Search Results

Search found 61651 results on 2467 pages for 'function object'.

Page 504/2467 | < Previous Page | 500 501 502 503 504 505 506 507 508 509 510 511  | Next Page >

  • MVC2 Modelbinder for List of derived objects

    - by user250773
    I want a list of different (derived) object types working with the Default Modelbinder in Asp.net MVC 2. I have the following ViewModel: public class ItemFormModel { [Required(ErrorMessage = "Required Field")] public string Name { get; set; } public string Description { get; set; } [ScaffoldColumn(true)] //public List<Core.Object> Objects { get; set; } public ArrayList Objects { get; set; } } And the list contains objects of diffent derived types, e.g. public class TextObject : Core.Object { public string Text { get; set; } } public class BoolObject : Core.Object { public bool Value { get; set; } } It doesn't matter if I use the List or the ArrayList implementation, everything get's nicely scaffolded in the form, but the modelbinder doesn't resolve the derived object type properties for me when posting back to the ActionResult. What could be a good solution for the Viewmodel structure to get a list of different object types handled? Having an extra list for every object type (e.g. List, List etc.) seems to be not a good solution for me, since this is a lot of overhead both in building the viewmodel and mapping it back to the domain model. Thinking about the other approach of binding all properties in a custom model binder, how can I make use the data annotations approach here (validating required attributes etc.) without a lot of overhead?

    Read the article

  • InvalidOperationException: The Undo operation encountered a context that is different from what was

    - by McN
    I got the following exception: Exception Type: System.InvalidOperationException Exception Message: The Undo operation encountered a context that is different from what was applied in the corresponding Set operation. The possible cause is that a context was Set on the thread and not reverted(undone). Exception Stack: at System.Threading.SynchronizationContextSwitcher.Undo() at System.Threading.ExecutionContextSwitcher.Undo() at System.Threading.ExecutionContext.runFinallyCode(Object userData, Boolean exceptionThrown) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteBackoutCodeHelper(Object backoutCode, Object userData, Boolean exceptionThrown) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Net.ContextAwareResult.Complete(IntPtr userToken) at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken) at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped) at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP) Exception Source: mscorlib Exception TargetSite.Name: Undo Exception HelpLink: The application is a Visual Studio 2005 (.Net 2.0) console application. It is a server for multiple TCP/IP connections, doing asynchronous socket reads and synchronous socket writes. In searching for an answer I came across this post which talks about a call to Application.Doevents() which I don't use in my code. I also found this post which has a resolution involved with Component which I also don't use in my code. The application does reference a library that I created that contains custom user controls and components, but they are not being used by the application. Question: What caused this to happen and how do I prevent this from happening again? Or a more realistic question: What does this exception actually mean? How is "context" defined in this situation? Anything that can help me understand what is going on would be very much appreciated.

    Read the article

  • Extremely CPU Intensive Alarm Clock

    - by SoulBeaver
    For some reason my program, a console alarm clock I made for laughs and practice, is extremely CPU intensive. It consumes about 2mB RAM, which is already quite a bit for such a small program, but it devastates my CPU with over 50% resources at times. Most of the time my program is doing nothing except counting down the seconds, so I guess this part of my program is the one that's causing so much strain on my CPU, though I don't know why. If it is so, could you please recommend a way of making it less, or perhaps a library to use instead if the problem can't be easily solved? /* The wait function waits exactly one second before returning to the * * called function. */ void wait( const int &seconds ) { clock_t endwait; // Type needed to compare with clock() endwait = clock() + ( seconds * CLOCKS_PER_SEC ); while( clock() < endwait ) {} // Nothing need be done here. } In case anybody browses CPlusPlus.com, this is a genuine copy/paste of the clock() function they have written as an example for clock(). Much why the comment //Nothing need be done here is so lackluster. I'm not entirely sure what exactly clock() does yet. The rest of the program calls two other functions that only activate every sixty seconds, otherwise returning to the caller and counting down another second, so I don't think that's too CPU intensive- though I wouldn't know, this is my first attempt at optimizing code. The first function is a console clear using system("cls") which, I know, is really, really slow and not a good idea. I will be changing that post-haste, but, since it only activates every 60 seconds and there is a noticeable lag-spike, I know this isn't the problem most of the time. The second function re-writes the content of the screen with the updated remaining time also only every sixty seconds. I will edit in the function that calls wait, clearScreen and display if it's clear that this function is not the problem. I already tried to reference most variables so they are not copied, as well as avoid endl as I heard that it's a little slow compared to \n.

    Read the article

  • Python 4 steps setup with progressBars

    - by Samuel Taylor
    I'm having a problem with the code below. When I run it the progress bar will pulse for around 10 secs as meant to and then move on to downloading and will show the progress but when finished it will not move on to the next step it just locks up. import sys import time import pygtk import gtk import gobject import threading import urllib import urlparse class WorkerThread(threading.Thread): def __init__ (self, function, parent, arg = None): threading.Thread.__init__(self) self.function = function self.parent = parent self.arg = arg self.parent.still_working = True def run(self): # when does "run" get executed? self.parent.still_working = True if self.arg == None: self.function() else: self.function(self.arg) self.parent.still_working = False def stop(self): self = None class MainWindow: def __init__(self): gtk.gdk.threads_init() self.wTree = gtk.Builder() self.wTree.add_from_file("gui.glade") self.mainWindows() def mainWindows(self): self.mainWindow = self.wTree.get_object("frmMain") dic = { "on_btnNext_clicked" : self.mainWindowNext, } self.wTree.connect_signals(dic) self.mainWindow.show() self.installerStep = 0 # 0 = none, 1 = preinstall, 2 = download, 3 = install info, 4 = install #gtk.main() self.mainWindowNext() def pulse(self): self.wTree.get_object("progress").pulse() if self.still_working == False: self.mainWindowNext() return self.still_working def preinstallStep(self): self.wTree.get_object("progress").set_fraction(0) self.wTree.get_object("btnNext").set_sensitive(0) self.wTree.get_object("notebook1").set_current_page(0) self.installerStep = 1 WT = WorkerThread(self.heavyWork, self) #Would do a heavy function here like setup some thing WT.start() gobject.timeout_add(75, self.pulse) def downloadStep(self): self.wTree.get_object("progress").set_fraction(0) self.wTree.get_object("btnNext").set_sensitive(0) self.wTree.get_object("notebook1").set_current_page(0) self.installerStep = 2 urllib.urlretrieve('http://mozilla.mirrors.evolva.ro//firefox/releases/3.6.3/win32/en-US/Firefox%20Setup%203.6.3.exe', '/tmp/firefox.exe', self.updateHook) self.mainWindowNext() def updateHook(self, blocks, blockSize, totalSize): percentage = float ( blocks * blockSize ) / totalSize if percentage > 1: percentage = 1 self.wTree.get_object("progress").set_fraction(percentage) while gtk.events_pending(): gtk.main_iteration() def installInfoStep(self): self.wTree.get_object("btnNext").set_sensitive(1) self.wTree.get_object("notebook1").set_current_page(1) self.installerStep = 3 def installStep(self): self.wTree.get_object("progress").set_fraction(0) self.wTree.get_object("btnNext").set_sensitive(0) self.wTree.get_object("notebook1").set_current_page(0) self.installerStep = 4 WT = WorkerThread(self.heavyWork, self) #Would do a heavy function here like setup some thing WT.start() gobject.timeout_add(75, self.pulse) def mainWindowNext(self, widget = None): if self.installerStep == 0: self.preinstallStep() elif self.installerStep == 1: self.downloadStep() elif self.installerStep == 2: self.installInfoStep() elif self.installerStep == 3: self.installStep() elif self.installerStep == 4: sys.exit(0) def heavyWork(self): time.sleep(10) if __name__ == '__main__': MainWindow() gtk.main() I have a feeling that its something to do with: while gtk.events_pending(): gtk.main_iteration() Is there a better way of doing this?

    Read the article

  • jquery callback functions failing to finish execution

    - by calumbrodie
    I'm testing a jquery app i've written and have come across some unexpected behaviour $('button.clickme').live('click',function(){ //do x (takes 2 seconds) //do y (takes 4 seconds) //do z (takes 0.5 seconds) }) The event can be triggered by a number of buttons. What I'm finding is that when I click each button slowly (allowing 10 seconds between clicks) - my callback function executes correctly (actions x, y & z complete). However If I rapidly click buttons on my page it appears that the function sometimes only completes up to step x or y before terminating. My question: Is it the case that if this function is fired by a clicking second DOM element, while the first callback function is completing - will jQuery terminate the first callback and start over again? Do I have to write my callback function explicitly outside the event handler and then call it?? function doStuff() { //do x //do y //do z ( } $('button.clickme).live('click',doStuff()) If this is the case can someone explain why this is happening or give me a link to some advice on best practice on closures etc - I'd like to know the BEST way to write jQuery to improve performance etc. Thanks

    Read the article

  • Retaining Managed objects - more general retaining objects

    - by Luuk D. Jansen
    A quick question regarding Managed Objects. I created an Array with Managed Objects (in Object 1: TableViewConbtroller), and pass one of those objects to another class/object (object 2: TableCell). The original array should still be retained in the original caller class. Then Object 2 is released, does that mean that that particular item in the array is released as well, as the reference to it in Object 2 was released? I am trying to better understand how to work with ManagedObjects as I get 'Object was released' errors. [EDIT] After some experimenting I came across the following scenario: I have the main AppDelegate. In a different class I create an AppDelegate to obtain the ManagedObjectContext. appDelegate = (iDomsAppDelegate *)[[UIApplication sharedApplication] delegate]; [self setContext:[appDelegate managedObjectContext]]; When the class is finished, and I release it, the variable in the class 'appDelegate' is also released. But then the ManagedObjectContext is closed, and obvious any future attempt to use it will cause a crash. So should I leave the appDelegate unreleased? This comes to the same question as the above about when and how to release in those situations where an objects is used from another class. I think a way of putting it is, how to know when you own an object and when not.

    Read the article

  • php oop and mysql

    - by gloris
    I need to get data, to check and send to db. Programming with PHP OOP. Could you tell me if my class structure is good and how dislpay all data?. Thanks <?php class Database{ private $DBhost = 'localhost'; private $DBuser = 'root'; private $DBpass = 'root'; private $DBname = 'blog'; public function connect(){ //Connect to mysql db } public function select($rows){ //select data from db } public function insert($rows){ //Insert data to db } public function delete($rows){ //Delete data from db } } class CheckData{ public $number1; public $number2; public function __construct(){ $this->number1 = $_POST['number1']; $this->number2 = $_POST['number2']; } function ISempty(){ if(!empty($this->$number1)){ echo "Not Empty"; $data = new Database(); $data->insert($this->$number1); } else{ echo "Empty1"; } if(!empty($this->$number2)){ echo "Not Empty"; $data = new Database(); $data->insert($this->$number2); } else{ echo "Empty2"; } } } class DisplayData{ //How print all data? function DisplayNumber(){ $data = new Database(); $data->select(); } } $check = new CheckData(); $check->ISempty(); $display = new DisplayData() $display->DisplayNumber(); ?>

    Read the article

  • Lambda Functions in PHP aren't Logical

    - by Chacha102
    Note: I have condensed this article into my person wiki: http://wiki.chacha102.com/Lambda - Enjoy I am having some troubles with Lambda style functions in PHP. First, This Works: $foo = function(){ echo "bar"; }; $foo(); Second, This Works: class Bar{ public function foo(){ echo "Bar"; } Third, This works: $foo = new stdClass; $foo->bar = function(){ echo "bar"; }; $test = $foo->bar; $test(); But, this does not work: $foo = new stdClass; $foo->bar = function(){ echo "bar"; }; $foo->bar(); And, this does not work class Bar{ public function foo(){ echo "Bar"; } $foo = new Bar; $foo->foo = function(){ echo "foo"; }; $foo->foo(); // echo's bar instead of Foo. My Question is Why?, and how can I assure that both this: $foo->bar = function(){ echo "test"; }; $foo->bar(); and this $foo = new Bar; $foo->bar(); are called properly? Extra Points if you can point to documentation stating why this problem occurs.

    Read the article

  • Unpacking varargin to individual variables

    - by Richie Cotton
    I'm writing a wrapper to a function that takes varargin as its inputs. I want to preserve the function signature in the wrapper, but nesting varargin causes all the variable to be lumped together. function inner(varargin) %#ok<VANUS> % An existing function disp(nargin) end function outer(varargin) % My wrapper inner(varargin); end outer('foo', 1:3, {}) % Uh-oh, this is 1 I need a way to unpack varargin in the outer function, so that I have a list of individual variables. There is a really nasty way to do this by constructing a string of the names of the variables to pass the inner, and calling eval. function outer2(varargin) %#ok<VANUS> % My wrapper, second attempt inputstr = ''; for i = 1:nargin inputstr = [inputstr 'varargin{' num2str(i) '}']; %#ok<AGROW> if i < nargin inputstr = [inputstr ', ']; %#ok<AGROW> end end eval(['inner(' inputstr ')']); end outer2('foo', 1:3, {}) % 3, as it should be Can anyone think of a less hideous way of doing things, please?

    Read the article

  • Should conditional expressions go inside or outside of classes?

    - by Rupert
    It seems that often I will want to execute some methods from a Class when I call it and choosing which function will depend on some condition. This leads me to write classes like in Case 1 because it allows me to rapidly include their functionality. The alternative would be Case 2 which can take a lot of time if there is a lot of code and also means more code being written twice when I drop the Class into different pages. Having said that, Case 1 feels very wrong for some reason that I can't quite put my finger on. I haven't really seen any classes written like this, I suppose. Is there anything wrong with writing classes like in Case 1 or is Case 2 superior? Or is there a better way? What the advantages and disadvantages of each? Case 1 class Foo { public function __construct($bar) { if($bar = 'action1') $this->method1(); else if($bar = 'action2') $this->method2(); else $this->method1(); } public function method1() { } public function method2() { } } $bar = 'action1' $foo = new Foo($bar); Case 2 class Foo { public function __construct() { } public function method1() { } public function method2() { } } $foo = new Foo; $bar = 'action1'; if($bar == 'action1') $foo->method1(); else if($bar == 'action2') $foo->method2(); else $foo->method1();

    Read the article

  • PhotoChooserTask + Navigation.

    - by user562405
    I taken two Images & added event (MouseButtonDown) for them. When first image handles event to open Gallery. Second image handles events for open camera. When user has choosed his image from the gallery, I want to navigate to next page. Its navigates. But before completing navigation process, it displays MainPage & then moves toward next page. I didnt want to display the MainPage once user chooses the image from the gallery. Plz help. Thanks in advance. public partial class MainPage : PhoneApplicationPage { PhotoChooserTask objPhotoChooser; CameraCaptureTask cameraCaptureTask; // Constructor public MainPage() { InitializeComponent(); objPhotoChooser = new PhotoChooserTask(); objPhotoChooser.Completed += new EventHandler<PhotoResult>(objPhotoChooser_Completed); cameraCaptureTask = new CameraCaptureTask(); cameraCaptureTask.Completed += new EventHandler<PhotoResult>(objCameraCapture_Completed); } void objPhotoChooser_Completed(object sender, PhotoResult e) { if (e != null && e.TaskResult == TaskResult.OK) { //Take JPEG stream and decode into a WriteableBitmap object App.CapturedImage = PictureDecoder.DecodeJpeg(e.ChosenPhoto); //Delay navigation until the first navigated event NavigationService.Navigated += new NavigatedEventHandler(navigateCompleted); } } void navigateCompleted(object sender, EventArgs e) { //Do the delayed navigation from the main page this.NavigationService.Navigate(new Uri("/ImageViewer.xaml", UriKind.RelativeOrAbsolute)); NavigationService.Navigated -= new NavigatedEventHandler(navigateCompleted); } void objCameraCapture_Completed(object sender, PhotoResult e) { if (e.TaskResult == TaskResult.OK) { //Take JPEG stream and decode into a WriteableBitmap object App.CapturedImage = PictureDecoder.DecodeJpeg(e.ChosenPhoto); //Delay navigation until the first navigated event NavigationService.Navigated += new NavigatedEventHandler(navigateCompleted); } } protected override void OnBackKeyPress(System.ComponentModel.CancelEventArgs e) { e.Cancel = true; } private void image1_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { objPhotoChooser.Show(); } private void image2_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { cameraCaptureTask.Show(); }

    Read the article

  • Ajax div can't access address bar variable

    - by Elaine Adams
    Can someone please advise me on how my Ajax div can get an address bar variable. The usual way just doesn't work. My address bar currently looks like this: http://localhost/social3/browse/?locationName=Cambridge Usually, I would use a little php and do this: $searchResult = $_POST['locationName']; echo $searchResult; But because I'm in an Ajax div, I can't seem to get to the variable. Do I need to add some JavaScript wizardry to my Ajax coding? (I have little knowledge of this) My Ajax: <script> window.onload = function () { var everyone = document.getElementById('everyone'), searching = document.getElementById('searching'), searchingSubmit = document.getElementById('searchingSubmit'); everyone.onclick = function() { loadXMLDoc('indexEveryone'); everyone.className = 'filterOptionActive'; searching.className = 'filterOption'; } searching.onclick = function() { loadXMLDoc('indexSearching'); searching.className = 'filterOptionActive'; everyone.className = 'filterOption'; } searchingSubmit.onclick = function() { loadXMLDoc('indexSearchingSubmit'); } function loadXMLDoc(pageName) { var xmlhttp; if (window.XMLHttpRequest) {// code for IE7+, Firefox, Chrome, Opera, Safari xmlhttp=new XMLHttpRequest(); } else {// code for IE6, IE5 xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } xmlhttp.onreadystatechange=function() { if (xmlhttp.readyState==4 && xmlhttp.status==200) { document.getElementById("leftCont").innerHTML=xmlhttp.responseText; } } function get_query(){ var url = location.href; var qs = url.substring(url.indexOf('?') + 1).split('&'); for(var i = 0, result = {}; i < qs.length; i++){ qs[i] = qs[i].split('='); result[qs[i][0]] = decodeURIComponent(qs[i][1]); } return result; } xmlhttp.open("GET","../browse/" + pageName + ".php?user=" + get_query()['user'],true); xmlhttp.send(); } } </script> <!-- ends ajax script -->

    Read the article

  • jQuery .load from another page that contains Javascript

    - by Dave
    I've been using jQuery .load() to load content into a div. The content being .loaded occasionally has a document.ready() function which is called, and works, correctly (i.e. the ready() function is called). However, when I use an element ID in the .load(), such as: .load ("test.php #content"), the Javascript is no longer executed even if I put the script tag inside of the element that is being loaded. Does anyone have a solution to this other than to not use the element ID in the .load()? Thanks in advance. Here is the dynamic content (loadDialogTest.php): <div id="test"> <div> Hello, World! </div> <script type="text/javascript"> $(document).ready (function () { alert ("ready"); }); </script> </div> and here is the page (where the element ID is NOT specified) that loads it (shortened as much as possible while maintaining the form: <head> <script type="text/javascript"> $(document).ready (function () { $("#openDialog").click (function () { $("<div></div>") .load ("loadDialogTest.php") .appendTo ($("#containingDiv")) .dialog ({ autoOpen: 'false', title: 'Test This!', close: function () { $(this).dialog ('destroy').remove (); } }); }); }); </script> </head> <body> <a href="#" id="openDialog">Open it</a> <div id="containingDiv"> </div> </body> If I put #test after the .php file as the div to load, the jQuery ready() function is no longer called.

    Read the article

  • Greasemonkey failing to GM_setValue()

    - by HonoredMule
    I have a Greasemonkey script that uses a Javascript object to maintain some stored objects. It covers quite a large volume of information, but substantially less than it successfully stored and retrieved prior to encountering my problem. One value refuses to save, and I can not for the life of me determine why. The following problem code: Works for other larger objects being maintained. Is presently handling a smaller total amount of data than previously worked. Is not colliding with any function or other object definitions. Can (optionally) successfully save the problem storage key as "{}" during code startup. this.save = function(table) { var tables = this.tables; if(table) tables = [table]; for(i in tables) { logger.log(this[tables[i]]); logger.log(JSON.stringify(this[tables[i]])); GM_setValue(tables[i] + "_" + this.user, JSON.stringify(this[tables[i]])); logger.log(tables[i] + "_" + this.user + " updated"); logger.log(GM_getValue(tables[i] + "_" + this.user)); } } The problem is consistently reproducible and the logging statments produce the following output in Firebug: Object { 54,10 = Object } // Expansion shows complete contents as expected, but there is one oddity--Firebug highlights the array keys in purple instead of the usual black for anonymous objects. {"54,10":{"x":54,"y":10,"name":"Lucky Pheasant"}} // The correctly parsed string. bookmarks_HonoredMule saved undefined I have tried altering the format of the object keys, to no effect. Further narrowing down the issue is that this particular value is successfully saved as an empty object ("{}") during code initialization, but skipping that also does not help. Reloading the page confirms that saving of the nonempty object truly failed. Any idea what could cause this behavior? I've thoroughly explored the possibility of hitting size constraints, but it doesn't appear that can be the problem--as previously mentioned, I've already reduced storage usage. Other larger objects save still, and the total number of objects, which was not high already, has further been reduced by an amount greater than the quantity of data I'm attempting to store here.

    Read the article

  • jQuery validate plugin radio with optional text

    - by timborden
    I'm trying to figure out how to validate a form element with a mix of radio inputs and a text input: <label>Question?</label> <input type="radio" class="mandatory" name="questions[1][]" value="1" />answer 1<br/> <input type="radio" class="mandatory" name="questions[1][]" value="2" />answer 2<br/> <input class="ignore" type="radio" id="questions[1][]" />Other (please specify)<br/> <input class="optional mandatory" type="text" name="questions[1][]" value="" /> I've figured out how to get the form to behave as expected (select and unselect) with the following code: $("input.optional").focus(function () { var this_name = $(this).attr("name"); $("input:radio").filter(function() {return $(this).attr('name') == this_name; }).attr('checked', false); $("input").filter(function() {return $(this).attr('id') == this_name; }).attr('checked', true); }); $(':radio').click(function () { var this_name = $(this).attr("name"); $("input").filter(function() {return $(this).attr('id') == this_name; }).attr('checked', false); $("input.optional").filter(function() {return $(this).attr('name') == this_name; }).val(''); }); I was hoping I could use the class "mandatory" to validate the mix of radio and text inputs: $("form .manditory").each(function () { $(this).rules("add", {required: true}); }); But it's not working as expected. With the radio (id="questions[1][]") selected, and the text input containing content, the form element is still flagged as invalid. Suggestions...maybe a better approach? Thanks in advance. UPDATE Sorry, I should have clarified that I'm using the validate plugin: $("form").validate({ ... });

    Read the article

  • Why do I get null objects in a many-to-many bag?

    - by Jim Geurts
    I have a bag defined for a many-to-many list: <class name="Author" table="Authors"> <id name="Id" column="AuthorId"> <generator class="identity" /> </id> <property name="Name" /> <bag name="Books" table="Author_Book_Map" where="IsDeleted=0" fetch="join"> <key column="AuthorId" /> <many-to-many class="Book" column="BookId" where="IsDeleted=0" /> </bag> </class> If I return all author objects using something like the following, I will get what initially appeared to be duplicate Author records: Session.Query<Author>().List<Author>() The extra author objects are created when an author is mapped to Book objects that have IsDeleted = 1 and IsDeleted = 0. Rather than creating one Author object with an enumerable that contains only the books with IsDeleted = 0, it will create two author objects. The first author object has a Books enumerable that contains books with IsDeleted = 0. The second author object will contain an enumerable of null book objects. Similarly, if an object only has one book map, and that map points to a book with IsDeleted = 1, then an author object is returned with a Books collection having one null object. I'm thinking part of the problem stems from the map table objects linking to rows that satisfy the where condition on the bag object but do not meet the many-to-many where condition. This is happening with NHibernate version 3.0.0.4980. Is this a configuration issue or something else?

    Read the article

  • In jQuery datepicker beforeShowDay if fails

    - by michalzuber
    HI. I'm having problem to highlight more days. Somehow the if statement in beforeShowDay isn't true when it should be :( dateString typeof is string and an example is available in the screenshot at http://mikaelz.host.sk/datepicker.png Pasted code: var dates = new Array(); function addDate(date) {if (jQuery.inArray(date, dates) < 0) dates.push(date);} function removeDate(index) {dates.splice(index, 1);} function addOrRemoveDate(date) { var index = jQuery.inArray(date, dates); if (index >= 0) removeDate(index); else addDate(date); } function padNumber(number) { var ret = new String(number); if (ret.length == 1) ret = "0" + ret; return ret; } jQuery(document).ready(function(){ jQuery("#pick-date").datepicker({ onSelect: function(dateText, inst) { addOrRemoveDate(dateText); }, beforeShowDay: function (date){ var year = date.getFullYear(); var month = padNumber(date.getMonth()); var day = padNumber(date.getDate()); var dateString = day + "." + month + "." + year; if (dates.indexOf(dateString) >= 0) { return [true,"ui-state-highlight"]; } return [true, ""]; } }); }); Big thanks for any good ideas what could be wrong.

    Read the article

  • Flex + PHP + ValueObjects

    - by Tempname
    I have a php/flex value object that I am using to transmit data to/from in my application. Everything works great php-flex, but I am having an issue with flex-php. In my MergeTemplateService.php service I have the following code. This is the method that flex hits directly: function updateTemplate($valueObject){ $object = DAOFactory::getMergeTemplateDAO()->update($valueObject); return $object; } I am passing a value object that from flex looks like this: (com.rottmanj.vo::MergeTemplateVO)#0 communityID = 0 creationDate = (null) enterpriseID = 0 lastModifyDate = (null) templateID = 2 templateName = "My New Test Template" userID = 0 The issue I am having is that my updateTemplate method sees the value object as an array and not an object. In my amfphp globals.php I have set my voPath as: $voPath = "services/class/dto/"; Any help with this is greatly appreciated Here are my two value objects: AS3 VO: package com.rottmanj.vo { [RemoteClass(alias="MergeTemplate")] public class MergeTemplateVO { public var templateID:int; public var templateName:String; public var communityID:int; public var enterpriseID:int; public var userID:int; public var creationDate:String; public var lastModifyDate:String public function MergeTemplateVO(data:Object = null):void { if(data != null) { templateID = data.templateID; templateName = data.templateName; communityID = data.communityID; enterpriseID = data.enterpriseID; userID = data.userID; creationDate = data.creationDate; lastModifyDate = data.lastModifyDate; } } } } PHPVO: <?php class MergeTemplate{ var $templateID; var $templateName; var $communityID; var $enterpriseID; var $userID; var $creationDate; var $lastModifyDate; var $_explictType = 'MergeTemplate'; } ?>

    Read the article

  • jQuery / Loading content into div and changing url's (working but buggy)

    - by Bruno
    This is working, but I'm not being able to set an index.html file on my server root where i can specify the first page to go. It also get very buggy in some situations. Basically it's a common site (menu content) but the idea is to load the content without refreshing the page, defining the div to load the content, and make each page accessible by the url. One of the biggest problems here it's dealing with all url situations that may occur. The ideal would be to have a rel="divToLoadOn" and then pass it on my loadContent() function... so I would like or ideas/solutions for this please. Thanks in advance! //if page comes from URL if(window.location.hash != ''){ var url = window.location.hash; url = '..'+url.substr(1, url.length); loadContent(url); } //if page comes from an internal link $("a:not([target])").click(function(e){ e.preventDefault(); var url = $(this).attr("href"); if(url != '#'){ loadContent($(this).attr("href")); } }); //LOAD CONTENT function loadContent(url){ var contentContainer = $("#content"); //set load animation $(contentContainer).ajaxStart(function() { $(this).html('loading...'); }); $.ajax({ url: url, dataType: "html", success: function(data){ //store data globally so it can be used on complete window.data = data; }, complete: function(){ var content = $(data).find("#content").html(); var contentTitle = $(data).find("title").text(); //change url var parsedUrl = url.substr(2,url.length) window.location.hash = parsedUrl; //change title var titleRegex = /(.*)<\/title/.exec(data); contentTitle = titleRegex[1]; document.title = contentTitle; //renew content $(contentContainer).fadeOut(function(){ $(this).html(content).fadeIn(); }); }); }

    Read the article

  • JavaScript: List global variables in IE

    - by Quandary
    I'm trying to get the instance name of my class. The way I do this is I loop through all global objects and compare it with the this pointer. It works in Chrome and FF, but in IE, it doesn't. The problem seems to be the global variables don't seem to be in window. How can I loop through the global variables in IE ? PS: I know it only works as long as there is only one instance, and I don't want to pass the instance's name as a parameter. function myClass() { this.myName = function () { // search through the global object for a name that resolves to this object for (var name in this.global) { if (this.global[name] == this) return name } } } function myClass_chrome() { this.myName = function () { // search through the global object for a name that resolves to this object for (var name in window) { if (window[name] == this) return name ; } } ; } // store the global object, which can be referred to as this at the top level, in a // property on our prototype, so we can refer to it in our object's methods myClass.prototype.global = this //myClass_IE.prototype.global = this // create a global variable referring to an object // var myVar = new myClass() var myVar = new myClass_chrome() //var myVar = new myClass_IE() alert(myVar.myName() );// returns "myVar"

    Read the article

  • 3 websites 1 Project

    - by godz-gift05
    Hey Guys, OK. we are currently on a plan to develop a website for 3 same company. The main difference would be just the look and maybe a couple of extra question for one or two company. Currently each company have their own website and when they required a new function we have to re-code all three website or when one wants a new function just one website update. What we wanna accomplish is to create ONE website that could house all these 3 website. Most of these website function are the same like 90% function is the same I figure out the different look which can be done changing the website style-theme.. But we have problem tackling the functionality of if one company wanted to add something. So if we wanted to update a function we just wanna do a change in one function and that should apply for all.. And if one function is required for one company then just add the new fucntion and assign it to 1 company... How do u structure something like this.. We wanna be able to control what being displayed based on the company and also the fucntions available. THANK YOU. I just need some direction on how to do this, Right now Inheritance is on my head to solve all this problem.

    Read the article

  • Javascript (using jQuery) in a large Project... organization, passing data, private method, etc.

    - by gaoshan88
    I'm working on a large project that is organized like so: Multiple javascript files are included as needed and most code is wrapped in anonymous functions... // wutang.js //Included Files Go Here // Public stuff var MethodMan; // Private stuff (function() { var someVar1; MethodMan = function(){...}; var APrivateMethod = function(){...}; $(function(){ //jquery page load stuff here $('#meh').click(APrivateMethod); }); })(); I'm wondering about a few things here. Assuming that there are a number of these files included on a page, what has access to what and what is the best way to pass data between the files? For example, I assume that MethodMan() can be accessed by anything on any included page. It is public, yes? var someVar1 is only accessible to the methods inside that particular anonymous function and nowhere else, yes? Also true of var APrivateMethod(), yes? What if I want APrivateMethod() to make something available to some other method in a different anonymous wrapped method in a different included page. What's the best way to pass data between these private, anonymous functions on different included pages? Do I simply have to make whatever I want to use between them public? How about if I want to minimize global variables? What about the following: var PootyTang = function(){ someVar1 = $('#someid').text(); //some stuff }; and in another included file used by that same page I have: var TangyPoot = function(){ someVar1 = $('#someid').text(); //some completely different stuff }; What's the best way to share the value of someVar1 across these anonymous (they are wrapped as the first example) functions?

    Read the article

  • callback on a variable which is inside a .each() loop

    - by Stoic
    I have this function, which is doing an asynchronous call to FB.api method. Now, i am looping over some data and capturing result of the above method call successfully. However, I am using a .each loop and I really can not figure out how to place my callback in this method, so that the outer method is only executed once. Here are the functions I am using: ask_for_perms($(this).val(),function(result) { $('#some-div').html('<a onclick = "get_perms(result);" >get perms</a>'); }); function ask_for_perms(perms_requested,cb) { var request = []; $.each(perms_requested,function(i,permission) { FB.api({ method: 'users.hasAppPermission', ext_perm: permission }, function(response) { if (response == 0) request.push(permission); request.join(','); cb(request); // cb is called many times here. }); }); } I am trying to return the request string from ask_for_perms function. Can anyone suggest me on where to place a proper callback to ask_for_perms. Right now, however, it works for me, but the callback is being called many times since it is inside a for loop. referencing: returning a variable from the callback of a function

    Read the article

  • `this` in global scope in ECMAScript 6

    - by Nathan Wall
    I've tried looking in the ES6 draft myself, but I'm not sure where to look: Can someone tell me if this in ES6 necessarily refers to the global object? Will this object have same members as the global scope? If you could answer for ES5 that would be helpful as well. I know this in global scope refers to the global object in the browser and in most other ES environments, like Node. I just want to know if that's the defined behavior by the spec or if that's extended behavior that implementers have added (and if this behavior will continue in ES6 implementations). In addition, is the global object always the same thing as the global scope? Or are there distinctions? Update - Why I want to know: I am basically trying to figure out how to get the global object reliably in ES5 & 6. I can't rely on window because that's specific to the browser, nor can I rely on global because that's specific to environments like Node. I know this in Node can refer to module in module scope, but I think it still refers to global in global scope. I want a cross-environment ES5 & 6 compliant way to get the global object (if possible). It seems like in all the environments I know of this in global scope does that, but I want to know if it's part of the actual spec (and so reliable across any environment that I may not be familiar with). I also need to know if the global scope and the global object are the same thing by the spec. In other words will all variables in global scope be the same as globalobject.variable_name?

    Read the article

  • Do the 'up to date' guarantees provided by final field in Java's memory model extend to indirect ref

    - by mattbh
    The Java language spec defines semantics of final fields in section 17.5: The usage model for final fields is a simple one. Set the final fields for an object in that object's constructor. Do not write a reference to the object being constructed in a place where another thread can see it before the object's constructor is finished. If this is followed, then when the object is seen by another thread, that thread will always see the correctly constructed version of that object's final fields. It will also see versions of any object or array referenced by those final fields that are at least as up-to-date as the final fields are. My question is - does the 'up-to-date' guarantee extend to the contents of nested arrays, and nested objects? An example scenario: Thread A constructs a HashMap of ArrayLists, then assigns the HashMap to final field 'myFinal' in an instance of class 'MyClass' Thread B sees a (non-synchronized) reference to the MyClass instance and reads 'myFinal', and accesses and reads the contents of one of the ArrayLists In this scenario, are the members of the ArrayList as seen by Thread B guaranteed to be at least as up to date as they were when MyClass's constructor completed?

    Read the article

< Previous Page | 500 501 502 503 504 505 506 507 508 509 510 511  | Next Page >