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  • Forbid GridView to load all views at once

    - by efpies
    I have about 700 items to display in the grid view. On a Samsung Galaxy Tab 10.1 this is not a problem: it has enough memory. On a HTC Explorer the heap is overflown. So I want to load data dynamically regarding current scroll position (N rows for screen + 5 rows as a tail). And I want to show a scrollbar which represents the position in total rows. But I don't want to draw items that I don't see. In other words, I want to create something similar to UITableView in iOS. How can I do this?

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  • 2-Version software: Best VCS approach?

    - by Tom R
    I suppose I'd better explain my situation: I'm in the process of developing some software, and I'm at the stage where I'd like to split my project into two branches which differ in features. It so happens that this application is an Android application which I will be deploying on the Market, which has the constraint that every app must have a unique package identifier (sensible, no?). My current approach has been to clone the git repo of my original project, but this causes issues with package names. I want the system to be robust enough so that a bugfix/new feature on one branch will merge into another branch, but only when I want it to. Does anyone have any suggestions?

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  • Logic for controll concurrent in block/method

    - by Hlex
    1)My environment is web application, I develop servlet to receive request. A) In some block/method i want to control concurrent to not greater than 5 B) if there are 5 request in that block , the new coming must wait up to 60 second then throws error C) if there are sleep/waiting request more then 30, the 31th request will be throwed an error How I do this? 2)(Optional Question) from above I have to distribute control logic to all clustered host. I plan to use hazelcast to share the control logic (e.g. current counter) I see they provide BlockingQueue & ExectorService but I have no idea how to use in my case. Please recommend if you have idea.

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  • MySQL - Sort on a calculated value based on two dates

    - by Petter Magnusson
    I have the following problem that needs to be solved in a MySQL query: Fields info - textfield date1 - a date field date2 - a date field offset1 - a text field with a number in the first two positions, example "10-High" offset2 - a text field with a number in the first two positions, example "10-High" I need to sort the records by the calculated "sortvalue" based on the current date (today): If today=date2 then sortvalue=offset1*10+offset2*5+1000 else sortvalue=offset1*10+offset2*5 I have quite good understanding of basic SQL with joins etc, but this I am not even sure if its possible...if it helps I could perhaps live with a single formula giving the same sort of effect as the IFs do....ie. before date1 = low value, after date2 = high value... Rgds PM

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  • Comet with ASP.NET AsyncHttpHandlers

    - by Sumit
    I am implementing a comet using AsyncHttpHandlers in my current asp.net application. According to my implementation client initially sends Notification Hook request to server (with its user id) on AsyncHttpHandler, and on server side I maintain a Global (Application level) dictionary of userid(key) and IAynsResult (value). So when ever a request is received to send notification to a user I just pick the matching IAsyncResult from the Global Dictionary and send response to the client user. My concern is, is maintaing a Dictionary of Userid and IAsyncResult at Application level a good design? I feel it will put a lot of load on the server, at the time of high traffic. Is there any other way I can achieve the comet. or what will be the good design to achieve comet for high traffic scenarios.

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  • VB.NET, make a function with return type generic ?

    - by Quandary
    Currently I have written a function to deserialize XML as seen below. How do I change it so I don't have to replace the type every time I want to serialize another object type ? The current object type is cToolConfig. How do I make this function generic ? Public Shared Function DeserializeFromXML(ByRef strFileNameAndPath As String) As XMLhandler.XMLserialization.cToolConfig Dim deserializer As New System.Xml.Serialization.XmlSerializer(GetType(cToolConfig)) Dim srEncodingReader As IO.StreamReader = New IO.StreamReader(strFileNameAndPath, System.Text.Encoding.UTF8) Dim ThisFacility As cToolConfig ThisFacility = DirectCast(deserializer.Deserialize(srEncodingReader), cToolConfig) srEncodingReader.Close() srEncodingReader.Dispose() Return ThisFacility End Function Public Shared Function DeserializeFromXML1(ByRef strFileNameAndPath As String) As System.Collections.Generic.List(Of XMLhandler.XMLserialization.cToolConfig) Dim deserializer As New System.Xml.Serialization.XmlSerializer(GetType(System.Collections.Generic.List(Of cToolConfig))) Dim srEncodingReader As IO.StreamReader = New IO.StreamReader(strFileNameAndPath, System.Text.Encoding.UTF8) Dim FacilityList As System.Collections.Generic.List(Of cToolConfig) FacilityList = DirectCast(deserializer.Deserialize(srEncodingReader), System.Collections.Generic.List(Of cToolConfig)) srEncodingReader.Close() srEncodingReader.Dispose() Return FacilityList End Function

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  • Java Non-Blocking HTTP Server

    - by Marcus
    I have written an application using embedded Jetty that makes network calls to other services. I presume that the serving threads are idle whilst waiting for the network calls to complete. Is there any way to have a worker thread that switches between requests to perform work that can be done at the current time and then when the network calls return also handle that? A request would be returned when all work has been completed for it. I know this is a common paradigm, and I have used it for non-blocking TCP networking, but I'm unsure as to how to achieve this on a Java HTTP server whilst also waiting on external results. Any links or explanations are appreciated. Thanks

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Dynamically creating page definitions in Cherrypy

    - by Hugh
    Hi, I've been looking around the CherryPy documentation, but can't quite get my head around what I want to do. I suspect it might be more of a Python thing than a CherryPy thing... My current class looks something like this: import managerUtils class WebManager: def A(self, **kwds): return managerUtils.runAction("A", kwds) A.enabled = True def B(self, **kwds): return managerUtils.runAction("B", kwds) B.enabled = True def C(self, **kwds): return managerUtils.runAction("C", kwds) C.enabled = True Obviously there's a lot of repetition in here. in managerUtils.py, I have a dict that's something like: actions = {'A': functionToRunForA, 'B': functionToRunForB, 'C': functionToRunForC} Okay, so that's a slightly simplistic view of it, but I'm sure you get the idea. I want to be able to do something like: import managerUtils class WebManager: def __init__(self): for action in managerUtils.actions: f = registerFunction(action) f.enabled = True Any ideas of how to do this?

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  • concatenating strings from two different rows in a table

    - by Azeem
    Hello, We are attempting to rework the SQL in a product. The product stores XML in a table as follows: XML_STORAGE - UID IDENTITY - PARENT_ID INTEGER - SEQ INTEGER - XML VARCHAR(3800) The current way of doing this is as follows: Retrieve all ROWS for PARENT_ID = n. Then go over the fetched rows in the code and concatenate the XML strings into one large XML before parsing. The SEQ column is used to ORDER the result so the XML strings can be concatenated properly. Hopefully that is clear. What we are attempting to do is rework this so we can use a SQL variant to retrieve the whole string and just fetch one row back from DB2. Is there a DB2 function that will allow us to concatenate the string in all of these rows into one large string in the resultset. How would such a SQL look. Please let me know. Any help is much appreciated. Thanks! - Azeem

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  • Javascript calls to an Ajax WebMethod. How to get multiple output params returned?

    - by George
    OK, I know how to call a simple old fashion asmx webservice webthod that returns a single value as a function return result. But what if I want to return multiple output params? My current approach is to separate the params by a dividing character and parse them on teh client. Is there a better way. Here's how I return a single function result. How do I return multiple output values? <asp:ScriptManager ID="ScriptManager1" runat="server"> <Services> <asp:ServiceReference Path="WebService.asmx" /> </Services> function CallHelloWebMethod() { WebService.Hello(OnComplete1, OnTimeOut, OnError); } function OnComplete1(arg) { alert(arg); } function OnTimeOut(arg) { } <WebMethod()> Public Function Hello(ByVal x As String) As String Return "Hello " & x End Function

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  • scanf stop reading when eol is seen

    - by gcc
    scanf("%[^\n]\n",A[i]); /*that reads input line by line; example:first line is stored in A[0]*/ -> but I want read each element of line and send to struct fuction until the EOL (end of line) -> explaining: in current line,read one data ,then send to struct funcion to hold,after then ,in for loop, read next data decide it is float then send it to function. when eol is read, then activate next struct. >question is I want write something in scanf such that I stop read when i see eol. can I do for( ; ; ) { scanf("...",Sam); if(Sam=='\n) break; }

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  • ViewController vs. View

    - by James
    Trying to wrap my head around the apple design scheme. I have a UIViewController and the corresponding XIB file that has my main screen in my application. I want to have a button on this XIB that displays another "form" (this is my disconnect) in the foreground where the user selects from a myriad of choices, then it hides that "form" and goes back to the first one. I'm completely lost here. Initially I thought I'd just add another view and set the self.view of my controller to the new view, add another IBAction and call it a day, but I can't seem to make that work. For sake of argument, say I want to "gray out" the current form, have a modal type window that takes up roughly 60% of the screen and requires you select an option, then it hides itself and we go back to normal. What is the standard approach here? Thanks

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  • Can someone explain this block of ASP.NET MVC code to me, please?

    - by Pure.Krome
    Hi folks, this is the current code in ASP.NET MVC2 (RTM) System.Web.Mvc.AuthorizeAttribute class :- public virtual void OnAuthorization(AuthorizationContext filterContext) { if (filterContext == null) { throw new ArgumentNullException("filterContext"); } if (this.AuthorizeCore(filterContext.HttpContext)) { HttpCachePolicyBase cache = filterContext.HttpContext.Response.Cache; cache.SetProxyMaxAge(new TimeSpan(0L)); cache.AddValidationCallback( new HttpCacheValidateHandler(this.CacheValidateHandler), null); } else { filterContext.Result = new HttpUnauthorizedResult(); } } so if i'm 'authorized' then do some caching stuff, otherwise throw a 401 Unauthorized response. Question: What does those 3 caching lines do? cheers :)

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  • Implementing IComparer<T> For IComparer<DictionaryEntry>

    - by Phil Sandler
    I am using the ObservableSortedDictionary from Dr. WPF. The constructor looks like this: public ObservableSortedDictionary(IComparer<DictionaryEntry> comparer) I am really struggling to create an implementation that satisfies the constructor and works. My current code (that won't compile) is: public class TimeCreatedComparer<T> : IComparer<T> { public int Compare(T x, T y) { var myclass1 = (IMyClass)((DictionaryEntry)x).Value; var myclass2 = (IMyClass)((DictionaryEntry)y).Value; return myclass1.TimeCreated.CompareTo(myclass2.TimeCreated); } } It says I can't cast from T to DictionaryEntry. If I cast directly to IMyClass, it compiles, but I get a runtime error saying I can't cast from DictionaryEntry to IMyClass. At runtime, x and y are instances of DictionaryEntry, which each have the correct IMyClass as their Value.

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  • Footer height based on screen size

    - by o-logn
    Hi everyone, I would like to create a footer which is relative to the content (so not fixed), but fills the rest of the screen. So for example, on my larger monitor, the footer would start in the same place, but fill up 100px (for example). On a smaller monitor, it only needs to fill up 75px. I tried using 100%, but it causes the page to be really big and the user can scroll down and fill the entire screen with the footer. Is there a way to get it to be a bit more reasonable size, so that it just about fills the bottom of the screen? My current code is this: .footer { position:relative; //can't be fixed as content might overlap if extended height:100%; width:100%; //fill the entire screen horizontally bottom:0px; margin-top:345px; //used to make sure content doesn't overlap } Thanks for any ideas

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  • Should you correct compiler warnings about type conversions using explicit typecasts?

    - by BastiBechtold
    In my current project, the compiler shows hundreds of warnings about type conversions. There is a lot of code like this iVar = fVar1*fVar2/fVar3; // or even iVar = fVar1*fVar2/fVar3+.5f; which intentionally assign float values to int. Of course, I could fix these warnings using iVar = int(...); but that looks kind of ugly. Would you rather live with the ugliness or live with the warnings? Or is there even a clean solution?

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  • ruby in 100 minutes good_morning method issue

    - by user2525947
    I have been doing the Ruby in 100 minutes on the JumpStart labs website, and encountered a problem during part 5. I was asked to create a good_morning method that would print out a greeting such as 'Happy Monday, it's the 130 day of 2013'. Here is my current program: class PersonalChef def good_morning today = Date.today.strftime("%A") day_of_year = Date.today.yday puts "Happy#{today}! It is the #{day_of_year} day of year." return self end def make_toast(color) puts " Making your toast #{color}!" return self end def make_milkshake(flavor) puts " Making a #{flavor} milkshake!" return self end def make_eggs(quantity) puts " Making you #{quantity} eggs!" return self end end when I try to run the program load on irb( 'personal_chef.rb', frank = PersonalChef.new, frank.make_milkshake('chocolate'), etc, everything works fine until I try to type frank.good_morning into irb, which gives the following error message: NameError: uninitialized constant PersonalChef :: Date from personal_chef.rb:5: in good_morning from (irb):3 from /bin/irb:12:in '' Any help or information to help me solve this issue would be greatly appreciated. Thanks for your time!

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  • System.XML or Regex.Replace?

    - by cam
    I'm generating a large amount of XML documents from a set of values in an Excel file. The only thing that changes for each XML document is the values. I figured the best way to generate these documents was to make a "XML skeleton" (since the XML format never changes) and then plug in symbols like "&%blahNameblahTest", so then I could just preform a Regex.Replace on each value. I will be handing over this project to another developer and I'm wondering if I should convert the project to generate the XML file manually everytime through the System.XML namespace. The only advantages I see to this is ensuring that the XML document is valid. The current method would be more readable than that method, and way faster since I'm generating around 1500 documents.

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  • How do I submit a form using jquery (ajaxForm plugin) to an external site but not reload to a differ

    - by Scott
    Hi, I'm trying to create a form that sends the customer's name and email address to icontact (an email list application). All the values are correct for icontact and if I submit the form as usual, icontact responds that it added the email address. The success message loads in a new page from icontact's website. What I'd like to accomplish is that ajax would send the form and returns a success message within the current page, without sending the customer to a new page. Here is the test page: http://www.skhot.com/test/js-test/forms/index.php

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  • How to rewrite to a virtual directory with a different application

    - by Eytan Levit
    Hi, I have a CMS application that manages multiple websites, today whenever i change the codebehind of one of these websites - i have to rebuild the dll for all websites, deploy it - this disconnects all current sessions and is really bad. The iis is configured to listen to all domain requests, if the request is to one of the websites' domain , the application rewrites it, or example, if someone requests for http://www.example.com, and example.com is configured in the application to be website 12, it is rewritten to http://www.example.com/websites/12/default.aspx. This is done for all websites. We want to seperate the dlls of the websites from each other, and from the main CMS, we have a virtual directory to each websites, but when trying to rewrite to it, we discover that IIS support this (we get an "Could not load type '_12._Default'". error). How can we perform this rewrite so it does rewrite to virtual directories, or if anyone has any other solution for the initial dll seperation problem. Thanks in advance

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  • php - Can I integrate functions with same content, different names?

    - by Gal
    I have a couple of functions inside a class that essentially do the same thing: public function fn_a(){ return __FUNCTION__; } public function fn_b(){ return __FUNCTION__; } public function fn_c(){ return __FUNCTION__; } I need those functions to remain in their current names so I intentionally did not do: public function fn_($letter){ return __FUNCTION__.$letter; } I was hoping for some sort of way to minify the verboseness of code here, since they all do the same. The ultimate situation would be something like this: public functions fn_a, fn_b, fn_c() { return __FUNCTION__; } Another solution, if applicable, might be doing something like Class's "extends": fn_b, fn_c extend fn_a? What do you think guys?

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  • What exactly does raw microphone data represent?

    - by esperantist
    I'm using PyAudio, a PortAudio wrapper for Python. I'm getting data from a microphone. Data which is represented by a continuous stream of bytes divided into chunks (of a size determined by me). I've tried to plot the signal, assuming the bytes represent the current signal amplitude, but I get an interesting image that I can't easily describe. ^^ It seems to be composed of two waves, one shifted from the other. What exactly do the particular bytes represent, and how does this change when I'm recording only one channel, instead of two? Any explanations, suggestions, code snippets, anything, very welcome! (I'm new at this.) Thanks!

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  • Modify links in CListView pager to follow routing

    - by Thorpe Obazee
    I currently have this: <?php $this->widget('zii.widgets.CListView', array( 'dataProvider'=>$model, 'itemView'=>'_view', 'template' => '{items}{pager}' )); ?> The Pager shows me paginations to posts/index?page=2, posts/index?page=3. The problem is that I have routed blog/posts to posts. I am on blog/posts now and all the links in the Pager is showing me posts/index?page=2, page/index?page=3. I want to have the pager showing links to blog/posts/index?page=2, blog/posts/index?page=3 This my current routing for this: 'urlFormat'=>'path', 'rules'=>array( 'blog/posts' => 'posts', How should I do this? Update: For those confused as to what I am saying:

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  • How to override HTML <FONT SIZE="2"> with CSS

    - by Deverill
    I was given the task of doing a facelift to our current site. I am moderately well versed in CSS so I am converting the bazillion tags to CSS styles and deleting about 2 times that many that were simply not necessary. It's all going well until I run into a certain product page that is only a wrapper into which other HTML files are pulled by a server.execute(filename) command. (we're using aspx for the wrapper page.) There are almost 700 of these pages and they all are cursed with this and that. Past editors with FrontPage that only know how to drag pretty things on the screen. Anyway, I am wondering if there is a way to use CSS in the wrapper page to override the tag behavior so I can make it something sane that fits with the rest of my pages. I'd even be open to something JavaScript that would remove the tags, but that's my less preferred solution. Thanks!

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