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  • How Do Colors Influence Web Design?

    Colors hold prime importance in any web design. Colors are what add visual vibrancy to the design and layout of the website. In fact, a website without colors looks plain and bland and seldom appeals... [Author: Kabir Bedi - Web Design and Development - April 05, 2010]

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  • 15 Important Web Design Tips

    15 Important Web Design Tips Here are 15 important website design tips that you might not be aware of or have overlooked. Consider taking advantage of them if you haven';t already done so... 1. Cust... [Author: Sharon Housley - Web Design and Development - April 21, 2010]

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  • Logo Design in Brand Identity

    Yes, it is entirely possible that your business can do without hiring someone to create a logo design for you or your company. However, what if someone promises that using a logo design would bring i... [Author: Claudia Winifred - Web Design and Development - March 20, 2010]

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  • CSS code formatting from Autohotkey..........

    - by metal gear solid
    i need functionality of this tool in Autohotkey keyboard shortcut. If i would select all code and press AHK key combination then code should be set like this tool does. single line/ multiline. Need to AHK script for both multiline and single line http://www.newmediacampaigns.com/files/posts/css-formatting/clean.php

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  • Website Design Services in India

    Website design services in India are available in plenty. Every credible website design company India promises good designs and also delivers them in sync with the requirements of the client. The des... [Author: John Anthony - Web Design and Development - April 05, 2010]

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  • Oracle Fusion Applications Design Patterns Now Available For Developers

    - by ultan o'broin
    The Oracle Fusion Applications user experience design patterns are published! These new, reusable usability solutions and best-practices, which will join the Oracle dashboard patterns and guidelines that are already available online, are used by Oracle to artfully bring to life a new standard in the user experience, or UX, of enterprise applications. Now, the Oracle applications development community can benefit from the science behind the Oracle Fusion Applications user experience, too. The design patterns are based on Oracle ADF components and easily implemented in Oracle JDeveloper. These Oracle Fusion Applications UX Design Patterns, or blueprints, enable Oracle applications developers and system implementers everywhere to leverage professional usability insight when: tailoring an Oracle Fusion application, creating coexistence solutions that existing users will be delighted with, thus enabling graceful user transitions to Oracle Fusion Applications down the road, or designing exciting, new, highly usable applications in the cloud or on-premise. Based on the Oracle Application Development Framework (ADF) components, the Oracle Fusion Applications patterns and guidelines are proven with real users and in the Applications UX usability labs, so you can get right to work coding productivity-enhancing designs that provide an advantage for your entire business. What’s the best way to get started? We’ve made that easy, too. The Design Filter Tool (DeFT) selects the best pattern for your user type and task. Simply adapt your selection for your own task flow and content, and you’re on your way to a really great applications user experience. More Oracle applications design patterns and training are coming your way in the future. To provide feedback on the sets that are currently available, let me know in the comments!.

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  • How do I take responsibility for my code when colleague makes unnecessary improvements without notice?

    - by Jesslyn
    One of my teammates is a jack of all trades in our IT shop and I respect his insight. However, sometimes he reviews my code (he's second in command to our team leader, so that's expected) without a heads up. So sometimes he reviews my changes before they complete the end goal and makes changes right away... and has even broken my work once. Other times, he has made unnecessary improvements to some of my code that is 3+ months old. This annoys me for a few reasons: I am not always given a chance to fix my mistakes He has not taken the time to ask me what I was trying to accomplish when he is confused, which could affect his testing or changes I don't always think his code is readable Deadlines are not an issue and his current workload doesn't require any work in my projects other than reviewing my code changes. Anyways, I have told him in the past to please keep me posted if he sees something in my work that he wants to change so that I could take ownership of my code (maybe I should have said "shortcomings") and he's not been responsive. I fear that I may come off as aggressive when I ask him to explain his changes to me. He's just a quiet person who keeps to himself, but his actions continue. I don't want to banish him from making code changes (not like I could), because we are a team--but I want to do my part to help our team. Added clarifications: We share 1 development branch. I do not wait until all my changes complete a single task because I risk losing some significant work--so I make sure my changes build and do not break anything. My concern is that my teammate doesn't explain the reason or purpose behind his changes. I don't think he should need my blessing, but if we disagree on an approach I thought it would be best to discuss the pros and cons and make a decision once we both understand what is going on. I have not discussed this with our team lead yet as I would prefer to resolve personal disagreements without getting management involved unless it is necessary. Since my concern seemed more of personal issue than a threat to our work, I chose to not bother the team lead. I am working on code review process ideas--to help promote the benefits of more organized code reviews without making it all about my pet peeves.

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  • Design leaderboard ratings for quiz games

    - by PeterK
    Back in March 2011 i started the following post: How to design a leaderboard? Now my quiz game have been out for approximately a year and sold pretty decently. I am working on to update the game design and is again looking into the leaderboard design to make it better as i am not happy with it. Currently i rate players on number of correct answers, which is not good as it does not consider things like number of games, difficulty levels etc. I also have "extended" stats behind the UITableView (Leaderboard). A player can play based on three levels of difficulty: hard, medium or easy Difficulty levels can be mixed between players in a game Each game can be one to six players, so there can be single games or duels Between 2 and 30 questions per game As i am considering integrating Game Center Leaderboard i need to design a better rating system so i would like to ask for some ideas how to do the rating based on the above. I am thinking about how much a point would be worth and what it includes.

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  • Google I/O 2012 - Knowledge-Based Application Design Patterns

    Google I/O 2012 - Knowledge-Based Application Design Patterns Shawn Simister In this talk we'll look at emerging design patterns for building web applications that take advantage of large-scale, structured data. We'll look at open datasets like Wikipedia and Freebase as well as structured markup like Schema.org and RDFa to see what new types of applications these technologies open up for developers. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1 0 ratings Time: 56:55 More in Science & Technology

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  • Starting a Web Design Surrey Business

    So you';re looking to get started in website design, huh? Perhaps you';re a stay-at-home mom with an arsenal of design programs at your disposal, looking for additional income to support your family; y... [Author: Tom Morley - Web Design and Development - June 12, 2010]

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  • Changing Your Design for Testability

    Sometimes I come across a way of putting something that it is pithy good, not Hallmark trite, but an impactful and concise way of clarifying a previously obscure concept. A recent one of these happy occurrences was when I was reading the excellent Art of Unit Testing by Roy Osherove. After going through the basics of why youd want to test code and how to do it, Roy confronts a frequent objection to having unit tests, that it ends up changing how you design your components: When we write unit tests for our code, we are adding another end user (the test) to the object model. That end user is just as important as the original one, but it has different goals when using the model.  The test has specific requirements from the object model that seem to defy the basic logic behind a couple of object-oriented principles, mainly encapsulation. [emphasis added by me] When I read this, something clicked for me. I used to find it persuasive that because unit tests caused you to change your design they were more disruptive than they were worth. The counter argument I heard is that the disruption was OK, because testable design was just obviously better. That argument was not convincing as it seemed like delusional arrogance to suggest that any one of type of design was just inherently better for the particular applications I was building. What was missing was that I was not thinking of unit tests as an additional and equal end user to my design. If I accepted that proposition, than it was indeed obvious that a testable design was better because now all users of my component would be satisfied. Have I accepted that proposition? Id phrase it slightly different. I find more and more that having unit tests helps me write better, less buggy code before it gets to production or QA. As I write more unit tests, it gets easier to see how to create testable components, so I dont feel like its taking me as much extra time up front. I pick and choose components that seem most likely to benefit from automated tests and it is working out nicely. If you already implement Test Driven Development, this whole post was probably a waste of your time <g> If you hate the idea of unit tests, well, probably not a great value prop for you either. However, if you are somewhere in between, at least take a minute and check out a sample chapter from Roys book at: http://www.manning.com/osherove/.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • SEO Web Design - What Is It?

    SEO Web design as the title suggests is an amalgamation of website design and SEO. There are some strong reasons why you should use a company that is expert in SEO and website design.

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  • Right Ways Of Making A Web Design

    In web development, the design of the website is considered a very important element for its success. One reason why it became important is because the design of the website is what build';s a website... [Author: Margarette Mcbride - Web Design and Development - May 03, 2010]

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  • Azure Design Patterms

    - by kaleidoscope
    Design patterns are represented as relationships between classes and objects with defined responsibilities that act in concert to carry out the solution. Azure Design Pattern : Design Pattern on the Azure platform. · Cloud Hosting Patterns · Cloud Data Patterns · Cloud Communication & Sync Patterns · Cloud Security Patterns · Application Patterns More Information: http://azuredesignpatterns.com/   Ram, P

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  • The Start Of Website Design And CSS

    In the long history of web design practices, the use of style sheet languages such as Cascading Style Sheet, or CSS, have greatly revolutionized the way professionals create and design websites. It d... [Author: Margarette Mcbride - Web Design and Development - April 27, 2010]

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  • CSS As Tableless Web Design

    CSS is one of the most widely used style sheet language since the end of the table website design regime. According to several experts, such as those from Web design Philippines companies, the use of... [Author: Margarette Mcbride - Web Design and Development - April 27, 2010]

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  • Should one always know what an API is doing just by looking at the code?

    - by markmnl
    Recently I have been developing my own API and with that invested interest in API design I have been keenly interested how I can improve my API design. One aspect that has come up a couple times is (not by users of my API but in my observing discussion about the topic): one should know just by looking at the code calling the API what it is doing. For example see this discussion on GitHub for the discourse repo, it goes something like: foo.update_pinned(true, true); Just by looking at the code (without knowing the parameter names, documentation etc.) one cannot guess what it is going to do - what does the 2nd argument mean? The suggested improvement is to have something like: foo.pin() foo.unpin() foo.pin_globally() And that clears things up (the 2nd arg was whether to pin foo globally, I am guessing), and I agree in this case the later would certainly be an improvement. However I believe there can be instances where methods to set different but logically related state would be better exposed as one method call rather than separate ones, even though you would not know what it is doing just by looking at the code. (So you would have to resort to looking at the parameter names and documentation to find out - which personally I would always do no matter what if I am unfamiliar with an API). For example I expose one method SetVisibility(bool, string, bool) on a FalconPeer and I acknowledge just looking at the line: falconPeer.SetVisibility(true, "aerw3", true); You would have no idea what it is doing. It is setting 3 different values that control the "visibility" of the falconPeer in the logical sense: accept join requests, only with password and reply to discovery requests. Splitting this out into 3 method calls could lead to a user of the API to set one aspect of "visibility" forgetting to set others that I force them to think about by only exposing the one method to set all aspects of "visibility". Furthermore when the user wants to change one aspect they almost always will want to change another aspect and can now do so in one call.

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  • Writing a code example

    - by Stefano Borini
    I would like to have your feedback regarding code examples. One of the most frustrating experiences I sometimes have when learning a new technology is finding useless examples. I think an example as the most precious thing that comes with a new library, language, or technology. It must be a starting point, a wise and unadulterated explanation on how to achieve a given result. A perfect example must have the following characteristics: Self contained: it should be small enough to be compiled or executed as a single program, without dependencies or complex makefiles. An example is also a strong functional test if you correctly installed the new technology. The more issues could arise, the more likely is that something goes wrong, and the more difficult is to debug and solve the situation. Pertinent: it should demonstrate one, and only one, specific feature of your software/library, involving the minimal additional behavior from external libraries. Helpful: the code should bring you forward, step by step, using comments or self-documenting code. Extensible: the example code should be a small “framework” or blueprint for additional tinkering. A learner can start by adding features to this blueprint. Recyclable: it should be possible to extract parts of the example to use in your own code Easy: An example code is not the place to show your code-fu skillz. Keep it easy. helpful acronym: SPHERE. Prototypical examples of violations of those rules are the following: Violation of self-containedness: an example spanning multiple files without any real need for it. If your example is a python program, keep everything into a single module file. Don’t sub-modularize it. In Java, try to keep everything into a single class, unless you really must partition some entity into a meaningful object you need to pass around (and java mandates one class per file, if I remember correctly). Violation of Pertinency: When showing how many different shapes you can draw, adding radio buttons and complex controls with all the possible choices for point shapes is a bad idea. You de-focalize your example code, introducing code for event handling, controls initialization etc., and this is not part the feature you want to demonstrate, they are unnecessary noise in the understanding of the crucial mechanisms providing the feature. Violation of Helpfulness: code containing dubious naming, wrong comments, hacks, and functions longer than one page of code. Violation of Extensibility: badly factored code that have everything into a single function, with potentially swappable entities embedded within the code. Example: if an example reads data from a file and displays it, create a method getData() returning a useful entity, instead of opening the file raw and plotting the stuff. This way, if the user of the library needs to read data from a HTTP server instead, he just has to modify the getData() module and use the example almost as-is. Another violation of Extensibility comes if the example code is not under a fully liberal (e.g. MIT or BSD) license. Violation of Recyclability: when the code layout is so intermingled that is difficult to easily copy and paste parts of it and recycle them into another program. Again, licensing is also a factor. Violation of Easiness: Yes, you are a functional-programming nerd and want to show how cool you are by doing everything on a single line of map, filter and so on, but that could not be helpful to someone else, who is already under pressure to understand your library, and now has to understand your code as well. And in general, the final rule: if it takes more than 10 minutes to do the following: compile the code, run it, read the source, and understand it fully, it means that the example is not a good one. Please let me know your opinion, either positive or negative, or experience on this regard.

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  • Any Practical Alternative to the Signals + Slots model for GUI Programming?

    - by IntermediateHacker
    The majority of GUI Toolkits nowadays use the Signals + Slots model. It was Qt and GTK+, if I am not wrong, who pioneered it. You know, the widgets or graphical objects (sometimes even ones that aren't displayed) send signals to the main-loop handler. The main-loop handler then calls the events, callbacks or slots assigned for that widget / graphical object. There are usually default (and in most cases virtual) event-handlers already provided by the toolkit for handling all pre-defined signals, therefore, unlike previous designs where the developer had to write the entire main-loop and handler for each and every message himself (think WINAPI), the developer only has to worry about the signals he needs to implement new functionality on. Now this design is being used in most modern toolkits as far as I know. There are Qt, GTK+, FLTK etc. There is Java Swing. C# even has a language feature for it ( events and delegates ), and Windows Forms has been developed on this design. In fact, over the last decade, this design for GUI programming has become a kind of an unwritten standard. Since it increases productivity and provides greater abstraction. However, my question is: Is there any alternative design, that is parallel or practical for modern GUI programming? i.e Is the Signals + Slots design, the only practical one in town? Is it feasible to do GUI Programming with any other design? Are any modern (preferably successful and popular) GUI toolkits built on an alternative design?

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  • Partial Classes - are they bad design?

    - by dferraro
    Hello, I'm wondering why the 'partial class' concept even exists in .NET. I'm working on an application and we are reading a (actually very good) book relavant to the development platform we are implementing at work. In the book he provides a large code base /wrapper around the platform API and explains how he developed it as he teaches different topics about the platform development. Anyway, long story short - he uses partial classes, all over the place, as a way to fake multiple inheritence in C# (IMO). Why he didnt just split the classes up into multiple ones and use composition is beyond me. He will have 3 'partial class' files to make up his base class, each w/ 3-500 lines of code... And does this several times in his API. Do you find this justifiable? If it were me, I'd have followed the S.R.P. and created multiple classes to handle different required behaviors, then create a base class that has instances of these classes as members (e.g. composition). Why did MS even put partial class into the framework?? They removed the ability to expand/collapse all code at each scope level in C# (this was allowed in C++) because it was obviously just allowing bad habits - partial class is IMO the same thing. I guess my quetion is: Can you explain to me when there would be a legitimate reason to ever use a partial class? I do not mean this to be a rant / war thread. I'm honeslty looking to learn something here. Thanks

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  • Properly design a code editor application

    - by Hemaulo
    I'm working on personal project which is basically a code editor. Imagine standard File menu with menu items New, Open, Save, Save As, Save All, Close, Close All. I'm stuck with proper design. Currently I have: A Document class which represents a document - code editing control, respective tab in tab bar and various properties such as Caption, Filename, IsModified etc. A Documents class which represents all open documents. Contains methods like New, Open(FileName), ... The problem is that I can't figure out which class / menu command is responsible for which tasks. For example, with File-New menu command is simple - call Documents.New and that's it. But what for File-Open? The Documents.Open method expects filename as a parameter. So before calling this method I need to open an file selection dialog, let user select files and for each file call Documents.Open(FileName). Where is best place for this supporting code, in menu command, rewrite Documents.Open and put it there? The same with Save actions. Which is responsible for saving? Is it Documents class which uses Document.Editor.SaveToFile(FileName) or better create Save method in Document class? Somewhere in the middle also need to ask user if he wants to save current document... I'm stuck. Any ideas? Edited: The programming language is Delphi.

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  • Class design when working with dataset

    - by MC
    If you have to retrieve data from a database and bring this dataset to the client, and then allow the user to manipulate the data in various ways before updating the database again, what is a good class design for this if the data tables will not have a 1:1 relationship with the class objects? Here are some I came up with: Just manipulate the DataSet itself on the client and then send it back to the database as is. This will work though obviously the code will be very dirty and not well-structured. Same as #1, but wrap the dataset code around classes. What I mean is that you may have a class that takes a dataset or a datatable in its constructor, and then provides public methods and properties to simplify the code. Inside these methods and properties it will be reading or manipulating the dataset. To update the database afterwards will be easy because you already have the updated dataset. Get rid of the dataset entirely on the client, convert to objects, then convert back to a dataset when needing to update the database. Is there any good resources where I can find information on this?

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