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  • How to dispose BackgroundWorkers the right way

    - by radbyx
    I've got a Windows Service that runs BackgroundWorker's, and I'm wondering if I'm doing the right thing when I stop my Windows Service. Is it enough to: Let the BackgroundWorker1_DoWork method complete (I have a while loop in it now, doing some tasks) Set the variable that holds the reference to the BackgroundWorker, to null Is there some kind of Dispose() method I need to call (In the same way the Timer class has Timer.Dispose();)?

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  • Doubt in switch case

    - by user302593
    Hi.. When i executes the following program it get the user input for account details and then print it correctly...But it cannot read the opt value(y/n)..it automatically calls again..i want to exit the program when i press n value... please help to solve this problem.. char opt; do { //Getting user input printf("\n Enter the Account Number:\n "); scanf("%d",&gAccNo_i); printf("\n Enter the Account Holder's Name:\n "); scanf("%s",gCustName_c); printf("\n Enter the Balance Amount:\n "); scanf("%f",&gBlncAmt_f); //Printing the inputted data. printf("\n Account Number : %d",gAccNo_i); printf("\n Customer Name : %s",gCustName_c); printf("\n Balance Amount : %f",gBlncAmt_f); printf("\n Do u want to wish to continue?(y/n)"); scanf("%c",&opt); }while(opt!='n');

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  • Does BeginReceive() get everything sent by BeginSend()?

    - by IVlad
    I'm writing a program that will have both a server side and a client side, and the client side will connect to a server hosted by the same program (but by another instance of it, and usually on another machine). So basically, I have control over both aspects of the protocol. I am using BeginReceive() and BeginSend() on both sides to send and receive data. My question is if these two statements are true: Using a call to BeginReceive() will give me the entire data that was sent by a single call to BeginSend() on the other end when the callback function is called. Using a call to BeginSend() will send the entire data I pass it to the other end, and it will all be received by a single call to BeginReceive() on the other end. The two are basically the same in fact. If the answer is no, which I'm guessing is the case based on what I've read about sockets, what is the best way to handle commands? I'm writing a game that will have commands such as PUT X Y. I was thinking of appending a special character (# for example) to the end of each command, and each time I receive data, I append it to a buffer, then parse it only after I encounter a #.

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  • best way to implement a deck for a card game in python

    - by matt1024
    What is the best way to store the cards and suits in python so that I can hold a reference to these values in another variable? For example, if I have a list called hand (cards in players hand), how could I hold values that could refer to the names of suits and values of specific cards, and how would these names and values of suits and cards be stored?

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  • Using Joins vs Entity associations

    - by shivesh
    I am learning Entity framework and linq-to-entities. It's possible to get cross values from multiple tables using JOINS (join keyword) or using the navigation fields ( associations) in which case the framework knows how to reference the cross data. My question is what to use when?

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  • Shell halts while looping and 'transforming' values in dictionary (Python 2.7.5)

    - by Gus
    I'm building a program that will sum digits in a given list in a recursive way. Say, if the source list has 10 elements, the second list will have 9, the third 8 and so on until the last list that will have only one element. This is done by adding the first element to the second, then the second to the third and so on. I'm stuck without feedback from the shell. It halts without throwing any errors, then in a couple of seconds the fan is spinning like crazy. I've read quite a few posts here and changed my approach, but I'm not sure that what have so far can produce the results I'm looking for. Thanks in advance: #--------------------------------------------------- #functions #--------------------------------------------------- #sum up pairs in a list def reduce(inputList): i = 0 while (i < len(inputList)): #ref to current and next item j = i + 1 #don't go for the last item if j != len(inputList): #new number eq current + next number newNumber = inputList[i] + inputList[j] if newNumber >= 10: #reduce newNumber to single digit newNumber = sum(map(int, str(newNumber))) #collect into temp list outputList.append(newNumber) i = i + 1 return outputList; #--------------------------------------------------- #program starts here #--------------------------------------------------- outputList = [] sourceList = [7, 3, 1, 2, 1, 4, 6] counter = len(sourceList) dict = {} dict[0] = sourceList print '-------------' print 'Level 0:', dict[0] for i in range(counter): j = i + 1 if j != counter: baseList = dict.get(i) #check function to understand what it does newList = reduce(baseList) #new key and value from previous/transformed value dict[j] = newList print 'Level %d: %s' % (j, dict[j])

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  • What is the first ORM framework?

    - by user1014315
    I'm doing a presentation about history of software engineering and stuck at this question due to the lack of available information. According to my quick research, TopLink is the first ORM framework ever created (in 1990s, certainly before 1996). If anyone else has a different opinion, please let me know. (Please also provide a link to the reference sources) Ref: http://en.wikipedia.org/wiki/List_of_object-relational_mapping_software http://en.wikipedia.org/wiki/TopLink

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  • Trimming lists using a loop

    - by Vishal
    I have few lists like: a = [1, 2, 3, 4, 5] b = [4, 6, 5, 9, 2] c = [4, 7, 9, 1, 2] I want to trim all of them using a loop, instead of doing as below: a[-2:] b[-2:] c[-2:] I tried but got confused with pass by value or pass by reference fundamentals, looked into other questions as well but no help. Thanks

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  • Mef, passing parameters to a module

    - by Flex_Addicted
    Hi guys, I'm studying MEF and I'm not able to resolve a problem. I have a main application, called MainMEF, and a simple module, called SimpleModule. This one consists of a single UserControl which is loaded dinamically. When MainMEF starts up, I would be able to pass to the module a reference to main application contained into MainMEF. How could I fix this? Thanks in advance.

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  • Misaligned Pointer Performance

    - by Elite Mx
    Aren't misaligned pointers (in the BEST possible case) supposed to slow down performance and in the worst case crash your program (assuming the compiler was nice enough to compile your invalid c program). Well, the following code doesn't seem to have any performance differences between the aligned and misaligned versions. Why is that? /* brutality.c */ #ifdef BRUTALITY xs = (unsigned long *) ((unsigned char *) xs + 1); #endif ... /* main.c */ #include <stdio.h> #include <stdlib.h> #define size_t_max ((size_t)-1) #define max_count(var) (size_t_max / (sizeof var)) int main(int argc, char *argv[]) { unsigned long sum, *xs, *itr, *xs_end; size_t element_count = max_count(*xs) >> 4; xs = malloc(element_count * (sizeof *xs)); if(!xs) exit(1); xs_end = xs + element_count - 1; sum = 0; for(itr = xs; itr < xs_end; itr++) *itr = 0; #include "brutality.c" itr = xs; while(itr < xs_end) sum += *itr++; printf("%lu\n", sum); /* we could free the malloc-ed memory here */ /* but we are almost done */ exit(0); } Compiled and tested on two separate machines using gcc -pedantic -Wall -O0 -std=c99 main.c for i in {0..9}; do time ./a.out; done

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  • insertion in the same row for all activities

    - by Utman Alami
    i am here to ask for help again, i created one database for all activities, the problem i have is that the insertion in every activity comes in with new row, but that's not what i want, what i am looking for is in the same row in each activity insert the columns that contains. i already looked for solution here, they are speaking about static reference but i don't know how to do it! so, is there any ideas ? static DBAdapter db = new DBAdapter();

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  • Referencing An Object From ThisWorkbook

    - by Soo
    I need to populate several comboboxes in an Excel sheet upon loading it. I have the Workbook_Open() event set up on my ThisWorkbook code sheet in my VBA Editor. Now that the code isn't in my Sheet1 code sheet in my VBA Editor, the following code doesn't work: ComboBox.AddItem "hulkSMAASH!" How can I reference this combobox from my ThisWorkbook code sheet in my VBA Editor?

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  • Visual Studio 2008 - Is it possible for two projects to share common classes?

    - by John M
    In Visual Studio 2008 I know its possible to have one solution with two (or more) projects. Is it possible OR How is it possible for the projects to share common class files? For example - Project 1 has a log file handling class. Can Project 2 reference it? My hope is to increase code re-use and avoid two copies of the same thing that need to be maintained. The target is Winforms C# (3.5)

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  • Abstract class and an inheritor: is it possible to factorize .parent() here?

    - by fge
    Here are what I think are the relevant parts of the code of these two classes. First, TreePointer (original source here): public abstract class TreePointer<T extends TreeNode> implements Iterable<TokenResolver<T>> { //... /** * What this tree can see as a missing node (may be {@code null}) */ private final T missing; /** * The list of token resolvers */ protected final List<TokenResolver<T>> tokenResolvers; /** * Main protected constructor * * <p>This constructor makes an immutable copy of the list it receives as * an argument.</p> * * @param missing the representation of a missing node (may be null) * @param tokenResolvers the list of reference token resolvers */ protected TreePointer(final T missing, final List<TokenResolver<T>> tokenResolvers) { this.missing = missing; this.tokenResolvers = ImmutableList.copyOf(tokenResolvers); } /** * Alternate constructor * * <p>This is the same as calling {@link #TreePointer(TreeNode, List)} with * {@code null} as the missing node.</p> * * @param tokenResolvers the list of token resolvers */ protected TreePointer(final List<TokenResolver<T>> tokenResolvers) { this(null, tokenResolvers); } //... /** * Tell whether this pointer is empty * * @return true if the reference token list is empty */ public final boolean isEmpty() { return tokenResolvers.isEmpty(); } @Override public final Iterator<TokenResolver<T>> iterator() { return tokenResolvers.iterator(); } // .equals(), .hashCode(), .toString() follow } Then, JsonPointer, which contains this .parent() method which I'd like to factorize here (original source here: public final class JsonPointer extends TreePointer<JsonNode> { /** * The empty JSON Pointer */ private static final JsonPointer EMPTY = new JsonPointer(ImmutableList.<TokenResolver<JsonNode>>of()); /** * Return an empty JSON Pointer * * @return an empty, statically allocated JSON Pointer */ public static JsonPointer empty() { return EMPTY; } //... /** * Return the immediate parent of this JSON Pointer * * <p>The parent of the empty pointer is itself.</p> * * @return a new JSON Pointer representing the parent of the current one */ public JsonPointer parent() { final int size = tokenResolvers.size(); return size <= 1 ? EMPTY : new JsonPointer(tokenResolvers.subList(0, size - 1)); } // ... } As mentioned in the subject, the problem I have here is with JsonPointer's .parent() method. In fact, the logic behind this method applies to TreeNode all the same, and therefore to its future implementations. Except that I have to use a constructor, and of course such a constructor is implementation dependent :/ Is there a way to make that .parent() method available to each and every implementation of TreeNode or is it just a pipe dream?

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  • generating thumbnail image for video

    - by George2
    Hello everyone, I am using VSTS 2008 + C# + .Net 3.5 on Windows 7. I want to use Expression Encoder 3 to generate thumbnail image for video (wmv format) every 30 seconds -- e.g. for a 5 minutes video, there will be 10 thumbnails which reflects video at the time of 0 second, 30 second, 1 minute, 1 minute and 30 seconds, etc. Any reference code? thanks in advance, George

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  • Display different iphone views depending on logged in status

    - by user330936
    I want to display a login view to my users if they are not logged in and the main view if they are. In my header file I define a variable to hold the logged in status #define loggedIn 0 I figure I should then reference this in the initWithNibName method and then decide which nib to load. Is the right way of doing it? If so can someone help me out with the exact code? Thanks for any help

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