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  • vertical navigation that shows hidden submenu on click using JQuery

    - by user346602
    Hi, I am trying to make a menu that works like the one on this flash site: http://elevensix.de/ When I click "portfolio", only then to the subnavigation links reveal themselves. Right now I have only managed to get a typical vertical "reveal subnavigation on hover menu" working. What is required is that once the appropriate menu item it cicked, its submenu shows. This submenu remains revealed as the submenu items are hovered over then selected. When the submenu item is selected, the content shows, and both the menu and submenu remain visible (the selected menu and submenu item are given a distinct colour to show the navigation path). Whew. Here is my html: <div id="nav"> <ul> <li><a href="#">about</a></li> <li><a href="#">testimonials</a> <ul> <li><a href="#">testimonial1</a></li> <li><a href="#">testimonial2</a></li> <li><a href="#">testimonial3</a></li> <li><a href="#">testimonial4</a></li> </ul> </li> <li><a href="#">Services</a> <ul> <li><a href="#">services1</a></li> <li><a href="#">services2</a></li> <li><a href="#">services3</a></li> <li><a href="#">services4</a></li> </ul> </li> <li><a href="#">Gallery</a></li> <li><a href="#">Contact</a></li> </ul> </div><!--end #nav--> and here is my css: #nav { width:160px; position: relative; top: 250px; left: 20px; } #nav ul { margin:0px; padding:0px; } #nav ul li { line-height:24px; list-style:none; } #nav a { text-decoration: none; color: #9d9fa2; } #nav ul li a:hover { position:relative; color: #00aeef; } #nav ul ul { display:none; position:absolute; left:160px; top:4px; } #nav ul li:hover ul { display:block; color: #00aeef; } #nav ul ul li { width:160px; float:left; display:inline; line-height:16px; } .selected { color: #00aeef !important; } Should I be giving the submenus a class so that I can hide then show them? And where would the class be applied? To the ul? could I use the same class for both submenus? Am I wrong in how I am applying the display:none values for this purpose? Many thanks to all the clever people on here.

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  • TortoiseMerge: is there a way to hide deleted lines in the merge window

    - by baash05
    Hello, I am attempting to merge a large quantity of files. Several of these files are in conflict and TortoiseMerge is the tool of choice. When I view the code in the "merged" windows it shows me all the code that was deleted and added as well as ??? for code that is in-conflict. I am not really sure why it shows me the deleted code, but I do know that I don't want to see it. Seeing lines of code that were removed in a window that is "the results" doesn't make any sense; and, it makes it harder to read the. Is there a way to hide the deleted code in that "results" window so only the text that is actually going to be in the file, shows up? I have read the manual (cursively) and I didn't see anything in there that indicated how to accomplish this (seemingly insignificant) task.

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  • Hide 'Would you like to remember password' iFrame

    - by nsilva
    Basically I have a website called http://yellow-taxis.uk/ which features an online booking system that is placed on the web site within an iFrame. On the online booking, it automatically logs the user in as a 'Guest' for credit card payments. When the site loads it comes up with a window asking the viewer if they 'would like to remember the password'. I was wondering if there was anyway possible to not display this window as it would be a much simpler option than changing a lot of the code within the online booking. Just to add, the iFrame is hosted on the same server as the web site (not sure if this makes a difference) Any help would be much appreciated.

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  • SFML fail to load image as texture

    - by zyeek
    I have come to a problem with the code below ... Using SFML 2.0 #include <SFML/Graphics.hpp> #include <iostream> #include <list> int main() { float speed = 5.0f; // create the window sf::RenderWindow window(sf::VideoMode(sf::VideoMode::getDesktopMode().height - 300, 800), "Bricks"); // Set game window position on the screen window.setPosition( sf::Vector2i(sf::VideoMode::getDesktopMode().width/4 + sf::VideoMode::getDesktopMode().width/16 , 0) ); // Allow library to accept repeatitive key presses (i.e. holding key) window.setKeyRepeatEnabled(true); // Hide mouse cursor //window.setMouseCursorVisible(false); // Limit 30 frames per sec; the minimum for all games window.setFramerateLimit(30); sf::Texture texture; if (!texture.loadFromFile("tile.png", sf::IntRect(0, 0, 125, 32))) { std::cout<<"Could not load image\n"; return -1; } // Empty list of sprites std::list<sf::Sprite> spriteContainer; bool gameFocus = true; // run the program as long as the window is open while (window.isOpen()) { sf::Vector2i mousePos = sf::Mouse::getPosition(window); // check all the window's events that were triggered since the last iteration of the loop sf::Event event; while (window.pollEvent(event)) { float offsetX = 0.0f, offsetY = 0.0f; if(event.type == sf::Event::GainedFocus) gameFocus = !gameFocus; else if(event.type == sf::Event::LostFocus) gameFocus = !gameFocus; if(event.type == sf::Event::KeyPressed) { if (event.key.code == sf::Keyboard::Space) { if(gameFocus) { // Create sprite and add features before putting it into container sf::Sprite sprite(texture); sprite.scale(.9f,.7f); sf::Vector2u textSize = texture.getSize(); sprite.setPosition(sf::Vector2f(mousePos.x-textSize.x/2.0f, mousePos.y - textSize.y/2.0f)); spriteContainer.push_front(sprite); } } if(event.key.code == sf::Keyboard::P) std::cout << spriteContainer.size() << std::endl; if( event.key.code == sf::Keyboard::W ) offsetY -= speed; if( event.key.code == sf::Keyboard::A ) offsetX -= speed; if( event.key.code == sf::Keyboard::S ) offsetY += speed; if( event.key.code == sf::Keyboard::D ) offsetX += speed; } // "close requested" event: we close the window if (event.type == sf::Event::Closed || event.key.code == sf::Keyboard::Escape) window.close(); // Move all sprites synchronously for (std::list<sf::Sprite>::iterator sprite = spriteContainer.begin(); sprite != spriteContainer.end(); ++sprite) sprite->move(offsetX, offsetY); //sprite.move(offsetX,offsetY); } // clear the window with black color window.clear(sf::Color::Black); // draw everything here... // window.draw(...); // Draw all sprites in the container for (std::list<sf::Sprite>::iterator sprite = spriteContainer.begin(); sprite != spriteContainer.end(); ++sprite) window.draw(*sprite); // end the current frame window.display(); } return 0; } A couple weeks ago it worked flawlessly to my expectation, but now that I come back to it and I am having problems importing the image as a texture "tile.png". I don't understand why this is evening happening and the only message I get via the terminal is "Cannot load image ..." then a bunch of random characters. My libraries are for sure working, but now I am not sure why the image is not loading. My image is in the same directory as with my .h and .cpp files. This is an irritating problem that keep coming up for some reason and is always a problem to fix it. I import my libraries via my own directory "locals" which contain many APIs, but I specifically get SFML, and done appropriately as I am able to open a window and many other stuff.

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  • Setting up a minimalist linux environment

    - by Nate
    All right, I've been messing around with various linux distros and a variety of window managers (I seem to change operating systems like most people change their pants), and I've gotten to the point where I know what I want but I'm not sure the best way to set it up. Here's what I want out of my programming machine: I don't want a status bar. I don't want a menu bar. When there are no windows open, the screen should show my desktop background and nothing else. I'll use alt+f2 to run things, and my shell prompt will tell me my battery life and the time. I'll open network controls and volume controls when I need them, no need for them to pollute the screen all the time. I want a good, simple terminal emulator. I'll be using it with tmux. It should have no title bar and, if possible, no app frame. It's ok if I have to run it in full screen mode to remove the app frame, but only if it still plays nicely with alt-tab and workspaces. I want a dirt-simple window manager. It needs to support transparency: I don't have a lot of screen real-estate and I often overlay the terminal on the browser and type out commands. I don't want a tiling-only system, for the above reason. Bonus points for tiling and overlaying. I'd like multiple workspaces. I prefer to have one gui per workspace. If I could 'pin' the terminal emulator to always show up in each workspace, that's bonus points. If not, I can have a terminal emulator in each workspace attached to the same tmux instance. I'd like a way to set up a keypress that always takes me to the current open terminal emulator. Currently, 90% of the time I only have two windows open: the terminal emulator and something else. In this scenario, alt-tab works like a toggle between the two. If I have another gui open (like a developer window with a web browser), this throws a wrench in my workflow. I'd like a way to assign, for example, 'super-T' to switch to the first open terminal emulator. Bonus points if I can also assign 'super-B' (or whatever) to switch to the first open browser. So far I've been messing around with gnome and tweaking it heavily to match my preferences, but that seems like overkill and I can never get it quite right. I've toyed with xmonad, but it's more for handling many windows, and I usually only have the two. and am considering fluxbox, but I was wondering if any of your minimalists out there had suggestions that might better match my workflow. I'm sick of fighting the window manager, I just want it to get out of my way. Edit: To make things clear, I am not considering switching to a mac/windows environment. I find programming in windows to be a bore, and I have no interest in buying new (read: mac) hardware. Thanks! -Nate

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  • Exploring TCP throughput with DTrace

    - by user12820842
    One key measure to use when assessing TCP throughput is assessing the amount of unacknowledged data in the pipe. This is sometimes termed the Bandwidth Delay Product (BDP) (note that BDP is often used more generally as the product of the link capacity and the end-to-end delay). In DTrace terms, the amount of unacknowledged data in bytes for the connection is the different between the next sequence number to send and the lowest unacknoweldged sequence number (tcps_snxt - tcps_suna). According to the theory, when the number of unacknowledged bytes for the connection is less than the receive window of the peer, the path bandwidth is the limiting factor for throughput. In other words, if we can fill the pipe without the peer TCP complaining (by virtue of its window size reaching 0), we are purely bandwidth-limited. If the peer's receive window is too small however, the sending TCP has to wait for acknowledgements before it can send more data. In this case the round-trip time (RTT) limits throughput. In such cases the effective throughput limit is the window size divided by the RTT, e.g. if the window size is 64K and the RTT is 0.5sec, the throughput is 128K/s. So a neat way to visually determine if the receive window of clients may be too small should be to compare the distribution of BDP values for the server versus the client's advertised receive window. If the BDP distribution overlaps the send window distribution such that it is to the right (or lower down in DTrace since quantizations are displayed vertically), it indicates that the amount of unacknowledged data regularly exceeds the client's receive window, so that it is possible that the sender may have more data to send but is blocked by a zero-window on the client side. In the following example, we compare the distribution of BDP values to the receive window advertised by the receiver (10.175.96.92) for a large file download via http. # dtrace -s tcp_tput.d ^C BDP(bytes) 10.175.96.92 80 value ------------- Distribution ------------- count -1 | 0 0 | 6 1 | 0 2 | 0 4 | 0 8 | 0 16 | 0 32 | 0 64 | 0 128 | 0 256 | 3 512 | 0 1024 | 0 2048 | 9 4096 | 14 8192 | 27 16384 | 67 32768 |@@ 1464 65536 |@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ 32396 131072 | 0 SWND(bytes) 10.175.96.92 80 value ------------- Distribution ------------- count 16384 | 0 32768 |@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ 17067 65536 | 0 Here we have a puzzle. We can see that the receiver's advertised window is in the 32768-65535 range, while the amount of unacknowledged data in the pipe is largely in the 65536-131071 range. What's going on here? Surely in a case like this we should see zero-window events, since the amount of data in the pipe regularly exceeds the window size of the receiver. We can see that we don't see any zero-window events since the SWND distribution displays no 0 values - it stays within the 32768-65535 range. The explanation is straightforward enough. TCP Window scaling is in operation for this connection - the Window Scale TCP option is used on connection setup to allow a connection to advertise (and have advertised to it) a window greater than 65536 bytes. In this case the scaling shift is 1, so this explains why the SWND values are clustered in the 32768-65535 range rather than the 65536-131071 range - the SWND value needs to be multiplied by two since the reciever is also scaling its window by a shift factor of 1. Here's the simple script that compares BDP and SWND distributions, fixed to take account of window scaling. #!/usr/sbin/dtrace -s #pragma D option quiet tcp:::send / (args[4]-tcp_flags & (TH_SYN|TH_RST|TH_FIN)) == 0 / { @bdp["BDP(bytes)", args[2]-ip_daddr, args[4]-tcp_sport] = quantize(args[3]-tcps_snxt - args[3]-tcps_suna); } tcp:::receive / (args[4]-tcp_flags & (TH_SYN|TH_RST|TH_FIN)) == 0 / { @swnd["SWND(bytes)", args[2]-ip_saddr, args[4]-tcp_dport] = quantize((args[4]-tcp_window)*(1 tcps_snd_ws)); } And here's the fixed output. # dtrace -s tcp_tput_scaled.d ^C BDP(bytes) 10.175.96.92 80 value ------------- Distribution ------------- count -1 | 0 0 | 39 1 | 0 2 | 0 4 | 0 8 | 0 16 | 0 32 | 0 64 | 0 128 | 0 256 | 3 512 | 0 1024 | 0 2048 | 4 4096 | 9 8192 | 22 16384 | 37 32768 |@ 99 65536 |@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ 3858 131072 | 0 SWND(bytes) 10.175.96.92 80 value ------------- Distribution ------------- count 512 | 0 1024 | 1 2048 | 0 4096 | 2 8192 | 4 16384 | 7 32768 | 14 65536 |@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ 1956 131072 | 0

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  • How to keep a window from overlapping into another workspace?

    - by user1477
    It's annoying to me how if a window is even a couple pixels off the right edge of my screen, when I switch to that right workspace, the system thinks that the window is there. The unity launcher bar gets hidden because of it and switching to that window keeps you on the current workspace where you can't even see the window cause it's only a couple pixels. KDE seems to do this much better where when you switch to another workspace, the window just isn't there. But well I don't want KDE. Any way of getting that same behavior without the switch?

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  • Facebook Like-Button - hide count?

    - by piquadrat
    In the setup dialog for the Like-Button, there are only two options for layout: Unfortunately, the numbers for the website of my employer is nowhere near 22'000, so the powers that be have decided that we should not show the number of "likes" until said number is a little more in our favour. As far as I know, I don't have access to the layout of the button through Javascript or CSS (it's in an iframe served by facebook). Are there any other ways to hide the count?

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  • How to hide close button in wpf window?

    - by Michael Hedgpeth
    I'm writing a modal dialog in wpf. How do I set a wpf window to not have a close button? I'd still like for its WindowState to have a normal title bar. I found ResizeMode, WindowState, and WindowStyle, but none of those properties allow me to hide the close button but show the title bar, as in modal dialogs.

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  • hide keyboard in android?

    - by Niranjan Khandelwal
    Hello all, I am new to android development. I am creating an application in which when app launches the edittextfield getfocus automatically and the keyboard pop-up.I want to hide the keyboard by default and show when edittextField get focus.I have tried this method but it's not working. InputMethodManager imm = (InputMethodManager)getSystemService(Context.INPUT_METHOD_SERVICE); imm.hideSoftInputFromWindow(myEditText.getWindowToken(), 0); Thanks Niranjan Khandelwal

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  • How to close/hide the Android Soft Keyboard?

    - by PHP_Jedi
    Im having an EditText and a Button in my layout. After writing inside the edit field and click on the Button, i want to hide the virtual keyboard. I guess there should be a simple, one or two liner to make this happen, but cant find any example of it. Anyone with a suggestion?

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  • Hide UITabBarController?

    - by David.Chu.ca
    I have root view with both tab bar and navigation bar visible at the beginning. When the view is moved to the next level, I would like to hide the tab bars, and when the view is moved back, I would like the tab bar visible. Is there any way to do that?

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  • Django admin, hide a model

    - by Hellnar
    Hello At the root page of the admin site where registered models appear, I want to hide several models that are registered to the Django admin. If I directly unregister those, I am not able to add new records as the add new symbol "+" dissapears. How can this be done ?

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  • How to Hide the UIbarbutton on navigation bar

    - by abhimanyu jindal
    hi i have created a bar button which displays Done when the editing of the text view starts. what actually i need that when i press the done button then the the editable property of textview will become false and the done button hides. i am done with the first part but how to hide the bar button? please help..

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  • HIde a Ul when a url is loaded

    - by Aruna
    hi , i am having a form -search below that on search i am listing the matched records below the search form .. But even by default case without any search when i load the search form i am getting all the entries by default.. which is coming in a UL.. So i am trying to hide a div when the particular url is loaded .. How to do so??

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