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  • Network Issues only on one network with a Broadcom BCM4312

    - by Ryan McClure
    My Ubuntu 11.10 laptop is having network connection issues...only on one network. I have a BCM4312 card and I'm using the proprietary driver. Whenever I connect to a network over wireless connection, I have no trouble except for one network. In my dorm, if I try to connect to the wireless network, it stays connected from anywhere to 30 seconds to 30 minutes before it will still be "connected" according to the indicator but there is no incoming/outgoing internet connection. This only happens in this building. Other networks with the same name at other buildings on my campus have no issue whatsoever. I took it to the tech department here and they keep claiming it's my laptop; but, if I can connect to other networks with absolutely no issues, why can't my laptop connect here? So, here's my question: Is it my laptop, or is it the network? As a side note, no one else that I know has issues on this network but one; she's running Windows 7 and I forget what kind of laptop it is. One of the people in my hall runs Ubuntu 12.04 and has no problem with the wireless. What do you all think of this?

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  • Ugly/Inconsistent Theming in Ubuntu Gnome 12.10

    - by Erland
    Some applications are displaying really ugly widgets and menus. I think it's a GTK issue and perhaps more particularly, only applies to GTK2 apps but I'm not sure. The numerous questions on here that deal with GTK2 v GTK3 themes do not answer my problem. Here is my situation: I'm using Ubuntu Gnome with Gnome Shell (installed using the "upgrade" instructions, rather than fresh install) with the default Adwaita theme The reason I did an upgrade instead of fresh install is because I'm on a Macbook Air and there is no mac image/iso for Ubuntu Gnome Previously, I did a fresh install of Ubuntu Gnome 12.10 and had no theming problems Now, apps like nautilus, rhythmbox, brasero, even third-party ones like Lightread look exactly as expected but other apps, including Firefox, Inkscape, GIMP, Libreoffice look awful. Some examples: Firefox with ugly location bar: http://ubuntuone.com/3e2X0JTa4CT4afC4303U9c vs nautilus location bar: http://ubuntuone.com/3TbHWWuNMcJnlpI4IpjiUO GIMP file dialogue (like Windows 95!): http://ubuntuone.com/4ioCcqq3flgO7zAWgAhfWy vs the rhythmbox file dialogue (correct): http://ubuntuone.com/2xLplCOBvQnyeqdsTGdgXq Menus in Libreoffice (very bad for usability): http://ubuntuone.com/26WTaEz4PMGmiItGeSmBjZ vs menus in rhythmbox: http://ubuntuone.com/4Ib4thMLqohsle6J5KEvuI I've been searching for a solution to this problem for some time. The logical explanation is that all the GTK3 apps are working and anything that is still using GTK2 is not. If that's the case though, why did the same installation (Ubuntu Gnome 12.10) and the same theme (Adwaita) previously work with all those GTK2 apps? Desperate for help!

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  • Cannot copy MP3 files from a CD

    - by MountainX
    I purchased a set of spoken word audio CD's that have MP3 and FLAC audio files; I think they also play as regular audio CD's because I see a CDA directory and .cda files. But I'm only interested in playing the MP3 files by copying them to my phone. Dolphin file manager shows all the files on the CD. However, it will not copy any of them to my hard drive, which is what my goal is. Dolphin shows no error, but the copy progress is zero. Amarok will play the files but not easily. I only tried the flac files. To play a file, I click the file in Dolphin, then I have to cancel a job using KDE's notification system, then Amarok proceeds to copy the file to a tmp directory which takes a long time, then it finally plays. kb3 will rip the audio, but I would prefer to copy the files directly from the CD. Since Dolphin would not copy the files, I thought I would try the terminal, but I can't get that to work either. mount -t auto -o ro /dev/sr0 /mnt/temp that gives the error: wrong fs type, bad option, bad superblock, etc. I get the same error using -t iso9660 and -t udf. so I started troubleshooting: ~$ wodim --devices wodim: Overview of accessible drives (1 found) : ------------------------------------------------------------------------- 0 dev='/dev/sg1' rwrw-- : 'MATSHITA' 'DVD-RAM UJ8A0AS' ------------------------------------------------------------------------- /dev/sg1 is not a block device sudo file -s /dev/sr0 ERROR: cannot read /dev/sr0 (input/output error) sudo file -s /dev/sg1 just hangs How can I copy these files to my computer hard disk?

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  • Turn-based tile game dynamic item/skill/command script files

    - by user1542
    I want to create a mechanism that could read text script, for example some kind of custom script such as ".skill" or ".item", which maybe contain some sort of simple script like .item Item.Name = "Strength Gauntlet"; Character.STR += 20; .. .skill Skill.Name = "Poison Attack"; Skill.Description = "Steal HP and inflict poison"; Player.HP += 200; Enemy.HP -= 200; Enemy.Status += Status.POISON; It may be different from this, but just want to give some idea of what I desire. However, I do not know how to dynamically parse these things and translate it into working script. For example, in battle scenerio, I should make my game read one of this ".skill" file and apply it to the current enemy, or the current player. How would I do this? Should I go for String parsing? It is like a script engine, but I prefer C# than creating new language, so how would I parse custom files into appropiate status commands? Another problem is, I have also created a command engine which would read String input and parse it into action such as "MOVE (1,2)" would move character to tile (1,2). Each command belong to separate class, and provide generic parsing method that should be implemented by hand. This is for the reason of custom number/type of arguments per each command. However, I think this is not well designed, because I desire it to automatically parse the parameters according to specify list of types. For example, MOVE command in "MOVE 1 2" would automatically parse the parameters into int, int and put it into X and Y. Now, this form can change, and we should be able to manually specify all type of formats. Any suggestion to this problem? Should I change from string parsing to some hardcode methods/classes?

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  • Certifications in the new Certify - March 2011 Update

    - by richard.miller
    The most up-to-date certifications are now available in Certify - New Additions March 2011! What's not yet available can still be found in Classic Certify. We think that the new search will save you a ton of time and energy, so try it out and let us know. NOTE: Not all cert information is in the new system. If you type in a product name and do not find it, send us feedback so we can find the team to add it!.Also, we have been listening to every feedback message coming in. We have plans to make some improvements based on your feedback AND add the missing data. Thanks for your help!Japanese ???Note: Oracle Fusion Middleware certifications are available via oracle.com: Fusion Middleware Certifications.Certifications viewable in the new Certify SearchEnterprise PeopleTools Release 8.50, and Release 8.51 Added March 2011!Oracle DatabaseOracle Database OptionsOracle Database Clients (they apply to both 32-bit and 64-bit)Oracle BeehiveOracle Collaboration SuiteOracle E-Business Suite, Now with Release 11i & 12!Oracle Siebel Customer Relationship Management (CRM)Oracle Governance, Risk, and Compliance ManagementOracle Financial ServicesOracle HealthcareOracle Life SciencesOracle Enterprise Taxation ManagementOracle RetailOracle UtilitiesOracle Cross ApplicationsOracle PrimaveraOracle AgileOracle Transportation Management (G-L)Oracle Value Chain PlanningOracle JD Edwards EnterpriseOne (NEW! Jan 2011) 8.9+ and SP23+Oracle JD Edwards World (A7.3, A8.1, A9.1, and A9.2)Certifications viewable in Classic CertifyClassic certify is the "old" user interface. Clicking the "Classic Certify" link from Certifications > QuickLinks will take you there.Enterprise PeopleTools Release 8.49 (Coming Soon)Enterprise ManagerOther ResourcesSee the Tips and Tricks for the new Certify.Watch the 4 minute introduction to the new certify.Or how to get the most out of certify with a advanced searching and features demo with the new certify.

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  • Review: Data Modeling 101

    I just recently read “Data Modeling 101”by Scott W. Ambler where he gave an overview of fundamental data modeling skills. I think this article was excellent for anyone who was just starting to learn or refresh their skills in regards to the modeling of data.  Scott defines data modeling as the act of exploring data oriented structures.  He goes on to explain about how data models are actually used by defining three different types of models. Types of Data Models Conceptual Data Model  Logical Data Model (LDMs) Physical Data Model(PDMs) He further expands on modeling by exploring common data modeling notations because there are no industry standards for the practice of data modeling. Scott then defines how to actually model data by expanding on entities, attributes, identities, and relationships which are the basic building blocks of data models. In addition he discusses the value of normalization for redundancy and demoralization for performance. Finally, he discuss ways in which Developers and DBAs can become better data modelers through the use of practice, and seeking guidance from more experienced data modelers.

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  • What is the ideal length of a method?

    - by iPhoneDeveloper
    In object-oriented programming, there is no exact rule on the maximum length of a method , but I still found these two qutes somewhat contradicting each other, so I would like to hear what you think. In Clean Code: A Handbook of Agile Software Craftsmanship, Robert Martin says: The first rule of functions is that they should be small. The second rule of functions is that they should be smaller than that. Functions should not be 100 lines long. Functions should hardly ever be 20 lines long. and he gives an example from Java code he sees from Kent Beck: Every function in his program was just two, or three, or four lines long. Each was transparently obvious. Each told a story. And each led you to the next in a compelling order. That’s how short your functions should be! This sounds great, but on the other hand, in Code Complete, Steve McConnell says something very different: The routine should be allowed to grow organically up to 100-200 lines, decades of evidence say that routines of such length no more error prone then shorter routines. And he gives a reference to a study that says routines 65 lines or long are cheaper to develop. So while there are diverging opinions about the matter, is there a functional best-practice towards determining the ideal length of a method for you?

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  • Nvidia API mismatch

    - by Oli
    I had planned a day of relaxing with Portal 2 but on starting Steam (for the first time in a couple of weeks) I was greeted with the following message in the terminal: Error: API mismatch: the NVIDIA kernel module has version 270.41.19, but this NVIDIA driver component has version 270.41.06. Please make sure that the kernel module and all NVIDIA driver components have the same version. I'll confess I don't really know what it's talking about when it says driver. The verion of nvidia-current is 270.41.19. I thought that was the driver and module, all in one. I use the X-SWAT PPA and I have noted that the nvidia-settings package has boosted to 275.09.07. As this is just a settings application, I don't think this mismatch has anything to do with this. It's also not the same version as the problem being described. I'd rather not purge back to the standard Nvidia driver as it's less than stable on my GTX580. I would accept an answer that takes the manual setup and makes it recompile when the kernel recompiles (ie, some DKMS wizardry) but it has to work. I don't want to drop back to text-mode every time I restart after a kernel upgrade. Edit: Minecraft works without a single complaint about driver versions. Penumbra dies with roughly the same error when entering a game.

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  • What is the correlation between programming language and experience/skills of their users?

    - by Petr Pudlák
    I'm sure there is such a correlation, because experience and skill leads good programmers to picking languages that are better for them, in which they're more productive, and working in a language forms how programmers think and influences their methods and skills. Is there any research or some statistical data of this phenomenon? Perhaps this is not a purely academic question. For example, if someone is starting a new project, it could be worth considering a language (among other criteria of course) for which there is a higher chance of finding or attracting experienced programmers. Update: Please don't fixate on the last paragraph. It's not my intention to choose a language based on this criterion, and I know there are other far more important ones. My interested is mostly academic. It comes from the (subjective) observation and I wonder if someone has researched it a bit. Also, I'm talking about a correlation, not about a rule. Sure there are both great and terrible programmers in every language. Just that in general it seems to me there is a correlation.

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  • How can I perform 2D side-scroller collision checks in a tile-based map?

    - by bill
    I am trying to create a game where you have a player that can move horizontally and jump. It's kind of like Mario but it isn't a side scroller. I'm using a 2D array to implement a tile map. My problem is that I don't understand how to check for collisions using this implementation. After spending about two weeks thinking about it, I've got two possible solutions, but both of them have some problems. Let's say that my map is defined by the following tiles: 0 = sky 1 = player 2 = ground The data for the map itself might look like: 00000 10002 22022 For solution 1, I'd move the player (the 1) a complete tile and update the map directly. This make the collision easy because you can check if the player is touching the ground simply by looking at the tile directly below the player: // x and y are the tile coordinates of the player. The tile origin is the upper-left. if (grid[x][y+1] == 2){ // The player is standing on top of a ground tile. } The problem with this approach is that the player moves in discrete tile steps, so the animation isn't smooth. For solution 2, I thought about moving the player via pixel coordinates and not updating the tile map. This will make the animation much smoother because I have a smaller movement unit per frame. However, this means I can't really accurately store the player in the tile map because sometimes he would logically be between two tiles. But the bigger problem here is that I think the only way to check for collision is to use Java's intersection method, which means the player would need to be at least a single pixel "into" the ground to register collision, and that won't look good. How can I solve this problem?

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  • OWB 11gR2 &ndash; JDBC Helper Utility

    - by David Allan
    One of the common queries when importing the tables via JDBC with 11gR2 is determining why the import wizard doesn’t display the tables that you think it should. I often just use the script below to dump out the schemas, tables and columns that the JDBC driver is returning. This is useful in a few areas; to figure out what the schema name is returned to double check with the schema name you have used in the location (this is used in the DatabaseMetaData.getTables API call within the basic JDBC metadata import. to figure out the data types returned from the JDBC driver when you see columns skipped because of no datatype supported messages. also…I can do it via scripting and don’t need to recompile classes and stuff :-) Edit the tcl script and set the JDBC driver, the connection URL and the username and password (they are at the bottom of the script), the script then calls a basic tcl procedure which writes to standard out the schemas, tables and columns with various properties. For example I executed it using the XML JDBC driver from ODI over a simple customers XML file and it writes the following metadata; You can add more details as you need and execute from the OMBPlus panel within OWB. Download the sample tcl jdbc script here There is a bunch of really useful stuff on OTN documenting this area (start with the white paper here) that is worth checking out all related to the OWB SDK covering everything from platform definitions, custom metadata importers, application adapters, code templates etc. You can find a bunch of goodies on the OWB SDK here.

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  • Turning laptop into WAP using netgear WNA1100? (stuck at hostapd)

    - by Vivek Sharma
    I have a Netgear WNA1100 usb wifi adapter. I have installed Atheros driver from Forum Details (btw name of the file is ath9k_htc-installer.1.0.1-maverick-fixed.deb). I wish to make a setup like connectify(windows) on ubuntu, so that I can connect my phone wirelessly to my laptop via Netgear WNA1100 (behaving as AP) and eventually use internet via my wired lan. I have installed the above mentioned driver, hostapd and hostap-utils. Following is my hostapd.conf file. ssid=vks interface=wlan1 # The interface name of the card driver=ath9k_htc # The card driver macaddr_acl=0 accept_mac_file=/etc/hostapd.accept deny_mac_file=/etc/hostapd.deny ieee80211x=1 # Use 802.1X authentication auth_algs=1 ignore_broadcast_ssid=0 wpa=2 wpa_passphrase=88888888 wpa_key_mgmt=WPA-PSK wpa_pairwise=TKIP rsn_pairwise=CCMP When i run sudo hostapd /etc/hostapd/hostapd.conf I get an error invalid/unknown driver 'ath9k_htc # The card driver I think the driver is installed fine, as i can see the blue led blinking on the netgear adapter, which was not blinking earlier. Can someone please guide me how to achieve this setup? I will appreciate an example hostapd.conf file with a simple wpa_psk security setup. Please be detailed and descriptive with commands. How to run and end it. Following is output from lsmod, i have only pasted the entries which had ath and ath related info. Which driver shall i use. Module Size Used by ath9k_htc 42903 0 ath9k_common 2563 1 ath9k_htc ath9k_hw 285176 2 ath9k_htc,ath9k_common ath 13001 2 ath9k_htc,ath9k_hw cfg80211 139811 3 ath9k_htc,mac80211,ath compat 4020 1 cfg80211 led_class 2633 3 ath9k_htc,thinkpad_acpi,sdhci Thanks.

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  • Purpose of "new" keyword

    - by Channel72
    The new keyword in languages like Java, Javascript, and C# creates a new instance of a class. This syntax seems to have been inherited from C++, where new is used specifically to allocate a new instance of a class on the heap, and return a pointer to the new instance. In C++, this is not the only way to construct an object. You can also construct an object on the stack, without using new - and in fact, this way of constructing objects is much more common in C++. So, coming from a C++ background, the new keyword in languages like Java, Javascript, and C# seemed natural and obvious to me. Then I started to learn Python, which doesn't have the new keyword. In Python, an instance is constructed simply by calling the constructor, like: f = Foo() At first, this seemed a bit off to me, until it occurred to me that there's no reason for Python to have new, because everything is an object so there's no need to disambiguate between various constructor syntaxes. But then I thought - what's really the point of new in Java? Why should we say Object o = new Object();? Why not just Object o = Object();? In C++ there's definitely a need for new, since we need to distinguish between allocating on the heap and allocating on the stack, but in Java all objects are constructed on the heap, so why even have the new keyword? The same question could be asked for Javascript. In C#, which I'm much less familiar with, I think new may have some purpose in terms of distinguishing between object types and value types, but I'm not sure. Regardless, it seems to me that many languages which came after C++ simply "inherited" the new keyword - without really needing it. It's almost like a vestigial keyword. We don't seem to need it for any reason, and yet it's there. Question: Am I correct about this? Or is there some compelling reason that new needs to be in C++-inspired memory-managed languages like Java, Javascript and C#?

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  • What's a good Game development platform for a platformer game with these characteristics?

    - by Joe
    Yes, I know, the best way to make an indie game is to learn to code. I've got some scripting experience, but I want to do worldbuilding with already-existing tools (and communities surrounding those tools), and I've been really impressed with games like An Untitled Story that were made with pre-packaged toolsets at their core, like Game Maker. :) So I'm planning to make my game using either Game Maker or something like it. The basic parameters of my planned game: -2D platformer. -Physics/speed akin to Sonic the Hedgehog. -Large, non-linear world, flowing as seamlessly as possible -- think Super Metroid, but without the forced screen transitions. The first two points have me leaning toward Game Maker -- Plenty of 2D platformers have been made with it, and there are serviceable, openly available Sonic-the-Hedgehog-style physics engines for it that could be adapted to my needs with minimal muss and fuss. But the third makes me antsy -- from what limited information I hear, Game Maker has problems with large levels/boards/screens/whateveryoucallthem, thus necessitating transitions between screens. I want to avoid that if at all possible -- it would, I believe, fundamentally alter the flow of the game. I understand that generally speaking, the more you have loaded into memory the more things are going to chug (especially for a one-size-fits-all game development platform that isn't a model of efficient coding), but I'm hoping there are systems that can un-load objects that are sufficiently far offscreen and thus better produce seamlessness. Any thoughts, people? :) The sooner I can get a basic pre-fab physics engine and world-building program up and running, the sooner I can start prototyping areas and generally tooling around. Should I be looking at Game Maker, or elsewhere? (My current plan is to more-or-less build the game prototype-style, then worry about art and sound at the very end once the damn thing is playable.)

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  • Duplicate content appearing for multi lingual sites

    - by Rocky Singh
    I have a site which has a default url say "http://www.blahblah.com/" (which is default in english language). In my site there is support for multi languages. I am having few links at my home page say "English" "French" "Spanish" etc. and on clicking these links user is redirected to these links: http://www.blahblah.com/en-us/ (English) http://www.blahblah.com/fr-ca/ (French) http://www.blahblah.com/spanish-culture/ (Spanish) and based on culture in the url I am showing the content accordingly to end users in their desired language. Now, this was how my site is. The issue I am getting is with SEO. I noticed Google is considering (I checked via Google web masters) my site pages as duplicate like: 1. http://www.blahblah.com/documents/ and http://www.blahblah.com/en-us/documents/ 2. http://www.blahblah.com/news/ and http://www.blahblah.com/en-us/news and similarly all the pages are considered as a duplicate content in Google webmasters tools. I am worried of this, since I think my site is getting penalized in ranking because of this. Could you drop some idea how to overcome this situation?

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  • Nautilus file share for multiple users is not working. Only owner gets access.

    - by Niklas
    I have always had trouble setting up samba shares with ubuntu. In the past I've tried getting it to work by configuring /etc/samba/smb.conf but never achieved what I wanted. Last time I managed to get it working by making a share with nautilus built in file sharing (which utilises samba). Now when I try do it again I doesn't work. (running ubuntu 10.10 Desktop x64) What I'm trying to achieve is a share which is available for multiple users (those who are in the same group) and not just the owner (who also is included in the group). As it is now I can connect with only the owner, the others are getting an error when I try to connect with windows 7. All the users are within the same group and the folder permissions are 770. The files and folders have the correct group settings. I think there is no restrictions in the User Settings for the other users blocking them and I marked "make available to other users (or whatever it says)" in the file sharing dialog. What can I do?

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  • What data to send when tracking clicks with Google Analytics events (and how)?

    - by user359650
    When tracking clicks on links, there are 3 items I'm interested in: link location in the page by grabbing the id of the closest parent: to see influence of location on click-through link text: to see influence of text on click-through link href attribute value: to see where people go when leaving my website The problem when using Google Analytics to track those clicks is that events only have 3 available text fields, one of which being the category, which if you use to store one of the above items will create a mess in your Event reporting because you will have as many categories as item values. Therefore if you assign a predefined value to the category (e.g. clicks), then you're left with only 2 event fields (action, label) to store 3 items (location, text, href). That in itself isn't the end of the world because you can concatenate 2 items into 1 event field, then use the reporting or the API to filter things out. Accordingly what I plan on doing is this: category: clicks action: {location_on_page} ¦ {text} label: {href} where {__} are variable values related to the clicked links With this I can easily create some reports directly via the GUI: downloads: include only events where label ends with .pdf click outs to particular domains: include only events where label contains domain And for more complex tasks I need to export the data (or use the API): influence of location on clicks: for each location in the design, count number of events that have that location in the action, then corroborate with pageviews of the corresponding pages. Whilst this looks good I'm wondering if there is a better approach, hence the following questions: Q1: Can you foresee any particular issues with this particular setup (e.g. things I won't be able to report on)? Q2: Can you think of other data that would be interesting to include in the event?

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  • Key ATG architecture principles

    - by Glen Borkowski
    Overview The purpose of this article is to describe some of the important foundational concepts of ATG.  This is not intended to cover all areas of the ATG platform, just the most important subset - the ones that allow ATG to be extremely flexible, configurable, high performance, etc.  For more information on these topics, please see the online product manuals. Modules The first concept is called the 'ATG Module'.  Simply put, you can think of modules as the building blocks for ATG applications.  The ATG development team builds the out of the box product using modules (these are the 'out of the box' modules).  Then, when a customer is implementing their site, they build their own modules that sit 'on top' of the out of the box ATG modules.  Modules can be very simple - containing minimal definition, and perhaps a small amount of configuration.  Alternatively, a module can be rather complex - containing custom logic, database schema definitions, configuration, one or more web applications, etc.  Modules generally will have dependencies on other modules (the modules beneath it).  For example, the Commerce Reference Store module (CRS) requires the DCS (out of the box commerce) module. Modules have a ton of value because they provide a way to decouple a customers implementation from the out of the box ATG modules.  This allows for a much easier job when it comes time to upgrade the ATG platform.  Modules are also a very useful way to group functionality into a single package which can be leveraged across multiple ATG applications. One very important thing to understand about modules, or more accurately, ATG as a whole, is that when you start ATG, you tell it what module(s) you want to start.  One of the first things ATG does is to look through all the modules you specified, and for each one, determine a list of modules that are also required to start (based on each modules dependencies).  Once this final, ordered list is determined, ATG continues to boot up.  One of the outputs from the ordered list of modules is that each module can contain it's own classes and configuration.  During boot, the ordered list of modules drives the unified classpath and configpath.  This is what determines which classes override others, and which configuration overrides other configuration.  Think of it as a layered approach. The structure of a module is well defined.  It simply looks like a folder in a filesystem that has certain other folders and files within it.  Here is a list of items that can appear in a module: MyModule: META-INF - this is required, along with a file called MANIFEST.MF which describes certain properties of the module.  One important property is what other modules this module depends on. config - this is typically present in most modules.  It defines a tree structure (folders containing properties files, XML, etc) that maps to ATG components (these are described below). lib - this contains the classes (typically in jarred format) for any code defined in this module j2ee - this is where any web-apps would be stored. src - in case you want to include the source code for this module, it's standard practice to put it here sql - if your module requires any additions to the database schema, you should place that schema here Here's a screenshots of a module: Modules can also contain sub-modules.  A dot-notation is used when referring to these sub-modules (i.e. MyModule.Versioned, where Versioned is a sub-module of MyModule). Finally, it is important to completely understand how modules work if you are going to be able to leverage them effectively.  There are many different ways to design modules you want to create, some approaches are better than others, especially if you plan to share functionality between multiple different ATG applications. Components A component in ATG can be thought of as a single item that performs a certain set of related tasks.  An example could be a ProductViews component - used to store information about what products the current customer has viewed.  Components have properties (also called attributes).  The ProductViews component could have properties like lastProductViewed (stores the ID of the last product viewed) or productViewList (stores the ID's of products viewed in order of their being viewed).  The previous examples of component properties would typically also offer get and set methods used to retrieve and store the property values.  Components typically will also offer other types of useful methods aside from get and set.  In the ProductViewed component, we might want to offer a hasViewed method which will tell you if the customer has viewed a certain product or not. Components are organized in a tree like hierarchy called 'nucleus'.  Nucleus is used to locate and instantiate ATG Components.  So, when you create a new ATG component, it will be able to be found 'within' nucleus.  Nucleus allows ATG components to reference one another - this is how components are strung together to perform meaningful work.  It's also a mechanism to prevent redundant configuration - define it once and refer to it from everywhere. Here is a screenshot of a component in nucleus:  Components can be extremely simple (i.e. a single property with a get method), or can be rather complex offering many properties and methods.  To be an ATG component, a few things are required: a class - you can reference an existing out of the box class or you could write your own a properties file - this is used to define your component the above items must be located 'within' nucleus by placing them in the correct spot in your module's config folder Within the properties file, you will need to point to the class you want to use: $class=com.mycompany.myclass You may also want to define the scope of the class (request, session, or global): $scope=session In summary, ATG Components live in nucleus, generally have links to other components, and provide some meaningful type of work.  You can configure components as well as extend their functionality by writing code. Repositories Repositories (a.k.a. Data Anywhere Architecture) is the mechanism that ATG uses to access data primarily stored in relational databases, but also LDAP or other backend systems.  ATG applications are required to be very high performance, and data access is critical in that if not handled properly, it could create a bottleneck.  ATG's repository functionality has been around for a long time - it's proven to be extremely scalable.  Developers new to ATG need to understand how repositories work as this is a critical aspect of the ATG architecture.   Repositories essentially map relational tables to objects in ATG, as well as handle caching.  ATG defines many repositories out of the box (i.e. user profile, catalog, orders, etc), and this is comprised of both the underlying database schema along with the associated repository definition files (XML).  It is fully expected that implementations will extend / change the out of the box repository definitions, so there is a prescribed approach to doing this.  The first thing to be sure of is to encapsulate your repository definition additions / changes within your own module (as described above).  The other important best practice is to never modify the out of the box schema - in other words, don't add columns to existing ATG tables, just create your own new tables.  These will help ensure you can easily upgrade your application at a later date. xml-combination As mentioned earlier, when you start ATG, the order of the modules will determine the final configpath.  Files within this configpath are 'layered' such that modules on top can override configuration of modules below it.  This is the same concept for repository definition files.  If you want to add a few properties to the out of the box user profile, you simply need to create an XML file containing only your additions, and place it in the correct location in your module.  At boot time, your definition will be combined (hence the term xml-combination) with the lower, out of the box modules, with the result being a user profile that contains everything (out of the box, plus your additions).  Aside from just adding properties, there are also ways to remove and change properties. types of properties Aside from the normal 'database backed' properties, there are a few other interesting types: transient properties - these are properties that are in memory, but not backed by any database column.  These are useful for temporary storage. java-backed properties - by nature, these are transient, but in addition, when you access this property (by called the get method) instead of looking up a piece of data, it performs some logic and returns the results.  'Age' is a good example - if you're storing a birth date on the profile, but your business rules are defined in terms of someones age, you could create a simple java-backed property to look at the birth date and compare it to the current date, and return the persons age. derived properties - this is what allows for inheritance within the repository structure.  You could define a property at the category level, and have the product inherit it's value as well as override it.  This is useful for setting defaults, with the ability to override. caching There are a number of different caching modes which are useful at different times depending on the nature of the data being cached.  For example, the simple cache mode is useful for things like user profiles.  This is because the user profile will typically only be used on a single instance of ATG at one time.  Simple cache mode is also useful for read-only types of data such as the product catalog.  Locked cache mode is useful when you need to ensure that only one ATG instance writes to a particular item at a time - an example would be a customers order.  There are many options in terms of configuring caching which are outside the scope of this article - please refer to the product manuals for more details. Other important concepts - out of scope for this article There are a whole host of concepts that are very important pieces to the ATG platform, but are out of scope for this article.  Here's a brief description of some of them: formhandlers - these are ATG components that handle form submissions by users. pipelines - these are configurable chains of logic that are used for things like handling a request (request pipeline) or checking out an order. special kinds of repositories (versioned, files, secure, ...) - there are a couple different types of repositories that are used in various situations.  See the manuals for more information. web development - JSP/ DSP tag library - ATG provides a traditional approach to developing web applications by providing a tag library called the DSP library.  This library is used throughout your JSP pages to interact with all the ATG components. messaging - a message sub-system used as another way for components to interact. personalization - ability for business users to define a personalized user experience for customers.  See the other blog posts related to personalization.

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  • Are there any "best practices" on cross-device development?

    - by vstrien
    Developing for smartphones in the way the industry is currently doing is relatively new. Of course, there has been enterprise-level mobile development for several decades. The platforms have changed, however. Think of: from stylus-input to touch-input (different screen res, different control layout etc.) new ways of handling multi-tasking on mobile platforms (e.g. WP7's "tombstoning") The way these platforms work aren't totally new (iPhone has been around for quite awhile now for example), but at the moment when developing a functionally equal application for both desktop and smartphone it comes down to developing two applications from ground up. Especially with the birth of Windows Phone with the .NET-platform on board and using Silverlight as UI-language, it's becoming appealing to promote the re-use of (parts of the UI). Still, it's fairly obvious that the needs of an application on a smartphone (or tablet) are very different compared to the needs of a desktop application. An (almost) one-on-one conversion will therefore be impossible. My question: are there "best practices", pitfalls etc. documented about developing "cross-device" applications (for example, developing an app for both the desktop and the smartphone/tablet)? I've been looking at weblogs, scientific papers and more for a week or so, but what I've found so far is only about "migratory interfaces".

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  • removed ati proprietary driver, tried to hibernate, destroyed ubuntu installation. help?

    - by Niklas
    I totally ruined my Ubuntu 10.10 Desktop x64 installation today. I've never been able to hibernate or suspend (not with my laptop, server or htpc), not even through this guide. So I read a post here on askubuntu.com that said that the proprietary drivers may be in the way for it to work. Therefore I removed my ATI-drivers, rebooted, then tried to hibernate the system. I got some error about "blk_something_something didn't work, resubmitting1". So I turned off the computer and then tried booting up. I see the ubuntu splash but after that I'm greeted with this screen: The upper dot is the mouse pointer since I can move it with the mouse (I have ubuntu set to login automatically). I don't know how this happened. What can I do to fix this? I'm getting seriously irritated over how buggy ubuntu is, why doesn't even suspend/hibernate work (remember that I have 3 different systems where it fails)? So what is the next step? I want to get into cli mode and reinstall the driver but since I'm relatively new to ubuntu I don't know how to get into a terminal without logging in first. And if I press shift during boot I can't get into grub either and try something from there. Please come with all suggestions you can think of! Thank you very much! edit: Can I use ubuntu on a usb to insert the driver I need - if that is the problem?

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  • String patterns that can be used to filter and group files

    - by Louis Rhys
    One of our application filters files in certain directory, extract some data from it and export a document from the extracted data. The algorithm for extracting the data depends on the file, and so far we use regex to select the algorithm to be used, for example .*\.txt will be processed by algorithm A, foo[0-5]\.xml will be processed by algo B, etc. However now we need some files to be processed together. For example, in one case we need two files, foo.*\.xml and bar.*\.xml. Part of the information to be extracted exist in the foo file, and the other part in the bar file. Moreover, we need to make sure the wild card is compatible. For example, if there are 6 files foo1.xml foo23.xml bar1.xml bar9.xml bar23.xml foo4.xml I would expect foo1 and bar1 to be identified as a group, and foo23 and bar23 as another group. bar9 and foo4 has no pair, so they will not be treated. Now, since the filter is configured by user, we need to have a pattern that can express the above requirement. I don't think you can express meaning like above in standard regex. (foo|bar).*\.xml will match all 6 file above and we can't identify which file is paired for a particular file. Is there any standard pattern that can express it? Or any idea how to modify regex to support this, that can be implemented easily?

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  • New Content: Customer Engagement & Oracle OpenWorld Preview

    - by user462779
    Two new bits of content available on Profit Online: In A Cross-Channel Approach to Consumer Engagement, Cassandra Moren, senior director of consumer goods industry marketing at Oracle, shares her thoughts on how consumer goods manufacturers are reaping benefits from developing a direct relationship with customers: "Consumer goods manufacturers are starting to adapt in ways that mirror retailers. They are making investments in innovative technologies and processes to build the infrastructure to support the market demand. With advances in aspects like social networking, digital marketing and mobility fundamentally changing the way consumers behave, the door has opened to building a more direct relationship with their customers." We've also published a Special Report on Oracle OpenWorld that gives a great overview of recommendations for must-see sessions and insider advice from experienced attendees. For example, this top from John Matelski, newly elected president of the Independent Oracle Users Group: “Based on developments of the last 12 months, I think big data is definitely going to be hot. The challenges and opportunities of data governance will be another biggie. And there will obviously be a big emphasis on Oracle Exadata and the other Oracle Engineered Systems, with more than 100 sessions.” More updates to come as we continue to add content to Profit Online on a regular basis. Thanks for reading!

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  • What is the best way to "carve" a terrain created from a heightmap?

    - by tigrou
    I have a 3d landscape created from a heightmap. I'd like to "carve" some holes in that terrain. That will allow me to create bridges, caverns and tunnels inside it. That operation will be done in the game editor so it doesn't need to be realtime. In the end, rendering is done using traditional polygons. What would be the best/easiest way to do that ? I already think about several solutions : Solution 1 1) Create voxels from the heightmap (very easy). In other words, fill a 3D array like this : voxels[32][32][32] from the heightmap values. 2) Carve holes in the voxels as i want (easy too). 3) Convert voxels to polygons using some iso-surface extraction technique (like marching cubes). 4) Reduce (decimate) polygons created in 3). This technique seems to be the most promising for giving good results (untested). However the problem with marching cubes is that they tends to produce lots of polygons thus reducing them is mandatory. Implementing 4) also seems not trivial, i have read several papers on the web and it seems pretty complex. I was also unable to find an example, code snippet or something to start writing an algorithm for triangle mesh decimation. Maybe there is a special decimation algorithm (simpler) for meshes created from marching cubes ? Solution 2 1) Create some triangle mesh from the heighmap (easy). 2) Apply severals 3D boolean operation (eg: subtraction with a sphere) to carve the mesh. 3) apply some procedure to reduce polygons (optional). Operation 2) seems to be very complex and to be honest i have no idea how to do that. Also applying many boolean operation seems to be slow and will maybe degrade the triangle mesh every time a boolean operation is applied.

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  • Gödel, Escher, Bach - Gödel's string

    - by Brad Urani
    In the book Gödel, Escher, Bach: An Eternal Golden Braid by Douglas Hofstadter, the author gives us a representation of the precursor to Gödel's string (Gödel's string's uncle) as: ~Ea,a': (I don't have the book in front of me but I think that's right). All that remains to get Gödel's string is to plug the Gödel number for this string into the free variable a''. What I don't understand is how to get the Gödel number for the functions PROOF-PAIR and ARITHMOQUINE. I understand how to write these functions in a programming language like FlooP (from the book) and could even write them myself in C# or Java, but the scheme that Hofstadter defines for Gödel numbering only applies to TNT (which is just his own syntax for natural number theory) and I don't see any way to write a procedure in TNT since it doesn't have any loops, variable assignments etc. Am I missing the point? Perhaps Gödel's string is not something that can actually be printed, but rather a theoretical string that need not actually be defined? I thought it would be neat to write a computer program that actually prints Gödel's string, or Gödel's string encoded by Gödel numbering (yes, I realize it would have a gazillion digits) but it seems like doing so requires some kind of procedural language and a Gödel numbering system for that procedural language that isn't included in the book. Of course once you had that, you could write a program that plugs random numbers into variable "a" and run procedure PROOF-PAIR on it to test for theoromhood of Gödel's string. If you let it run for a trillion years you might find a derivation that proves Gödel's string.

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  • How to explain a layperson why a developer should not be interrupted while neck-deep in coding?

    - by András Szepesházi
    If you just consider the second part of my question, "Why a developer should not be interrupted while neck-deep in coding", that has been discussed a number of times by smart people. Heck, even the co-founder of SO, Joel Spolsky, wrote a blog post about "getting in the zone" and "being knocked out of the zone" and why it takes an average of 15 minutes to achieve productivity when participating in complex, software development related tasks. So I think the why has been established. What I'm interested in is how to explain all that to somebody who doesn't know beans about Beans (khmm I mean software development). How to tell the wife, or the funny guy from accounting at the workplace, or the long time friend who pings you on Skype every 30 minutes with a "Wazzzzzzup?!", that all the interruptions have a much deeper impact on your work than the obvious 30 seconds they took from your time. Obviously you can't explain it by sentences like "I have to juggle a lot of variable names in my short term memory" unless you want to be the target of blank stares or friendly abuse. I'd like to be able to explain all that to non-developers in a way that will make them clearly understand - without being offensive, elitist or too technical.

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