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  • Google Maps API - Marker not showing

    - by popnbrown
    I'm trying to add markers for every single row from a table, that sits on the page. The page is http://www.sravanks.com/first/2013ftcmap.php This is the JS code that's loading the markers: $(document).ready(function() { var mapOptions = { center: new google.maps.LatLng(39.740, -89.503), zoom: 7 }; var map = new google.maps.Map(document.getElementById("map-canvas"), mapOptions); var infowindow = new google.maps.InfoWindow(); /* City Markers */ var cityCircle = new Array(); var i = 0; $.each($('.events tr'), function(index, value) { var name = $(this).find('td:first()').html(); var address = $(this).find('.address').html(); var linkUrl = "http://www.sravanks.com/first/geocode.php?address=" + address; $.ajax({ url: linkUrl }).done(function(data){ var json = $.parseJSON(data.substring(0, data.length-1)); lat = json.results[0].geometry.location.lat; lng = json.results[0].geometry.location.lng; var latlng = new google.maps.LatLng(lat, lng); var marker = new google.maps.Marker({ position: latlng, map: map, icon: 'map-pointer-medium.gif' }); google.maps.event.addListener(marker, 'click', function() { infowindow.setContent(name); infowindow.open(map, marker); cityCircle[i] = new google.maps.Circle({strokeColor: '#00FF00', strokeOpacity: 0.8, strokeWeight: 2, fillColor: '#00FF00', fillOpacity: 0.35, map: map, center: latlng, radius: 144841}); i++; }); }); }); /*Team Markers*/ var markers = {}; var teamName, teamNumber, lat, lng, content; $.each($('.list tr'), function(index, value) { teamName = $(this).find('td.name').html(); teamNumber = $(this).find('td.number').html(); markers[teamNumber] = {}; lat = parseFloat($(this).find('td.lat').html()); lng = parseFloat($(this).find('td.lng').html()); content = "Name: " + teamName + "<br />Number: " + teamNumber; markers[teamNumber]['latlng'] = new google.maps.LatLng(lat, lng); markers[teamNumber]['marker'] = new google.maps.Marker({ position: markers[teamNumber]['latlng'], map: map }); google.maps.event.addListener(markers[teamNumber]['marker'], 'click', function() { infowindow.setContent(content); infowindow.open(map, markers[teamNumber]['marker']); }); }); google.maps.event.addListener(infowindow, 'closeclick', function() { for(var i=0;i<cityCircle.length;i++){ cityCircle[i].setMap(null); } }); }); I've got no errors, but the Team Markers do not show up. The strange thing is that the City Markers do show up. Some more info, the City Markers ajax call is just to a proxy that calls the google geocoding api. Again the link's at http://www.sravanks.com/first/2013ftcmap.php

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  • Howoto get id of new record after model.save

    - by tonymarschall
    I have a model with the following db structure: mysql> describe units; +------------+----------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +------------+----------+------+-----+---------+----------------+ | id | int(11) | NO | PRI | NULL | auto_increment | | name | varchar(128) | NO | | NULL | | | created_at | datetime | NO | | NULL | | | updated_at | datetime | NO | | NULL | | +------------+----------+------+-----+---------+----------------+ 7 rows in set (0.00 sec) After creating a new record an saving i can not get the id of the record. 1.9.3p194 :001 > unit = Unit.new(:name => 'test') => #<Unit id: nil, name: "test", created_at: nil, updated_at: nil> 1.9.3p194 :002 > unit.save (0.2ms) BEGIN SQL (0.3ms) INSERT INTO `units` (`created_at`, `name`, `updated_at`) VALUES ('2012-08-31 23:48:12', 'test', '2012-08-31 23:48:12') (144.6ms) COMMIT => true 1.9.3p194 :003 > unit.inspect => "#<Unit id: nil, name: \"test\", created_at: \"2012-08-31 23:48:12\", updated_at: \"2012-08-31 23:48:12\">" # unit.rb class Unit < ActiveRecord::Base attr_accessible :name end # migration class CreateUnits < ActiveRecord::Migration def change create_table :units do |t| t.string :name, :null => false t.timestamps end end end Tried this with other models and have the same result (no id). Data is definitily saved and i can get data with Unit.last Another try with Foo.id = nil # /var/www# rails g model Foo name:string invoke active_record create db/migrate/20120904030554_create_foos.rb create app/models/foo.rb invoke test_unit create test/unit/foo_test.rb create test/fixtures/foos.yml # /var/www# rake db:migrate == CreateFoos: migrating ===================================================== -- create_table(:foos) -> 0.3451s == CreateFoos: migrated (0.3452s) ============================================ # /var/www# rails c Loading development environment (Rails 3.2.8) 1.9.3p194 :001 > foo = Foo.new(:name => 'bar') => #<Foo id: nil, name: "bar", created_at: nil, updated_at: nil> 1.9.3p194 :002 > foo.save (0.2ms) BEGIN SQL (0.4ms) INSERT INTO `foos` (`created_at`, `name`, `updated_at`) VALUES ('2012-09-04 03:06:26', 'bar', '2012-09-04 03:06:26') (103.2ms) COMMIT => true 1.9.3p194 :003 > foo.inspect => "#<Foo id: nil, name: \"bar\", created_at: \"2012-09-04 03:06:26\", updated_at: \"2012-09-04 03:06:26\">" 1.9.3p194 :004 > Foo.last Foo Load (0.5ms) SELECT `foos`.* FROM `foos` ORDER BY `foos`.`id` DESC LIMIT 1 => #<Foo id: 1, name: "bar", created_at: "2012-09-04 03:06:26", updated_at: "2012-09-04 03:06:26">

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  • Adding Insert Row in tableView

    - by user333624
    Hello everyone, I have a tableView that loads its data directly from a Core Data table with a NSFetchedResultsController. I'm not using an intermediate NSMutableArray to store the objects from the fetch results; I basically implemented inside my UITableViewController the protocol method numberOfRowsInSection and it returns the numberOfObjects inside a NSFetchedResultsSectionInfo. id <NSFetchedResultsSectionInfo> sectionInfo = [[fetchedResultsController sections] objectAtIndex:section]; and then I configure the cell content by implementing configureCell:atIndexPath and retrieving object info from the fetchedResultController but right now I have a generic configuration for any object (to avoid complications) cell.textLabel.text = @"categoria"; I also have a NavigationBar with a custom edit button at the right that loads my own selector called customSetEditing. What I'm trying to accomplish is to load an "Insert Cell" at the beginning of the tableView so when I tap it, it creates a new record. This last part is easy to implement the problem is that I dont's seem to be able to load the insert row or any row when I tap on the navigation bar edit button. this is the code for my customSetEditing: - (void) customSetEditing { [super setEditing:YES animated:YES]; [self.tableView setEditing:YES animated:YES]; [[self tableView] beginUpdates]; //[[self tableView] beginUpdates]; UIBarButtonItem *customDoneButtonItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(customDone)]; [self.navigationItem.rightBarButtonItem release]; self.navigationItem.rightBarButtonItem = customDoneButtonItem; //[categoriasArray insertObject:[NSNull null] atIndex:0]; NSMutableArray *indexPaths = [[NSMutableArray alloc] initWithObjects:[NSIndexPath indexPathForRow:0 inSection:0],nil ]; [self.tableView insertRowsAtIndexPaths:indexPaths withRowAnimation:UITableViewRowAnimationTop]; //[indexPaths release]; [self.tableView reloadData];} Before adding the:[self.tableView reloadData]; I was getting an out of bounds error plus a program crash and although the program is not crashing it is not loading anything. I have seen many examples of similar situations in stackoverflow (by the way is an excellent forum with very helpful and nice people) none of the examples seems to work for me. Any ideas?

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  • Performance issues in android game

    - by user1446632
    I am making an android game, but however, the game is functioning like it should, but i am experiencing some performance issues. I think it has something to do with the sound. Cause each time i touch the screen, it makes a sound. I am using the standard MediaPlayer. The method is onTouchEvent() and onPlaySound1(). Could you please help me with an alternate solution for playing the sound? Thank you so much in advance! It would be nice if you also came up with some suggestions on how i can improve my code. Take a look at my code here: package com.mycompany.mygame; import java.util.ArrayList; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.media.MediaPlayer; import android.os.Handler; import android.os.Message; import android.util.Log; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import android.webkit.WebView; import android.widget.TextView; import android.widget.Toast; public class ExampleView extends SurfaceView implements SurfaceHolder.Callback { class ExampleThread extends Thread { private ArrayList<Parachuter> parachuters; private Bitmap parachuter; private Bitmap background; private Paint black; private boolean running; private SurfaceHolder mSurfaceHolder; private Context mContext; private Context mContext1; private Handler mHandler; private Handler mHandler1; private GameScreenActivity mActivity; private long frameRate; private boolean loading; public float x; public float y; public float x1; public float y1; public MediaPlayer mp1; public MediaPlayer mp2; public int parachuterIndexToResetAndDelete; public int canvasGetWidth; public int canvasGetWidth1; public int canvasGetHeight; public int livesLeftValue; public int levelValue = 1; public int levelValue1; public int parachutersDown; public int difficultySet; public boolean isSpecialAttackAvailible; public ExampleThread(SurfaceHolder sHolder, Context context, Handler handler) { mSurfaceHolder = sHolder; mHandler = handler; mHandler1 = handler; mContext = context; mActivity = (GameScreenActivity) context; parachuters = new ArrayList<Parachuter>(); parachuter = BitmapFactory.decodeResource(getResources(), R.drawable.parachuteman); black = new Paint(); black.setStyle(Paint.Style.FILL); black.setColor(Color.GRAY); background = BitmapFactory.decodeResource(getResources(), R.drawable.gamescreenbackground); running = true; // This equates to 26 frames per second. frameRate = (long) (1000 / 26); loading = true; mp1 = MediaPlayer.create(getContext(), R.raw.bombsound); } @Override public void run() { while (running) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(); synchronized (mSurfaceHolder) { long start = System.currentTimeMillis(); doDraw(c); long diff = System.currentTimeMillis() - start; if (diff < frameRate) Thread.sleep(frameRate - diff); } } catch (InterruptedException e) { } finally { if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } protected void doDraw(Canvas canvas) { canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), black); //Draw for (int i = 0; i < parachuters.size(); i++) { canvas.drawBitmap(parachuter, parachuters.get(i).getX(), parachuters.get(i).getY(), null); parachuters.get(i).tick(); } //Remove for (int i = 0; i < parachuters.size(); i++) { if (parachuters.get(i).getY() > canvas.getHeight()) { parachuters.remove(i); onPlaySound(); checkLivesLeftValue(); checkAmountOfParachuters(); } else if(parachuters.get(i).isTouched()) { parachuters.remove(i); } else{ //Do nothing } } } public void loadBackground(Canvas canvas) { //Load background canvas.drawBitmap(background, 0, 0, black); } public void checkAmountOfParachuters() { mHandler.post(new Runnable() { @Override public void run() { if(parachuters.isEmpty()) { levelValue = levelValue + 1; Toast.makeText(getContext(), "New level! " + levelValue, 15).show(); if (levelValue == 3) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); } else if (levelValue == 5) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); } else if (levelValue == 7) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); } else if (levelValue == 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else if (levelValue > 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else { //Draw normal 3 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); } } else { //Do nothing } } }); } private void checkLivesLeftValue() { mHandler.post(new Runnable() { @Override public void run() { Log.d("checkLivesLeftValue", "lives = " + livesLeftValue); // TODO Auto-generated method stub if (livesLeftValue == 3) { //Message to display: "You lost! Log.d("checkLivesLeftValue", "calling onMethod now"); parachuters.removeAll(parachuters); onMethod(); } else if (livesLeftValue == 2) { Toast.makeText(getContext(), "Lives left=1", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else if (livesLeftValue == 1) { Toast.makeText(getContext(), "Lives left=2", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else { //Set livesLeftValueText 3 Toast.makeText(getContext(), "Lives left=3", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } } }); } public void onMethod() { mHandler.post(new Runnable() { @Override public void run() { try { Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); ctx.startActivity(i); System.exit(0); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); //Exit activity and start playerLostMessageActivity Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); System.exit(0); ctx.startActivity(i); System.exit(0); } } }); } public void onPlaySound() { try { mp1.start(); } catch (Exception e) { e.printStackTrace(); mp1.release(); } } public void onDestroy() { try { parachuters.removeAll(parachuters); mp1.stop(); mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void onPlaySound1() { try { mp2 = MediaPlayer.create(getContext(), R.raw.airriflesoundeffect); mp2.start(); } catch (Exception e) { e.printStackTrace(); mp2.release(); } } public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) releaseMediaPlayer(); x1 = event.getX(); y1 = event.getY(); checkAmountOfParachuters(); removeParachuter(); return false; } public void releaseMediaPlayer() { try { mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void removeParachuter() { try { for (Parachuter p: parachuters) { if (x1 > p.getX() && x1 < p.getX() + parachuter.getWidth() && y1 > p.getY() && y1 < p.getY() + parachuter.getHeight()) { p.setTouched(true); onPlaySound1(); parachutersDown = parachutersDown + 1; p.setTouched(false); } } } catch (Exception e) { e.printStackTrace(); } } public void initiateDrawParachuters() { drawParachutersGroup1(); } public void drawParachutersGroup1() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 77; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 14; y = 28; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 250; y = 94; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 275; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 280; y = 163; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 125; y = 118; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 126; y = 247; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 123; y = 77; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup2() { // TODO Auto-generated method stub //Parachuter group nr. 2 //Parachuter nr. 5 x = 153; y = 166; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 133; y = 123; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 170; y = 213; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 190; y = 121; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup3() { // TODO Auto-generated method stub //Parachuter group nr. 3 //Parachuter nr. 2 x = 267; y = 115; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 255; y = 183; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 170; y = 280; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 116; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 112; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 260; y = 89; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 260; y = 113; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 178; y = 25; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup4() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 166; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 118; y = 94; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 38; y = 55; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 57; y = 18; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 119; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 217; y = 113; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 245; y = 234; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 239; y = 44; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup5() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 59; y = 120; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 210; y = 169; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 199; y = 138; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 22; y = 307; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 195; y = 22; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 157; y = 132; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 183; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 130; y = 20; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup6() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 10; y = 10; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 20; y = 20; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 30; y = 30; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 60; y = 60; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 90; y = 90; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 120; y = 120; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 150; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 180; y = 180; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachuters() { Parachuter p = new Parachuter(x, y); parachuters.add(p); Toast.makeText(getContext(), "x=" + x + " y=" + y, 15).show(); } public void setRunning(boolean bRun) { running = bRun; } public boolean getRunning() { return running; } } /** Handle to the application context, used to e.g. fetch Drawables. */ private Context mContext; /** Pointer to the text view to display "Paused.." etc. */ private TextView mStatusText; /** The thread that actually draws the animation */ private ExampleThread eThread; public ExampleView(Context context) { super(context); // register our interest in hearing about changes to our surface SurfaceHolder holder = getHolder(); holder.addCallback(this); // create thread only; it's started in surfaceCreated() eThread = new ExampleThread(holder, context, new Handler() { @Override public void handleMessage(Message m) { // mStatusText.setVisibility(m.getData().getInt("viz")); // mStatusText.setText(m.getData().getString("text")); } }); setFocusable(true); } @Override public boolean onTouchEvent(MotionEvent event) { return eThread.onTouchEvent(event); } public ExampleThread getThread() { return eThread; } @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } public void surfaceCreated(SurfaceHolder holder) { if (eThread.getState() == Thread.State.TERMINATED) { eThread = new ExampleThread(getHolder(), getContext(), getHandler()); eThread.start(); } else { eThread.start(); } } @Override public void surfaceDestroyed(SurfaceHolder holder) { boolean retry = true; eThread.setRunning(false); while (retry) { try { eThread.join(); retry = false; } catch (InterruptedException e) { } } } }

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  • [N]Hibernate: view-like fetching properties of associated class

    - by chiccodoro
    (Felt quite helpless in formulating an appropriate title...) In my C# app I display a list of "A" objects, along with some properties of their associated "B" objects and properties of B's associated "C" objects: A.Name B.Name B.SomeValue C.Name Foo Bar 123 HelloWorld Bar Hello 432 World ... To clarify: A has an FK to B, B has an FK to C. (Such as, e.g. BankAccount - Person - Company). I have tried two approaches to load these properties from the database (using NHibernate): A fast approach and a clean approach. My eventual question is how to do a fast & clean approach. Fast approach: Define a view in the database which joins A, B, C and provides all these fields. In the A class, define properties "BName", "BSomeValue", "CName" Define a hibernate mapping between A and the View, whereas the needed B and C properties are mapped with update="false" insert="false" and do actually stem from B and C tables, but Hibernate is not aware of that since it uses the view. This way, the listing only loads one object per "A" record, which is quite fast. If the code tries to access the actual associated property, "A.B", I issue another HQL query to get B, set the property and update the faked BName and BSomeValue properties as well. Clean approach: There is no view. Class A is mapped to table A, B to B, C to C. When loading the list of A, I do a double left-join-fetch to get B and C as well: from A a left join fetch a.B left join fetch a.B.C B.Name, B.SomeValue and C.Name are accessed through the eagerly loaded associations. The disadvantage of this approach is that it gets slower and takes more memory, since it needs to created and map 3 objects per "A" record: An A, B, and C object each. Fast and clean approach: I feel somehow uncomfortable using a database view that hides a join and treat that in NHibernate as if it was a table. So I would like to do something like: Have no views in the database. Declare properties "BName", "BSomeValue", "CName" in class "A". Define the mapping for A such that NHibernate fetches A and these properties together using a join SQL query as a database view would do. The mapping should still allow for defining lazy many-to-one associations for getting A.B.C My questions: Is this possible? Is it [un]artful? Is there a better way?

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  • Lift session valid ajax callback from a static javascript

    - by ChrisJamesC
    I am currently implementing a graph visualisation tool using lift on the server side and d3 ( a javascript visualisation framework) for all the visualisation. The problem I have is that in the script I want to get session dependent data from the server. So basically, my objective is to write lift-valid ajax callbacks in a static js script. Here is what I tried so far: What I have tried so far If you feel that the best solution is one that I already tried feel free to post a detailed answer telling me how to use it exactly and how it completely solves my problem. REST interface Usually what one would do to get data from a javascript function in lift is to create a REST interface. However this interface will not be linked to any session. This is the solution I got from my previous question: Get json data in d3 from lift snippet Give function as argument of script Another solution would be to give the ajaxcallback as an argument of the main script called to generate my graph. However I expect to have a lot of callbacks and I don't want to have to mess with the arguments of my script. Write the ajax callback in another script using lift and call it from the main script This solution, which is similar to a hidden text input is probably the more likely to work. However it is not elegant and it would mean that I would have to load a lot of scripts on load, which is not really conveniant. Write the whole script in lift and then serve it to the client This solution can be elegant, however my script is very long and I would really prefer that it remainss static. What I want On client side While reviewing the source code of my webpage I found that the callback for an ajaxSelect is: <select onchange="liftAjax.lift_ajaxHandler('F966066257023LYKF4=' + encodeURIComponent(this.value), null, null, null)" name="F96606625703QXTSWU" id="node_delete" class="input"> Moreover, there is a variable containing the state of the page in the end of the webpage: var lift_page = "F96606625700QRXLDO"; So, I am wondering if it is possible to simulate that my ajaxcall is valid using this liftAjax.lift_ajaxHandler function. However I don't know the exact synthax to use. On server side Since I "forged" a request on client side, I would now like to get the request on client side and to dispatch it to the correct function. This is where the LiftRules.dispatch object seems the best solution: when it is called, all the session management has been made (the request is authentified and linked to a session), however I don't know how to write the correct piece of code in the append function. Remark In lift all names of variables are changed to a random string in order to increase the security, I would like to have the same behavior in my application even if that will probably mean that I will have to "give" the javascript these values. However an array of 15 string values is still a better tradeoff than 15 functions as argument of a javascript function.

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  • Problem with JQuery swapImage();

    - by VUELA
    Hello!~ On my articles page (http://www.adrtimes.squarespace.com/articles) I have each entry start with an image that changes on rollover. This is working fine. However, on my homepage (http://www.adrtimes.squarespace.com), I am loading in the 2 most recent articles that are not categorized as video, and the 2 most recent articles that are tagged as video. I am using jQuery load() to pull in the content from the articles page. Everything works ok with that except the swapImage rollovers on the homepage. i tried including the swapImage function as callbacks but only one group or the other will rollover properly, not both groups of content. I'm not sure what the problem is!! Here is the code: <script type="text/javascript"> <!-- $(function(){ $.swapImage(".swapImage"); /* Homepage */ // load recent articles $("#LoadRecentArticles").load("/articles/ .list-journal-entry-wrapper .journal-entry-wrapper:not(.category-video)", function(){ //callback... $("#LoadRecentArticles .journal-entry-wrapper").wrapAll('<div class="list-journal-entry-wrapper" />'); $("#LoadRecentArticles .journal-entry-wrapper:gt(1)").remove(); // modify Read More tag $('.journal-read-more-tag a:contains(Click to read more ...)').each(function(){ var str = $(this).html(); $(this).html(str.replace('Click to read more ...','Continue reading—')); }); $.swapImage(".swapImage"); }); // load recent videos $("#LoadRecentVideos").load("/articles/category/video .list-journal-entry-wrapper", function(){ //callback... $("#LoadRecentVideos .journal-entry-wrapper:gt(1)").remove(); $('<div class="VideoTag">—video</div>').insertBefore("#LoadRecentVideos .category-video .body img"); // modify Read More tag $('.journal-read-more-tag a:contains(Click to read more ...)').each(function(){ var str = $(this).html(); $(this).html(str.replace('Click to read more ...','Continue reading—')); }); $.swapImage(".swapImage"); }); }); --> </script> And here is a sample of the html for the images in an article entry: <a href="/articles/2010/5/6/article-title-goes-here.html"><img class="swapImage {src: '/storage/post-images/Sample2_color.jpg'}" src="/storage/post-images/Sample2_bw.jpg" /></a>

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  • Function returning MYSQL_ROW

    - by Gabe
    I'm working on a system using lots of MySQL queries and I'm running into some memory problems I'm pretty sure have to do with me not handling pointers right... Basically, I've got something like this: MYSQL_ROW function1() { string query="SELECT * FROM table limit 1;"; MYSQL_ROW return_row; mysql_init(&connection); // "connection" is a global variable if (mysql_real_connect(&connection,HOST,USER,PASS,DB,0,NULL,0)){ if (mysql_query(&connection,query.c_str())) cout << "Error: " << mysql_error(&connection); else{ resp = mysql_store_result(&connection); //"resp" is also global if (resp) return_row = mysql_fetch_row(resp); mysql_free_result(resp); } mysql_close(&connection); }else{ cout << "connection failed\n"; if (mysql_errno(&connection)) cout << "Error: " << mysql_errno(&connection) << " " << mysql_error(&connection); } return return_row; } And function2(): MYSQL_ROW function2(MYSQL_ROW row) { string query = "select * from table2 where code = '" + string(row[2]) + "'"; MYSQL_ROW retorno; mysql_init(&connection); if (mysql_real_connect(&connection,HOST,USER,PASS,DB,0,NULL,0)){ if (mysql_query(&connection,query.c_str())) cout << "Error: " << mysql_error(&conexao); else{ // My "debugging" shows me at this point `row[2]` is already fubar resp = mysql_store_result(&connection); if (resp) return_row = mysql_fetch_row(resp); mysql_free_result(resp); } mysql_close(&connection); }else{ cout << "connection failed\n"; if (mysql_errno(&connection)) cout << "Error : " << mysql_errno(&connection) << " " << mysql_error(&connection); } return return_row; } And main() is an infinite loop basically like this: int main( int argc, char* args[] ){ MYSQL_ROW row = NULL; while (1) { row = function1(); if(row != NULL) function2(row); } } (variable and function names have been generalized to protect the innocent) But after the 3rd or 4th call to function2, that only uses row for reading, row starts losing its value coming to a segfault error... Anyone's got any ideas why? I'm not sure the amount of global variables in this code is any good, but I didn't design it and only got until tomorrow to fix and finish it, so workarounds are welcome! Thanks!

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  • Need Help with Page Life Cycle(I think it is screwing me up)

    - by chobo2
    Hi I have dragged a empty asp.net table onto my webform. I generate all the rows in the code behind those. Now my table gets filled up and has dropdown lists. When the user hits save I go through all the rows and update the values from the dropdownlist in the db. This works all great. However if 2 columns have each have "Present" then those 2 columns should be not be shown anymore and 2 new columns get put in its place with other dropdown lists. This all works. However you have to refresh the entire page to for the 2 columns that should go away to go away. So what I tried to do is at the end of the button click event. Clear the whole table and then regenerate it. However when I do this then my values are not saved to the database anymore for whatever reason. if (IsPostBack == false) { // check if dummy variables exist in db- If true just generate tables with values in db. If not generate them. } else { // grab the values from the database // generate tables with the values } btn click event { go through all rows in table(foreach loop) update each column in the database with cells in each row. while in foreach loop. //done } So this is how it goes and it works expect(all correct values are saved) the table is just not updated to the user. Does not work if (IsPostBack == false) { // same code as above } // if postback is true do nothing. By the time it gets to the click event it says there is zero rows in the table so nothing happens. btn click event { // same code } Fails also. if (IsPostBack == false) { // same code as above } else { // same code as above but moved into its own method. gernerateTable(); } btn click event { // update all rows // once done clear the Tables rows // call generateTable() } This last one does nothing as for some reason it does not update anything. I don't understand why. So what am I doing wrong with this life cycle something in my process is wrong. The code works just not when I want the table to be updated right away.

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  • Java exercise - display table with 2d array

    - by TheHacker66
    I'm struggling to finish a java exercise, it involves using 2d arrays to dinamically create and display a table based on a command line parameter. Example: java table 5 +-+-+-+-+-+ |1|2|3|4|5| +-+-+-+-+-+ |2|3|4|5|1| +-+-+-+-+-+ |3|4|5|1|2| +-+-+-+-+-+ |4|5|1|2|3| +-+-+-+-+-+ |5|1|2|3|4| +-+-+-+-+-+ What i have done so far: public static void main(String[] args) { int num = Integer.parseInt(args[0]); String[][] table = new String[num*2+1][num]; int[] numbers = new int[num]; int temp = 0; for(int i=0; i<numbers.length; i++) numbers[i] = i+1; // wrong for(int i=0; i<table.length; i++){ for(int j=0; j<num;j++){ if(i%2!=0){ temp=numbers[0]; for(int k=1; k<numbers.length; k++){ numbers[k-1]=numbers[k]; } numbers[numbers.length-1]=temp; for(int l=0; l<numbers.length; l++){ table[i][j] = "|"+numbers[l]; } } else table[i][j] = "+-"; } } for(int i=0; i<table.length; i++){ for(int j=0; j<num; j++) System.out.print(table[i][j]); if(i%2==0) System.out.print("+"); else System.out.print("|"); System.out.println();} } This doesn't work, since it prints 1|2|3|4 in every row, which isn't what i need. I found the issue, and it's because the first for loop changes the array order more times than needed and basically it returns as it was at the beginning. I know that probably there's a way to achieve this by writing more code, but i always tend to nest as much as possible to "optimize" the code while i write it, so that's why i tried solving this exercise by using less variables and loops as possible. Thanks in advance for your help!

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  • Hoe to convert a JSON array of paths to images stored on a server into a javaScript array to display them? Using AJAX

    - by MichaelF
    I need for html file/ ajax code to take the JSON message and store the PATHS as a javaScript array. Then my buildImage function can display the first image in the array. I'm new to AJAX and believe my misunderstanding lies within the converting of the JSON to Javascript. I'm confused also about if my code creates a JSON array or object or either. I might need also to download a library to my app to understand JSON? Below is a PHP file loading the paths of the images. I believe json ecode is converting the PHP Array in a Json message. <?php include("mysqlconnect.php"); $select_query = "SELECT `ImagesPath` FROM `offerstbl` ORDER by `ImagesId` DESC"; $sql = mysql_query($select_query) or die(mysql_error()); $data = array(); while($row = mysql_fetch_array($sql,MYSQL_BOTH)){ $data[] = $row['ImagesPath']; } echo $images = json_encode($data); ?> Below is the script in is going to be loaded on an Cordova app. <!DOCTYPE html> <html> <head> <link rel="stylesheet" href="css/styles.css"> <link rel="stylesheet" href="css/cascading.css"> <script> function importJson(str) { // console.log(typeof xmlhttp.responseText); if (str=="") { document.getElementById("content").innerHTML=""; return; } if (window.XMLHttpRequest) { // code for IE7+, Firefox, Chrome, Opera, Safari xmlhttp=new XMLHttpRequest(); } else { // code for IE6, IE5 xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } xmlhttp.onreadystatechange=function() { if (xmlhttp.readyState==4) { //var images = JSON.parse(xmlhttp.responseText); document.getElementById("content").innerHTML=xmlhttp.responseText; } } xmlhttp.open("GET","http://server/content.php"); xmlhttp.send(); } function buildImage(src) { var img = document.createElement('img') img.src = src alert("1"); document.getElementById('content').appendChild(img); } for (var i = 0; i < images.length; i++) { buildImage(images[i]); } </script> </head> <body onload= "importJson();"> <div class="contents" id="content" ></div> <img src="img/logo.png" height="10px" width="10px" onload= "buildImage();"> </body>

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  • add space to every word's end in a string in C

    - by hlx98007
    Here I have a string: *line = "123 567 890 "; with 2 spaces at the end. I wish to add those 2 spaces to 3's end and 7's end to make it like this: "123 567 890" I was trying to achieve the following steps: parse the string into words by words list (array of strings). From upstream function I will get values of variables word_count, *line and remain. concatenate them with a space at the end. add space distributively, with left to right priority, so when a fair division cannot be done, the second to last word's end will have (no. of spaces) spaces, the previous ones will get (spaces + 1) spaces. concatenate everything together to make it a new *line. Here is a part of my faulty code: int add_space(char *line, int remain, int word_count) { if (remain == 0.0) return 0; // Don't need to operate. int ret; char arr[word_count][line_width]; memset(arr, 0, word_count * line_width * sizeof(char)); char *blank = calloc(line_width, sizeof(char)); if (blank == NULL) { fprintf(stderr, "calloc for arr error!\n"); return -1; } for (int i = 0; i < word_count; i++) { ret = sscanf(line, "%s", arr[i]); // gdb shows somehow it won't read in. if (ret != 1) { fprintf(stderr, "Error occured!\n"); return -1; } arr[i] = strcat(arr[i], " "); // won't compile. } size_t spaces = remain / (word_count * 1.0); memset(blank, ' ', spaces + 1); for (int i = 0; i < word_count - 1; i++) { arr[0] = strcat(arr[i], blank); // won't compile. } memset(blank, ' ', spaces); arr[word_count-1] = strcat(arr[word_count-1], blank); for (int i = 1; i < word_count; i++) { arr[0] = strcat(arr[0], arr[i]); } free(blank); return 0; } It is not working, could you help me find the parts that do not work and fix them please? Thank you guys.

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  • JavaScript - Inheritance in Constructors

    - by j0ker
    For a JavaScript project we want to introduce object inheritance to decrease code duplication. However, I cannot quite get it working the way I want and need some help. We use the module pattern. Suppose there is a super element: a.namespace('a.elements.Element'); a.elements.Element = (function() { // public API -- constructor Element = function(properties) { this.id = properties.id; }; // public API -- prototype Element.prototype = { getID: function() { return this.id; } }; return Element; }()); And an element inheriting from this super element: a.namespace('a.elements.SubElement'); a.elements.SubElement = (function() { // public API -- constructor SubElement = function(properties) { // inheritance happens here // ??? this.color = properties.color; this.bogus = this.id + 1; }; // public API -- prototype SubElement.prototype = { getColor: function() { return this.color; } }; return SubElement; }()); You will notice that I'm not quite sure how to implement the inheritance itself. In the constructor I have to be able to pass the parameter to the super object constructor and create a super element that is then used to create the inherited one. I need a (comfortable) possibility to access the properties of the super object within the constructor of the new object. Ideally I could operate on the super object as if it was part of the new object. I also want to be able to create a new SubElement and call getID() on it. What I want to accomplish seems like the traditional class based inheritance. However, I'd like to do it using prototypal inheritance since that's the JavaScript way. Is that even doable? Thanks in advance! EDIT: Fixed usage of private variables as suggested in the comments. EDIT2: Another change of the code: It's important that id is accessible from the constructor of SubElement.

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  • python object to native c++ pointer

    - by Lodle
    Im toying around with the idea to use python as an embedded scripting language for a project im working on and have got most things working. However i cant seem to be able to convert a python extended object back into a native c++ pointer. So this is my class: class CGEGameModeBase { public: virtual void FunctionCall()=0; virtual const char* StringReturn()=0; }; class CGEPYGameMode : public CGEGameModeBase, public boost::python::wrapper<CGEPYGameMode> { public: virtual void FunctionCall() { if (override f = this->get_override("FunctionCall")) f(); } virtual const char* StringReturn() { if (override f = this->get_override("StringReturn")) return f(); return "FAILED TO CALL"; } }; Boost wrapping: BOOST_PYTHON_MODULE(GEGameMode) { class_<CGEGameModeBase, boost::noncopyable>("CGEGameModeBase", no_init); class_<CGEPYGameMode, bases<CGEGameModeBase> >("CGEPYGameMode", no_init) .def("FunctionCall", &CGEPYGameMode::FunctionCall) .def("StringReturn", &CGEPYGameMode::StringReturn); } and the python code: import GEGameMode def Ident(): return "Alpha" def NewGamePlay(): return "NewAlpha" def NewAlpha(): import GEGameMode import GEUtil class Alpha(GEGameMode.CGEPYGameMode): def __init__(self): print "Made new Alpha!" def FunctionCall(self): GEUtil.Msg("This is function test Alpha!") def StringReturn(self): return "This is return test Alpha!" return Alpha() Now i can call the first to functions fine by doing this: const char* ident = extract< const char* >( GetLocalDict()["Ident"]() ); const char* newgameplay = extract< const char* >( GetLocalDict()["NewGamePlay"]() ); printf("Loading Script: %s\n", ident); CGEPYGameMode* m_pGameMode = extract< CGEPYGameMode* >( GetLocalDict()[newgameplay]() ); However when i try and convert the Alpha class back to its base class (last line above) i get an boost error: TypeError: No registered converter was able to extract a C++ pointer to type class CGEPYGameMode from this Python object of type Alpha I have done alot of searching on the net but cant work out how to convert the Alpha object into its base class pointer. I could leave it as an object but rather have it as a pointer so some non python aware code can use it. Any ideas?

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  • How to display an external content in my website using javascript

    - by Chris
    Hello! This is my first post! I have a question about javascript...here is my code: <html> <head> <title>Geolocation Demo</title> </head> <body> <h1>Geolocation Demo</h1> <p>Latitude: <span id="lat">0.00</span> Longitude: <span id="lon">0.00</span> City: <span id="city">Loading...</span></p> <p><a id="city_link" href="http://tinygeocoder.com/" target="_blank">View City</a></p> <p><a id="gmaps_link" href="http://maps.google.co.uk/" target="_blank">View on Google Maps</a></p> <script language="javascript"> // show the position on the page and make a google maps link function showPosition(position) { var lat = position.coords.latitude; var lon = position.coords.longitude; document.getElementById("lat").innerHTML = lat; document.getElementById("lon").innerHTML = lon; var gmaps_url = "http://maps.google.co.uk/maps?f=q&source=s_q&hl=en&geocode=&q=" + lat + "+" + lon; var city_url = "http://tinygeocoder.com/create-api.php?g=" + lat + "," + lon; document.getElementById("gmaps_link").href = gmaps_url; document.getElementById("city_link").href = city_url; } </script> </body> </html> As you can see, this script target my geolocation. Specifically, Lat and Lon are working perfectly. In addinition, i want to display and region info (like city). So, i found a website which i provide the coordinates and it returns me a region name. My question is if i can display the name of region without clicking the link "View city" but in the field "city"...is it possible to pass the webpage content (http://tinygeocoder.com/create-api.php?g=" + lat + "," + lon;) into my webpage? The content of this page is only the name as i said...no html tags! Thank you!

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  • MooTools event listener disappears after element.innerHTML is changed

    - by acoder
    Hi everyone, I am trying to achieve this task using MooTools. Description: I attached an event listener to "myButton" link. A click on this link initiates an AJAX request and updates "myDiv" content based on the response text. During this request a POST variable is being sent to "button.php", but it's not used at the moment.. (i wish to use it later) OK, as a result, "myDiv" gets exactly the same link with the same ID (myButton) + a random number, so that we could see that each click generates a new number. The problem: After the first click on "myButton", "myDiv" updates correctly, showing a random number. When I click "myButton" for the second time (this time in newly updated div), the div does not refresh anymore. Please note that I need "myButton" to be inside "myDiv", and "myDiv" must be updated (refreshed) after each click without having to refresh the entire page. Can somebody show me how to achieve this task based on this simplified code example? index.html <html> <head> <script type="text/javascript" src="mootools-1.2.4-core-nc.js"></script> <script> window.addEvent('domready', function() { $('myButton').addEvent('click', function(e) { e.stop(); var myRequest = new Request({ method: 'post', url: 'button.php', data: { action : 'test' }, onRequest: function() { $('myDiv').innerHTML = '<img src="images/loading.gif" />'; }, onComplete: function(response) { $('myDiv').innerHTML = response; } }); myRequest.send(); $('myButton').removeEvent('click'); }); }); </script> </head> <body> <div id="myDiv"> <a id="myButton" href="#">Button</a> </div> </body> </html> button.php <a id="myButton" href="#">Button</a> clicked <?php echo rand(1,100); ?>

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  • [NHibernate and ASP.NET MVC] How can I implement a robust session-per-request pattern in my project,

    - by Guillaume Gervais
    I'm currently building an ASP.NET MVC project, with NHibernate as its persistance layer. For now, some functionnalities have been implemented, but only use local NHibernate sessions: each method that accessed the database (read or write) needs to instanciate its own NHibernate session, with the "using()" directive. The problem is that I want to leverage NHibernate's Lazy-Loading capabilities to improve the performance of my project. This implies an open NHibernate session per request until the view is rendered. Furthermore, simultaneous request must be supported (multiple Sessions at the same time). How can I achieve that as cleanly as possible? I searched the Web a little bit and learned about the session-per-request pattern. Most of the implementations I saw used some sort of Http* (HttpContext, etc.) object to store the session. Also, using the Application_BeginRequest/Application_EndRequest functions is complicated, since they get fired for each HTTP request (aspx files, css files, js files, etc.), when I only want to instanciate a session once per request. The concern that I have is that I don't want my views or controllers to have access to NHibernate sessions (or, more generally, NHibernate namespaces and code). That means that I do not want to handle sessions at the controller level nor the view one. I have a few options in mind. Which one seems the best ? Use interceptors (like in GRAILS) that get triggered before and after the controller action. These would open and close sessions/transactions. Is it possible in the ASP.NET MVC world? Use the CurrentSessionContext Singleton provided by NHibernate in a Web context. Using this page as an example, I think this is quite promising, but that still requires filters at the controller level. Use the HttpContext.Current.Items to store the request session. This, coupled with a few lines of code in Global.asax.cs, can easily provide me with a session on the request level. However, it means that dependencies will be injected between NHibernate and my views (HttpContext). Thank you very much!

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  • JSON image viewer not working in firefox

    - by jarga
    I have tried to find out why JSON is not working in Firefox all over this forum and the internet. It works on tablets, ie, safari. It works on my desktop in firefox. It only does not work after uploading I've tried a few things (commented out), such as mimeType with no solution. I have tried using the $.ajax with no better luck. Firefox had no javascript errors. I'm using jQuery 1.7. Console.log is printing out the data. $(document).ready(function(){ jQuery.support.cors = true; //$.ajaxSetup({ mimeType: "application/json" }); /*$.ajaxSetup({ scriptCharset: "utf-8" , contentType: "application/json; charset=utf-8"}); */ // loading pictures $.getJSON("intro.json?format=json", function(data){ var links = ''; var imageload = ''; var title = ''; console.log(data) $.each(data, function(key, item){ links += ' <a href=' + item.image + '>' + key + '</a>'; imageload += '<img src="' + item.image + ' " />'; title += item.alt; }); $('.introCon').html(imageload); $('.introCon img').hide(); $('.introCon img:last').fadeIn(500); $('.introCon img').fadeIn(1000); rotatePics(2); }); }); function rotatePics(currentPhoto) { var numberOfPhotos = $('.introCon img').length; currentPhoto = currentPhoto % numberOfPhotos; $('.introCon img').eq(currentPhoto).fadeOut( function() { // re-order the z-index $('.introCon img').each(function(i) { $(this).css( 'zIndex', ((numberOfPhotos - i) + currentPhoto) % numberOfPhotos ); }); $(this).show(); setTimeout(function() {rotatePics(++currentPhoto);}, 3000); }); } Here is the simple JSON from a separate file. { "1" : { "image" : "portfolio/chrpic.png", "alt" : "Blah.", "detail": "Quartz"}, "2" : { "image" : "portfolio/mysspic.png", "alt" : "Landing page.", "detail": "Container"}, "3" : { "image" : "portfolio/decode-pic3.png", "alt" : "Decode this.", "detail": "Landing page 2"}, "4" : { "image" : "portfolio/simple-think-pic.png", "alt" : "Simple Think", "detail": "simpilify your life"} }

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  • Downloading large file with php

    - by Alessandro
    Hi, I have to write a php script to download potentially large files. The file I'm reporting here works fine most of the times. However, if the client's connection is slow the request ends (with status code 200) in the middle of the downloading, but not always at the very same point, and not at the very same time. I tried to overwrite some php.ini variables (see the first statements) but the problem remains. I don't know if it's relevant but my hosting server is SiteGround, and for simple static file requests, the download works fine also with slow connections. I've found Forced downloading large file with php but I didn't understand mario's answer. I'm new to web programming. So here's my code. <?php ini_set('memory_limit','16M'); ini_set('post_max_size', '30M'); set_time_limit(0); include ('../private/database_connection.php'); $downloadFolder = '../download/'; $fileName = $_POST['file']; $filePath = $downloadFolder . $fileName; if($fileName == NULL) { exit; } ob_start(); session_start(); if(!isset($_SESSION['Username'])) { // or redirect to login (remembering this download request) $_SESSION['previousPage'] = 'download.php?file=' . $fileName; header("Location: login.php"); exit; } if (file_exists($filePath)) { header('Content-Description: File Transfer'); header('Content-Type: application/octet-stream'); //header('Content-Disposition: attachment; filename='.$fileName); header("Content-Disposition: attachment; filename=\"$fileName\""); header('Content-Transfer-Encoding: binary'); header('Expires: 0'); header('Cache-Control: must-revalidate, post-check=0, pre-check=0'); //header('Pragma: public'); header('Content-Length: ' . filesize($filePath)); ob_clean(); flush(); // download // 1 // readfile($filePath); // 2 $file = @fopen($filePath,"rb"); if ($file) { while(!feof($file)) { print(fread($file, 1024*8)); flush(); if (connection_status()!=0) { @fclose($file); die(); } } @fclose($file); } exit; } else { header('HTTP/1.1 404 File not found'); exit; } ?>

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  • cellForRowAtIndexPath called too late

    - by Mihai Fonoage
    Hi, I am trying to re-load a table every time some data I get from the web is available. This is what I have: SearchDataViewController: - (void)parseDatatXML { parsingDelegate = [[XMLParsingDelegate alloc] init]; parsingDelegate.searchDataController = self; // CONTAINS THE TABLE THAT NEEDS RE-LOADING; ImplementedSearchViewController *searchController = [[ImplementedSearchViewController alloc] initWithNibName:@"ImplementedSearchView" bundle:nil]; ProjectAppDelegate *delegate = [[UIApplication sharedApplication] delegate]; UINavigationController *nav = (UINavigationController *)[delegate.splitViewController.viewControllers objectAtIndex: 0]; NSArray *viewControllers = [[NSArray alloc] initWithObjects:nav, searchController, nil]; self.splitViewController.viewControllers = viewControllers; [viewControllers release]; // PASS A REFERENCE TO THE PARSING DELEGATE SO THAT IT CAN CALL reloadData on the table parsingDelegate.searchViewController = searchController; [searchController release]; // Build the url request used to fetch data ... NSURLRequest *dataURLRequest = [NSURLRequest requestWithURL:[NSURL URLWithString:dataURL]]; parsingDelegate.feedConnection = [[[NSURLConnection alloc] initWithRequest:dataURLRequest delegate:parsingDelegate] autorelease]; } ImplementedSearchViewController: - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { NSLog(@"count = %d", [keys count]); // keys IS A NSMutableArray return [self.keys count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { ... cell.textLabel.text = [keys objectAtIndex:row]; ... } XMLParsingDelgate: -(void) updateSearchTable:(NSArray *)array { ... [self.currentParseBatch addObject:(NSString *)[array objectAtIndex:1]]; // RELOAD TABLE [self.searchViewController.table reloadData]; } - (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qualifiedName attributes:(NSDictionary *)attributeDict { if ([elementName isEqualToString:@"..."]) { self.currentParseBatch = [NSMutableArray array]; searchViewController.keys = self.currentParseBatch; ... } ... } - (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName { if ([elementName isEqualToString:@"..."]) { ... [self performSelectorOnMainThread:@selector(updateSearchTable:) withObject:array waitUntilDone:NO]; } ... } My problem is that when I debug, the calls go between reloadData and numberOfRowsInSection until the keys array is filled with the last data, time at which the cellForRowAtIndexPath gets called. I wanted the table to be updated for each element I send, one by one, instead of just in the end. Any ideas why this behavior? Thank you!

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  • How to Integrate C++ compiler in Visual Studio 2008

    - by Kasun
    Hi Can someone help me with this issue? I currently working on my project for final year of my honors degree. And we are developing a application to evaluate programming assignments of student ( for 1st year student level) I just want to know how to integrate C++ compiler using C# code to compile C++ code. In our case we are loading a student C++ code into text area, then with a click on button we want to compile the code. And if there any compilation errors it will be displayed on text area nearby. (Interface is attached herewith.) And finally it able to execute the code if there aren't any compilation errors. And results will be displayed in console. We were able to do this with a C#(C# code will be loaded to text area intead of C++ code) code using inbuilt compiler. But still not able to do for C# code. Can anyone suggest a method to do this? It is possible to integrate external compiler to VS C# code? If possible how to achieve it? Very grateful if anyone will contributing to solve this matter? This is code for Build button which we proceed with C# code compiling CodeDomProvider codeProvider = CodeDomProvider.CreateProvider("csharp"); string Output = "Out.exe"; Button ButtonObject = (Button)sender; rtbresult.Text = ""; System.CodeDom.Compiler.CompilerParameters parameters = new CompilerParameters(); //Make sure we generate an EXE, not a DLL parameters.GenerateExecutable = true; parameters.OutputAssembly = Output; CompilerResults results = codeProvider.CompileAssemblyFromSource(parameters, rtbcode.Text); if (results.Errors.Count > 0) { rtbresult.ForeColor = Color.Red; foreach (CompilerError CompErr in results.Errors) { rtbresult.Text = rtbresult.Text + "Line number " + CompErr.Line + ", Error Number: " + CompErr.ErrorNumber + ", '" + CompErr.ErrorText + ";" + Environment.NewLine + Environment.NewLine; } } else { //Successful Compile rtbresult.ForeColor = Color.Blue; rtbresult.Text = "Success!"; //If we clicked run then launch our EXE if (ButtonObject.Text == "Run") Process.Start(Output); // Run button }

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  • close file with fclose() but file still in use

    - by Marco
    Hi all, I've got a problem with deleting/overwriting a file using my program which is also being used(read) by my program. The problem seems to be that because of the fact my program is reading data from the file (output.txt) it puts the file in a 'in use' state which makes it impossible to delete or overwrite the file. I don't understand why the file stays 'in use' because I close the file after use with fclose(); this is my code: bool bBool = true while(bBool){ //Run myprogram.exe tot generate (a new) output.txt //Create file pointer and open file FILE* pInputFile = NULL; pInputFile = fopen("output.txt", "r"); // //then I do some reading using fscanf() // //And when I'm done reading I close the file using fclose() fclose(pInputFile); //The next step is deleting the output.txt if( remove( "output.txt" ) == -1 ){ //ERROR }else{ //Succesfull } } I use fclose() to close the file but the file remains in use by my program until my program is totally shut down. What is the solution to free the file so it can be deleted/overwrited? In reality my code isn't a loop without an end ; ) Thanks in advance! Marco Update Like ask a part of my code which also generates the file 'in use'. This is not a loop and this function is being called from the main(); Here is a piece of code: int iShapeNr = 0; void firstRun() { //Run program that generates output.txt runProgram(); //Open Shape data file FILE* pInputFile = NULL; int iNumber = 0; pInputFile = fopen("output.txt", "r"); //Put all orientations of al detected shapes in an array int iShapeNr = 0; int iRotationBuffer[1024];//1024 is maximum detectable shapes, can be changed in RoboRealm int iXMinBuffer[1024]; int iXMaxBuffer[1024]; int iYMinBuffer[1024]; int iYMaxBuffer[1024]; while(feof(pInputFile) == 0){ for(int i=0;i<9;i++){ fscanf(pInputFile, "%d", &iNumber); fscanf(pInputFile, ","); if(i == 1) { iRotationBuffer[iShapeNr] = iNumber; } if(i == 3){//xmin iXMinBuffer[iShapeNr] = iNumber; } if(i == 4){//xmax iXMaxBuffer[iShapeNr] = iNumber; } if(i == 5){//ymin iYMinBuffer[iShapeNr] = iNumber; } if(i == 6){//ymax iYMaxBuffer[iShapeNr] = iNumber; } } iShapeNr++; } fflush(pInputFile); fclose(pInputFile); } The while loop parses the file. The output.txt contains sets of 9 variables, the number of sets is unknown but always in sets of 9. output.txt could contain for example: 0,1,2,3,4,5,6,7,8,8,7,6,5,4,1,2,3,0

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  • Between-request Garbage Collection using Passenger

    - by raphaelcm
    We're using Rails 3.0.7 and REE 1.8.7. Long-term, we will be upgrading, but at the moment it's not feasible. Following the advice of several blog posts, we've been tuning our GC, and have settings that work pretty well. But we would really like to run GC outside of the request-response cycle. I've tried patching Passenger per this post, and using the code supplied in this SO question. In both cases, GC does indeed happen between requests. However, every time the between-request GC happens, I see a bunch of this: MONGODB [INFO] Connecting... MONGODB admin['$cmd'].find({:ismaster=>1}).limit(-1) MONGODB admin['$cmd'].find({:ismaster=>1}).limit(-1) MONGODB admin['$cmd'].find({:ismaster=>1}).limit(-1) Starting the New Relic Agent. Installed New Relic Browser Monitoring middleware SQL (0.0ms) SHOW TABLES SQL (0.0ms) SHOW TABLES RefinerySetting Load (0.0ms) SELECT `refinery_settings`.* FROM `refinery_settings` WHERE `refinery_settings`.`scoping` = 'pages' AND `refinery_settings`.`name` = 'use_marketable_urls' LIMIT 1 SQL (0.0ms) BEGIN RefinerySetting Load (0.0ms) SELECT `refinery_settings`.* FROM `refinery_settings` WHERE `refinery_settings`.`id` = 1 LIMIT 1 AREL (0.0ms) UPDATE `refinery_settings` SET `value` = '--- \"false\"\n', `callback_proc_as_string` = NULL WHERE `refinery_settings`.`id` = 1 SQL (0.0ms) SHOW TABLES RefinerySetting Load (0.0ms) SELECT `refinery_settings`.* FROM `refinery_settings` SQL (0.0ms) COMMIT SQL (0.0ms) SHOW TABLES RefinerySetting Load (4.0ms) SELECT `refinery_settings`.* FROM `refinery_settings` WHERE `refinery_settings`.`scoping` IS NULL AND `refinery_settings`.`name` = 'user_image_sizes' LIMIT 1 SQL (0.0ms) BEGIN RefinerySetting Load (0.0ms) SELECT `refinery_settings`.* FROM `refinery_settings` WHERE `refinery_settings`.`id` = 17 LIMIT 1 AREL (0.0ms) UPDATE `refinery_settings` SET `value` = '--- \n:small: 120x120>\n:medium: 280x280>\n:large: 580x580>\n', `callback_proc_as_string` = NULL WHERE `refinery_settings`.`id` = 17 SQL (0.0ms) SHOW TABLES RefinerySetting Load (0.0ms) SELECT `refinery_settings`.* FROM `refinery_settings` SQL (0.0ms) COMMIT ******** Engine Extend: app/helpers/blog_posts_helper SQL (0.0ms) SHOW TABLES SQL (0.0ms) SHOW TABLES SQL (0.0ms) SHOW TABLES SQL (4.0ms) SHOW TABLES SQL (0.0ms) SHOW TABLES SQL (0.0ms) SHOW TABLES SQL (0.0ms) SHOW TABLES ******** Engine Extend: app/models/user SQL (0.0ms) describe `roles_users` SQL (0.0ms) SHOW TABLES SQL (0.0ms) SHOW TABLES SQL (4.0ms) describe `roles_users` SQL (0.0ms) SHOW TABLES SQL (4.0ms) SHOW TABLES SQL (0.0ms) SHOW TABLES SQL (0.0ms) SHOW TABLES (etc, etc, etc) Which is what happens when rails "loads the world" when the app starts up. Basically, GC.start is re-loading the app for some reason. Because of this, between-request GC is much slower than inline GC. Is there a way around this? I would love to have snappy, between-request GC if possible. Thanks.

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  • C++ include statement required if defining a map in a headerfile.

    - by Justin
    I was doing a project for computer course on programming concepts. This project was to be completed in C++ using Object Oriented designs we learned throughout the course. Anyhow, I have two files symboltable.h and symboltable.cpp. I want to use a map as the data structure so I define it in the private section of the header file. I #include <map> in the cpp file before I #include "symboltable.h". I get several errors from the compiler (MS VS 2008 Pro) when I go to debug/run the program the first of which is: Error 1 error C2146: syntax error : missing ';' before identifier 'table' c:\users\jsmith\documents\visual studio 2008\projects\project2\project2\symboltable.h 22 Project2 To fix this I had to #include <map> in the header file, which to me seems strange. Here are the relevant code files: // symboltable.h #include <map> class SymbolTable { public: SymbolTable() {} void insert(string variable, double value); double lookUp(string variable); void init(); // Added as part of the spec given in the conference area. private: map<string, double> table; // Our container for variables and their values. }; and // symboltable.cpp #include <map> #include <string> #include <iostream> using namespace std; #include "symboltable.h" void SymbolTable::insert(string variable, double value) { table[variable] = value; // Creates a new map entry, if variable name already exist it overwrites last value. } double SymbolTable::lookUp(string variable) { if(table.find(variable) == table.end()) // Search for the variable, find() returns a position, if thats the end then we didnt find it. throw exception("Error: Uninitialized variable"); else return table[variable]; } void SymbolTable::init() { table.clear(); // Clears the map, removes all elements. }

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  • Strange behaviour on postback in ASP.NET

    - by C-King
    I'm working on a website with a login form. To log in, a postback is used to an OnClick handler in the codebehind. Somehow, the value returned from the Text-property of the username and password textboxes is ten times the value I entered, separated by commas. I checked my entire code for double ID's (which seems to be the most common problem causing this behaviour), but I found each ID defined only once. In the ASPX file I have this: <asp:Label ID="lblFeedback" ForeColor="Red" Font-Bold="true" runat="server" Visible="false" /><br /> <asp:Panel ID="pnlLogin" runat="server"> <table style="border-style: none;"> <tr> <td> <asp:Label ID="lblUsername" AssociatedControlID="txtUsername" runat="server" /> </td> <td> <asp:TextBox ID="txtUsername" runat="server" /><br /> </td> </tr> <tr> <td> <asp:Label ID="lblPassword" AssociatedControlID="txtPassword" runat="server" /> </td> <td> <asp:TextBox ID="txtPassword" runat="server" TextMode="password" /><br /> </td> </tr> <tr> <td> </td> <td> <asp:Button ID="btnLogin" OnClick="btnLogin_Click" runat="server" /> </td> </tr> </table> </asp:Panel> The OnClick handler in the Codebehind: protected void btnLogin_Click(object sender, EventArgs e) { string username = Util.Escape(txtUsername.Text); string password = Util.Escape(txtPassword.Text); WebsiteUser user = WebsiteUser.Create(username, password); if (user != null) { //Set some session variables and redirect to user profile } else { lblFeedback.Text = Localizer.Translate("INVALID_LOGIN"); lblFeedback.ForeColor = Color.Red; lblFeedback.Visible = true; pnlLogin.Visible = true; } } The website is running on ASP.NET 2.0 on ISS 5.1 (Win XP Pro)

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