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  • How to avoid keyboard hide & show when focus changes from UITextField and UIWebView?

    - by Manoj
    I have a requirement in which the view contains one native UITextField and one UIWebView. The issue is if I switch the focus from UITextView to UIWebView, the keyboard window flicker(hides and then shows). ie, I got UIKeyboardWillHideNotification and UIKeyboardDidShowNotification But, this is not happening when I switch the other way. ies, I got only UIKeyboardDidShowNotification Is there any way to avoid this flickering effect? Note: I also notices if I have multiple UITextField and UIWebView, this issue is not happening with the same type of views.

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  • jQuery: resizing element cuts off parent's background

    - by Justine
    Hi, I've been trying to recreate an effect from this tutorial: http://jqueryfordesigners.com/jquery-look-tim-van-damme/ Unfortunately, I want a background image underneath and because of the resize going on in JavaScript, it gets resized and cut off as well, like so: http://dev.gentlecode.net/dotme/index-sample.html - you can view source there to check the HTML, but basic structure looks like this: <div class="page"> <div class="container"> div.header ul.nav div.main </div> </div> Here is my jQuery code: $('ul.nav').each(function() { var $links = $(this).find('a'), panelIds = $links.map(function() { return this.hash; }).get().join(","), $panels = $(panelIds), $panelWrapper = $panels.filter(':first').parent(), delay = 500; $panels.hide(); $links.click(function() { var $link = $(this), link = (this); if ($link.is('.current')) { return; } $links.removeClass('current'); $link.addClass('current'); $panels.animate({ opacity : 0 }, delay); $panelWrapper.animate({ height: 0 }, delay, function() { var height = $panels.hide().filter(link.hash).show().css('opacity', 1).outerHeight(); $panelWrapper.animate({ height: height }, delay); }); }); var showtab = window.location.hash ? '[hash=' + window.location.hash + ']' : ':first'; $links.filter(showtab).click(); }); In this example, panelWrapper is a div.main and it gets resized to fit the content of tabs. The background is applied to the div.page but because its child is getting resized, it resizes as well, cutting off the background image. It's hard to explain so please look at the link above to see what I mean. I guess what I'm trying to ask is: is there a way to resize an element without resizing its parent? I tried setting height and min-height of .page to 100% and 101% but that didn't work. I tried making the background image fixed, but nada. It also happens if I add the background to the body or even html. Help?

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  • How to handle different screen resolution /screen size when developing a site ?

    - by Misha Moroshko
    I would like to develop a site using jQuery that will work with all major browsers. I thought to start with a basic layout (a header, a couple of tabs with content, and footer). I wonder how should I create this layout to support different screen resolution, screen size, or window size. Should I work in pixels / points / percents when defining width and height of the components ? Are there any jQuery plugins that can help me with this task ? Thanks !

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  • maintaining anonamity proxy and socks list and connecting in php

    - by pramodj4u
    we are going to develop proxy and sock4 and sock5 servers they will provide the list of proxy servers.in the site we need to maintain that list and when user want select particular proxy there will be one pop up window open in that have proxy and socks server field. how to atomization.link text click on proxy shop & socks watch vedio. can you help us how to develop in php.

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  • Dev-C++ Run Program in Background without GUI

    - by Lienau
    I recently began learning C++ in order to reach people w/o .net. I need to run my program in the background(without any visual indication to the user so no window or cmd). I know there a various methods to do this In C#, but I don't know how to do this in C++ (specifically Dev-C++). Any help is greatly appreciated.

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  • Problem adding Viewport2DVisual3D from Code

    - by Jeff
    I'm trying to add a Viewport2DVisual3D to a Viewport3D in code, but the visual isn't showing up. Any help understanding why not would be appreciated. The following is the code for the main window. Is it sufficient to just add the Viewport2DVisual3D to the children of the Viewport3D in order for it to be rendered? public partial class Window1 : System.Windows.Window { public Window1() { InitializeComponent(); this.Loaded += new RoutedEventHandler(temp); } public void temp(object sender, RoutedEventArgs e) { Viewport2DVisual3D test = new Viewport2DVisual3D(); MeshGeometry3D testGeometry = new MeshGeometry3D(); Vector3D CameraLookDirection = Main_Target_CameraOR20.LookDirection; // Calculate the Positions based on the Camera Point3DCollection myPoint3DCollection = new Point3DCollection(); myPoint3DCollection.Add(new Point3D(-1, 1, 0)); myPoint3DCollection.Add(new Point3D(-1, -1, 0)); myPoint3DCollection.Add(new Point3D(1, -1, 0)); myPoint3DCollection.Add(new Point3D(1, 1, 0)); testGeometry.Positions = myPoint3DCollection; PointCollection myPointCollection = new PointCollection(); myPointCollection.Add(new Point(0, 0)); myPointCollection.Add(new Point(0, 1)); myPointCollection.Add(new Point(1, 1)); myPointCollection.Add(new Point(1, 0)); testGeometry.TextureCoordinates = myPointCollection; Int32Collection triangleIndicesCollection = new Int32Collection(); triangleIndicesCollection.Add(0); triangleIndicesCollection.Add(1); triangleIndicesCollection.Add(2); triangleIndicesCollection.Add(2); triangleIndicesCollection.Add(3); triangleIndicesCollection.Add(0); testGeometry.TriangleIndices = triangleIndicesCollection; DiffuseMaterial myDiffuseMaterial = new DiffuseMaterial(Brushes.White); Viewport2DVisual3D.SetIsVisualHostMaterial(myDiffuseMaterial, true); Transform3DGroup myTransform3DGroup = new Transform3DGroup(); ScaleTransform3D myScaleTransform3D = new ScaleTransform3D(); myScaleTransform3D.ScaleX = 2; myScaleTransform3D.ScaleY = 2; myScaleTransform3D.ScaleZ = 2; TranslateTransform3D myTranslateTransform3D = new TranslateTransform3D(); myTranslateTransform3D.OffsetX = -27; myTranslateTransform3D.OffsetY = 13; myTranslateTransform3D.OffsetZ = 6; RotateTransform3D rotateTransform = new RotateTransform3D() { Rotation = new AxisAngleRotation3D { Angle = -50, Axis = new Vector3D(0, 1, 0) } }; myTransform3DGroup.Children.Add(myTranslateTransform3D); myTransform3DGroup.Children.Add(myScaleTransform3D); myTransform3DGroup.Children.Add(rotateTransform); test.Transform = myTransform3DGroup; Button myButton = new Button(); myButton.Content = "Test Button"; test.Material = myDiffuseMaterial; test.Geometry = testGeometry; test.Visual = myButton; ZAM3DViewport3D.Children.Add(test); } }

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  • Where should I put zoomIn in my MapActivity?

    - by Johny
    I'm writing an Android app, and I'd like to zoomIn as soon as the map has been loaded. I get the following error: java.lang.IllegalArgumentException: width and height must be > 0 This MapActivity - width and height must be > 0 question suggests the problem is the zoomIn() method is in the onCreate() method. But I get same error when I put it in the onResume() method. I've been searching for hours and I can't find anything about it at http://developer.android.com or anywhere else... Also I can't find a way to get the time point the map has been loaded. A "MapLoadedListener" or something like that... EDIT Here is my code: public class AMap extends MapActivity{ private final String LOG_TAG = this.getClass().getSimpleName(); private Context mContext; private Chronometer timer; private TextView tvCountdown; private RelativeLayout rl; private MapView mapView; private MapController mapController; private List<Overlay> mapOverlays; private PlayersOverlay playersOverlay; private Drawable drawable; private Builder endDialog; private ContextThemeWrapper ctw; private Handler mHandler = new Handler(); private Player player = new Player(); private StartTask startTask; private EndTask endTask; private MyDBAdapter mdba; private Cursor playersCursor; private UpdateBroadcastReceiver r; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.map_view); mContext = AMap.this; // set map mapView = (MapView) findViewById(R.id.mapview); mapView.setBuiltInZoomControls(true); mapView.setFocusable(true); // find the relative layout rl = (RelativeLayout) findViewById(R.id.rl); // set the chronometer timer = (Chronometer) findViewById(R.id.tv_timer); timer.setBackgroundColor(Color.DKGRAY); // set the countdown textview tvCountdown = (TextView) findViewById(R.id.tv_countdown); // Open DB connection and get players Cursor mdba = new MyDBAdapter(mContext); mdba.open(); playersCursor = mdba.getGame(); // Get this player's id and location Intent starter = this.getIntent(); player.setId(starter.getIntExtra("id", 0)); player.setLatitude(starter.getDoubleExtra("lat", 0)); player.setLongitude(starter.getDoubleExtra("lon", 0)); // Set this player's location as map's center GeoPoint geoPoint = new GeoPoint((int) (player.getLatitude()*1E6), (int) (player.getLongitude()*1E6)); mapController = mapView.getController(); mapController.setCenter(geoPoint); mapController.setZoom(15); Log.d(LOG_TAG, "My playersCursor has "+playersCursor.getCount()+" rows"); // drawable is needed but not used drawable = this.getResources().getDrawable(R.drawable.ic_launcher); // set PlayersOverlay (locations and statuses) playersOverlay = new PlayersOverlay(player.getId(), playersCursor, drawable, this); mapOverlays = mapView.getOverlays(); mapOverlays.add(playersOverlay); mHandler.postDelayed(mUpdateTimeTask, 100); } private Runnable mUpdateTimeTask = new Runnable() { public void run() { int h = mapView.getLayoutParams().height; int w = mapView.getLayoutParams().width; Log.d(LOG_TAG, "w = "+w+" , h = "+h); mHandler.postAtTime(this, System.currentTimeMillis() + 1000); } }; @Override public void onAttachedToWindow(){ Log.d(LOG_TAG, "Attached to Window"); int h = mapView.getLayoutParams().height; int w = mapView.getLayoutParams().width; Log.d(LOG_TAG, " Attached to window: w = "+w+" , h = "+h); //mapController.zoomInFixing(screenPoint.x, screenPoint.y); } public void onWindowFocusChanged(boolean hasFocus){ Log.d(LOG_TAG, "Focus changed to: "+hasFocus); int h = mapView.getLayoutParams().height; int w = mapView.getLayoutParams().width; Log.d(LOG_TAG, " Window focus changed: w = "+w+" , h = "+h); //mapController.zoomInFixing(screenPoint.x, screenPoint.y); } @Override protected void onStart(){ super.onStart(); // Create and register the broadcast receiver for messages from service IntentFilter filter = new IntentFilter(AppConstants.iGAME_UPDATE); r = new UpdateBroadcastReceiver(); registerReceiver(r, filter); // Create the dialog for end of game ctw = new ContextThemeWrapper(mContext, android.R.style.Theme_Translucent_NoTitleBar_Fullscreen); endDialog = new AlertDialog.Builder(ctw); endDialog.setMessage("End of Game"); endDialog.setCancelable(false); endDialog.setNeutralButton("OK", new OnClickListener(){ @Override public void onClick(DialogInterface dialog, int which) { Intent highScores = new Intent(AMap.this, HighScores.class); startActivity(highScores); playersCursor.close(); finish(); } }); } @Override protected void onStop() { if(!playersCursor.isClosed()) playersCursor.close(); unregisterReceiver(r); mdba.close(); super.onStop(); } @Override protected boolean isRouteDisplayed() { return false; } // Receives signal from NetworkService that DB has been updated public class UpdateBroadcastReceiver extends BroadcastReceiver { boolean startSignal, update, endSignal; @Override public void onReceive(Context context, Intent intent) { endSignal = intent.getBooleanExtra("endSignal", false); if(endSignal){ Log.d(LOG_TAG, "Game Update BroadcastReceiver received End Signal"); endTask = new EndTask(); endTask.execute(); return; } update = intent.getBooleanExtra("update", false); if(update){ Log.d(LOG_TAG, "Game Update BroadcastReceiver received game update"); playersCursor.requery(); mapView.invalidate(); return; } startSignal = intent.getBooleanExtra("startSignal", false); if(startSignal){ Log.d(LOG_TAG, "Game Update BroadcastReceiver received Start Signal"); startTask = new StartTask(); startTask.execute(); return; } } } class StartTask extends AsyncTask<Void,Integer,Void>{ private final ToneGenerator tg = new ToneGenerator(AudioManager.STREAM_NOTIFICATION, 100); private final long DELAY = 1200; @Override protected Void doInBackground(Void... params) { int i = 3; while(i>=0){ publishProgress(i); try { Thread.sleep(DELAY); } catch (InterruptedException e) { e.printStackTrace(); } i--; } return null; } @Override protected void onProgressUpdate(Integer... progress){ tg.startTone(ToneGenerator.TONE_PROP_PROMPT); tvCountdown.setText(""+progress[0]); } @Override protected void onPostExecute(Void result) { rl.removeView(tvCountdown); timer.setBase(SystemClock.elapsedRealtime()); timer.start(); //enable screen touches playersOverlay.setGameStarted(true); } } class EndTask extends AsyncTask<Void,Void,Void>{ @Override protected void onPreExecute(){ //disable screen touches playersOverlay.setEndOfGame(true); timer.stop(); } @Override protected Void doInBackground(Void... params) { return null; } @Override protected void onPostExecute(Void result) { try{ endDialog.show(); }catch(Exception e){ Toast.makeText(mContext, "End of game", Toast.LENGTH_LONG); Intent highScores = new Intent(AMap.this, HighScores.class); startActivity(highScores); playersCursor.close(); finish(); } mHandler.removeCallbacks(mUpdateTimeTask); } } }

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  • "Hello World" using OpenOffice 3 sample code

    - by aiw33k
    I am trying to program a simple "Hello World" window on WinXP MSVC 2008.NET using OpenOffice 3.0 API and SDK. The article is big for beginners... http://api.openoffice.org/docs/DevelopersGuide/OfficeDev/OfficeDev.xhtml#1_1_OpenOffice.org_Application_Environment What would the code for "Hello World" look like?

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  • Oracle SQL CMD Line!!!

    - by DAVID
    Hi when ever perform select statements in the command line tool it doesnt use all of the space.. ive modified buffer size and window size and it just doesnt work. here is the Screenshot http://img19.imageshack.us/img19/8954/cmdoracle.jpg

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  • Getting mouse position both in Internet explorer and firefox with javascript

    - by strakastroukas
    I read this article regarding creating popup notes with javascript and css The problem is that this one works only in IE since window.event is undefined in Firefox. // assigns X,Y mouse coordinates to note element note.style.left=event.clientX; note.style.top=event.clientY; So could you point me a fully working example? Or at least, how could i modify the javascript code to make it work in both internet browsers?

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  • Haskell: grid in wxHaskell

    - by snorlaks
    Hello, Could someone explain me what this code does line by line ? how t ounderstand excactly first line with declaration ? what does it mean: [Prop (Grid ())]? thanks for help gridCtrl :: Window a -> [Prop (Grid ())] -> IO (Grid ()) gridCtrl parent props = feed2 props 0 $ initialWindow $ \id rect -> \props flags -> do g <- gridCreate parent id rect flags gridCreateGrid g 0 0 0 set g props return g

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  • Where does _CrtDbgReportW ouput in Windows Mobile?

    - by Ignas Limanauskas
    I am using ASSERTE macro to check for pre-conditions. According to its definition it is using ASSERT_BASE, which in turn calls _CrtDbgReportW to print out the message. Where does _CrtDbgReportW output goes to? I would assume that if the application is started from debugger, it would go to debugger window. Where would the messages go if it is not under debugger?

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  • vim plugin to show current Perl subroutine

    - by Andrew
    I'm trying to make a vim plugin that will split the window on load and simulate a info bar at the top of my terminal. I've got it sorta working but I think I've either reached limits of my knowledge of vim syntax or there's a logic problem in my code. The desired effect would be to do a reverse search for any declaration of a Perl subroutine form my current location in the active buffer and display the line in the top buffer. I'm also trying to make it skip that buffer when I switch buffers with <C-R>. My attempt at that so far can be seen in the mess of nested if statements. Anyway, here's the code. I would greatly appreciate feedback from anyone. (pastebin pastebin.com/8cuMPn1Q) let s:current_function_bufname = 'Current\ Function\/Subroutine' function! s:get_current_function_name(no_echo) let lnum = line(".") let col = col(".") if a:no_echo let s:current_function_name = getline(search("^[^s]sub .$", 'bW')) else echohl ModeMsg echo getline(search("^[^s]sub .$", 'bW')) "echo getline(search("^[^ \t#/]\{2}.[^:]\s$", 'bW')) echohl None endif endfunction let s:previous_winbufnr = 1 let s:current_function_name = '' let s:current_function_buffer_created = 0 let s:current_function_bufnr = 2 function! s:show_current_function() let total_buffers = winnr('$') let current_winbufnr = winnr() if s:previous_winbufnr != current_winbufnr if bufname(current_winbufnr) == s:current_function_bufname if s:previous_winbufnr < current_winbufnr let i = current_winbufnr + 1 if i total_buffers let i = 1 endif if i == s:current_function_bufnr let i = i + 1 endif if i total buffers let i = 1 endif exec i.'wincmd w' else let i = current_winbufnr - 1 if i < 1 let i = total_buffers endif if i == s:current_function_bufnr let i = i - 1 endif if i < 1 let i = total_buffers endif try exec i.'wincmd w' finally exec total_buffers.'wincmd w' endtry endif endif let s:previous_winbufnr = current_winbufnr return 1 endif if s:current_function_buffer_created == 0 exec 'top 1 split '.s:current_function_bufname call s:set_as_scratch_buffer() let s:current_function_buffer_created = 1 let s:current_function_bufnr = winnr() endif call s:activate_buffer_by_name(s:current_function_bufname) setlocal modifiable call s:get_current_function_name(1) call setline(1, s:current_function_name) setlocal nomodifiable call s:activate_buffer_by_name(bufname(current_winbufnr)) endfunction function! s:set_as_scratch_buffer() setlocal noswapfile setlocal nomodifiable setlocal bufhidden=delete setlocal buftype=nofile setlocal nobuflisted setlocal nonumber setlocal nowrap setlocal cursorline endfunction function! s:activate_buffer_by_name(name) for i in range(1, winnr('$')) let name = bufname(winbufnr(i)) let full_name = fnamemodify(bufname(winbufnr(i)), ':p') if name == a:name || full_name == a:name exec i.'wincmd w' return 1 endif endfor return 0 endfunction set laststatus=2 autocmd! CursorMoved,CursorMovedI,BufWinEnter * call s:show_current_function() (pastebin pastebin.com/8cuMPn1Q) similar to VIM: display custom reference bar on top of window and http://vim.wikia.com/wiki/Show_current_function_name_in_C_programs

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  • SwapBuffers causes redraw

    - by user146780
    I'm making a Win32 application with OpenGL in the main window (not using GLUT). I have my drawing code in WM_PAINT right now when I call swapBuffers it must be invalidating itself because it is constantly rerendering and using lots of cpu resources. How can I make it only render when it honestly receives WM_PAINT like when using GDI? Thanks

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  • Redirecting page from IFrame to Parent when session expire

    - by Venkatesh
    I have IFrame load one of the menu item click in that page left side I have tree structure and top of the page menu Items.Center of the page loading with IFrame.Whenever session going to expire I am giving alert(session will expire soon). But this alert is coming for Iframe window (after some seconds complete) as well as parent page.That means two alerts are coming whenever session going to expire .That alert should come on parent page not in Iframe page.How to avoid this?

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  • NSArraycontroller selectionIndexes bindings

    - by Michael Scherbaum
    Hi all, I have the following set-up: A Window that has a splitView in which I display I NSCollectionView in the left view and a detailView in the right view. Both views are set-up in separate xibs. Furthermore I have a Datacontroller (of class NSArrayController) that manages a mutable Array of NSMutableDictionaries (moviesForChoice). The dataController is set-up as application delegate. The movie objects in the array have properties like (name, plot, genre etc.) so far so good... In the xib for the NScollectionview I bound a NSArraycontroller content property to my datacontroller via Application.delegate.moviesForChoice The collectionView accesses the arraycontroller.arrrangedObjects and arraycontroller.selectionIndexes. This works fine the contents are displayed and the selection works fine in the collectionview (my collectionviewItem renders a selection color) In the xib for the detailView I want to display information for the selected object in the collectionview. Therefore I also added an arraycontroller to the xib, bound the content aray to Application.delegate.moviesForChoice and bound the NSTextfields in the view to e.g. arraycontroller.selection.name Here comes my issue: everytime I open the window with the two xibs, my collectionview displays all movies that are for choice correctly, and the detailview displays the information for the 1st object in my collectionview. Whenever I click on a different movie in the collectionView the res. item renders a selection color, but the detailView doesn't update. My understanding of it would be that the DataController is not informed about updates in the selectionIndexes and can therefore not trigger an update in the detailView. Correct me if I'm wrong... To remedy this I tried to bind the selectionIndexes property of the arraycontroller in the collectionView xib to Application.delegate.moviesForChoice.selecionIndexes but this failed with: addObserver:forKeyPath:options:context:] is not supported. Key path: selectionIndexes I could imagine that this means that the datacontroller is not KVO compliant for my Array moviesForChoice, but I implemented the following methods for it: -(void)insertObject:(NSDictionary *)dict inMoviesForChoiceAtIndex:(NSUInteger)index { [moviesForChoice insertObject:dict atIndex:index]; } -(void)removeObjectFromMoviesForChoiceAtIndex:(NSUInteger)index { [moviesForChoice removeObjectAtIndex:index]; } -(void)setMoviesForChoice:(NSMutableArray *)a { moviesForChoice = a; } -(NSArray*)moviesForChoice { return moviesForChoice; } -(NSUInteger)countOfMoviesForChoice { return [moviesForChoice count]; } - (void)addMovieForChoiceObject:(Movie *)anObject { [moviesForChoice addObject:anObject]; } So where am I wrong? How do I correctly bind to the selectionIndexes? You help is much appreciated! M

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  • Javascript scope problem with object and setTimeout

    - by Shabbyrobe
    I'm trying to make a jQuery plugin that executes a method on a timer. I'd like it to work on multiple elements on a page independently. I've reached a point where the timer executes for each element, but the method called in the setTimeout seems to only know about the last instance of the plugin. I know I'm doing something fundamentally stupid here, but I'm danged if I know what. I know stuff like this has been asked 8 million times on here before, but I've not managed to find an answer that relates to my specific problem. Here's a script that demonstrates the structure of what I'm doing. <html> <head> <script type="text/javascript" src="assets/jquery.min.js"></script> <script type="text/javascript"> var crap = 0; (function($) { jQuery.fn.pants = function(options) { var trousers = { id: null, current: 0, waitTimeMs: 1000, begin: function() { var d = new Date(); this.id = crap++; console.log(this.id); // do a bunch of stuff window.setTimeout(function(self) {return function() {self.next();}}(this), this.waitTimeMs); }, next: function() { this.current ++; console.log(this.id); window.setTimeout(function(self) {return function() {self.next();}}(this), this.waitTimeMs); }, }; options = options || {}; $.extend(trousers, options); this.each(function(index, element) { trousers.begin(); }); return this; }; } )(jQuery); jQuery(document).ready(function() { jQuery("div.wahey").pants(); }); </script> </head> <body> <div class="wahey"></div> <div class="wahey"></div> </body> </html> The output I get is this: 0 1 1 1 1 1 The output I expect to get is this: 0 1 0 1 0 1

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