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  • Dynamic character animation - Using the physics engine or not

    - by Lex Webb
    I'm planning on building a dynamic reactant animation engine for the characters in my 2D Game. I have already built templates for a skeleton based animation system using key frames and interpolation to specify a limbs position at any given moment in time. I am using Farseer physics (an extension of Box2D) in Monogame/XNA in C# My real question lies in how i go about tying this character animation into the physics engine. I have two options: Moving limbs using physics engine - applying a interpolated force to each limb (dynamic body) in order to attempt to get it to its position as donated by the skeleton animation. Moving limbs by simply changing the position of a fixed body - Updating the new position of each limb manually, attempting to take into account physics collisions. Then stepping the physics after the animation to allow for environment interaction. Each of these methods have their distinct advantages and disadvantages. Physics based movement Advantages: Possibly more natural/realistic movement Better interaction with game objects as force applying to objects colliding with characters would be calculated for me. No need to convert to dynamic bodies when reacting to projectiles/death/fighting. Disadvantages: Possible difficulty in calculating correct amount of force to move a limb a certain distance at a constant rate. Underlying character balance system would need to be created that would need to be robust enough to prevent characters falling over at the touch of a feather. Added code complexity and processing time for the above. Static Object movement Advantages: Easy to interpolate movement of limbs between game steps Moving limbs is as simple as applying a rotation to the skeleton bone. Greater control over limbs, wont need to worry about characters falling over as all animation would be pre-defined. Disadvantages: Possible unnatural movement (Depends entirely on my animation skills!) Bad physics collision reactions with physics engine (Dynamic bodies simply slide out of the way of static objects) Need to calculate collisions with physics objects and my limbs myself and apply directional forces to them. Hard to account for slopes/stairs/non standard planes when animating walking/running animations. Need to convert objects to dynamic when reacting to projectile/fighting/death physics objects. The Question! As you can see, i have thought about this extensively, i have also had Google into physics based animation and have found mostly dissertation papers! Which is filling me with sense that it may a lot more advanced than my mathematics skills. My question is mostly subjective based on my findings above/any experience you may have: Which of the above methods should i use when creating my game? I am willing to spend the time to get a physics solution working if you think it would be possible. In the end i want to provide the most satisfying experience for the gamer, as well as a robust and dynamic system i can use to animate pretty much anything i need.

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  • Writing Game Engine from scratch with OpenGL [on hold]

    - by Wazery
    I want to start writing my game engine from scratch for learning purpose, what is the prerequisites and how to do that, what programming languages and things you recommend me? Also if you have good articles and books on that it will be great. Thanks in advance! My Programming languages and tools are: C/C++ is it good to use only C? Python OpenGL Git GDB What I want to learn from it: Core Game Engine Rendering / Graphics Game Play/Rules Input (keyboard/mouse/controllers, etc) In Rendering/Graphics: 3D Shading Lighting Texturing

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  • Physic engine for snooker/billard game

    - by Marc Gillé
    I think most billard/snooker games have a lot of problems with their physic engines. They are far away from realistic and you can't really enjoy the game (especially when snooker is your hobby :) ) So I want to try to make an own physic engine (and own snooker game). I think the physic engine is the most important part of such a game. So my question is: Do anybody know an open physic enginge I can start with? Is there any literature about such physic problems?

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  • MSBuild: Add additional files to compile without altering the project file

    - by Craig Norton
    After looking around I can't find a simple answer to this problem. I am trying to create an MSBuild file to allow me to easily use SpecFlow and NUnit within Visual Studio 2010 express. The file below is not complete this is just a proof of concept and it needs to be made more generic. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <BuildDependsOn> BuildSolution; SpecFlow; BuildProject; NUnit; </BuildDependsOn> </PropertyGroup> <PropertyGroup> <Solution>C:\Users\Craig\Documents\My Dropbox\Cells\Cells.sln</Solution> <CSProject>C:\Users\Craig\Documents\My Dropbox\Cells\Configuration\Configuration.csproj</CSProject> <DLL>C:\Users\Craig\Documents\My Dropbox\Cells\Configuration\bin\Debug\Configuration.dll</DLL> </PropertyGroup> <Target Name="Build" DependsOnTargets="$(BuildDependsOn)"> </Target> <Target Name="BuildSolution"> <MSBuild Projects="$(Solution)" Properties="Configuration=Debug" /> </Target> <Target Name="SpecFlow"> <Exec Command="SpecFlow generateall $(CSProject)" /> </Target> <Target Name="BuildProject"> <MSBuild Projects="$(CSProject)" Properties="Configuration=Debug" /> </Target> <Target Name="NUnit"> <Exec Command='NUnit /run "$(DLL)"' /> </Target> The SpecFlow Task looks in the .csproj file and creates a SpecFlowFeature1.feature.cs. I need to include this file when building the .csproj so that NUnit can use it. I know I could modify (either directly or on a copy) the .csproj file to include the generated file but I'd prefer to avoid this. My question is: Is there a way to use the MSBuild Task to build the project file and tell it to include an additional file to include in the build? Thank you.

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  • A Custom View Engine with Dynamic View Location

    - by imran_ku07
        Introduction:          One of the nice feature of ASP.NET MVC framework is its pluggability. This means you can completely replace the default view engine(s) with a custom one. One of the reason for using a custom view engine is to change the default views location and sometimes you need to change the views location at run-time. For doing this, you can extend the default view engine(s) and then change the default views location variables at run-time.  But, you cannot directly change the default views location variables at run-time because they are static and shared among all requests. In this article, I will show you how you can dynamically change the views location without changing the default views location variables at run-time.       Description:           Let's say you need to synchronize the views location with controller name and controller namespace. So, instead of searching to the default views location(Views/ControllerName/ViewName) to locate views, this(these) custom view engine(s) will search in the Views/ControllerNameSpace/ControllerName/ViewName folder to locate views.           First of all create a sample ASP.NET MVC 3 application and then add these custom view engines to your application,   public class MyRazorViewEngine : RazorViewEngine { public MyRazorViewEngine() : base() { AreaViewLocationFormats = new[] { "~/Areas/{2}/Views/%1/{1}/{0}.cshtml", "~/Areas/{2}/Views/%1/{1}/{0}.vbhtml", "~/Areas/{2}/Views/%1/Shared/{0}.cshtml", "~/Areas/{2}/Views/%1/Shared/{0}.vbhtml" }; AreaMasterLocationFormats = new[] { "~/Areas/{2}/Views/%1/{1}/{0}.cshtml", "~/Areas/{2}/Views/%1/{1}/{0}.vbhtml", "~/Areas/{2}/Views/%1/Shared/{0}.cshtml", "~/Areas/{2}/Views/%1/Shared/{0}.vbhtml" }; AreaPartialViewLocationFormats = new[] { "~/Areas/{2}/Views/%1/{1}/{0}.cshtml", "~/Areas/{2}/Views/%1/{1}/{0}.vbhtml", "~/Areas/{2}/Views/%1/Shared/{0}.cshtml", "~/Areas/{2}/Views/%1/Shared/{0}.vbhtml" }; ViewLocationFormats = new[] { "~/Views/%1/{1}/{0}.cshtml", "~/Views/%1/{1}/{0}.vbhtml", "~/Views/%1/Shared/{0}.cshtml", "~/Views/%1/Shared/{0}.vbhtml" }; MasterLocationFormats = new[] { "~/Views/%1/{1}/{0}.cshtml", "~/Views/%1/{1}/{0}.vbhtml", "~/Views/%1/Shared/{0}.cshtml", "~/Views/%1/Shared/{0}.vbhtml" }; PartialViewLocationFormats = new[] { "~/Views/%1/{1}/{0}.cshtml", "~/Views/%1/{1}/{0}.vbhtml", "~/Views/%1/Shared/{0}.cshtml", "~/Views/%1/Shared/{0}.vbhtml" }; } protected override IView CreatePartialView(ControllerContext controllerContext, string partialPath) { var nameSpace = controllerContext.Controller.GetType().Namespace; return base.CreatePartialView(controllerContext, partialPath.Replace("%1", nameSpace)); } protected override IView CreateView(ControllerContext controllerContext, string viewPath, string masterPath) { var nameSpace = controllerContext.Controller.GetType().Namespace; return base.CreateView(controllerContext, viewPath.Replace("%1", nameSpace), masterPath.Replace("%1", nameSpace)); } protected override bool FileExists(ControllerContext controllerContext, string virtualPath) { var nameSpace = controllerContext.Controller.GetType().Namespace; return base.FileExists(controllerContext, virtualPath.Replace("%1", nameSpace)); } } public class MyWebFormViewEngine : WebFormViewEngine { public MyWebFormViewEngine() : base() { MasterLocationFormats = new[] { "~/Views/%1/{1}/{0}.master", "~/Views/%1/Shared/{0}.master" }; AreaMasterLocationFormats = new[] { "~/Areas/{2}/Views/%1/{1}/{0}.master", "~/Areas/{2}/Views/%1/Shared/{0}.master", }; ViewLocationFormats = new[] { "~/Views/%1/{1}/{0}.aspx", "~/Views/%1/{1}/{0}.ascx", "~/Views/%1/Shared/{0}.aspx", "~/Views/%1/Shared/{0}.ascx" }; AreaViewLocationFormats = new[] { "~/Areas/{2}/Views/%1/{1}/{0}.aspx", "~/Areas/{2}/Views/%1/{1}/{0}.ascx", "~/Areas/{2}/Views/%1/Shared/{0}.aspx", "~/Areas/{2}/Views/%1/Shared/{0}.ascx", }; PartialViewLocationFormats = ViewLocationFormats; AreaPartialViewLocationFormats = AreaViewLocationFormats; } protected override IView CreatePartialView(ControllerContext controllerContext, string partialPath) { var nameSpace = controllerContext.Controller.GetType().Namespace; return base.CreatePartialView(controllerContext, partialPath.Replace("%1", nameSpace)); } protected override IView CreateView(ControllerContext controllerContext, string viewPath, string masterPath) { var nameSpace = controllerContext.Controller.GetType().Namespace; return base.CreateView(controllerContext, viewPath.Replace("%1", nameSpace), masterPath.Replace("%1", nameSpace)); } protected override bool FileExists(ControllerContext controllerContext, string virtualPath) { var nameSpace = controllerContext.Controller.GetType().Namespace; return base.FileExists(controllerContext, virtualPath.Replace("%1", nameSpace)); } }             Here, I am extending the RazorViewEngine and WebFormViewEngine class and then appending /%1 in each views location variable, so that we can replace /%1 at run-time. I am also overriding the FileExists, CreateView and CreatePartialView methods. In each of these method implementation, I am replacing /%1 with controller namespace. Now, just register these view engines in Application_Start method in Global.asax.cs file,   protected void Application_Start() { ViewEngines.Engines.Clear(); ViewEngines.Engines.Add(new MyRazorViewEngine()); ViewEngines.Engines.Add(new MyWebFormViewEngine()); ................................................ ................................................ }             Now just create a controller and put this controller's view inside Views/ControllerNameSpace/ControllerName folder and then run this application. You will find that everything works just fine.       Summary:          ASP.NET MVC uses convention over configuration to locate views. For many applications this convention to locate views is acceptable. But sometimes you may need to locate views at run-time. In this article, I showed you how you can dynamically locate your views by using a custom view engine. I am also attaching a sample application. Hopefully you will enjoy this article too. SyntaxHighlighter.all()  

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  • MSBuild Script and VS2010 publish apply Web.config Transform

    - by Jason
    So, I have VS 2010 installed and am in the process of modifying my MSBuild script for our TeamCity build integration. Everything is working great with one exception. How can I tell MSBuild that I want to apply the Web.conifg transform files that I've created when I publish the build... I have the following which produces the compiled web site but, it outputs a Web.config, Web.Debug.config and, Web.Release.config files (All 3) to the compiled output directory. In studio when I perform a publish to file system it will do the transform and only output the Web.config with the appropriate changes... <Target Name="CompileWeb"> <MSBuild Projects="myproj.csproj" Properties="Configuration=Release;" /> </Target> <Target Name="PublishWeb" DependsOnTargets="CompileWeb"> <MSBuild Projects="myproj.csproj" Targets="ResolveReferences;_CopyWebApplication" Properties="WebProjectOutputDir=$(OutputFolder)$(WebOutputFolder); OutDir=$(TempOutputFolder)$(WebOutputFolder)\;Configuration=Release;" /> </Target> Any help would be great..! I know this can be done by other means but I would like to do this using the new VS 2010 way if possible

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  • MSBuild Validating Properties

    - by Brian Gillespie
    I'm working on a reusable MSBuild Target that will be consumed by several other tasks. This target requires that several properties be defined. What's the best way to validate that properties are defined, throwing an Error if the are not? Two attempts that I almost like: <?xml version="1.0" encoding="utf-8" ?> <Project ToolsVersion="3.5" DefaultTarget="Release" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Target Name="Release"> <Error Text="Property PropA required" Condition="'$(PropA)' == ''"/> <Error Text="Property PropB required" Condition="'$(PropB)' == ''"/> <!-- The body of the task --> </Target> </Project> Here's an attempt at batching. It's ugly because of the extra "Name" parameter. Is it possible to use the Include attribute instead? <?xml version="1.0" encoding="utf-8" ?> <Project ToolsVersion="3.5" DefaultTarget="Release" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Target Name="Release"> <!-- MSBuild BuildInParallel="true" Projects="@(ProjectsToBuild)"/ --> <ItemGroup> <RequiredProperty Include="PropA"><Name>PropA</Name></RequiredProperty> <RequiredProperty Include="PropB"><Name>PropB</Name></RequiredProperty> <RequiredProperty Include="PropC"><Name>PropC</Name></RequiredProperty> </ItemGroup> <Error Text="Property %(RequiredProperty.Name) required" Condition="'$(%(RequiredProperty.Name))' == ''" /> </Target> </Project>

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  • .NET projects build automation with NAnt/MSBuild + SVN

    - by petr k.
    Hi everyone, for quite a while now, I've been trying to figure out how to setup an automated build process at our shop. I've read many posts and guides on this matter and none of them really fits my specifics needs. My SVN repository is laid out as follows \projects \projectA (a product) \tags \1.0.0.1 \1.0.0.2 ... \trunk \src \proj1 (a VS C# project) \proj2 \documentation Then I have a network share, with a folder for each project (product), which in turn contains the binaries, written documentation and the generated API documentation (via NDoc - each project may have an .ndoc file in the repository) for every historical version (from the tags SVN folder) and for the latest version as well (from the trunk). Basically, what I want to do in a scheduled batch build are these steps: examine the project's SVN folder and identify tags not present in the network share for each of these tags check out the tag folder build (with Release config) copy the resulting binaries to the network share search for .ndoc files generate CHM files via NDoc copy the resulting CHM files to the network share do the same as in 2., but for the HEAD revision of trunk Now, the trouble is, I have no idea where to start. I do not keep .sln files in the repository, but I am able to replace these with MSBuild files which in turn build the C# projects belonging to the specific product. I guess the most troubling part is the examination of the repository for tags which have not been processed yet - i.e. searching the tags and comparing them to a project's directory structure on the network share. I have no idea how to do that in any of the build tools (NAnt, MSBuild). Could you please provide me with some pointers on how to approach this task as a whole and in detail as well? I do not care if I use NAnt, MSBuild, or both. I am aware that this might be rather complex, but every idea and NAnt/MSBuild snippet will be a great help. Thanks in advance.

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  • AjaxControlToolkit Resource Files Not Copied To Output in MSBuild Script

    - by Dario Solera
    I'm new to MSBuild, but I managed to setup the following simple script: <Project ToolsVersion="3.5" DefaultTargets="Compile" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <Configuration Condition="'$(Configuration)' == ''">Debug</Configuration> </PropertyGroup> <ItemGroup> <SolutionRoot Include=".." /> <BuildArtifacts Include=".\Artifacts\" /> <SolutionFile Include="..\SolutionName.sln" /> </ItemGroup> <Target Name="Clean"> <RemoveDir Directories="@(BuildArtifacts)" /> </Target> <Target Name="Init" DependsOnTargets="Clean"> <MakeDir Directories="@(BuildArtifacts)" /> </Target> <Target Name="Compile" DependsOnTargets="Init"> <MSBuild Projects="@(SolutionFile)" Properties="OutDir=%(BuildArtifacts.FullPath);Configuration=$(Configuration)" /> <MakeDir Directories="%(BuildArtifacts.FullPath)\_PublishedWebsites\RDE.XAP.UnifiedGui.Web\Temp" /> </Target> </Project> The solution has 23 projects, 4 of which are WebApps. Now, the script works fine and the output is generated correctly. The only problem I counter is with two WebApp projects in the solution that use the AJAX Control Toolkit. The toolkit has a set of folders (e.g. ar, it, es, fr) that contain localized resources. These folders are not copied in the bin directory of the WebApps when the solution is built in MSBuild, but they are copied when it is built in Visual Studio. How can I solve this in a clean manner? I know I could write a (quite convoluted) task that copies the directories after the compile, but it does not seem the right solution to me. Also, neither Google, SO and MSDN could provide more details on this kind of issue.

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  • MSBuild file for deployment process

    - by Lee Englestone
    I could do with some pointers, code examples or references that may help me do the following in an msbuild file to help speed up the deployment process.. This scenario involves getting a developers 'local' version onto a 'development' server.. Increment a developers local Web Applications Assembly version number Publish a developers local Web Application files somewhere .rar the publsihed files or folder into the format v[IncrementedAssemblyNumber].rar Copy the .rar to somewhere Backup (.rar) the existing live website folder (located elsewhere) in the format Pre_v[IncrementedAssemblyNumber].rar Move the backed up .rar to a /Backup folder. Overwrite the development web files with the published local web files Should be simple for all those MSBUILD Gurus out there. Like I said, answers or 'Good and applicable' links would be much appreciated. Also i'm thinking of getting one of the MSbuild books. From what I can tell there are 2, possibly 3 contenders. I am not using TFS. Can anyone recommend a book for beginning MSBUILD? Ideally from people that have read more than one book on the subject. Cheers, -- Lee

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  • Replace .sln with MSBuild and wrap contained projects into targets

    - by Filburt
    I'd like to create a MSBuild project that reflects the project dependencies in a solution and wraps the VS projects inside reusable targets. The problem I like solve doing this is to svn-export, build and deploy a specific assembly (and its dependencies) in an BizTalk application. My question is: How can I make the targets for svn-exporting, building and deploying reusable and also reuse the wrapped projects when they are built for different dependencies? I know it would be simpler to just build the solution and deploy only the assemblies needed but I'd like to reuse the targets as much as possible. The parts The project I like to deploy <Project DefaultTargets="Deploy" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <ExportRoot Condition="'$(Export)'==''">Export</ExportRoot> </PropertyGroup> <Target Name="Clean_Export"> <RemoveDir Directories="$(ExportRoot)\My.Project.Dir" /> </Target> <Target Name="Export_MyProject"> <Exec Command="svn export svn://xxx/trunk/Biztalk2009/MyProject.btproj --force" WorkingDirectory="$(ExportRoot)" /> </Target> <Target Name="Build_MyProject" DependsOnTargets="Export_MyProject"> <MSBuild Projects="$(ExportRoot)\My.Project.Dir\MyProject.btproj" Targets="Build" Properties="Configuration=Release"></MSBuild> </Target> <Target Name="Deploy_MyProject" DependsOnTargets="Build_MyProject"> <Exec Command="BTSTask AddResource -ApplicationName:CORE -Source:MyProject.dll" /> </Target> </Project> The projects it depends upon look almost exactly like this (other .btproj and .csproj).

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  • MSBuild / PowerShell: Copy SQL Server 2012 database to SQL Azure via BACPAC (for Continuous Integration)

    - by giveme5minutes
    I'm creating a continuous integration MSBuild script which copies a database in on-premise SQL Server 2012 to SQL Azure. Easy right? Methods After a fair bit of research I've come across the following methods: Use PowerShell to access the DAC library directly, then use the MSBuild PowerShell extension to wrap the script. This would require installing PowerShell 3 and working out how to make the MSBuild PowerShell extension work with it, as apparently MS moved the DAC API to a different namespace in the latest version of the library. PowerShell would give direct access to the API, but may require quite a bit of boilerplate. Use the sample DAC Framework Client Side Tools, which requires compiling them myself, as the downloads available from Codeplex only include the Hosted version. It would also require fixing them to use DAC 3.0 classes as they appear to currently use an earlier version of DAC. I could then call these tools from an <Exec Command="" /> in the MSBuild script. Less boilerplate and if I hit any bumps in the road I can just make changes to the source. Processes Using whichever method, the process could be either: Export from on-premise SQL Server 2012 to local BACPAC Upload BACPAC to blog storage Import BACPAC to SQL Azure via Hosted DAC Or: Export from on-premise SQL Server 2012 to local BACPAC Import BACPAC to SQL Azure via Client DAC Question All of the above seems to be quite a lot of effort for something that seems to be a standard feature... so before I start reinventing the wheel and documenting the results for all to see, is there something really obvious that I've missed here? Is there pre-written script that MS has released that I have not yet uncovered? There's an command in the GUI of SQL Server Management Studio 2012 that does EXACTLY what I'm trying to do (right click on local database, click "Tasks", click "Deploy Database to SQL Azure"). Surely if it's a few clicks in the GUI it must be a single command on the command line somewhere??

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  • Having trouble running code analysis from command prompt with msbuild

    - by devlife
    I'm using VS2010 RC while targeting .NET 3.5. I can run code analysis via Visual Studio without a problem. However, when I try to run code analysis on our CI server it isn't getting executed. When I attempt to build using msbuild 4.0 I get the following exception: C:\Program Files (x86)\MSBuild\Microsoft\VisualStudio\v10.0\CodeAnalysis\Microsoft.CodeAnalysis.targets(129,9): error MSB4018: The "CodeAnalysis" task failed unexpectedly. C:\Program Files (x86)\MSBuild\Microsoft\VisualStudio\v10.0\CodeAnalysis\Microsoft.CodeAnalysis.targets(129,9): error MSB4018: System.TypeLoadException: Could not load type 'System.Runtime.Versioning.TargetFrameworkAttribute' from assembly 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 Like I said, it works fine when I run it through VS.

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  • MSBuild cannot find SGen when compiling a solution

    - by Jaxidian
    I've looked at several other SGen-related questions on here and either their answers don't apply or their answers don't fix this for me. I have installed several SDKs to fix this issue with no luck. Reference types should not be changed since this is the only place this is a problem. Once suggestion is to put SGen.exe into the C:\Windows\Microsoft.NET\Framework\v3.5 folder, but that's not been done on the box where this is not a problem. In this scenario, SGen.exe actually exists and is right where it's supposed to be, but MSBuild still is having issues with finding it for some reason! Background: We have a NAnt script that automates our builds. In this scenario, NAnt is calling MSBuild and MSBuild is generating the error claiming to be unable to find SGen. The project is .NET 3.5-based. I have my primary dev environment (64-bit Vista Ultimate) where the script works perfectly and I am attempting to duplicate it in a VM (64-bit Win 7 Ultimate). I THINK I have everything to the point where I should be good-to-go but this fails on the Win7 box (works perfectly on the Vista box). I have done some comparisons between the two boxes and they both look identical in this regard, but it still fails. For example, the HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\.NETFramework's sdkInstallRootv2.0 value is set to C:\Program Files\Microsoft.NET\SDK\v2.0 64bit\ on both machines. In both machines, SGen.exe is in that path's bin subdirectory. NAnt Script: <target name="report-installer" depends="fail-if-environment-not-set"> <exec program="MSBuild.exe" basedir="${framework35.directory}"> <arg value="${tools.directory.current}\ReportInstaller\ReportInstaller.sln" /> <arg value="/p:Configuration=${buildconfiguration.current}" /> </exec> </target> The error message I get is this: report-installer: [exec] Microsoft (R) Build Engine Version 3.5.30729.4926 [exec] [Microsoft .NET Framework, Version 2.0.50727.4927] [exec] Copyright (C) Microsoft Corporation 2007. All rights reserved. [exec] [exec] Build started 4/8/2010 11:28:23 AM. [exec] Project "C:\Projects\Production\Tools\ReportInstaller\ReportInstaller.sln" on node 0 (default targets). [exec] Building solution configuration "Release|Any CPU". [exec] Project "C:\Projects\Production\Tools\ReportInstaller\ReportInstaller.sln" (1) is building "C:\Projects\Production\Tools\ReportInstaller\ReportInstaller.csproj" (2) on node 0 (default targets). [exec] Could not locate the .NET Framework SDK. The task is looking for the path to the .NET Framework SDK at the location specified in the SDKInstallRootv2.0 value of the registry key HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\.NETFramework. You may be able to solve the problem by doing one of the following: 1.) Install the .NET Framework SDK. 2.) Manually set the above registry key to the correct location. [exec] CoreCompile: [exec] Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. [exec] C:\Windows\Microsoft.NET\Framework\v2.0.50727\Microsoft.Common.targets(1902,9): error MSB3091: Task failed because "sgen.exe" was not found, or the .NET Framework SDK v2.0 is not installed. The task is looking for "sgen.exe" in the "bin" subdirectory beneath the location specified in the SDKInstallRootv2.0 value of the registry key HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\.NETFramework. You may be able to solve the problem by doing one of the following: 1.) Install the .NET Framework SDK v2.0. 2.) Manually set the above registry key to the correct location. 3.) Pass the correct location into the "ToolPath" parameter of the task. [exec] Done Building Project "C:\Projects\Production\Tools\ReportInstaller\ReportInstaller.csproj" (default targets) -- FAILED. [exec] Done Building Project "C:\Projects\Production\Tools\ReportInstaller\ReportInstaller.sln" (default targets) -- FAILED. [exec] [exec] Build FAILED. [exec] [exec] "C:\Projects\Production\Tools\ReportInstaller\ReportInstaller.sln" (default target) (1) -> [exec] "C:\Projects\Production\Tools\ReportInstaller\ReportInstaller.csproj" (default target) (2) -> [exec] (GenerateSerializationAssemblies target) -> [exec] C:\Windows\Microsoft.NET\Framework\v2.0.50727\Microsoft.Common.targets(1902,9): error MSB3091: Task failed because "sgen.exe" was not found, or the .NET Framework SDK v2.0 is not installed. The task is looking for "sgen.exe" in the "bin" subdirectory beneath the location specified in the SDKInstallRootv2.0 value of the registry key HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\.NETFramework. You may be able to solve the problem by doing one of the following: 1.) Install the .NET Framework SDK v2.0. 2.) Manually set the above registry key to the correct location. 3.) Pass the correct location into the "ToolPath" parameter of the task. [exec] [exec] 0 Warning(s) [exec] 1 Error(s) [exec] [exec] Time Elapsed 00:00:00.24 [call] C:\Projects\Production\Source\reports.build(15,4): [call] External Program Failed: C:\Windows\Microsoft.NET\Framework\v3.5\MSBuild.exe (return code was 1) What am I doing wrong here that is causing MSBuild to STILL be unable to find SGen?

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  • Trapping Error Status in MSBuild

    - by Ruben Bartelink
    As part of some build automation of running xUnit.net tests with MSBuild, I'm running into a case where I need to loop over a batch of items. Inside the loop, I need to detect whether an iteration failed, but I want to continue executing regardless. Then after the batched bit, I need to know whether one or more errors have occurred in order to report the outcome to TeamBuild. IOW, in pseudocode: Task Name=RunTests CreateItems ForEach item CallTarget Target=RunTest ContinueOnError=true CombineNUnitResults Report success/failure Task Name=RunTest XUnit item I'm hoping this can be achieved without a custom task (or hacking the xunit.net MSBuild task as Jonne did). (But willing to use MSBuild Community or Sdc tasks) And @BradWilson: I this is isnt possible to do cleanly, I'll be looking for Jonne's change a la the NUnit task to also make it into the xunit task See also: http://stackoverflow.com/questions/517560/how-do-i-get-team-build-to-show-test-results-and-coverage-for-xunit-net-test-suit

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  • Team Build MSBuild Task Does Not Update Main Build Log File

    - by NotMyself
    I have an after build event in my main TFSBuild.proj file that uses the MSBuild task to call a deployment task after a successful build. It looks like this: <ItemGroup> <DeploymentTargets Include="..\Sources\Build\SkunkWorks.Build.Deployment.targets"> <Properties></Properties> </DeploymentTargets> </ItemGroup> <Target Name="AfterBuild"> <Message Text="Executing Deployment"/> <MSBuild Projects="@(DeploymentTargets)" Properties="PickUpLocation='@(DropLocation)'" ContinueOnError="false"/> </Target> This works fine and the deployment script is called as you would expect. The problem is that any errors or messages produced by executing the MSBuild are not written to the BuildLog.txt or ErrorsAndWarnings.txt files that are placed in the drop location after a successful build. Is there an easy way to capture this information?

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  • ASP.NET MVC View Engine Comparison

    - by McKAMEY
    EDIT: added a community wiki to begin capturing people's experience with various View Engines. Please respectfully add any experiences you've had. I've been searching on SO & Google for a breakdown of the various View Engines available for ASP.NET MVC, but haven't found much more than simple high-level descriptions of what a view engine is. I'm not necessarily looking for "best" or "fastest" but rather some real world comparisons of advantages / disadvantages of the major players (e.g. the default WebFormViewEngine, MvcContrib View Engines, etc.) for various situations. I think this would be really helpful in determining if switching from the default engine would be advantageous for a given project or development group. Has anyone encountered such a comparison?

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  • Why doesn't the AdditionalLibPaths parameter work in MSBuild?

    - by AngryHacker
    I am trying to specify an additional folder to look for references when doing a command-line compile with MSBuild. The command line is as follows: msbuild C:\LUR.NET\LurReports.sln /t:Rebuild /p:AdditionalLibPaths=C:\Radio;TargetFrameworkVersion=v2.0 For whatever reasons, msbuild completely ignores the C:\Radio folder when looking for references. What am I missing here? P.S. I should mention that this box does not have Visual Studio installed. And the .sln is in version VS2008 and I am compiling it against .NET 2.0. P.S. I also tried placing double quotes around the path. Did not make a difference.

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  • How to use MSBuild to create ClickOnce files that match those created by Visual Studio

    - by EasyTimer
    I am trying to use MSBuild in a TFS Build file to create click once files for my application. According to MSDN (http://msdn.microsoft.com/en-us/library/ms165431.aspx) it seems that the project file's click once settings should be used unless you override them with property arguments on the command line. However, even though I have specified (in VS) that some prerequisites should be bootstrapped in with the setup, they don't seem to get installed if I use the MSBuild command line to create the package, even though they do seem to get installed if I use Visual Studio to create the ClickOnce package. Please could someone advise me how to get my prerequisites to get installed via ClickOnce when the clickonce package is built using the MSBuild command line? For information, in Visual Studio, project properties, "Publish" tab, "Prerequisite" button, I have ticked "Create setup program to install prerequisite components", I have ticked my pre-requisites and I have specified "Download prerequisites from the component vendor's web site"

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  • Silverlight solution builds in VS2008 but fails with MSBuild

    - by Chris Nicola
    I have a Silverlight solution that I want to create a build script for. I have a simple script that looks like this call "c:\Program Files\Microsoft Visual Studio 9.0\VC\bin\vcvars32.bat" msbuild %CD%\V1\Incentive.sln /target:Rebuild /property:Configuration=DEBUG;WarningLevel=2 msbuild %CD%\UI\IncentiveUI.sln /target:Rebuild /property:Configuration=DEBUG;WarningLevel=2 pause However when I run this I get a failure, with some complaints about classes that are in a project with linked files: http://pastebin.com/JRE3tWfh This solution compiles fine in VS2008 so I can't figure out what the problem is. I have to guess something is wrong with the way I am using msbuild here.

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  • Setting the ASP.NET version via MSBUILD

    - by dovholuk
    I am trying to create a new website on a remote server via msbuild (I like to call it "msdeploy"). I've downloaded and used the SDC tasks, the MSBuildExtension tasks and the MSBuildCommunity tasks but I simply can't get it right. I figure that WebDirectorySetting (from MSBuild.Community.Tasks.IIS) is my best bet but I can't find the right SettingName to pass. I'd like to use some sort of MSBuild task to accomplish this but maybe it just doesn't exist. Custom VBS or WMI are my last resort... Thanks

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  • Google App Engine Database Index

    - by fjsj
    I need to store a undirected graph in a Google App Engine database. For optimization purposes, I am thinking to use database indexes. Using Google App Engine, is there any way to define the columns of a database table to create its index? I will need some optimization, since my app uses this stored undirected graph on a content-based filtering for item recommendation. Also, the recommender algorithm updates the weights of some graph's edges. If it is not possible to use database indexes, please suggest another method to reduce query time for the graph table. I believe my algorithm does more data retrieval operations from graph table than write operations. PS: I am using Python.

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  • Does Msbuild recognise any build configurations other than DEBUG|RELEASE

    - by Dean
    I created a configuration named Test via Visual Studio which currently just takes all of DEBUG settings, however I employ compiler conditions to determine some specific actions if the build happens to be TEST|DEBUG|RELEASE. However how can I get my MSBUILD script to detect the TEST configuration?? Currently I build <MSBuild Projects="@(SolutionsToBuild)" Properties="Configuration=$(Configuration);OutDir=$(BuildDir)\Builds\" /> Where @(SolutionsToBuild) is a my solution. In the Common MsBuild Project Properties it states that $(Configuration) is a common property but it always appears blank? Does this mean that it never gets set but is simply reserved for my use or that it can ONLY detect DEBUG|RELEASE. If so what is the point in allowing the creation of different build configurations?

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