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  • Is it legal and ethical to reverse engineer software to port it to another system?

    - by Igor Zinov'yev
    I love gaming, I love games that allow modding and I love linux. But the fact that most games right now are targeted for windows (consoles aside), most mods and modding tools are also targeted for windows. There is a certain modder called Boris Vorontsov that makes a famous visual overhaul mod series called ENB. What he does (or I think he does) is he enhances or changes the behavior of classes defined in the d3d9.dll library. Needless to say it almost never works under wine. Recently I have asked him if he would ever release his version of the library under some open license, and he said "no". Now that I think of it, even if he did release his code, he would have surely faced some legal problems. Now there is my question. Is it legal and ethical to reverse engineer his version of the library to adapt the wine's open source version of d3d9.dll to be able to run his mods?

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  • Ubuntu studio/xubuntu 12.04 instead of Ubuntu 12.04/12.10 for CAD/ arhcitectural workflow. Worth it?

    - by gabriel
    I am currently using Ubuntu 12.10. So, as described in the title I am planning to install Ubuntu studio. The programs i use are Blender, Maya 2013, NukeX, Bricscad, Sketchup (with wine) and also i am planning to install revit architecture through VirtualBox. Well, I am using a quad-core CPU and i want to have all the power of my system for rendering/modelling. So, i decided to try a more lightweight desktop than unity. Also, what made me to decide this, is that when i tried to install Bricscad v12 the program does not work. So, i thought that if i want something more professional for my work i should have only LTS versions of lightweight Ubuntu. So, my 2 questions are :1) Worth it? 2) Can i have global menu(close,minimize,maximize buttons, menu) like ubuntu/unity? Thanks

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  • Announcing the Winnipeg Visual Studio.NET 2010 Launch Event!

    - by D'Arcy Lussier
    That’s right Winnipeg, we’re having our own Visual Studio.NET 2010 launch event on May 11th brought to you by your local Winnipeg .NET User Group, Anvil Digital, Imaginet, Microsoft, and Protegra! We’re excited to bring a day of sessions highlighting developer productivity, application lifecycle management, and web development using these new technologies! We’re also thrilled to have this event at the IMAX Theatre at Portage Place! The day looks like this: The event is FREE and we’re providing a continental breakfast for attendees. To register for the event, visit our registration site here. If you have any questions, please contact me through comments on this post or via email through my blog. D’Arcy

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  • Courier pour Windows 8 : l'équipe Visual C++ de Microsoft sort une "Killer App" sous forme de démonstration de force pour le C++

    Courier pour Windows 8 : l'équipe Visual C++ de Microsoft sort une « Killer App » Potentielle sous forme de démonstration de force pour le C++ Et si Courier devenait la « Killer App » qui impose Windows 8 dans sa version tactile auprès du grand public ? Plus simple que OneNote, Courier est un outil de prise de notes qui transforme littéralement une tablette en carnet. Carnet de voyage, de croquis, de photos? ou de notes donc. Le genre de fonctionnalités qui peut faire passer une tablette du stade de simple gadget à celui d'outil informatique dont on se sert dans de multiples situations. Ce n'est d'ailleurs pas un hasard si Microsoft commence à communiquer sur ce qui était au...

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  • How to install Rosegarden Freedom, and Linux Multimedia Studio properly etc.?

    - by antti
    How do I install this Rosegarden Freedom ? I downloaded it but all I got was files and I don't know how to handle them. Where did disappear Linux Multimedia Studio LMMS which I downloaded but it did not appear on the launcher ? Neither cannot I find LMMS with Terminal. Why there's a red drop on the launcher which says Waiting to install and what should I do ? I downloaded Qsynth and it appears when clicking the red drop but still there appears text Waiting to install. Thank You

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  • how to modify shadow mapping in "3D Graphics with XNA Game Studio 4.0"?

    - by naprox
    So I've been following the tutorials from the book Sean James's "3D Graphics with XNA Game Studio 4.0", and have been doing fine until i reached the shadow mapping part. in this book it creates point lights with a Sphere model. my first Q is how to draw a directional Light with this frame work? secondly it can do shadow mapping just for one light, how can i do shadow mapping for all or parts of the lights in the game? i just want to know how to modify this codes to do the above tasks. I've followed tutorials on MSDN and some other sites and didn't got the answer. please help me, its so urgent. and if any one wants, the complete code is here: http://www.mediafire.com/?6ct11mc1g8f891h

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  • How much should I rely on Visual Studio's Auto Generated Code?

    - by Ant
    So I'm reading up on ASP.NET with VB.NET and I want to start making my own, professionally built website using ASP. I'm wondering though; I'm still using the basics so I'm really just a novice, but how much should I rely on Visual Studio to create my elements? Should I make my own text boxes and have my own login routine, or should I just use ASP's login features? I know eventually you have to use your own classes and such which is where the real coding comes in, but I'm not sure how relaible, flexible and secure the pre-wrote elements are? Any help would be greatly appreciated.

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  • Employee Info Starter Kit (v4.0.0) - Visual Studio 2010 and .NET 4.0 Version is Available Now

    Employee Info Starter Kit is a ASP.NET based web application, which includes very simple user requirements, where we can create, read, update and delete (crud) the employee info of a company. Based on just a database table, it explores and solves most of the major problems in web development architectural space.  This open source starter kit extensively uses major features available in latest Visual Studio, ASP.NET and Sql Server to make robust, scalable, secured and maintainable web applications...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Why is using an external USB drive or USB printer causing my system to hang?

    - by thepd
    I am having some troubles using various external hard drives and my printer, all of which I connect using USB. The majority of the time, when I connect either of these devices, my system freezes up completely after about 10 minutes. They work just fine prior to that moment. I've also not noticed any problems using a USB mouse. I'm running Ubuntu 10.10 and have tried using a newer kernel (a 2.6.36 Maverick kernel from the kernel ppa, as opposed to the default 2.6.35 one) to no avail. I'm using a Dell Studio XPS 16 (M1647) which is a sort of newish laptop and so my guess is this is probably some kind of driver bug. Is there anyway to debug these sorts of issues? I've looked through some of my logs (/var/log/messages seemed the most useful) but haven't been able to find any kind of USB related logging nor anything interesting happening prior to the hang.

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  • How Visual Studio could help to avoid duplicating code?

    - by MegaMind
    I work within a team of developers. Everyone is making their changes without carrying too much if the same thing is already implemented in the codebase. This leads to classes constantly growing and to severe duplication. I want to add line items to class definitions from which a developer could judge what this class has. Would it help? How to do it in Visual Studio? If it wouldn't help, what would be the better alternative to encourage the developers to check if something exists before implementing it?

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  • Visual Studio 2010 RC and Entity Framework 4 RC Support in the New Version of ADO.NET Data Providers

    Devart has recently announced the release of dotConnect products for Oracle, MySQL, PostgreSQL, and SQLite - ADO.NET providers that offer Entity Framework support, LINQ to SQL support, and contain an ORM model designer for developing LINQ to SQL and EF models based on different database engines. New dotConnect ADO.NET providers offer complete support for Visual Studio 2010 Release Candidate and Entity Framework 4 Release Candidate. Entity Developer 2.80, a designer for modeling and code generation...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Moving between sites using SAML

    - by System Down
    I'm tasked with developing an SSO system, and was guided towards using the SAML spec. After some research I think understand the interaction between a Service Provider and an ID Provider and how a user's identity is confirmed. But what happens when I redirect the user to another Service Provider? How do I ascertain the user's identity there? Do I send his SAML assertion tokens along with the redirect request? Or does the second Service Provider need to contact the ID Provider all over again?

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  • Microsoft renforce le support de C++ 11 dans Visual Studio 2012, la mise à jour du compilateur C++ disponible

    Microsoft renforce le support de C++ 11 dans Visual Studio 2012 la mise à jour du compilateur C++ disponible « Le futur du C++ » : c'est le titre de la session de près d'une heure sur le langage, qui s'est déroulée en fin de semaine dernière lors de la conférence Builds, la grande messe des développeurs organisée par Microsoft. Présentée par Herb Sutter, président du comité de normalisation ISO C++ et platform evangelist chez Microsoft, la conférence a permis de faire le point sur les projets récents, en cours et les futures orientations du C++, aussi bien chez Microsoft que chez les autres acteurs de l'industrie. Pour ce qui est de Microsoft, une mise à jour du compilateu...

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  • Révisions : Microsoft met en ligne ses cahiers de pré-rentrée sur Visual Studio 2012, Windows Phone, Windows 8, Azure et Windows Server 2012

    Révision de pré-rentrée : Microsoft a mis en ligne ses cahiers de vacances Sur Visual Studio 2012, Windows Phone, Windows 8, Azure et Windows Server Mea Culpa. Nous aurions pu en parler avant. Mais mieux vaut tard que jamais. D'autant plus que les révisions, c'est bien aussi quand ça ne dure pas toutes les vacances. Quoiqu'il en soit, Microsoft a mis en ligne deux « Cahiers de vacances » pour faire le point, se tester et/ou apprendre à maitrise toutes les nouveautés (et Dieu sait qu'elles sont nombreuses) autour de ses produits. Le premier, « J'en ai rien à déployer », revient sur la RC de Windows Server 2012, et sur la virtualisation av...

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  • SOLVED: The type or namespace name 'Linq' does not exist in the namespace 'System' - are you missing

    This problem has been cropping up a lot recently - projects will complain of missing namespace's when I open them up and attempt to compile the first time. If this has happened to you then read on for a simple fix. Scenario I don't know if this one is a bug in Visual Studio 2010 (Beta 2 and RC1) or something else but recently I have noticed this error cropping up more and more. When I open an existing project it might fail to compile. I have also noticed it happen when I have downloaded a fresh...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • WCF RIA Services v1.0 and Silverlight Tools for Visual Studio 2010 are Here!

    Today both the WCF RIA Services v1.0 and the Silverlight 4 Tools for Visual Studio 2010 are officially released! You can download the the tools right here. You can find full details about this release on the download site. NOTE: To celebrate these releases, Silverlight TV is rolling out 2 shows today instead of our regular schedule. We have recorded 2 new shows of Silverlight TV to ring in these new releases. The first show is Silverlight TV #27 (see details below) where we have Mark Wilson-Thomas...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • 3D Graphics with XNA Game Studio 4.0 bug in light map?

    - by Eibis
    i'm following the tutorials on 3D Graphics with XNA Game Studio 4.0 and I came up with an horrible effect when I tried to implement the Light Map http://i.stack.imgur.com/BUWvU.jpg this effect shows up when I look towards the center of the house (and it moves with me). it has this shape because I'm using a sphere to represent light; using other light shapes gives different results. I'm using a class PreLightingRenderer: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Dhpoware; using Microsoft.Xna.Framework.Content; namespace XNAFirstPersonCamera { public class PrelightingRenderer { // Normal, depth, and light map render targets RenderTarget2D depthTarg; RenderTarget2D normalTarg; RenderTarget2D lightTarg; // Depth/normal effect and light mapping effect Effect depthNormalEffect; Effect lightingEffect; // Point light (sphere) mesh Model lightMesh; // List of models, lights, and the camera public List<CModel> Models { get; set; } public List<PPPointLight> Lights { get; set; } public FirstPersonCamera Camera { get; set; } GraphicsDevice graphicsDevice; int viewWidth = 0, viewHeight = 0; public PrelightingRenderer(GraphicsDevice GraphicsDevice, ContentManager Content) { viewWidth = GraphicsDevice.Viewport.Width; viewHeight = GraphicsDevice.Viewport.Height; // Create the three render targets depthTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Single, DepthFormat.Depth24); normalTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); lightTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); // Load effects depthNormalEffect = Content.Load<Effect>(@"Effects\PPDepthNormal"); lightingEffect = Content.Load<Effect>(@"Effects\PPLight"); // Set effect parameters to light mapping effect lightingEffect.Parameters["viewportWidth"].SetValue(viewWidth); lightingEffect.Parameters["viewportHeight"].SetValue(viewHeight); // Load point light mesh and set light mapping effect to it lightMesh = Content.Load<Model>(@"Models\PPLightMesh"); lightMesh.Meshes[0].MeshParts[0].Effect = lightingEffect; this.graphicsDevice = GraphicsDevice; } public void Draw() { drawDepthNormalMap(); drawLightMap(); prepareMainPass(); } void drawDepthNormalMap() { // Set the render targets to 'slots' 1 and 2 graphicsDevice.SetRenderTargets(normalTarg, depthTarg); // Clear the render target to 1 (infinite depth) graphicsDevice.Clear(Color.White); // Draw each model with the PPDepthNormal effect foreach (CModel model in Models) { model.CacheEffects(); model.SetModelEffect(depthNormalEffect, false); model.Draw(Camera.ViewMatrix, Camera.ProjectionMatrix, Camera.Position); model.RestoreEffects(); } // Un-set the render targets graphicsDevice.SetRenderTargets(null); } void drawLightMap() { // Set the depth and normal map info to the effect lightingEffect.Parameters["DepthTexture"].SetValue(depthTarg); lightingEffect.Parameters["NormalTexture"].SetValue(normalTarg); // Calculate the view * projection matrix Matrix viewProjection = Camera.ViewMatrix * Camera.ProjectionMatrix; // Set the inverse of the view * projection matrix to the effect Matrix invViewProjection = Matrix.Invert(viewProjection); lightingEffect.Parameters["InvViewProjection"].SetValue(invViewProjection); // Set the render target to the graphics device graphicsDevice.SetRenderTarget(lightTarg); // Clear the render target to black (no light) graphicsDevice.Clear(Color.Black); // Set render states to additive (lights will add their influences) graphicsDevice.BlendState = BlendState.Additive; graphicsDevice.DepthStencilState = DepthStencilState.None; foreach (PPPointLight light in Lights) { // Set the light's parameters to the effect light.SetEffectParameters(lightingEffect); // Calculate the world * view * projection matrix and set it to // the effect Matrix wvp = (Matrix.CreateScale(light.Attenuation) * Matrix.CreateTranslation(light.Position)) * viewProjection; lightingEffect.Parameters["WorldViewProjection"].SetValue(wvp); // Determine the distance between the light and camera float dist = Vector3.Distance(Camera.Position, light.Position); // If the camera is inside the light-sphere, invert the cull mode // to draw the inside of the sphere instead of the outside if (dist < light.Attenuation) graphicsDevice.RasterizerState = RasterizerState.CullClockwise; // Draw the point-light-sphere lightMesh.Meshes[0].Draw(); // Revert the cull mode graphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; } // Revert the blending and depth render states graphicsDevice.BlendState = BlendState.Opaque; graphicsDevice.DepthStencilState = DepthStencilState.Default; // Un-set the render target graphicsDevice.SetRenderTarget(null); } void prepareMainPass() { foreach (CModel model in Models) foreach (ModelMesh mesh in model.Model.Meshes) foreach (ModelMeshPart part in mesh.MeshParts) { // Set the light map and viewport parameters to each model's effect if (part.Effect.Parameters["LightTexture"] != null) part.Effect.Parameters["LightTexture"].SetValue(lightTarg); if (part.Effect.Parameters["viewportWidth"] != null) part.Effect.Parameters["viewportWidth"].SetValue(viewWidth); if (part.Effect.Parameters["viewportHeight"] != null) part.Effect.Parameters["viewportHeight"].SetValue(viewHeight); } } } } that uses three effect: PPDepthNormal.fx float4x4 World; float4x4 View; float4x4 Projection; struct VertexShaderInput { float4 Position : POSITION0; float3 Normal : NORMAL0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 Depth : TEXCOORD0; float3 Normal : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 viewProjection = mul(View, Projection); float4x4 worldViewProjection = mul(World, viewProjection); output.Position = mul(input.Position, worldViewProjection); output.Normal = mul(input.Normal, World); // Position's z and w components correspond to the distance // from camera and distance of the far plane respectively output.Depth.xy = output.Position.zw; return output; } // We render to two targets simultaneously, so we can't // simply return a float4 from the pixel shader struct PixelShaderOutput { float4 Normal : COLOR0; float4 Depth : COLOR1; }; PixelShaderOutput PixelShaderFunction(VertexShaderOutput input) { PixelShaderOutput output; // Depth is stored as distance from camera / far plane distance // to get value between 0 and 1 output.Depth = input.Depth.x / input.Depth.y; // Normal map simply stores X, Y and Z components of normal // shifted from (-1 to 1) range to (0 to 1) range output.Normal.xyz = (normalize(input.Normal).xyz / 2) + .5; // Other components must be initialized to compile output.Depth.a = 1; output.Normal.a = 1; return output; } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPLight.fx float4x4 WorldViewProjection; float4x4 InvViewProjection; texture2D DepthTexture; texture2D NormalTexture; sampler2D depthSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; sampler2D normalSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 LightColor; float3 LightPosition; float LightAttenuation; // Include shared functions #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; }; struct VertexShaderOutput { float4 Position : POSITION0; float4 LightPosition : TEXCOORD0; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; output.Position = mul(input.Position, WorldViewProjection); output.LightPosition = output.Position; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Find the pixel coordinates of the input position in the depth // and normal textures float2 texCoord = postProjToScreen(input.LightPosition) + halfPixel(); // Extract the depth for this pixel from the depth map float4 depth = tex2D(depthSampler, texCoord); // Recreate the position with the UV coordinates and depth value float4 position; position.x = texCoord.x * 2 - 1; position.y = (1 - texCoord.y) * 2 - 1; position.z = depth.r; position.w = 1.0f; // Transform position from screen space to world space position = mul(position, InvViewProjection); position.xyz /= position.w; // Extract the normal from the normal map and move from // 0 to 1 range to -1 to 1 range float4 normal = (tex2D(normalSampler, texCoord) - .5) * 2; // Perform the lighting calculations for a point light float3 lightDirection = normalize(LightPosition - position); float lighting = clamp(dot(normal, lightDirection), 0, 1); // Attenuate the light to simulate a point light float d = distance(LightPosition, position); float att = 1 - pow(d / LightAttenuation, 6); return float4(LightColor * lighting * att, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPShared.vsi has some common functions: float viewportWidth; float viewportHeight; // Calculate the 2D screen position of a 3D position float2 postProjToScreen(float4 position) { float2 screenPos = position.xy / position.w; return 0.5f * (float2(screenPos.x, -screenPos.y) + 1); } // Calculate the size of one half of a pixel, to convert // between texels and pixels float2 halfPixel() { return 0.5f / float2(viewportWidth, viewportHeight); } and finally from the Game class I set up in LoadContent with: effect = Content.Load(@"Effects\PPModel"); models[0] = new CModel(Content.Load(@"Models\teapot"), new Vector3(-50, 80, 0), new Vector3(0, 0, 0), 1f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); house = new CModel(Content.Load(@"Models\house"), new Vector3(0, 0, 0), new Vector3((float)-Math.PI / 2, 0, 0), 35.0f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); models[0].SetModelEffect(effect, true); house.SetModelEffect(effect, true); renderer = new PrelightingRenderer(GraphicsDevice, Content); renderer.Models = new List(); renderer.Models.Add(house); renderer.Models.Add(models[0]); renderer.Lights = new List() { new PPPointLight(new Vector3(0, 120, 0), Color.White * .85f, 2000) }; where PPModel.fx is: float4x4 World; float4x4 View; float4x4 Projection; texture2D BasicTexture; sampler2D basicTextureSampler = sampler_state { texture = ; addressU = wrap; addressV = wrap; minfilter = anisotropic; magfilter = anisotropic; mipfilter = linear; }; bool TextureEnabled = true; texture2D LightTexture; sampler2D lightSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 AmbientColor = float3(0.15, 0.15, 0.15); float3 DiffuseColor; #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; float2 UV : TEXCOORD0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 UV : TEXCOORD0; float4 PositionCopy : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 worldViewProjection = mul(World, mul(View, Projection)); output.Position = mul(input.Position, worldViewProjection); output.PositionCopy = output.Position; output.UV = input.UV; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Sample model's texture float3 basicTexture = tex2D(basicTextureSampler, input.UV); if (!TextureEnabled) basicTexture = float4(1, 1, 1, 1); // Extract lighting value from light map float2 texCoord = postProjToScreen(input.PositionCopy) + halfPixel(); float3 light = tex2D(lightSampler, texCoord); light += AmbientColor; return float4(basicTexture * DiffuseColor * light, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } I don't have any idea on what's wrong... googling the web I found that this tutorial may have some bug but I don't know if it's the LightModel fault (the sphere) or in a shader or in the class PrelightingRenderer. Any help is very appreciated, thank you for reading!

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  • Activation Error while testing Exception Handling Application Block

    - by CletusLoomis
    I'm getting the following error while testing my EHAB implementation: {"Activation error occured while trying to get instance of type ExceptionPolicyImpl, key "LogPolicy""} System.Exception Stack Trace: StackTrace " at Microsoft.Practices.ServiceLocation.ServiceLocatorImplBase.GetInstance(Type serviceType, String key) in c:\Home\Chris\Projects\CommonServiceLocator\main\Microsoft.Practices.ServiceLocation\ServiceLocatorImplBase.cs:line 53 at Microsoft.Practices.ServiceLocation.ServiceLocatorImplBase.GetInstance[TService](String key) in c:\Home\Chris\Projects\CommonServiceLocator\main\Microsoft.Practices.ServiceLocation\ServiceLocatorImplBase.cs:line 103 at Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.ExceptionPolicy.GetExceptionPolicy(Exception exception, String policyName) in e:\Builds\EntLib\Latest\Source\Blocks\ExceptionHandling\Src\ExceptionHandling\ExceptionPolicy.cs:line 131 at Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.ExceptionPolicy.HandleException(Exception exceptionToHandle, String policyName) in e:\Builds\EntLib\Latest\Source\Blocks\ExceptionHandling\Src\ExceptionHandling\ExceptionPolicy.cs:line 55 at Blackbox.Exception.ExceptionMain.LogException(Exception pException) in C:_Work_Black Box\Blackbox.Exception\ExceptionMain.vb:line 14 at BlackBox.Business.BusinessMain.TestExceptionHandling() in C:_Work_Black Box\BlackBox.Business\BusinessMain.vb:line 16 at Blackbox.Service.Service1.TestExceptionHandling() in C:_Work_Black Box\Blackbox.Service\Service.svc.vb:line 43" String Inner Exception: InnerException {"Resolution of the dependency failed, type = "Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.ExceptionPolicyImpl", name = "LogPolicy". Exception occurred while: Calling constructor Microsoft.Practices.EnterpriseLibrary.Logging.TraceListeners.FormattedEventLogTraceListener(System.String source, System.String log, System.String machineName, Microsoft.Practices.EnterpriseLibrary.Logging.Formatters.ILogFormatter formatter). Exception is: ArgumentException - Event log names must consist of printable characters and cannot contain \, *, ?, or spaces At the time of the exception, the container was: Resolving Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.ExceptionPolicyImpl,LogPolicy Resolving parameter "policyEntries" of constructor Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.ExceptionPolicyImpl(System.String policyName, System.Collections.Generic.IEnumerable1[[Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.ExceptionPolicyEntry, Microsoft.Practices.EnterpriseLibrary.ExceptionHandling, Version=5.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35]] policyEntries) Resolving Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.ExceptionPolicyEntry,LogPolicy.All Exceptions Resolving parameter "handlers" of constructor Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.ExceptionPolicyEntry(System.Type exceptionType, Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.PostHandlingAction postHandlingAction, System.Collections.Generic.IEnumerable1[[Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.IExceptionHandler, Microsoft.Practices.EnterpriseLibrary.ExceptionHandling, Version=5.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35]] handlers, Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.Instrumentation.IExceptionHandlingInstrumentationProvider instrumentationProvider) Resolving Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.Logging.LoggingExceptionHandler,LogPolicy.All Exceptions.Logging Exception Handler (mapped from Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.IExceptionHandler, LogPolicy.All Exceptions.Logging Exception Handler) Resolving parameter "writer" of constructor Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.Logging.LoggingExceptionHandler(System.String logCategory, System.Int32 eventId, System.Diagnostics.TraceEventType severity, System.String title, System.Int32 priority, System.Type formatterType, Microsoft.Practices.EnterpriseLibrary.Logging.LogWriter writer) Resolving Microsoft.Practices.EnterpriseLibrary.Logging.LogWriterImpl,LogWriter.default (mapped from Microsoft.Practices.EnterpriseLibrary.Logging.LogWriter, (none)) Resolving parameter "structureHolder" of constructor Microsoft.Practices.EnterpriseLibrary.Logging.LogWriterImpl(Microsoft.Practices.EnterpriseLibrary.Logging.LogWriterStructureHolder structureHolder, Microsoft.Practices.EnterpriseLibrary.Logging.Instrumentation.ILoggingInstrumentationProvider instrumentationProvider, Microsoft.Practices.EnterpriseLibrary.Logging.ILoggingUpdateCoordinator updateCoordinator) Resolving Microsoft.Practices.EnterpriseLibrary.Logging.LogWriterStructureHolder,LogWriterStructureHolder.default (mapped from Microsoft.Practices.EnterpriseLibrary.Logging.LogWriterStructureHolder, (none)) Resolving parameter "traceSources" of constructor Microsoft.Practices.EnterpriseLibrary.Logging.LogWriterStructureHolder(System.Collections.Generic.IEnumerable1[[Microsoft.Practices.EnterpriseLibrary.Logging.Filters.ILogFilter, Microsoft.Practices.EnterpriseLibrary.Logging, Version=5.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35]] filters, System.Collections.Generic.IEnumerable1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] traceSourceNames, System.Collections.Generic.IEnumerable1[[Microsoft.Practices.EnterpriseLibrary.Logging.LogSource, Microsoft.Practices.EnterpriseLibrary.Logging, Version=5.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35]] traceSources, Microsoft.Practices.EnterpriseLibrary.Logging.LogSource allEventsTraceSource, Microsoft.Practices.EnterpriseLibrary.Logging.LogSource notProcessedTraceSource, Microsoft.Practices.EnterpriseLibrary.Logging.LogSource errorsTraceSource, System.String defaultCategory, System.Boolean tracingEnabled, System.Boolean logWarningsWhenNoCategoriesMatch, System.Boolean revertImpersonation) Resolving Microsoft.Practices.EnterpriseLibrary.Logging.LogSource,General Resolving parameter "traceListeners" of constructor Microsoft.Practices.EnterpriseLibrary.Logging.LogSource(System.String name, System.Collections.Generic.IEnumerable1[[System.Diagnostics.TraceListener, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] traceListeners, System.Diagnostics.SourceLevels level, System.Boolean autoFlush, Microsoft.Practices.EnterpriseLibrary.Logging.Instrumentation.ILoggingInstrumentationProvider instrumentationProvider) Resolving Microsoft.Practices.EnterpriseLibrary.Logging.TraceListeners.ReconfigurableTraceListenerWrapper,Event Log Listener (mapped from System.Diagnostics.TraceListener, Event Log Listener) Resolving parameter "wrappedTraceListener" of constructor Microsoft.Practices.EnterpriseLibrary.Logging.TraceListeners.ReconfigurableTraceListenerWrapper(System.Diagnostics.TraceListener wrappedTraceListener, Microsoft.Practices.EnterpriseLibrary.Logging.ILoggingUpdateCoordinator coordinator) Resolving Microsoft.Practices.EnterpriseLibrary.Logging.TraceListeners.FormattedEventLogTraceListener,Event Log Listener?implementation (mapped from System.Diagnostics.TraceListener, Event Log Listener?implementation) Calling constructor Microsoft.Practices.EnterpriseLibrary.Logging.TraceListeners.FormattedEventLogTraceListener(System.String source, System.String log, System.String machineName, Microsoft.Practices.EnterpriseLibrary.Logging.Formatters.ILogFormatter formatter) "} System.Exception My web.config is as follows: <?xml version="1.0"?> <configuration> <configSections> <section name="loggingConfiguration" type="Microsoft.Practices.EnterpriseLibrary.Logging.Configuration.LoggingSettings, Microsoft.Practices.EnterpriseLibrary.Logging, Version=5.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" requirePermission="true" /> <section name="exceptionHandling" type="Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.Configuration.ExceptionHandlingSettings, Microsoft.Practices.EnterpriseLibrary.ExceptionHandling, Version=5.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" requirePermission="true" /> </configSections> <loggingConfiguration name="" tracingEnabled="true" defaultCategory="General"> <listeners> <add name="Event Log Listener" type="Microsoft.Practices.EnterpriseLibrary.Logging.TraceListeners.FormattedEventLogTraceListener, Microsoft.Practices.EnterpriseLibrary.Logging, Version=5.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" listenerDataType="Microsoft.Practices.EnterpriseLibrary.Logging.Configuration.FormattedEventLogTraceListenerData, Microsoft.Practices.EnterpriseLibrary.Logging, Version=5.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" source="Enterprise Library Logging" formatter="Text Formatter" log="C:\Blackbox.log" machineName="." traceOutputOptions="LogicalOperationStack, DateTime, Timestamp, Callstack" /> </listeners> <formatters> <add type="Microsoft.Practices.EnterpriseLibrary.Logging.Formatters.TextFormatter, Microsoft.Practices.EnterpriseLibrary.Logging, Version=5.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" template="Timestamp: {timestamp}{newline}&#xA;Message: {message}{newline}&#xA;Category: {category}{newline}&#xA;Priority: {priority}{newline}&#xA;EventId: {eventid}{newline}&#xA;Severity: {severity}{newline}&#xA;Title:{title}{newline}&#xA;Machine: {localMachine}{newline}&#xA;App Domain: {localAppDomain}{newline}&#xA;ProcessId: {localProcessId}{newline}&#xA;Process Name: {localProcessName}{newline}&#xA;Thread Name: {threadName}{newline}&#xA;Win32 ThreadId:{win32ThreadId}{newline}&#xA;Extended Properties: {dictionary({key} - {value}{newline})}" name="Text Formatter" /> </formatters> <categorySources> <add switchValue="All" name="General"> <listeners> <add name="Event Log Listener" /> </listeners> </add> </categorySources> <specialSources> <allEvents switchValue="All" name="All Events" /> <notProcessed switchValue="All" name="Unprocessed Category" /> <errors switchValue="All" name="Logging Errors &amp; Warnings"> <listeners> <add name="Event Log Listener" /> </listeners> </errors> </specialSources> </loggingConfiguration> <exceptionHandling> <exceptionPolicies> <add name="LogPolicy"> <exceptionTypes> <add name="All Exceptions" type="System.Exception, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" postHandlingAction="NotifyRethrow"> <exceptionHandlers> <add name="Logging Exception Handler" type="Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.Logging.LoggingExceptionHandler, Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.Logging, Version=5.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" logCategory="General" eventId="100" severity="Error" title="Enterprise Library Exception Handling" formatterType="Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.TextExceptionFormatter, Microsoft.Practices.EnterpriseLibrary.ExceptionHandling" priority="0" /> </exceptionHandlers> </add> </exceptionTypes> </add> <add name="WcfExceptionShielding"> <exceptionTypes> <add name="InvalidOperationException" type="System.InvalidOperationException, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" postHandlingAction="ThrowNewException"> <exceptionHandlers> <add type="Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.WCF.FaultContractExceptionHandler, Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.WCF, Version=5.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" exceptionMessageResourceType="" exceptionMessageResourceName="This is the message" exceptionMessage="This is the exception" faultContractType="Blackbox.Service.WCFFault, Blackbox.Service, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" name="Fault Contract Exception Handler"> <mappings> <add source="{Guid}" name="Id" /> <add source="{Message}" name="MessageText" /> </mappings> </add> </exceptionHandlers> </add> </exceptionTypes> </add> </exceptionPolicies> </exceptionHandling> <connectionStrings> <add name="CompassEntities" connectionString="metadata=~\bin\CompassModel.csdl|~\bin\CompassModel.ssdl|~\bin\CompassModel.msl;provider=Devart.Data.Oracle;provider connection string=&quot;User Id=foo;Password=foo;Server=foo64mo;Home=OraClient11g_home1;Persist Security Info=True&quot;" providerName="System.Data.EntityClient" /> <add name="BlackboxEntities" connectionString="metadata=~\bin\BlackboxModel.csdl|~\bin\BlackboxModel.ssdl|~\bin\BlackboxModel.msl;provider=System.Data.SqlClient;provider connection string=&quot;Data Source=sqldev1\cps;Initial Catalog=FundServ;Integrated Security=True;MultipleActiveResultSets=True&quot;" providerName="System.Data.EntityClient" /> </connectionStrings> <system.web> <compilation debug="true" strict="false" explicit="true" targetFramework="4.0" /> </system.web> <system.serviceModel> <behaviors> <serviceBehaviors> <behavior> <!-- To avoid disclosing metadata information, set the value below to false and remove the metadata endpoint above before deployment --> <serviceMetadata httpGetEnabled="true"/> <!-- To receive exception details in faults for debugging purposes, set the value below to true. Set to false before deployment to avoid disclosing exception information --> <serviceDebug includeExceptionDetailInFaults="false"/> </behavior> </serviceBehaviors> </behaviors> <serviceHostingEnvironment multipleSiteBindingsEnabled="true" /> </system.serviceModel> <system.webServer> <modules runAllManagedModulesForAllRequests="true"/> </system.webServer> </configuration> My code is as follows: Public Shared Function LogException(ByVal pException As System.Exception) As Boolean Return ExceptionPolicy.HandleException(pException, "LogPolicy") End Function Any assistance is appreciated.

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  • Server cannot set status after HTTP headers have been sent IIS7.5

    - by marcinn
    Hi, Sometimes I get exception in my production environment: Process information Process ID: 3832 Process name: w3wp.exe Account name: NT AUTHORITY\NETWORK SERVICE Exception information Exception type: System.Web.HttpException Exception message: Server cannot set status after HTTP headers have been sent. Request information Request URL: http://www.myulr.pl/logon Request path: /logon User host address: 10.11.9.1 User: user001 Is authenticated: True Authentication Type: Forms Thread account name: NT AUTHORITY\NETWORK SERVICE Thread information Thread ID: 10 Thread account name: NT AUTHORITY\NETWORK SERVICE Is impersonating: False Stack trace: at System.Web.HttpResponse.set_StatusCode(Int32 value) at System.Web.HttpResponseWrapper.set_StatusCode(Int32 value) at System.Web.Mvc.HandleErrorAttribute.OnException(ExceptionContext filterContext) at System.Web.Mvc.ControllerActionInvoker.InvokeExceptionFilters(ControllerContext controllerContext, IList(1) filters, Exception exception) at System.Web.Mvc.ControllerActionInvoker.InvokeAction(ControllerContext controllerContext, String actionName) at System.Web.Mvc.Controller.ExecuteCore() at System.Web.Mvc.MvcHandler.<>c__DisplayClass8.<BeginProcessRequest>b__4() at System.Web.Mvc.Async.AsyncResultWrapper.<>c__DisplayClass1.<MakeVoidDelegate>b__0() at System.Web.Mvc.Async.AsyncResultWrapper.<>c__DisplayClass8(1).<BeginSynchronous>b__7(IAsyncResult _) at System.Web.Mvc.Async.AsyncResultWrapper.WrappedAsyncResult(1).End() at System.Web.Mvc.MvcHandler.EndProcessRequest(IAsyncResult asyncResult) at System.Web.HttpApplication.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() at System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& ompletedSynchronously) I didn't noticed this error on my test environment what should I check? I am using ASP.NET MVC 2 (Release Candidate 2)

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  • Reactive Extensions vs FileSystemWatcher

    - by Joel Mueller
    One of the things that has long bugged me about the FileSystemWatcher is the way it fires multiple events for a single logical change to a file. I know why it happens, but I don't want to have to care - I just want to reparse the file once, not 4-6 times in a row. Ideally, there would be an event that only fires when a given file is done changing, rather than every step along the way. Over the years I've come up with various solutions to this problem, of varying degrees of ugliness. I thought Reactive Extensions would be the ultimate solution, but there's something I'm not doing right, and I'm hoping someone can point out my mistake. I have an extension method: public static IObservable<IEvent<FileSystemEventArgs>> GetChanged(this FileSystemWatcher that) { return Observable.FromEvent<FileSystemEventArgs>(that, "Changed"); } Ultimately, I would like to get one event per filename, within a given time period - so that four events in a row with a single filename are reduced to one event, but I don't lose anything if multiple files are modified at the same time. BufferWithTime sounds like the ideal solution. var bufferedChange = watcher.GetChanged() .Select(e => e.EventArgs.FullPath) .BufferWithTime(TimeSpan.FromSeconds(1)) .Where(e => e.Count > 0) .Select(e => e.Distinct()); When I subscribe to this observable, a single change to a monitored file triggers my subscription method four times in a row, which rather defeats the purpose. If I remove the Distinct() call, I see that each of the four calls contains two identical events - so there is some buffering going on. Increasing the TimeSpan passed to BufferWithTime seems to have no effect - I went as high as 20 seconds without any change in behavior. This is my first foray into Rx, so I'm probably missing something obvious. Am I doing it wrong? Is there a better approach? Thanks for any suggestions...

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  • Python - Calling a non python program from python?

    - by Seafoid
    Hi, I am currently struggling to call a non python program from a python script. I have a ~1000 files that when passed through this C++ program will generate ~1000 outputs. Each output file must have a distinct name. The command I wish to run is of the form: program_name -input -output -o1 -o2 -o3 To date I have tried: import os cwd = os.getcwd() files = os.listdir(cwd) required_files = [] for i in file: if i.endswith('.ttp'): required_files.append(i) So, I have an array of the neccesary files. My problem - how do I iterate over the array and for each entry, pass it to the above command (program_name) as an argument and specify a unique output id for each file? Much appreciated, S :-)

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  • ProtectedData.Unprotect() after Impersonate()

    - by Andrey
    The following code doesn't work: IntPtr token = Win32Dll.LogonUser(“user1”, “mydomain”, “password1”); WindowsIdentity id = new WindowsIdentity(token); WindowsImpersonationContext ic = id.Impersonate(); byte[] unprotectedBytes = ProtectedData.Unprotect(passwordBytes, null, DataProtectionScope.CurrentUser); password = Encoding.Unicode.GetString(unprotectedBytes); ic.Undo(); The password is not decrypted. MSDN said "If you use this method during impersonation, you may receive the following error: "Key not valid for use in specified state." This error can be prevented by loading the profile of the user you want to impersonate, before calling the method." I would be very grateful for the help!

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  • Error message: "Two different contracts have the same ConfigurationName" when downloading wsdl from

    - by rwwilden
    I get the following error message when I try to use svcutil to generate a client proxy for a xamlx file that is hosted by AppFabric beta 2: Two different contracts have the same ConfigurationName I understand the message, however, I cannot find its cause or how to fix it. I'm following the 'Introduction to Workflow Services' lab from the VS2010RC training kit. The web application has two services: SubmitApplication.xamlx and EducationScreening.xamlx. I'm not sure why but both of them have four endpoints. If I take a look via the AppFabric Dashboard in IIS Mgmt Studio: basicHttpBinding (Contract: *) (Type: Application(Default)) netNamedPipeBinding (Contract: System.ServiceModel.Activities.IWorkflowInstanceManagement) (Type: System (workflowControlEndpoint)) netNamedPipeBinding (Contract: *) (Type: Application (Default)) serviceMetadataHttpGetBinding (Contract: serviceMetadataHttpGetContract) (Type: System (serviceMetadataEndpoint)) When taking a look at the SubmitApplication.xamlx in a browser, I see the following stacktrace: [InvalidOperationException: Two different contracts have the same ConfigurationName.] System.ServiceModel.Activities.WorkflowServiceHost.CreateDescription(IDictionary`2& implementedContracts) +361 System.ServiceModel.ServiceHostBase.InitializeDescription(UriSchemeKeyedCollection baseAddresses) +174 System.ServiceModel.Activities.WorkflowServiceHost.InitializeDescription(WorkflowService serviceDefinition, UriSchemeKeyedCollection baseAddresses) +82 System.ServiceModel.Activities.WorkflowServiceHost.InitializeFromConstructor(WorkflowService serviceDefinition, Uri[] baseAddresses) +206 System.ServiceModel.Activities.Activation.WorkflowServiceHostFactory.CreateWorkflowServiceHost(WorkflowService service, Uri[] baseAddresses) +43 System.ServiceModel.Activities.Activation.WorkflowServiceHostFactory.CreateServiceHost(String constructorString, Uri[] baseAddresses) +974 System.ServiceModel.HostingManager.CreateService(String normalizedVirtualPath) +1423 System.ServiceModel.HostingManager.ActivateService(String normalizedVirtualPath) +50 System.ServiceModel.HostingManager.EnsureServiceAvailable(String normalizedVirtualPath) +1132 [ServiceActivationException: The service '/HRApplicationServices/SubmitApplication.xamlx' cannot be activated due to an exception during compilation. The exception message is: Two different contracts have the same ConfigurationName..] System.Runtime.AsyncResult.End(IAsyncResult result) +889824 System.ServiceModel.Activation.HostedHttpRequestAsyncResult.End(IAsyncResult result) +179150 System.Web.AsyncEventExecutionStep.OnAsyncEventCompletion(IAsyncResult ar) +107 Can anyone tell me what I'm doing wrong? I haven't configured any of the bindings myself. The BasicHttpBinding is what you get by default in .NET 4 when hosting a service inside a web application. The other bindings are configured by AppFabric. I can't find their configuration anywhere. Kind regards, Ronald Wildenberg

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  • Buffer Overflow (vs) Buffer OverRun (vs) Stack Overflow [closed]

    - by joe
    Possible Duplicate: What is the difference between a stack overflow and buffer overflow ? What is the difference between Buffer Overflow and Buffer Overrun? What is the difference between Buffer Overrun and Stack Overflow? Please include code examples. I have looked at the terms in Wikipedia, but I am unable to match with programming in C or C++ or Java.

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