Search Results

Search found 26693 results on 1068 pages for 'back to basics'.

Page 512/1068 | < Previous Page | 508 509 510 511 512 513 514 515 516 517 518 519  | Next Page >

  • ubuntu apache2 start, stop, status, restart and reload commands fails

    - by Assil
    Hi, I am new to Ubuntu and I'm still trying to figure this OS out (for work it's brilliant, better than Windows). Before I wrote this question, I did my research via Google, this website and even in StackOverflow.com. Whatever error came up, I googled it but with no success on how to solve this. Back to the main point: I tried to install (lamp) apache2 with this guide (in German) and this one(in english). Then I got stuck at the start command (with which one is able to start the apache2 server), my first try to run the server was a success until i wrote sudo /etc/init.d/apache2 reload then it showed me an error: $ sudo /etc/init.d/apache2 reload * Starting web server apache2 Syntax error on line 1 of /etc/apache2/ports.conf: Invalid command 'oder', perhaps misspelled or defined by a module not included in the server configuration Action 'reload' failed. The Apache error log may have more information. [fail] I didn't even write the word "oder" so I closed the shell and opened it anew. It showed the same error. After that, I've done some research and found out that my file (index.html (which is in my /var/www folder)), which I access via the browser, when I type in http://localhost should show up and tell that it was a success. So I removed apache2 and installed it again but now the following errors appear: $ sudo /etc/init.d/apache2 start * Starting web server apache2 Syntax error on line 1 of /etc/apache2/ports.conf: Invalid command 'oder', perhaps misspelled or defined by a module not included in the server configuration Action 'start' failed. The Apache error log may have more information. [fail] And still, I didn't even write "oder" in the command. I appreciate every help I can get, further thanks and have a nice day.

    Read the article

  • Out of sync audio video using mencoder

    - by 1ch1g0
    hi i converted a mkv (matroska) file to avi using ffmpeg: ffmpeg -i input.mkv -f mp4 -vcodec mpeg4 -sameq -r 29.97 -b 512kb -acodec ac3 -ab 128kb -vol 512 output.avi the output file plays fine using mplayer. after that, i using mencoder to insert subtitles: mencoder output.avi -o new.avi -oac pcm -ovc lavc -subfont-text-scale 3 -sub subtitle.srt however, after i play back the video "new.avi", the video and audio is out of sync. What options can i put into mencoder to sync the A/V. ? I have also tried ffmpeg -newsubtitle option but can't get it work. Any examples of usage of -newsubtitle would be greatly appreciated. thanks

    Read the article

  • How to edit screen grabbed video on Windows XP?

    - by tangens
    Problem I've used CamStudio to record a presentation (fullscreen, 1280x1024, 45 min, no audio) to a small number of AVI files (10 files with about 800 MB total). Now I want to remove the initial and trailer sequences where you see start and stop of CamStudio. I'd like to remove some pauses during the video, too. Question Could you recommend some programs for Windows XP that I can use for this task? The result should be a (small - at least not bigger than the original) video format that I can play back. I've no need to create a DVD etc. Already tried I already tried MAGIX Video Deluxe 16 (Trial Version), but it takes about 2 hours to just export 10 minutes of the video and produces about 2 GB of data for this.

    Read the article

  • POST attack on my website

    - by benhowdle89
    Hi, I have a site (humanisms.co.uk) which incorporates a voting system, ie. user clicks "Up" and it sends a parameter to a PHP script via AJAX, the PHP inserts vote into MYSQL db and the new "Up" vote is sent back to the page to update the vote count. This is working great but i've noticed that the number of votes for one of my questions shot up last night. I viewed my webhosts access logs and saw this line: 108.27.195.232 - - [03/Mar/2011:15:20:18 +0000] "POST /vote.php HTTP/1.1" 200 2 "http://www.humanisms.co.uk/" "Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10_6_6; en-US) AppleWebKit/534.16 (KHTML, like Gecko) Chrome/10.0.648.114 Safari/534.16" This is repeated well over 100 times and sometimes more than once a second. Now i know they probably arent sitting there clicking Vote but running some sort of PHP loop? I'm not worried about SQL injection but what can i do to prevent this same IP address from doing this or what can i do in general to avoid this scenario. I should also say that there's no login so anyone can click using the voting system. Thanks

    Read the article

  • jQuery CSS Property Monitoring Plug-in updated

    - by Rick Strahl
    A few weeks back I had talked about the need to watch properties of an object and be able to take action when certain values changed. The need for this arose out of wanting to build generic components that could 'attach' themselves to other objects. One example is a drop shadow - if I add a shadow behavior to an object I want the shadow to be pinned to that object so when that object moves I also want the shadow to move with it, or when the panel is hidden the shadow should hide with it - automatically without having to explicitly hook up monitoring code to the panel. For example, in my shadow plug-in I can now do something like this (where el is the element that has the shadow attached and sh is the shadow): if (!exists) // if shadow was created el.watch("left,top,width,height,display", function() { if (el.is(":visible")) $(this).shadow(opt); // redraw else sh.hide(); }, 100, "_shadowMove"); The code now monitors several properties and if any of them change the provided function is called. So when the target object is moved or hidden or resized the watcher function is called and the shadow can be redrawn or hidden in the case of visibility going away. So if you run any of the following code: $("#box") .shadow() .draggable({ handle: ".blockheader" }); // drag around the box - shadow should follow // hide the box - shadow should disappear with box setTimeout(function() { $("#box").hide(); }, 4000); // show the box - shadow should come back too setTimeout(function() { $("#box").show(); }, 8000); This can be very handy functionality when you're dealing with objects or operations that you need to track generically and there are no native events for them. For example, with a generic shadow object that attaches itself to any another element there's no way that I know of to track whether the object has been moved or hidden either via some UI operation (like dragging) or via code. While some UI operations like jQuery.ui.draggable would allow events to fire when the mouse is moved nothing of the sort exists if you modify locations in code. Even tracking the object in drag mode this is hardly generic behavior - a generic shadow implementation can't know when dragging is hooked up. So the watcher provides an alternative that basically gives an Observer like pattern that notifies you when something you're interested in changes. In the watcher hookup code (in the shadow() plugin) above  a check is made if the object is visible and if it is the shadow is redrawn. Otherwise the shadow is hidden. The first parameter is a list of CSS properties to be monitored followed by the function that is called. The function called receives this as the element that's been changed and receives two parameters: The array of watched objects with their current values, plus an index to the object that caused the change function to fire. How does it work When I wrote it about this last time I started out with a simple timer that would poll for changes at a fixed interval with setInterval(). A few folks commented that there are is a DOM API - DOMAttrmodified in Mozilla and propertychange in IE that allow notification whenever any property changes which is much more efficient and smooth than the setInterval approach I used previously. On browser that support these events (FireFox and IE basically - WebKit has the DOMAttrModified event but it doesn't appear to work) the shadow effect is instant - no 'drag behind' of the shadow. Running on a browser that doesn't support still uses setInterval() and the shadow movement is slightly delayed which looks sloppy. There are a few additional changes to this code - it also supports monitoring multiple CSS properties now so a single object can monitor a host of CSS properties rather than one object per property which is easier to work with. For display purposes position, bounds and visibility will be common properties that are to be watched. Here's what the new version looks like: $.fn.watch = function (props, func, interval, id) { /// <summary> /// Allows you to monitor changes in a specific /// CSS property of an element by polling the value. /// when the value changes a function is called. /// The function called is called in the context /// of the selected element (ie. this) /// </summary> /// <param name="prop" type="String">CSS Properties to watch sep. by commas</param> /// <param name="func" type="Function"> /// Function called when the value has changed. /// </param> /// <param name="interval" type="Number"> /// Optional interval for browsers that don't support DOMAttrModified or propertychange events. /// Determines the interval used for setInterval calls. /// </param> /// <param name="id" type="String">A unique ID that identifies this watch instance on this element</param> /// <returns type="jQuery" /> if (!interval) interval = 200; if (!id) id = "_watcher"; return this.each(function () { var _t = this; var el$ = $(this); var fnc = function () { __watcher.call(_t, id) }; var itId = null; var data = { id: id, props: props.split(","), func: func, vals: [props.split(",").length], fnc: fnc, origProps: props, interval: interval }; $.each(data.props, function (i) { data.vals[i] = el$.css(data.props[i]); }); el$.data(id, data); hookChange(el$, id, data.fnc); }); function hookChange(el$, id, fnc) { el$.each(function () { var el = $(this); if (typeof (el.get(0).onpropertychange) == "object") el.bind("propertychange." + id, fnc); else if ($.browser.mozilla) el.bind("DOMAttrModified." + id, fnc); else itId = setInterval(fnc, interval); }); } function __watcher(id) { var el$ = $(this); var w = el$.data(id); if (!w) return; var _t = this; if (!w.func) return; // must unbind or else unwanted recursion may occur el$.unwatch(id); var changed = false; var i = 0; for (i; i < w.props.length; i++) { var newVal = el$.css(w.props[i]); if (w.vals[i] != newVal) { w.vals[i] = newVal; changed = true; break; } } if (changed) w.func.call(_t, w, i); // rebind event hookChange(el$, id, w.fnc); } } $.fn.unwatch = function (id) { this.each(function () { var el = $(this); var fnc = el.data(id).fnc; try { if (typeof (this.onpropertychange) == "object") el.unbind("propertychange." + id, fnc); else if ($.browser.mozilla) el.unbind("DOMAttrModified." + id, fnc); else clearInterval(id); } // ignore if element was already unbound catch (e) { } }); return this; } There are basically two jQuery functions - watch and unwatch. jQuery.fn.watch(props,func,interval,id) Starts watching an element for changes in the properties specified. props The CSS properties that are to be watched for changes. If any of the specified properties changes the function specified in the second parameter is fired. func (watchData,index) The function fired in response to a changed property. Receives this as the element changed and object that represents the watched properties and their respective values. The first parameter is passed in this structure:    { id: itId, props: [], func: func, vals: [] }; A second parameter is the index of the changed property so data.props[i] or data.vals[i] gets the property value that has changed. interval The interval for setInterval() for those browsers that don't support property watching in the DOM. In milliseconds. id An optional id that identifies this watcher. Required only if multiple watchers might be hooked up to the same element. The default is _watcher if not specified. jQuery.fn.unwatch(id) Unhooks watching of the element by disconnecting the event handlers. id Optional watcher id that was specified in the call to watch. This value can be omitted to use the default value of _watcher. You can also grab the latest version of the  code for this plug-in as well as the shadow in the full library at: http://www.west-wind.com:8080/svn/jquery/trunk/jQueryControls/Resources/ww.jquery.js watcher has no other dependencies although it lives in this larger library. The shadow plug-in depends on watcher.© Rick Strahl, West Wind Technologies, 2005-2011

    Read the article

  • Constant game speed independent of variable FPS in OpenGL with GLUT?

    - by Nazgulled
    I've been reading Koen Witters detailed article about different game loop solutions but I'm having some problems implementing the last one with GLUT, which is the recommended one. After reading a couple of articles, tutorials and code from other people on how to achieve a constant game speed, I think that what I currently have implemented (I'll post the code below) is what Koen Witters called Game Speed dependent on Variable FPS, the second on his article. First, through my searching experience, there's a couple of people that probably have the knowledge to help out on this but don't know what GLUT is and I'm going to try and explain (feel free to correct me) the relevant functions for my problem of this OpenGL toolkit. Skip this section if you know what GLUT is and how to play with it. GLUT Toolkit: GLUT is an OpenGL toolkit and helps with common tasks in OpenGL. The glutDisplayFunc(renderScene) takes a pointer to a renderScene() function callback, which will be responsible for rendering everything. The renderScene() function will only be called once after the callback registration. The glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0) takes the number of milliseconds to pass before calling the callback processAnimationTimer(). The last argument is just a value to pass to the timer callback. The processAnimationTimer() will not be called each TIMER_MILLISECONDS but just once. The glutPostRedisplay() function requests GLUT to render a new frame so we need call this every time we change something in the scene. The glutIdleFunc(renderScene) could be used to register a callback to renderScene() (this does not make glutDisplayFunc() irrelevant) but this function should be avoided because the idle callback is continuously called when events are not being received, increasing the CPU load. The glutGet(GLUT_ELAPSED_TIME) function returns the number of milliseconds since glutInit was called (or first call to glutGet(GLUT_ELAPSED_TIME)). That's the timer we have with GLUT. I know there are better alternatives for high resolution timers, but let's keep with this one for now. I think this is enough information on how GLUT renders frames so people that didn't know about it could also pitch in this question to try and help if they fell like it. Current Implementation: Now, I'm not sure I have correctly implemented the second solution proposed by Koen, Game Speed dependent on Variable FPS. The relevant code for that goes like this: #define TICKS_PER_SECOND 30 #define MOVEMENT_SPEED 2.0f const int TIMER_MILLISECONDS = 1000 / TICKS_PER_SECOND; int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void processAnimationTimer(int value) { // setups the timer to be called again glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Requests to render a new frame (this will call my renderScene() once) glutPostRedisplay(); } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) // Setup the timer to be called one first time glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Read the current time since glutInit was called currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } This implementation doesn't fell right. It works in the sense that helps the game speed to be constant dependent on the FPS. So that moving from point A to point B takes the same time no matter the high/low framerate. However, I believe I'm limiting the game framerate with this approach. Each frame will only be rendered when the time callback is called, that means the framerate will be roughly around TICKS_PER_SECOND frames per second. This doesn't feel right, you shouldn't limit your powerful hardware, it's wrong. It's my understanding though, that I still need to calculate the elapsedTime. Just because I'm telling GLUT to call the timer callback every TIMER_MILLISECONDS, it doesn't mean it will always do that on time. I'm not sure how can I fix this and to be completely honest, I have no idea what is the game loop in GLUT, you know, the while( game_is_running ) loop in Koen's article. But it's my understanding that GLUT is event-driven and that game loop starts when I call glutMainLoop() (which never returns), yes? I thought I could register an idle callback with glutIdleFunc() and use that as replacement of glutTimerFunc(), only rendering when necessary (instead of all the time as usual) but when I tested this with an empty callback (like void gameLoop() {}) and it was basically doing nothing, only a black screen, the CPU spiked to 25% and remained there until I killed the game and it went back to normal. So I don't think that's the path to follow. Using glutTimerFunc() is definitely not a good approach to perform all movements/animations based on that, as I'm limiting my game to a constant FPS, not cool. Or maybe I'm using it wrong and my implementation is not right? How exactly can I have a constant game speed with variable FPS? More exactly, how do I correctly implement Koen's Constant Game Speed with Maximum FPS solution (the fourth one on his article) with GLUT? Maybe this is not possible at all with GLUT? If not, what are my alternatives? What is the best approach to this problem (constant game speed) with GLUT? I originally posted this question on Stack Overflow before being pointed out about this site. The following is a different approach I tried after creating the question in SO, so I'm posting it here too. Another Approach: I've been experimenting and here's what I was able to achieve now. Instead of calculating the elapsed time on a timed function (which limits my game's framerate) I'm now doing it in renderScene(). Whenever changes to the scene happen I call glutPostRedisplay() (ie: camera moving, some object animation, etc...) which will make a call to renderScene(). I can use the elapsed time in this function to move my camera for instance. My code has now turned into this: int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void renderScene(void) { (...) // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Setup the camera position and looking point SceneCamera.LookAt(); // All drawing code goes inside this function drawCompleteScene(); glutSwapBuffers(); /* Redraw the frame ONLY if the user is moving the camera (similar code will be needed to redraw the frame for other events) */ if(!IsTupleEmpty(cameraDirection)) { glutPostRedisplay(); } } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } Conclusion, it's working, or so it seems. If I don't move the camera, the CPU usage is low, nothing is being rendered (for testing purposes I only have a grid extending for 4000.0f, while zFar is set to 1000.0f). When I start moving the camera the scene starts redrawing itself. If I keep pressing the move keys, the CPU usage will increase; this is normal behavior. It drops back when I stop moving. Unless I'm missing something, it seems like a good approach for now. I did find this interesting article on iDevGames and this implementation is probably affected by the problem described on that article. What's your thoughts on that? Please note that I'm just doing this for fun, I have no intentions of creating some game to distribute or something like that, not in the near future at least. If I did, I would probably go with something else besides GLUT. But since I'm using GLUT, and other than the problem described on iDevGames, do you think this latest implementation is sufficient for GLUT? The only real issue I can think of right now is that I'll need to keep calling glutPostRedisplay() every time the scene changes something and keep calling it until there's nothing new to redraw. A little complexity added to the code for a better cause, I think. What do you think?

    Read the article

  • Strict Pomodoro and other time management Chrome extensions

    - by kerry
    I have recently begun using the Pomodoro Technique to increase my productivity. However, I still find myself getting sucked in to the vortex of useless information that is the internet. With that in mind I began searching for a useful chrome extension to replace the Android Pomodoro app I have been using to manage my ‘doros. I even considered writing it myself. Luckily, I stumbled on one that had a similar featureset to what I was looking for. Strict Pomodoro is an excellent Chrome extension for practicing Pomodoro. Though lacking a few key features, such as the ability to set the duration of your pomodoros and breaks, it still has a key feature that helps me stay on task. It blocks time sucking websites. You can set filter lists and it will keep you from accessing them during a Pomodoro. Effectively reminding you to stay on task. Also, the author readily admits that it was quickly put together and new features may be added down the road. For now, it is still an excellent option. For those of you who do not practice Pomodoro but are trying to stay on task. The StayFocusd extension will effectively manage the amount of time you spend on useless (non-productive) sites. It also has a rich feature set that may be better for your work habits. OK, breaks over. Time to get back to work. 25 minutes at a time.

    Read the article

  • Install proprietary drivers 14.04 NVIDIA (steam segmentation issue)

    - by allthosemiles
    Recently, I finally got the official drivers for my NVIDIA 560 Ti card installed on Ubuntu 14.04 (hooray) However I started looking into installing Steam and I'm getting segmentation errors when I try to run the software. I tried installing 32-bit libs and it seemed like they weren't available or they were already installed. Upon further investigation, I found that a solution is to install the proprietary drivers, install steam then switch back to the other drivers. I'm not really sure what "proprietary drivers" are in all honesty. Has anyone gone through this process that could provide some insight here? (I installed the official 64-bit driver from the NVIDIA site for my 560 Ti just for reference. And the Ubuntu version installed is 64-bit as well) Update: This is the error text I get when trying to run steam after installing it via the ubuntu store. Running Steam on ubuntu 14.04 64-bit STEAM_RUNTIME is enabled automatically Installing breakpad exception handler for appid(steam)/version(1401381906_client) /home/dbrewer/.steam/steam.sh: line 755: 3943 Segmentation fault (core dumped) $STEAM_DEBUGGER "$STEAMROOT/$PLATFORM/$STEAMEXE" "$@" mv: cannot stat ‘/home/dbrewer/.steam/registry.vdf’: No such file or directory Installing bootstrap /home/dbrewer/.steam/bootstrap.tar.xz Reset complete! Restarting Steam by request... Running Steam on ubuntu 14.04 64-bit STEAM_RUNTIME has been set by the user to: /home/dbrewer/.steam/ubuntu12_32/steam-runtime Installing breakpad exception handler for appid(steam)/version(1401381906_client) /home/dbrewer/.steam/steam.sh: line 755: 4066 Segmentation fault (core dumped) $STEAM_DEBUGGER "$STEAMROOT/$PLATFORM/$STEAMEXE" "$@" What I get when I run "steam --reset" mv: cannot stat ‘/home/dbrewer/.steam/registry.vdf’: No such file or directory Installing bootstrap /home/dbrewer/.steam/bootstrap.tar.xz Reset complete!

    Read the article

  • Using 2 Transparent HAProxy for load balancing

    - by Nyxynyx
    We can configure HAProxy to be a transparent proxy by using the guide here, where one of the steps says ...to put the backend servers in a different subnet to the front end clients and make sure that the default gateway points back at the HAProxy load balancer. However when we need to have 2 transparent HAProxy in front of our balanced servers (for redundancy), it seems like this wont work as we can only set one gateway for our balanced servers. What will be the correct way to setup the system such that we can have 2 transparent HAProxy infront of the balanced servers? The main reason for having transparent proxies is the need to find the client's IP addresses over TCP.

    Read the article

  • Slowdown after repeated hibernation in XP SP3

    - by John
    I have a Dell laptop w/dual core and 4 gigs of memory. Recently my machine has started to go off in never never land for 5 to 20 minutes at a time with a lot of hard drive churning. Eventually it comes back and everything operates properly. If I manage to have task manager up CPU usage shows no more then 3 to 5% during this process. I am on a corporate network and have very good virus protection in place. The problem seems to have increased in frequency since I let an update happen to IE8 and/or I started using hibernate more frequently. Any ideas or suggestions? TIA J

    Read the article

  • How many disks to use for eight channel RAID controller

    - by Tvrtko
    I have a 3ware 8 channel SAS controller and a back plane extender (also 8 channel) which can take 16 drives. I will be creating a single RAID 10 volume. I know that adding more drives has positive effect on performance, but I'm not sure if adding more than 8 drives on an 8 channel controller will have any positive impact at all. Am I wrong? Should I put 16 drives for best performance? Would 8 drives give me the same performance?

    Read the article

  • Apache, modifying response codes from 404 to 301

    - by user72539
    Hi, I'm running a magento installation on an apache server. There are many pages indexed in both google and linked to from external sites. I can't use 301 redirects in a .htaccess file as I can't be sure I will catch all the links. At the moment all requests are rewritten through magento and if a request isn't found magento returns a 404 File not Found. Is there a way of using one of the apache modules to filter the response* from magento and if a 404 Not Found is being sent back then replace the response with a standard 301 Redirect to the home page? E.g. Request to Magento -- Apache -- Rewrite to Magento index.php page -- page processed. Response if request exists -- return results (200) if request doesn't exist -- return 404 -- apache filter change response -- return 301 redirect to / I appreciate any help. Thanks, Jon as far as I am aware mod_rewrite is only used to rewrite requests and doesn't allow the modification of responses.

    Read the article

  • Business Analyst role in development process

    - by Ryan
    I work as a business analyst and I currently oversee much of the development efforts of an internal project. I'm responsible for the requirements, specs, and overall testing. I work closely with the developers (onshore and offshore). The offshore team produces all of the reports. Version 1.0 had a 9 month development cycle and I had about 4-5 months to test all the reports. There was the usual back and forth to get the implementation right. Version 2.0 had a much shorter development cycle (3 months). I received the first version of the reports about 3 weeks ago and noticed a lot of things wrong with it. Many of the requirements were wrong and the performance of the queries was horrendous at 5x - 6x longer than it should have been. The onshore lead developer was out and did not supervise the offshore development team in generating the reports. Without consulting management, I took a look at the SQL in the reports and was able to improve performance greatly (by a factor of 6x) which is acceptable for this version. I sent the updated queries as guidelines to the offshore team and told them they should look at doing X instead of Y to improve performance and also to fix some specific logic issues. I then spoke to my managers about this because it doesn't feel right that I was developing SQL queries, but given our time crunch I saw no other way. We were able to fix the issue quite fast which I'm happy with. Current situation: the onshore managers aren't too pleased that the offshore team did not code for performance. I know there are some things I could have done better throughout this process and I do not in any way consider myself a programmer. My question is, if an offshore team that works apart from the onshore project resources fails to deliver an acceptable release, is it appropriate to clean up their work to meet a deadline? What kind of problems could this create in the future?

    Read the article

  • E-Business Suite Proactive Support - Workflow Analyzer

    - by Alejandro Sosa
    Overview The Workflow Analyzer is a standalone, easy to run tool created to read, validate and troubleshoot Workflow components configuration as well as runtime. It identifies areas where potential problems may arise and based on set of best practices suggests the Workflow System Administrator what to do when such potential problems are found. This tool represents a proactive way to verify Workflow configuration and runtime data to prevent issues ahead of time before they may become of more considerable impact on a production environment. Installation Since it is standalone there are no pre-requisites and runs on Oracle E-Business applications from 11.5.10 onwards. It is installed in the back-end server and can be run directly from SQL*Plus. The output of this tool is written in a HTML file friendly formatted containing the following on both workflow Components configuration and Workflow Runtime data: Workflow-related database initialization parameters Relevant Oracle E-Business profile option values Workflow-owned concurrent programs schedule and Workflow components status Workflow notification mailer configuration and throughput via related queues and table Workflow-relevant recommended and critical one-off patches as well as current code level Workflow database footprint by reading Workflow run-time tables to identify aged processes not being purged. It also checks for large open and closed processes or unhealthy looping conditions in a workflow process, among other checks. See a sample of Workflow Analyzer's output here.  Besides performing the validations listed above, the Workflow Analyzer provides clarification on the issues it finds and refers the reader to specific Oracle MOS documents to address the findings or explains the condition for the reader to take proper action. How to get it? The Workflow Analyzer can be obtained from Oracle MOS Workflow Analyzer script for E-Business Suite Workflow Monitoring and Maintenance (Doc ID 1369938.1) and the supplemental note How to run EBS Workflow Analyzer Tool as a Concurrent Request (Doc ID 1425053.1) explains how to register and run this tool as a concurrent program. This way the report from the Workflow Analyzer can be submitted from the Application and its output can be seen from the application as well.

    Read the article

  • Failed to import SLES11 to SCOM2012

    - by siyang
    I try to the import my SLES11 to SCOM 2012, but failed. Below is my simple steps and failed error message. Import SLES11 mp DNS resolve both SCOM and SLES11 Install SCOM Agent and cert. Generated the cert from SLES11 then import it to SCOM, and use scxcertconfig -sign to refresh the cert, and back it to SLES11.(I restart the scxadmin on SLES11, and reboot the SCOM ) 5. On SCOM try to find the SLES11, but failed. Below is the error message. *Message: Certificate signing was not successful. Detials: Standard Output: Failed to start child process '/etc/init.d/scx-cimd' errno=13RETURN CODE:1 Standard Error: Exception Message:*

    Read the article

  • Crafty.js multiplayer platform game, keeping players in sync

    - by johnwards
    I'm using crafty.js to create a very simple platform game. It doesn't need to stop cheating, it's actually just seeing other players move around, and it doesn't need to have collision detection between players. They are "shadows". How I've gone about it so far is to use http://pubnub.com to send messages between clients. These messages are simple. The first if a new player arrival, the second is a key down and the third is a key up. The code is here: https://github.com/whiteoctober/craftyconcept However I've hit against the old chestnut of keeping everything in sync. At the moment I'm letting the each of the clients decide where to place the other players based on the received key events, I also only move "you" until I get a key press event back from pubsub. My thinking here is to try and keep things in sync! However it isn't perfect, http://www.whiteoctober.co.uk/john/gametest/, things can get out of sync very easily. Key presses arrive in the wrong order etc. Is there any simple solutions to this, I would like to keep it all client side (with pubnub) and not have a central server with positions etc if possible.

    Read the article

  • xorg, nvidia, log-in all hosed - how can I completely reset graphics set-up/settings?

    - by Fred Hamilton
    I just did a fresh install of Mythbuntu 12.04.1 on my Intel MB with nVidia 9500GT graphics card. Hardware's been working great with 10.10 for about 2 years. Background: (optional - feel free to skip to question) I was trying to get my component video output to generate 720p, messing around with the nvidia drivers, and now the entire display system is hosed. I can SSH in and get a terminal. Depending on which nvidia package I install/remove, I get: Garbage on screen (after I "apt-get remove nvidia*") A low-res graphical log-in screen where I can log in as fred or guest. If I log in as fred, it displays some text mode status line then goes right back to the log-in screen. If I log in as guest, I actually get the full Ubuntu desktop, but I need to be able to log in as fred. Other times I get an error: "API mismatch: the NVIDIA kernel module has version 304.43, but this NVIDIA driver component has version 295.49." I've googled around, including trying this thread with the same error message, but to no effect. Question: How can I just reset x settings, drivers, everything display-related to the exact same way it was after a fresh install?

    Read the article

  • Cinnamon Settings Panel Blank After v 2.0.6

    - by Cinnamon Challenge
    After cinnamon upgrade to 2.0.6-20131026040307-precise via synaptic, the "cinnamon settings" gui or window is broken. It appears blank, only showing the configuration category icons for "Appearance", "Preferences", "Hardware", and "Administration". The icons that should be within these categories are gone. I don't know if cinnamon-control-center was removed during the last cinnamon update, but this issue began on Oct. 25. When running cinnamon-settings from terminal, several errors appear such as this: Could not load screen module; is the cinnamon-control-center package installed? /usr/lib/cinnamon-settings/modules/cs_user.py:112: Warning: g_object_unref: assertion `G_IS_OBJECT (object)' failed file_icon = Gio.FileIcon().new(file) (cinnamon-settings.py:5471): Gtk-WARNING **: Attempting to add a widget with type GtkImage to a GtkMenuItem, but as a GtkBin subclass a GtkMenuItem can only contain one widget at a time; it already contains a widget of type GtkAccelLabel Could not find network module; is the cinnamon-control-center package installed? cinnamon-control-center is not installed in synaptic, and when the module is marked for installation, unity is selected for removal. Is there any way to get this function back without removing unity? Release: Ubuntu 12.04 (precise) Kernel: 3.2.0-55-generic Desktop: Cinnamon 2.0.6-20131026040307-precise Some settings are still accessible through terminal by appending the name of the function to the command: cinnamon-settings panel cinnamon-settings calendar cinnamon-settings themes cinnamon-settings applets cinnamon-settings windows cinnamon-settings fonts cinnamon-settings hotcorner

    Read the article

  • Getting Xbox Live via a wired network with my laptop that has internet access wirelessly

    - by Alex Franco
    I'm running the latest version (as of yesterday anyways) of Ubuntu Desktop 64bit, but installed on my laptop if it makes a difference. I had Windows 7 preinstalled when i bought it and it worked fine with the wireless from my house and bridging the connection with a LAN to my xbox for Live. Now with Ubuntu I tried the same setup, but I'm unfamiliar with Ubuntu so I didn't get far. Best I got so far is wireless internet on my laptop and a wired connection to the xbox that continually connects and disconnects. Heres my network settings. if theres fields not included its because theyre empty on mine or theyre my MAC address or network password Wireless Network 1 settings: Connect Automatically: Checked. Available to all Users: Checked Wireless: SSID: Franco's Mode: Infrastructure MTU: Automatic IPv4 Settings: Method: Automatic (DHCP) IPv6 Settings: Method: Automatic Wired Network 1: Connect Automatically: Checked Available to all Users: Checked Wired: MTU: Automatic IPv4 Settings: Method: Automatic (DHCP) IPv6 Settings: Method: Automatic Any help would be greatly appreciated. EDIT: 6:26pm It seems to be staying connected now. Doing the Network test on my xbox it pickups the network, but cannot detect any PC. Restarting the Xbox, however, leaves my computer unable to connect bringing up the Wire Network disconnected 'blip' every minute or so again. Before I had restarted the Xbox it said "Connected 100 MB/s". Now it only says "connecting". I did have my computer and xbox on in this Wired Network Disconnected blip cycle for a long period of time so it may have finally connected, just without the ability to detect my laptop. I left for 2 hours or so in the middle of typing up the original question. I finished posting this when i got back and then tried to mess with it a bit again, in case youre wondering why i didnt include this before... I've said too much. Forgive my long-winded fingers :p

    Read the article

  • When does a Project Manager start in a project?

    - by johndoucette
    From a colleague of mine… “As a project manager, when do you typically like to get initially involved in the project? Is it better for the PM to be rolled on during the project kick-off, the first week, or is it better to roll-on the second week when things settle down?” My textbook answer is “the Project Manager is responsible for the successful completion and delivery of the expected outcome of the project through the following major tasks;” 1.    Identifying requirements 2.    Establishing clear and achievable objectives 3.    Balancing the competing demands for quality, scope, time, and cost 4.    Adapting the specifications, plans, and approach to the different concerns and expectations of the various stakeholders However; My colleague is often a lead technical consultant coming into a project alone to help a client solve a complex problem. As Magenic consultants, we all possess many of the “project managing” skills I talked about above and tend to be responsible for item #1 and #2 as well as the actual architecture/design tasks early in a project. When the real development begins and there is no PM involved, the project will quickly get harder to execute unless items #3 & #4 are assigned to a Project Manager. In software development, the concept of context switching between coding and other administrative activities is the hardest skill perfect. In my experience, I have rarely been introduced to someone who has mastered this skill. This is the limbo I was in when I was asked to become a PM -- while still developing. “Put down the code” was not only a profound statement, but looking back – a necessary one. Unless you are lucky to have found that one developer who is a superman, asking your developers (internal corporate or consultant) to perform #3 and #4 tasks, will surely take more time, allow opportunity for more scope, and eventually cost more. Project Managers are crucial to the overall success of a project, and I prefer them to start by taking ownership of delivery on day one.

    Read the article

  • Sharepoint 2007: Edit vs Read Only Mode

    - by user29116
    Sorry about the title, dont' really know what it should be. If I open a doc in read only mode I'm able to press save and then it opens up a save as box and the default directory is the directory on the sharepoint server and if you press save you save it to the server. This actually makes the whole process not really "read only" mode since I could actually update the document. Is there a way to prevent this from happening so that if someone chooses read only there is no way possible to updload any changes back to the sharepoint site? Also, it has been suggested as a solution to get rid of the edit/read only option so that people have to check out the document. Is there a way to remove the edit/read only option on documents?

    Read the article

  • dell u2410 3dMark Benchmark distortion problems

    - by Scanningcrew
    Ive been doing burn in testing for a new system I have put together and I am running into some video distortion problems with running the 3DMark benchmark tools (Both 06 and Vantage). The graphics will be fine, then sometimes during a test switch the screen will light up with thin horizontal ranibow lines (Something that looks very "glitchy") If i turn the monitor off and back on it clears up. All the tests "pass" and my system gets good marks but it concerns me if I might have problems with games (The screen returns to normal if I dont resest monitor and just let tests pass). I want to return a problem component now before its too late if it is something with the new hardware. Also, I am monitoring temp with thermal laser gun and the card itself is not going above 65c. Any ideas? System: Asrock x58 Xtreme - Last BIOS (1.80) EVGA Geforce GTX 285 w/ latest nvidia drivers (Connect via DVI1) Dell U2410(Set to 59hz refresh 1900x1202 -although I believe benchmarks run 1200x1024) Windows 7 Ultimate 64 12Gb DDR3 1600 RAM

    Read the article

  • Full disk encryption on linux (ubuntu) w/o re-installing - possible?

    - by sa125
    Hi - I work at a company that takes security very seriously (like most). Our IT guy came in today to prepare us mentally to re-install our systems after he'll apply the new encryption policy (which will basically scrape our HD clean). For our team this means about a week of re-configuring, installing, and tweaking our desktops until we are back to work capacity - anyone who has to re-install a development machine probably knows what I'm talking about. So, I guess my question is if there's any way to perform full disk encryption on a linux (ubuntu = 9.04) system without having to re-install EVERYTHING [sigh]. IT guy said there isn't any - please prove him wrong. thanks :)

    Read the article

  • Frequent change of file-system to read-only

    - by Anuj
    I am using Ubuntu 12.04 on my relatively new laptop. Initial few days, everything worked fine, but then suddenly I started getting a strange problem. After every 2-3 days, the file-system was becoming read-only. I was unable to save/download anything in the installation drive and the system hanged if I attempted to do so, after which I needed to force restart. I had to run fsck in the repair mode to get it fixed (temporarily). There I used to get the following messages: "Inodes that were part of a corrupted orphan linked list found. UNEXPECTED INCONSISTENCY: RUN FSCK MANUALLY. fsck / [886] terminated with status 4. Filesystem has errors: /" Then it stopped here and I had to restart again, after which it asked whether I want to repair or not, then the system ran properly. After a day or 2, again I used to face exactly the same problem. The problem become more frequent in the last few days, and even after running the fsck and restarting, was not solving the problem. I re-installed the OS a couple of days back, but even after that, the problem exists. Though it is not that frequent now, but still at times, the file-system becomes read-only and the system stops behaving normally, and I have to run fsck in the repair mode, which makes the whole thing normal. Yes I keep my laptop switched on for long hours and it does get heated up. Please help. Thanks, Anuj

    Read the article

  • How should an API use http basic authentication

    - by user1626384
    When an API requires that a client authenticates to it, i've seen two different scenarios used and I am wondering which case I should use for my situation. Example 1. An API is offered by a company to allow third parties to authenticate with a token and secret using HTTP Basic. Example 2. An API accepts a username and password via HTTP Basic to authenticate an end user. Generally they get a token back for future requests. My Setup: I will have an JSON API that I use as my backend for a mobile and web app. It seems like good practice for both the mobile and web app to send along a token and secret so only these two apps can access the API blocking any other third party. But the mobile and web app allow users to login and submit posts, view their data, etc. So I would want them to login via HTTP Basic as well on each request. Do I somehow use a combination of both these methods or only send the end user credentials (username and token) on each request? If I only send the end user credentials, do I store them in a cookie on the client?

    Read the article

< Previous Page | 508 509 510 511 512 513 514 515 516 517 518 519  | Next Page >