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  • Referencing not-yet-defined variables - Java

    - by user2537337
    Because I'm tired of solving math problems, I decided to try something more engaging with my very rusty (and even without the rust, very basic) Java skills. I landed on a super-simple people simulator, and thus far have been having a grand time working through the various steps of getting it to function. Currently, it generates an array of people-class objects and runs a for loop to cycle through a set of actions that alter the relationships between them, which I have stored in a 2d integer array. When it ends, I go look at how much they all hate each other. Fun stuff. Trouble has arisen, however, because I would like the program to clearly print what action is happening when it happens. I thought the best way to do this would be to add a string, description, to my "action" class (which stores variables for the actor, reactor, and the amount the relationship changes). This works to a degree, in that I can print a generic message ("A fight has occurred!") with no problem. However, ideally I would like it to be a little more specific ("Person A has thrown a rock at Person B's head!"). This latter goal is proving more difficult: attempting to construct an action with a description string that references actor and reactor gets me a big old error, "Cannot reference field before it is defined." Which makes perfect sense. I believe I'm not quite in programmer mode, because the only other way I can think to do this is an unwieldy switch statement that negates the need for each action to have its own nicely-packaged description. And there must be a neater way. I am not looking for examples of code, only a push in the direction of the right concept to handle this.

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  • Using pointers to adjust global objects in objective-c

    - by Rob
    Ok, so I am working with two sets of data that are extremely similar, and at the same time, these data sets are both global NSMutableArrays within the object. data_set_one = [[NSMutableArray alloc] init]; data_set_two = [[NSMutableArray alloc] init]; Two new NSMutableArrays are loaded, which need to be added to the old, existing data. These Arrays are also global. xml_dataset_one = [[NSMutableArray alloc] init]; xml_dataset_two = [[NSMutableArray alloc] init]; To reduce code duplication (and because these data sets are so similar) I wrote a void method within the class to handle the data combination process for both Arrays: -(void)constructData:(NSMutableArray *)data fromDownloadArray:(NSMutableArray *)down withMatchSelector:(NSString *)sel_str Now, I have a decent understanding of object oriented programming, so I was thinking that if I were to invoke the method with the global Arrays in the data like so... [self constructData:data_set_one fromDownloadArray:xml_dataset_one withMatchSelector:@"id"]; Then the global NSMutableArrays (data_set_one) would reflect the changes that happen to "array" within the method. Sadly, this is not the case, data_set_one doesn't reflect the changes (ex: new objects within the Array) outside of the method. Here is a code snippet of the problem // data_set_one is empty // xml_dataset_one has a few objects [constructData:(NSMutableArray *)data_set_one fromDownloadArray:(NSMutableArray *)xml_dataset_one withMatchSelector:(NSString *)@"id"]; // data_set_one should now be xml_dataset_one, but when echoed to screen, it appears to remain empty And here is the gist of the code for the method, any help is appreciated. -(void)constructData:(NSMutableArray *)data fromDownloadArray:(NSMutableArray *)down withMatchSelector:(NSString *)sel_str { if ([data count] == 0) { data = down; // set data equal to downloaded data } else if ([down count] == 0) { // download yields no results, do nothing } else { // combine the two arrays here } } This project is not ARC enabled. Thanks for the help guys! Rob

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  • Using Hadoop, are my reducers guaranteed to get all the records with the same key?

    - by samg
    I'm running a hadoop job (using hive actually) which is supposed to uniq lines in a lot of text file. More specifically it chooses the most recently timestamped record for each key in the reduce step. Does hadoop guarantee that every record with the same key, output by the map step, will go to a single reducer, even if there are many reducers running across a cluster? I'm worried that the mapper output might be split after the shuffle happens, in the middle of a set of records with the same key.

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  • google maps api

    - by vick
    Hello everyone I want to have google map on my page and I hope it can be based of a zipcode.example 90001. I also would like to have the general stuff like the ability to zoom out, zoom in etc. Where can I get this?

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  • Python modify an xml file

    - by michele
    I have this xml model. link text So I have to add some node (see the text commented) to this file. How I can do it? I have writed this partial code but it doesn't work: xmldoc=minidom.parse(directory) child = xmldoc.createElement("map") for node in xmldoc.getElementsByTagName("Environment"): node.appendChild(child) Thanks in advance.

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  • create a dict of lists from a string

    - by Chris Card
    I want to convert a string such as 'a=b,a=c,a=d,b=e' into a dict of lists {'a': ['b', 'c', 'd'], 'b': ['e']} in Python 2.6. My current solution is this: def merge(d1, d2): for k, v in d2.items(): if k in d1: if type(d1[k]) != type(list()): d1[k] = list(d1[k]) d1[k].append(v) else: d1[k] = list(v) return d1 record = 'a=b,a=c,a=d,b=e' print reduce(merge, map(dict,[[x.split('=')] for x in record.split(',')])) which I'm sure is unnecessarily complicated. Any better solutions?

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  • Usage of Assert.Inconclusive

    - by Johannes Rudolph
    Hi, Im wondering how someone should use Assert.Inconclusive(). I'm using it if my Unit test would be about to fail for a reason other than what it is for. E.g. i have a method on a class that calculates the sum of an array of ints. On the same class there is also a method to calculate the average of the element. It is implemented by calling sum and dividing it by the length of the array. Writing a Unit test for Sum() is simple. However, when i write a test for Average() and Sum() fails, Average() is likely to fail also. The failure of Average is not explicit about the reason it failed, it failed for a reason other than what it should test for. That's why i would check if Sum() returns the correct result, otherwise i Assert.Inconclusive(). Is this to be considered good practice? What is Assert.Inconclusive intended for? Or should i rather solve the previous example by means of an Isolation Framework?

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  • Nhibernate: mapping two different properties between the same 2 entities

    - by Carlos Decas
    I have a Class A: public class ClassA { public int ID {get; private set;} public string Code {get; private set;} public ClassB B {get; private set;} public IList<ClassB> ListB {get; private set;} } And a ClassB: public class ClassB { public int ID {get; private set;} public string Code {get; private set;} public ClassA A {get; private set;} //some other attributes... } And the Mappings: public ClassAMap() { Table("ClassA"); Id(classA => classA .ID, "ID").GeneratedBy.Identity(); Map(classA => classA.Code, "Code").Unique().Not.Nullable(); //HERE IS THE PROBLEM: -------- References(classA => classA.B,"IDClassB").Cascade.SaveUpdate(); //----- HasMany(classA => classA.ListB).Table("ClassB").KeyColumn("IDClassA").AsBag().Not.LazyLoad().Inverse().Cascade.AllDeleteOrphan(); } ClassB Mappings: public ClassBMap() { Table("ClassB"); Id(classB => classB.ID).GeneratedBy.Identity(); References(classB => classB.A, "IDClassA").ForeignKey("ID").Cascade.SaveUpdate(); } The mappings for ListB in classA worked ok, because at first the was only ListB property and not B, when i had to map B i tried this: References(classA => classA.B,"IDClassB"); The mapping test failed because B wasn't saved, so i did this: References(classA => classA.B,"IDClassB").Cascade.SaveUpdate(); This time B was saved, but by saving B, classA was inserted two times, by A.B and by B.A. How can i solve this problem? Why does it work for the ListB property and not for the B property? Thanks

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  • ipad full screen (1024x768) animation with around 1800 frames fps problem

    - by Muhammad Farhan
    Hi there. what i am trying to do is to play a full screen(1024x768) animation on ipad with an fps of around 20. i have got a scene with 1800 full screen frames. till now i have tried a lot of approaches but have encountered a lot of problems. my first approach was to get the texture using the following function t = [[CCTexture2D alloc] initWithImage:[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:[NSString stringWithFormat:@"(%d)",startIndex] ofType:type]]]; give it to sprite by using setTexture method and then release the texture then create a new texture with next frame and repeat the procedure but by using this approach i only get an FPS of about 7. my second approach was to preload about 10 textures in texturecache save them in an array and give them to sprite using setTexture and on the back end i am replacing the old textures with the new texture in a thread but the problem i face is that creating new texture and adding to array takes some time and when the settexture method is called the sprite displays the old texture because the new one is not loaded yet but after some time new texture get loaded. Is there any way i can run a full screen animation on ipad at around 20 fps plesae help me out. Thanks Farhan

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  • converting numbers into alphabets.

    - by Nina
    Hi! i want to convert number into alphabets using javascript e.g. 01=n, 02=i 03=n,04=a and when someone enters the numbers:01020304 in the form he will get like this: nina. or whatever he enters it get replace with equivalent alphabets including spaces. i will be really thankful if you can provide full code including html form code as i am beginner. Thank you all for quick response. I have found this code in one site it converts alphabets into numbers, but code for converting numbers into alphabets isn't working. here is a code for converting alphabets into numbers: var i,j; var getc; var len; var num,alpha; num=new Array("01","02","03","04","05","06","07","08","09","10","11","12","13","14","15","16","17", "18","19","20","21","22","23","24","25","26","00","##","$$"); alpha=new Array("a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u"," v","w","x","y","z"," ",".",","); function encode() { len=document.f1.ta1.value.length; document.f1.ta2.value=""; for(i=0;i

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  • Codeigniter: Simple ajax submit not working

    - by Kevin Brown
    jQuery: $('#welcome-message').submit(function() { // inside event callbacks 'this' is the DOM element so we first // wrap it in a jQuery object and then invoke ajaxSubmit $(this).ajaxSubmit({}); $(this).fadeTo(400, 0, function () { // Links with the class "close" will close parent $(this).slideUp(400); }); return false; }); Controller: function welcome_message() { if(isset($_POST['welcome_message'])) { $this-_my_private_function(); } } private function _my_private_function() { $id = $this->session->userdata('id'); $profile['welcome_message'] = '0'; $this->db->update('be_user_profiles',$profile, array('user_id' => $id)); redirect('home', 'location'); } html: <?php print form_open('home/welcome_message',array('class'=>'horizontal','id'=>'welcome-message'))?> <p> Before you can complete the assessment, you need to complete your profile. Once that's done you'll be ready! After you have completed the assessment, you will be able to view the results from your profile. </p> <input type="checkbox" value="0" name="welcome_message" checked="false"> Don't show me this again </input> <p> <input class="button submit" type="submit" class="close-box" value="Close" /> </p> <?php print form_close()?> This should be working. My hypothesis is that the data isn't being passed to the function...but I really have no idea! It works when I visit the function in the url.

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  • Implementing events to communicate between two processes - C

    - by Jamie Keeling
    Hello all! I have an application consisting of two windows, one communicates to the other and sends it a struct constaining two integers (In this case two rolls of a dice). I will be using events for the following circumstances: Process a sends data to process b, process b displays data Process a closes, in turn closing process b Process b closes a, in turn closing process a I have noticed that if the second process is constantly waiting for the first process to send data then the program will be just sat waiting, which is where the idea of implementing threads on each process occurred and I have started to implement this already. The problem i'm having is that I don't exactly have a lot of experience with threads and events so I'm not sure of the best way to actually implement what I want to do. Following is a small snippet of what I have so far in the producer application; Create thread: case IDM_FILE_ROLLDICE: { hDiceRoll = CreateThread( NULL, // lpThreadAttributes (default) 0, // dwStackSize (default) ThreadFunc(hMainWindow), // lpStartAddress NULL, // lpParameter 0, // dwCreationFlags &hDiceID // lpThreadId (returned by function) ); } break; The data being sent to the other process: DWORD WINAPI ThreadFunc(LPVOID passedHandle) { HANDLE hMainHandle = *((HANDLE*)passedHandle); WCHAR buffer[256]; LPCTSTR pBuf; LPVOID lpMsgBuf; LPVOID lpDisplayBuf; struct diceData storage; HANDLE hMapFile; DWORD dw; //Roll dice and store results in variable storage = RollDice(); hMapFile = CreateFileMapping( (HANDLE)0xFFFFFFFF, // use paging file NULL, // default security PAGE_READWRITE, // read/write access 0, // maximum object size (high-order DWORD) BUF_SIZE, // maximum object size (low-order DWORD) szName); // name of mapping object if (hMapFile == NULL) { dw = GetLastError(); MessageBox(hMainHandle,L"Could not create file mapping object",L"Error",MB_OK); return 1; } pBuf = (LPTSTR) MapViewOfFile(hMapFile, // handle to map object FILE_MAP_ALL_ACCESS, // read/write permission 0, 0, BUF_SIZE); if (pBuf == NULL) { MessageBox(hMainHandle,L"Could not map view of file",L"Error",MB_OK); CloseHandle(hMapFile); return 1; } CopyMemory((PVOID)pBuf, &storage, (_tcslen(szMsg) * sizeof(TCHAR))); //_getch(); MessageBox(hMainHandle,L"Completed!",L"Success",MB_OK); UnmapViewOfFile(pBuf); return 0; } I'm trying to find out how I would integrate an event with the threaded code to signify to the other process that something has happened, I've seen an MSDN article on using events but it's just confused me if anything, I'm coming up on empty whilst searching on the internet too. Thanks for any help Edit: I can only use the Create/Set/Open methods for events, sorry for not mentioning it earlier.

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  • photo upload with codeigniter

    Hi friends, I know there are many tutorials online, but I could not make them work :( maybe something particularly wrong with my system :/ My Controller localpath is: /localhost/rl/applications/backend/controller/ Controller: function do_upload() { $config['upload_path'] = './uploads/'; $config['allowed_types'] = 'gif|jpg|png'; $config['max_size'] = '100'; $config['max_width'] = '1024'; $config['max_height'] = '768'; $this->load->library('upload', $config); if ( ! $this->upload->do_upload()) { $error = array('error' => $this->upload->display_errors()); $this->load->view('add_image', $error); } else { $data = array('upload_data' => $this->upload->data()); $data['id'] = $this->input->post['id_work']; $this->load->view('add_image', $data); } } My View localpath is: /localhost/rl/applications/backend/view/ View: echo form_open_multipart('do_upload'); <ul class="frm"> <li><label>File: *</label><input type="file" name="userfile" class="frmlmnt" size="50" /></li> <li><label></label><input type="submit" class="btn" value="Upload" /></li> </ul> </form> Maybe I do something wrong with path

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  • How to optimize Conway's game of life for CUDA?

    - by nlight
    I've written this CUDA kernel for Conway's game of life: global void gameOfLife(float* returnBuffer, int width, int height) { unsigned int x = blockIdx.x*blockDim.x + threadIdx.x; unsigned int y = blockIdx.y*blockDim.y + threadIdx.y; float p = tex2D(inputTex, x, y); float neighbors = 0; neighbors += tex2D(inputTex, x+1, y); neighbors += tex2D(inputTex, x-1, y); neighbors += tex2D(inputTex, x, y+1); neighbors += tex2D(inputTex, x, y-1); neighbors += tex2D(inputTex, x+1, y+1); neighbors += tex2D(inputTex, x-1, y-1); neighbors += tex2D(inputTex, x-1, y+1); neighbors += tex2D(inputTex, x+1, y-1); __syncthreads(); float final = 0; if(neighbors < 2) final = 0; else if(neighbors 3) final = 0; else if(p != 0) final = 1; else if(neighbors == 3) final = 1; __syncthreads(); returnBuffer[x + y*width] = final; } I am looking for errors/optimizations. Parallel programming is quite new to me and I am not sure if I get how to do it right. The rest of the app is: Memcpy input array to a 2d texture inputTex stored in a CUDA array. Output is memcpy-ed from global memory to host and then dealt with. As you can see a thread deals with a single pixel. I am unsure if that is the fastest way as some sources suggest doing a row or more per thread. If I understand correctly NVidia themselves say that the more threads, the better. I would love advice on this on someone with practical experience.

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  • Is it possible to split HTML using DOMDocument?

    - by Lynn Adrianna
    Using DOMDocument, is it possible to split a block of HTML by text wrapped in tags and those that are not, while maintaining the order? Sorry, if this doesn't make sense. My example should make it clear. Let's say I have the following block of HTML: text1<b style="color:pink">text2</b>text3<b>text4</b> <b style="font-weight:bold">text5</b> Is it possible create an array as such: array( [0] => text1 [1] => <b style="color:pink">text2</b> [2] => text3 [3] => <b>text4</b> [4] => [5] => <b style="font-weight:bold">text5</b> ) Below is my current working solution, which uses a regular expression, to split the HTML. $tokens = preg_split('/(<b\b[^>]*>.*?<\/b>)/i', $html, null, PREG_SPLIT_DELIM_CAPTURE); However, I always read that it is a bad idea to parse HTML using regular expressions, so was just wondering if there is a better way.

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  • Ruby on Rails Associations

    - by Eef
    Hey all, I am starting to create my sites in Ruby on Rails these days instead of PHP. I have picked up the language easily but still not 100% confident with associations :) I have this situation: User Model has_and_belongs_to_many :roles Roles Model has_and_belongs_to_many :users Journal Model has_and_belongs_to_many :roles So I have a roles_users table and a journals_roles table I can access the user roles like so: user = User.find(1) User.roles This gives me the roles assigned to the user, I can then access the journal model like so: journals = user.roles.first.journals This gets me the journals associated with the user based on the roles. I want to be able to access the journals like so user.journals In my user model I have tried this: def journals self.roles.collect { |role| role.journals }.flatten end This gets me the journals in a flatten array but unfortunately I am unable to access anything associated with journals in this case, e.g in the journals model it has: has_many :items When I try to access user.journals.items it does not work as it is a flatten array which I am trying to access the has_many association. Is it possible to get the user.journals another way other than the way I have shown above with the collect method? Hope you guys understand what I mean, if not let me know and ill try to explain it better. Cheers Eef

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  • assign member based on string value

    - by Aperion
    I need start off with code because I am not sure what terminology to use. Lets say I have the following code: class Node { public: void Parse(rapidxml::xml_node<> *node) { for (rapidxml::xml_attribute<> *attr = node->first_attribute(); attr; attr = attr->next_attribute()) { std::stringstream converter; converter << attr->value(); if( !strcmp(attr->name(), "x") ) converter >> x; else if( !strcmp(attr->name(),"y") ) converter >> y; else if( !strcmp(attr->name(), "z") ) converter >> z; } } private: float x; float y; float z; }; What I can't stand is the repetition of if( !strcmp(attr-name(), "x") ) converter x; I feel that this is error prone and monotonous, but I cannot think of another way to map a string value to a member assignment. What are some other approaches one can take to avoid code such as this? The only other possible alternative I could think of was to use a hashmap, but that runs into problems with callbacks This is the best I could up with but it's not as flexible as I'd like: class Node { Node() : x(0.0f), y(0.0f), z(0.0f) { assignmentMap["x"] = &x; assignmentMap["y"] = &y; assignmentMap["z"] = &z; } public: void Parse(rapidxml::xml_node<> *node) { for (rapidxml::xml_attribute<> *attr = node->first_attribute(); attr; attr = attr->next_attribute()) { if( !attr->name() ) continue; std::stringstream converter; converter << attr->value(); converter >> *assignmentMap[attr->name()]; } } private: float x; float y; float z; std::map<std::string, float*> assignmentMap; };

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  • Sudoku Recursion Issue (Java)

    - by SkylineAddict
    I'm having an issue with creating a random Sudoku grid. I tried modifying a recursive pattern that I used to solve the puzzle. The puzzle itself is a two dimensional integer array. This is what I have (By the way, the method doesn't only randomize the first row. I had an idea to randomize the first row, then just decided to do the whole grid): public boolean randomizeFirstRow(int row, int col){ Random rGen = new Random(); if(row == 9){ return true; } else{ boolean res; for(int ndx = rGen.nextInt() + 1; ndx <= 9;){ //Input values into the boxes sGrid[row][col] = ndx; //Then test to see if the value is valid if(this.isRowValid(row, sGrid) && this.isColumnValid(col, sGrid) && this.isQuadrantValid(row, col, sGrid)){ // grid valid, move to the next cell if(col + 1 < 9){ res = randomizeFirstRow(row, col+1); } else{ res = randomizeFirstRow( row+1, 0); } //If the value inputed is valid, restart loop if(res == true){ return true; } } } } //If no value can be put in, set value to 0 to prevent program counting to 9 setGridValue(row, col, 0); //Return to previous method in stack return false; } This results in an ArrayIndexOutOfBoundsException with a ridiculously high or low number (+- 100,000). I've tried to see how far it goes into the method, and it never goes beyond this line: if(this.isRowValid(row, sGrid) && this.isColumnValid(col, sGrid) && this.isQuadrantValid(row, col, sGrid)) I don't understand how the array index goes so high. Can anyone help me out?

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  • Problem with sending cookies with file_get_contents

    - by Ikke
    Hi, i'm trying to get the contents from another file with file_get_contents (don't ask why). I have two files: test1.php and test2.php. Test1.php returns a string, bases on the user that is logged in. Test2.php tries to get the contents of test1.php and is being executed by the browser, thus getting the cookies. To send the cookies with file_get_contents, i create a streaming context: $opts = array('http' => array('header'=> 'Cookie: ' . $_SERVER['HTTP_COOKIE']."\r\n"))`; I'm retreiving the contents with: $contents = file_get_contents("http://www.domain.com/test1.php", false, $opts); But now I get the error: Warning: file_get_contents(http://www.domain.com/test1.php) [function.file-get-contents]: failed to open stream: HTTP request failed! HTTP/1.1 404 Not Found Does somebody knows what i'm doing wroing here? edit: forgot to mention: Without the streaming_context, the page just loads. But withouth the cookies I don't get the info I need.

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  • FreqTable with random values(#C)

    - by Sef
    Hello, I would like to make a frequency table with random numbers. So i have created a array that generates 11 random values between 0 and 9999. public void FillArrayRandom(int[] T) { Random Rndint = new Random(); for (int i=0; i < T.Length; i++) { T[i] = Rndint.Next(0, 9999); } }/*FillArrayRandom*/ The result i want is something alike this:(bar height up to 21) So this will be a constant. * * * * * * (the highest value will have the largest row/bar) * * * * 0 1 2 3 .....(index value's) 931 6669 10 8899 .... (up to 11 random values) My question is how do i exactly caculate the frequency between those 11 random values? The bars should have a relative relation with each other depending on there frequency. I would only like to use 1 single array in my program (for the generated values). F = (F * 21?) / ...? Really no clue how to obtain the proper results. If a frequency is =21 write * If a frequency is =20 write * If a frequency is =19 write * etc... Regards.

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  • [PHP] Kohana-v3 ORM parent relationship

    - by VDVLeon
    Hi all, I just started with the version 3 of the Kohana Framework. I have worked a little with the $_has_many etc. Now I have the table pages. The primary key is pageID. The table has a column called parentPageID. Now I want to make a ORM model who, when accesed like this $page->parent->find() returns the page identified by parentPageID. I have the following already: // Settings protected $_table_name = 'pages'; protected $_primary_key = 'pageID'; protected $_has_one = array( 'parent' => array( 'model' => 'page', 'foreign_key' => 'parentPageID', ), ); But that does not work, it simply returns the first page from the table. Last query says this: SELECT `pages`.* FROM `pages` ORDER BY `pages`.`pageID` ASC LIMIT 1 Does somebody know how to solve this? I know this can: $parent = $page->parent->find($page->parentPageID); but it must be and can be cleaner (I think).

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  • Symfony Form render with Self Referenced Entity

    - by benarth
    I have an Entity containing Self-Referenced mapping. class Category { /** * @var integer * * @ORM\Column(name="id", type="integer") * @ORM\Id * @ORM\GeneratedValue(strategy="AUTO") */ private $id; /** * @var string * * @ORM\Column(name="name", type="string", length=100) */ private $name; /** * @ORM\OneToMany(targetEntity="Category", mappedBy="parent") */ private $children; /** * @ORM\ManyToOne(targetEntity="Category", inversedBy="children") * @ORM\JoinColumn(name="parent_id", referencedColumnName="id") */ private $parent; } In my CategoryType I have this : public function buildForm(FormBuilderInterface $builder, array $options) { $plan = $this->plan; $builder->add('name'); $builder->add('parent', 'entity', array( 'class' => 'xxxBundle:Category', 'property' => 'name', 'empty_value' => 'Choose a parent category', 'required' => false, 'query_builder' => function(EntityRepository $er) use ($plan) { return $er->createQueryBuilder('u') ->where('u.plan = :plan') ->setParameter('plan', $plan) ->orderBy('u.id', 'ASC'); }, )); } Actually, when I render the form field Category this is something like Cat1 Cat2 Cat3 Subcat1 Subcat2 Cat4 I would like to know if it's possible and how to display something more like, a kind of a simple tree representation : Cat1 Cat2 Cat3 -- Subcat1 -- Subcat2 Cat4 Regards.

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