Search Results

Search found 16445 results on 658 pages for 'array initialization'.

Page 500/658 | < Previous Page | 496 497 498 499 500 501 502 503 504 505 506 507  | Next Page >

  • JSON in an AJAX request

    - by Josh K
    I have a PHP API I'm working with that outputs everything as JSON. I need to call one of the API methods and parse it out using an AJAX request. I am using jQuery (though it shouldn't matter). When I make the request it errors out with a "parsererror" as the textStatus and a "Syntax Error: invalid label" when I make the request. Simplified code: $.ajax ({ type: "POST", url: "http://mydomain.com/api/get/userlist/"+mid, dataType: "json", dataFilter: function(data, type) { /* Here we assume and pray */ users = eval(data); alert(users[1].id); }, success: function(data, textStatus, XMLHttpRequest) { alert(data.length); // Should be an array, yet is undefined. }, error: function(XMLHttpRequest, textStatus, errorThrown) { alert(textStatus); alert(errorThrown); }, complete: function(XMLHttpRequest, textStatus) { alert("Done"); } });

    Read the article

  • What risks are there in using extracted PHP superglobals?

    - by Zephiro
    Hola usando estas funciones, que riesgo corro en tener problemas de seguridad, es necesesario usar extract() o hay alguna manera mejor de convertir las variables superglobales (array) en trozos de variables. Good, there is some risk in using the function extract in the superglobal variables as $_POS and $_GET, I work of the following way. There is risk of SQL INJECTION or there is an alternative to extract if ( get_magic_quotes_gpc() ) { $_GET = stripslashes( $_GET ); $_POST =stripslashes( $_POST ); } function vars_globals($value = '') { if (is_array ( $value )) $r = &$value; else parse_str ( $value, $r ); return $r; } $r = vars_globals( $_GET ); extract($r, EXTR_SKIP);

    Read the article

  • conditional php help

    - by jeff
    How can I wrap this entire statement below in a condition? So If the variable $uprice = 0 then I don't want to to display any of the code below <?php if (Mage::helper('weee')->typeOfDisplay($_item, array(0, 1, 4), 'sales') && $_item- >getWeeeTaxAppliedAmount()): ?> <?php echo $this->helper('checkout')->formatPrice($_item->getCalculationPrice()+$_item->getWeeeTaxAppliedAmount()+$_item->getWeeeTaxDisposition()); ?> <?php else: ?> <?php echo $this->helper('checkout')->formatPrice($_item- >getCalculationPrice()) ?> <?php endif; ?>

    Read the article

  • How to handle subclasses in JasperReports?

    - by gotch4
    I've two classes (A and B) that extend a base class BASE. I need to make a report that takes an array of such classes and the prints the fields of A or B. I tought of using conditional expressions, then casting to one or another (depending on a field value). But I can't cast, because I don't know how to refere to the current bean. To do this I am using a JRBeanCollectionDataSource filled with a List<BASE>. How do I cast every bean to A or B in a report (or subreport)? I tried: ((A)this) but it says basically that this contains the report instance, not the current bean and gives error.

    Read the article

  • Session in Iframe working in Firefox but not in Internet Explorer

    - by Younes
    Im trying to get a form working in Internet Explorer. I see that when i submit this form in Firefox I can start a session and send my webbrowser to the right page based on that Session. In Internet Explorer however when i'm debugging the $_SESSION i retrieve an empty array back, this means that in Internet Explorer the session isn't started on my second page. This is the code i'm using to print the session on my second page: session_start(); //unset($_SESSION['bp_email']); include("includes/_dbconnect.php"); print_r($_SESSION); die();

    Read the article

  • javascript robot

    - by sarah
    hey guys! I need help making this robot game in javascript (notepad++) please HELP! I'm really confused by the functions <html> <head><title>Robot Invasion 2199</title></head> <body style="text-align:center" onload="newGame();"> <h2>Robot Invasion 2199</h2> <div style="text-align:center; background:white; margin-right: auto; margin-left:auto;"> <div style=""> <div style="width: auto; border:solid thin red; text-align:center; margin:10px auto 10px auto; padding:1ex 0ex;font-family: monospace" id="scene"></pre> </div> <div><span id="status"></span></div> <form style="text-align:center"> PUT THE CONTROL PANEL HERE!!! </form> </div> <script type="text/javascript"> // GENERAL SUGGESTIONS ABOUT WRITING THIS PROGRAM: // You should test your program before you've finished writing all of the // functions. The newGame, startLevel, and update functions should be your // first priority since they're all involved in displaying the initial state // of the game board. // // Next, work on putting together the control panel for the game so that you // can begin to interact with it. Your next goal should be to get the move // function working so that everything else can be testable. Note that all nine // of the movement buttons (including the pass button) should call the move // function when they are clicked, just with different parameters. // // All the remaining functions can be completed in pretty much any order, and // you'll see the game gradually improve as you write the functions. // // Just remember to keep your cool when writing this program. There are a // bunch of functions to write, but as long as you stay focused on the function // you're writing, each individual part is not that hard. // These variables specify the number of rows and columns in the game board. // Use these variables instead of hard coding the number of rows and columns // in your loops, etc. // i.e. Write: // for(i = 0; i < NUM_ROWS; i++) ... // not: // for(i = 0; i < 15; i++) ... var NUM_ROWS = 15; var NUM_COLS = 25; // Scene is arguably the most important variable in this whole program. It // should be set up as a two-dimensional array (with NUM_ROWS rows and // NUM_COLS columns). This represents the game board, with the scene[i][j] // representing what's in row i, column j. In particular, the entries should // be: // // "." for empty space // "R" for a robot // "S" for a scrap pile // "H" for the hero var scene; // These variables represent the row and column of the hero's location, // respectively. These are more of a conveniece so you don't have to search // for the "H" in the scene array when you need to know where the hero is. var heroRow; var heroCol; // These variables keep track of various aspects of the gameplay. // score is just the number of robots destroyed. // screwdrivers is the number of sonic screwdriver charges left. // fastTeleports is the number of fast teleports remaining. // level is the current level number. // Be sure to reset all of these when a new game starts, and update them at the // appropriate times. var score; var screwdrivers; var fastTeleports; var level; // This function should use a sonic screwdriver if there are still charges // left. The sonic screwdriver turns any robot that is in one of the eight // squares immediately adjacent to the hero into scrap. If there are no charges // left, then this function should instead pop up a dialog box with the message // "Out of sonic screwdrivers!". As with any function that alters the game's // state, this function should call the update function when it has finished. // // Your "Sonic Screwdriver" button should call this function directly. function screwdriver() { // WRITE THIS FUNCTION } // This function should move the hero to a randomly selected location if there // are still fast teleports left. This function MUST NOT move the hero on to // a square that is already occupied by a robot or a scrap pile, although it // can move the hero next to a robot. The number of fast teleports should also // be decreased by one. If there are no fast teleports left, this function // should just pop up a message box saying so. As with any function that alters // the game's state, this function should call the update function when it has // finished. // // HINT: Have a loop that keeps trying random spots until a valid one is found. // HINT: Use the validPosition function to tell if a spot is valid // // Your "Fast Teleport" button s

    Read the article

  • Graphics glitch when drawing to a Cairo context obtained from a gtk.DrawingArea inside a gtk.Viewport.

    - by user410023
    I am trying to redraw the part of the DrawingArea that is visible in the Viewport in the expose-event handler. However, it seems that I am doing something wrong with the coordinates that are passed to the event handler because there is garbage at the edge of the Viewport when scrolling. Can anyone tell what I am doing wrong? Here is a small example: import pygtk pygtk.require("2.0") import gtk from numpy import array from math import pi class Circle(object): def init(self, position = [0., 0.], radius = 0., edge = (0., 0., 0.), fill = None): self.position = position self.radius = radius self.edge = edge self.fill = fill def draw(self, ctx): rect = array(ctx.clip_extents()) rect[2] -= rect[0] rect[3] -= rect[1] center = rect[2:4] / 2 ctx.arc(center[0], center[1], self.radius, 0., 2. * pi) if self.fill != None: ctx.set_source_rgb(*self.fill) ctx.fill_preserve() ctx.set_source_rgb(*self.edge) ctx.stroke() class Scene(object): class Proxy(object): directory = {} def init(self, target, layers = set()): self.target = target self.layers = layers Scene.Proxy.directory[target] = self def __init__(self, viewport): self.objects = {} self.layers = [set()] self.viewport = viewport self.signals = {} def draw(self, ctx): x = self.viewport.get_hadjustment().value y = self.viewport.get_vadjustment().value ctx.set_source_rgb(1., 1., 1.) ctx.paint() ctx.translate(x, y) for obj in self: obj.draw(ctx) def add(self, item, layer = 0): item = Scene.Proxy(item, layers = set((layer,))) assert(hasattr(item.target, "draw")) assert(isinstance(layer, int)) item.layers.add(layer) while not layer < len(self.layers): self.layers.append(set()) self.layers[layer].add(item) if not item in self.objects: self.objects[item] = set() self.objects[item].add(layer) def remove(self, item, layers = None): item = Scene.Proxy.directory[item] if layers == None: layers = self.objects[item] for layer in layers: layer.remove(item) item.layers.remove(layer) if len(item.layers) == 0: self.objects.remove(item) def __iter__(self): for layer in self.layers: for item in layer: yield item.target class App(object): def init(self): signals = { "canvas_exposed": self.update_canvas, "gtk_main_quit": gtk.main_quit } self.builder = gtk.Builder() self.builder.add_from_file("graphics_glitch.glade") self.window = self.builder.get_object("window") self.viewport = self.builder.get_object("viewport") self.canvas = self.builder.get_object("canvas") self.scene = Scene(self.viewport) signals.update(self.scene.signals) self.builder.connect_signals(signals) self.window.show() def update_canvas(self, widget, event): ctx = self.canvas.window.cairo_create() self.scene.draw(ctx) ctx.clip() if name == "main": app = App() scene = app.scene scene.add(Circle((0., 0.), 10.)) gtk.main() And the Glade file "graphics_glitch.glade": <?xml version="1.0"?> <interface> <requires lib="gtk+" version="2.16"/> <!-- interface-naming-policy project-wide --> <object class="GtkWindow" id="window"> <property name="width_request">200</property> <property name="height_request">200</property> <property name="visible">True</property> <signal name="destroy" handler="gtk_main_quit"/> <child> <object class="GtkScrolledWindow" id="scrolledwindow1"> <property name="visible">True</property> <property name="can_focus">True</property> <property name="hadjustment">h_adjust</property> <property name="vadjustment">v_adjust</property> <property name="hscrollbar_policy">automatic</property> <property name="vscrollbar_policy">automatic</property> <child> <object class="GtkViewport" id="viewport"> <property name="visible">True</property> <property name="resize_mode">queue</property> <child> <object class="GtkDrawingArea" id="canvas"> <property name="width_request">640</property> <property name="height_request">480</property> <property name="visible">True</property> <signal name="expose_event" handler="canvas_exposed"/> </object> </child> </object> </child> </object> </child> </object> <object class="GtkAdjustment" id="h_adjust"> <property name="lower">-1000</property> <property name="upper">1000</property> <property name="step_increment">1</property> <property name="page_increment">25</property> <property name="page_size">25</property> </object> <object class="GtkAdjustment" id="v_adjust"> <property name="lower">-1000</property> <property name="upper">1000</property> <property name="step_increment">1</property> <property name="page_increment">25</property> <property name="page_size">25</property> </object> </interface> Thanks! --Dan

    Read the article

  • Powershell GUI: Adding multiple instances of .tooltipseperate to menu

    - by obious
    So, I'm having a problem whereby for some reason I can only add one instance of a .tooltipseperator to a drop down menu. E.g. I have to create a new .tooltipseperator if I want to add another to a different menu list. I have this: $seperator = new-object System.Windows.Forms.Toolstripseparator $seperator1 = new-object System.Windows.Forms.Toolstripseparator which correlates to this: [Void]$packages_menu_bar.DropDownItems.Add($seperator1) [Void]$packages_menu_bar.DropDownItems.Add($Remove_from_AD) [Void]$process.DropDownItems.Add($Kill_process) [Void]$process.DropDownItems.Add($seperator) My question is this: how can I add the same instance on a .tooltipseperater to different menu items? Some sort of array? Thanks

    Read the article

  • draw csv file data as a heatmap using numpy and matplotlib

    - by Schrodinger's Cat
    Hello all, I was able to load my csv file into a numpy array: data = np.genfromtxt('csv_file', dtype=None, delimiter=',') Now I would like to generate a heatmap. I have 19 categories from 11 samples, along these lines: cat,1,2,3... a,0.0,0.2,0.3 b,1.0,0.4,0.2 . . . I wanted to use matplotlib colormesh. but I'm at loss. all the examples I could find used random number arrays. any help and insights would be greatly appreciated. many thanks

    Read the article

  • MongoDB - how to join parent and child products by reference

    - by Jaro
    my mongo collection stores products. There are two product types: child and parent. Parent product holds array of its child as reference. Use case: use mydb; child1 = { _id: 1, name: "Child 1", is_child: true, is_parent: false, children : [] } child2 = { _id: 2, name: "Child 2", is_child: true, is_parent: false, children : [] } parent = { _id: 3, name: "Parent product", is_child: false, is_parent: true, children : [1, 2] } db.product.insert( [child1, child2, parent] ); And I'm looking for any query returning { _id: 3, name: "Parent product", is_child: false, is_parent: true, children: [ { _id: 1, name: "Child 1", is_child: true, is_parent: false, children : [] }, { _id: 2, name: "Child 2", is_child: true, is_parent: false, children : [] } ] } I'm newbie to mongodb, but I guess an usage of map-reduce could solve the problem. Can anyone advice? Thx

    Read the article

  • jQuery returning two elements for each one it finds?

    - by John Rudy
    I'll start by saying I'm fairly new to jQuery. For the most part, I've found it intuitive and powerful, but this one circumstance has me thoroughly stumped. In the following method, the call to .each() returns two elements for every one found. It iterates over a set of table rows given IDs starting with the word, "communication," and followed by an ID number. For each row it returns, it processes twice. Using Firebug, I've validated that the DOM only has a single instance of each table row in question. Also using Firebug, I've validated that the method is not being called twice; the iteration in .each() is truly going over each returned table row twice. By the time all the AJAX call goodness is done, I'll have two entries in the database for each row created in the table. This is the code that's causing the issues: function getCommunications() { var list = $('[id^=communication]'); var communications = new Array(); list.each(function () { var communication = { ID: $(this).find('.commCompanyID').val(), /* * SNIP: more object properties here that are * unnecessary to this discussion */ }; communications.push(communication); }); return communications; } At the point of return communications, the Array returned will contain twice as many elements as there are table rows. I should note that nearly identical code (but going against specific lists of divs) is working on the same page. It's just the table that's suffering the issues. I'm using jQuery 1.4.1, the version which shipped with Visual Studio .NET 2010. The table markup is fully dynamic -- that is, aside from the header row, it's dependent on data either returned at page load or created by the user via a dialog box. I'll drop in just the code for what's created at page load; again using Firebug I've validated that what I create dynamically when an end user creates a row with the dialog box matches. (This should be readable by anyone, but for the record this is an ASP.NET MVC 2.0 project.) <table id="commTable"> <tr> <th></th> <th> Date / Time </th> <th> Contact </th> <th> Type </th> <th> Duration </th> <th> Notes </th> </tr> <% foreach (var item in Model) { %> <tr id="communication<%: item.ID %>"> <td> <a href="#" onclick="showEditCommunicationForm(<%: item.ID %>"> Edit</a> <span class="commDeleteButton"> <a href="#" onclick="deleteCommunication(<%: item.ID %>)"> Delete</a> </span> </td> <td> <span class="commDateTime"><%: item.DateTime %></span> <input type="hidden" class="commID" value="<%: item.ID %>" /> <input type="hidden" class="commIsDeleted" value="<%: item.IsDeleted %>" /> </td> <td> <span class="commSourceText"><%: item.Company.CompanyName %></span> <input type="hidden" class="commCompanyID" value="<%: item.CompanyID %>" /> </td> <td> <%: item.CommunicationType.CommunicationTypeText %> <input type="hidden" class="commTypeID" value="<%: item.CommunicationTypeID %>" /> </td> <td> <span class="commDuration"><%: item.DurationMinutes %></span> Minutes </td> <td> <span class="commNotes"><%: item.Notes %></span> </td> </tr> <% } %> </table>

    Read the article

  • "[object Object]" passed instead of the actual object as parameter

    - by Andrew Latham
    I am using Heroku with a Ruby on Rails application, and running from Safari. I have the following Ajax call: $.ajax({ type : 'POST', url : '/test_page', data : {stuff: arr1}, dataType : 'script' }); arr1 is supposed to be an array of objects. There's a console.log right before that, and it is: [Object, Object, Object, Object, Object, ...] However, I got an error on the server side when I made this ajax call. The logs showed 2012-10-01T03:13:34+00:00 app[web.1]: Parameters: {"stuff"=>"[object Object]"} 2012-10-01T03:13:34+00:00 app[web.1]: WARNING: Can't verify CSRF token authenticity 2012-10-01T03:13:34+00:00 app[web.1]: NoMethodError (undefined method `to_hash' for "[object Object]":String): 2012-10-01T03:13:34+00:00 app[web.1]: Completed 500 Internal Server Error in 1ms I'm unable to replicate the error. It's really confusing to me - what would cause that string to sometimes be passed to the server instead of the object?

    Read the article

  • CodePlex Daily Summary for Thursday, May 08, 2014

    CodePlex Daily Summary for Thursday, May 08, 2014Popular ReleasesOneNote Tagging Kit: OneNoteTaggingKit Add-In v2.3.5241.24721: Bugfix Release First time add-in registration problem fixed (issue 973 ). Was introduced by changing installer technology. Page tags retrieved from page meta element rather than outline to avoid round-trip encoding issues and avoid tags getting out of sync if someone edits the tags in the outline. Fixed issue with popup which showed an incorrect message for a short timeAST - a tool for exploring windows kernel: Ast-0.1-win8.1x86: Ast-0.1-win8.1x86Ghostscript.NET: Ghostscript.NET v.1.1.8.: 1.1.8. fixed incompatibility problem with 'gsapisetarg_encoding' function in Ghostscript releases prior to 9.10. (this function was introduced in 9.10 release) fixed older versions incompatibility problem with '-dMaxBitmap=1g' switch bugfix which in some cases turns on text antialiasing for Ghostscript 9.14 added better initialization checking 1.1.7. implemented Ghostscript native library verification with a friendly error message that will clear out the confusion when used native Ghosts...SimCityPak: SimCityPak 0.3.0.0: Contains several bugfixes, newly identified properties and some UI improvements. Main new features UI overhaul for the main index list: Icons for each different index, including icons for different property files Tooltips for all relevant fields Removed clutter Identified hundreds of additional properties (thanks to MaxisGuillaume) - this should make modding gameplay easierSeal Report: Seal Report 1.4: New Features: Report Designer: New option to convert a Report Source into a Repository Source. Report Designer: New contextual helper menus to select, remove, copy, prompt elements in a model. Web Server: New option to expand sub-folders displayed in the tree view. Web Server: Web Folder Description File can be a .cshtml file to display a MVC View. Views: additional CSS parameters for some DIVs. NVD3 Chart: Some default configuration values have been changed. Issues Addressed:16 ...Magick.NET: Magick.NET 6.8.9.002: Magick.NET linked with ImageMagick 6.8.9.0.VidCoder: 1.5.22 Beta: Added ability to burn SRT subtitles. Updated to HandBrake SVN 6169. Added checks to prevent VidCoder from running with a database version newer than it expects. Tooltips in the Advanced Video panel now trigger on the field labels as well as the fields themselves. Fixed updating preset/profile/tune/level settings on changing video encoder. This should resolve some problems with QSV encoding. Fixed tunes and profiles getting set to blank when switching between x264 and x265. Fixed co...NuGet: NuGet 2.8.2: We will be releasing a 2.8.2 version of our own NuGet packages and the NuGet.exe command-line tool. The 2.8.2 release will not include updated VS or WebMatrix extensions. NuGet.Server.Extensions.dll needs to be used alongside NuGet-Signed.exe to provide the NuGet.exe mirror functionality.SmartStore.NET - Free ASP.NET MVC Ecommerce Shopping Cart Solution: SmartStore.NET 2.0.2: SmartStore.NET 2.0.2 is primarily a maintenance release for version 2.0.0, which has been released on April 04 2014. It contains several improvements & important fixes. BugfixesIMPORTANT FIX: Memory leak leads to OutOfMemoryException in application after a while Installation fix: some varchar(MAX) columns get created as varchar(4000). Added a migration to fix the column specs. Installation fix: Setup fails with exception Value cannot be null. Parameter name: stream Bugfix for stock iss...Channel9's Absolute Beginner Series: Windows Phone 8.1: Entire source code for Windows Phone 8.1 Absolute Beginner Series.BIDS Helper: BIDS Helper 1.6.6: This BIDS Helper beta release brings support for SQL Server 2014 and SSDTBI for Visual Studio 2013. (Note that SSDTBI for Visual Studio 2013 is currently unavailable to download from Microsoft. We are releasing BIDS Helper support to help those who downloaded it before it became unavailable, and we will recheck BIDS Helper 2014 is compatible after SSDTBI becomes available to download again.) BIDS Helper 2014 Beta Limitations: SQL Server 2014 support for Biml is still in progress, so this bet...Windows Phone IsoStoreSpy (a cool WP8.1 + WP8 Isolated Storage Explorer): IsoStoreSpy WP8.1 3.0.0.0 (Win8 only): 3.0.0.0 + WP8.1 & WP8 device allowed + Local, Roaming or Temp directory Selector for WindowsRuntime apps + Version number in the title :)CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.24.0: ShortcutMapping panel now allows direct modification of the shortcuts. Custom updater dropped support for MSI installation but it still allows downloading of MSI http://www.csscript.net/npp/codeplex/non_msi_update.pngProDinner - ASP.NET MVC Sample (EF5, N-Tier, jQuery): 8.2: upgrade to mvc 5 upgrade to ASP.net MVC Awesome 4.0, EF 6.1, latest jcrop, Windsor Castle etc. ability to show/hide the dog using tinymce for the feedback page mobile friendly uiASP.net MVC Awesome - jQuery Ajax Helpers: 4.0: version 4.0 ========================== - added InitPopup, InitPopupForm helpers, open initialized popups using awe.open(name, params) - added Tag or Tags for all helpers, usable in mod code - added popup aweclose, aweresize events - popups have api accessible via .data('api'), with methods open, close and destroy - all popups have .awe-popup class - popups can be grouped using .Group(string), only 1 popup in the same group can exist at the same time - added awebeginload event for...SEToolbox: SEToolbox 01.028.008 Release 2: Fixes for drag-drop copying. Added ship joiner, to rejoin a broken ship! Installation of this version will replace older version.ScreenToGif: Release 1.0: What's new: • Small UI tweaks everywhere. • You can add Text, Subtitles and Title Frames. • Processing the gif now takes less time. • Languages: Spanish, Italian and Tamil added. • Single .exe multi language. • Takes less time to apply blur and pixelated efect. • Restart button. • Language picker. (If the user wants to select a diferent language than the system's) • "Encoding Finished" page with a link to open the file. • GreenScreen unchanged pixels to save kilobytes. • "Check for Updates" t...Touchmote: Touchmote 1.0 beta 11: Changes Support for multiple monitor setup Additional settings for analog sticks More reliable pairing Bug fixes and improvementsMicrosoft Script Analyzer: Microsoft Script Analyzer 1.1: The Script Analyzer scans your current PowerShell script code against some PowerShell best practice rules, and provide suggestions to improve the script quality and readability. By double-clicking the checking result, the relevant script code will be highlighted in the code editor. Script Analyzer result You can configure the Script Analyzer rules in the Settings window of Script Analyzer. Script Analyzer settings The current release includes 5 PowerShell best practice rules. Invoke-...Microsoft Script Browser: Script Browser 1.1: Script Browser for Windows PowerShell ISE was designed and developed in response to many IT Pros’ and MVPs’ feedback during the MVP Global Summit. It puts nearly 10K script examples at IT Pros fingertips when they write scripts to automate their IT tasks. Users can search, learn, download and manage scripts from within their scripting environment - PowerShell ISE - with just a few button clicks. It saves the time of switching back and forth between webpages and scripting environment, and also...New ProjectsAgenda do Estudante: Aplicativo para auxiliar estudantes no gerenciamento do tempo, disponível na WEB, buscando possuir ampla acessibilidade. Code Analysis Rule Collection: Contains a set of diagnostics, code fixes and refactorings built on the Microsoft .NET Compiler Platform "Roslyn".CRM User Diagnostics Tool: DiagnosticsDbWord: this tools use xml.sql generate daily report and weekly report from word. EasyWork: ADO.NET Entity Framework Common Service Locator Unity Unity Interception Extension MEF ASP.NET MVC jQWidgetsEjerciciosFer: Ultimate Summary re LocoGestionEvenement: ASP .NET applicationINNOVA: Sistema web-movil para disponiblidad...,.Internal: This is an internal project for personal usageLearnserve CORE - SCORM LMS: Learnserve CORE LMS is a comprehensive .NET SCORM LMS Module designed to extend DNN into a CMS/LMS that can deliver any online training.M2B Gestion Entretiens: Gestion des entretiensModern DevOps Tools: Modern DevOps Tools is based around building an tools that uses recommended practices that will work inside of your continuous delivery cycle.Monopoly NOHI: Monopoly for the NOHIORT MAY 2014 HOTELUCHO C# MVC3 EF5: Academic web project using MVC 3, Entity Framework 5. Hotel reservations management. User registration and room reservations.ProfSteeve: ProfSteeve is a teaching tool.Project issue resolution lists: wenti Registry Settings Export Library: The main purpose of this project is to enable the creation of .reg files from registry keys.Scroll++: Enables scrolling ui-elements without focusing them. SIGCBI: Sistema para Gestión de las áreas de Almacén, Administración y Ventas del Complejo Turístico Baños del Inca.SISPERRHH - WEB: Sistema de Gestión de RRHH.Trabajo Practico Laboratorio V: Trabajo Practico Laboratorio VTraining_MEF_MVC: Training MEF MVCTraining_MEF_SimpleCalculator: Simple Calculator MEFTraining_MVC_ExploringMVCParts: Training Exploring MVC PartsTres Punto Cinco: Tres Punto CincoUI Exception Handler: UI Exception Handler is a simple library that provides error windows for unexpected .Net application exceptions.Widjet_jQueryUI_CustomLineSelector: Custom line selector

    Read the article

  • Automated testing of a website for IE7 javascript errors?

    - by Andreas Bonini
    This week I decided to add a new element to a javascript array by copying a similar one from a previous line; unfortunately I forgot to remove the comma so the end result was something like var a = [1, 2, 3,]. The code went live late Friday afternoon just before everyone left for the week-end, and it completely broke everything in Internet Explorer 7 (and lower I assume) since it's such a great browser. Since there was no one to read emails (week-end) it went unnoticed for quite a while, and I really don't want something like this to happen again (especially in my code).. This is not the first of weird IE7 problems; I was wondering if there was a way to automatically test key pages looking for javascript or css errors, or really anything that IE8 would output in its new console in development tools. If there isn't, what do you usually do? You test the website after every change with all the browsers you support? (Something I'll do from now, at least for IE, if there is no way to run automated tests)

    Read the article

  • analysis Big Oh notation psuedocode

    - by tesshu
    I'm having trouble getting my head around algorithm analysis. I seem to be okay identifying linear or squared algorithms but am totally lost with nlogn or logn algorithms, these seem to stem mainly from while loops? Heres an example I was looking at: Algorithm Calculate(A,n) Input: Array A of size n t?0 for i?0 to n-1 do if A[i] is an odd number then Q.enqueue(A[i]) else while Q is not empty do t?t+Q.dequeue() while Q is not empty do t?t+Q.dequeue() return t My best guess is the for loop is executed n times, its nested while loop q times making NQ and the final while loop also Q times resulting in O(NQ +Q) which is linear? I am probably totally wrong. Any help would be much appreciated. thanks

    Read the article

  • has_many :through when join table doesn't contain FK to both tables

    - by seth.vargo
    I have a structure that isn't really a has_many :through example, but I'd like it to behave like one: # user.rb belongs_to :blog has_many :posts # post.rb belongs_to :user # blog.rb has_many :users has_many :posts, :through => :users # this obviously doesn't work becase # both FKs aren't in the blogs table I want to get ALL posts for a blog in an array. I'm aware that I can do this with Ruby using each or getting fancy with collect, but I'd like to let SQL do the work. Can someone explain how I can set up my models in a way that lets me call @blog.posts using SQL, not Ruby? Edit: I know in SQL I can write something like: SELECT * FROM posts WHERE posts.user_id IN ( SELECT users.id FROM users WHERE users.blog_id = 7 ) which obviously shows two queries are needed. I don't think this is possible with a join, but I'm not totally sure. It's obvious that a subquery is needed, but how do I get rails to build that subquery with ARel instead of having to return and use Ruby to loop and collect and such?

    Read the article

  • cocoa - IF failing for double?

    - by Mike
    I have a set of NSTimeIntervals like this: NSArray *mySet = [NSArray arrayWithObjects: [NSNumber numberWithDouble: time1], // [NSNumber numberWithDouble: time2], [NSNumber numberWithDouble: time3], nil]; // suppose that at this time // time1 = 0.00000 // time2 = 18.3200 // time3 = 21.6500 at some point in my code I want to test if currentTime is greater or equal to one of the times on the array, so I do // currentTime = 18.32 right now for (int i=0; i<[mySet count]; i++) { if (currentTime >= [[mySet objectAtIndex:i] doubleValue]) { NSLog(@"%d...", i); } } The output should be "1...2..." but the output is just "1..." when i = 1, it is comparing 18.32 to 18.32 and failing to recognize that the value is equal or greater than the other? WTF??? How can that be? thanks for any help.

    Read the article

  • C#, UTF-8 and encoding characters

    - by AspNyc
    This is a shot-in-the-dark, and I apologize in advance if this question sounds like the ramblings of a madman. As part of an integration with a third party, I need to UTF8-encode some string info using C# so I can send it to the target server via multipart form. The problem is that they are rejecting some of my submissions, probably because I'm not encoding their contents correctly. Right now, I'm trying to figure out how a dash or hyphen -- I can't tell which it is just by looking at it -- is received or interpreted by the target server as ?~@~S (yes, that's a 5-character string and is not your browser glitching out). And unfortunately I don't have a thorough enough understanding of Encoding.UTF8.GetBytes() to know how to use the byte array to begin identifying where the problem might lie. If anybody can provide any tips or advice, I would greatly appreciate it. So far my only friend has been MSDN, and not much of one at that.

    Read the article

  • Perl Hash Slice, Replication x Operator, and sub params

    - by user210757
    Ok, I understand perl hash slices, and the "x" operator in Perl, but can someone explain the following code example from here (slightly simplified)? sub test{ my %hash; @hash{@_} = (undef) x @_; } Example Call to sub: test('one', 'two', 'three'); This line is what throws me: @hash{@_} = (undef) x @_; It is creating a hash where the keys are the parameters to the sub and initializing to undef, so: %hash: 'one' = undef, 'two' = undef, 'three' = undef The rvalue of the x operator should be a number; how is it that @_ is interpreted as the length of the sub's parameter array? I would expect you'd at least have to do this: @hash{@_} = (undef) x length(@_);

    Read the article

  • iPhone Setting ViewController nested in NSMutableArray

    - by Peter George
    Hello I'm trying to set attributes for a viewcontroller nested inside a NSMutableArray, for example I have 3 ViewController inside this array: FirstViewController *firstViewController = [FirstViewController alloc]; SecondViewController *secondViewController = [SecondViewController alloc]; ThirdViewController *thirdViewController = [ThirdViewController alloc]; NSMutableArray *viewControllerClasses = [[NSMutableArray alloc] initWithObjects: firstViewController, secondViewController, thirdViewController, nil]; for (int x=0; x<[viewControllerClasses count]; x++) { // as an example to set managedObjectContext I otherwise would set firstViewController.managedObjectContext = context; [viewControllerClasses objectAtIndex:x].managedObjectContext = context; } But this results in an error: Request for member "managedObjectContext" in something not a structure or union. Shouldn't be "firstViewController" be the same as [viewControllerClasses objectAtIndex:0]?

    Read the article

  • How do I convert the below PHP code to VB.NET?

    - by Greg
    How do I convert the below PHP code to VB.NET? <?php $X_HOST ="foo.com"; $X_URL = "/index.php"; $X_PORT ="8080"; $X_USERNAME = "foo"; $X_PASSWORD = "bar"; $s_POST_DATA = "Channel=UK.VODAFONE"; // Channel $s_POST_DATA .= "&Shortcode=12345"; // Shortcode $s_POST_DATA .= "&SourceReference=3456"; // Source Reference $s_POST_DATA .= "&MSISDN=447811111111"; // Phone $s_POST_DATA .= "&Content=test"; // Content $s_POST_DATA .= "&DataType=0"; // Data Type $s_POST_DATA .= "&Premium=1"; // Premium $s_POST_DATA .= "&CampaignID=4321"; // CampaignID $s_Request = "POST ".$X_URL." HTTP/1.0\r\n"; $s_Request .="Host: ".$X_HOST.":".$X_PORT."\r\n"; $s_Request .="Authorization: Basic ".base64_encode($X_USERNAME.":".$X_PASSWORD)."\r\n"; $s_Request .="Content-Type: application/x-www-form-urlencoded\r\n"; $s_Request .="Content-Length: ".strlen($s_POST_DATA)."\r\n"; $s_Request .="\r\n".$s_POST_DATA; //Sends out the request to the server. $fp = fsockopen ($X_HOST, $X_PORT, $errno, $errstr, 30) or die("Error!!!"); fputs ($fp, $s_Request); while (!feof($fp)) { $s_GatewayResponse .= fgets ($fp, 128); } fclose ($fp); //Array of official response codes. $a_Responses = array( "100" => "Server has returned an unspecified error.", "101" => "Server successfully received the request.", "102" => "Server has returned an database error", "103" => "Server has returned an syntax error." ); echo "<HTML>\n<BODY>\n\n"; //Checks for an official response code. foreach ($a_Responses as $s_ResponseCode => $s_ResponseDescription) { if (stristr($s_GatewayResponse, "\n$s_ResponseCode\n")) { echo "A response code of $s_ResponseCode was returned – "; echo $s_ResponseDescription"; $b_CodeReturned = true; } } //Checks for an authorization failure where an official response code has //not been recognized. if (!$b_CodeReturned) { if (stristr($s_GatewayResponse, "HTTP/1.1 401")) { echo "The server rejected your username/password (HTTP 401)."; } else { echo "No recognised response code was returned by the server."; } } echo "\n\n</BODY>\n</HTML>"; ?> and <?php $s_ref = $HTTP_POST_VARS["Reference"]; // Reference $s_trg = $HTTP_POST_VARS["Trigger"]; // trigger $s_shc = $HTTP_POST_VARS["Shortcode"]; // shortcode $s_pho = $HTTP_POST_VARS["MSISDN"]; // MSISDN $s_con = $HTTP_POST_VARS["Content"]; // Content $s_chn = $HTTP_POST_VARS["Channel"]; // Channel $s_pay = $HTTP_POST_VARS["DataType"]; // Data Type $s_dat = $HTTP_POST_VARS["DateReceived"]; // Date Received $s_cam = $HTTP_POST_VARS["CampaignID"]; // CampaignID $b_IsValid = getValidateRequest($s_ref, $s_trg, $s_shc, $s_pho, $s_con, $s_cam, $s_chn, $s_pay, $s_dat); if ($b_IsValid) { $s_ResponseCode = "success"; } else { $s_ResponseCode = "fail"; } exit($s_ResponseCode); /*******************************************************************************/ function getValidateRequest ($s_req_ref, $s_req_trg, $s_req_shc, $s_req_pho, $s_req_con, $s_req_cam, $s_req_chn, $s_req_pay, $s_req_dat) { /* * Stub function to be replaced with whatever process is needed to * process/validate request from server by specific client requirements. */ return(true); } ?> lastly <?php $s_ref = $HTTP_POST_VARS["Reference"]; // Reference $s_sta = $HTTP_POST_VARS["Status"]; // Status $s_dat = $HTTP_POST_VARS["DateDelivered"]; // Date Delivered $b_IsValid = getValidateReceipt($s_ref, $s_sta, $s_dat); if ($b_IsValid) { $s_ResponseCode = "success"; } else { $s_ResponseCode = "fail"; } exit($s_ResponseCode); /*******************************************************************************/ function getValidateReceipt ($s_req_ref, $s_req_sta, $s_req_dat) { /* * Stub function to be replaced with whatever process is needed to * process/validate receipts from server by specific client requirements. */ return(true); } ?> Thank you very much in advance Regards Greg

    Read the article

  • Fade between looped background images using jQuery

    - by da5id
    I'm trying to get the background image of a legacy div (by which I mean it already has a background image, which I cannot control & thus have to initially over-write) to smoothly fade between new images indefinitely. Here's what I have so far: var images = [ "/images/home/19041085158.jpg", "/images/home/19041085513.jpg", "/images/home/19041085612.jpg" ]; var counter = 0; setInterval(function() { $(".home_banner").css('backgroundImage', 'url("'+images[counter]+'")'); counter++; if (counter == images.length) { counter = 0; } }, 2000); Trouble is, it's not smooth (I'm aiming for something like the innerfade plugin). EDIT: question originally said "and it's not indefinite (it only runs once through the array).", but Mario corrected my stupid naming error. EDIT2: I'm now using Reigel's answer (see below), which works perfectly, but I still can't find any way to fade between the images smoothly. All help greatfully appreciated :)

    Read the article

  • Login code sample which has been hacked via SQL Injection, although mysql_real_escape_string...

    - by artmania
    Hi friends, I use CodeIgniter, and having trouble with hacking :( is it possible to make SQL Injection to the login code below: function process_login() { $username = mysql_real_escape_string($this->input->post('username')); $password = mysql_real_escape_string(MD5($this->input->post('password'))); //Check user table $query = $this->db->getwhere('users', array('username'=>$username, 'password'=>$password)); if ($query->num_rows() > 0) { // success login data Am I using the mysql_real_escape_string wrong? or what? Appreciate helps!

    Read the article

  • How to delete table rows programmatically?

    - by Donal O'Danachair
    I have a table which I am manipulating with a tableViewController (no nib, and the controller is creating the table behind the scenes) I'm trying to delete a row from the table based on its row number; I can delete it from the array I use to create the cell in cellForRowAtIndexPath, but I get a strange error if I try to do the following, which is the same code as in tableView:commitEditingStyle:forRowAtIndexPath: where it works fine NSIndexPath *indexPath = [NSIndexPath indexPathForRow:i+1 inSection:1] [self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade]; It gives an error -[_WebSafeForwarder forwardInvocation:] and then jumps out of the method but does not crash the app Can anyone help?

    Read the article

  • Snake Game Help

    - by MuhammadA
    I am making a snake game and learning XNA at the same time. I have 3 classes : Game.cs, Snake.cs and Apple.cs My problem is more of a conceptual problem, I want to know which class is really responsible for ... detecting collision of snake head on apple/itself/wall? which class should increase the snakes speed, size? It seems to me that however much I try and put the snake stuff into snake.cs that game.cs has to know a lot about the snake, like : -- I want to increase the score depending on size of snake, the score variable is inside game.cs, which means now I have to ask the snake its size on every hit of the apple... seems a bit unclean all this highly coupled code. or -- I DO NOT want to place the apple under the snake... now the apple suddenly has to know about all the snake parts, my head hurts when I think of that. Maybe there should be some sort of AppleLayer.cs class that should know about the snake... Whats the best approach in such a simple scenario? Any tips welcome. Game.cs : using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Design; namespace Snakez { public enum CurrentGameState { Playing, Paused, NotPlaying } public class Game1 : Microsoft.Xna.Framework.Game { private GraphicsDeviceManager _graphics; private SpriteBatch _spriteBatch; private readonly Color _niceGreenColour = new Color(167, 255, 124); private KeyboardState _oldKeyboardState; private SpriteFont _scoreFont; private SoundEffect _biteSound, _crashSound; private Vector2 _scoreLocation = new Vector2(10, 10); private Apple _apple; private Snake _snake; private int _score = 0; private int _speed = 1; public Game1() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); _scoreFont = Content.Load<SpriteFont>("Score"); _apple = new Apple(800, 480, Content.Load<Texture2D>("Apple")); _snake = new Snake(Content.Load<Texture2D>("BodyBlock")); _biteSound = Content.Load<SoundEffect>("Bite"); _crashSound = Content.Load<SoundEffect>("Crash"); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { Content.Unload(); } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState newKeyboardState = Keyboard.GetState(); if (newKeyboardState.IsKeyDown(Keys.Escape)) { this.Exit(); // Allows the game to exit } else if (newKeyboardState.IsKeyDown(Keys.Up) && !_oldKeyboardState.IsKeyDown(Keys.Up)) { _snake.SetDirection(Direction.Up); } else if (newKeyboardState.IsKeyDown(Keys.Down) && !_oldKeyboardState.IsKeyDown(Keys.Down)) { _snake.SetDirection(Direction.Down); } else if (newKeyboardState.IsKeyDown(Keys.Left) && !_oldKeyboardState.IsKeyDown(Keys.Left)) { _snake.SetDirection(Direction.Left); } else if (newKeyboardState.IsKeyDown(Keys.Right) && !_oldKeyboardState.IsKeyDown(Keys.Right)) { _snake.SetDirection(Direction.Right); } _oldKeyboardState = newKeyboardState; _snake.Update(); if (_snake.IsEating(_apple)) { _biteSound.Play(); _score += 10; _apple.Place(); } base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(_niceGreenColour); float frameRate = 1 / (float)gameTime.ElapsedGameTime.TotalSeconds; _spriteBatch.Begin(); _spriteBatch.DrawString(_scoreFont, "Score : " + _score, _scoreLocation, Color.Red); _apple.Draw(_spriteBatch); _snake.Draw(_spriteBatch); _spriteBatch.End(); base.Draw(gameTime); } } } Snake.cs : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Snakez { public enum Direction { Up, Down, Left, Right } public class Snake { private List<Rectangle> _parts; private readonly Texture2D _bodyBlock; private readonly int _startX = 160; private readonly int _startY = 120; private int _moveDelay = 100; private DateTime _lastUpdatedAt; private Direction _direction; private Rectangle _lastTail; public Snake(Texture2D bodyBlock) { _bodyBlock = bodyBlock; _parts = new List<Rectangle>(); _parts.Add(new Rectangle(_startX, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + bodyBlock.Width, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + (bodyBlock.Width) * 2, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + (bodyBlock.Width) * 3, _startY, _bodyBlock.Width, _bodyBlock.Height)); _direction = Direction.Right; _lastUpdatedAt = DateTime.Now; } public void Draw(SpriteBatch spriteBatch) { foreach (var p in _parts) { spriteBatch.Draw(_bodyBlock, new Vector2(p.X, p.Y), Color.White); } } public void Update() { if (DateTime.Now.Subtract(_lastUpdatedAt).TotalMilliseconds > _moveDelay) { //DateTime.Now.Ticks _lastTail = _parts.First(); _parts.Remove(_lastTail); /* add new head in right direction */ var lastHead = _parts.Last(); var newHead = new Rectangle(0, 0, _bodyBlock.Width, _bodyBlock.Height); switch (_direction) { case Direction.Up: newHead.X = lastHead.X; newHead.Y = lastHead.Y - _bodyBlock.Width; break; case Direction.Down: newHead.X = lastHead.X; newHead.Y = lastHead.Y + _bodyBlock.Width; break; case Direction.Left: newHead.X = lastHead.X - _bodyBlock.Width; newHead.Y = lastHead.Y; break; case Direction.Right: newHead.X = lastHead.X + _bodyBlock.Width; newHead.Y = lastHead.Y; break; } _parts.Add(newHead); _lastUpdatedAt = DateTime.Now; } } public void SetDirection(Direction newDirection) { if (_direction == Direction.Up && newDirection == Direction.Down) { return; } else if (_direction == Direction.Down && newDirection == Direction.Up) { return; } else if (_direction == Direction.Left && newDirection == Direction.Right) { return; } else if (_direction == Direction.Right && newDirection == Direction.Left) { return; } _direction = newDirection; } public bool IsEating(Apple apple) { if (_parts.Last().Intersects(apple.Location)) { GrowBiggerAndFaster(); return true; } return false; } private void GrowBiggerAndFaster() { _parts.Insert(0, _lastTail); _moveDelay -= (_moveDelay / 100)*2; } } } Apple.cs : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Snakez { public class Apple { private readonly int _maxWidth, _maxHeight; private readonly Texture2D _texture; private readonly Random random = new Random(); public Rectangle Location { get; private set; } public Apple(int screenWidth, int screenHeight, Texture2D texture) { _maxWidth = (screenWidth + 1) - texture.Width; _maxHeight = (screenHeight + 1) - texture.Height; _texture = texture; Place(); } public void Place() { Location = GetRandomLocation(_maxWidth, _maxHeight); } private Rectangle GetRandomLocation(int maxWidth, int maxHeight) { // x and y -- multiple of 20 int x = random.Next(1, maxWidth); var leftOver = x % 20; x = x - leftOver; int y = random.Next(1, maxHeight); leftOver = y % 20; y = y - leftOver; return new Rectangle(x, y, _texture.Width, _texture.Height); } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(_texture, Location, Color.White); } } }

    Read the article

< Previous Page | 496 497 498 499 500 501 502 503 504 505 506 507  | Next Page >