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  • Replace in place, parsing & string manipulation.

    - by Mark Tomlin
    I'm trying to replace a set of characters within a string. The string may or may not have any data to change. The string is marked up in a way that allows for it to change it's color from a set of characters. The string can reset it's it's formatting to default by using a defined set of characters. This setup is very much like the ECMA-48 standard used on LINUX consoles for colors and other special effects. Where one string could be ^0Black^1Red^2Green^3Yellow^4Blue^5Purple^6Cyan^7White Producing the following HTML: <span style="color: #000">Black</span><span style="color: #F00">Red</span><span style="color: #0F0">Green</span><span style="color: #FF0">Yellow</span><span style="color: #00F">Blue</span><span style="color: #F0F">Purple</span><span style="color: #0FF">Cyan</span><span style="color: #FFF">White</span> Another string (^1Error^8: ^3User Error) could also produce: <span style="color: #F00">Error</span>: <span style="color: #FF0">User Error</span> You might of noticed the ^8 part of that string resets the color for that part of the string. What's the best way to go about parsing these kinds of strings?

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • Trying to Use LoadMoreElement in Monotouch.Dialog

    - by user1487581
    I am using Monotouch to write an Ipad app. The app uses tables to browse down through a directory tree and then select a file. I have used Monotouch.Dialog to browse the directories and I set up the directory tables as the app starts.However there are too many files to set up in a table as the app starts and so I want to set up the 'file table' as the file is selected from the lowest level directory table. I am trying to use LoadMoreElement to do this but I cannot make it work or find any examples online. I have coded the 'Elements API Walkthrough' in the Xamarin tutorial at:- http://docs.xamarin.com/ios/tutorials/MonoTouch.Dialog I then add a new section to the code:- _addButton.Clicked += (sender, e) => { ++n; var task = new Task{Name = "task " + n, DueDate = DateTime.Now}; var taskElement = new RootElement (task.Name){ new Section () { new EntryElement (task.Name, "Enter task description", task.Description) }, new Section () { new DateElement ("Due Date", task.DueDate) }, new Section() { new LoadMoreElement("Passive","Active", delegate {MyAction();}) } }; _rootElement [0].Add (taskElement); Where MyAction is:- public void MyAction() { Console.WriteLine ("we have been actioned"); } The problem is that MyAction is triggered and Console.Writeline writes the message but the table stays in the active state and never returns to passive. the documentation says:- Once your code in the NSAction is finished, the UIActivity indicator stops animating and the normal caption is displayed again. What am I missing? Ian

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  • Asp.net MVC error with custom HttpModule

    - by Robert Koritnik
    I have a custom authentication HttpModule that is pretty strait forward. But I want it to run only for managed requests (and not for static ones). Asp.net MVC automatically adds configuration section for IIS7 web server: <system.webServer> <validation validateIntegratedModeConfiguration="false" /> <modules runAllManagedModulesForAllRequests="true"> <remove name="ScriptModule" /> <remove name="UrlRoutingModule" /> <add name="ScriptModule" preCondition="managedHandler" type="System.Web.Handlers.ScriptModule,..." /> <add name="UrlRoutingModule" type="System.Web.Routing.UrlRoutingModule,..." /> </modules> <handlers> ... </handlers> </system.webServer> When I add my own module I also set its preCondition="managedHandler", but since there's runAllManagedModulesForAllRequests="true" on parent <module> element my preCondition is ignored by design (as I read on MSDN). When I try to set though: <modules runAllManagedModulesForAllRequests="false"> I get this error: [image no longer valid] What else (which other module) do I have to set in web.config to make it work with this setting: <modules runAllManagedModulesForAllRequests="false">

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  • How to Persist URL parameters when CakePHP form validation fails

    - by am2605
    Hi, I'm new to cakephp and trying to write a simple app with it, however I'm stuck with some form validation issues. I have a model named "Person" which hasMany "PersonSkill" objects. To add a "PersonSkill" to a person, I have set it up to call a url like this: http://localhost/myapp/person_skills/add/person_id:3 I have been passing through the person_id because I want to display the name of the person we are adding the skills for. My issue is if the validation fails, the person_id parameter is not persisted to the next request, so the person's name is not displayed. The add method on the controller looks like this: function add() { if (!empty($this->data)) { if ($this->PersonSkill->save($this->data)) { $this->Session->setFlash('Your person has been saved.'); $this->redirect(array('action' => 'view', 'id' => $this->PersonSkill->id)); } } else { $this->Person->id = $this->params['named']['person_id']; $this->set('person', $this->Person->read()); } } In my person_skill add.ctp I set a hidden field which holds the person_id, eg: echo $form->input('person_id', array('type'=>'hidden','value'=>$person['Person']['id'])); Is there a way to persist the person_id url parameter when form validation fails, or is there a better way to do this that I'm missing completely? Any advice would be greatly appreciated.

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  • NHibernate update using composite key

    - by Mahesh
    Hi, I have a table defnition as given below: License ClientId Type Total Used ClientId and Type together uniquely identifies a row. I have a mapping file as given below: <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" auto-import="true"> <class name="Acumen.AAM.Domain.Model.License, Acumen.AAM.Domain" lazy="false" table="License"> <id name="ClientId" access="field" column="ClientID" /> <property name="Total" access="field" column="Total"/> <property name="Used" access="field" column="Used"/> <property name="Type" access="field" column="Type"/> </class> </hibernate-mapping> If a client used a license to create a user, I need to update the Used column in the table. As I set ClientId as the id column for this table, I am getting TooManyRowsAffectedException. could you please let me know how to set a composite key at mapping level so that NHibernate can udpate based on ClientId and Type. Something like: Update License SET Used=Used-1 WHERE ClientId='xxx' AND Type=1 Please help. Thanks, Mahesh

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  • Does NHibernate LINQ support ToLower() in Where() clauses?

    - by Daniel T.
    I have an entity and its mapping: public class Test { public virtual int Id { get; set; } public virtual string Name { get; set; } public virtual string Description { get; set; } } public class TestMap : EntityMap<Test> { public TestMap() { Id(x => x.Id); Map(x => x.Name); Map(x => x.Description); } } I'm trying to run a query on it (to grab it out of the database): var keyword = "test" // this is coming in from the user keyword = keyword.ToLower(); // convert it to all lower-case var results = session.Linq<Test> .Where(x => x.Name.ToLower().Contains(keyword)); results.Count(); // execute the query However, whenever I run this query, I get the following exception: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index Am I right when I say that, currently, Linq to NHibernate does not support ToLower()? And if so, is there an alternative that allows me to search for a string in the middle of another string that Linq to NHibernate is compatible with? For example, if the user searches for kap, I need it to match Kapiolani, Makapuu, and Lapkap.

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  • PHP and CURL under Windows 7 64 bits and Apache

    - by supermogx
    I'm trying to use curl with PHP on my box without any success. My Config : OS : win 7 64 bits, PHP : 5.3.1, Apache : 2.2.14 I was able to use the mysql extension, so the configuration of my php.ini seems fine. But I get and error in Apache log with curl : PHP Warning: PHP Startup: Unable to load dynamic library 'C:/php-5.3.1/ext/php_curl.dll' - The specified module could not be found.\r\n in Unknown on line 0 The file is right there, and it's loading php_mysql.dll without any problem. I tried everything : to put the dll file in apache\bin, windows\system32, put the path of the php EXT in the PATH environment variable. to put some lib (libeay.dll and sssomething.dll) in windows 32 Well, I think this might have something to do with my Windows being 64 bits or with the version of PHP.. maybe. I don't know anymore :( Any idea? Update I'm not using Wamp because I like to know what I do to my system, and ultimately choose the version that I want of apache, php and MySql. My Solution I added the path of PHP in my PATH environement variable and it worked. I'll try to find out what was the DLL needed. Update : Well it looks like it was libeay32.dll and sslleay32.dll had to be in the PATH environment variable. I added to the bin subdirectory of Apache and it worked.

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  • Should we migrate from svn to Team Foundation Server 2010?

    - by Florian
    We are with 6 developer and currently use Visual Studio 2008 Professional with SVN and Visual SVN. As soon as vs2010 is released we will upgrade from vs2008 pro to vs2010 premium. However if Team Foundation Server has a proper source control included in vs2010 premium, then it does make sense to use it. We like SVN, but like tight integration of tools even better. On the internet information on SVN versus TFS 2010 seems to be scarce. Hence my question here. EDIT: This video looks very compelling. Is this marketing talk or real? Thank you all for your replies! I absolutely appreciate this. A little more background info. This is our current stack; vs2008 pro, Visual SVN, SVN, Jetbrain Teamcity. My main problem is that we use a lot of tools from different vendors which more or less integrate. Sometime more, mostly less. At least it takes a lot of time to set it up correctly. We currently do not use branches, but we want to. Therefore we have to set up SVN from scratch (we looked into it carefully). So let me rephrase my question: Should we set up SVN or start using TFS?

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  • Why does the OnDeserialization not fire for XML Deserialization?

    - by Jonathan
    I have a problem which I have been bashing my head against for the better part of three hours. I am almost certain that I've missed something blindingly obvious... I have a simple XML file: <?xml version="1.0" encoding="utf-8"?> <WeightStore xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Records> <Record actual="150" date="2010-05-01T00:00:00" /> <Record actual="155" date="2010-05-02T00:00:00" /> </Records> </WeightStore> I have a simple class structure: [Serializable] public class Record { [XmlAttribute("actual")] public double weight { get; set; } [XmlAttribute("date")] public DateTime date { get; set; } [XmlIgnore] public double trend { get; set; } } [Serializable] [XmlRoot("WeightStore")] public class SimpleWeightStore { [XmlArrayAttribute("Records")] private List<Record> records = new List<Record>(); public List<Record> Records { get { return records; } } [OnDeserialized()] public void OnDeserialized_Method(StreamingContext context) { // This code never gets called Console.WriteLine("OnDeserialized"); } } I am using these in both calling code and in the class files: using System.Xml.Serialization; using System.Runtime.Serialization; I have some calling code: SimpleWeightStore weight_store_reload = new SimpleWeightStore(); TextReader reader = new StringReader(xml); XmlSerializer deserializer = new XmlSerializer(weight_store.GetType()); weight_store_reload = (SimpleWeightStore)deserializer.Deserialize(reader); The problem is that I am expecting OnDeserialized_Method to get called, and it isn't. I suspect it might have something to do with the fact that it's XML deserialization rather than Runtime deserialization, and perhaps I am using the wrong attribute name, but I can't find out what it might be. Any ideas, folks?

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  • validation control unable to find its control to validate

    - by nat
    i have a repeater that is bound to a number of custom dataitems/types on the itemdatabound event for the repeater the code calls a renderedit function that depending on the custom datatype will render a custom control. it will also (if validation flag is set) render a validation control for the appropriate rendered edit control the edit control overrides the CreateChildControls() method for the custom control adding a number of literalControls thus protected override void CreateChildControls() { //other bits removed - but it is this 'hidden' control i am trying to validate this.Controls.Add(new LiteralControl(string.Format( "<input type=\"text\" name=\"{0}\" id=\"{0}\" value=\"{1}\" style=\"display:none;\" \">" , this.UniqueID , this.MediaId.ToString()) )); //some other bits removed } the validation control is rendered like this: where the passed in editcontrol is the control instance of which the above createchildcontrols is a method of.. public override Control RenderValidationControl(Control editControl) { Control ctrl = new PlaceHolder(); RequiredFieldValidator req = new RequiredFieldValidator(); req.ID = editControl.ClientID + "_validator"; req.ControlToValidate = editControl.UniqueID; req.Display = ValidatorDisplay.Dynamic; req.InitialValue = "0"; req.ErrorMessage = this.Caption + " cannot be blank"; ctrl.Controls.Add(req); return ctrl; } the problem is, altho the validation controls .ControlToValidate property is set to the uniqueid of the editcontrol. when i hit the page i get the following error: Unable to find control id 'FieldRepeater$ctl01$ctl00' referenced by the 'ControlToValidate' property of 'FieldRepeater_ctl01_ctl00_validator'. i have tried changing the literal in the createchildcontrols to a new TextBox(), and then set the id etc then, but i get a similar problem. can anyone enlighten me? is this because of the order the controls are rendered in? ie the validation control is written before the editcontrol? or... anyhow any help much appreciated thanks nat

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  • Importing fixtures with foreign keys and SQLAlchemy?

    - by Chris Reid
    I've been experimenting with using fixture to load test data sets into my Pylons / PostgreSQL app. This works great except that it fails to properly create foreign keys if they reference an auto increment id field. My fixture looks like this: class AuthorsData(DataSet): class frank_herbert: first_name = "Frank" last_name = "Herbert" class BooksData(DataSet): class dune: title = "Dune" author_id = AuthorsData.frank_herbert.ref('id') And the model: t_authors = sa.Table("authors", meta.metadata, sa.Column("id", sa.types.Integer, primary_key=True), sa.Column("first_name", sa.types.String(100)), sa.Column("last_name", sa.types.String(100)), ) t_books = sa.Table("books", meta.metadata, sa.Column("id", sa.types.Integer, primary_key=True), sa.Column("title", sa.types.String(100)), sa.Column("author_id", sa.types.Integer, sa.ForeignKey('authors.id')) ) When running "paster setup-app development.ini", SQLAlchemey reports the FK value as "None" so it's obviously not finding it: 15:59:48,683 INFO [sqlalchemy.engine.base.Engine.0x...9eb0] INSERT INTO books (title, author_id) VALUES (%(title)s, %(author_id)s) RETURNING books.id 15:59:48,683 INFO [sqlalchemy.engine.base.Engine.0x...9eb0] {'author_id': None, 'title': 'Dune'} The fixture docs actually warn that this might be a problem: "However, in some cases you may need to reference an attribute that does not have a value until it is loaded, like a serial ID column. (Note that this is not supported by the SQLAlchemy data layer when using sessions.)" http://farmdev.com/projects/fixture/using-dataset.html#referencing-foreign-dataset-classes Does this mean that this is just not supported with SQLAlchemy? Or is it possible to load the data without using SA "sessions"? How are other people handling this issue?

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  • Problem installing mod_jk on Ubuntu karmic apache httpd 2.2.12 and tomcat 6

    - by Deny Prasetyo
    I have a problem when configuring mod_jk on ubuntu i use apache httpd 2.2.12 and tomcat 6 I installed apache httpd and lib mod_jk from synaptic and use default configuration. Here my mod_jk.conf Load mod_jk module Update this path to match your modules location LoadModule jk_module /usr/lib/apache2/modules/mod_jk.so Where to find workers.properties Update this path to match your conf directory location JkWorkersFile /etc/apache2/workers.properties Where to put jk logs Update this path to match your logs directory location JkLogFile /etc/apache2/logs/mod_jk.log Set the jk log level [debug/error/info] JkLogLevel info Select the log format JkLogStampFormat "[%a %b %d %H:%M:%S %Y]" JkOptions indicate to send SSL KEY SIZE, JkOptions +ForwardKeySize +ForwardURICompat -ForwardDirectories JkRequestLogFormat set the request format JkRequestLogFormat "%w %V %T" Send everything for context /ws to worker ajp13 JkMount /themark ajp13 JkMount /themark/* ajp13 Send everything for context /jsp-examples to worker ajp13 JkMount /static ajp13 JkMount /static/* ajp13 Send everything for context /servelts-examples to worker ajp13 JkMount /servlets-examples ajp13 JkMount /servlets-examples/* ajp13 and this my workers.properties Define 1 real worker named ajp13 worker.list=ajp13 Set properties for worker named ajp13 to use ajp13 protocol, and run on port 8009 worker.ajp13.type=ajp13 worker.ajp13.host=localhost worker.ajp13.port=8009 worker.ajp13.lbfactor=50 worker.ajp13.cachesize=10 worker.ajp13.cache_timeout=600 worker.ajp13.socket_keepalive=1 worker.ajp13.socket_timeout=300 when i start apache httpd and tomcat 6. it seem that mod_jk load successfully and tomcat 6 recognized the ajp connector. here my tomcat 6 log INFO: Starting Coyote HTTP/1.1 on http-8080 Mar 29, 2010 11:48:34 AM org.apache.jk.common.ChannelSocket init INFO: JK: ajp13 listening on /0.0.0.0:8009 Mar 29, 2010 11:48:34 AM org.apache.jk.server.JkMain start INFO: Jk running ID=0 time=0/16 config=null here my mod_jk.log [Mon Mar 29 11:06:53 2010][6688:3499775792] [info] init_jk::mod_jk.c (2830): mod_jk/1.2.26 initialized [Mon Mar 29 11:16:59 2010][18277:1983043376] [info] init_jk::mod_jk.c (2830): mod_jk/1.2.26 initialized [Mon Mar 29 11:16:59 2010][18278:1983043376] [info] init_jk::mod_jk.c (2830): mod_jk/1.2.26 initialized but when i access http://localhost/themark it won't work. it seems that apache httpd can load the mod_jk module but it can listen the ajp. is there somebody ever had same problem? nb: i use the same config in windows using xampplite and it works well

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  • Setting up ehcache replication - what multicast settings do I need?

    - by Darren Greaves
    I am trying to set up ehcache replication as documented here: http://ehcache.sourceforge.net/EhcacheUserGuide.html#id.s22.2 This is on a Windows machine but will ultimately run on Solaris in production. The instructions say to set up a provider as follows: <cacheManagerPeerProviderFactory class="net.sf.ehcache.distribution.RMICacheManagerPeerProviderFactory" properties="peerDiscovery=automatic, multicastGroupAddress=230.0.0.1, multicastGroupPort=4446, timeToLive=32"/> And a listener like this: <cacheManagerPeerListenerFactory class="net.sf.ehcache.distribution.RMICacheManagerPeerListenerFactory" properties="hostName=localhost, port=40001, socketTimeoutMillis=2000"/> My questions are: Are the multicast IP address and port arbitrary (I know the address has to live within a specific range but do they have to be specific numbers)? Do they need to be set up in some way by our system administrator (I am on an office network)? I want to test it locally so am running two separate tomcat instances with the above config. What do I need to change in each one? I know both the listeners can't listen on the same port - but what about the provider? Also, are the listener ports arbitrary too? I've tried setting it up as above but in my testing the caches don't appear to be replicated - the value added in one tomcat's cache is not present in the other cache. Is there anything I can do to debug this situation (other than packet sniffing)? Thanks in advance for any help, been tearing my hair out over this one!

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  • Django sphinx works only after app restart.

    - by Lhiash
    Hi, I've set up django-sphinx in my project, which works perfectly only for some time. Later it always returns empty result set. Surprisingly restarting django app fixes it. And search works again but again only for short time (or very limiter number of queries). Heres my sphinx.conf: source src_questions { # data source type = mysql sql_host = xxxxxx sql_user = xxxxxx #replace with your db username sql_pass = xxxxxx #replace with your db password sql_db = xxxxxx #replace with your db name # these two are optional sql_port = xxxxxx #sql_sock = /var/lib/mysql/mysql.sock # pre-query, executed before the main fetch query sql_query_pre = SET NAMES utf8 # main document fetch query sql_query = SELECT q.id AS id, q.title AS title, q.tagnames AS tags, q.html AS text, q.level AS level \ FROM question AS q \ WHERE q.deleted=0 \ # optional - used by command-line search utility to display document information sql_query_info = SELECT title, id, level FROM question WHERE id=$id sql_attr_uint = level } index questions { # which document source to index source = src_questions # this is path and index file name without extension # you may need to change this path or create this folder path = /home/rafal/core_index/index_questions # docinfo (ie. per-document attribute values) storage strategy docinfo = extern # morphology morphology = stem_en # stopwords file #stopwords = /var/data/sphinx/stopwords.txt # minimum word length min_word_len = 3 # uncomment next 2 lines to allow wildcard (*) searches min_infix_len = 1 enable_star = 1 # charset encoding type charset_type = utf-8 } # indexer settings indexer { # memory limit (default is 32M) mem_limit = 64M } # searchd settings searchd { # IP address on which search daemon will bind and accept # optional, default is to listen on all addresses, # ie. address = 0.0.0.0 address = 127.0.0.1 # port on which search daemon will listen port = 3312 # searchd run info is logged here - create or change the folder log = ../log/sphinx.log # all the search queries are logged here query_log = ../log/query.log # client read timeout, seconds read_timeout = 5 # maximum amount of children to fork max_children = 30 # a file which will contain searchd process ID pid_file = searchd.pid # maximum amount of matches this daemon would ever retrieve # from each index and serve to client max_matches = 1000 } and heres my search part from views.py: content = Question.search.query(keywords) if level: content = content.filter(level=level)#level is array of integers There are no errors in any logs, it just isnt returning any results. All help would be most appreciated.

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  • How to Bind Data and manipulate it in a GridView with MVP

    - by DotNetDan
    I am new to the whole MVP thing and slowly getting my head around it all. The a problem I am having is how to stay consistent with the MVP methodology when populating GridViews (and ddls, but we will tackle that later). Is it okay to have it connected straight to an ObjectDataSourceID? To me this seems wrong because it bypasses all the separation of concerns MVP was made to do. So, with that said, how do I do it? How do I handle sorting (do I send over handler events to the presentation layer, if so how does that look in code)? Right now I have a GridView that has no sorting. Code below. ListCustomers.aspx.cs: public partial class ListCustomers : System.Web.UI.Page, IlistCustomer { protected void Page_Load(object sender, EventArgs e) { //On every page load, create a new presenter object with //constructor recieving the // page's IlistCustomer view ListUserPresenter ListUser_P = new ListUserPresenter(this); //Call the presenter's PopulateList to bind data to gridview ListUser_P.PopulateList(); } GridView IlistCustomer.UserGridView { get { return gvUsers; } set { gvUsers = value; } } } Interface ( IlistCustomer.cs): is this bad sending in an entire Gridview control? public interface IlistCustomer { GridView UserGridView { set; get; } } The Presenter (ListUserPresenter.cs): public class ListUserPresenter { private IlistCustomer view_listCustomer; private GridView gvListCustomers; private DataTable objDT; public ListUserPresenter( IlistCustomer view) { //Handle an error if an Ilistcustomer was not sent in) if (view == null) throw new ArgumentNullException("ListCustomer View cannot be blank"); //Set local IlistCustomer interface view this.view_listCustomer = view; } public void PopulateList() { //Fill local Gridview with local IlistCustomer gvListCustomers = view_listCustomer.UserGridView; // Instantiate a new CustomerBusiness object to contact database CustomerBusiness CustomerBiz = new CustomerBusiness(); //Call CustomerBusiness's GetListCustomers to fill DataTable object objDT = CustomerBiz.GetListCustomers(); //Bind DataTable to gridview; gvListCustomers.DataSource = objDT; gvListCustomers.DataBind(); } }

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  • Why can't I Bind a viewmodel property to a dependency property of a custom control

    - by Robert
    I want to use a color picker in my wpf application and I saw a nice looking one on this codeproject page. The control works fine until I want to connect the control to a viewmodel. I created a small test program with this viewmodel: public class ColorViewModel : ViewModelBase { public ColorViewModel() { LineColor = Brushes.Yellow; } SolidColorBrush _brushColor; public SolidColorBrush LineColor { get { return _brushColor; } set { _brushColor = value; RaisePropertyChanged(() => LineColor); } } } The test program has a textbox and the colorpicker controls: <StackPanel Orientation="Horizontal"> <TextBlock Text="Please Select a Color" FontWeight="Bold" Margin="10" Foreground="{Binding Path=LineColor, UpdateSourceTrigger=PropertyChanged}"/> <vw:ColorPickerControlView x:Name="ForeColorPicker" Margin="10" CurrentColor="{Binding Path=LineColor, UpdateSourceTrigger=PropertyChanged }"/> </StackPanel> In the loaded event of the window I set the viewmodel to the datacontext like this: DataContext = new ColorViewModel(); The problem is that I can't seem to bind the LineColor property of the viewmodel to the CurrentColor property of the ColorPickerControlView. The CurrentControl property of the ColorPickerControlView seems to be fine. The constructor looks like this: public ColorPickerControlView() { this.DataContext = this; InitializeComponent(); CommandBindings.Add(new CommandBinding(SelectColorCommand, SelectColorCommandExecute)); } In the constructor of the UserControl there is the line this.DataContext = this; I read that is is necessary to bind the dependency properties. Do I override this line when I set my viewmodel to the datacontext and is that why I can't bind to the CurrentColor property? Is there any workaround? Or did I make another mistake?

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  • Urgent: Sort HashSet() function data in sequence

    - by vincent low
    i am new to java, the function i like to perform is something like: i will load a series of data from a file, into my hashSet() function. the problem is, i able to enter all the data in sequence, but i cant retrieve it out in sequence base on the account name in the file. any 1 can help to give a comment? below is my code: public Set retrieveHistory(){ Set dataGroup = new HashSet(); try{ File file = new File("C:\\Documents and Settings\\vincent\\My Documents\\NetBeansProjects\\vincenttesting\\src\\vincenttesting\\vincenthistory.txt"); BufferedReader br = new BufferedReader(new FileReader(file)); String data = br.readLine(); while(data != null){ System.out.println("This is all the record:"+data); Customer cust = new Customer(); //break the data based on the , String array[] = data.split(","); cust.setCustomerName(array[0]); cust.setpassword(array[1]); cust.setlocation(array[2]); cust.setday(array[3]); cust.setmonth(array[4]); cust.setyear(array[5]); cust.setAmount(Double.parseDouble(array[6])); cust.settransaction(Double.parseDouble(array[7])); dataGroup.add(cust); //then proced to read next customer. data = br.readLine(); } br.close(); }catch(Exception e){ System.out.println("error" +e); } return dataGroup; } public static void main(String[] args) { FileReadDataModel fr = new FileReadDataModel(); Set customerGroup = fr.retrieveHistory(); System.out.println(e); for(Object obj : customerGroup){ Customer cust = (Customer)obj; System.out.println("Cust name :" +cust.getCustomerName()); System.out.println("Cust amount :" +cust.getAmount()); }

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  • kohana project structure

    - by user176217
    Hello Guys. I'm investigating using Kohana for my next project. The site will consist of user registration (and hence user profiles) where users will have certain privileges. The site will also have an admin section where administrators can go to say block a user or delete a post or look at usage statistics for example. A good comparison site would be a multi-user blog, where each blogger depending on her/his permissions can post/edit/delete blogs...just as an example. Firstly, I'm not sure about how to set up the controller/view structure in order to separate the admin section from the front facing site. I'm using Kohana 3, so I was thinking of a controller structure like so: application/classes/controller/front (front facing)...and application/classes/controller/admin (for administrative section). Or I notice you may be able to use the Route class to set up routes, so I could set up an "admin" route. for example: www.example.com/admin will lead to the admin logon screen. www.example.com --- front controller. As well, can I somehow separate the "Admin" views and controllers from the "front facing" views and controllers like divide them up based on folder structure? Any help is very much appreciated. Thank you.

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  • How to get user input before saving a file in Sublime Text

    - by EddieJessup
    I'm making a plugin in Sublime Text that prompts the user for a password to encrypt a file before it's saved. There's a hook in the API that's executed before a save is executed, so my naïve implementation is: class TranscryptEventListener(sublime_plugin.EventListener): def on_pre_save(self, view): # If document is set to encode on save if view.settings().get('ON_SAVE'): self.view = view # Prompt user for password message = "Create a Password:" view.window().show_input_panel(message, "", self.on_done, None, None) def on_done(self, password): self.view.run_command("encode", {password": password}) The problem with this is, by the time the input panel appears for the user to enter their password, the document has already been saved (despite the trigger being 'on_pre_save'). Then once the user hits enter, the document is encrypted fine, but the situation is that there's a saved plaintext file, and a modified buffer filled with the encrypted text. So I need to make Sublime Text wait until the user's input the password before carrying out the save. Is there a way to do this? At the moment I'm just manually re-saving once the encryption has been done: def on_pre_save(self, view, encode=False): if view.settings().get('ON_SAVE') and not view.settings().get('ENCODED'): self.view = view message = "Create a Password:" view.window().show_input_panel(message, "", self.on_done, None, None) def on_done(self, password): self.view.run_command("encode", {password": password}) self.view.settings().set('ENCODED', True) self.view.run_command('save') self.view.settings().set('ENCODED', False) but this is messy and if the user cancels the encryption then the plaintext file gets saved, which isn't ideal. Any thoughts? Edit: I think I could do it cleanly by overriding the default save command. I hoped to do this by using the on_text_command or on_window_command triggers, but it seems that the save command doesn't trigger either of these (maybe it's an application command? But there's no on_application_command). Is there just no way to override the save function?

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  • Expression Tree with Property Inheritance causes an argument exception

    - by Adam Driscoll
    Following this post: link text I'm trying to create an expression tree that references the property of a property. My code looks like this: public interface IFoo { void X {get;set;} } public interface IBar : IFoo { void Y {get;set;} } public interface IFooBarContainer { IBar Bar {get;set;} } public class Filterer { //Where T = "IFooBarContainer" public IQueryable<T> Filter<T>(IEnumerable<T> collection) { var argument = Expression.Parameter(typeof (T), "item"); //... //where propertyName = "IBar.X"; PropertyOfProperty(argument, propertyName); } private static MemberExpression PropertyOfProperty(Expression expr, string propertyName) { return propertyName.Split('.').Aggregate<string, MemberExpression>(null, (current, property) => Expression.Property(current ?? expr, property)); } } I receive the exception: System.ArgumentException: Instance property 'X' is not defined for type 'IBar' ReSharper turned the code in the link above into the condensed statement in my example. Both forms of the method returned the same error. If I reference IBar.Y the method does not fail.

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  • Scheme - Memory System

    - by Eric
    I am trying to make a memory system where you input something in a slot of memory. So what I am doing is making an Alist and the car of the pairs is the memory location and the cdr is the val. I need the program to understand two messages, Read and Write. Read just displaying the memory location selected and the val that is assigned to that location and write changes the val of the location or address. How do I make my code so it reads the location you want it to and write to the location you want it to? Feel free to test this yourself. Any help would be much appreciated. This is what I have: (define make-memory (lambda (n) (letrec ((mem '()) (dump (display mem))) (lambda () (if (= n 0) (cons (cons n 0) mem) mem) (cons (cons (- n 1) 0) mem)) (lambda (msg loc val) (cond ((equal? msg 'read) (display (cons n val))(set! n (- n 1))) ((equal? msg 'write) (set! mem (cons val loc)) (set! n (- n 1)) (display mem))))))) (define mymem (make-memory 100))

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  • Getting a "No default module defined for this application" exception while running controller unit t

    - by Doron
    I have an application with the default directory structure, for an application without custom modules (see structure figure at the end). I have written a ControllerTestCase.php file as instructed in many tutorials, and I've created the appropriate bootstrap file as well (once again, see figures at the end). I've written some model tests which run just fine, but when I started writing the index controller test file, with only one test in it, with only one line in it ("$this-dispatch('/');"), I'm getting the following exception when running phpunit (but navigating with the browser to the same location - all is good and working): 1) IndexControllerTest::test_indexAction_noParams Zend_Controller_Exception: No default module defined for this application Why is this ? What have I done wrong ? Appendixes: Directory structure: -proj/ -application/ -controllers/ -IndexController.php -ErrorController.php -config/ -layouts/ -models/ -views/ -helpers/ -scripts/ -error/ -error.phtml -index/ -index.phtml -Bootstrap.php -library/ -tests/ -application/ -controllers/ -IndexControllerTest.php -models/ -bootstrap.php -ControllerTestCase.php -library/ -phpunit.xml -public/ -index.php (Basically I have some more files in the models directory, but that's not relevant to this question.) application.ini file: [production] phpSettings.display_startup_errors = 0 phpSettings.display_errors = 0 includePaths.library = APPLICATION_PATH "/../library" bootstrap.path = APPLICATION_PATH "/Bootstrap.php" bootstrap.class = "Bootstrap" appnamespace = "My" resources.frontController.controllerDirectory = APPLICATION_PATH "/controllers" resources.frontController.params.displayExceptions = 0 resources.layout.layoutPath = APPLICATION_PATH "/layouts/scripts/" resources.view[] = phpSettings.date.timezone = "America/Los_Angeles" [staging : production] [testing : production] phpSettings.display_startup_errors = 1 phpSettings.display_errors = 1 [development : production] phpSettings.display_startup_errors = 1 phpSettings.display_errors = 1 resources.frontController.params.displayExceptions = 1 tests/application/bootstrap.php file <?php error_reporting(E_ALL); // Define path to application directory defined('APPLICATION_PATH') || define('APPLICATION_PATH', realpath(dirname(__FILE__) . '/../../application')); // Define application environment defined('APPLICATION_ENV') || define('APPLICATION_ENV', (getenv('APPLICATION_ENV') ? getenv('APPLICATION_ENV') : 'testing')); // Ensure library/ is on include_path set_include_path(implode(PATH_SEPARATOR, array( realpath(APPLICATION_PATH . '/../library'), // this project' library get_include_path(), ))); /** Zend_Application */ require_once 'Zend/Application.php'; require_once 'ControllerTestCase.php';

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  • Debugging PHP Mail() and/or PHPMailer

    - by Agos
    Hi, I'm quite stuck with a problem sending mail from a PHP script. Some data: Shared hosting, no SSH access, only hosting provider panel PHP version 5.2.5 Last year I built a site which had no problems sending mail with the same hosting Let's say the domain is “domain.com” and my private address is “[email protected]” for anonimity's sake in the following code. Here's the code: <?php error_reporting(E_ALL); ini_set("display_errors", 1); $to = "[email protected]"; $subject = "Hi"; $body = "Test 1\nTest 2\nTest 3"; $headers = 'From: [email protected]' . "\r\n" . 'errors-to: [email protected]' . "\r\n" . 'X-Mailer: PHP/' . phpversion(); if (mail($to, $subject, $body, $headers)) { echo("Message successfully sent"); } else { echo("Message sending failed"); } require('class.phpmailer.php'); $message = "Hello world"; $mail = new PHPMailer(); $mail->CharSet = "UTF-8"; $mail->AddAddress("[email protected]", "Agos"); $mail->SetFrom("[email protected]","My Site"); $mail->Subject = "Test Message"; $mail->Body = $message; $mail->Send(); ?> And here is what I get: Message sending failed 'ai' = 'application/postscript', 'eps' = 'application/postscript', 'ps' = 'application/postscript', 'smi' = 'application/smil', 'smil' = 'application/smil', 'mif' = 'application/vnd.mif', 'xls' = 'application/vnd.ms-excel', 'ppt' = 'application/vnd.ms-powerpoint', 'wbxml' = 'application/vnd.wap.wbxml', 'wmlc' = 'application/vnd.wap.wmlc', 'dcr' = 'application/x-director', 'dir' = 'application/x-director', 'dxr' = 'application/x-director', 'dvi' = 'application/x-dvi', 'gtar' = 'application/x-gtar', 'php' = 'application/x-httpd-php', 'php4' = 'application/x-httpd-php', 'php3' = 'application/x-httpd-php', 'phtml' = 'application/x-httpd-php', 'phps' = 'application/x-httpd-php-source', 'js' = 'application/x-javascript', 'swf' = 'application/x-shockwave-flash', 'sit' = 'application/x-stuffit', 'tar' = 'application/x-tar', 'tgz' = 'application/x-tar', 'xhtml' = 'application/xhtml+xml', 'xht' = 'application/xhtml+xml', 'zip' = 'application/zip', 'mid' = 'audio/midi', 'midi' = 'audio/midi', 'mpga' = 'audio/mpeg', 'mp2' = 'audio/mpeg', 'mp3' = 'audio/mpeg', 'aif' = 'audio/x-aiff', 'aiff' = 'audio/x-aiff', 'aifc' = 'audio/x-aiff', 'ram' = 'audio/x-pn-realaudio', 'rm' = 'audio/x-pn-realaudio', 'rpm' = 'audio/x-pn-realaudio-plugin', 'ra' = 'audio/x-realaudio', 'rv' = 'video/vnd.rn-realvideo', 'wav' = 'audio/x-wav', 'bmp' = 'image/bmp', 'gif' = 'image/gif', 'jpeg' = 'image/jpeg', 'jpg' = 'image/jpeg', 'jpe' = 'image/jpeg', 'png' = 'image/png', 'tiff' = 'image/tiff', 'tif' = 'image/tiff', 'css' = 'text/css', 'html' = 'text/html', 'htm' = 'text/html', 'shtml' = 'text/html', 'txt' = 'text/plain', 'text' = 'text/plain', 'log' = 'text/plain', 'rtx' = 'text/richtext', 'rtf' = 'text/rtf', 'xml' = 'text/xml', 'xsl' = 'text/xml', 'mpeg' = 'video/mpeg', 'mpg' = 'video/mpeg', 'mpe' = 'video/mpeg', 'qt' = 'video/quicktime', 'mov' = 'video/quicktime', 'avi' = 'video/x-msvideo', 'movie' = 'video/x-sgi-movie', 'doc' = 'application/msword', 'word' = 'application/msword', 'xl' = 'application/excel', 'eml' = 'message/rfc822' ); return (!isset($mimes[strtolower($ext)])) ? 'application/octet-stream' : $mimes[strtolower($ext)]; } /** * Set (or reset) Class Objects (variables) * * Usage Example: * $page-set('X-Priority', '3'); * * @access public * @param string $name Parameter Name * @param mixed $value Parameter Value * NOTE: will not work with arrays, there are no arrays to set/reset * @todo Should this not be using __set() magic function? */ public function set($name, $value = '') { try { if (isset($this-$name) ) { $this-$name = $value; } else { throw new phpmailerException($this-Lang('variable_set') . $name, self::STOP_CRITICAL); } } catch (Exception $e) { $this-SetError($e-getMessage()); if ($e-getCode() == self::STOP_CRITICAL) { return false; } } return true; } /** * Strips newlines to prevent header injection. * @access public * @param string $str String * @return string */ public function SecureHeader($str) { $str = str_replace("\r", '', $str); $str = str_replace("\n", '', $str); return trim($str); } /** * Set the private key file and password to sign the message. * * @access public * @param string $key_filename Parameter File Name * @param string $key_pass Password for private key */ public function Sign($cert_filename, $key_filename, $key_pass) { $this-sign_cert_file = $cert_filename; $this-sign_key_file = $key_filename; $this-sign_key_pass = $key_pass; } /** * Set the private key file and password to sign the message. * * @access public * @param string $key_filename Parameter File Name * @param string $key_pass Password for private key */ public function DKIM_QP($txt) { $tmp=""; $line=""; for ($i=0;$i<= $ord) && ($ord <= 0x3A)) || $ord == 0x3C || ((0x3E <= $ord) && ($ord <= 0x7E)) ) { $line.=$txt[$i]; } else { $line.="=".sprintf("%02X",$ord); } } return $line; } /** * Generate DKIM signature * * @access public * @param string $s Header */ public function DKIM_Sign($s) { $privKeyStr = file_get_contents($this-DKIM_private); if ($this-DKIM_passphrase!='') { $privKey = openssl_pkey_get_private($privKeyStr,$this-DKIM_passphrase); } else { $privKey = $privKeyStr; } if (openssl_sign($s, $signature, $privKey)) { return base64_encode($signature); } } /** * Generate DKIM Canonicalization Header * * @access public * @param string $s Header */ public function DKIM_HeaderC($s) { $s=preg_replace("/\r\n\s+/"," ",$s); $lines=explode("\r\n",$s); foreach ($lines as $key=$line) { list($heading,$value)=explode(":",$line,2); $heading=strtolower($heading); $value=preg_replace("/\s+/"," ",$value) ; // Compress useless spaces $lines[$key]=$heading.":".trim($value) ; // Don't forget to remove WSP around the value } $s=implode("\r\n",$lines); return $s; } /** * Generate DKIM Canonicalization Body * * @access public * @param string $body Message Body */ public function DKIM_BodyC($body) { if ($body == '') return "\r\n"; // stabilize line endings $body=str_replace("\r\n","\n",$body); $body=str_replace("\n","\r\n",$body); // END stabilize line endings while (substr($body,strlen($body)-4,4) == "\r\n\r\n") { $body=substr($body,0,strlen($body)-2); } return $body; } /** * Create the DKIM header, body, as new header * * @access public * @param string $headers_line Header lines * @param string $subject Subject * @param string $body Body */ public function DKIM_Add($headers_line,$subject,$body) { $DKIMsignatureType = 'rsa-sha1'; // Signature & hash algorithms $DKIMcanonicalization = 'relaxed/simple'; // Canonicalization of header/body $DKIMquery = 'dns/txt'; // Query method $DKIMtime = time() ; // Signature Timestamp = seconds since 00:00:00 - Jan 1, 1970 (UTC time zone) $subject_header = "Subject: $subject"; $headers = explode("\r\n",$headers_line); foreach($headers as $header) { if (strpos($header,'From:') === 0) { $from_header=$header; } elseif (strpos($header,'To:') === 0) { $to_header=$header; } } $from = str_replace('|','=7C',$this-DKIM_QP($from_header)); $to = str_replace('|','=7C',$this-DKIM_QP($to_header)); $subject = str_replace('|','=7C',$this-DKIM_QP($subject_header)) ; // Copied header fields (dkim-quoted-printable $body = $this-DKIM_BodyC($body); $DKIMlen = strlen($body) ; // Length of body $DKIMb64 = base64_encode(pack("H*", sha1($body))) ; // Base64 of packed binary SHA-1 hash of body $ident = ($this-DKIM_identity == '')? '' : " i=" . $this-DKIM_identity . ";"; $dkimhdrs = "DKIM-Signature: v=1; a=" . $DKIMsignatureType . "; q=" . $DKIMquery . "; l=" . $DKIMlen . "; s=" . $this-DKIM_selector . ";\r\n". "\tt=" . $DKIMtime . "; c=" . $DKIMcanonicalization . ";\r\n". "\th=From:To:Subject;\r\n". "\td=" . $this-DKIM_domain . ";" . $ident . "\r\n". "\tz=$from\r\n". "\t|$to\r\n". "\t|$subject;\r\n". "\tbh=" . $DKIMb64 . ";\r\n". "\tb="; $toSign = $this-DKIM_HeaderC($from_header . "\r\n" . $to_header . "\r\n" . $subject_header . "\r\n" . $dkimhdrs); $signed = $this-DKIM_Sign($toSign); return "X-PHPMAILER-DKIM: phpmailer.worxware.com\r\n".$dkimhdrs.$signed."\r\n"; } protected function doCallback($isSent,$to,$cc,$bcc,$subject,$body) { if (!empty($this-action_function) && function_exists($this-action_function)) { $params = array($isSent,$to,$cc,$bcc,$subject,$body); call_user_func_array($this-action_function,$params); } } } class phpmailerException extends Exception { public function errorMessage() { $errorMsg = '' . $this-getMessage() . " \n"; return $errorMsg; } } ? Fatal error: Class 'PHPMailer' not found in /mailtest.php on line 20 Which is baffling to say the least. Is there anything I can do to get at least some more meaningful errors? Why is code from the class showing up in my file?

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  • Subclass of UIView with Xib file.

    - by rdesign
    Hey guys, Although I've searched the Board and used google, I didn't get any useful results. I've trying to make a subclass of UIView loading its view from a xib file. My approach is the following: 1. Creating a subclass (named mySubclass): @interface mySubclass : UIView { } @end Creating a view through: Add New File... User Interface View XIB Connecting the Xib and the subclass: In IB select the View and set the class to mySubclass. In my viewController I make an instance of my new subclass and add to my view. -(void)viewDidLoad { mySubclassIns = [[mySubclass alloc] initWithFrame:CGRectMake(0, 0, 320, 460)]; [self.view addSubview:mySubclassIns]; [super viewDidLoad]; } Result: Noting shows up in my App :( If I don't set it up programmatically but rather with IB it doesn't work either. (Am I setting it up right when choosing a view in IB and set the class to myClass?) I would be really thankful for your help! Thanks in advance.

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