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  • get static initialization block to run in a java without loading the class

    - by TP
    I have a few classes as shown here public class TrueFalseQuestion implements Question{ static{ QuestionFactory.registerType("TrueFalse", "Question"); } public TrueFalseQuestion(){} } ... public class QuestionFactory { static final HashMap<String, String > map = new HashMap<String,String>(); public static void registerType(String questionName, String ques ) { map.put(questionName, ques); } } public class FactoryTester { public static void main(String[] args) { System.out.println(QuestionFactory.map.size()); // This prints 0. I want it to print 1 } } How can I change TrueFalseQuestion Type so that the static method is always run so that I get 1 instead of 0 when I run my main method? I do not want any change in the main method. I am actually trying to implement the factory patterns where the subclasses register with the factory but i have simplified the code for this question.

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  • noindex, follow on list views?

    - by Fabrizio
    On one of our client's website we have lot's of list views with links to detail views. (Image a blog with the posts overview and the single pages). The detail views don't change, but the list views will change when new items come up. The pages displaying the list view don't contain any other valuable content. So my question is: Does it make sense to define meta "noindex, follow" on the list view pages (and of course "index, follow" on the detail views) to prevent search engines to point to the list views when the keyword is found in the title or teaser of the list view. By the time the visitor clicks on the list view search result it might have changed and the content is not visible anymore, whereas if he goes directly to the single view he will definitly find what he was searching for? Related question: The startpage also contains mainly a list view. Is it a bad idea to have the start page not indexed? Any SEO gurus here? :) Thanks, Fabrizio.

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  • jQuery Mobile ScrollView "initialization"

    - by Fabio B.
    I'm using the scrollview experimental feature of jQuery Mobile: <div class="carousel" data-scroll="xp"> ... my position:absolute very large div ... </div> as described here: http://jquerymobile.com/test/experiments/scrollview/ Now I need to change the ".carousel" content dynamically: I make an ajax call in order to retrieve my new scrollview content. The content loads and shows in my div correctly, but it's not scrollable anymore! How can I rebind my "carousel" to its scrolling original behavior? Does a ".scrollview()" function actually exist? Thank you

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  • Abstract Data Type: Any1 can help me this? thanks..

    - by Aga Hibaya
    Objectives: Implement the Abstract Data Type (ADT) List using dynamically allocated arrays and structures. Description A LIST is an ordered collection of items where items may be inserted anywhere in the list. Implement a LIST using an array as follows: struct list { int *items; // pointer to the array int size; // actual size of the array int count; // number of items in the array }; typedef struct list *List; // pointer to the structure Implement the following functions: a) List newList(int size); - will create a new List and return its pointer. Allocate space for the structure, allocate space for the array, then initialize size and count, return the pointer. b) void isEmpty(List list); c) void display(List list); d) int contains(List list, int item); e) void remove(List list, int i) ; f) void insertAfter(List list,int item, int i); g) void addEnd(List list,int item) - add item at the end of the list – simply store the data at position count, then increment count. If the array is full, allocate an array twice as big as the original. count = 5 size = 10 0 1 2 3 4 5 6 7 8 9 5 10 15 20 30 addEnd(list,40) will result to count = 6 size = 10 0 1 2 3 4 5 6 7 8 9 5 10 15 20 30 40 h) void addFront(List list,int item) - shift all elements to the right so that the item can be placed at position 0, then increment count. Bonus: if the array is full, allocate an array twice as big as the original. count = 5 size = 10 0 1 2 3 4 5 6 7 8 9 5 10 15 20 30 addFront(list,40) will result to count = 6 size = 10 0 1 2 3 4 5 6 7 8 9 40 5 10 15 20 30 i) void removeFront(List list) - shift all elements to the left and decrement count; count = 6 size = 10 0 1 2 3 4 5 6 7 8 9 40 5 10 15 20 30 removeFront(list) will result to count = 5 size = 10 0 1 2 3 4 5 6 7 8 9 5 10 15 20 30 j) void remove(List list,int item) - get the index of the item in the list and then shift all elements to the count = 6 size = 10 0 1 2 3 4 5 6 7 8 9 40 5 10 15 20 30 remove(list,10) will result to count = 5 size = 10 0 1 2 3 4 5 6 7 8 9 40 5 15 20 30 Remarks

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  • How to sort list items for Date field value (Apex, Salesforce)

    - by Channa
    With Salesforce's Apex, is there any way to sort list items, for Date field value. Please refer the TODO section of the following code, thanks. /** * Select list of jobOccurrences belongs to particular list of jobs */ private List<Job_Occurrence__c> getJobsByJobCode(List<Job__c> jobList) { // Select relevant Job Occurrence objects List<Job_Occurrence__c> jobOccuList = new List<Job_Occurrence__c>(); for (Job__c job : jobList) { Job_Occurrence__c jobOccurrence = [SELECT Id, Job__c, Schedule_Start_Date__c FROM Job_Occurrence__c WHERE Job__c =: job.Id]; if((jobOccurrence != null) && (jobOccurrence.Id != null)) { jobOccuList.add(jobOccurrence); } } if((jobOccuList != null) && (jobOccuList.size() > 0)) { // TODO // How I sort the 'jobOccuList' with Date field 'Schedule_Start_Date__c', // for select the items according to sequence of latest jobOccurrence return jobOccuList; } else { throw new RecordNotFoundException ('Could not found any jobOccurrence for given list of jobs'); } }

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  • Initialization of components with interdependencies - possible antipattern?

    - by Rosarch
    I'm writing a game that has many components. Many of these are dependent upon one another. When creating them, I often get into catch-22 situations like "WorldState's constructor requires a PathPlanner, but PathPlanner's constructor requires WorldState." Originally, this was less of a problem, because references to everything needed were kept around in GameEngine, and GameEngine was passed around to everything. But I didn't like the feel of that, because it felt like we were giving too much access to different components, making it harder to enforce boundaries. Here is the problematic code: /// <summary> /// Constructor to create a new instance of our game. /// </summary> public GameEngine() { graphics = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); //Sets dimensions of the game window graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 600; graphics.ApplyChanges(); IsMouseVisible = true; screenManager = new ScreenManager(this); //Adds ScreenManager as a component, making all of its calls done automatically Components.Add(screenManager); // Tell the program to load all files relative to the "Content" directory. Assets = new CachedContentLoader(this, "Content"); inputReader = new UserInputReader(Constants.DEFAULT_KEY_MAPPING); collisionRecorder = new CollisionRecorder(); WorldState = new WorldState(new ReadWriteXML(), Constants.CONFIG_URI, this, contactReporter); worldQueryUtils = new WorldQueryUtils(worldQuery, WorldState.PhysicsWorld); ContactReporter contactReporter = new ContactReporter(collisionRecorder, worldQuery, worldQueryUtils); gameObjectManager = new GameObjectManager(WorldState, assets, inputReader, pathPlanner); worldQuery = new DefaultWorldQueryEngine(collisionRecorder, gameObjectManager.Controllers); gameObjectManager.WorldQueryEngine = worldQuery; pathPlanner = new PathPlanner(this, worldQueryUtils, WorldQuery); gameObjectManager.PathPlanner = pathPlanner; combatEngine = new CombatEngine(worldQuery, new Random()); } Here is an excerpt of the above that's problematic: gameObjectManager = new GameObjectManager(WorldState, assets, inputReader, pathPlanner); worldQuery = new DefaultWorldQueryEngine(collisionRecorder, gameObjectManager.Controllers); gameObjectManager.WorldQueryEngine = worldQuery; I hope that no one ever forgets that setting of gameObjectManager.WorldQueryEngine, or else it will fail. Here is the problem: gameObjectManager needs a WorldQuery, and WorldQuery needs a property of gameObjectManager. What can I do about this? Have I found an anti-pattern?

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  • Grails domain class initialization

    - by Don
    Hi, My Grails app has the following Spring bean defined in spring/resources.groovy calendarService(CalendarService) { bean -> bean.initMethod = "init" } This method looks something like: class CalendarService { void init() { User.findByEmail("[email protected]") } } When I call the dynamic finder findByEmail I get a MissingMethodException. My guess is that I'm trying to call this method too early, i.e. before the domain classes have had the dynamic finders added to their metaclass. One solution would be to call CalendarService.init() myself from Bootstrap.init, rather than instructing Spring to call it, but is there a better solution? Thanks, Don

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  • Initialization problem

    - by zp26
    I have a problem. This is my code. When i try to use the IBAction SavePosition the "arrayPosition" isn't update. Else if i initialize the "arrayPosition" in "SavePosition" the value is stored in the array. Why this anomaly? #import <UIKit/UIKit.h> @interface AccelerometroViewController : UIViewController <UIAccelerometerDelegate, UITextFieldDelegate, UIAlertViewDelegate>{ //..... NSMutableArray *arrayPosizioni; NSMutableArray *arrayPosizioniCorrenti; NSString *nomePosizioneCorrente; } -(IBAction)salvaPosizione; //... @property (nonatomic, assign) NSMutableArray *arrayPosizioni; @property (nonatomic, assign) NSMutableArray *arrayPosizioniCorrenti; @property (nonatomic, assign) NSString *nomePosizioneCorrente; @end #import "AccelerometroViewController.h" #import "Position.h" @implementation AccelerometroViewController float actualX; float actualY; float actualZ; @synthesize arrayPosition; @synthesize arrayCurrentPosition; @synthesize nameCurrentPosition; -(id)init { self = [super init]; if (self != nil) { arrayPosition = [[NSMutableArray alloc]init]; arrayCurrentPosition = [[NSMutableArray alloc]init]; nameCurrentPosition = [NSString stringWithFormat:@"noPosition"]; actualX = 0; actualY = 0; actualZ = 0; } return self; } -(void)updateTextView:(NSString*)nomePosizione { NSString *string = [NSString stringWithFormat:@"%@", nameCurrentPosition]; textEvent.text = [textEvent.text stringByAppendingString:@"\n"]; textEvent.text = [textEvent.text stringByAppendingString:string]; } -(IBAction)savePosition{ Posizione *newPosition; newPosition = [[Position alloc]init]; if([newPosition setValue:(NSString*)fieldNomePosizione.text:(float)actualX:(float)actualY:(float)actualZ]){ //setValue is a method of Position. I'm sure that this method is correct UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Salvataggio Posizione" message:@"Posizione salvata con successo" delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:nil]; [alert show]; [alert release]; [arrayPosition addObject:newPosition]; } else{ UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Salvataggio osizione" message:@"Errore nel salvataggio" delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:nil]; [alert show]; [alert release]; } }

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  • how to return a list using SwingWorker

    - by Ender
    I have an assignment where i have to create an Image Gallery which uses a SwingWorker to load the images froma a file, once the image is load you can flip threw the image and have a slideshow play. I am having trouble getting the list of loaded images using SwingWorker. This is what happens in the background it just publishes the results to a TextArea // In a thread @Override public List<Image> doInBackground() { List<Image> images = new ArrayList<Image>(); for (File filename : filenames) { try { //File file = new File(filename); System.out.println("Attempting to add: " + filename.getAbsolutePath()); images.add(ImageIO.read(filename)); publish("Loaded " + filename); System.out.println("Added file" + filename.getAbsolutePath()); } catch (IOException ioe) { publish("Error loading " + filename); } } return images; } } when it is done I just insert the images in a List<Image> and that is all it does. // In the EDT @Override protected void done() { try { for (Image image : get()) { list.add(image); } } catch (Exception e) { } } Also I created an method that returns the list called getImages() what I need to get is the list from getImages() but doesn't seam to work when I call execute() for example MySwingWorkerClass swingworker = new MySwingWorkerClass(log,list,filenames); swingworker.execute(); imageList = swingworker.getImage() Once it reaches the imageList it doesn't return anything the only way I was able to get the list was when i used the run() instead of the execute() is there another way to get the list or is the run() method the only way?. or perhaps i am not understanding the Swing Worker Class.

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  • Fetch elements from List in scheme

    - by fireball003
    Hi, How to go through a list or fetch element from a list in scheme? How can I name each element (like we do for variables in java) in a list? Thanks in advance. I want to compare every point in a list to another point. So, as we do in java or python- for(int i;i<list.size();i++){ if (list[i]> k){ //do something } } How can I do similar thing in scheme?

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  • Implementing Skip List in C++

    - by trikker
    [SOLVED] So I decided to try and create a sorted doubly linked skip list... I'm pretty sure I have a good grasp of how it works. When you insert x the program searches the base list for the appropriate place to put x (since it is sorted), (conceptually) flips a coin, and if the "coin" lands on a then that element is added to the list above it(or a new list is created with element in it), linked to the element below it, and the coin is flipped again, etc. If the "coin" lands on b at anytime then the insertion is over. You must also have a -infinite stored in every list as the starting point so that it isn't possible to insert a value that is less than the starting point (meaning that it could never be found.) To search for x, you start at the "top-left" (highest list lowest value) and "move right" to the next element. If the value is less than x than you continue to the next element, etc. until you have "gone too far" and the value is greater than x. In this case you go back to the last element and move down a level, continuing this chain until you either find x or x is never found. To delete x you simply search x and delete it every time it comes up in the lists. For now, I'm simply going to make a skip list that stores numbers. I don't think there is anything in the STL that can assist me, so I will need to create a class List that holds an integer value and has member functions, search, delete, and insert. The problem I'm having is dealing with links. I'm pretty sure I could create a class to handle the "horizontal" links with a pointer to the previous element and the element in front, but I'm not sure how to deal with the "vertical" links (point to corresponding element in other list?) If any of my logic is flawed please tell me, but my main questions are: How to deal with vertical links and whether my link idea is correct Now that I read my class List idea I'm thinking that a List should hold a vector of integers rather than a single integer. In fact I'm pretty positive, but would just like some validation. I'm assuming the coin flip would simply call int function where rand()%2 returns a value of 0 or 1 and if it's 0 then a the value "levels up" and if it's 0 then the insert is over. Is this incorrect? How to store a value similar to -infinite? Edit: I've started writing some code and am considering how to handle the List constructor....I'm guessing that on its construction, the "-infinite" value should be stored in the vectorname[0] element and I can just call insert on it after its creation to put the x in the appropriate place.

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  • python / sets / dictionary / initialization

    - by Mario D
    Can someone explain help me understand how the this bit of code works? Particularly how the myHeap assignment works. I know the freq variable is assigned as a dictionary. But what about my myHeap? is it a Set? exe_Data = { 'e' : 0.124167, 't' : 0.0969225, 'a' : 0.0820011, 'i' : 0.0768052, } freq = exe_Data) myHeap = [[pct, [symbol, ""]] for symbol, pct in freq.items()]

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  • Makefile variable initialization and export

    - by Michael
    somevar := apple export somevar update := $(shell echo "v=$$somevar") all: @echo $(update) I was hoping to apple as output of command, however it's empty, which makes me think export and := variable expansion taking place on different phases. how to overcome this?

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  • Append to list of lists

    - by Joel
    Hello, I am trying to build a list of lists using the following code: list=3*[[]] Now I am trying to append a string to the list in position 0: list[0].append("hello") However, instead of receiving the list [ ["hello"] , [], [] ] I am receiving the list: [ ["hello"] ,["hello"] , ["hello"] ] Am I missing something? Thanks, Joel

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  • Template Parameter Initialization

    - by isurulucky
    Hi, I wrote some C++ code in which I used Templates. Since I used templates, I could not initialize a couple of template class variables. I got an warning message from valgrind saying Conditional jump or move depends on uninitialized value(s). So is there a way to get around this and/or initialize template variables?? I couldn't think of a way to do it because even if I initailize them as NULL, when I use string data type a run time failure occurres. Thank You!

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  • Applying a function with multiple inputs using Map? (Haskell)

    - by Schroedinger
    G'day guys, Trying currently to finish up a bit of homework I'm working on, and having an issue where I'm trying to apply map across a function that accepts multiple inputs. so in the case I'm using processList f (x:xs) = map accelerateList f xs x xs processList is given a floating value (f) and a List that it sorts into another List Accelerate List takes a floating value (f) a List and a List Object through which it returns another List Object I know my Accelerate List code is correct, but I cannot for the life of me get the syntax for this code working: processList :: Float -> [Object] -> [Object] accelerate f [] = [] accelerate f [x] = [(accelerateForce f x x)] accelerate f (x:xs) = map accelerateList f xs x xs Any ideas? I've been scratching my head for about 3 hours now. I know it's something really simple.

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  • Does lamda in List.ForEach leads to memory leaks and performance problems ?

    - by Monomachus
    I have a problem which I could solve using something like this sortedElements.ForEach((XElement el) => PrintXElementName(el,i++)); And this means that I have in ForEach a lambda which permits using parameters like int i. I like that way of doing it, but i read somewhere that anonymous methods and delegates with lambda leads to a lot of memory leaks because each time when lambda is executed something is instantiated but is not released. Something like that. Could you please tell me if this is true in this situation and if it is why?

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  • order of initialization in Java

    - by M.H
    Hi, I want to ask why java initializes the static objects before the non-static objects ? in this example b3 will be initialized after b4 and b5 : class Cupboard { Bowl b3 = new Bowl(3); static Bowl b4 = new Bowl(4); Cupboard() {} static Bowl b5 = new Bowl(5); }

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  • 3D array initialization

    - by xdevel2000
    I need to represent some spatial points: x,y,z when I try to initialize the array like this: int[][][] points { { {100, 120, 10}, {100, 120, 18}, ... } } I got an error: Uncompilable source code - not a statement where is the error?

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  • Is this 2D array initialization a bad idea?

    - by Brendan Long
    I have something I need a 2D array for, but for better cache performance, I'd rather have it actually be a normal array. Here's the idea I had but I don't know if it's a terrible idea: const int XWIDTH = 10, YWIDTH = 10; int main(){ int * tempInts = new int[XWIDTH * YWIDTH]; int ** ints = new int*[XWIDTH]; for(int i=0; i<XWIDTH; i++){ ints[i] = &tempInts[i*YWIDTH]; } // do things with ints delete[] ints[0]; delete[] ints; return 0; } So the idea is that instead of newing a bunch of arrays (and having them placed in different places in memory), I just point to an array I made all at once. The reason for the delete[] (int*) ints; is because I'm actually doing this in a class and it would save [trivial amounts of] memory to not save the original pointer. Just wondering if there's any reasons this is a horrible idea. Or if there's an easier/better way. The goal is to be able to access the array as ints[x][y] rather than ints[x*YWIDTH+y].

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  • Ext.app.application object is erased after initialization

    - by Queequeg
    I am trying to organize an existing extjs code in a more standard order (extjs wise). extjs version: extjs-4.0.2a. I've worked through the Extjs tutorial example and every thing went well. When I started working on the company's code I've notice there is no use of the application object there for I've added the Ext.application({...}); call. Ext.application({ name: 'FOO', appFolder: 'appFolderName', launch: function() { console.log('application was created'); } }); Upon loading the page I see the console.log output that is included in the "launch" function property - meaning the application object is created but when I look for it ("FOO" object) under the "window" object it is not there. Compering to the tutorial code the application object exist as a property of window. I encounter a few loading problems but I'm guessing the source of it all is this issue. What am I doing wrong? thanks.

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  • MVC3 View For Loop values initialization

    - by Ryan
    So I have a for loop in my View that is supposed to render out the input boxes. Now inside these input boxes I want to put lables that disappear when you click on them. This is all simple. Now it's probably because my brain was wired for php first, and it has been difficult to get it to think in lambdas and object orientation, but I can't figure out how to do this: @{ for (int i = 0; i < 3; i++) { <div class="editor-label grid_2">User</div> Model.Users[i].UserFirstName = "First Name"; Model.Users[i].UserLastName = "Last Name"; Model.Users[i].UserEmailAddress = "Email Address"; <div class="grid_10"> @Html.TextBoxFor(m => Model.Users[i].UserFirstName, new { @class = "user-input" }) @Html.TextBoxFor(m => Model.Users[i].UserLastName, new { @class = "user-input" }) @Html.TextBoxFor(m => Model.Users[i].UserEmailAddress, new { @class = "user-input-long" }) @Html.CheckBoxFor(m => Model.Users[i].IsUserAdmin) <span>&nbsp;admin?</span> </div> <div class="clear"> </div> } } And initialize the values for the users. And you're probably thinking "Of course that won't work. You're going to get a Null Reference Exception", and you would be correct. I might need to initialize them somewhere else and I don't realize it but I'm just not sure. I've tried the [DefaultValue("First Name")] route and that doesn't work. I'm probably thinking about this wrong, but my brain is already shot from trying to figure out how to wire up these events to the controller, so any help would be appreciated!

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  • Trouble Copying custom class initialization

    - by Parad0x13
    I have a custom class of type NSObject that contains a single NSMutableArray. This class is called Mutable2DArray and is designed to emulate a 2 dimensional array of type NSMutableArray. There is a custom init method - (id)initWithX:(int)x Y:(int)y that asks for the dimensions for the array and allocates the required arrays within the only array the class owns. My issue is when I try to copy an instance of Mutable2DArray I get an error saying the copyWithZone is an unrecognized selector. I thought copy was a base method of NSObject so I'm confused why I cant create a copy of the instance like this: Mutable2DArray *Array1 = [[Mutable2DArray alloc] initWithX:10 Y:10]; Mutable2DArray *Array2 = [Array1 copy]; Am I missing something so obvious here?

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  • constructorless initialization and Dictionaries

    - by Stacey
    Using C# 3.0, we can initialize objects without their constructors for syntactical reasons. Such as .. ClassName c = new ClassName = { Property1 = "Value" } I was wondering how this works with Dictionaries and adding the items to them. Any ideas? class Foo { public Dictionary DictionaryObject { get; set; } } Foo f = new Foo = { // ??? } Thank you for your time!!

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