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  • Gui not showing when accessing AudioSource.Volume

    - by Lautaro
    I have A GuiManager class A SoundManager with 2 AudioSources SfxPlayer is created in the inspector on the same object as SoundManager MusicPlayer is created programatically within the SoundManager If i from anywhere in the GuiManager access the volume of MusicPlayer then all the Gui dissapears. Nothing is shown, not even the start menu. I dont get any errors or exceptions. I dont have any Try Catch statements. Anyone knows whats up?

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  • Why do old programming languages continue to be revised?

    - by SunAvatar
    This question is not, "Why do people still use old programming languages?" I understand that quite well. In fact the two programming languages I know best are C and Scheme, both of which date back to the 70s. Recently I was reading about the changes in C99 and C11 versus C89 (which seems to still be the most-used version of C in practice and the version I learned from K&R). Looking around, it seems like every programming language in heavy use gets a new specification at least once per decade or so. Even Fortran is still getting new revisions, despite the fact that most people using it are still using FORTRAN 77. Contrast this with the approach of, say, the typesetting system TeX. In 1989, with the release of TeX 3.0, Donald Knuth declared that TeX was feature-complete and future releases would contain only bug fixes. Even beyond this, he has stated that upon his death, "all remaining bugs will become features" and absolutely no further updates will be made. Others are free to fork TeX and have done so, but the resulting systems are renamed to indicate that they are different from the official TeX. This is not because Knuth thinks TeX is perfect, but because he understands the value of a stable, predictable system that will do the same thing in fifty years that it does now. Why do most programming language designers not follow the same principle? Of course, when a language is relatively new, it makes sense that it will go through a period of rapid change before settling down. And no one can really object to minor changes that don't do much more than codify existing pseudo-standards or correct unintended readings. But when a language still seems to need improvement after ten or twenty years, why not just fork it or start over, rather than try to change what is already in use? If some people really want to do object-oriented programming in Fortran, why not create "Objective Fortran" for that purpose, and leave Fortran itself alone? I suppose one could say that, regardless of future revisions, C89 is already a standard and nothing stops people from continuing to use it. This is sort of true, but connotations do have consequences. GCC will, in pedantic mode, warn about syntax that is either deprecated or has a subtly different meaning in C99, which means C89 programmers can't just totally ignore the new standard. So there must be some benefit in C99 that is sufficient to impose this overhead on everyone who uses the language. This is a real question, not an invitation to argue. Obviously I do have an opinion on this, but at the moment I'm just trying to understand why this isn't just how things are done already. I suppose the question is: What are the (real or perceived) advantages of updating a language standard, as opposed to creating a new language based on the old?

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  • Autodesk Maya 2012 x64 on Ubuntu 11.10

    - by anthony
    I've been searching everywhere for a solution to this problem and I'm pretty new to Linux. I have followed the instructions on several blogs about installing Maya 2012 on Ubuntu, but when I try to run Maya via the "maya" command, I receive this error: /usr/autodesk/maya2012-x64/bin/maya.bin: error while loading shared libraries: libssl.so.6: cannot open shared object file: No such file or directory Can anyone help? I have no idea what to do...

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  • T-SQL Tuesday #006 Round-up!

    - by Mike C
    T-SQL Tuesday this month was all about LOB (large object) data. Thanks to all the great bloggers out there who participated! The participants this month posted some very impressive articles with information running the gamut from Reporting Services to SQL Server spatial data types to BLOB-handling in SSIS. One thing I noticed immediately was a trend toward articles about spatial data (SQL Server 2008 Geography and Geometry data types, a very fun topic to explore if you haven’t played around with...(read more)

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  • NoSQL MongoDb Overview

    In the current software industry that works around design patterns and OOPs there is a constant battle in converting the data from the database into the objects in the object graph and vice versa. MongoDb is a NoSQL database.  read moreBy prim sDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • NoSQL MongoDb overview

    In the current software industry that works around design patterns and OOPs there is a constant battle in converting the data from the database into the objects in the object graph and vice versa. MongoDb is a NoSQL database.  read moreBy prim sDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to access a row from af:table out of context

    - by Vijay Mohan
    Scenario : Lets say you have an adf table in a jsff and it is included as af:region inside other page(parent page).Now your requirement is to access some specific rows from the table and do some operations. Now, since you are aceessing the table outside the context in which it is present, so first you will have to setup the context and then you can use the visitCallback mechanism to do the opeartions on table. Here is the sample code: ================= final RichTable table = this.getRichTable();         FacesContext facesContext = FacesContext.getCurrentInstance();         VisitContext visitContext =   RequestContext.getCurrentInstance().createVisitContext(facesContext,null, EnumSet.of(VisitHint.SKIP_TRANSIENT,VisitHint.SKIP_UNRENDERED), null);         //Annonymous call         UIXComponent.visitTree(visitContext,facesContext.getViewRoot(),new VisitCallback(){             public VisitResult visit(VisitContext context, UIComponent target)               {                   if (table != target)                   {                     return VisitResult.ACCEPT;                   }                   else if(table == target)                   {                       //Here goes the Actual Logic                       Iterator selection = table.getSelectedRowKeys().iterator();                       while (selection.hasNext()) {                           Object key = selection.next();                           //store the original key                           Object origKey = table.getRowKey();                           try {                               table.setRowKey(key);                               Object o = table.getRowData();                               JUCtrlHierNodeBinding rowData = (JUCtrlHierNodeBinding)o;                               Row row = rowData.getRow();                               System.out.println(row.getAttribute(0));                           }                           catch(Exception ex){                               ex.printStackTrace();                           }                           finally {                               //restore original key                               table.setRowKey(origKey);                           }                       }                   }                   return VisitResult.COMPLETE;               }         }); 

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  • DOM Snitch : une extension de Google Chrome pour traquer les failles du code JavaScript, par détection heuristique

    DOM Snitch : une extension open source de Google Chrome pour traquer les failles Du code JavaScript par détection heuristique « DOM Snitch » est une nouvelle extension open source pour Chrome, destinée à aider les développeurs, testeurs et chercheurs en sécurité à débusquer les failles du code client des sites et applications Web. Cette extension développée par Google permet comme son nom l'indique, de suivre en temps réel l'évolution du DOM des pages Web (Document Object Model), sous l'action des différents scripts qui s'y exécutent. La fonctionnalité clé et le principal intérêt de Snitch résident dans ses capacités avancées de détection heuristique des failles, qu...

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  • Multiple database accesses or one massive access?

    - by DudeOnRock
    What is a better approach when it comes to performance and optimal resource utilization: accessing a database multiple times through AJAX to only get the exact information needed when it is needed, or performing one access to retrieve an object that holds all information that might be needed, with a high probability that not all is actually needed? I know how to benchmark the actual queries, but I don't know how to test what is best when it comes to database performance when thousands of users are accessing the database simultaneously and how connection pooling comes into play.

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  • Can I use one set of images to represent multiple sprites in Java?

    - by mal
    I've got a game that has 3 basic sprites, at the moment I'm loading 8 images into each sprite for animating. Each character class has a sprite object. if I've got 10 characters on screen at once then that's 80 images loaded in to memory. Can I make a central sprite class that only holds 8 images for each of the 3 sprites, then get the character objects to request the relevant images from the central sprite class, thereby massively reducing the memory required for the images?

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  • SPC 300nc webcam doesn't work on 64-bit Ubuntu 11.10

    - by Felix Elnan
    It seems that this solution to webcam problems in Ubuntu 11.10 doesn't work in the 64 bit version. If i run the following command: "LD_PRELOAD=/usr/lib/x86_64-linux-gnu/libv4l/v4l1compat.so skype" all i get is: "ld.so: object '/usr/lib/x86_64-linux-gnu/libv4l/v4l1compat.so' from LD_PRELOAD cannot be preloaded: ignored." and if i try: "LD_PRELOAD=/usr/lib/x86_64-linux-gnu/libv4l/v4l2convert.so skype" I get the same problem :( Does anyone have a solution?

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  • Multiple classes in a single .cs file - good or bad?

    - by Sergio
    Is it advisable to create multiple classes within a .cs file or should each .cs file have an individual class? For example: public class Items { public class Animal { } public class Person { } public class Object { } } Dodging the fact for a minute that this is a poor example of good architecture, is having more than a single class in a .cs file a code smell?

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  • Changing coordinate system from Z-up to Y-up

    - by Jari Komppa
    Blender's coordinate system is different from what I'm used to, in that Z points upwards instead of Y. What would be the simplest way of converting all the world data (so that all animations, texture coordinates, etc still work) so that Y points upwards? Clarification: Object positions are defined as matrices, so just switching translation/rotation/scale information in matrices is not a trivial task.

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  • How can I track hits to areas of my web application?

    - by Tyson
    We have a growing web application, and we currently use Google Analytics and Chartbeat to track usage and engagement (although we're open to alternatives). Unfortunately, both are geared towards content-based sites where everything is about the URL. Our URLs contain object IDs, making them less useful independently, and causing us to grow beyond Google Analytics' 50,000 unique URLs per day. How can we track hits to areas of our web application, essentially ignoring parts of the URLs?

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  • Collecting the Information in the Default Trace

    The default trace is still the best way of getting important information to provide a security audit of SQL Server, since it records such information as logins, changes to users and roles, changes in object permissions, error events and changes to both database settings and schemas. The only trouble is that the information is volatile. Feodor shows how to squirrel the information away to provide reports, check for unauthorised changes and provide forensic evidence.

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  • OK, I have my database ready, now what's missing?

    - by fatherjack
    During the life of any database there will be times when the development makes a change that breaks functionality of an object somewhere else in the database. SQL Server does a good job in some places of making this impossible, or at least really difficult, but in other places there isn't even a murmur as you execute a script that will bring your system processes out in a nasty plague of error messages. Where it works. If you try to create a view based on a table or column that doesn't...(read more)

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  • DirectX 10 Instancing Problem (objects cannot be seen)

    - by Riffraff
    Right now I'm trying to implement an area that is filled with vegetation. I have tried mesh version and right now I'm trying to implement instancing version but I cannot manage to make it work. I can't see any object. I search for any problem of buffers with FAILED() and D3D10_CREATE_DEVICE_DEBUG but they didn't help me either. Right now I don't even know which part of my code to share to explain my problem.

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  • What are the advantages and Disadvantages of Using an Aspect Orientated Programming Paradigm

    - by JHarley1
    Ok so here is the question: What are the advantages and Disadvantages of Using an Aspect Orientated Programming Paradigm. My advantages and disadvantages thus far: Advantages: Complements object orientation. Modularizes cross-cutting concerns improving code maintainability and understandability. Disadvantage: Not the easiest of concepts to grasp - not as well documented as O-O O-O goes far enough in the separation of concerns... List item Would anyone like to challenge any of these/ add their own? Many Thanks, J

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  • How to add energy ball which disappears when touched by player in UDK?

    - by OliveOne
    I am new to UDK and learning game development. I want to know about how to add a ball to the game world with the following effects/actions: Glowing effect Physics-like object (just having gravity) Particles when touched by player-avatar Disappears in 1-2 seconds after touch Score updates based on different colors of ball I know little about this can be done by kismet, cascade and content creation, but do not know where to start. Please tell me the steps for this. I am trying this weekend in depth.

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  • Types in Lisp and Scheme

    - by user2054900
    I see now that Racket has types. At first glance it seems to be almost identical to Haskell typing. But is Lisp's CLOS covering some of the space Haskell types cover? Creating a very strict Haskell type and an object in any OO language seems vaguely similar. It's just that I've drunk some of the Haskell kool-aid and I'm totally paranoid that if I go down the Lisp road, I'll be screwed due to dynamic typing.

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  • How do you make a bullet ricochet off a vertical wall?

    - by Bagofsheep
    First things first. I am using C# with XNA. My game is top-down and the player can shoot bullets. I've managed to get the bullets to ricochet correctly off horizontal walls. Yet, despite using similar methods (e.g. http://stackoverflow.com/questions/3203952/mirroring-an-angle) and reading other answered questions about this subject I have not been able to get the bullets to ricochet off a vertical wall correctly. Any method I've tried has failed and sometimes made ricocheting off a horizontal wall buggy. Here is the collision code that calls the ricochet method: //Loop through returned tile rectangles from quad tree to test for wall collision. If a collision occurs perform collision logic. for (int r = 0; r < returnObjects.Count; r++) if (Bullets[i].BoundingRectangle.Intersects(returnObjects[r])) Bullets[i].doCollision(returnObjects[r]); Now here is the code for the doCollision method. public void doCollision(Rectangle surface) { if (Ricochet) doRicochet(surface); else Trash = true; } Finally, here is the code for the doRicochet method. public void doRicochet(Rectangle surface) { if (Position.X > surface.Left && Position.X < surface.Right) { //Mirror the bullet's angle. Rotation = -1 * Rotation; //Moves the bullet in the direction of its rotation by given amount. moveFaceDirection(Sprite.Width * BulletScale.X); } else if (Position.Y > surface.Top && Position.Y < surface.Bottom) { } } Since I am only dealing with vertical and horizontal walls at the moment, the if statements simply determine if the object is colliding from the right or left, or from the top or bottom. If the object's X position is within the boundaries of the tile's X boundaries (left and right sides), it must be colliding from the top, and vice verse. As you can see, the else if statement is empty and is where the correct code needs to go.

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  • How to Write Manageable Code With Functional Programming?

    - by dade
    I just started with Functional Programming(Node.Js) and from the look of things it looks as if the code am writing would grow to be one hell of a code base to manage, when compared to Programming languages that have a sort of Object Oriented Paradigm. With OOP I am familair with practices that would ensure your code is easily managed and extensible. But am nore sure of similar convention with Functional Programming.

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