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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Checking whether an object exists in StructureMap container

    - by Kevin Pang
    I'm using StructureMap to handle the creation of NHibernate's ISessionFactory and ISession. I've scoped ISessionFactory as a singleton so that it's only created once for my web app and I've scoped ISession as a hybrid so that it will only be opened once per web request. I want to make sure that at the end of each web request, I properly dispose of ISession if it was created for that web request. I figured I could put some code in my Application_EndRequest routine to first check if an ISession was created, and if so, call ISession.Dispose. My current workaround is to just open up an ISession on Application_BeginRequest then dispose of it on Application_EndRequest, but that seems somewhat wasteful in that static file requests for images and css files and whatnot will create an ISession without ever using it. I know that the overall performance hit is negligable since ISessions are very lightweight, but it's getting annoying seeing all those ISessions being created inside NHProf.

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  • Tinting iPhone application screen red

    - by btschumy
    I'm trying to place a red tint on all the screens of my iPhone application. I've experimented on a bitmap and found I get the effect I want by compositing a dark red color onto the screen image using Multiply (kCGBlendModeMultiply). So the question is how to efficiently do this in real time on the iPhone? One dumb way might be to grab a bitmap of the current screen, composite into the bitmap and then write the composited bitmap back to the screen. This seems like it would almost certainly be too slow. In addition, I need some way of knowing when part of the screen has been redrawn so I can update the tinting. I can almost get the effect I want by putting a red, translucent, fullscreen UIView above everything. That tints everything red within further intervention on my part, but the effect is much "muddier" than results from the composite. So do any wizards out there know of some mechanism I can use to automatically composite the red over the app in similar fashion to what the translucent red UIView does?

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  • Java Non-Blocking HTTP Server

    - by Marcus
    I have written an application using embedded Jetty that makes network calls to other services. I presume that the serving threads are idle whilst waiting for the network calls to complete. Is there any way to have a worker thread that switches between requests to perform work that can be done at the current time and then when the network calls return also handle that? A request would be returned when all work has been completed for it. I know this is a common paradigm, and I have used it for non-blocking TCP networking, but I'm unsure as to how to achieve this on a Java HTTP server whilst also waiting on external results. Any links or explanations are appreciated. Thanks

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  • Redis version on Cloudbees is out of date?

    - by Alan Krueger
    I'm setting up an OSS build in Cloudbees with /usr/sbin/redis-server being started as one of the build tasks: + /usr/sbin/redis-server [204] 04 Nov 03:52:58 # Warning: no config file specified, using the default config. In order to specify a config file use 'redis-server /path/to/redis.conf' [204] 04 Nov 03:52:58 * Server started, Redis version 2.0.3 The (Redis site)[http://redis.io/download] shows 2.6.2 to be the current version and 2.4.17 as "legacy". On the extended downloads page, version 2.0.3 is deprecated. Am I launching it the wrong server executable, or are there plans to support a more recent version of Redis?

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  • send smtp email through godaddy

    - by Danni
    So, I'm trying to send an smtp email from my website as a confirmation that their order has been place. The site is hosted on godaddy and I have no idea what's going on. I'm getting all kinds of error messages. The current one is: "System.Net.Mail.SmtpException: Mailbox name not allowed. The server response was: sorry, your mail was administratively denied. (#5.7.1)" My code is: string body = "Your order was placed"; MailMessage objEmail1 = new MailMessage("[email protected]", userEmail, "Confirmation Email", body); objEmail1.IsBodyHtml = true; SmtpClient client = new SmtpClient(); client.Host = "relay-hosting.secureserver.net"; client.UseDefaultCredentials = false; client.Send(objEmail1); I think the problem lies in the from address not belonging to godaddy or with the client.Host. Ideas?

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  • Check if there are any repeated elements in a array recursively

    - by devoured elysium
    I have to find recursively if there is any repeated element in an integer array v. The method must have the following signature: boolean hasRepeatedElements(int[] v) I can't see any way of doing that recursively without having to define another method or at least another overload to this method (one that takes for example the element to go after or something). At first I thought about checking for the current v if there is some element equal to the first element, then creating a new array with L-1 elements etc but that seems rather inefficient. Is it the only way? Am I missing here something?

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  • Build a JavaScript wrapper for a rails-generated XML API?

    - by Thor Thurn
    I am working with a large website written in Ruby on Rails. Thanks to the support for REST in Rails 2, the site's business logic is all accessible via a consistent XML API. Now I want to be able to easily write one or more JavaScript frontends to the site that interact with the generated Rails XML API. Ideally, an automated wrapper for the API could be created in JavaScript, since this would minimize the effort required in writing XML processing code for the more than 500 API functions. How, then, can I automatically generate a wrapper around a given XML API in JavaScript so that it's more pleasant to work with? I've worked with solutions of this nature for Java that generate classes and methods to wrap an API, so my current thinking is that I want something of that nature for JavaScript. I'd be open to an alternative take on the problem, though.

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  • Spoof referrer to Google Analytics?

    - by Horace Loeb
    Whenever a user visits "Page A" on my site, I immediately redirect him to "Page B" by setting window.location with Javascript. "Page A" has no Google Analytics tracking on it -- when someone is redirected from "Page A" to "Page B" I want to track him as if he entered the site via "Page B". Unfortunately, my current setup breaks referrer information since people who are redirected to "Page B" appear to Google Analytics as if they came from "Page A": After users are redirected to "Page B", I want to tell Google Analytics their "real" referrer (i.e., the referrer to "Page A"). How can I do this? (Note: I realize that using a real HTTP redirect instead of a Javascript-based redirect would solve this problem. Unfortunately this isn't an option)

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  • Configuring a library to be included with C++ test

    - by vrish88
    Hello, I would like to utilize the UnitTest++ library in a testing file. However, I am having some difficulty getting the library to be included at compile time. So here is my current directory structure: tests/ UnitTests++/ libUnitTest++.a src/ UnitTests++.h unit/ test.cpp I have just used the UnitTest++ getting started guide to just get the library setup. Here is test.cpp: // test.cpp #include <UnitTest++.h> TEST(FailSpectacularly) { CHECK(false); } int main() { return UnitTest::RunAllTests(); } And I am currently trying to compile with: gcc -lUnitTest++ -L../UnitTest++/ -I../UnitTest++/src/ test.cpp I am currently getting a bunch output with ld: symbol(s) not found at the end. So how would I be able to get the UnitTest++ library properly included when this program is compiled? I am on a Mac and I'd also like for there to be an easy way for people on a Linux machine to run these same tests. Whew, I hope this provides enough information, if not please let me know.

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  • What's the smartest way to organize SVN for translated versions of the same project?

    - by brandonjp
    I apologize because I know this has been covered over and over again, but I'm trying to understand the smartest way to cleverly use subversion to our benefit. (*Note: I know our method is not the BEST way to handle localized versions, but external factors are forcing us to work this way on current projects) We have a fairly static website in English...html, css, js, etc. After the site comes back from the translator we will have 5 variations of the same code (this week...then potentially 25 more in the future!). So we'll soon have a folder for EN, FR, SP, DE, etc. Most files (css, js, img) will remain exactly the same; and html files (structure, id's, classes) will only vary based on the localized text inside the elements. Is there any way to use clever SVN folder structuring that would help us out in the event that if a small change is needed, we don't have to manually change the files in each and every translated version of the site? Thanks! --bp

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  • More interactive ZODB packing

    - by Mikko Ohtamaa
    Hi, Current ZMI management "Pack database" functionality is little rough. 1) Could it be possible to have some kind of progress indicator for web UI? E.g. one telling how many minutes/hours are left giving at least some kind of estimate 2) How does ZODB packing affect the responsivity of the site? Are all transactions blocked? 3) Any command line scripts with progress indicator available so you could do this from a ZEO command line client? 4) At least some kind of log markers to logout output... [INFO] 30% done... 3:15 to go

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  • watchpoint in GDB

    - by Tim
    Hi, If I set a watchpoint for a variable local to the current scope, it will be auto deleted when going out of the scope. Is there any way to set it once and keep it auto alive whenever entering the same scope? Is there anyway to set conditional watchpoint, like "watch var1 if var1==0"? In my case, the condition does't work. gdb stops whenever var1's value is changed, instead of untill "var1==0" is true. My gdb is GNU gdb 6.8-debian. Thanks and regards!

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  • Date Range Problem

    - by ungalnanban
    I have a log file which has first few characters of every line as a timestamp. 2010-06-01 04:56:02,802 DEBUG {Thread-27} Some text message 2010-06-01 04:56:02,802 DEBUG {Thread-27} Some text message 2010-06-01 04:56:02,802 DEBUG {Thread-27} Some text message 2010-06-01 04:56:02,802 DEBUG {Thread-27} Some text message 2010-06-01 05:22:02,802 DEBUG {Thread-27} Some text message 2010-06-01 05:22:02,802 DEBUG {Thread-27} Some text message 2010-06-01 05:22:02,802 DEBUG {Thread-27} Some text message 2010-06-01 05:22:02,802 DEBUG {Thread-27} Some text message 2010-06-01 06:43:02,802 INFO {Thread-27} Some text message 2010-06-01 06:43:02,803 INFO {Thread-27} Some text message 2010-06-01 06:43:02,804 INFO {Thread-27} Some text message 2010-06-01 06:43:02,804 INFO {Thread-27} Some text message 2010-06-01 06:43:02,809 DEBUG {Thread-27} Some text message 2010-06-01 06:43:02,809 DEBUG {Thread-27} Some text message 2010-06-01 06:43:02,809 DEBUG {Thread-27} Some text message 2010-06-01 07:08:02,809 DEBUG {Thread-27} Some text message 2010-06-01 07:08:02,809 DEBUG {Thread-27} Some text message My aim to find all such lines which have the timestamp of 1 hr before the current time. How can this be achieved?

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  • move branches in team system

    - by sagie
    Hi. I have the following scenario in my TFS: MyTeamProject Trunc Sources Scripts Installations Prod Sources Scripts Installations When prod is a branch of trunc. Now I need to create versions under my production folder: MyTeamProject Trunc Sources Scripts Installations Prod V1.0.0 Sources Scripts Installations V1.1.0 Sources Scripts Installations How can I move the current production to the version 1.0.0 folder, and still keep on the branch relation from trunc to v1.0.0 (previously "Prod")? If i'll move one folder at a time (Sources, Scripts & Installations), I'll have the branch relation to the specific folders, and not on the entire Trunc. Any Idea?

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  • MySQL, how can I SELECT WHERE one field value doesn't occurs in another?

    - by Jules
    I'm trying to do a search on my test server, speed isn't so important. I want to find if a phrase, the whole contents of one field, occurs in any part (as a whole) doesn't occur in another field. Heres my current query which finds if the phrase does occur SELECT pads.padid, pads.programname, keywords.word FROM Pads JOIN keywords ON Pads.Padid = keywords.Padid WHERE pads.Programname = keywords.word AND RemoveMeDate = '2001-01-01 00:00:00' My problem is that the field word contains other words too. I need to produce a count of where there isn't a keywords record with keywords.word equal to pads.programname ? EDIT: So if I have these records Pads: PadID=3 ProgramName=my prog PadID=4 ProgramName=Bad prog PadID=5 ProgramName=Good prog PadID=6 ProgramName=other prog Keywords: PadID=3 word=fox prog PadID=3 word=pig prog PadID=4 word=big prog PadID=4 word=nice prog PadID=5 word=fox prog PadID=6 word=bad prog PadID=6 word=fox prog The query I want would retun a count of 3 and record 6 has bad prog

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  • How does twitter server get to know single tweet ID from URL fragment segment?

    - by Morgan Cheng
    Each tweet has a single URL such as http://twitter.com/#!/DeliciousHot/status/23189589820702720. The tweet identification (/DeliciousHot/status/23189589820702720) is in the URL fragment segment which is not actually sent to server. Originally, I thought it works this way: The URL response doesn't have this tweet specific info. It is JavaScript module that extracts tweet id from current browser URL and fetch tweet payload with AJAX. The page content is then updated with the tweet payload. To my surprise, it is doesn't work this way! With Firebug, you can view that response of http://twitter.com/#!/DeliciousHot/status/23189589820702720 has tweet payload "10 Signs of a True Gentleman" text in inline JavaScript. The tweet payload is not fetched by another AJAX. So, how does Twitter server get to know the expected tweet ID even it is in URL fragment segment?

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  • the MVCC effect on migration from oracle to db2

    - by Ryan Fernandes
    I have a simple (actually simplified :) ) scenario that is possibly the cause for the headache I've been having for the last few days... My current application (that serves 100's of users) currently uses Oracle as the database. I have no stored procs (I wish actually). Now, I've been asked if the product will work if I migrate to IBM DB2 as the database. So, after taking Oracle for granted all this while.... and having re-read Tom's article on MVCC (Multiversion Concurrency Control) and going through this post stating that DB2 is not 'on the list' or 'just tip-toeing in the area' as it were... I know I can't be sure that the product will work with DB2 as is. Is there no hope.. or is there a nice disclaimer I could use.. ?

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  • scanf stop reading when eol is seen

    - by gcc
    scanf("%[^\n]\n",A[i]); /*that reads input line by line; example:first line is stored in A[0]*/ -> but I want read each element of line and send to struct fuction until the EOL (end of line) -> explaining: in current line,read one data ,then send to struct funcion to hold,after then ,in for loop, read next data decide it is float then send it to function. when eol is read, then activate next struct. >question is I want write something in scanf such that I stop read when i see eol. can I do for( ; ; ) { scanf("...",Sam); if(Sam=='\n) break; }

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  • What exactly is a Monad?

    - by WeNeedAnswers
    Can someone please explain to me what a Monad is. I think I grasp Monoids and I grasp that they basically control the input of state into a system. I just look at the text in Haskell and glaze over. A simple example in python would be great. My current understanding is that a Monoid is a procedural piece of code that needs to be read from top to bottom in sequence with the output being the input for the function. I think that I may even got that wrong, but hey I am here to learn.

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  • Google App Engine Project hierarchy

    - by Ron
    Hey guys, I'm working on a google app engine (with Django) and I just can't figure out what's a good practice for folder hierarchy.. I've looked at this: Project structure for Google App Engine but one thing isn't clear - what if I have static folder (like js files) that are unique to my app, not project? where do they go? my current hierarchy is: proj static ** js ** css myapp ** templates So when a template inside my app sends a GET for js/script.js. this gets redirected to /myapp/js/script.js, which my server doesn't recognize. here is my project url.py: urlpatterns = patterns('', (r'^myapp/', include('myapp.urls')), ) and here is my myapp.urls.py: urlpatterns = patterns('myapp.views', (r'^$', 'myapp.views.index'), ) how should I rearrange this to work? thanks!

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  • keep viewdata on RedirectToAction

    - by Thomas Stock
    [AcceptVerbs(HttpVerbs.Post)] public ActionResult CreateUser([Bind(Exclude = "Id")] User user) { ... db.SubmitChanges(); ViewData["info"] = "The account has been created."; return RedirectToAction("Index", "Admin"); } This doesnt keep the "info" text in the viewdata after the redirectToAction. How would I get around this issue in the most elegant way? My current idea is to put the stuff from the Index controlleraction in a [NonAction] and call that method from both the Index action and in the CreateUser action, but I have a feeling there must be a better way. Thanks.

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  • Removing a node from a linked list

    - by lost_with_coding
    I would like to create a delete_node function that deletes the node at the location in the list as a count from the first node. So far this is the code I have: class node: def __init__(self): self.data = None # contains the data self.next = None # contains the reference to the next node class linked_list: def __init__(self): self.cur_node = None def add_node(self, data): new_node = node() # create a new node new_node.data = data new_node.next = self.cur_node # link the new node to the 'previous' node. self.cur_node = new_node # set the current node to the new one. def list_print(self): node = ll.cur_node while node: print node.data node = node.next def delete_node(self,location): node = ll.cur_node count = 0 while count != location: node = node.next count+=1 delete node ll = linked_list() ll.add_node(1) ll.add_node(2) ll.add_node(3) ll.list_print()

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  • Prepend 'www' to an HTTPS url using .htaccess & mod_rewrite

    - by webfac
    I have a dilemma with this one. With the following code I am able to force SSL on any non SSL url, however when the user (and results from Google) take the user to http://mysite.co.za then we hit an issue as the url is then rewritten to https://mysite.co.za Due to the fact that my certificate is bound to www.mysite.co.za it immediately throws a security error because of the missing 'www' in the url. Can someone point out a way to add the www to the domain when the domain starts with HTTPS and not HTTP? Much appreciated. And the current code to add the https:// is as follows: RewriteCond %{HTTP_HOST} !^www\. RewriteCond %{HTTPS}s ^on(s)| RewriteRule ^ http%1://www.%{HTTP_HOST}%{REQUEST_URI} [L,R=301]

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  • How to create Master/Detail view with two datagrids in ColdFusion

    - by Maklar
    In Coldfusion, I have Master and Detail data that I need to display in two separate cfgrids; like the typical Customers/Orders scenario. My cfgrids are bound to cfc functions which populate the cfgrids. In my current dataset, only one Customer has Orders and when I click on this record in the Master datagrid the Detail datagrid displays the related records. But when I click on a record in the Master datagrid that has no related detail records, the Detail datagrid does not refresh but maintains display of the previous data. Also the search icon within the datagrid's control panel indicates it is searching for values rather than displaying the Refresh icon. Can you please show me how to establish Master and Detail cfgrids where I can see Orders of Customers as I navigate through the Master datagrid? Any and all help will be greatly appreciated! Maklar

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