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  • Positioning a tooltip relative to another div in JQuery

    - by James P
    Here's my tooltips markup and CSS: <div class="tooltip">Click here to like it</div> .tooltip { position: absolute; display: none; background: url('images/tooltip.gif') no-repeat; width: 100%; height: 40px; font-size: 0.8em; line-height: 40px; padding: 0px 0px 0px 8px; } Now, I have a div on my page called #button_container. I would like to place this .tooltip div 150px to the right of that div via JQuery. I understand I need to set this tooltips top and left attributes, but not sure how. Idealy the tooltips top attribute should be the same as #button_container (although #button_container isn't positioned absolutely) and 150 less than #button_container's left attribute. I don't really know where to get started on this so any help would be very much appreciated. Thanks.

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • jQuery photo carousel (that looks like a real carousel)?

    - by kastru
    I am on the lookout for a jQuery photo carousel that can display 3 images at a time, and circle through x amount of photos (and when reaching the last, starting with the first photo again). I made a quick mock-up of what i am looking fore - see it here. So there is 3 photos vissible, the middle one beeing the 'main' one and a bit bigger than the previous and next (left and right). Upon clicking the next/previous arrows the next or previous photo slides into the middle and thereby becomes the main photo. Any ideas to where i can find such a jQuery plugin/script?

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  • Issues dismissing keyboard conditionally with on iPhone

    - by Chris
    I have an app that has a username and password field. I want to validate the input before the the user is allowed to stop editing the field. To do that, I'm using the textFieldShouldEndEditing delegate method. If the input doesn't validate I display a UIAlertView. This approach works as advertised - the user cannot leave the field if the input doesn't validate. To have the done button on the keyboard dismiss the keyboard, I call resignFirstResponder on the textfield. The issue I have is the alert is being called twice. How do I keep the alert from showing twice?

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  • jquery tabs dissapear when re-clicked

    - by tony noriega
    Here is my test page (dont mind the layout right now) https://www.bcidaho.com/test_kalyani/employer-plans-test.asp i found something weird. if you click back and forth between tab 1 and tab 2, its fine. if you click tab 3, and got to another tab, the content dissapears... and i can not figure out why??? I am boggled, and can not figure out why it does this.... is it a display:hide element in the CSS? here is a link to the CSS file: https://www.bcidaho.com/css/employer.css here is a link to the javascript files that i use: https://www.bcidaho.com/js/ui.toggle-employers.js https://www.bcidaho.com/js/tabbed-menu3.js

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  • MVP - asp.net - passing information via views - confused

    - by ekynox
    Hi, I've just started to play around with MVP in asp.net. One thing I quite cant figure out is how do I pass information, i.e. an integer variable from one view(webform) to another. Let's I have a customerlistView which is mapped to a customerlist.aspx page. From it I select a customer and it's record id. Say I want to display the customer's details in another view (i.e customerDetailView, customerdetail.aspx). How do I achieve that ? Does that mean customerlistView would call the presenter of the customerdetail and cause a page redirect ? Any ideas ? thanks

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  • accessing pdf via https URL

    - by Paul
    I send out a newsletter email containing URLs to a https website that then redirects to a pdf document. On first invocation of a URL the user is prompted with the typical https browser "security alert" popup, on selecting "Yes" the display of the PDF fails. The HTTP Header on the failed response is: HTTP/1.1 200 OK Server: ECS/HTTP-Server Date: Tue, 16 Mar 2010 15:57:26 GMT Content-type: application/pdf Content-language: en-US Set-cookie: JSESSIONID=0000r111cRz1Vc-PtCJg8Cdu4eR:-1; Path=/ Expires: Thu, 01 Dec 1994 16:00:00 GMT Cache-control: no-cache="set-cookie, set-cookie2" Connection: close Subsequent invocations of the URL successfully opens the PDF (at this point we have the session id cookie set by the initial failed request). The HTTP Header on the successful response is: HTTP/1.1 200 OK Server: ECS/HTTP-Server Date: Tue, 16 Mar 2010 16:53:03 GMT Content-type: application/pdf Content-language: en-US Connection: close The email client is Lotus Notes 6.5 which launches an IE6 browser Any ideas?

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  • Why does having a transitional doctype, cause my javascript to fail in WebKit and Opera Browsers

    - by morgenmuffel
    Hi all I am trying to get a mouseover script to work, when there is no doctype set the script works fine in all browsers I test, but the site looks like a dogs breakfast However When i set the doctype to transitional (it has to be this doctype) Firefox and IE8 (&compat mode) work fine But Opera and the webkit browsers can only display the popup above the page fold, so if you scroll down the page and go over an image the popup appears above the visible page. And I can't figure out why, there are a couple of instances of document.all in the code, but my attempts to replace these have broken the code, besides the fact it works in Firefox and not Opera makes me think that document.all is not the issue Any help would be appreciated, even just telling me why a doctype would effect Javascript would be a help. Here is the site without a doctype As I can't post 2 links, being a new user and all, follow the link above and change and change the url from noodle3 to noodle to see the site with a doctype

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  • how to run foreach loop with ternary condition

    - by I Like PHP
    i have two foreach loop to display some data, but i want to use a single foreach on basis of database result. means if there is any row returns from database then forach($first as $fk=>$fv) should execute otherwise foreach($other as $ok) should execute. i m unsing below ternary operator which gives parse error $n=$db->numRows($taskData); // databsse results <?php ($n) ? foreach ($first as $fk=>$fv) : foreach ($other as $ok) { ?> <table><tr><td>......some data...</td></tr></table> <?php } ?> please suggest me how to handle such condition via ternary operator or any other idea. Thanks

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  • Audio Detection in Matlab

    - by insane-36
    I am writing a matlab code that would be able to read the audio file and then compare it to the another audio and recognize if those audio are the voice of the same person. In both type of the audio, would have the same word utterance and the audio is about 1 minutes long. I have come to know that the approach of sliding windows using hamming window would work best on this approach but have a very little idea on this. The simple code to read an audio file and then display a portion of 10s is as below : [x,fs, nbits]= wavread('01-AudioTrack 01.wav'); subplot(211) plot(x) title('Entire Wave') smallRange = 1:100000; subplot(212) plot(smallRange,x(smallRange)) How do I make Hamming window each of 10ms in this case and what approaches should I take to deal with this problem ?

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  • Getting random objects from an array, and if the objects are the same, get a new object.

    - by XcodeDev
    Hi, I have made a jokes application, where the user generates a joke and the joke will display in a UILabel. However I am trying to randomise the jokes show, but I do not want to show the same joke twice. Please could you tell me how I could do this. I am using the code below to try and do that, but it seems that it is not working. - (IBAction)generateNewJoke { if (i < [jokeArray count]) { i++; [userDefaults setInteger:[userDefaults integerForKey:kNewIndex] forKey:kOldIndex]; int oldnumber = [userDefaults integerForKey:kOldIndex]; int newnumber = [userDefaults integerForKey:kNewIndex]; [answerLabel setText:@""]; [userDefaults setInteger:i forKey:kNewIndex]; if (oldnumber == newnumber) { NSLog(@"they are the same"); [userDefaults setInteger:arc4random()%[jokeArray count] forKey:kNewIndex]; } [jokeLabel setText:[jokeArray objectAtIndex:[userDefaults integerForKey:kNewIndex]]]; } }

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  • NSEntityDescription entityForName returning nil

    - by Kamchatka
    Hi, I did some changes to my model (but I don't want migration yet, so I just remove the application, built clean etc.) so my application works in the simulator. However, when I run it on the iPhone, I get the following error: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'executeFetchRequest:error: A fetch request must have an entity.' I set the entity like this: NSEntityDescription *entity = [NSEntityDescription entityForName:@"Document" inManagedObjectContext:managedObjectContext]; My managedObjectContext is not nil. But I suspect that it doesn't load the object model correctly or something similar because If I display the entities in the model, the list is empty. How can I make sure the model is loaded? Thanks,

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  • MVVM - several workspaces in a workspace seems not to make sense...

    - by msfanboy
    So how do you display complex aggregated ViewModels whose Models have relations to each other? NO wpf disciple ever spoke about that, guess why its not possible... Do you think thats true? Don`t understand me? Look: A CustomerViewModel has many OrderViewModel and those many ProductViewModel. You have 3 Workspaces to enter the new data for all 3 ViewModels AND you have 3 listboxes/combobo/datagrid to multiselect Collections of type = customerVMs, orderVMs and productVM`s. That the UI makes sense to the user he should not need to turn off/on the workspace every new customer/order/product is added what is a bad user experience, how do you do this typical LOB application requirement?

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  • jQuery Sparklines: $.getJSON data can't be read

    - by Bob Jansen
    I'm trying to generate a pie graph with Sparklines but I'm running into some trouble. I can't seem to figure out what I'm doing wrong, but I feel it is a silly mistake. I'm using the following code to generate a sparkline chart in the div #traffic_bos_ss: //Display Visitor Screen Size Stats $.getJSON('models/ucp/traffic/traffic_display_bos.php', { type: 'ss', server: server, api: api, ip: ip, }, function(data) { var values = data.views; //alert(values); $('#traffic_bos_ss').sparkline(values, { type: "pie", height: "100%", tooltipFormat: 'data.screen - {{value}}', }); }); The JSON string fetched: {"screen":"1220x1080, 1620x1080, 1920x1080","views":"[2, 2, 61]"} For some reason Sparklines does not process the variable values. When I alert the variable it outputs "[2, 2, 61]". Now the jQuery code does work when I replace the snippet: var values = data.views; with var values = [2, 2, 61]; What am I doing wrong?

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  • Why does embeded vimeo video keeps on flickering?

    - by GaVrA
    Look here: http://mashinaizec.com/mons-2 When you click on some image, fancybox comes in and display that image and put overlay above entire page. What also happens is that vimeo video on the right keeps refreshing preview image whenever i click on any image in gallery. Also, if you scroll the window to the bottom and them click on, for example, on the bottom left image, overlay shoots in, image is there but see that little X in the top right corner of the image? It is not displayed as it should. Any idea what to do?

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  • Scriptaculous Autocomplete to activate when the page is loaded.

    - by Jelle
    Is there a way to fire up Scriptaculous's Autocomplete to search with the default word from the inputfield when the page is loaded? Something like this? <input type="text" id="autocomplete" class="autocomplete_input" name="autocomplete_parameter" value="friends"/> <span id="indicator1" style="display: none"> loading </span> <div id="autocomplete_choices" class="autocomplete"> </div> <script type="text/javascript"> function AutoComp() { var myAutoCompleter = new Ajax.Autocompleter("autocomplete", "autocomplete_choices", "url", {indicator: 'indicator1',}); } document.onLoad = AutoComp.activate(); </script>

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  • iPad to iPhone?

    - by Brodie4598
    Hello - I have written a tab based iPad application which has done well. I never intended for it to be an iPhone application because the content it displays really doesnt lend itself to such a small screen. However, I have been getting a lot of requestes for the application to be compatible with iPhones as well. Can someone point me in the direction of some documentation that may help me figure out how to convert my app. I presume it's not so simple as having aanother set of XIB files for iPhone and just have it display them if the app is running on a phone...

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  • d13slideshow for WordPress and "URL file-access is disabled"

    - by windyjonas
    I'm taking my chances with WordPress 3.0 beta 1 (single user) Unfortunately, i ran into problems with d13slideshow. I configured the plugin to display 5 latest from a category, added <?php d13slideshow(); ?> to home.php, but it bombed: function.getimagesize: URL file-access is disabled in the server configuration in /<snip>/wp-content/plugins/d13slideshow/d13slideshow.php on line 538 Warning: getimagesize(http://<snip>/wp-content/uploads/2010/04/featured-2-580x386.jpg) function.getimagesize: failed to open stream: no suitable wrapper could be found in /<snip>/wp-content/plugins/d13slideshow/d13slideshow.php on line 538 Is this a problem with the php setup or is there something I can do with the plugin or the function call from the template files to make it work? http://wordpress.org/extend/plugins/d13slideshow/

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  • SQL select statement from 2 tables

    - by Steven
    Hi, I have a small sql question. I have 2 tables Members and Managers Members has: memberID, Name, Address Managers has: memberID, EditRights, DeleteRights EditRights and DeleteRights are of type bit. Mangers have a relationship with Members, because they are members themselves. I want to select all members id's, name and adress and for the members that are managers show if they have editrights and/or deleterights. SO: Exmaple data Members: ID, Name, Address 1, tom, 2 flat 2, dan, 3 flat 3, ben, 4 flat 4, bob, 6 flat 5, sam, 9 flat Managers: ID, Editrights, deleterights 2, 0, 1 4, 1, 1 5, 0, 0 I would like to display a select like this: 1, tom, 2 flat, no rights 2, dan, 3 flat, Delete 3, ben, 4 flat, no rights 4, bob, 6 flat, Edit&Delete 5, sam, 9 flat, no rights Any help would be great

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  • Conversion of VB Code to Delphi

    - by Bharat
    Hi, While searching in the net i got few lines of code in VB for extracting an image from EMF File. I tried to convert that into Delphi but doesnt work. Help me in converting this code to delphi. Public Function CallBack_ENumMetafile(ByVal hdc As Long, _ ByVal lpHtable As Long, _ ByVal lpMFR As Long, _ ByVal nObj As Long, _ ByVal lpClientData As Long) As Long Dim PEnhEMR As EMR Dim PEnhStrecthDiBits As EMRSTRETCHDIBITS Dim tmpDc As Long Dim hBitmap As Long Dim lRet As Long Dim BITMAPINFO As BITMAPINFO Dim pBitsMem As Long Dim pBitmapInfo As Long Static RecordCount As Long lRet = PlayEnhMetaFileRecord(hdc, ByVal lpHtable, ByVal lpMFR, ByVal nObj) RecordCount = RecordCount + 1 CopyMemory PEnhEMR, ByVal lpMFR, Len(PEnhEMR) Select Case PEnhEMR.iType Case 1 'header RecordCount = 1 Case EMR_STRETCHDIBITS CopyMemory PEnhStrecthDiBits, ByVal lpMFR, Len(PEnhStrecthDiBits) pBitmapInfo = lpMFR + PEnhStrecthDiBits.offBmiSrc CopyMemory BITMAPINFO, ByVal pBitmapInfo, Len(BITMAPINFO) pBitsMem = lpMFR + PEnhStrecthDiBits.offBitsSrc tmpDc = CreateDC("DISPLAY", vbNullString, vbNullString, ByVal 0&) hBitmap = CreateDIBitmap(tmpDc, _ BITMAPINFO.bmiHeader, _ CBM_INIT, _ ByVal pBitsMem, _ BITMAPINFO, _ DIB_RGB_COLORS) lRet = DeleteDC(tmpDc) End Select CallBack_ENumMetafile = True End Function

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  • MySQLi Prepared Statement Query Issue

    - by Benjamin Flak
    I'm relatively new to MySQLi prepared statements, and running into an error. Take this code: $user = 'admin'; $pass = 'admin'; if ($stmt = $mysqli->query("SELECT * FROM members WHERE username='$user' AND password='$pass'")) { echo $stmt->num_rows; } This will display "1", as it should. This next piece of code though, returns "0": $user = 'admin'; $pass = 'admin'; if ($stmt = $mysqli->prepare("SELECT * FROM members WHERE username=? AND password=?")) { $stmt->bind_param("ss", $user, $pass); $stmt->execute(); echo $stmt->num_rows; } Any ideas why?

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  • Save in Sessions to reduce database load

    - by Kovu
    at the moment I try to reduce the load on my database extremly, so I had a look in my website and think about - what database calls can I try to avoid. So is there a rule for that? Sould I save every information in a Session that is nearly never changed? e.g.: The User-Table is a 35-coloumn-table which I need so often in so different ways, that in the moment I got this user-object at nearly every PageLoad AND in the master-site-page-load (Settings, display the username for a welcome message, colors etc etc.). So is that good to avoid the database query here, save the User-Object in a Session and call it from the session - and of course destroy the session whereever the User-Object get changed (e.g. User change his settings)?

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  • Flash AS3 - Scroll dynamic textfield to a specific part just like HTML anchor

    - by Aamir Mahmood
    Hi, We are building a flash website with cms at the back end, and we are allowing admin to put anchors inside a content. Later we created a smaller version of the whole content to display just a small part and then [read more] button. Which add a new layer on top of every thing acting like a popup and it is populated with complete content. Now we would like to scroll that text inside popup to that portion which [read more] button was clicked. The most common example inside HTMl is go to top link in footer on most of the sites which move the whole document to top. Happy codding.

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  • asp.net webservice user management across pages

    - by nakori
    I'm developing a site that will display confidential readonly information, with data fetched from a WCF service. My question: What is the best approach to user management across different information pages. The service returns a collection with customer info after a secure login. My idea is to have a Customer object class that is stored in session. Is it possible to use things like HttpContext.Current.User.Identity.IsAuthenticated followed by HttpContext.Current.Session["UserId"] without using a database with role-based security? Would I be better off with a combination of local database, Linq to SQL or datasets rather than using just class objects for data fetched from service? thanks, nakori

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  • max count with joins

    - by trixet
    I have 3 tables: users: Id Login 1 John 2 Bill 3 Jim computers: Id Name 1 Computer1 2 Computer2 3 Computer3 4 Computer4 5 Computer5 sessions: UserId ComputerId Minutes 1 2 47 2 1 32 1 4 15 2 5 5 1 2 7 1 1 40 2 5 31 I would like to display this resulting table: Login Total_sess Total_min Most_freq_computer Sess_on_most_freq Min_on_most_freq John 4 109 Computer2 2 54 Bill 3 68 Computer5 2 36 Jim - - - - - Myself I can only cover first 3 columns with: SELECT Login, COUNT(sessions.UserId), SUM(Minutes) FROM users LEFT JOIN sessions ON users.Id = sessions.UserId GROUP BY users.Id And some kind of other columns with: SELECT main.* FROM (SELECT UserId, ComputerId, COUNT(*) AS cnt ,SUM(Minutes) FROM sessions GROUP BY UserId, ComputerId) AS main INNER JOIN ( SELECT ComputerId, MAX(cnt) AS maxCnt FROM ( SELECT ComputerId, UserId, COUNT(*) AS cnt FROM sessions GROUP BY ComputerId, UserId ) AS Counts GROUP BY ComputerId) AS maxes ON main.ComputerId = maxes.ComputerId AND main.cnt = maxes.maxCnt But I need to get whole resulting table in one query. I feel I'm doing something completely wrong. Need help.

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