Search Results

Search found 14213 results on 569 pages for 'distributed programming'.

Page 505/569 | < Previous Page | 501 502 503 504 505 506 507 508 509 510 511 512  | Next Page >

  • Windows console

    - by b-gen-jack-o-neill
    Hello. Well, I have a simple question, at least I hope its simple. I was interested in win32 console for a while. Our teacher told us, that windows console is just for DOS and real mode emulation purposes. Well, I know it is not true, becouse DOS applications are runned by emulator which only uses console to display output. Another thing I learned is that console is built into Windows since NT. Well. But what I could not find is, how actually are console programs written to use console. I use Visual C++ for programming (well, for learning). So, the only thing I need to do for using console is select console project. I first thought that windows decides wheather it run app in console or tries to run app in window mode. So I created win32 program and tried printf(). Well, I could not compile it. I know that by definition printf() prints text or variables to stdout. I also found that stdout is the console interface for output. But, I could not find what actually stdout is. So, basicly what I want to ask is, where is the difference between console app and win32 app. I thought that windows starts console when it gets command from "console-family" functions. But obvisously it does not, so there must be some code that actually commands windows to create console interface. And the second question is, when the console is created, how does windows recognize which console terminal is used for what app? I mean, what actually is stdout? Is it a area in memory , or some windows routine that is called? Thanks.

    Read the article

  • How can I create my own form designer?

    - by Carson Myers
    I'm starting my first C# project, and I want to make a "form designer" (like the one in VS). The idea is, there will be a visual form designer with a limited toolbox, which will generate Python code (later more) to create the same form. Problem is, I have no idea how to even get started. First of all, I have the form designer in VS: how do I make a "form-within-a-form?" Next... I have no idea how complicated this is going to be. I suppose I could just make little boxes appear beside each control created on the form when it is clicked, for resizing, and make a textbox appear on it when double clicked or something, to change the text in it... Things like this. So another thing I would like to know is this: I do have programming experience in C and C++, I've done PHP for a number of years and am starting with Python as of recently. I've generated forms dynamically in VB6. Given this experience, am I in way over my head with this project?

    Read the article

  • Programmatically Add Controls to WPF Form

    - by user210757
    I am trying to add controls to a UserControl dynamically (programatically). I get a generic List of objects from my Business Layer (retrieved from the database), and for each object, I want to add a Label, and a TextBox to the WPF UserControl and set the Position and widths to make look nice, and hopefully take advantage of the WPF Validation capabilities. This is something that would be easy in Windows Forms programming but I'm new to WPF. How do I do this (see comments for questions) Say this is my object: public class Field { public string Name { get; set; } public int Length { get; set; } public bool Required { get; set; } } Then in my WPF UserControl, I'm trying to create a Label and TextBox for each object: public void createControls() { List<Field> fields = businessObj.getFields(); Label label = null; TextBox textbox = null; foreach (Field field in fields) { label = new TextBox(); // HOW TO set text, x and y (margin), width, validation based upon object? // i have tried this without luck: // Binding b = new Binding("Name"); // BindingOperations.SetBinding(label, Label.ContentProperty, b); MyGrid.Children.Add(label); textbox = new TextBox(); // ??? MyGrid.Children.Add(textbox); } // databind? this.DataContext = fields; }

    Read the article

  • use of assertions for type checking in php?

    - by user151841
    I do some checking of arguments in my classes in php using exception-throwing functions. I have functions that do a basic check ( ===, in_array etc ) and throw an exception on false. So I can do assertNumeric($argument, "\$argument is not numeric."); instead of if ( ! is_numeric($argument) ) { throw new Exception("\$argument is not numeric."); } Saves some typing I was reading in the comments of the php manual page on assert() that As noted on Wikipedia - "assertions are primarily a development tool, they are often disabled when a program is released to the public." and "Assertions should be used to document logically impossible situations and discover programming errors— if the 'impossible' occurs, then something fundamental is clearly wrong. This is distinct from error handling: most error conditions are possible, although some may be extremely unlikely to occur in practice. Using assertions as a general-purpose error handling mechanism is usually unwise: assertions do not allow for graceful recovery from errors, and an assertion failure will often halt the program's execution abruptly. Assertions also do not display a user-friendly error message." This means that the advice given by "gk at proliberty dot com" to force assertions to be enabled, even when they have been disabled manually, goes against best practices of only using them as a development tool So, am I 'doing it wrong'? What other/better ways of doing this are there?

    Read the article

  • Solving problems involving more complex data structures with CUDA

    - by Nils
    So I read a bit about CUDA and GPU programming. I noticed a few things such that access to global memory is slow (therefore shared memory should be used) and that the execution path of threads in a warp should not diverge. I also looked at the (dense) matrix multiplication example, described in the programmers manual and the nbody problem. And the trick with the implementation seems to be the same: Arrange the calculation in a grid (which it already is in case of the matrix mul); then subdivide the grid into smaller tiles; fetch the tiles into shared memory and let the threads calculate as long as possible, until it needs to reload data from the global memory into shared memory. In case of the nbody problem the calculation for each body-body interaction is exactly the same (page 682): bodyBodyInteraction(float4 bi, float4 bj, float3 ai) It takes two bodies and an acceleration vectors. The body vector has four components it's position and the weight. When reading the paper, the calculation is understood easily. But what is if we have a more complex object, with a dynamic data structure? For now just assume that we have an object (similar to the body object presented in the paper) which has a list of other objects attached and the number of objects attached is different in each thread. How could I implement that without having the execution paths of the threads to diverge? I'm also looking for literature which explains how different algorithms involving more complex data structures can be effectively implemented in CUDA.

    Read the article

  • Template with constant expression: error C2975 with VC++2008

    - by Arman
    Hello, I am trying to use elements of meta programming, but hit the wall with the first trial. I would like to have a comparator structure which can be used as following: intersect_by<ID>(L1.data, L2.data, "By ID: "); intersect_by<IDf>(L1.data, L2.data, "By IDf: "); Where: struct ID{};// Tag used for original IDs struct IDf{};// Tag used for the file position //following Boost.MultiIndex examples template<typename Tag,typename MultiIndexContainer> void intersect_by( const MultiIndexContainer& L1,const MultiIndexContainer& L2,std::string msg, Tag* =0 /* fixes a MSVC++ 6.0 bug with implicit template function parms / ) { / obtain a reference to the index tagged by Tag */ const typename boost::multi_index::index<MultiIndexContainer,Tag>::type& L1_ID_index= get<Tag>(L1); const typename boost::multi_index::index<MultiIndexContainer,Tag>::type& L2_ID_index= get<Tag>(L2); std::set_intersection( L1_ID_index.begin(), L1_ID_index.end(), L2_ID_index.begin(), L2_ID_index.end(), std::inserter(s, s.begin()), strComparator() // Here I get the C2975 error ); } template<int N> struct strComparator; template<> struct strComparator<0>{ bool operator () (const particleID& id1, const particleID& id2) const { return id1.ID struct strComparator<1{ bool operator () (const particleID& id1, const particleID& id2) const { return id1.IDf }; What I am missing? kind regards Arman.

    Read the article

  • Python Locking Implementation (with threading module)

    - by Matty
    This is probably a rudimentary question, but I'm new to threaded programming in Python and am not entirely sure what the correct practice is. Should I be creating a single lock object (either globally or being passed around) and using that everywhere that I need to do locking? Or, should I be creating multiple lock instances in each of the classes where I will be employing them. Take these 2 rudimentary code samples, which direction is best to go? The main difference being that a single lock instance is used in both class A and B in the second, while multiple instances are used in the first. Sample 1 class A(): def __init__(self, theList): self.theList = theList self.lock = threading.Lock() def poll(self): while True: # do some stuff that eventually needs to work with theList self.lock.acquire() try: self.theList.append(something) finally: self.lock.release() class B(threading.Thread): def __init__(self,theList): self.theList = theList self.lock = threading.Lock() self.start() def run(self): while True: # do some stuff that eventually needs to work with theList self.lock.acquire() try: self.theList.remove(something) finally: self.lock.release() if __name__ == "__main__": aList = [] for x in range(10): B(aList) A(aList).poll() Sample 2 class A(): def __init__(self, theList,lock): self.theList = theList self.lock = lock def poll(self): while True: # do some stuff that eventually needs to work with theList self.lock.acquire() try: self.theList.append(something) finally: self.lock.release() class B(threading.Thread): def __init__(self,theList,lock): self.theList = theList self.lock = lock self.start() def run(self): while True: # do some stuff that eventually needs to work with theList self.lock.acquire() try: self.theList.remove(something) finally: self.lock.release() if __name__ == "__main__": lock = threading.Lock() aList = [] for x in range(10): B(aList,lock) A(aList,lock).poll()

    Read the article

  • Redirect C++ std::clog to syslog on Unix

    - by kriss
    I work on Unix on a C++ program that send messages to syslog. The current code uses the syslog system call that works like printf. Now I would prefer to use a stream for that purpose instead, typically the built-in std::clog. But clog merely redirect output to stderr, not to syslog and that is useless for me as I also use stderr and stdout for other purposes. I've seen in another answer that it's quite easy to redirect it to a file using rdbuf() but I see no way to apply that method to call syslog as openlog does not return a file handler I could use to tie a stream on it. Is there another method to do that ? (looks pretty basic for unix programming) ? Edit: I'm looking for a solution that does not use external library. What @Chris is proposing could be a good start but is still a bit vague to become the accepted answer. Edit: using Boost.IOStreams is OK as my project already use Boost anyway. Linking with external library is possible but is also a concern as it's GPL code. Dependencies are also a burden as they may conflict with other components, not be available on my Linux distribution, introduce third-party bugs, etc. If this is the only solution I may consider completely avoiding streams... (a pity).

    Read the article

  • Returning from dll (Asynchronous sockets)

    - by Juha
    I am trying to do a simple http-server in (c++) dll-file that I can use from managed (C#) application with P/Invoke. I was trying to do this with asynchronous functions (WSAAsyncSelect() and stuff), so that I could manage server by calling functions inside dll whenever needed and after that it would return to my main program. Now I'm not sure if that is even possible. It seems that "main function" in dll, the function that starts the server, has to include message loop or something and since it's a loop, it doesn't return from dll ever. Could I somehow do this message stuff in my managed application and call some function in dll when there is something to do? Or is it even possible to do this stuff in one thred? I would really like to avoid all concurrency stuff. The dll looks now basicly the same as here, main function is the one that I call from managed C# program and would like to return to there after calling the function. http://www.winsocketdotnetworkprogramming.com/winsock2programming/winsock2advancediomethod5b.html I'm quite noob in windows programming, and never even heard of this message-queue or message-loop.

    Read the article

  • Using JavaCC to infer semantics from a Composite tree

    - by Skice
    Hi all, I am programming (in Java) a very limited symbolic calculus library that manages polynomials, exponentials and expolinomials (sums of elements like "x^n * e^(c x)"). I want the library to be extensible in the sense of new analytic forms (trigonometric, etc.) or new kinds of operations (logarithm, domain transformations, etc.), so a Composite pattern that represent the syntactic structure of an expression, together with a bunch of Visitors for the operations, does the job quite well. My problem arise when I try to implement operations that depends on the semantics more than on the syntax of the Expression (like integrals, for instance: there are a lot of resolution methods for specific classes of functions, but these same classes can be represented with more than a single syntax). So I thought I need something to "parse" the Composite tree to infer its semantics in order to invoke the right integration method (if any). Someone pointed me to JavaCC, but all the examples I've seen deal only with string parsing; so, I don't know if I'm digging in the right direction. Some suggestions? (I hope to have been clear enough!)

    Read the article

  • Declaration of arrays before "normal" variables in c?

    - by bjarkef
    Hi We are currently developing an application for a msp430 MCU, and are running into some weird problems. We discovered that declaring arrays withing a scope after declaration of "normal" variables, sometimes causes what seems to be undefined behavior. Like this: foo(int a, int *b); int main(void) { int x = 2; int arr[5]; foo(x, arr); return 0; } foo sometimes is passed a pointer as the second variable, that does not point to the arr array. We verify this by single stepping through the program, and see that the value of the arr variable in the main scope is not the same as the value of the b pointer variable in the foo scope. And no, this is not really reproduceable, we have just observed this behavior once in a while. Changing the example seems to solve the problem, like this: foo(int a, int *b); int main(void) { int arr[5]; int x = 2; foo(x, arr); return 0; } Does anybody have any input or hints as to why we experience this behavior? Or similar experiences? The MSP430 programming guide specifies that code should conform to the ANSI C89 spec. and so I was wondering if it says that arrays has to be declared before non-array variables? Any input on this would be appreciated.

    Read the article

  • Direct invocation vs indirect invocation in C

    - by Mohit Deshpande
    I am new to C and I was reading about how pointers "point" to the address of another variable. So I have tried indirect invocation and direct invocation and received the same results (as any C/C++ developer could have predicted). This is what I did: int cost; int *cost_ptr; int main() { cost_ptr = &cost; //assign pointer to cost cost = 100; //intialize cost with a value printf("\nDirect Access: %d", cost); cost = 0; //reset the value *cost_ptr = 100; printf("\nIndirect Access: %d", *cost_ptr); //some code here return 0; //1 } So I am wondering if indirect invocation with pointers has any advantages over direct invocation or vice-versa. Some advantages/disadvantages could include speed, amount of memory consumed performing the operation (most likely the same but I just wanted to put that out there), safeness (like dangling pointers) , good programming practice, etc. 1Funny thing, I am using the GNU C Compiler (gcc) and it still compiles without the return statement and everything is as expected. Maybe because the C++ compiler will automatically insert the return statement if you forget.

    Read the article

  • making my player sprite land on top of my platform sprite

    - by Stone
    Hi, in my XNA game(im fairly new to XNA by the way) i would like to have my player sprite land on top of a platform. i have a player sprite class that inherits from my regular sprite class, and the regular sprite class for basic non playable sprite stuff such as boxes, background stuff, and platforms. However, i am unsure how to implement a way to make my player sprite land on a platform. My player Sprite can jump and move around, but i dont know where and how to check to see if it is on top of my platform sprite. My player sprites jump method is here private void Jump() { if (mCurrentState != State.Jumping) { mCurrentState = State.Jumping; mStartingPosition = Position; mDirection.Y = MOVE_UP; mSpeed = new Vector2(jumpSpeed, jumpSpeed); } } mStartingPosition is player sprites starting position of the jump, and Position is the player sprites current position. I would think that my code for checking to see whether my player sprite is on top of my platform sprite. I am unsure how to reference my platform sprite inside of the playersprite class and inside of the jump method. i think it should be something like this //platformSprite.CollisonBox would be the rectangle around the platform, but im not //sure how to check to see if player.Position is touching any point //on platformSprite.CollisionBox if(player.Position == platformSprite.CollisionBox) { player.mDirection = 0; } Again im pretty new to programming and XNA, and some of this logic i dont quite understand so any help on any of it would be greatly appreciated:D Thanks

    Read the article

  • java heap allocation

    - by gurupriyan.e
    I tried to increase the heap size like the below C:\Data\Guru\Code\Got\adminservice\adminservice>java -Xms512m -Xmx512m Usage: java [-options] class [args...] (to execute a class) or java [-options] -jar jarfile [args...] (to execute a jar file) where options include: -client to select the "client" VM -server to select the "server" VM -hotspot is a synonym for the "client" VM [deprecated] The default VM is client. -cp <class search path of directories and zip/jar files> -classpath <class search path of directories and zip/jar files> A ; separated list of directories, JAR archives, and ZIP archives to search for class files. -D<name>=<value> set a system property -verbose[:class|gc|jni] enable verbose output -version print product version and exit -version:<value> require the specified version to run -showversion print product version and continue -jre-restrict-search | -jre-no-restrict-search include/exclude user private JREs in the version search -? -help print this help message -X print help on non-standard options -ea[:<packagename>...|:<classname>] -enableassertions[:<packagename>...|:<classname>] enable assertions -da[:<packagename>...|:<classname>] -disableassertions[:<packagename>...|:<classname>] disable assertions -esa | -enablesystemassertions enable system assertions -dsa | -disablesystemassertions disable system assertions -agentlib:<libname>[=<options>] load native agent library <libname>, e.g. -agentlib:hprof see also, -agentlib:jdwp=help and -agentlib:hprof=help -agentpath:<pathname>[=<options>] load native agent library by full pathname -javaagent:<jarpath>[=<options>] load Java programming language agent, see java.lang.instrument It gave the help message as above - Does it mean that it was allocated?

    Read the article

  • Non-Mainstream Languages, Bad for your resume?

    - by Joe
    Hi folks, I got my BS in Computer Science about seven years ago. I spent two years in neuroscience research and the next three providing what amounts to tech support. But I love computer programming - and I have since written, as a freelancer, non-trivial commercial code in Haskell, Smalltalk, and Objective-C. I used these languages because I find them rewarding, they make me a better programmer and thus, I thought, more attractive to companies. However the polar opposite has occured and I am now unhireable. The freelance market has bottomed out and I am looking for regular employment. But I am being repeatedly turned down, even for entry-level positions, because I don't specifically fit the requirements - eg. Java programmer with 2+ years with JUnit, JavaMail, Servlets etc. And none of the hiring managers, let alone the recruiters, have heard of either Haskell or Smalltalk and more disturbing is their thinly veiled contempt for my background. My question is , how should I market myself to these positions? Is anyone here in a similar position? What should I be doing different professionally? More broadly is this contempt for non-mainstream experience occurring everywhere or just my town? And if there are any hiring managers reading this, I'd love to hear your side. Please be brutally honest. thanks, joe

    Read the article

  • Content Box is a Little Off in IE9 ... How to Fix?

    - by Kelsey Nealon
    Hi there! I have a website at www.thetotempole.ca and when viewed in IE9... My websites content box (The green wooden backgrounded box with content inside) is moved slightly over to the left making a space between the actual container and the content box... Is there anyway I can fix this without harming any of the other browsers? Thanks! Screenshot: HTML: <!DOCTYPE html> <head> <title>The Totem Pole News - Movies</title> <!-- Start WOWSlider.com HEAD section --> <link rel="stylesheet" type="text/css" href="engine1/style.css" /> <script type="text/javascript" src="engine1/jquery.js"></script> <!-- End WOWSlider.com HEAD section --> <script type="text/javascript"> var _gaq = _gaq || []; _gaq.push(['_setAccount', 'UA-45342007-1']); _gaq.push(['_trackPageview']); (function() { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); })(); </script> <meta charset="utf-8"> <meta name="description" content="A totem pole themed news website posting articles on news, music, movies, video games, and health."> <link href="thecss2.css" rel="stylesheet" type="text/css"> <link rel="icon" type="image/ico" href="images/favicon.ico"> <meta http-equiv="X-UA-Compatible" content="IE=8" /> </head> <body> <div id="container"> <div id="contentbox" align="Center"> <a href="index.html"><div id="banner" align="Center"> </div></a> <div id="navbar"> <p><a href="index.html"><img src="images/home.png" width="65" height="54" alt="picture of a house to relate to the home page (content)" style="position: absolute; left: 23px; top: 16px; width: 57px; height: 48px;"><span style="position: absolute; left: 24px; z-index:2; top: 71px; height: 23px;">Content</span></a> <a href="#"><img src="images/eagleicon.gif" width="73" height="39" alt="An Eagle icon for the News section of the Totem Pole" style="position: absolute; left: 111px; top: 28px;"><span style="position: absolute; z-index: 2; left: 127px; top: 72px;">News</span></a> <a href="#"><img src="images/owlicon.gif" width="81" height="61" alt="An Owl icon for the Music section of the totem pole" style="position: absolute; left: 210px; top: 11px;"><span style="position: absolute; z-index:2; left: 226px; top: 73px;"><strong>Music</strong></span></a><a href="movies.html"><img src="images/wolficon.gif" width="88" height="54" alt="A Wolf icon for the Movies section of the totem pole" style="position: absolute; left: 320px; top: 15px;"><span style="position: absolute; left: 336px; top: 72px; z-index:2;"><strong>Movies</strong></span></a> <a href="#"><img src="images/hareimage.gif" width="60" height="56" alt="A Hare icon for Video Game section of the Totem Pole" style="position: absolute; left: 441px; top: 13px;"><span style="position: absolute; z-index:2; left: 428px; top: 73px;"><strong>Video Games</strong></span></a> <a href="#"><img src="images/bearicon.gif" width="91" height="57" alt="A bear icon for the Health section of The Totem Pole" style="position: absolute; left: 551px; top: 13px;"><span style="position: absolute; left: 580px; top: 72px; z-index:2;">Health</span></a></p> </div> <!--Nav Bar 2--> <div id="navbar2"> <a href="#">About Us</a> <a href="#">Feedback</a> <a href="#">Subscribe</a> </div> <!-- Atomz HTML for Search --> <div id="searchbar"> <form method="get" action="http://search.atomz.com/search/"> <input id="searchbox" size="13" name="sp_q" value="Search..." onFocus="if (this.value == 'Search...') {this.value=''}"> <input class="css_btn_class" type="submit" value="Search"> <input type="hidden" name="sp_a" value="sp1005092e"> <input type="hidden" name="sp_p" value="all"> <input type="hidden" name="sp_f" value="UTF-8"> </form> </div> <!-- Start WOWSlider.com BODY section --> <div id="mywowslider"> <div id="wowslider-container1"> <div class="ws_images"> <ul> <li><img src="images/anchor.jpg" alt="Ron Burgundy" title="Ron Burgundy" id="wows1_0"/>Played by Will Ferrell</li> <li><img src="images/anchor2.jpg" alt="Brian Fantana" title="Brian Fantana" id="wows1_1"/>Played by Paul Rudd</li> <li><img src="images/anchor3.jpg" alt="Brick Tamland" title="Brick Tamland" id="wows1_2"/>Played by Steve Carrell</li> <li><img src="images/anchor4.jpg" alt="Champ Kind" title="Champ Kind" id="wows1_3"/>Played by David Koechner</li> </ul> </div> <div class="ws_bullets"><div> <a href="#" title="Ron Burgundy"><img src="images/anchor.jpg" alt="Ron Burgundy"/>1</a> <a href="#" title="Brian Fantana"><img src="images/anchor2.jpg" alt="Brian Fantana"/>2</a> <a href="#" title="Brick Tamland"><img src="images/anchor3.jpg" alt="Brick Tamland"/>3</a> <a href="#" title="Champ Kind"><img src="images/anchor4.jpg" alt="Champ Kind"/>4</a> </div> </div> <span class="wsl"><a href="http://wowslider.com"></a></span> <div class="ws_shadow"></div> </div> <script type="text/javascript" src="engine1/wowslider.js"></script> <script type="text/javascript" src="engine1/script.js"></script> </div> <!-- End WOWSlider.com BODY section --> <!-- AddThis Smart Layers BEGIN --> <!-- Go to http://www.addthis.com/get/smart-layers to customize --> <script type="text/javascript" src="//s7.addthis.com/js/300/addthis_widget.js#pubid=ra-5279b96309e7df24"></script> <script type="text/javascript"> addthis.layers({ 'theme' : 'transparent', 'share' : { 'position' : 'left', 'numPreferredServices' : 5 } }); </script> <!-- AddThis Smart Layers END --> <div id="sources"><p> Source(s): <a href="http://en.wikipedia.org/wiki/Anchorman_2:_The_Legend_Continues">wikipedia.com</a></p></div> <div id="infocontent"> <p align="left"><em><strong> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Anchorman 2: The Legend Continues</strong></em> is an upcoming American comedy film being released on December 20, 2013, also a sequel to the 2004 film <em>Anchorman: The Legend of Ron Burgandy</em>. On March 28, 2012, actor Will Ferrell officially announced the sequel dressed in character as Ron Burgundy on the late-night talk-show <em>Conan</em>. As with the original film, it is directed by Adam McKay, produced by Judd Apatow, stars Will Ferrell and is written by Adam McKay and Will Ferrell. Unlike the original film, which was distributed by DreamWorks Pictures, <em>The Legend Continues</em> will be distributed by Paramount Pictures.</p> <p align="left"><em><strong>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</strong></em>The movie now has a website at <a href="www.anchormanmovie.com">www.anchormanmovie.com</a> where a countdown for the release of this film can be seen. By the looks of these images, I think we can expect big things when the movie comes out this December. Enjoy the poster photos and trailers all posted below, and don't forget to submit your vote in the poll!</p> </div> <div id="trailer1"><iframe width="560" height="315" src="//www.youtube.com/embed/Elczv0ghqw0?rel=0" frameborder="0" allowfullscreen></iframe></div> <div id="trailer2"> <iframe width="560" height="315" src="//www.youtube.com/embed/mZ-JX-7B3uM?rel=0" frameborder="0" allowfullscreen></iframe> </div> <div id="poll"> <form method="post" action="http://poll.pollcode.com/763294"><table style="border: black 1px solid;" border="1" width="175" bgcolor="EEEEEE" cellspacing="2" cellpadding="0"><tr><td colspan="2" height="10"><font face="Verdana" size="2" color="000000"><b>What Rating Do You Think This Will Recieve</b></font></td></tr><tr><td width="5"><input type="radio" name="answer" value="1" id="763294answer1"></td><td>&nbsp;<font face="Verdana" size="2" color="000000"><label for="763294answer1">10</label></font></td></tr><tr><td width="5"><input type="radio" name="answer" value="2" id="763294answer2"></td><td>&nbsp;<font face="Verdana" size="2" color="000000"><label for="763294answer2">9</label></font></td></tr><tr><td width="5"><input type="radio" name="answer" value="3" id="763294answer3"></td><td>&nbsp;<font face="Verdana" size="2" color="000000"><label for="763294answer3">8</label></font></td></tr><tr><td width="5"><input type="radio" name="answer" value="4" id="763294answer4"></td><td>&nbsp;<font face="Verdana" size="2" color="000000"><label for="763294answer4">7</label></font></td></tr><tr><td width="5"><input type="radio" name="answer" value="5" id="763294answer5"></td><td>&nbsp;<font face="Verdana" size="2" color="000000"><label for="763294answer5">6</label></font></td></tr><tr><td width="5"><input type="radio" name="answer" value="6" id="763294answer6"></td><td>&nbsp;<font face="Verdana" size="2" color="000000"><label for="763294answer6">5</label></font></td></tr><tr><td width="5"><input type="radio" name="answer" value="7" id="763294answer7"></td><td>&nbsp;<font face="Verdana" size="2" color="000000"><label for="763294answer7">4</label></font></td></tr><tr><td width="5"><input type="radio" name="answer" value="8" id="763294answer8"></td><td>&nbsp;<font face="Verdana" size="2" color="000000"><label for="763294answer8">3</label></font></td></tr><tr><td width="5"><input type="radio" name="answer" value="9" id="763294answer9"></td><td>&nbsp;<font face="Verdana" size="2" color="000000"><label for="763294answer9">2</label></font></td></tr><tr><td width="5"><input type="radio" name="answer" value="10" id="763294answer10"></td><td>&nbsp;<font face="Verdana" size="2" color="000000"><label for="763294answer10">1</label></font></td></tr><tr><td colspan="2" height="10"><center><input type="submit" value=" Vote ">&nbsp;&nbsp;<input title="Clicking this will send you to a new page" type="submit" name="view" value=" View "></center></td></tr><tr><td colspan="2" align="right"><font face="Verdana" height="5" size="1" color="000000"></font></td></tr></table></form></div> <span style="position: absolute; left: 0px; top: 225px; width: 1000px; border-bottom: 2px black double; height: 58px;"> <h1 style="font-weight: normal; font-size:28px"><em>Anchorman 2 Arrives Soon</em></h1></span> <div id="contentbox2"></div> <!--Footer Div --> <center><div id="footer"><a href="#">Sitemap</a> <a href="#">About Us</a> <a href="#">Feedback</a></div></center> <div id="disqus"><div id="disqus_thread"></div> <script type="text/javascript"> /* * * CONFIGURATION VARIABLES: EDIT BEFORE PASTING INTO YOUR WEBPAGE * * */ var disqus_shortname = 'thetotempoleanchorman2'; // required: replace example with your forum shortname /* * * DON'T EDIT BELOW THIS LINE * * */ (function() { var dsq = document.createElement('script'); dsq.type = 'text/javascript'; dsq.async = true; dsq.src = '//' + disqus_shortname + '.disqus.com/embed.js'; (document.getElementsByTagName('head')[0] || document.getElementsByTagName('body')[0]).appendChild(dsq); })(); </script> <noscript>Please enable JavaScript to view the <a href="http://disqus.com/?ref_noscript">comments powered by Disqus.</a></noscript> <a href="http://disqus.com" class="dsq-brlink">comments powered by <span class="logo-disqus">Disqus</span></a></div> <!-- This is the end of the contentbox --></div> <!-- This is the end of the container div --> </div> </body> </html> CSS: html { background: url(images/pine.jpg) no-repeat center center fixed; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; background-size: cover; filter: progid:DXImageTransform.Microsoft.AlphaImageLoader(src='images/pine.jpg', sizingMethod='scale'); -ms-filter: "progid:DXImageTransform.Microsoft.AlphaImageLoader(src='images/pine.jpg', sizingMethod='scale')"; } body { margin-bottom:0px; font-family: Verdana, Geneva, sans-serif; } a { outline : none; border: none; } a:hover { color: #0FC; } #container { width: 1000px; height:1924px; position:relative; margin-right: auto; margin-left: auto; z-index:1; margin-bottom: 50px; } #facebook { position:fixed; right:100px; z-index:15; } #twitter { position:fixed; z-index:16; right:120px; } #google { position:fixed; top:7px; right: 135px; } #socialmediaplugins { text-align: right; position: fixed; background: rgb(125,126,125); /* Old browsers */ background: -moz-linear-gradient(top, rgba(125,126,125,1) 0%, rgba(247,247,247,1) 100%); /* FF3.6+ */ background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,rgba(125,126,125,1)), color-stop(100%,rgba(247,247,247,1))); /* Chrome,Safari4+ */ background: -webkit-linear-gradient(top, rgba(125,126,125,1) 0%,rgba(247,247,247,1) 100%); /* Chrome10+,Safari5.1+ */ background: -o-linear-gradient(top, rgba(125,126,125,1) 0%,rgba(247,247,247,1) 100%); /* Opera 11.10+ */ background: -ms-linear-gradient(top, rgba(125,126,125,1) 0%,rgba(247,247,247,1) 100%); /* IE10+ */ background: linear-gradient(to bottom, rgba(125,126,125,1) 0%,rgba(247,247,247,1) 100%); /* W3C */ filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#7d7e7d', endColorstr='#f7f7f7',GradientType=0 ); /* IE6-9 */ margin: 0px; top: 0px; left: 0px; right: 0px; z-index:14; } #searchbox { background-color:#01bff6; border-radius:4px; } #searchbox:hover { background-color:#76b618; border-radius:4px; } #searchbox:active { background-color:#01bff6; border-radius:4px; } #contentbox { background-color:black; background-image:url(images/wooden.jpg); width: 1000px; margin-bottom:50px; height: 1924px; box-shadow:2px 2px 10px 10px #060606; -webkit-box-shadow:2px 2px 10px 10px #060606; -moz-box-shadow:2px 2px 10px 10px #060606; /* For IE<9 */ filter: progid:DXImageTransform.Microsoft.Shadow(color=#060606,direction=0,strength=5), progid:DXImageTransform.Microsoft.Shadow(color=#060606,direction=45,strength=2), progid:DXImageTransform.Microsoft.Shadow(color=#060606,direction=90,strength=5), progid:DXImageTransform.Microsoft.Shadow(color=#060606,direction=135,strength=5), progid:DXImageTransform.Microsoft.Shadow(color=#060606,direction=180,strength=10), progid:DXImageTransform.Microsoft.Shadow(color=#060606,direction=225,strength=5), progid:DXImageTransform.Microsoft.Shadow(color=#060606,direction=270,strength=5), progid:DXImageTransform.Microsoft.Shadow(color=#060606,direction=315,strength=2); } #contentbox2 { background-image:url(images/woodenmovies.jpg); top:299px; width: 1000px; margin-bottom:50px; height: 1625px; position: absolute; } #banner { background-image:url(images/totempolebanner.gif); position:absolute; top:25px; width:768px; height:120px; left:116px; } #navbar { float: left; position: absolute; top: 146px; left: 76px; width: 844px; height: 158px; font-weight:bold; } #navbar a { color:#0C6; font-size: 13px; } #navbar a:hover { color:#0F9; font-size: 13px; } #navbar2 a:hover { color:#0F9; } #navbar2 a{ text-decoration:none; color:#0C6; } #navbar2 { position: absolute; top: 4px; left: 766px; width: 273px; height: 24px; font-size: 11px; } #searchbar { position: absolute; top: 23px; left: 885px; width: 118px; height: 69px; } .css_btn_class { font-size:9px; position: relative; top:0px; right:4px; width:90px; height:25px; font-family:Verdana; font-weight:normal; -moz-border-radius:7px; -webkit-border-radius:7px; border-radius:7px; border:1px solid #35d914; padding:7px 24px; text-decoration:none; background:-webkit-gradient( linear, left top, left bottom, color-stop(5%, #ff9d00), color-stop(100%, #ffe711) ); background:-moz-linear-gradient( center top, #ff9d00 5%, #ffe711 100% ); background:-ms-linear-gradient( top, #ff9d00 5%, #ffe711 100% ); background-color:#ff9d00; color:#ff0000; display:inline-block; text-shadow:0px 0px 1px #117cff; -webkit-box-shadow: 0px 0px 0px 0px #117cff; -moz-box-shadow: 0px 0px 0px 0px #117cff; box-shadow: 0px 0px 0px 0px #117cff; background-image: url(images/unnamed.gif); background-repeat:no-repeat; background-position:right; }.css_btn_class:hover { width:90px; background:-webkit-gradient( linear, left top, left bottom, color-stop(5%, #ffe711), color-stop(100%, #ff9d00) ); background:-moz-linear-gradient( center top, #ffe711 5%, #ff9d00 100% ); background:-ms-linear-gradient( top, #ffe711 5%, #ff9d00 100% ); background-color:#ffe711; background-image: url(images/unnamed.gif); background-repeat:no-repeat; background-position:right; }.css_btn_class:active { position:relative; width:90px; top:1px; background-image: url(images/unnamed.gif); background-repeat:no-repeat; background-position:right; } /* This css button was generated by css-button-generator.com */ img {border:none;} #eagle { position:relative; right: 144px; top:299px; } #owl { top:624px; position:absolute; left:0px; } #wolf { top:949px; position:absolute; right:0px; } #hare { top:1274px; position:absolute; left:0px; } #bear { top:1599px; position:absolute; right:0px; } #footer { position: absolute; left: 393px; top: 1941px; width: 251px; color: #0F9; } #footer a { color: #0f9; } .atss { left: 0; } #infocontent { position: absolute; z-index: 3; left: 15px; top: 333px; height: 348px; width: 789px; } #mywowslider { position: absolute; z-index: 3; left: 640px; top: 684px; } #poll { position: absolute; z-index: 3; left: 815px; top: 344px; } #trailer1 { position: absolute; z-index: 3; left: 40px; top: 598px; } #trailer2 { position: absolute; z-index: 3; left: 40px; top: 948px; } #trailer1header { position: absolute; z-index: 3; left: 200px; top: 550px; width: 240px; font-style: italic; font-weight: normal; } #trailer2header { position: absolute; z-index: 3; left: 200px; top: 898px; width: 241px; height: 51px; font-style: italic; font-weight: normal; } #disqus { position: absolute; z-index: 3; left: 0px; top: 1340px; } #sources { position: absolute; z-index: 3; left: 394px; top: 1249px; width: 212px; }

    Read the article

  • Are local variables in Fortran 77 static or stack dynamic?

    - by mm2887
    For my programming languages class one hw problem asks: Are local variables in FORTRAN static or stack dynamic? Are local variables that are INITIALIZED to a default value static or stack dynamic? Show me some code with an explanation to back up your answer. Hint: The easiest way to check this is to have your program test the history sensitivity of a subprogram. Look at what happens when you initialize the local variable to a value and when you don’t. You may need to call more than one subprogram to lock in your answer with confidence. I wrote a few subroutines: - create a variable - print the variable - initialize the variable to a value - print the variable again Each successive call to the subroutine prints out the same random value for the variable when it is uninitialized and then it prints out the initialized value. What is this random value when the variable is uninitialized? Does this mean Fortran uses the same memory location for each call to the subroutine or it dynamically creates space and initializes the variable randomly? My second subroutine also creates a variable, but then calls the first subroutine. The result is the same except the random number printed of the uninitialized variable is different. I am very confused. Please help! Thank you so much.

    Read the article

  • Core Data - Entity Relationships Not Working as expected

    - by slimms
    I have set up my data model in xcode like so EntityA AttA1 AttA2 EntityB AttB1 AttB2 AttB3 I then set up the relationships EntityA Name: rlpToEntityB Destination: EntityB Inverse: rlpToEntityA To Many: Checked EntityB Name: rlpToEntityA Destination: EntityA Inverse: rlpToEntityB To Many: UnChecked i.e. relationship between the two where Each one of EntityA can have many EntityB's It is my understanding that if i fetch a subset of EntityB's I can then retrieve the values for the related EntityA's. I have this working so that i can retrieve the EntityB values using NSManagedObject *objMO = [fetchedResultsController objectAtIndexPath:indexPath]; strValueFromEntityB = [objMO valueForKey:@"AttB1"]; However, if I try to retrieve a related value from EntityA by doing the following strValueFromEntityA = [objMO valueForKey:@"AttA1"]; I get the error "The entity EntityB is not Key value coding-compliant for the key Atta1" Not surprisingly i suppose if i switch things around to fetch from EntityA i cannot access attributes of EntityB So it appears the defined relationshipare being ignored. Can anyone spot what i am doing wrong? I confess im very new to iPhone programming and especially to Core Data so please go easy on me and provide verbose explanations or point me in the direction a specific resource. I have downloaded the apple sample apps (Core Data Books, Top Songs and recipes) but I still can't work this out. Thanks in advance, Nev.

    Read the article

  • PIC C - USB_CDC_GETC() and retrieving strings.

    - by Adam
    Hi all, I'm programming a PIC18F4455 Microcontroller using PIC C. I'm using the USB_CDC.h header file. I have a program on the computer sending a string such as "W250025". However, when I use usb_cdc_getc() to get the first char, it freezes. Sometimes the program sends only 'T', so I really want to just get the first character. Why does my code never execute past received=usb_cdc_getc(); when I send "W250025"? if (usb_cdc_kbhit()) { //printf(lcd_putc, "Check 3"); delay_ms(3000); printf(lcd_putc, "\f"); received = usb_cdc_getc(); printf(lcd_putc, "Received "); lcd_putc(received); delay_ms(3000); printf(lcd_putc, "\f"); if (received == 'W'){ //waveform disable_interrupts(INT_TIMER1); set_adc_channel(0); load_and_print_array(read_into_int(), read_into_int());} else if (received == 'T'){ //temperature set_adc_channel(1); enable_interrupts(INT_TIMER1);} }

    Read the article

  • What is the proper way to align UITableViewCells when only some have an imageView?

    - by Topher Fangio
    Hello all, I am new to iPhone programming and working on my first real application (i.e. one not written in a book or online) and I've run into a small problem which I could solve a multitude of ways, but feel like there should be a good solution that perhaps I am just missing. Here is the scenario: I have a UITableView with a bunch of standard UITableViewCells in it. What I want to do is toggle a green check mark when the cell is selected and I have that part working (note: I'm already using the accessoryType for something else, so I can't use it for the checkmark...besides, it's not as pretty). Unfortunately, when I toggle the checkmark like so: if (...) { cell.imageView.image = [UIImage imageNamed:@"checkmark.png"]; } else { cell.imageView.image = nil; } It makes the cell's label bounce back and forth depending on whether it is checked or not. What is the proper way to align the cell's text (set via cell.textLabel.text) regardless of whether or not it has an image set? The solutions I have come up with are: Create a blank 40x40 png image in Photoshop and set the unchecked to that Create a blank 40x40 image solely in code Set some setting that I don't know about that will align it for me Create a subclass of UITableCellView that does what I need (which would be stupid, I'd just go with option 1...) Suggestions? Thoughts? Comments? Thank you very much :-) P.S. I'd like the solution to work with OS 3.0 and 4.0 if that makes any sort of difference.

    Read the article

  • How to write C++ audio processing applications?

    - by cesko82
    Hi everyone, I'm an Electronics and Telecommunications student, next to my graduation. I'm gonna work on a project that involves my knowledge about DSP, music and audio in general. I allready know all the basic mathematic instruments and all the stuff I need to manage it, such as FFT, circular convolution ecc ecc. I want to learn C++ programming basically for one reason: it's very important in the professional world!!! And I think it's one of the most used to write applications working with audio, especially when it's about real time processing. Ok, after this small introduction I would like to know first, which are the most used libraries to work with audio processing in c++?? I was longer looking on the web but i couldn't find a lo of working stuff. (I work under linux with eclipse CDT enviroment). Then I would like to know if there are good sources to learn how to write some working code, such as for example how to write a simple low pass filter. Basically now i will not write real time applications, I would like to start from the processing of a WAV file, or even better an MP3 file, so basically on vectors of samples. Let's say that basically for now I would like to extract the waveform from an audio file, and save it to a thumbnail or to a PNG image. Ok, for now I think it's all I would need. Any ideas, advices, libraries, books, interesting sources about that? Thanks a lot in advance for any kind of answer. Giovanni.

    Read the article

  • Nonetype object has no attribute '__getitem__'

    - by adohertyd
    I am trying to use an API wrapper downloaded from the net to get results from the new azure Bing API. I'm trying to implement it as per the instructions but getting the runtime error: Traceback (most recent call last): File "bingwrapper.py", line 4, in <module> bingsearch.request("affirmative action") File "/usr/local/lib/python2.7/dist-packages/bingsearch-0.1-py2.7.egg/bingsearch.py", line 8, in request return r.json['d']['results'] TypeError: 'NoneType' object has no attribute '__getitem__' This is the wrapper code: import requests URL = 'https://api.datamarket.azure.com/Data.ashx/Bing/SearchWeb/Web?Query=%(query)s&$top=50&$format=json' API_KEY = 'SECRET_API_KEY' def request(query, **params): r = requests.get(URL % {'query': query}, auth=('', API_KEY)) return r.json['d']['results'] The instructions are: >>> import bingsearch >>> bingsearch.API_KEY='Your-Api-Key-Here' >>> r = bingsearch.request("Python Software Foundation") >>> r.status_code 200 >>> r[0]['Description'] u'Python Software Foundation Home Page. The mission of the Python Software Foundation is to promote, protect, and advance the Python programming language, and to ...' >>> r[0]['Url'] u'http://www.python.org/psf/ This is my code that uses the wrapper (as per the instructions): import bingsearch bingsearch.API_KEY='abcdefghijklmnopqrstuv' r = bingsearch.request("affirmative+action")

    Read the article

  • rs232 communication, general timing question

    - by Sunny Dee
    Hi, I have a piece of hardware which sends out a byte of data representing a voltage signal at a frequency of 100Hz over the serial port. I want to write a program that will read in the data so I can plot it. I know I need to open the serial port and open an inputstream. But this next part is confusing me and I'm having trouble understanding the process conceptually: I create a while loop that reads in the data from the inputstream 1 byte at a time. How do I get the while loop timing so that there is always a byte available to be read whenever it reaches the readbyte line? I'm guessing that I can't just put a sleep function inside the while loop to try and match it to the hardware sample rate. Is it just a matter of continuing reading the inputstream in the while loop, and if it's too fast then it won't do anything (since there's no new data), and if it's too slow then it will accumulate in the inputstream buffer? Like I said, i'm only trying to understand this conceptually so any guidance would be much appreciated! I'm guessing the idea is independent of which programming language I'm using, but if not, assume it is for use in Java. Thanks!

    Read the article

  • NAMESPACE_SEPARATOR constant

    - by ts
    Hello, Having namespaces in PHP is great. Having '\' as namespace separator is a little bit ... awkward (but if there is someone who thinks that is cool & sexy, I am adding tag "rant" to this post. ;) . So, here goes the question: Are you using in your code NAMESPACE_SEPARATOR constant? As in code below: <?php if (!\defined('NAMESPACE_SEPARATOR') { \define('NAMESPACE_SEPARATOR', '\\'); } // if Pros: consistent with DIRECTORY_SEPARATOR (which all of us are using ;) no mess with escaping (think of '\Foo\Bar' but '\\' . Foo' . '\\' . 'Bar') more readable (IMHO) which gives us in effect an opportunity to write good, namespace-aware autoloaders can resist another change if something scary happens (as with ol'good '::' from PHP 6 alpha) can hide uniquess of '\' as namespace operator in programming language land from strangers ;) Cons: "The reason for DIRECTORY_SEPARATOR is that the value is platform dependent, the namespace separator isn't." (as stated in http://bugs.php.net/bug.php?id=43046) 19 characters instead of 1 ( \ ) or 4 ('\\') There are places where you can't use this (full qualified class names as default class variables) ie: class A { protected $sDefaultReporterClass = '\My\Namespace\DefaultReporter'; } So, what are you thinking ?

    Read the article

  • My OpenCL kernel is slower on faster hardware.. But why?

    - by matdumsa
    Hi folks, As I was finishing coding my project for a multicore programming class I came up upon something really weird I wanted to discuss with you. We were asked to create any program that would show significant improvement in being programmed for a multi-core platform. I’ve decided to try and code something on the GPU to try out OpenCL. I’ve chosen the matrix convolution problem since I’m quite familiar with it (I’ve parallelized it before with open_mpi with great speedup for large images). So here it is, I select a large GIF file (2.5 MB) [2816X2112] and I run the sequential version (original code) and I get an average of 15.3 seconds. I then run the new OpenCL version I just wrote on my MBP integrated GeForce 9400M and I get timings of 1.26s in average.. So far so good, it’s a speedup of 12X!! But now I go in my energy saver panel to turn on the “Graphic Performance Mode” That mode turns off the GeForce 9400M and turns on the Geforce 9600M GT my system has. Apple says this card is twice as fast as the integrated one. Guess what, my timing using the kick-ass graphic card are 3.2 seconds in average… My 9600M GT seems to be more than two times slower than the 9400M.. For those of you that are OpenCL inclined, I copy all data to remote buffers before starting, so the actual computation doesn’t require roundtrip to main ram. Also, I let OpenCL determine the optimal local-worksize as I’ve read they’ve done a pretty good implementation at figuring that parameter out.. Anyone has a clue? edit: full source code with makefiles here http://www.mathieusavard.info/convolution.zip cd gimage make cd ../clconvolute make put a large input.gif in clconvolute and run it to see results

    Read the article

< Previous Page | 501 502 503 504 505 506 507 508 509 510 511 512  | Next Page >