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  • JavaScript closures in for-loop

    - by user1656447
    As explained here http://www.mennovanslooten.nl/blog/post/62/ code below outputs result just for "5x5" forgetting about anything before that. for (x = 1; x <= 5; x++) { for (y = 1; y <= 5; y++) { var cords = x+"x"+y; var el = document.getElementById(cords); el.addEventListener("click", function (e) { B_modeWindow('1', cords); }); } } As far I have the informations (blog link provided above) can't figure out how to alter showed code to fix it. How to walk around this code with JavaScript closure in my for-loop?

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  • VS 2010 / Resharper 5 Mouse Behavior

    - by Berryl
    After upgrading to the above configuration I notice that 1) CTRL-Click on a type highlights the type but doesn't take me to the declaration, 2) Clicking on some closure (ie, like a method) toggles whether it's expanded or collapsed. Since these are both mouse related tasks I figure there is some setting in either VS or R# that I need to change, but I sure can't figure out what it is. Anybody know? Cheers, Berryl PS - there is an option in R# to ctrl-click to the type but I have that checked and it still does not work.

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  • FORTRAN: Invalid form for an assignment

    - by Sam Goodness
    I can't get this code to compile uding either the g77 minGW compiler or the g95 compiler. Does anyone know why? I get these errors with the g77: diff5z10.for: In subroutine `diffract': diff5z10.for:579: Tropo100 = 20.34 - .077 * Dist ^ Invalid form for assignment statement at (^) diff5z10.for:581: IF (Freq .GT. 1000) FreqAdj = 24.5 - 7200/(Freq+3000) ^ Invalid form for assignment statement at (^) and i get these errors when compiling with g95: In file diff5z10.for:574 CLUTTER = steep*CLUTTER 1 Error: Unclassifiable statement at (1) In file diff5z10.for:580 FreqAdj = 23.978 - 58026.76 / (Freq + 2320) 1 Error: Unclassifiable statement at (1) here is the code from this section of the program: (starting with line 362) Span = .28 - .144 * (Round - 1.2) Para = C / Span**2 IF (Ratio .GT. .4) Para = 6.25 * (C - 1) CLUTTER = Para * (RATIO - .4)**2 - C IF (CLUTTER .GT. 0.) CLUTTER = 0. CSlope = SQRT(freq)/350 steep = 1 + CSlope * (dist - Horizon) IF (steep .LT. 0) steep = 0 IF (steep .GT. 1) steep = 1 CLUTTER = steep*CLUTTER Tropo100 = 20.34 - .077 * Dist FreqAdj = 23.978 - 58026.76 / (Freq + 2320) IF (Freq .GT. 1000) FreqAdj = 24.5 - 7200/(Freq+3000) TropoFd = Tropo100 - FreqAdj FS_field = 106.9 - 20 * LOG10(Dist) Scatter = TropoFd - FS_field !loss ref to free space DiffL = Scatter - DLOSS Combine = 150/(20 - DiffL) - 5 IF (DiffL .LT. -10) Combine = 0 IF (DiffL .GT. 10) Combine = DiffL DLOSS = DLOSS + Combine RETURN END

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  • friend declaration in C++

    - by Happy Mittal
    In Thinking in C++ by Bruce eckel, there is an example given regarding friend functions as // Declaration (incomplete type specification): struct X; struct Y { void f(X*); }; struct X { // Definition private: int i; public: friend void Y::f(X*); // Struct member friend }; void Y::f(X* x) { x->i = 47; } Now he explained this: Notice that Y::f(X*) takes the address of an X object. This is critical because the compiler always knows how to pass an address, which is of a fixed size regardless of the object being passed, even if it doesn’t have full information about the size of the type. If you try to pass the whole object, however, the compiler must see the entire structure definition of X, to know the size and how to pass it, before it allows you to declare a function such as Y::g(X). But when I tried void f(X); as declaration in struct Y, it shows no error. Please explain why?

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  • Anonymous iterators blocks in Clojure?

    - by Checkers
    I am using clojure.contrib.sql to fetch some records from an SQLite database. (defn read-all-foo [] (let [sql "select * from foo"] (with-connection *db* (with-query-results res [sql] (into [] res))))) Now, I don't really want to realize the whole sequence before returning from the function (i.e. I want to keep it lazy), but if I return res directly or wrap it some kind of lazy wrapper (for example I want to make a certain map transformation on result sequence), SQL bindings will be gone after I return, so realizing the sequence will throw an error. How can I enclose the whole function in a closure and return a kind of anonymous iterator block (like yield in C# or Python)? Or is there another way to return a lazy sequence from this function?

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  • How can I compile .NET 3.5 C# code on a system without Visual Studio?

    - by JimEvans
    I have some C# code that uses some constructs specific to .NET 3.5. When you install the .NET Framework distribution, you get the C# compiler installed with it (csc.exe). Even if I specify the csc.exe in C:\Windows\Microsoft.NET\Framework\v3.5, I cannot compile the code on a computer with only the .NET Framework installed, but not Visual Studio. I am able to compile code that uses v2.0 constructs without difficulty. How can I accomplish this? Here is a sample that demonstrates my problem: using System; class Program { public static void Main() { // The MacOSX value to the PlatformID enum was added after // .NET v2.0 if (Environment.OSVersion.Platform == PlatformID.MacOSX) { Console.WriteLine("Found mac"); } Console.WriteLine("Simple program"); } } When compiling this code using csc.exe, I receive the following error: test.cs(9, 58): error CS0117: 'System.PlatformID' does not contain a definition for 'MacOSX' When executing csc.exe /? I receive the banner: Microsoft (R) Visual C# 2008 Compiler version 3.5.21022.8 for Microsoft (R) .NET Framework version 3.5 Copyright (C) Microsoft Corporation. All rights reserved.

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  • Elegant code question: How to avoid creating unneeded object

    - by SeaDrive
    The root of my question is that the C# compiler is too smart. It detects a path via which an object could be undefined, so demands that I fill it. In the code, I look at the tables in a DataSet to see if there is one that I want. If not, I create a new one. I know that dtOut will always be assigned a value, but the the compiler is not happy unless it's assigned a value when declared. This is inelegant. How do I rewrite this in a more elegant way? System.Data.DataTable dtOut = new System.Data.DataTable(); . . // find table with tablename = grp // if none, create new table bool bTableFound = false; foreach (System.Data.DataTable d1 in dsOut.Tables) { string d1_name = d1.TableName; if (d1_name.Equals(grp)) { dtOut = d1; bTableFound = true; break; } } if (!bTableFound) dtOut = RptTable(grp);

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  • Iterating over member typed collection fails when using untyped reference to generic object

    - by Alexander Pavlov
    Could someone clarify why iterate1() is not accepted by compiler (Java 1.6)? I do not see why iterate2() and iterate3() are much better. This paragraph is added to avoid silly "Your post does not have much context to explain the code sections; please explain your scenario more clearly." protection. import java.util.Collection; import java.util.HashSet; public class Test<T> { public Collection<String> getCollection() { return new HashSet<String>(); } public void iterate1(Test test) { for (String s : test.getCollection()) { // ... } } public void iterate2(Test test) { Collection<String> c = test.getCollection(); for (String s : c) { // ... } } public void iterate3(Test<?> test) { for (String s : test.getCollection()) { // ... } } } Compiler output: $ javac Test.java Test.java:11: incompatible types found : java.lang.Object required: java.lang.String for (String s : test.getCollection()) { ^ Note: Test.java uses unchecked or unsafe operations. Note: Recompile with -Xlint:unchecked for details. 1 error

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  • mySQL INSERT INTO SELECT not working

    - by Industrial
    Hi everyone, I am trying to implement the "Closure Table" structure in a php/mySQL webapp from Bill Karwins "SQL Antipatterns" slideshare presentation: http://www.slideshare.net/billkarwin/sql-antipatterns-strike-back The first step is to insert some stuff into my tree (page 73 in slide): Easy to insert a new child of comment #5: INSERT INTO Comments ... (Generates comment #8) INSERT INTO TreePaths (ancestor, descendant) VALUES (8, 8); INSERT INTO TreePaths (ancestor, descendant) SELECT ancestor, 8 FROM TreePaths WHERE descendant = 5; I try to translate all this into Codeigniters active record db-style language, and that's about where I get stuck. I cant understand how the second insert gets it's values. Is there anyone out there who can help me out with this?

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  • C++: IDE Code assistance (Linux)

    - by Martijn Courteaux
    Hi, My IDE (NetBeans) thinks this is wrong code, but it compiles correct: std::cout << "i = " << i << std::endl; std::cout << add(5, 7) << std::endl; std::string test = "Boe"; std::cout << test << std::endl; He always says: unable to resolve identifier .... (.... = cout, endl, string); So I think it has something to do with the code assistance. I think I have to change/add/remove some folders. Currently, I have this include folders: C compiler: /usr/local/include /usr/lib/gcc/i486-linux-gnu/4.4.3/include /usr/lib/gcc/i486-linux-gnu/4.4.3/include-fixed /usr/include C++ compiler: /usr/include/c++/4.4.3 /usr/include/c++/4.4.3/i486-linux-gnu /usr/include/c++/4.4.3/backward /usr/local/include /usr/lib/gcc/i486-linux-gnu/4.4.3/include /usr/include Thanks

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  • how to pass in a reference to a string in javascript?

    - by ijjo
    maybe a closure is my solution? not exactly sure how to pull it off though. the code is set up like so: var globalVar = ''; var globalVar2 = ''; function func() { if (condition) func2(globalVar) else func2(globalVar2) } in func2() i cache some HTML in a main container into the appropriate global variable that i pass to it. basically i have a main container that holds different pages depending on what tab they choose. for performance i want to cache the page into global vars so i need to know what tab is active to figure out which global var to assign the html to.

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  • "Cannot use fixed local inside lambda expression"

    - by JulianR
    I have an XNA 3.0 project that compiled just fine in VS2008, but that gives compile errors in VS2010 (with XNA 4.0 CTP). The error: Cannot use fixed local 'depthPtr' inside an anonymous method, lambda expression, or query expression depthPtr is a fixed float* into an array, that is used inside a Parallel.For lambda expression from System.Threading. As I said, this compiled and ran just fine on VS2008, but it does not on VS2010, even when targeting .NET 3.5. Has this changed in .NET 4.0, and even so, shouldn't it still compile when I choose .NET 3.5 as the target framework? Searching for the term "Cannot use fixed local" yields exactly one (useless) result, both in Google and Bing. If this has changed, what is the reason for this? I can imagine capturing a fixed pointer-type in a closure could get a bit weird, is that why? So I'm guessing this is bad practice? And before anyone asks: no, the use of pointers is not absolutely critical here. I would still like to know though :)

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  • How to Implement an Interface that Requires Duplicate Member Names in C#?

    - by Will Marcouiller
    I often have to implement some interfaces such as IEnumerable<T> in my code. Each time, when implementing automatically, I encounter the following: public IEnumerator<T> GetEnumerator() { // Code here... } public IEnumerator GetEnumerator1() { // Code here... } Though I have to implement both GetEnumerator() methods, they impossibly can have the same name, even if we understand that they do the same, somehow. The compiler can't treat them as one being the overload of the other, because only the return type differs. When doing so, I manage to set the GetEnumerator1() accessor to private. This way, the compiler doesn't complaint about not implementing the interface member, and I simply throw a NotImplementedException within the methods body. However, I wonder whether it is a good practice, or if I shall proceed differently, as perhaps a method alias or something like so. What is the best approach while implementing an interface such as IEnumerable<T> that requires the implementation of two different methods with the same name?

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  • C++ Operator Ambiguity

    - by Scott
    Forgive me, for I am fairly new to C++, but I am having some trouble regarding operator ambiguity. I think it is compiler-specific, for the code compiled on my desktop. However, it fails to compile on my laptop. I think I know what's going wrong, but I don't see an elegant way around it. Please let me know if I am making an obvious mistake. Anyhow, here's what I'm trying to do: I have made my own vector class called Vector4 which looks something like this: class Vector4 { private: GLfloat vector[4]; ... } Then I have these operators, which are causing the problem: operator GLfloat* () { return vector; } operator const GLfloat* () const { return vector; } GLfloat& operator [] (const size_t i) { return vector[i]; } const GLfloat& operator [] (const size_t i) const { return vector[i]; } I have the conversion operator so that I can pass an instance of my Vector4 class to glVertex3fv, and I have subscripting for obvious reasons. However, calls that involve subscripting the Vector4 become ambiguous to the compiler: enum {x, y, z, w} Vector4 v(1.0, 2.0, 3.0, 4.0); glTranslatef(v[x], v[y], v[z]); Here are the candidates: candidate 1: const GLfloat& Vector4:: operator[](size_t) const candidate 2: operator[](const GLfloat*, int) <built-in> Why would it try to convert my Vector4 to a GLfloat* first when the subscript operator is already defined on Vector4? Is there a simple way around this that doesn't involve typecasting? Am I just making a silly mistake? Thanks for any help in advance.

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  • How do I set up the python/c library correctly?

    - by Bartvbl
    I have been trying to get the python/c library to like my mingW compiler. The python online doncumentation; http://docs.python.org/c-api/intro.html#include-files only mentions that I need to import the python.h file. I grabbed it from the installation directory (as is required on the windows platform), and tested it by compiling the script: #include "Python.h". This compiled fine. Next, I tried out the snippet of code shown a bit lower on the python/c API page: PyObject *t; t = PyTuple_New(3); PyTuple_SetItem(t, 0, PyInt_FromLong(1L)); PyTuple_SetItem(t, 1, PyInt_FromLong(2L)); PyTuple_SetItem(t, 2, PyString_FromString("three")); For some reason, the compiler would compile the code if I'd remove the last 4 lines (so that only the pyObject variable definition would be left), yet calling the actual constructor of the tuple returned errors. I am probably missing something completely obvious here, given I am very new to C, but does anyone know what it is?

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  • Can g++ fill uninitialized POD variables with known values?

    - by Bob Lied
    I know that Visual Studio under debugging options will fill memory with a known value. Does g++ (any version, but gcc 4.1.2 is most interesting) have any options that would fill an uninitialized local POD structure with recognizable values? struct something{ int a; int b; }; void foo() { something uninitialized; bar(uninitialized.b); } I expect uninitialized.b to be unpredictable randomness; clearly a bug and easily found if optimization and warnings are turned on. But compiled with -g only, no warning. A colleague had a case where code similar to this worked because it coincidentally had a valid value; when the compiler upgraded, it started failing. He thought it was because the new compiler was inserting known values into the structure (much the way that VS fills 0xCC). In my own experience, it was just different random values that didn't happen to be valid. But now I'm curious -- is there any setting of g++ that would make it fill memory that the standard would otherwise say should be uninitialized?

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  • Isn't an Iterator in c++ a kind of a pointer?

    - by Bilthon
    Ok this time I decided to make a list using the STL. I need to create a dedicated TCP socket for each client. So everytime I've got a connection, I instantiate a socket and add a pointer to it on a list. list<MyTcp*> SocketList; //This is the list of pointers to sockets list<MyTcp*>::iterator it; //An iterator to the list of pointers to TCP sockets. Putting a new pointer to a socket was easy, but now every time the connection ends I should disconnect the socket and delete the pointer so I don't get a huge memory leak, right? well.. I thought I was doing ok by setting this: it=SocketList.begin(); while( it != SocketList.end() ){ if((*it)->getClientId() == id){ pSocket = it; // <-------------- compiler complains at this line SocketList.remove(pSocket); pSocket->Disconnect(); delete pSocket; break; } } But the compiler is saying this: error: invalid cast from type ‘std::_List_iterator<MyTcp*>’ to type ‘MyTcp*’ Can someone help me here? i thought I was doing things right, isn't an iterator at any given time just pointing to one of the elements of the set? how can I fix it?

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  • Boost Include Files in VC++

    - by Dr. K
    For the last few years, I have been exclusively a C# developer. Previously, I developed in C++ and have a C++ application that I built about 3 years ago using VS2005. It made extensive use of the Boost libraries. I recently decided to brush off the old app and rebuild it in VS2008 with the latest version of Boost (the latest version with the "easy" installation program from BoostPro Computing), 1.39. Previously when I had the program running I was at 1.33. Also, the last time the program was running was at least 2 OS installations ago. The Boost installation is located on my machine at: "C:\Program Files\boost\boost_1_39". Anyway, I have done the following: Set the project's "Additional Include Directories" directory to "C:\Program Files\boost\boost_1_39" Added "C:\Program Files\boost\boost_1_39" to VS2008's Tools - Options - Projects and Solutions - VC++ Directories - Include Files I have a number of Boost includes in my stdafx.h file. The compiler fails upon attempting to open the first one - #include <boost/algorithm/string/string.hpp> I have confirmed that the above file is indeed located at "C:\Program Files\boost\boost_1_39\boost\algorithm\string\string.hpp" I continue to get: fatal error C1083: Cannot open include file: 'boost/algorithm/string/string.hpp': No such file or directory Any tips on what else to check would be greatly appreciated. Again, this is an application that compiled fine a few years ago, but the source has now been moved to a new machine/compiler.

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  • Porting Symbian C++ to Android NDK

    - by Donal Rafferty
    I've been given some Symbian C++ code to port over for use with the Android NDK. The code has lots of Symbian specific code in it and I have very little experience of C++ so its not going very well. The main thing that is slowing me down is trying to figure out the alternatives to use in normal C++ for the Symbian specific code. At the minute the compiler is throwing out all sorts of errors for unrecognised types. From my recent research these are the types that I believe are Symbian specific: TInt, TBool, TDesc8, RSocket, TInetAddress, TBuf, HBufc, RPointerArray Changing TInt and TBool to int and bool respectively works in the compiler but I am unsure what to use for the other types? Can anyone help me out with them? Especially TDesc, TBuf, HBuf. Also Symbian has a two phase contructor using NewL and NewLc But would changing this to a normal C++ constructor be ok? Finally Symbian uses the clean up stack to help eliminate memory leaks I believe, would removing the clean up stack code be acceptable, I presume it should be replaced with try/catch statements?

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  • Where to add an overloaded operator for the tr1::array?

    - by phlipsy
    Since I need to add an operator& for the std::tr1::array<bool, N> I wrote the following lines template<std::size_t N> std::tr1::array<bool, N> operator& (const std::tr1::array<bool, N>& a, const std::tr1::array<bool, N>& b) { std::tr1::array<bool, N> result; std::transform(a.begin(), a.end(), b.begin(), result.begin(), std::logical_and<bool>()); return result; } Now I don't know in which namespace I've to put this function. I considered the std namespace as a restricted area. Only total specialization and overloaded function templates are allowed to be added by the user. Putting it into the global namespace isn't "allowed" either in order to prevent pollution of the global namespace and clashes with other declarations. And finally putting this function into the namespace of the project doesn't work since the compiler won't find it there. What had I best do? I don't want to write a new array class putted into the project namespace. Because in this case the compiler would find the right namespace via argument dependent name lookup. Or is this the only possible way because writing a new operator for existing classes means extending their interfaces and this isn't allowed either for standard classes?

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  • calling constructor of the class in the destructor of the same class

    - by dicaprio
    Experts !! I know this question is one of the lousy one , but still I dared to open my mind , hoping I would learn from all. I was trying some examples as part of my routine and did this horrible thing, I called the constructor of the class from destructor of the same class. I don't really know if this is ever required in real programming , I cant think of any real time scenarios where we really need to call functions/CTOR in our destructor. Usually , destructor is meant for cleaning up. If my understanding is correct, why the compiler doesn't complain ? Is this because it is valid for some good reasons ? If so what are they ? I tried on Sun Forte, g++ and VC++ compiler and none of them complain about it. using namespace std; class test{ public: test(){ cout<<"CTOR"<<endl; } ~test() {cout<<"DTOR"<<endl; test(); }};

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  • Anonymous iterator blocks in Clojure?

    - by Checkers
    I am using clojure.contrib.sql to fetch some records from an SQLite database. (defn read-all-foo [] (with-connection *db* (with-query-results res ["select * from foo"] (into [] res)))) Now, I don't really want to realize the whole sequence before returning from the function (i.e. I want to keep it lazy), but if I return res directly or wrap it some kind of lazy wrapper (for example I want to make a certain map transformation on result sequence), SQL-related bindings will be reset and connection will be closed after I return, so realizing the sequence will throw an exception. How can I enclose the whole function in a closure and return a kind of anonymous iterator block (like yield in C# or Python)? Or is there another way to return a lazy sequence from this function?

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  • Can't access media assets in an SWC

    - by Sold Out Activist
    I'm having trouble accessing content in an SWC. The main project compiles without error, but the assets (sound, music) aren't displayed or played. My workflow: i. Using Flash CS5 1. Create MAsset.fla 2. Import sounds, art 3. Assign class names, check export in frame 1 4a. Write out the classes in the actions panel in frame 1 4b. OR. Add a document class and write out the classes there 5. Export SWC. Filesize is similar to what it is when I directly import assets in the main project library. 6. Create Project.fla and document class Project.as 7. Import SWC into main project through the Actionscript panel. 8. Add code, which calls the class names from the SWC (e.g. DCL_UI_MOUSE) 9. Compile. No compiler errors, but nothing doing. And the resulting SWF filesize doesn't reflect anything more than the compiled code from the main project. Regarding step 4, if I just write the class name in the root timeline or document class, the compiler error will go away and the asset appear to be compiled in the SWC. But I have also tried: var asset0000:DCL_UI_MOUSE; And: var asset0000:DCL_UI_MOUSE = new DCL_UI_MOUSE(); Regardless the assets don't make it into the final SWF. What am I doing wrong?

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  • Should '#include' and 'using' statements be repeated in both header and implementation files (C++)?

    - by Dr. Monkey
    I'm fairly new to C++, but my understanding is that a #include statement will essentially just dump the contents of the #included file into the location of that statement. This means that if I have a number of '#include' and 'using' statements in my header file, my implementation file can just #include the header file, and the compiler won't mind if I don't repeat the other statements. What about people though? My main concern is that if I don't repeat the '#include', 'using', and also 'typedef' (now that I think of it) statements, it takes that information away from the file in which it's used, which could lead to confusion. I am just working on small projects at the moment where it won't really cause any issues, but I can imagine that in larger projects with more people working on them it could become a significant issue. An example follows: //Unit.h #include <string> #include <ostream> #include "StringSet.h" using std::string; using std::ostream; class Unit { public: //public members private: //private members //unrelated side-question: should private members //even be included in the header file? } ; //Unit.cpp #include "Unit.h" //The following are all redundant from a compiler perspective: #include <string> #include <ostream> #include "StringSet.h" using std::string; using std::ostream; //implementation goes here

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  • C++ creating generic template function specialisations

    - by Fire Lancer
    I know how to specialise a template function, however what I want to do here is specialise a function for all types which have a given method, eg: template<typename T> void foo(){...} template<typename T, if_exists(T::bar)>void foo(){...}//always use this one if the method T::bar exists T::bar in my classes is static and has different return types. I tried doing this by having an empty base class ("class HasBar{};") for my classes to derive from and using boost::enable_if with boost::is_base_of on my "specialised" version. However the problem then is that for classes that do have bar, the compiler cant resolve which one to use :(. template<typename T> typename boost::enable_if<boost::is_base_of(HasBar, T>, void>::type f() {...} I know that I could use boost::disable_if on the "normal" version, however I do not control the normal version (its provided by a third party library and its expected for specialisations to be made, I just don't really want to make explicit specialisations for my 20 or so classes), nor do I have that much control over the code using these functions, just the classes implementing T::bar and the function that uses it. Is there some way to tell the compiler to "always use this version if possible no matter what" without altering the other versions?

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