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  • Using jQuery to customize the styles in table cells

    - by Chris Hammond
    Originally posted on ChrisHammond.com I was trying to do some work with the Form and List module in DotNetNuke today and I needed to apply some custom styles to the LIST view of a module, without going in and creating a full XSL template for the module to use, I wanted to style the default table based grid view. In order to customize this view though I needed to do some custom jQuery that runs after the table is loaded, the jQuery then goes through and looks for columns, and based on the number of...(read more)

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  • MySQL CASE Statements in Multi-Aggregated Crosstab Columns

    Inserting additional columns to a crosstab query is less straightforward than adding row data, because SQL naturally groups data by rows. Moreover, the efficacy of the CASE statement within an aggregate function decreases in direct proportion to the complexity of the criteria. Read on to learn more...

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  • MySQL CASE Statements in Multi-Aggregated Crosstab Columns

    Inserting additional columns to a crosstab query is less straightforward than adding row data, because SQL naturally groups data by rows. Moreover, the efficacy of the CASE statement within an aggregate function decreases in direct proportion to the complexity of the criteria. Read on to learn more...

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  • Yet another use of OUTER APPLY in defensive programming

    - by Alexander Kuznetsov
    When a SELECT is used to populate variables from a subquery, it fails to change them if the subquery returns nothing - and that can lead to subtle bugs. We shall use OUTER APPLY to eliminate this problem. Prerequisites All we need is the following mock function that imitates a subquery: CREATE FUNCTION dbo.BoxById ( @BoxId INT ) RETURNS TABLE AS RETURN ( SELECT CAST ( 1 AS INT ) AS [Length] , CAST ( 2 AS INT ) AS [Width] , CAST ( 3 AS INT ) AS [Height] WHERE @BoxId = 1 ) ; Let us assume that this...(read more)

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  • More info: a "stand-alone" installer for Management Studio Express 2008

    - by AaronBertrand
    Last February, I blogged about something I was initially very happy about: a stand-alone installer for Management Studio Express (SSMSE) 2008 . Now users could allegedly download a much smaller installer, and only install the client tools without having to install an instance of SQL Server Express. While the latter is true, the former remains a pipe dream. Bill Ramos stated in his 2009-02-20 announcement : "We teased out the Tools portion of SQL Server 2008 Express with Tools into it’s own download."...(read more)

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  • Help needed on a UI/Developer Interview

    - by AJ Seth
    I have a phone interview with a major Internet company and it is a mostly front-end developer position. If anyone has experience with UI/developer interviews and can give some advice/questions asked etc. that'll be great. Additionally, what resources can be read and reviewed for the following: Designing for performance, scalability and availability Internet and OS security fundamentals EDIT: Now I am told that the interview I am told will be mostly on coding, Data Structures, design questions etc. Anyone?

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  • Just when you thought it was safe..........

    - by GrumpyOldDBA
    One of my duties is to handle software releases to our Production system, as is my want I always run my eye down any schema changes, this new object stood out for a number of reasons. I may add this to my interview questions: SET ANSI_NULLS ON SET QUOTED_IDENTIFIER ON GO IF NOT EXISTS ( SELECT 1 FROM INFORMATION_SCHEMA.TABLES WHERE TABLE_SCHEMA= 'dbo' AND TABLE_NAME= 'MSPaymentForExtraction' ) BEGIN CREATE TABLE [dbo].[MSPaymentForExtraction]([MSPaymentID] [ int ] NOT NULL IDENTITY...(read more)

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  • How to Schedule Backups with SQL Server Express

    - by The Official Microsoft IIS Site
    Microsoft’s SQL Server Express is a fantastic product for anyone needing a relational database on a limited budget. By limited budget I’m talking free. Yes SQL Server Express is free but it comes with a few limitations such as only utilizing 1 GB of RAM, databases are limited to 10 GB, and it does not include SQL Profiler. For low volume sites that do not need enterprise level capabilities, this is a compelling solution. Here is a complete SQL Server feature comparison of all the SQL Server...(read more)

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  • DotNetNuke 6 beta released

    - by Chris Hammond
    DotNetNuke 6 is coming, DotNetNuke 6 is coming! That’s right, we’re getting close, close enough that we had our first “beta” for DNN6 today. While we’ve had a couple of CTP (community technology preview) releases, the beta today has quite a bit of things wrapped up and addressed. There are a number of new things coming in DotNetNuke 6, and rather than try to explain them all I’ll point you to Joe Brinkman’s blog post from this morning . The biggest thing is that most of the Admin and Module settings...(read more)

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  • DNNWorld 2012, The Trailer

    - by Chris Hammond
    Some people in the asp.net community love to hate on DotNetNuke ( see Shaun's latest blog post comments ), that’s fine, the rest of us are off having a good time with it and the community! Check out the trailer for DNNWorld 2012, coming up in Orlando Florida in October (you can register for DNN World at http://dnnworld.dotnetnuke.com ). For those of you who love to hate on DNN, I challenge you to give it another look. A lot has changed with the platform in the past 10 years, most recently in the...(read more)

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  • Oracle Partner Tier1, inc. Launches the Tier1 Private Oracle Cloud

    - by Catalin Teodor
    Tier1, Inc. announced the availability of the Tier1 Private Oracle Cloud, the most optimized and protected computing environment for Oracle Applications and databases. Leveraging Oracle's Virtual Compute Appliance (VCA) technology, it’s the only virtual environment certified to use Oracle Trusted Partitions – the Tier1 Private Cloud provides the flexibility to license Oracle software on a virtual CPU basis. Read more!

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  • More Advanced ASP.NET 3.5 Functions and Subroutines

    If you read the first part of this two-part series you know that functions and subroutines can help make coding programs with ASP.NET 3.5 simpler in certain ways. In this article you will be presented with a slightly more complex web application that uses functions and subroutines in ASP.NET.... Microsoft Exchange Server 2010 Simplify Administration and Deployment of Messaging - Free Download.

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  • How to maintain encapsulation with composition in C++?

    - by iFreilicht
    I am designing a class Master that is composed from multiple other classes, A, Base, C and D. These four classes have absolutely no use outside of Master and are meant to split up its functionality into manageable and logically divided packages. They also provide extensible functionality as in the case of Base, which can be inherited from by clients. But, how do I maintain encapsulation of Master with this design? So far, I've got two approaches, which are both far from perfect: 1. Replicate all accessors: Just write accessor-methods for all accessor-methods of all classes that Master is composed of. This leads to perfect encapsulation, because no implementation detail of Master is visible, but is extremely tedious and makes the class definition monstrous, which is exactly what the composition should prevent. Also, adding functionality to one of the composees (is that even a word?) would require to re-write all those methods in Master. An additional problem is that inheritors of Base could only alter, but not add functionality. 2. Use non-assignable, non-copyable member-accessors: Having a class accessor<T> that can not be copied, moved or assigned to, but overrides the operator-> to access an underlying shared_ptr, so that calls like Master->A()->niceFunction(); are made possible. My problem with this is that it kind of breaks encapsulation as I would now be unable to change my implementation of Master to use a different class for the functionality of niceFunction(). Still, it is the closest I've gotten without using the ugly first approach. It also fixes the inheritance issue quite nicely. A small side question would be if such a class already existed in std or boost. EDIT: Wall of code I will now post the code of the header files of the classes discussed. It may be a bit hard to understand, but I'll give my best in explaining all of it. 1. GameTree.h The foundation of it all. This basically is a doubly-linked tree, holding GameObject-instances, which we'll later get to. It also has it's own custom iterator GTIterator, but I left that out for brevity. WResult is an enum with the values SUCCESS and FAILED, but it's not really important. class GameTree { public: //Static methods for the root. Only one root is allowed to exist at a time! static void ConstructRoot(seed_type seed, unsigned int depth); inline static bool rootExists(){ return static_cast<bool>(rootObject_); } inline static weak_ptr<GameTree> root(){ return rootObject_; } //delta is in ms, this is used for velocity, collision and such void tick(unsigned int delta); //Interaction with the tree inline weak_ptr<GameTree> parent() const { return parent_; } inline unsigned int numChildren() const{ return static_cast<unsigned int>(children_.size()); } weak_ptr<GameTree> getChild(unsigned int index) const; template<typename GOType> weak_ptr<GameTree> addChild(seed_type seed, unsigned int depth = 9001){ GOType object{ new GOType(seed) }; return addChildObject(unique_ptr<GameTree>(new GameTree(std::move(object), depth))); } WResult moveTo(weak_ptr<GameTree> newParent); WResult erase(); //Iterators for for( : ) loop GTIterator& begin(){ return *(beginIter_ = std::move(make_unique<GTIterator>(children_.begin()))); } GTIterator& end(){ return *(endIter_ = std::move(make_unique<GTIterator>(children_.end()))); } //unloading should be used when objects are far away WResult unloadChildren(unsigned int newDepth = 0); WResult loadChildren(unsigned int newDepth = 1); inline const RenderObject& renderObject() const{ return gameObject_->renderObject(); } //Getter for the underlying GameObject (I have not tested the template version) weak_ptr<GameObject> gameObject(){ return gameObject_; } template<typename GOType> weak_ptr<GOType> gameObject(){ return dynamic_cast<weak_ptr<GOType>>(gameObject_); } weak_ptr<PhysicsObject> physicsObject() { return gameObject_->physicsObject(); } private: GameTree(const GameTree&); //copying is only allowed internally GameTree(shared_ptr<GameObject> object, unsigned int depth = 9001); //pointer to root static shared_ptr<GameTree> rootObject_; //internal management of a child weak_ptr<GameTree> addChildObject(shared_ptr<GameTree>); WResult removeChild(unsigned int index); //private members shared_ptr<GameObject> gameObject_; shared_ptr<GTIterator> beginIter_; shared_ptr<GTIterator> endIter_; //tree stuff vector<shared_ptr<GameTree>> children_; weak_ptr<GameTree> parent_; unsigned int selfIndex_; //used for deletion, this isn't necessary void initChildren(unsigned int depth); //constructs children }; 2. GameObject.h This is a bit hard to grasp, but GameObject basically works like this: When constructing a GameObject, you construct its basic attributes and a CResult-instance, which contains a vector<unique_ptr<Construction>>. The Construction-struct contains all information that is needed to construct a GameObject, which is a seed and a function-object that is applied at construction by a factory. This enables dynamic loading and unloading of GameObjects as done by GameTree. It also means that you have to define that factory if you inherit GameObject. This inheritance is also the reason why GameTree has a template-function gameObject<GOType>. GameObject can contain a RenderObject and a PhysicsObject, which we'll later get to. Anyway, here's the code. class GameObject; typedef unsigned long seed_type; //this declaration magic means that all GameObjectFactorys inherit from GameObjectFactory<GameObject> template<typename GOType> struct GameObjectFactory; template<> struct GameObjectFactory<GameObject>{ virtual unique_ptr<GameObject> construct(seed_type seed) const = 0; }; template<typename GOType> struct GameObjectFactory : GameObjectFactory<GameObject>{ GameObjectFactory() : GameObjectFactory<GameObject>(){} unique_ptr<GameObject> construct(seed_type seed) const{ return unique_ptr<GOType>(new GOType(seed)); } }; //same as with the factories. this is important for storing them in vectors template<typename GOType> struct Construction; template<> struct Construction<GameObject>{ virtual unique_ptr<GameObject> construct() const = 0; }; template<typename GOType> struct Construction : Construction<GameObject>{ Construction(seed_type seed, function<void(GOType*)> func = [](GOType* null){}) : Construction<GameObject>(), seed_(seed), func_(func) {} unique_ptr<GameObject> construct() const{ unique_ptr<GameObject> gameObject{ GOType::factory.construct(seed_) }; func_(dynamic_cast<GOType*>(gameObject.get())); return std::move(gameObject); } seed_type seed_; function<void(GOType*)> func_; }; typedef struct CResult { CResult() : constructions{} {} CResult(CResult && o) : constructions(std::move(o.constructions)) {} CResult& operator= (CResult& other){ if (this != &other){ for (unique_ptr<Construction<GameObject>>& child : other.constructions){ constructions.push_back(std::move(child)); } } return *this; } template<typename GOType> void push_back(seed_type seed, function<void(GOType*)> func = [](GOType* null){}){ constructions.push_back(make_unique<Construction<GOType>>(seed, func)); } vector<unique_ptr<Construction<GameObject>>> constructions; } CResult; //finally, the GameObject class GameObject { public: GameObject(seed_type seed); GameObject(const GameObject&); virtual void tick(unsigned int delta); inline Matrix4f trafoMatrix(){ return physicsObject_->transformationMatrix(); } //getter inline seed_type seed() const{ return seed_; } inline CResult& properties(){ return properties_; } inline const RenderObject& renderObject() const{ return *renderObject_; } inline weak_ptr<PhysicsObject> physicsObject() { return physicsObject_; } protected: virtual CResult construct_(seed_type seed) = 0; CResult properties_; shared_ptr<RenderObject> renderObject_; shared_ptr<PhysicsObject> physicsObject_; seed_type seed_; }; 3. PhysicsObject That's a bit easier. It is responsible for position, velocity and acceleration. It will also handle collisions in the future. It contains three Transformation objects, two of which are optional. I'm not going to include the accessors on the PhysicsObject class because I tried my first approach on it and it's just pure madness (way over 30 functions). Also missing: the named constructors that construct PhysicsObjects with different behaviour. class Transformation{ Vector3f translation_; Vector3f rotation_; Vector3f scaling_; public: Transformation() : translation_{ 0, 0, 0 }, rotation_{ 0, 0, 0 }, scaling_{ 1, 1, 1 } {}; Transformation(Vector3f translation, Vector3f rotation, Vector3f scaling); inline Vector3f translation(){ return translation_; } inline void translation(float x, float y, float z){ translation(Vector3f(x, y, z)); } inline void translation(Vector3f newTranslation){ translation_ = newTranslation; } inline void translate(float x, float y, float z){ translate(Vector3f(x, y, z)); } inline void translate(Vector3f summand){ translation_ += summand; } inline Vector3f rotation(){ return rotation_; } inline void rotation(float pitch, float yaw, float roll){ rotation(Vector3f(pitch, yaw, roll)); } inline void rotation(Vector3f newRotation){ rotation_ = newRotation; } inline void rotate(float pitch, float yaw, float roll){ rotate(Vector3f(pitch, yaw, roll)); } inline void rotate(Vector3f summand){ rotation_ += summand; } inline Vector3f scaling(){ return scaling_; } inline void scaling(float x, float y, float z){ scaling(Vector3f(x, y, z)); } inline void scaling(Vector3f newScaling){ scaling_ = newScaling; } inline void scale(float x, float y, float z){ scale(Vector3f(x, y, z)); } void scale(Vector3f factor){ scaling_(0) *= factor(0); scaling_(1) *= factor(1); scaling_(2) *= factor(2); } Matrix4f matrix(){ return WMatrix::Translation(translation_) * WMatrix::Rotation(rotation_) * WMatrix::Scale(scaling_); } }; class PhysicsObject; typedef void tickFunction(PhysicsObject& self, unsigned int delta); class PhysicsObject{ PhysicsObject(const Transformation& trafo) : transformation_(trafo), transformationVelocity_(nullptr), transformationAcceleration_(nullptr), tick_(nullptr) {} PhysicsObject(PhysicsObject&& other) : transformation_(other.transformation_), transformationVelocity_(std::move(other.transformationVelocity_)), transformationAcceleration_(std::move(other.transformationAcceleration_)), tick_(other.tick_) {} Transformation transformation_; unique_ptr<Transformation> transformationVelocity_; unique_ptr<Transformation> transformationAcceleration_; tickFunction* tick_; public: void tick(unsigned int delta){ tick_ ? tick_(*this, delta) : 0; } inline Matrix4f transformationMatrix(){ return transformation_.matrix(); } } 4. RenderObject RenderObject is a base class for different types of things that could be rendered, i.e. Meshes, Light Sources or Sprites. DISCLAIMER: I did not write this code, I'm working on this project with someone else. class RenderObject { public: RenderObject(float renderDistance); virtual ~RenderObject(); float renderDistance() const { return renderDistance_; } void setRenderDistance(float rD) { renderDistance_ = rD; } protected: float renderDistance_; }; struct NullRenderObject : public RenderObject{ NullRenderObject() : RenderObject(0.f){}; }; class Light : public RenderObject{ public: Light() : RenderObject(30.f){}; }; class Mesh : public RenderObject{ public: Mesh(unsigned int seed) : RenderObject(20.f) { meshID_ = 0; textureID_ = 0; if (seed == 1) meshID_ = Model::getMeshID("EM-208_heavy"); else meshID_ = Model::getMeshID("cube"); }; unsigned int getMeshID() const { return meshID_; } unsigned int getTextureID() const { return textureID_; } private: unsigned int meshID_; unsigned int textureID_; }; I guess this shows my issue quite nicely: You see a few accessors in GameObject which return weak_ptrs to access members of members, but that is not really what I want. Also please keep in mind that this is NOT, by any means, finished or production code! It is merely a prototype and there may be inconsistencies, unnecessary public parts of classes and such.

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  • Byobu not displaying correct CPU temptrature

    - by aserwin
    I have an AMD FX 8120 proccy that is overclocked to 4100Mhz. Since the overclocking, Byobu and other temprature reading apps (Conky, etc) do not read the temprature accurately. I can see the correct temp in the bios, and with no overclocking everything inside of Gnome reads correctly. Why should this be? It is (seemingly) obviously an issue with Ubuntu (or perhaps Gnome?). Has anyone else experienced this?

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  • Is Your Corporate Network Secure and Confidential?

    - by Chandra Vennapoosa
    Businesses are increasingly conducted over IT networks and it is imperative for them to maintain network confidentiality more than ever before. A failure to ensure the security of business IT network can lead to dire consequences. In order to secure these network, a number of changes are made to the infrastructure of the underlying network, and a network administrator is designated to create policies which will protect the network from unauthorized access. Read here:  Is Your Corporate Network Secure and Confidential?

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  • Preventing Users From Copying Text From and Pasting It Into TextBoxes

    Many websites that support user accounts require users to enter an email address as part of the registration process. This email address is then used as the primary communication channel with the user. For instance, if the user forgets her password a new one can be generated and emailed to the address on file. But what if, when registering, a user enters an incorrect email address? Perhaps the user meant to enter [email protected], but accidentally transposed the first two letters, entering [email protected]. How can such typos be prevented? The only foolproof way to ensure that the user's entered email address is valid is to send them a validation email upon registering that includes a link that, when visited, activates their account. (This technique is discussed in detail in Examining ASP.NET's Membership, Roles, and Profile - Part 11.) The downside to using a validation email is that it adds one more step to the registration process, which will cause some people to bail out on the registration process. A simpler approach to lessening email entry errors is to have the user enter their email address twice, just like how most registration forms prompt users to enter their password twice. In fact, you may have seen registration pages that do just this. However, when I encounter such a registration page I usually avoid entering the email address twice, but instead enter it once and then copy and paste it from the first textbox into the second. This behavior circumvents the purpose of the two textboxes - any typo entered into the first textbox will be copied into the second. Using a bit of JavaScript it is possible to prevent most users from copying text from one textbox and pasting it into another, thereby requiring the user to type their email address into both textboxes. This article shows how to disable cut and paste between textboxes on a web page using the free jQuery library. Read on to learn more! Read More >Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to Open an InPrivate Tab in the Metro Version of Internet Explorer

    - by Taylor Gibb
    Internet Explorer has a secret mode called InPrivate which is pretty much the same as Chrome’s incognito mode. It can be accessed on the desktop by right-clicking on the Internet Explorer icon on the taskbar, but how do you open an InPrivate tab in the Metro IE? Read on to find out. HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It HTG Explains: How Windows Uses The Task Scheduler for System Tasks

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  • No Rest for the Virtuous

    - by Chris Massey
    It has been an impressively brutal month in terms of security breaches, and across a whole range of fronts. The "Cablegate" leaks, courtesy of Wikileaks, appear to be in a league of their own. The "Operation Payback" DDoS attacks against PayPal, MasterCard and Visa (not to mention the less successful attack against Amazon) are equally impressive. Even more recently, the Gawker Media Network was subjected to a relatively sophisticated hack attack by Gnosis, with the hackers gaining access to some...(read more)

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  • Disruption

    - by andyleonard
    Introduction This post is the thirty-first part of a ramble-rant about the software business. The current posts in this series are: Goodwill, Negative and Positive Visions, Quests, Missions Right, Wrong, and Style Follow Me Balance, Part 1 Balance, Part 2 Definition of a Great Team The 15-Minute Meeting Metaproblems: Drama The Right Question Software is Organic, Part 1 Metaproblem: Terror I Don't Work On My Car A Turning Point Human Doings Everything Changes Getting It Right The First Time One-Time...(read more)

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  • Security-related database settings are not restored when a DB is restored

    - by Greg Low
    A question came up today about whether it was a bug that the TRUSTWORTHY database setting isn't restored to its previous value when a database is restored. TRUSTWORTHY is a very powerful setting for a database. By design, it's not restored when a database is. We actually documented this behavior when writing the Upgrade Technical Reference for 2008: http://www.microsoft.com/downloads/en/confirmation.aspx?familyId=66d3e6f5-6902-4fdd-af75-9975aea5bea7&displayLang=en The other settings that are...(read more)

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  • Unable to access “105 GB Volume”

    - by user170924
    Error mounting /dev/sda2 at /media/fehr/8CBE6431BE6415CC: Command-line `mount -t "ntfs" -o "uhelper=udisks2,nodev,nosuid,uid=1000,gid=1000,dmask=0077,fmask=0177" "/dev/sda2" "/media/fehr/8CBE6431BE6415CC"' exited with non-zero exit status 14: Windows is hibernated, refused to mount. Failed to mount '/dev/sda2': Operation not permitted The NTFS partition is in an unsafe state. Please resume and shutdown Windows fully (no hibernation or fast restarting), or mount the volume read-only with the 'ro' mount option.

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  • Want to Hear About IIS8?

    - by The Official Microsoft IIS Site
    With the recent release of the Windows 8 Consumer Preview and the Windows Server 8 Beta I’ve been looking at the new features in IIS8 such as: Web Socket Support Application Initialization Configuration Optimization SNI Support and many more… If you would like to know more and are in the Manchester area why not come along to NxtGenUG Manchester on Wednesday 18th April 2012 where I’ll be giving my first in a number of sessions on IIS8.  For more information or to signup please visit the NxtGenUG...(read more)

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  • How to: Apply themes using Server Object Model in SharePoint 2013 Preview

    - by panjkov
    One of new functionalities introduced in SharePoint 2013 Preview is new theming engine. Themes that are managed by this new engine don’t use Office Theme .thmx format and can’t be created using PowerPoint like it was case before. New themes are based on set of xml files stored in Theme Gallery “15” subfolder (on relative path _catalogs/theme/15): .spcolor files  which define color palettes for components of SharePoint interface .spfont files which contain set of predefined font schemes. There...(read more)

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  • Marek Potociar on JAX-RS 2

    - by reza_rahman
    Java EE 7 is turning the last lap! Late last month JAX-RS 2 (JSR 339) and Bean Validation 1.1 (JSR 349) were adopted by public review ballot, making them the first two JSR's to be ratified. InfoQ interviewed Marek Potociar, JSR 339 co-spec lead (Marek and Santiago Pericas-Geertsen are the dynamic duo leading JAX-RS). Marek talks about JAX-RS 2 content, significance and future. Read the full interview here.

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  • Reflections on SQL Saturday #60 - Cleveland

    - by AaronBertrand
    Every time I attend a SQL Saturday , I leave with a rejuvenated and even further reinforced sense of community. Cleveland ( SQL Saturday #60 ) was by far no exception. Allen White ( blog | twitter ), Erin Stellato ( blog | twitter ), Cory Stevenson, Brian Davis ( twitter ), and all others involved put on a fantastic event that endured some crappy weather, parking problems, and significant delays and hardship for at least one speaker - sorry Grant! (Grant wrote about his experience .) I was able to...(read more)

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