella(new Tabella() { Valore = 1 }); db1.SaveChanges(); } catch { } try { db1.AddToTabella(new Tabella() { Valore = 1 }); db1.SaveChanges(); //Unique constraint is violated here and an exception is thrown } catch { } try { db1.AddToTabella(new Tabella() { Valore = 2 }); db1.SaveChanges(); } catch { } //scope.Complete(); //NEVER called } //here everything should be rolled back Now if I look into the database it should contain no records because the transaction should rollback, instead I find two records!!!! One with Valore=1 and one with Valore=2. I am missing something? It looks like the second call to SaveChanges method rollback its own changes and "deletes" the transaction, then the third call to SaveChanges commits the changes of the first and the third insert (at this point it is like the transaction not exists). I also tried to use SaveChanges(false) method (even without calling AcceptAllChanges method), but with no success: I have the same behaviour. I do not want the transaction to be rolled back automatically by SaveChanges, because I want to correct the errors (for example by user interaction in the catch statement) and make a retry. Can someone help me with this? It seems like a "bug", and it is giving me a really big headache...

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  • 24 hours per day and freelance programming jobs

    - by Luca
    I'm working on stimulanting projects at my job. I like it. I like programming! I have accumulated several years of experience now. Sometime happens I develop other projects (even more stimulant of my main job). Some more money cannot hurts! The problem is that my free time has decreased a lot, leading me to develop until late evening. I usually program each day (I like to develop my own projects, even if only a few lines at a time). But it is one thing to plan for my pleasure, it is one thing to plan for business. So, my question is how to balance free time with these additional jobs? What experiences do you have? How much you can develop for long time (in a medium interval, say, weeks)? Every thought is welcome!

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  • Float PPM image file format?

    - by Luca
    I've found a PPM image with the header starting with PF. The resolution number is stored in floating point (-1.000). No comments are inserted to get how it was produced. From the resolution, each pixel is composed by 12 bytes (4 bytes per component)... I suppose they are float or integer numbers. The problem is that I cannot get a clear image. Someone has already found this kind of images?

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  • Gantt Chart online

    - by Luca
    I need to insert a horizontal bar chart in a web page. The thing I have to do is very similar to a Gantt Chart. I'd like to use a javascript library for the purpose. I tried jsgantt, but actually it is not very beautiful. I could evaluate also a server generation of the graph. In case my server side language is Python. It will be part of an internal project with no internet access, so Google Charts isn't an option.

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  • Capture Touch Event on UITableViewCell and after enter didSelectRowAdTindePath method

    - by Luca
    Hi I want to personalize my UITableView changing background when user tap on a specific cell. I've a dedicated ViewController for each cell and if I implement touchesBegan method in this viewController i can change my cell background without any problem. The problem is that the method "didSelectRowAtIndexPath" of the UITableView is no longer called. How can I call it manually? I am in another viewController and I have no access to that method. or how can propagate to the touch tableView? Thanks a lot

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  • OpenGL Shading Language portability

    - by Luca
    I've noticed that my GLSL shaders are not compilable when the GLSL version is lower than 130. What are the most critical elements for having a backward compatible shader source? I don't want to have a full backward compatibility, but I'd like to understand the main guidelines for having simple shaders running on GPU with GLSL lower than 130. Thank you

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  • WinAPI magic and MONO runtime

    - by Luca
    I'm trying to get the same result of a .NET application (see the link Hide TabControl buttons to manage stacked Panel controls for details), but using the MONO runtime instead of the MS .NET runtime. Pratically, when the custom control is executed using the MONO runtime, the underlying message is not sent to the control, causing the tab pages to be shown... Is there a portable solution which is elegant as the linked one? If it is not possible, what are possible workarounds (apart from removing/adding tabs at runtime)?

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  • The accossoryView of a UITableViewCell disappears after the visible view is changed

    - by Luca
    Hi! I'm experiencing this strange situation. I have a UITableView where, when the user selects a cell, a long (network) process begins. So, I performed this in a background thread and I placed (in the didSelectRowAtIndexPath) a UIActivityIndicatorView as the accessory view. This is what I wrote: UITableViewCell* cell = [self.tableView cellForRowAtIndexPath:indexPath]; UIActivityIndicatorView* activityView = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhite]; cell.accessoryView = activityView; [activityView startAnimating]; [activityView release]; everything seems to work correctly, except that, if during a loading process (when the indicator is animated), I switch the view using a UITabBar, when I go back to the UITableView, the UIActivityIndicatorView that should still be there has disappeared. Any idea of what I did wrong? Thanks!

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  • OpenGL Shading Language backwards compatibility

    - by Luca
    I've noticed that my GLSL shaders are not compilable when the GLSL version is lower than 130. What are the most critical elements for having a backward compatible shader source? I don't want to have a full backward compatibility, but I'd like to understand the main guidelines for having simple (forward compatible) shaders running on GPU with GLSL lower than 130. Of course the problem could be solved with the preprocessor #if __VERSION__ < 130 #define VERTEX_IN attribute #else #define VERTER_IN in #endif But there probably many issues that I ignore. Thank you

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  • Licencing: release the same software with double licence

    - by Luca
    In my free time, I develop (alone, sigh) a project, in particoular an application library. I've released it using GPL v3. At this time, this project has come very useful for a job. I'd like to release my OSS library toghether with the application using the same GPL v3 licence, with the exception that it can be linked for the specific application, or for the specific application vendor. AFAIK, the copyright owner can handle the entire source and licencing it, I did it; and probably the licence owner could cut&paste its own code, change its licence and use for other projects, isn't? But an GPL'ed library cannot be linked with a proprietary software, right? But software could be double-licenced, as MySQL does. So the question is: what should I do to allow the distribution of my GPL'ed library with a proprietary software, being the copyright owner?

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  • Transparent proxying - how to pass socket to local server without modification?

    - by Luca Farber
    Hello, I have a program that listens on port 443 and then redirects to either an SSH or HTTPS local server depending on the detected protocol. The program does this by connecting to the local server and proxying all data back and forth through its own process. However, this causes the originating host on the local servers to be logged as localhost. Is there any way to pass the socket directly to the local server process (rather than just making a new TCP connection) so that the parameters of sockaddr_in (or sockaddr_in6) will be retained? Platform for this is Linux.

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  • Why use multiple OpenGL context

    - by Luca
    For rendering I have a current GL context, associated to a window. In the case the application render multiple scenes (for example using accumulation or different viewports) I think it is ok to reuse the same context. My question, indeed, is: why should I use multiple GL context? I red on ARB_framebuffer_object extension spec that MakeCurrent call could be expansive, and in the case the ARB_framebuffer_object extension is present I can render on a generic buffer without using MakeCurrent. Apparently the only reason to use multiple GL context is to avoid to setup context state (pixel store, transfer, point size, polygon stipple...) or to have avaialable multiple render buffers configuration (one context with accumulation, another without). How to determine when is better an alternative context instead of setting context state? Thankyou all!

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  • ruby syntactic sugar: dealing with nils..

    - by luca
    probably asked already but I couldn't find it.. here are 2 common situation (for me while programming rails..) that are frustrating to write in ruby: "a string".match(/abc(.+)abc/)[1] in this case I get an error because the string doesn't match, therefore the [] operator is called upon nil. What I'd like to find is a nicer alternative to the following: temp="a string".match(/abc(.+)abc/); temp.nil? ? nil : temp[1] in brief, if it didn't match simply return nil without the error The second situation is this one: var = something.very.long.and.tedious.to.write var = something.other if var.nil? In this case I want to assign something to var only if it's not nil, in case it's nil I'll assign something.other.. Any suggestion? Thanks!

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  • Making complex queries through SQLiteDatabase

    - by Luca
    Hi! I'm using the Android MediaProvider application to get information regarding the resources registered in the media library. The only way I found to do this is to use the ContentProvider class provided by the MediaProvider application. Unfortunately, it seems to me this is quite a limitation, isn't it? Is it possible this way to create complex queries with subqueries and using other functions of SQLite? I thought that it may be possible using the SQLiteDatabase class, but it seems it is not possible to open the database directly with its path, and anyway, the query method seems not to allow subqueries. Any solution to this? Thanks!

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  • Hadoop on windows server

    - by Luca Martinetti
    Hello, I'm thinking about using hadoop to process large text files on my existing windows 2003 servers (about 10 quad core machines with 16gb of RAM) The questions are: Is there any good tutorial on how to configure an hadoop cluster on windows? What are the requirements? java + cygwin + sshd ? Anything else? HDFS, does it play nice on windows? I'd like to use hadoop in streaming mode. Any advice, tool or trick to develop my own mapper / reducers in c#? What do you use for submitting and monitoring the jobs? Thanks

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  • "Emulating" Application.Run using Application.DoEvents

    - by Luca
    I'm getting in trouble. I'm trying to emulate the call Application.Run using Application.DoEvents... this sounds bad, and then I accept also alternative solutions to my question... I have to handle a message pump like Application.Run does, but I need to execute code before and after the message handling. Here is the main significant snippet of code. // Create barrier (multiple kernels synchronization) sKernelBarrier = new KernelBarrier(sKernels.Count); foreach (RenderKernel k in sKernels) { // Create rendering contexts (one for each kernel) k.CreateRenderContext(); // Start render kernel kernels k.mThread = new Thread(RenderKernelMain); k.mThread.Start(k); } while (sKernelBarrier.KernelCount > 0) { // Wait untill all kernel loops has finished sKernelBarrier.WaitKernelBarrier(); // Do application events Application.DoEvents(); // Execute shared context services foreach (RenderKernelContextService s in sContextServices) s.Execute(sSharedContext); // Next kernel render loop sKernelBarrier.ReleaseKernelBarrier(); } This snippet of code is execute by the Main routine. Pratically I have a list of Kernel classes, which runs in separate threads, these threads handle a Form for rendering in OpenGL. I need to synchronize all the Kernel threads using a barrier, and this work perfectly. Of course, I need to handle Form messages in the main thread (Main routine), for every Form created, and indeed I call Application.DoEvents() to do the job. Now I have to modify the snippet above to have a common Form (simple dialog box) without consuming the 100% of CPU calling Application.DoEvents(), as Application.Run does. The goal should be to have the snippet above handle messages when arrives, and issue a rendering (releasing the barrier) only when necessary, without trying to get the maximum FPS; there should be the possibility to switch to a strict loop to render as much as possible. How could it be possible? Note: the snippet above must be executed in the Main routine, since the OpenGL context is created on the main thread. Moving the snippet in a separated thread and calling Application.Run is quite unstable and buggy...

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