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  • WPF BackgroundWorker Execution

    - by Sanju
    Hi All, I've been programming C# for a while now (I'm a Computer Science major), and have never had to implement threading. I am currently building an application for a client that requires threading for a series of operations. Due to the nature of the client/provider agreement, I cannot release the source I am working with. The code that I have posted is in a general form. Pretty much the basic idea of what I am implementing, excluding the content specific source. The first Snippet demonstrates my basic structure, The Progress class is a custom progress window that is displayed as a dialog to prevent user UI interaction. I am currently using the code to complete database calls based on a collection of objects in another area of the application code. For example, I have a collection of "Objects" of one of my custom classes, that I perform these database calls on or on behalf of. My current set up works just fine when I call the "GeneralizedFunction" one and only one time. What I need to do is call this function once for every object in the collection. I was attempting to use a foreach loop to iterate through the collection, then I tried a for loop. For both loops, the result was the same. The Async operation performs exactly as desired for the first item in the collection. This, however, is the only one it works for. For each subsequent item, the progress box (my custom window) displays and immediately closes. In terms of the database calls, the calls for the first item in the collection are the only ones that successfully complete. All others aren't attempted. I've tried everything that I know and don't know to do, but I just cannot seem to get it to work. How can I get this to work for my entire collection? Any and all help is very greatly appreciated. Progress progress; BackgroundWorker worker; // Cancel the current process private void CancelProcess(object sender, EventArgs e) { worker.CancelAsync(); } // The main process ... "Generalized" private void GeneralizedFunction() { progress = new Progress(); progress.Cancel += CancelProcess; progress.Owner = this; Dispatcher pDispatcher = progress.Dispatcher; worker = new BackgroundWorker(); worker.WorkerSupportsCancellation = true; object[] workArgs = { arg1, arg2, arg3}; worker.DoWork += delegate(object s, DoWorkEventArgs args) { /* All main logic here */ foreach(Class ClassObject in ClassObjectCollection) { //Some more logic here UpdateProgressDelegate update = new UpdateProgressDelegate(updateProgress); pDispatcher.BeginInvoke(update, arg1,arg2,arg3); Thread.Sleep(1000); } }; worker.RunWorkerCompleted += delegate(object s, RunWorkerCompletedEventArgs args) { progress.Close(); }; worker.RunWorkerAsync(workArgs); progress.ShowDialog(); } public delegate void UpdateProgressDelegate(arg1,arg2,arg3); private void updateProgress(arg1,arg2,arg3) { //Update progress }

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  • Hibernate many-to-many mapping not saved in pivot table

    - by vincent
    I having problems saving many to many relationships to a pivot table. The way the pojos are created is unfortunately a pretty long process which spans over a couple of different threads which work on the (to this point un-saved) object until it is finally persisted. I associate the related objects to one another right after they are created and when debugging I can see the List of related object populated with their respective objects. So basically all is fine to this point. When I persist the object everything get saved except the relations in the pivot table. mapping files: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE hibernate-mapping PUBLIC "-//Hibernate/Hibernate Mapping DTD 3.0//EN" "http://hibernate.sourceforge.net/hibernate-mapping-3.0.dtd"> <hibernate-mapping package="com.thebeansgroup.jwinston.plugin.orm.hibernate.object"> <class name="ShowObject" table="show_object"> <id name="id"> <generator class="native" /> </id> <property name="name" /> <set cascade="all" inverse="true" name="venues" table="venue_show"> <key column="show_id"/> <many-to-many class="VenueObject"/> </set> </class> </hibernate-mapping> and the other <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE hibernate-mapping PUBLIC "-//Hibernate/Hibernate Mapping DTD 3.0//EN" "http://hibernate.sourceforge.net/hibernate-mapping-3.0.dtd"> <hibernate-mapping package="com.thebeansgroup.jwinston.plugin.orm.hibernate.object"> <class name="VenueObject" table="venue_object"> <id name="id"> <generator class="native"/> </id> <property name="name"/> <property name="latitude" type="integer"/> <property name="longitude" type="integer"/> <set cascade="all" inverse="true" name="shows" table="venue_show"> <key column="venue_id"/> <many-to-many class="ShowObject"/> </set> </class> </hibernate-mapping> pojos: public class ShowObject extends OrmObject { private Long id; private String name; private Set venues; public ShowObject() { } public Long getId() { return id; } public void setId(Long id) { this.id = id; } public String getName() { return name; } public void setName(String name) { this.name = name; } public Set getVenues() { return venues; } public void setVenues(Set venues) { this.venues = venues; } } and the other: public class VenueObject extends OrmObject { private Long id; private String name; private int latitude; private int longitude; private Set shows = new HashSet(); public VenueObject() { } @Id @GeneratedValue(strategy = GenerationType.AUTO) public Long getId() { return id; } public void setId(Long id) { this.id = id; } public int getLatitude() { return latitude; } public void setLatitude(int latitude) { this.latitude = latitude; } public int getLongitude() { return longitude; } public void setLongitude(int longitude) { this.longitude = longitude; } public String getName() { return name; } public void setName(String name) { this.name = name; } public Set getShows() { return shows; } public void setShows(Set shows) { this.shows = shows; } } Might the problem be related to the lack of annotations?

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  • Entity Framework Generic Repository Error

    - by Jeff Ancel
    I am trying to create a very generic generics repository for my Entity Framework repository that has the basic CRUD statements and uses an Interface. I have hit a brick wall head first and been knocked over. Here is my code, written in a console application, using a Entity Framework Model, with a table named Hurl. Simply trying to pull back the object by its ID. Here is the full application code. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.Objects; using System.Linq.Expressions; using System.Reflection; using System.Data.Objects.DataClasses; namespace GenericsPlay { class Program { static void Main(string[] args) { var hs = new HurlRepository(new hurladminEntity()); var hurl = hs.Load<Hurl>(h => h.Id == 1); Console.Write(hurl.ShortUrl); Console.ReadLine(); } } public interface IHurlRepository { T Load<T>(Expression<Func<T, bool>> expression); } public class HurlRepository : IHurlRepository, IDisposable { private ObjectContext _objectContext; public HurlRepository(ObjectContext objectContext) { _objectContext = objectContext; } public ObjectContext ObjectContext { get { return _objectContext; } } private Type GetBaseType(Type type) { Type baseType = type.BaseType; if (baseType != null && baseType != typeof(EntityObject)) { return GetBaseType(type.BaseType); } return type; } private bool HasBaseType(Type type, out Type baseType) { Type originalType = type.GetType(); baseType = GetBaseType(type); return baseType != originalType; } public IQueryable<T> GetQuery<T>() { Type baseType; if (HasBaseType(typeof(T), out baseType)) { return this.ObjectContext.CreateQuery<T>("[" + baseType.Name.ToString() + "]").OfType<T>(); } else { return this.ObjectContext.CreateQuery<T>("[" + typeof(T).Name.ToString() + "]"); } } public T Load<T>(Expression<Func<T, bool>> whereCondition) { return this.GetQuery<T>().Where(whereCondition).First(); } public void Dispose() { if (_objectContext != null) { _objectContext.Dispose(); } } } } Here is the error that I am getting: System.Data.EntitySqlException was unhandled Message="'Hurl' could not be resolved in the current scope or context. Make sure that all referenced variables are in scope, that required schemas are loaded, and that namespaces are referenced correctly., near escaped identifier, line 3, column 1." Source="System.Data.Entity" Column=1 ErrorContext="escaped identifier" ErrorDescription="'Hurl' could not be resolved in the current scope or context. Make sure that all referenced variables are in scope, that required schemas are loaded, and that namespaces are referenced correctly." This is where I am attempting to extract this information from. http://blog.keithpatton.com/2008/05/29/Polymorphic+Repository+For+ADONet+Entity+Framework.aspx

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  • Session state provider and global.asax not interacting properly?

    - by yodaj007
    I'm experimenting with creating a crude, proof-of-concept session state store provider in ASP.Net. But I've got a problem and I'm not sure what to do about it. The website works properly when using the InProc provider. The Session_Start in global.asax is called on session creation as it should. But not if I implement my own provider. The Session_Start method from global.asax isn't being called at all if a new session is being created (that is, I delete the session state file). Am I missing something important here? public class TestSessionProvider : SessionStateStoreProviderBase { private const string ROOT = "c:\\projects\\sessions\\"; private const int TIMEOUT_MINUTES = 30; public string ApplicationName { get { return HostingEnvironment.ApplicationVirtualPath; } } private string GetFilename(string id) { string filename = String.Format("{0}_{1}.session", ApplicationName, id); char[] invalids = Path.GetInvalidPathChars(); for (int i = 0; i < invalids.Length; i++) { filename = filename.Replace(invalids[i], '_'); } return Path.Combine(ROOT, Path.GetFileName(filename)); } public override void Initialize(string name, NameValueCollection config) { if (config == null) throw new ArgumentNullException("config"); if (String.IsNullOrEmpty(name)) name = "Sporkalicious"; base.Initialize(name, config); } public override SessionStateStoreData CreateNewStoreData(HttpContext context, int timeout) { SessionStateItemCollection items = new SessionStateItemCollection(); HttpStaticObjectsCollection objects = SessionStateUtility.GetSessionStaticObjects(context); return new SessionStateStoreData(items, objects, TIMEOUT_MINUTES); } /// <summary> /// The CreateUninitializedItem method is used with cookieless sessions when the regenerateExpiredSessionId /// attribute is set to true, which causes SessionStateModule to generate a new SessionID value when an /// expired session ID is encountered. /// </summary> /// <param name="context"></param> /// <param name="id"></param> /// <param name="timeout"></param> public override void CreateUninitializedItem(HttpContext context, string id, int timeout) { FileStream fs = File.Open(GetFilename(id), FileMode.CreateNew, FileAccess.Write, FileShare.None); BinaryWriter writer = new BinaryWriter(fs); SessionStateItemCollection coll = new SessionStateItemCollection(); coll.Serialize(writer); fs.Flush(); fs.Close(); } public override SessionStateStoreData GetItem(HttpContext context, string id, out bool locked, out TimeSpan lockAge, out object lockId, out SessionStateActions actions) { return GetItemExclusive(context, id, out locked, out lockAge, out lockId, out actions); } public override SessionStateStoreData GetItemExclusive(HttpContext context, string id, out bool locked, out TimeSpan lockAge, out object lockId, out SessionStateActions actions) { locked = false; lockAge = TimeSpan.FromDays(1); lockId = 0; actions = SessionStateActions.None; if (!File.Exists(GetFilename(id))) { return null; } FileStream fs = File.Open(GetFilename(id), FileMode.Open, FileAccess.ReadWrite, FileShare.Read); BinaryReader reader = new BinaryReader(fs); SessionStateItemCollection coll = SessionStateItemCollection.Deserialize(reader); fs.Close(); return new SessionStateStoreData(coll, new HttpStaticObjectsCollection(), TIMEOUT_MINUTES); } public override void ReleaseItemExclusive(HttpContext context, string id, object lockId) { } public override void RemoveItem(HttpContext context, string id, object lockId, SessionStateStoreData item) { File.Delete(GetFilename(id)); } public override void ResetItemTimeout(HttpContext context, string id) { } public override void SetAndReleaseItemExclusive(HttpContext context, string id, SessionStateStoreData item, object lockId, bool newItem) { if (!File.Exists(GetFilename(id))) { CreateUninitializedItem(context, id, 10); } FileStream fs = File.Open(GetFilename(id), FileMode.Truncate, FileAccess.Write, FileShare.None); BinaryWriter writer = new BinaryWriter(fs); SessionStateItemCollection coll = (SessionStateItemCollection)item.Items; coll.Serialize(writer); fs.Flush(); fs.Close(); } public override bool SetItemExpireCallback(SessionStateItemExpireCallback expireCallback) { return false; } public override void InitializeRequest(HttpContext context){} public override void EndRequest(HttpContext context){} public override void Dispose(){} }

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  • Android: Having trouble creating a subclass of application to share data with multiple Activities

    - by Mike
    Hello, I just finished a couple of activities in my game and now I was going to start to wire them both up to use real game data, instead of the test data I was using just to make sure each piece worked. Since multiple Activities will need access to this game data, I started researching the best way to pass this data to my Activities. I know about using putExtra with intents, but my GameData class has quite a bit of data and not just simple key value pairs. Besides quite a few basic data types, it also has large arrays. I didn't really want to try and pass all that, unless I can pass the entire object, instead of just key/data pairs. I read the following post and thought it would be the way to go, but so far, I haven't got it to work. Android: How to declare global variables? I created a simple test app to try this method out, but it keeps crashing and my code seems to look the same as in the post above - except I changed the names. Here is the error I am getting. Can someone help me understand what I am doing wrong? 12-23 00:50:49.762: ERROR/AndroidRuntime(608): Caused by: java.lang.ClassCastException: android.app.Application It crashes on the following statement: GameData newGameData = ((GameData)getApplicationContext()); Here is my code: package mrk.examples.StaticGameData; import android.app.Application; public class GameData extends Application { private int intTest; GameData () { intTest = 0; } public int getIntTest(){ return intTest; } public void setIntTest(int value){ intTest = value; } } // My main activity package mrk.examples.StaticGameData; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.util.Log; public class StaticGameData extends Activity { int intStaticTest; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); GameData newGameData = ((GameData)getApplicationContext()); newGameData.setIntTest(0); intStaticTest = newGameData.getIntTest(); Log.d("StaticGameData", "Well: IntStaticTest = " + intStaticTest); newGameData.setIntTest(1); Log.d("StaticGameData", "Well: IntStaticTest = " + intStaticTest + " newGameData: " + newGameData.getIntTest()); Intent intentNew = new Intent(this, PassData2Activity.class); startActivity (intentNew); } } // My test Activity to see if it can access the data and its previous state from the last activity package mrk.examples.StaticGameData; import android.app.Activity; import android.os.Bundle; import android.util.Log; public class PassData2Activity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); GameData gamedataPass = ((GameData)getApplicationContext()); Log.d("PassData2Activity", "IntTest = " + gamedataPass.getIntTest()); } } Below is the relevant portion of my manifest: <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".StaticGameData" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".PassData2Activity"></activity> </application> <application android:name=".GameData" android:icon="@drawable/icon" android:label="@string/app_name"> </application> Thanks in advance for helping me understand why this code is crashing. Also, if you think this is just the wrong approach to let multiple activities have access to the same data, please give your suggestion. Please keep in mind that I am talking about quite a few variables and some large arrays.

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  • Anything wrong with this function for comparing floats?

    - by Michael Borgwardt
    When my Floating-Point Guide was yesterday published on slashdot, I got a lot of flak for my suggested comparison function, which was indeed inadequate. So I finally did the sensible thing and wrote a test suite to see whether I could get them all to pass. Here is my result so far. And I wonder if this is really as good as one can get with a generic (i.e. not application specific) float comparison function, or whether I still missed some edge cases. import static org.junit.Assert.assertFalse; import static org.junit.Assert.assertTrue; import org.junit.Test; public class NearlyEqualsTest { public static boolean nearlyEqual(float a, float b) { final float epsilon = 0.000001f; final float absA = Math.abs(a); final float absB = Math.abs(b); final float diff = Math.abs(a-b); if (a*b==0) { // a or b or both are zero // relative error is not meaningful here return diff < Float.MIN_VALUE / epsilon; } else { // use relative error return diff / (absA+absB) < epsilon; } } /** Regular large numbers - generally not problematic */ @Test public void big() { assertTrue(nearlyEqual(1000000f, 1000001f)); assertTrue(nearlyEqual(1000001f, 1000000f)); assertFalse(nearlyEqual(10000f, 10001f)); assertFalse(nearlyEqual(10001f, 10000f)); } /** Negative large numbers */ @Test public void bigNeg() { assertTrue(nearlyEqual(-1000000f, -1000001f)); assertTrue(nearlyEqual(-1000001f, -1000000f)); assertFalse(nearlyEqual(-10000f, -10001f)); assertFalse(nearlyEqual(-10001f, -10000f)); } /** Numbers around 1 */ @Test public void mid() { assertTrue(nearlyEqual(1.0000001f, 1.0000002f)); assertTrue(nearlyEqual(1.0000002f, 1.0000001f)); assertFalse(nearlyEqual(1.0002f, 1.0001f)); assertFalse(nearlyEqual(1.0001f, 1.0002f)); } /** Numbers around -1 */ @Test public void midNeg() { assertTrue(nearlyEqual(-1.000001f, -1.000002f)); assertTrue(nearlyEqual(-1.000002f, -1.000001f)); assertFalse(nearlyEqual(-1.0001f, -1.0002f)); assertFalse(nearlyEqual(-1.0002f, -1.0001f)); } /** Numbers between 1 and 0 */ @Test public void small() { assertTrue(nearlyEqual(0.000000001000001f, 0.000000001000002f)); assertTrue(nearlyEqual(0.000000001000002f, 0.000000001000001f)); assertFalse(nearlyEqual(0.000000000001002f, 0.000000000001001f)); assertFalse(nearlyEqual(0.000000000001001f, 0.000000000001002f)); } /** Numbers between -1 and 0 */ @Test public void smallNeg() { assertTrue(nearlyEqual(-0.000000001000001f, -0.000000001000002f)); assertTrue(nearlyEqual(-0.000000001000002f, -0.000000001000001f)); assertFalse(nearlyEqual(-0.000000000001002f, -0.000000000001001f)); assertFalse(nearlyEqual(-0.000000000001001f, -0.000000000001002f)); } /** Comparisons involving zero */ @Test public void zero() { assertTrue(nearlyEqual(0.0f, 0.0f)); assertFalse(nearlyEqual(0.00000001f, 0.0f)); assertFalse(nearlyEqual(0.0f, 0.00000001f)); } /** Comparisons of numbers on opposite sides of 0 */ @Test public void opposite() { assertFalse(nearlyEqual(1.000000001f, -1.0f)); assertFalse(nearlyEqual(-1.0f, 1.000000001f)); assertFalse(nearlyEqual(-1.000000001f, 1.0f)); assertFalse(nearlyEqual(1.0f, -1.000000001f)); assertTrue(nearlyEqual(10000f*Float.MIN_VALUE, -10000f*Float.MIN_VALUE)); } /** * The really tricky part - comparisons of numbers * very close to zero. */ @Test public void ulp() { assertTrue(nearlyEqual(Float.MIN_VALUE, -Float.MIN_VALUE)); assertTrue(nearlyEqual(-Float.MIN_VALUE, Float.MIN_VALUE)); assertTrue(nearlyEqual(Float.MIN_VALUE, 0)); assertTrue(nearlyEqual(0, Float.MIN_VALUE)); assertTrue(nearlyEqual(-Float.MIN_VALUE, 0)); assertTrue(nearlyEqual(0, -Float.MIN_VALUE)); assertFalse(nearlyEqual(0.000000001f, -Float.MIN_VALUE)); assertFalse(nearlyEqual(0.000000001f, Float.MIN_VALUE)); assertFalse(nearlyEqual(Float.MIN_VALUE, 0.000000001f)); assertFalse(nearlyEqual(-Float.MIN_VALUE, 0.000000001f)); assertFalse(nearlyEqual(1e20f*Float.MIN_VALUE, 0.0f)); assertFalse(nearlyEqual(0.0f, 1e20f*Float.MIN_VALUE)); assertFalse(nearlyEqual(1e20f*Float.MIN_VALUE, -1e20f*Float.MIN_VALUE)); } }

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  • JPA2 adding referential contraint to table complicates criteria query with lazy fetch, need advice

    - by Quaternion
    Following is a lot of writing for what I feel is a pretty simple issue. Root of issue is my ignorance, not looking so much for code but advice. Table: Ininvhst (Inventory-schema inventory history) column ihtran (inventory history transfer code) using an old entity mapping I have: @Basic(optional = false) @Column(name = "IHTRAN") private String ihtran; ihtran is really a foreign key to table Intrnmst ("Inventory Transfer Master" which contains a list of "transfer codes"). This was not expressed in the database so placed a referential constraint on Ininvhst re-generating JPA2 entity classes produced: @JoinColumn(name = "IHTRAN", referencedColumnName = "TMCODE", nullable = false) @ManyToOne(optional = false) private Intrnmst intrnmst; Now previously I was using JPA2 to select the records/(Ininvhst entities) from the Ininvhst table where "ihtran" was one of a set of values. I used in.value() to do this... here is a snippet: cq = cb.createQuery(Ininvhst.class); ... In in = cb.in(transactionType); //Get in expression for transacton types for (String s : transactionTypes) { //has a value in = in.value(s);//check if the strings we are looking for exist in the transfer master } predicateList.add(in); My issue is that the Ininvhst used to contain a string called ihtran but now it contains Ininvhst... So I now need a path expression: this.predicateList = new ArrayList<Predicate>(); if (transactionTypes != null && transactionTypes.size() > 0) { //list of strings has some values Path<Intrnmst> intrnmst = root.get(Ininvhst_.intrnmst); //get transfermaster from Ininvhst Path<String> transactionType = intrnmst.get(Intrnmst_.tmcode); //get transaction types from transfer master In<String> in = cb.in(transactionType); //Get in expression for transacton types for (String s : transactionTypes) { //has a value in = in.value(s);//check if the strings we are looking for exist in the transfer master } predicateList.add(in); } Can I add ihtran back into the entity along with a join column that is both references "IHTRAN"? Or should I use a projection to somehow return Ininvhst along with the ihtran string which is now part of the Intrnmst entity. Or should I use a projection to return Ininvhst and somehow limit Intrnmst just just the ihtran string. Further information: I am using the resulting list of selected Ininvhst objects in a web application, the class which contains the list of Ininvhst objects is transformed into a json object. There are probably quite a few serialization methods that would navigate the object graph the problem is that my current fetch strategy is lazy so it hits the join entity (Intrnmst intrnmst) and there is no Entity Manager available at that point. At this point I have prevented the object from serializing the join column but now I am missing a critical piece of data. I think I've said too much but not knowing enough I don't know what you JPA experts need. What I would like is my original object to have both a string object and be able to join on the same column (ihtran) and have it as a string too, but if this isn't possible or advisable I want to hear what I should do and why. Pseudo code/English is more than fine.

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  • No improvement in speed when using Ehcache with Hibernate

    - by paddydub
    I'm getting no improvement in speed when using Ehcache with Hibernate Here are the results I get when i run the test below. The test is reading 80 Stop objects and then the same 80 Stop objects again using the cache. On the second read it is hitting the cache, but there is no improvement in speed. Any idea's on what I'm doing wrong? Speed Test: First Read: Reading stops 1-80 : 288ms Second Read: Reading stops 1-80 : 275ms Cache Info: elementsInMemory: 79 elementsInMemoryStore: 79 elementsInDiskStore: 0 JunitCacheTest public class JunitCacheTest extends TestCase { static Cache stopCache; public void testCache() { ApplicationContext context = new ClassPathXmlApplicationContext("beans-hibernate.xml"); StopDao stopDao = (StopDao) context.getBean("stopDao"); CacheManager manager = new CacheManager(); stopCache = (Cache) manager.getCache("ie.dataStructure.Stop.Stop"); //First Read for (int i=1; i<80;i++) { Stop toStop = stopDao.findById(i); } //Second Read for (int i=1; i<80;i++) { Stop toStop = stopDao.findById(i); } System.out.println("elementsInMemory " + stopCache.getSize()); System.out.println("elementsInMemoryStore " + stopCache.getMemoryStoreSize()); System.out.println("elementsInDiskStore " + stopCache.getDiskStoreSize()); } public static Cache getStopCache() { return stopCache; } } HibernateStopDao @Repository("stopDao") public class HibernateStopDao implements StopDao { private SessionFactory sessionFactory; @Transactional(readOnly = true) public Stop findById(int stopId) { Cache stopCache = JunitCacheTest.getStopCache(); Element cacheResult = stopCache.get(stopId); if (cacheResult != null){ return (Stop) cacheResult.getValue(); } else{ Stop result =(Stop) sessionFactory.getCurrentSession().get(Stop.class, stopId); Element element = new Element(result.getStopID(),result); stopCache.put(element); return result; } } } ehcache.xml <cache name="ie.dataStructure.Stop.Stop" maxElementsInMemory="1000" eternal="false" timeToIdleSeconds="5200" timeToLiveSeconds="5200" overflowToDisk="true"> </cache> stop.hbm.xml <class name="ie.dataStructure.Stop.Stop" table="stops" catalog="hibernate3" mutable="false" > <cache usage="read-only"/> <comment></comment> <id name="stopID" type="int"> <column name="STOPID" /> <generator class="assigned" /> </id> <property name="coordinateID" type="int"> <column name="COORDINATEID" not-null="true"> <comment></comment> </column> </property> <property name="routeID" type="int"> <column name="ROUTEID" not-null="true"> <comment></comment> </column> </property> </class> Stop public class Stop implements Comparable<Stop>, Serializable { private static final long serialVersionUID = 7823769092342311103L; private Integer stopID; private int routeID; private int coordinateID; }

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  • Can't mass-assign protected attributes -- unsolved issue

    - by nfriend21
    I have read about 10 different posts here about this problem, and I have tried every single one and the error will not go away. So here goes: I am trying to have a nested form on my users/new page, where it accepts user-attributes and also company-attributes. When you submit the form: Here's what my error message reads: ActiveModel::MassAssignmentSecurity::Error in UsersController#create Can't mass-assign protected attributes: companies app/controllers/users_controller.rb:12:in `create' Here's the code for my form: <%= form_for @user do |f| %> <%= render 'shared/error_messages', object: f.object %> <%= f.fields_for :companies do |c| %> <%= c.label :name, "Company Name"%> <%= c.text_field :name %> <% end %> <%= f.label :name %> <%= f.text_field :name %> <%= f.label :email %> <%= f.text_field :email %> <%= f.label :password %> <%= f.password_field :password %> <%= f.label :password_confirmation %> <%= f.password_field :password_confirmation %> <br> <% if current_page?(signup_path) %> <%= f.submit "Sign Up", class: "btn btn-large btn-primary" %> Or, <%= link_to "Login", login_path %> <% else %> <%= f.submit "Update User", class: "btn btn-large btn-primary" %> <% end %> <% end %> Users Controller: class UsersController < ApplicationController def index @user = User.all end def new @user = User.new end def create @user = User.create(params[:user]) if @user.save session[:user_id] = @user.id #once user account has been created, a session is not automatically created. This fixes that by setting their session id. This could be put into Controller action to clean up duplication. flash[:success] = "Your account has been created!" redirect_to tasks_path else render 'new' end end def show @user = User.find(params[:id]) @tasks = @user.tasks end def edit @user = User.find(params[:id]) end def update @user = User.find(params[:id]) if @user.update_attributes(params[:user]) flash[:success] = @user.name.possessive + " profile has been updated" redirect_to @user else render 'edit' end #if @task.update_attributes params[:task] #redirect_to users_path #flash[:success] = "User was successfully updated." #end end def destroy @user = User.find(params[:id]) unless current_user == @user @user.destroy flash[:success] = "The User has been deleted." end redirect_to users_path flash[:error] = "Error. You can't delete yourself!" end end Company Controller class CompaniesController < ApplicationController def index @companies = Company.all end def new @company = Company.new end def edit @company = Company.find(params[:id]) end def create @company = Company.create(params[:company]) #if @company.save #session[:user_id] = @user.id #once user account has been created, a session is not automatically created. This fixes that by setting their session id. This could be put into Controller action to clean up duplication. #flash[:success] = "Your account has been created!" #redirect_to tasks_path #else #render 'new' #end end def show @comnpany = Company.find(params[:id]) end end User model class User < ActiveRecord::Base has_secure_password attr_accessible :name, :email, :password, :password_confirmation has_many :tasks, dependent: :destroy belongs_to :company accepts_nested_attributes_for :company validates :name, presence: true, length: { maximum: 50 } VALID_EMAIL_REGEX = /\A[\w+\-.]+@[a-z\d\-.]+\.[a-z]+\z/i validates :email, presence: true, format: { with: VALID_EMAIL_REGEX }, uniqueness: { case_sensitive: false } validates :password, length: { minimum: 6 } #below not needed anymore, due to has_secure_password #validates :password_confirmation, presence: true end Company Model class Company < ActiveRecord::Base attr_accessible :name has_and_belongs_to_many :users end Thanks for your help!!

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  • Can't display Tool Tips in VC++6.0

    - by Paul
    I'm missing something fundamental, and probably both simple and obvious. My issue: I have a view (CPlaybackView, derived from CView). The view displays a bunch of objects derived from CRectTracker (CMpRectTracker). These objects each contain a floating point member. I want to display that floating point member when the mouse hovers over the CMpRectTracker. The handler method is never executed, although I can trace through OnIntitialUpdate, PreTranslateMessage, and OnMouseMove. This is in Visual C++ v. 6.0. Here's what I've done to try to accomplish this: 1. In the view's header file: public: BOOL OnToolTipNeedText(UINT id, NMHDR * pNMHDR, LRESULT * pResult); private: CToolTipCtrl m_ToolTip; CMpRectTracker *m_pCurrentRectTracker;//Derived from CRectTracker 2. In the view's implementation file: a. In Message Map: ON_NOTIFY_EX(TTN_NEEDTEXT,0,OnToolTipNeedText) b. In CPlaybackView::OnInitialUpdate: if (m_ToolTip.Create(this, TTS_ALWAYSTIP) && m_ToolTip.AddTool(this)) { m_ToolTip.SendMessage(TTM_SETMAXTIPWIDTH, 0, SHRT_MAX); m_ToolTip.SendMessage(TTM_SETDELAYTIME, TTDT_AUTOPOP, SHRT_MAX); m_ToolTip.SendMessage(TTM_SETDELAYTIME, TTDT_INITIAL, 200); m_ToolTip.SendMessage(TTM_SETDELAYTIME, TTDT_RESHOW, 200); } else { TRACE("Error in creating ToolTip"); } this->EnableToolTips(); c. In CPlaybackView::OnMouseMove: if (::IsWindow(m_ToolTip.m_hWnd)) { m_pCurrentRectTracker = NULL; m_ToolTip.Activate(FALSE); if(m_rtMilepostRect.HitTest(point) >= 0) { POSITION pos = pDoc->m_rtMilepostList.GetHeadPosition(); while(pos) { CMpRectTracker tracker = pDoc->m_rtMilepostList.GetNext(pos); if(tracker.HitTest(point) >= 0) { m_pCurrentRectTracker = &tracker; m_ToolTip.Activate(TRUE); break; } } } } d. In CPlaybackView::PreTranslateMessage: if (::IsWindow(m_ToolTip.m_hWnd) && pMsg->hwnd == m_hWnd) { switch(pMsg->message) { case WM_LBUTTONDOWN: case WM_MOUSEMOVE: case WM_LBUTTONUP: case WM_RBUTTONDOWN: case WM_MBUTTONDOWN: case WM_RBUTTONUP: case WM_MBUTTONUP: m_ToolTip.RelayEvent(pMsg); break; } } e. Finally, the handler method: BOOL CPlaybackView::OnToolTipNeedText(UINT id, NMHDR * pNMHDR, LRESULT * pResult) { BOOL bHandledNotify = FALSE; CPoint CursorPos; VERIFY(::GetCursorPos(&CursorPos)); ScreenToClient(&CursorPos); CRect ClientRect; GetClientRect(ClientRect); // Make certain that the cursor is in the client rect, because the // mainframe also wants these messages to provide tooltips for the // toolbar. if (ClientRect.PtInRect(CursorPos)) { TOOLTIPTEXT *pTTT = (TOOLTIPTEXT *)pNMHDR; CString str; str.Format("%f", m_pCurrentRectTracker->GetMilepost()); ASSERT(str.GetLength() < sizeof(pTTT->szText)); ::strcpy(pTTT->szText, str); bHandledNotify = TRUE; } return bHandledNotify; }

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  • Nhibernate Migration from 1.0.2.0 to 2.1.2 and many-to-one save problems

    - by Meska
    Hi, we have an old, big asp.net application with nhibernate, which we are extending and upgrading some parts of it. NHibernate that was used was pretty old ( 1.0.2.0), so we decided to upgrade to ( 2.1.2) for the new features. HBM files are generated through custom template with MyGeneration. Everything went quite smoothly, except for one thing. Lets say we have to objects Blog and Post. Blog can have many posts, so Post will have many-to-one relationship. Due to the way that this application operates, relationship is done not through primary keys, but through Blog.Reference column. Sample mapings and .cs files: <?xml version="1.0" encoding="utf-8" ?> <id name="Id" column="Id" type="Guid"> <generator class="assigned"/> </id> <property column="Reference" type="Int32" name="Reference" not-null="true" /> <property column="Name" type="String" name="Name" length="250" /> </class> <?xml version="1.0" encoding="utf-8" ?> <id name="Id" column="Id" type="Guid"> <generator class="assigned"/> </id> <property column="Reference" type="Int32" name="Reference" not-null="true" /> <property column="Name" type="String" name="Name" length="250" /> <many-to-one name="Blog" column="BlogId" class="SampleNamespace.BlogEntity,SampleNamespace" property-ref="Reference" /> </class> And class files class BlogEntity { public Guid Id { get; set; } public int Reference { get; set; } public string Name { get; set; } } class PostEntity { public Guid Id { get; set; } public int Reference { get; set; } public string Name { get; set; } public BlogEntity Blog { get; set; } } Now lets say that i have a Blog with Id 1D270C7B-090D-47E2-8CC5-A3D145838D9C and with Reference 1 In old nhibernate such thing was possible: //this Blog already exists in database BlogEntity blog = new BlogEntity(); blog.Id = Guid.Empty; blog.Reference = 1; //Reference is unique, so we can distinguish Blog by this field blog.Name = "My blog"; //this is new Post, that we are trying to insert PostEntity post = new PostEntity(); post.Id = Guid.NewGuid(); post.Name = "New post"; post.Reference = 1234; post.Blog = blog; session.Save(post); However, in new version, i get an exception that cannot insert NULL into Post.BlogId. As i understand, in old version, for nhibernate it was enough to have Blog.Reference field, and it could retrieve entity by that field, and attach it to PostEntity, and when saving PostEntity, everything would work correctly. And as i understand, new NHibernate tries only to retrieve by Blog.Id. How to solve this? I cannot change DB design, nor can i assign an Id to BlogEntity, as objects are out of my control (they come prefilled as generic "ojbects" like this from external source)

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  • Many-to-many mapping with LINQ

    - by Alexander
    I would like to perform LINQ to SQL mapping in C#, in a many-to-many relationship, but where data is not mandatory. To be clear: I have a news site/blog, and there's a table called Posts. A blog can relate to many categories at once, so there is a table called CategoriesPosts that links with foreign keys with the Posts table and with Categories table. I've made each table with an identity primary key, an id field in each one, if it matters in this case. In C# I defined a class for each table, defined each field as explicitly as possible. The Post class, as well as Category class, have a EntitySet to link to CategoryPost objects, and CategoryPost class has 2 EntityRef members to link to 2 objects of each other type. The problem is that a Post may relate or not to any category, as well as a category may have posts in it or not. I didn't find a way to make an EntitySet<CategoryPost?> or something like that. So when I added the first post, all went well with not a single SQL statement. Also, this post was present in the output. When I tried to add the second post I got an exception, Object reference not set to an instance of an object, regarding to the CategoryPost member. Post: [Table(Name="tm_posts")] public class Post : IDataErrorInfo { public Post() { //Initialization of NOT NULL fields with their default values } [Column(Name = "id", DbType = "int", CanBeNull = false, IsDbGenerated = true, IsPrimaryKey = true)] public int ID { get; set; } private EntitySet<CategoryPost> _categoryRef = new EntitySet<CategoryPost>(); [Association(Name = "tm_rel_categories_posts_fk2", IsForeignKey = true, Storage = "_categoryRef", ThisKey = "ID", OtherKey = "PostID")] public EntitySet<CategoryPost> CategoryRef { get { return _categoryRef; } set { _categoryRef.Assign(value); } } } CategoryPost [Table(Name = "tm_rel_categories_posts")] public class CategoryPost { [Column(Name = "id", DbType = "int", CanBeNull = false, IsDbGenerated = true, IsPrimaryKey = true)] public int ID { get; set; } [Column(Name = "fk_post", DbType = "int", CanBeNull = false)] public int PostID { get; set; } [Column(Name = "fk_category", DbType = "int", CanBeNull = false)] public int CategoryID { get; set; } private EntityRef<Post> _post = new EntityRef<Post>(); [Association(Name = "tm_rel_categories_posts_fk2", IsForeignKey = true, Storage = "_post", ThisKey = "PostID", OtherKey = "ID")] public Post Post { get { return _post.Entity; } set { _post.Entity = value; } } private EntityRef<Category> _category = new EntityRef<Category>(); [Association(Name = "tm_rel_categories_posts_fk", IsForeignKey = true, Storage = "_category", ThisKey = "CategoryID", OtherKey = "ID")] public Category Category { get { return _category.Entity; } set { _category.Entity = value; } } } Category [Table(Name="tm_categories")] public class Category { [Column(Name = "id", DbType = "int", CanBeNull = false, IsDbGenerated = true, IsPrimaryKey = true)] public int ID { get; set; } [Column(Name = "fk_parent", DbType = "int", CanBeNull = true)] public int ParentID { get; set; } private EntityRef<Category> _parent = new EntityRef<Category>(); [Association(Name = "tm_posts_fk2", IsForeignKey = true, Storage = "_parent", ThisKey = "ParentID", OtherKey = "ID")] public Category Parent { get { return _parent.Entity; } set { _parent.Entity = value; } } [Column(Name = "name", DbType = "varchar(100)", CanBeNull = false)] public string Name { get; set; } } So what am I doing wrong? How to make it possible to insert a post that doesn't belong to any category? How to insert categories with no posts?

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  • Reconciling a new BindingList into a master BindingList using LINQ

    - by Neo
    I have a seemingly simple problem whereby I wish to reconcile two lists so that an 'old' master list is updated by a 'new' list containing updated elements. Elements are denoted by a key property. These are my requirements: All elements in either list that have the same key results in an assignment of that element from the 'new' list over the original element in the 'old' list only if any properties have changed. Any elements in the 'new' list that have keys not in the 'old' list will be added to the 'old' list. Any elements in the 'old' list that have keys not in the 'new' list will be removed from the 'old' list. I found an equivalent problem here - http://stackoverflow.com/questions/161432/ - but it hasn't really been answered properly. So, I came up with an algorithm to iterate through the old and new lists and perform the reconciliation as per the above. Before anyone asks why I'm not just replacing the old list object with the new list object in its entirety, it's for presentation purposes - this is a BindingList bound to a grid on a GUI and I need to prevent refresh artifacts such as blinking, scrollbars moving, etc. So the list object must remain the same, only its updated elements changed. Another thing to note is that the objects in the 'new' list, even if the key is the same and all the properties are the same, are completely different instances to the equivalent objects in the 'old' list, so copying references is not an option. Below is what I've come up with so far - it's a generic extension method for a BindingList. I've put comments in to demonstrate what I'm trying to do. public static class BindingListExtension { public static void Reconcile<T>(this BindingList<T> left, BindingList<T> right, string key) { PropertyInfo piKey = typeof(T).GetProperty(key); // Go through each item in the new list in order to find all updated and new elements foreach (T newObj in right) { // First, find an object in the new list that shares its key with an object in the old list T oldObj = left.First(call => piKey.GetValue(call, null).Equals(piKey.GetValue(newObj, null))); if (oldObj != null) { // An object in each list was found with the same key, so now check to see if any properties have changed and // if any have, then assign the object from the new list over the top of the equivalent element in the old list foreach (PropertyInfo pi in typeof(T).GetProperties()) { if (!pi.GetValue(oldObj, null).Equals(pi.GetValue(newObj, null))) { left[left.IndexOf(oldObj)] = newObj; break; } } } else { // The object in the new list is brand new (has a new key), so add it to the old list left.Add(newObj); } } // Now, go through each item in the old list to find all elements with keys no longer in the new list foreach (T oldObj in left) { // Look for an element in the new list with a key matching an element in the old list if (right.First(call => piKey.GetValue(call, null).Equals(piKey.GetValue(oldObj, null))) == null) { // A matching element cannot be found in the new list, so remove the item from the old list left.Remove(oldObj); } } } } It can be called like this: _oldBindingList.Reconcile(newBindingList, "MyKey") However, I'm looking for perhaps a method of doing the same using LINQ type methods such as GroupJoin<, Join<, Select<, SelectMany<, Intersect<, etc. So far, the problem I've had is that each of these LINQ type methods result in brand new intermediary lists (as a return value) and really, I only want to modify the existing list for all the above reasons. If anyone can help with this, would be most appreciated. If not, no worries, the above method (as it were) will suffice for now. Thanks, Jason

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  • Calling Object Methods in Code

    - by Mister R2
    I'm a bit new to PHP, and I'm more experienced with strongly-typed languages such as JAVA, C# or C++.I'm currently writing a web tool in PHP, and I am having an issue trying to do what I want. The simple idea of what I want to do in code is run through some emails I used PHP-IMAP to get. I then create email objects (a class I defined), and put them in an array. Later on the code, however, I cycle through those emails to display them. However, as you might have guessed I'd have an issue with, I try to use an Email Class object method in that later loop -- and I'm pretty sure PHP doesn't know that the variables in the array happen to be Email Class objects! I wrote a toString method, and I want to call it in the loop. While I don't need to do this for the final version of this tool, I would like to find out what I'm missing. This is the class and the loop where I'm calling the method: include 'imap_email_interface.php'; class ImapEmail implements imap_email_interface { // Email data var $msgno; var $to; var $from; var $subject; var $body; var $attachment; // Email behavior /* PHP 4 ~ legacy constructor */ public function ImapEmail($message_number) { $this->__construct(); $this->msgno = $message_number; } /* PHP 5 Constructor */ public function __construct($message_number) { $this->msgno = $message_number; } public function send($send_to) { // Not Yet Needed! Seriously! } public function setHeaderDirectly($TO, $FROM, $SUBJECT) { $this->to = $TO; $this->from = $FROM; $this->subject = $SUBJECT; } public function setHeaderIndirectly($HEADER) { if (isset($HEADER->to[0]->personal)) $this->to = '"'.$HEADER->to[0]->personal.'", '.$HEADER->to[0]->mailbox.'@'.$HEADER->to[0]->host; else $this->to = $HEADER->to[0]->mailbox.'@'.$HEADER->to[0]->host; $this->from = '"'.$HEADER->from[0]->personal.'", '.$HEADER->from[0]->mailbox.'@'.$HEADER->from[0]->host; $this->subject = $HEADER->subject; } public function setBody($BODY) { $this->body = $BODY; } public function setAttachment($ATTCH) { $this->attachment = $ATTCH; } public function toString() { $str = '[TO]: ' . $this->to . '<br />' . '[FROM]: ' . $this->from . '<br />' . '[SUBJECT]: ' . $this->subject . '<br />'; $str .= '[Attachment]: '.$this->attachment.'<br />'; return $str; } } ?> The Loop: foreach ($orderFileEmails as $x) { $x->toString(); echo '<br /><br />'; } Any ideas?

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  • Create Views for object properties in model in MVC 3 application?

    - by Anders Svensson
    I have an Asp.Net MVC 3 application with a database "Consultants", accessed by EF. Now, the Consultant table in the db has a one-to-many relationship to several other tables for CV type information (work experience, etc). So a user should be able to fill in their name etc once, but should be able to add a number of "work experiences", and so on. But these foreign key tables are complex objects in the model, and when creating the Create View I only get the simple properties as editor fields. How do I go about designing the View or Views so that the complex objects can be filled in as well? I picture a View in my mind where the simple properties are simple fields, and then some sort of control where you can click "add work experience", and as many as needed would be added. But how would I do that and still utilize the model binding? In fact, I don't know how to go about it at all. (BTW, Program and Language stand for things like software experience in general, and natural language competence, not programming languages, in case you're wondering about the relationships there). Any ideas greatly appreciated! Here's the Create View created by the add View command by default: @{ ViewBag.Title = "Create"; } <h2>Create</h2> <script src="@Url.Content("~/Scripts/jquery.validate.min.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery.validate.unobtrusive.min.js")" type="text/javascript"></script> @using (Html.BeginForm()) { @Html.ValidationSummary(true) <fieldset> <legend>Consultant</legend> <div class="editor-label"> @Html.LabelFor(model => model.FirstName) </div> <div class="editor-field"> @Html.EditorFor(model => model.FirstName) @Html.ValidationMessageFor(model => model.FirstName) </div> <div class="editor-label"> @Html.LabelFor(model => model.LastName) </div> <div class="editor-field"> @Html.EditorFor(model => model.LastName) @Html.ValidationMessageFor(model => model.LastName) </div> <div class="editor-label"> @Html.LabelFor(model => model.UserName) </div> <div class="editor-field"> @Html.EditorFor(model => model.UserName) @Html.ValidationMessageFor(model => model.UserName) </div> <div class="editor-label"> @Html.LabelFor(model => model.Description) </div> <div class="editor-field"> @Html.EditorFor(model => model.Description) @Html.ValidationMessageFor(model => model.Description) </div> <p> <input type="submit" value="Create" /> </p> </fieldset> } <div> @Html.ActionLink("Back to List", "Index") </div> And here's the EF database diagram:

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  • Problems with passing an anonymous temporary function-object to a templatized constructor.

    - by Akanksh
    I am trying to attach a function-object to be called on destruction of a templatized class. However, I can not seem to be able to pass the function-object as a temporary. The warning I get is (if the comment the line xi.data = 5;): warning C4930: 'X<T> xi2(writer (__cdecl *)(void))': prototyped function not called (was a variable definition intended?) with [ T=int ] and if I try to use the constructed object, I get a compilation error saying: error C2228: left of '.data' must have class/struct/union I apologize for the lengthy piece of code, but I think all the components need to be visible to assess the situation. template<typename T> struct Base { virtual void run( T& ){} virtual ~Base(){} }; template<typename T, typename D> struct Derived : public Base<T> { virtual void run( T& t ) { D d; d(t); } }; template<typename T> struct X { template<typename R> X(const R& r) { std::cout << "X(R)" << std::endl; ptr = new Derived<T,R>(); } X():ptr(0) { std::cout << "X()" << std::endl; } ~X() { if(ptr) { ptr->run(data); delete ptr; } else { std::cout << "no ptr" << std::endl; } } Base<T>* ptr; T data; }; struct writer { template<typename T> void operator()( const T& i ) { std::cout << "T : " << i << std::endl; } }; int main() { { writer w; X<int> xi2(w); //X<int> xi2(writer()); //This does not work! xi2.data = 15; } return 0; }; The reason I am trying this out is so that I can "somehow" attach function-objects types with the objects without keeping an instance of the function-object itself within the class. Thus when I create an object of class X, I do not have to keep an object of class writer within it, but only a pointer to Base<T> (I'm not sure if I need the <T> here, but for now its there). The problem is that I seem to have to create an object of writer and then pass it to the constructor of X rather than call it like X<int> xi(writer(); I might be missing something completely stupid and obvious here, any suggestions?

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  • Constructors taking references in C++

    - by sasquatch
    I'm trying to create constructor taking reference to an object. After creating object using reference I need to prints field values of both objects. Then I must delete first object, and once again show values of fields of both objects. My class Person looks like this : class Person { char* name; int age; public: Person(){ int size=0; cout << "Give length of char*" << endl; cin >> size; name = new char[size]; age = 0; } ~Person(){ cout << "Destroying resources" << endl; delete[] name; delete age; } void init(char* n, int a) { name = n; age = a; } }; Here's my implementation (with the use of function show() ). My professor said that if this task is written correctly it will return an error. #include <iostream> using namespace std; class Person { char* name; int age; public: Person(){ int size=0; cout << "Give length of char*" << endl; cin >> size; name = new char[size]; age = 0; } Person(const Person& p){ name = p.name; age = p.age; } ~Person(){ cout << "Destroying resources" << endl; delete[] name; delete age; } void init(char* n, int a) { name = n; age = a; } void show(char* n, int a){ cout << "Name: " << name << "," << "age: " << age << "," << endl; } }; int main(void) { Person *p = new Person; p->init("Mary", 25); p->show(); Person &p = pRef; pRef->name = "Tom"; pRef->age = 18; Person *p2 = new Person(pRef); p->show(); p2->show(); system("PAUSE"); return 0; }

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  • C# Object Problem - Can't Solve It

    - by user612041
    I'm getting the error 'Object reference not set to an instance of an object'. I've tried looking at similar problems but genuinely cannot see what the problem is with my program. The line of code that I am having an error with is: labelQuestion.Text = table.Rows[0]["Question"].ToString(); Here is my code in its entirety: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Data.OleDb; using System.Data.Sql; using System.Data.SqlClient; namespace Quiz_Test { public partial class Form1 : Form { public Form1() { InitializeComponent(); } String chosenAnswer, correctAnswer; DataTable table; private void Form1_Load(object sender, EventArgs e) { //declare connection string using windows security string cnString = "Provider=Microsoft.ACE.OLEDB.12.0;Data Source=C:\\Users\\Hannah\\Desktop\\QuizQuestions.accdb"; //declare Connection, command and other related objects OleDbConnection conGet = new OleDbConnection(cnString); OleDbCommand cmdGet = new OleDbCommand(); //try //{ //open connection conGet.Open(); //String correctAnswer; cmdGet.CommandType = CommandType.Text; cmdGet.Connection = conGet; cmdGet.CommandText = "SELECT * FROM QuizQuestions ORDER BY rnd()"; OleDbDataReader reader = cmdGet.ExecuteReader(); reader.Read(); labelQuestion.Text = table.Rows[0]["Question"].ToString(); radioButton1.Text = table.Rows[0]["Answer 1"].ToString(); radioButton2.Text = table.Rows[0]["Answer 2"].ToString(); radioButton3.Text = table.Rows[0]["Answer 3"].ToString(); radioButton4.Text = table.Rows[0]["Answer 4"].ToString(); correctAnswer = table.Rows[0]["Correct Answer"].ToString(); ; conGet.Close(); } private void btnSelect_Click(object sender, EventArgs e) { String cnString = "Provider=Microsoft.ACE.OLEDB.12.0;Data Source=C:\\Users\\Hannah\\Desktop\\QuizQuestions.accdb"; //declare Connection, command and other related objects OleDbConnection conGet = new OleDbConnection(cnString); OleDbCommand cmdGet = new OleDbCommand(); //try { //open connection conGet.Open(); cmdGet.CommandType = CommandType.Text; cmdGet.Connection = conGet; cmdGet.CommandText = "SELECT * FROM QuizQuestions ORDER BY rnd()"; // select all columns in all rows OleDbDataReader reader = cmdGet.ExecuteReader(); reader.Read(); if (radioButton1.Checked) { chosenAnswer = reader["Answer 1"].ToString(); } else if (radioButton2.Checked) { chosenAnswer = reader["Answer 2"].ToString(); } else if (radioButton3.Checked) { chosenAnswer = reader["Answer 3"].ToString(); } else { chosenAnswer = reader["Answer 4"].ToString(); } if (chosenAnswer == reader["Correct Answer"].ToString()) { //chosenCorrectly++; MessageBox.Show("You have got this answer correct"); //label2.Text = "You have got " + chosenCorrectly + " answers correct"; } else { MessageBox.Show("That is not the correct answer"); } } } } } I realise the problem isn't too big but I can't see how my declaration timings are wrong

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  • .NET GDI+ image size - file codec limitations

    - by roygbiv
    Is there a limit on the size of image that can be encoded using the image file codecs available from .NET? I'm trying to encode images 4GB in size, but it simply does not work (or does not work properly i.e. writes out an unreadable file) with .bmp, .jpg, .png or the .tif encoders. When I lower the image size to < 2GB it does work with the .jpg but not the .bmp, .tif or .png. My next attempt would be to try libtiff because I know tiff files are meant for large images. What is a good file format for large images? or am I just hitting the file format limitations? Random r = new Random((int)DateTime.Now.Ticks); int width = 64000; int height = 64000; int stride = (width % 4) > 0 ? width + (width % 4) : width; UIntPtr dataSize = new UIntPtr((ulong)stride * (ulong)height); IntPtr p = Program.VirtualAlloc(IntPtr.Zero, dataSize, Program.AllocationType.COMMIT | Program.AllocationType.RESERVE, Program.MemoryProtection.READWRITE); Bitmap bmp = new Bitmap(width, height, stride, PixelFormat.Format8bppIndexed, p); BitmapData bd = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadWrite, bmp.PixelFormat); ColorPalette cp = bmp.Palette; for (int i = 0; i < cp.Entries.Length; i++) { cp.Entries[i] = Color.FromArgb(i, i, i); } bmp.Palette = cp; unsafe { for (int y = 0; y < bd.Height; y++) { byte* row = (byte*)bd.Scan0.ToPointer() + (y * bd.Stride); for (int x = 0; x < bd.Width; x++) { *(row + x) = (byte)r.Next(256); } } } bmp.UnlockBits(bd); bmp.Save(@"c:\test.jpg", ImageFormat.Jpeg); bmp.Dispose(); Program.VirtualFree(p, UIntPtr.Zero, 0x8000); I have also tried using a pinned GC memory region, but this is limited to < 2GB. Random r = new Random((int)DateTime.Now.Ticks); int bytesPerPixel = 4; int width = 4000; int height = 4000; int padding = 4 - ((width * bytesPerPixel) % 4); padding = (padding == 4 ? 0 : padding); int stride = (width * bytesPerPixel) + padding; UInt32[] pixels = new UInt32[width * height]; GCHandle gchPixels = GCHandle.Alloc(pixels, GCHandleType.Pinned); using (Bitmap bmp = new Bitmap(width, height, stride, PixelFormat.Format32bppPArgb, gchPixels.AddrOfPinnedObject())) { for (int y = 0; y < height; y++) { int row = (y * width); for (int x = 0; x < width; x++) { pixels[row + x] = (uint)r.Next(); } } bmp.Save(@"c:\test.jpg", ImageFormat.Jpeg); } gchPixels.Free();

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  • Programmatically adding an object and selecting the correspondig row does not make it become the CurrentRow

    - by Robert
    I'm in a struggle with the DataGridView: I do have a BindingList of some simple objects that implement INotifyPropertyChanged. The DataGridView's datasource is set to this BindingList. Now I need to add an object to the list by hitting the "+" key. When an object is added, it should appear as a new row and it shall become the current row. As the CurrentRow-property is readonly, I iterate through all rows, check if its bound item is the newly created object, and if it is, I set this row to "Selected = true;" The problem: although the new object and thereby a new row gets inserted and selected in the DataGridView, it still is not the CurrentRow! It does not become the CurrentRow unless I do a mouse click into this new row. In this test program you can add new objects (and thereby rows) with the "+" key, and with the "i" key the data-bound object of the CurrentRow is shown in a MessageBox. How can I make a newly added object become the CurrentObject? Thanks for your help! Here's the sample: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WindowsFormsApplication1 { public partial class Form1 : Form { BindingList<item> myItems; public Form1() { InitializeComponent(); myItems = new BindingList<item>(); for (int i = 1; i <= 10; i++) { myItems.Add(new item(i)); } dataGridView1.DataSource = myItems; } public void Form1_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Add) { addItem(); } } public void addItem() { item i = new item(myItems.Count + 1); myItems.Add(i); foreach (DataGridViewRow dr in dataGridView1.Rows) { if (dr.DataBoundItem == i) { dr.Selected = true; } } } private void btAdd_Click(object sender, EventArgs e) { addItem(); } private void dataGridView1_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Add) { addItem(); } if (e.KeyCode == Keys.I) { MessageBox.Show(((item)dataGridView1.CurrentRow.DataBoundItem).title); } } } public class item : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; private int _id; public int id { get { return _id; } set { this.title = "This is item number " + value.ToString(); _id = value; InvokePropertyChanged(new PropertyChangedEventArgs("id")); } } private string _title; public string title { get { return _title; } set { _title = value; InvokePropertyChanged(new PropertyChangedEventArgs("title")); } } public item(int id) { this.id = id; } #region Implementation of INotifyPropertyChanged public void InvokePropertyChanged(PropertyChangedEventArgs e) { PropertyChangedEventHandler handler = PropertyChanged; if (handler != null) handler(this, e); } #endregion } }

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  • Effective optimization strategies on modern C++ compilers

    - by user168715
    I'm working on scientific code that is very performance-critical. An initial version of the code has been written and tested, and now, with profiler in hand, it's time to start shaving cycles from the hot spots. It's well-known that some optimizations, e.g. loop unrolling, are handled these days much more effectively by the compiler than by a programmer meddling by hand. Which techniques are still worthwhile? Obviously, I'll run everything I try through a profiler, but if there's conventional wisdom as to what tends to work and what doesn't, it would save me significant time. I know that optimization is very compiler- and architecture- dependent. I'm using Intel's C++ compiler targeting the Core 2 Duo, but I'm also interested in what works well for gcc, or for "any modern compiler." Here are some concrete ideas I'm considering: Is there any benefit to replacing STL containers/algorithms with hand-rolled ones? In particular, my program includes a very large priority queue (currently a std::priority_queue) whose manipulation is taking a lot of total time. Is this something worth looking into, or is the STL implementation already likely the fastest possible? Along similar lines, for std::vectors whose needed sizes are unknown but have a reasonably small upper bound, is it profitable to replace them with statically-allocated arrays? I've found that dynamic memory allocation is often a severe bottleneck, and that eliminating it can lead to significant speedups. As a consequence I'm interesting in the performance tradeoffs of returning large temporary data structures by value vs. returning by pointer vs. passing the result in by reference. Is there a way to reliably determine whether or not the compiler will use RVO for a given method (assuming the caller doesn't need to modify the result, of course)? How cache-aware do compilers tend to be? For example, is it worth looking into reordering nested loops? Given the scientific nature of the program, floating-point numbers are used everywhere. A significant bottleneck in my code used to be conversions from floating point to integers: the compiler would emit code to save the current rounding mode, change it, perform the conversion, then restore the old rounding mode --- even though nothing in the program ever changed the rounding mode! Disabling this behavior significantly sped up my code. Are there any similar floating-point-related gotchas I should be aware of? One consequence of C++ being compiled and linked separately is that the compiler is unable to do what would seem to be very simple optimizations, such as move method calls like strlen() out of the termination conditions of loop. Are there any optimization like this one that I should look out for because they can't be done by the compiler and must be done by hand? On the flip side, are there any techniques I should avoid because they are likely to interfere with the compiler's ability to automatically optimize code? Lastly, to nip certain kinds of answers in the bud: I understand that optimization has a cost in terms of complexity, reliability, and maintainability. For this particular application, increased performance is worth these costs. I understand that the best optimizations are often to improve the high-level algorithms, and this has already been done.

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  • How to safely operate on parameters in threads, using C++ & Pthreads?

    - by ChrisCphDK
    Hi. I'm having some trouble with a program using pthreads, where occassional crashes occur, that could be related to how the threads operate on data So I have some basic questions about how to program using threads, and memory layout: Assume that a public class function performs some operations on some strings, and returns the result as a string. The prototype of the function could be like this: std::string SomeClass::somefunc(const std::string &strOne, const std::string &strTwo) { //Error checking of strings have been omitted std::string result = strOne.substr(0,5) + strTwo.substr(0,5); return result; } Is it correct to assume that strings, being dynamic, are stored on the heap, but that a reference to the string is allocated on the stack at runtime? Stack: [Some mem addr] pointer address to where the string is on the heap Heap: [Some mem addr] memory allocated for the initial string which may grow or shrink To make the function thread safe, the function is extended with the following mutex (which is declared as private in the "SomeClass") locking: std::string SomeClass::somefunc(const std::string &strOne, const std::string &strTwo) { pthread_mutex_lock(&someclasslock); //Error checking of strings have been omitted std::string result = strOne.substr(0,5) + strTwo.substr(0,5); pthread_mutex_unlock(&someclasslock); return result; } Is this a safe way of locking down the operations being done on the strings (all three), or could a thread be stopped by the scheduler in the following cases, which I'd assume would mess up the intended logic: a. Right after the function is called, and the parameters: strOne & strTwo have been set in the two reference pointers that the function has on the stack, the scheduler takes away processing time for the thread and lets a new thread in, which overwrites the reference pointers to the function, which then again gets stopped by the scheduler, letting the first thread back in? b. Can the same occur with the "result" string: the first string builds the result, unlocks the mutex, but before returning the scheduler lets in another thread which performs all of it's work, overwriting the result etc. Or are the reference parameters / result string being pushed onto the stack while another thread is doing performing it's task? Is the safe / correct way of doing this in threads, and "returning" a result, to pass a reference to a string that will be filled with the result instead: void SomeClass::somefunc(const std::string &strOne, const std::string &strTwo, std::string result) { pthread_mutex_lock(&someclasslock); //Error checking of strings have been omitted result = strOne.substr(0,5) + strTwo.substr(0,5); pthread_mutex_unlock(&someclasslock); } The intended logic is that several objects of the "SomeClass" class creates new threads and passes objects of themselves as parameters, and then calls the function: "someFunc": int SomeClass::startNewThread() { pthread_attr_t attr; pthread_t pThreadID; if(pthread_attr_init(&attr) != 0) return -1; if(pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED) != 0) return -2; if(pthread_create(&pThreadID, &attr, proxyThreadFunc, this) != 0) return -3; if(pthread_attr_destroy(&attr) != 0) return -4; return 0; } void* proxyThreadFunc(void* someClassObjPtr) { return static_cast<SomeClass*> (someClassObjPtr)->somefunc("long string","long string"); } Sorry for the long description. But I hope the questions and intended purpose is clear, if not let me know and I'll elaborate. Best regards. Chris

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  • mapping rect in small image to larger image (in order to do a copyPixels operation)

    - by skinnyTOD
    Hi all - this is (I think) a relatively simple math question but I've spent a day banging my head against it and have only the dents and no solution... I'm coding in actionscript 3 - the functionality is: large image loaded at runtime. The bitmapData is stored and a smaller version is created to display on the available screen area (I may end up just scaling the large image since it is in memory anyway). The user can create a rectangle hotspot on the smaller image (the functionality will be more complex: multiple rects with transparency: example a donut shape with hole, etc) 3 When the user clicks on the hotspot, the rect of the hotspot is mapped to the larger image and a new bitmap "callout" is created, using the larger bitmap data. The reason for this is so the "callout" will be better quality than just scaling up the area of the hotspot. The image below shows where I am at so far- the blue rect is the clicked hotspot. In the upper left is the "callout" - copied from the larger image. I have the aspect ratio right but I am not mapping to the larger image correctly. Ugly code below... Sorry this post is so long - I just figured I ought to provide as much info as possible. Thanks for any tips! --trace of my data values *source BitmapDada 1152 864 scaled to rect 800 600 scaled BitmapData 800 600 selection BitmapData 58 56 scaled selection 83 80 ratio 1.44 before (x=544, y=237, w=58, h=56) (x=544, y=237, w=225.04, h=217.28) * Image here: http://i795.photobucket.com/albums/yy237/skinnyTOD/exampleST.jpg public function onExpandCallout(event:MouseEvent):void{ if (maskBitmapData.getPixel32(event.localX, event.localY) != 0){ var maskClone:BitmapData = maskBitmapData.clone(); //amount to scale callout - this will vary/can be changed by user var scale:Number =150 //scale percentage var normalizedScale :Number = scale/=100; var w:Number = maskBitmapData.width*normalizedScale; var h:Number = maskBitmapData.height*normalizedScale; var ratio:Number = (sourceBD.width /targetRect.width); //creat bmpd of the scaled size to copy source into var scaledBitmapData:BitmapData = new BitmapData(maskBitmapData.width * ratio, maskBitmapData.height * ratio, true, 0xFFFFFFFF); trace("source BitmapDada " + sourceBD.width, sourceBD.height); trace("scaled to rect " + targetRect.width, targetRect.height); trace("scaled BitmapData", bkgnImageSprite.width, bkgnImageSprite.height); trace("selection BitmapData", maskBitmapData.width, maskBitmapData.height); trace("scaled selection", scaledBitmapData.width, scaledBitmapData.height); trace("ratio", ratio); var scaledBitmap:Bitmap = new Bitmap(scaledBitmapData); var scaleW:Number = sourceBD.width / scaledBitmapData.width; var scaleH:Number = sourceBD.height / scaledBitmapData.height; var scaleMatrix:Matrix = new Matrix(); scaleMatrix.scale(ratio,ratio); var sRect:Rectangle = maskSprite.getBounds(bkgnImageSprite); var sR:Rectangle = sRect.clone(); var ss:Sprite = new Sprite(); ss.graphics.lineStyle(8, 0x0000FF); //ss.graphics.beginFill(0x000000, 1); ss.graphics.drawRect(sRect.x, sRect.y, sRect.width, sRect.height); //ss.graphics.endFill(); this.addChild(ss); trace("before " + sRect); w = uint(sRect.width * scaleW); h = uint(sRect.height * scaleH); sRect.inflate(maskBitmapData.width * ratio, maskBitmapData.height * ratio); sRect.offset(maskBitmapData.width * ratio, maskBitmapData.height * ratio); trace(sRect); scaledBitmapData.copyPixels(sourceBD, sRect, new Point()); addChild(scaledBitmap); scaledBitmap.x = offsetPt.x; scaledBitmap.y = offsetPt.y; } }

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  • What is a good java data structure for storing nested items (like cities in states)?

    - by anotherAlan
    I'm just getting started in Java and am looking for advice on a good way to store nested sets of data. For example, I'm interested in storing city population data that can be accessed by looking up the city in a given state. (Note: eventually, other data will be stored with each city as well, this is just the first attempt at getting started.) The current approach I'm using is to have a StateList Object which contains a HashMap that stores State Objects via a string key (i.e. HashMap<String, State>). Each State Object contains its own HashMap of City Objects keyed off the city name (i.e. HashMap<String, City>). A cut down version of what I've come up with looks like this: // TestPopulation.java public class TestPopulation { public static void main(String [] args) { // build the stateList Object StateList sl = new StateList(); // get a test state State stateAl = sl.getState("AL"); // make sure it's there. if(stateAl != null) { // add a city stateAl.addCity("Abbeville"); // now grab the city City cityAbbevilleAl = stateAl.getCity("Abbeville"); cityAbbevilleAl.setPopulation(2987); System.out.print("The city has a pop of: "); System.out.println(Integer.toString(cityAbbevilleAl.getPopulation())); } // otherwise, print an error else { System.out.println("That was an invalid state"); } } } // StateList.java import java.util.*; public class StateList { // define hash map to hold the states private HashMap<String, State> theStates = new HashMap<String, State>(); // setup constructor that loads the states public StateList() { String[] stateCodes = {"AL","AK","AZ","AR","CA","CO"}; // etc... for (String s : stateCodes) { State newState = new State(s); theStates.put(s, newState); } } // define method for getting a state public State getState(String stateCode) { if(theStates.containsKey(stateCode)) { return theStates.get(stateCode); } else { return null; } } } // State.java import java.util.*; public class State { // Setup the state code String stateCode; // HashMap for cities HashMap<String, City> cities = new HashMap<String, City>(); // define the constructor public State(String newStateCode) { System.out.println("Creating State: " + newStateCode); stateCode = newStateCode; } // define the method for adding a city public void addCity(String newCityName) { City newCityObj = new City(newCityName); cities.put(newCityName, newCityObj); } // define the method for getting a city public City getCity(String cityName) { if(cities.containsKey(cityName)) { return cities.get(cityName); } else { return null; } } } // City.java public class City { // Define the instance vars String cityName; int cityPop; // setup the constructor public City(String newCityName) { cityName = newCityName; System.out.println("Created City: " + newCityName); } public void setPopulation(int newPop) { cityPop = newPop; } public int getPopulation() { return cityPop; } } This is working for me, but I'm wondering if there are gotchas that I haven't run into, or if there are alternate/better ways to do the same thing. (P.S. I know that I need to add some more error checking in, but right now, I'm focused on trying to figure out a good data structure.) (NOTE: Edited to change setPop() and getPop() to setPopulation() and getPopulation() respectively to avoid confucsion)

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  • Referencing variables in a structure / C++

    - by user1628622
    Below, I provided a minimal example of code I created. I managed to get this code working, but I'm not sure if the practice being employed is sound. In essence, what I am trying to do is have the 'Parameter' class reference select elements in the 'States' class, so variables in States can be changed via Parameters. Questions I have: is the approach taken OK? If not, is there a better way to achieve what I am aiming for? Example code: struct VAR_TYPE{ public: bool is_fixed; // If is_fixed = true, then variable is a parameter double value; // Numerical value std::string name; // Description of variable (to identify it by name) }; struct NODE{ public: VAR_TYPE X, Y, Z; /* VAR_TYPE is a structure of primitive types */ }; class States{ private: std::vector <NODE_ptr> node; // shared ptr to struct NODE std::vector <PROP_DICTIONARY_ptr> property; // CAN NOT be part of Parameter std::vector <ELEMENT_ptr> element; // CAN NOT be part of Parameter public: /* ect */ void set_X_reference ( Parameter &T , int i ) { T.push_var( &node[i]->X ); } void set_Y_reference ( Parameter &T , int i ) { T.push_var( &node[i]->Y ); } void set_Z_reference ( Parameter &T , int i ) { T.push_var( &node[i]->Z ); } bool get_node_bool_X( int i ) { return node[i]->X.is_fixed; } // repeat for Y and Z }; class Parameter{ private: std::vector <VAR_TYPE*> var; public: /* ect */ }; int main(){ States S; Parameter P; /* Here I initialize and set S, and do other stuff */ // Now I assign components in States to Parameters for(int n=0 ; n<S.size_of_nodes() ; n++ ){ if ( S.get_node_bool_X(n)==true ){ S.set_X_reference ( P , n ); }; // repeat if statement for Y and Z }; /* Now P points selected to data in S, and I can * modify the contents of S through P */ return 0; }; Update The reason this issue cropped up is I am working with Fortran legacy code. To sum up this Fotran code - it's a numerical simulation of a flight vehicle. This code has a fairly rigid procedural framework one must work within, which comes with a pre-defined list of allowable Fortran types. The Fortran glue code can create an instance of a C++ object (in actuality, a reference from the perspective of Fortran), but is not aware what is contained in it (other means are used to extract C++ data into Fortran). The problem that I encountered is when a C++ module is dynamically linked to the Fortran glue code, C++ objects have to be initialized each instance the C++ code is called. This happens by virtue of how the Fortran template is defined. To avoid this cycle of re-initializing objects, I plan to use 'State' as a container class. The Fortran code allows a 'State' object, which has an arbitrary definition; but I plan to use it to harness all relevant information about the model. The idea is to use the Parameters class (which is exposed and updated by the Fortran code) to update variables in States.

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