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  • Process touches behind the UINavigationBar

    - by Reed Olsen
    In my application, I'm displaying a fullscreen image in a 320 x 480 frame. After I display the image, I fade the navigation bar out to allow the user to see the whole picture. When the user taps in the area where the navigation bar was, I would like to bring the navigation bar back. This is very similar to what happens in the iPhone Photos app. Unfortunately, after I've hidden the UINavigationBar, I can't process touches on the screen where the navigation bar once was. I believe this is because the origin of the parent view is right below the navigation bar: How can I process touches in this area to bring the nav bar back?

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  • Placement/Positioning/Alignment of UIScrollView w.r.t. length of Title NSString

    - by Shoaibi
    I have a scenario where i show stuff like: ----------------------------------- titleview (UITextView) ______________ tArea (UIScrollView) ttextview (UITextView) ----------------------------------- Now here is the condition: Length of titleview's text is dynamic, varies based on user input. Because of the condition I have trouble placing tArea e.g. UIScrollView on the screen, it either appears way too below than the titleview, or overlaps it. Previously what i did: Count the number of characters in titleview.text.length and divide them by 27 (e.g. characters in one line when using boldSystemFontOfSize:20) and multiply by 10 to get the starting X of tArea e.g. UIScrollView. But that sucked. Because i had to duplicate code for rotation to landscape. What do i have now? : CGSize titlesize = [title sizeWithFont:[UIFont systemFontOfSize:20] constrainedToSize:CGSizeMake(5, 90) lineBreakMode:UILineBreakModeWordWrap]; ttitleview = [[UITextView alloc] initWithFrame:CGRectMake(5, 5, 310,titlesize.height)]; ttitleview.text = title; ttitleview.font = [UIFont boldSystemFontOfSize:20]; ttitleview.backgroundColor = [UIColor clearColor]; ttitleview.editable = NO; [self.view addSubview:ttitleview]; CGSize textsize = [ttext sizeWithFont:[UIFont systemFontOfSize:20] constrainedToSize:CGSizeMake(5, 350) lineBreakMode:UILineBreakModeWordWrap]; tArea = [[UIScrollView alloc] initWithFrame:CGRectMake(5, titlesize.height, 310, 230)]; tArea.contentSize = CGSizeMake(310, textsize.height+20); tArea.pagingEnabled = FALSE; tArea.scrollEnabled = TRUE; tArea.backgroundColor = [UIColor clearColor]; [self.view addSubview:tArea]; ttextview = [[UITextView alloc] initWithFrame:CGRectMake(0, 0, 310, textsize.height + 20)]; ttextview.text = ttext; ttextview.font = [UIFont systemFontOfSize:20]; ttextview.backgroundColor = [UIColor clearColor]; ttextview.editable = NO; [tArea addSubview:ttextview]; But its no use. Looking for an elegant solution than this.

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  • How to use scroll view on iPhone?

    - by iPhoney
    I want to display a text with a lot of lines. I added a multiline-label to a scroll view, but it didn't show anything. Looks like this is not the correct way to use the scroll view. How to use scroll view so that users can drag down to see more text?

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  • iPhone UIImage initWithData fails

    - by DD
    Hello all, I'm trying to code up an async image downloader. I use NSURLConnection to get the data into an NSMutableData and use that data once it is complete to initialize a UIImage. I checked the bytes and it downloads the entire image correctly (right number of bytes at least), however; when I call [UIImage imageWithData:data] and then check the properties of the image, it is zero width and a garbage number for height, in fact, same number no matter what the image is. I tried with bunch of different images, png, jpg, different urls, it always downloads the image completely but UIImage can't initialize with that data. What could I be doing wrong here? Thanks.

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  • Storyboard editor layout confusion

    - by drew
    I am having layout problems with the storyboard editor with a fairly simple screen. I have a UIViewController to which I have added a 320x440 UIScrollView at 0,0 followed by a 320x20 UIProgressBar at 0,440. It looks fine in Storyboard editor. I'm not entirely sure how the 20 pixel status bar at the top of the screen is accommodated given the CGRect frame coordinates that Storyboard calculates. On loading ( in -(void)viewDidLoad ), the UIScrollView frame seems to be set to 320x460 pixels at 0,0 but the UIProgressBar is still 320x20 at 0,440. When I add subviews to the UIScrollView, (UIImageViews in particular), they get stretched and get clipped on the screen because although the UIScrollView thinks it is 460 pixels high, it only has 440 pixels of screen to display in. Can anyone point me to a solution? Thanks

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  • Dispelling the UIImage imageNamed: FUD

    - by Roger Nolan
    I see a lot of people saying imageNamed is bad but equal numbers of people saying the performance is good - especially when rendering UITableViews. See this SO question for example or this article on iPhoneDeveloperTips.com UIImage's imageNamed method used to leak so it was best avoided but has been fixed in recent releases. I'd like to understand the caching algorithm better in order to make a reasoned decision about where I can trust the system to cache my images and where I need to go the extra mile and do it myself. My current basic understanding is that it's a simple NSMutableDictionary of UIImages referenced by filename. It gets bigger and when memory runs out it gets a lot smaller. For example, does anyone know for sure that the image cache behind imageNamed does not respond to didReceiveMemoryWarning? It seems unlikely that Apple would not do this. If you have any insight into the caching algorithm, please post it here.

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  • Subclassing UIButton.

    - by Joshua
    I would like to subclass UIButton so I can give it a fill image, left side image and right side image which I can't do in IB. All I can do in IB is give it a full background image which would mean the background would get stretched if the text was larger than the image. How would I do this? as unlike NSButton, there is no UIButtonCell class.

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  • iPhone Text entry with completion and DONE button (not search)

    - by Adam Jack
    Using iPhone SDK 3.0, I wish to allow text entry with (optional) completion options that appear as typing is occurring, i.e. also allowing freeformat entry. As such I am using a UISearchBar (which has the text change events) and a UISearchDisplayController to present options. The problems is I want the DONE button to say DONE and not SEARCH, however I cannot find a way to set that. Clearly I feel I am missing something, or Interface Builder of the SDK API would have some property to set. I have seen other apps (in the store) that have achieved the result I want (free format entry, completion, DONE button) so maybe there is an alternative approach I am missing. Thanks in advance for any pointers.

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  • iphone - passing an object on an UIToolbarButton action

    - by Mike
    Is that possible to make a UIToolbarButton pass an object to its target by using some exoteric method (as it seems not to be possible using regular button use)? I mean something like UIBarButtonItem *Button = [[UIBarButtonItem alloc] initWithImage:buttonImage style:UIBarButtonItemStylePlain target:self action:@selector(doSomething:) **withObject:usingThis**]; I know I can trigger a method that will launch the full method with the object, but for the sake of elegance I was trying to minimize the code... I suspect it is not possible, but as you guys out there are insanely good you may come with an transcendental answer... who knows...

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  • iPad title bars. Navbars or toolbars?

    - by Squeegy
    I see a bunch of apps for iPad with really cool title bars. These seem to be a combination of a navigation bar and a toolbar. They usually have a back button and a title as well as men other buttons. And a navbar only supports a left item, a right item and and title view. And the toolbar does not really support back buttons or titles. So how do I implement these rich navbars with many buttons on my UINavigationController driven application?

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  • What could cause a button on a UIActionSheet to "miss" on touches?

    - by Alex Gosselin
    I have a UIActionSheet as follows: UIActionSheet *sheet = [[UIActionSheet alloc] initWithTitle:[NSString stringWithFormat: @"Cancel New %@? Changes will be lost.", [creator propertyName]] delegate:self cancelButtonTitle:@"Stay Here" destructiveButtonTitle:@"Discard and Close" otherButtonTitles:@"Save and Close", nil]; [sheet showInView:self.view]; [sheet release]; It creates the action sheet, The buttons display, the Destructive button is on top, cancel button is on the bottom, other button (save and close) shows up in the middle, the top two buttons, (destructive and other) work fine, but the bottom button has a gap, so it is farther down than the other buttons. For some reason though, in order to press the button I need to touch where it would be if there was no gap. Touching the actual button doesn't work. Sorry if this isn't super clear, has anyone encountered something like this? I don't like to whip out the "I found a bug" card too fast, maybe I'm doing something wrong here.

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  • how do I copy UITextField data into a UILabel

    - by orangecl4now
    I have a textfield and a label. When you touch the textfield, the keyboard appears In IB, the textfield's properties are Keyboard: ASCII Capable Return Key: Done I wired the IBOutlet to the label and the textfield. How do I get the keyboard to go away when I'm done entering text. How do I get to copy the text to the UIlabel? thanks

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  • Can't set background colour for UIView from ViewController

    - by Curyous
    I have the following code in the view controller: - (void)viewDidLoad { [super viewDidLoad]; ThemeManager *themer = [ThemeManager sharedInstance]; UIView *theView = self.view; UIColor *forBackground = [themer backgroundColour]; [theView setBackgroundColor:forBackground]; } but when execution gets to the setBackgroundColor line, I get the following error: *** -[NSCFNumber CGColor]: unrecognized selector sent to instance 0x1237c40 *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSCFNumber CGColor]: unrecognized selector sent to instance 0x1237c40' There's got to be something simple that I'm doing wrong, how do I set the background colour? Do I have to subclass the view and do it in there? I'd prefer not to have the extra class, even though that is better separation of the whole model/view/controller thing. Update: value returned by [themer backgroundColour] is constructed using colorWithPatternImage:, could this make a difference?

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  • UITextView on iPad INCREDIBLY Slow

    - by Sj
    I have an NSMutableArray of custom views (that are pretty much 1 UITextView and 1 UILabel with a custom back ground image), these are created as they are need (I start with 2 (though the first one is only 2 UITextFields and the other is normal) of these). Now my issue here seems to be this: as soon as I try to edit any UITextView past the one in the 2nd view, it starts to run incredibly slow, not the app, just the textview. For example, as I type, the little blinky guy lags behind the text and when I click to copy/paste/cut/etc you can see the little balloon fly in from the upper left corner every time. I have run the static analyzer for leaks and come up with nothing and run it alongside some other the testing software in XCode and it does not appear to have any reason for this. Any help would be greatly appreciated.

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  • Creating a Custom UIButton.

    - by Joshua
    I am looking to create a Custom UIButton (not subclass) progrmatically, I would like it to have a background image that will stretch as the UIButton's width increases. How would I do this?

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  • Malloc to a CGPoint Pointer throwing EXC_BAD_ACCESS when accessing

    - by kdbdallas
    I am trying to use a snippet of code from a Apple programming guide, and I am getting a EXC_BAD_ACCESS when trying to pass a pointer to a function, right after doing a malloc. (For Reference: iPhone Application Programming Guide: Event Handling - Listing 3-6) The code in question is really simple: CFMutableDictionaryRef touchBeginPoints; UITouch *touch; .... CGPoint *point = (CGPoint *)CFDictionaryGetValue(touchBeginPoints, touch); if (point == NULL) { point = (CGPoint *)malloc(sizeof(CGPoint)); CFDictionarySetValue(touchBeginPoints, touch, point); } Now when the program goes into the if statement it assigns the 'output' of malloc into the point variable/pointer. Then when it tries to pass point into the CFDictionarySetValue function it crashes the application with: Program received signal: “EXC_BAD_ACCESS”. Someone suggested not doing the malloc and pass the point var/pointer as: &point, however that still gave me a EXC_BAD_ACCESS. What I am (and it looks like Apple) doing wrong??? Thanks in advance.

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  • Where is the leak?

    - by Horatiu Paraschiv
    UIGraphicsBeginImageContext(targetSize); //instruments show here a leak 128bytes CGRect thumbnailRect = CGRectZero; thumbnailRect.origin = thumbnailPoint; thumbnailRect.size.width = scaledWidth; thumbnailRect.size.height = scaledHeight; [sourceImage drawInRect:thumbnailRect]; newImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); Hi I'm trying to scale a UIImage so I load it with [UIImage imageNamed:@"myImage.png"]; and then pass it into a method. In that method I have the code above that resizes my image and at the end of the method I have a return newImage; The instruments show me a leak at line UIGraphicsBeginImageContext(targetSize); //instruments show here a leak 128bytes What am I doing wrong? Where exactly is the leak?

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  • Custom animation for pushing a UIViewController

    - by Heinrich
    Hi, I want to show a custom animation when pushing a view controller: I would like to achieve something like an "expand" animation, that means the new view expands from a given rectangle, lets say [100,100 220,380] during the animation to full screen. Any suggestions where to start, respectively any documents, tutorials, links? :) heinrich

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  • Checking if a touch is withing a UIButton's bounds.

    - by Joshua
    I am trying to make an if statement which will check whether the users touch is within a UIButton's bounds. I thought this would be an easy affair as UIButton is a subclass of UIView, however my code doesn't seem to work. This is the code I have been using. - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { NSArray *array = [touches allObjects]; UITouch *specificTouch = [array objectAtIndex:0]; currentTouch = [specificTouch locationInView:self.view]; if (CGRectContainsPoint(but.bounds, currentTouch)) { //Do something is in bounds. } //Else do nothing. }

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