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  • Struts and logging HTTP POST request body

    - by Ivan Vrtaric
    I'm trying to log the raw body of HTTP POST requests in our application based on Struts, running on Tomcat 6. I've found one previous post on SO that was somewhat helpful, but the accepted solution doesn't work properly in my case. The problem is, I want to log the POST body only in certain cases, and let Struts parse the parameters from the body after logging. Currently, in the Filter I wrote I can read and log the body from the HttpServletRequestWrapper object, but after that Struts can't find any parameters to parse, so the DispatchAction call (which depends on one of the parameters from the request) fails. I did some digging through Struts and Tomcat source code, and found that it doesn't matter if I store the POST body into a byte array, and expose a Stream and a Reader based on that array; when the parameters need to get parsed, Tomcat's Request object accesses its internal InputStream, which has already been read by that time. Does anyone have an idea how to implement this kind of logging correctly?

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  • [.NET] How to load multiple mscorlib.dll and call their inner functions seperately?

    - by Sean
    Dears, This is for research purpose. I have .Net framework 2.0 installed, and I want to load mscorlib.dll 1.1 dynamiclly to execute its specific inner function. When I wrote this code in C#: static void Main(string[] args) { Assembly assem = Assembly.LoadFrom("C:\\mscorlib_my_private_1.1.dll"); System.Type type = assem.GetType("System.Console"); Type[] typeArray =new Type[1]; typeArray.SetValue(typeof(string),0); System.Reflection.MethodInfo info = type.GetMethod("WriteLine", typeArray); object[] param = new object[1]; param[0] = assem.FullName; type.InvokeMember("WriteLine", System.Reflection.BindingFlags.InvokeMethod, System.Type.DefaultBinder, "", param); } The output is "mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" Not the expected 1.1 version. After Googling a lot, I know that mscorlib.dll is very special, but is it impossible? Cheers~ Sean

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  • How to get reviews success message in magento?

    - by Raul
    How to get revies success message in magento? Array ( [core] = Array ( [_session_validator_data] = Array ( [remote_addr] = 192.168.151.102 [http_via] = [http_x_forwarded_for] = [http_user_agent] = Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US) AppleWebKit/533.4 (KHTML, like Gecko) Chrome/5.0.375.70 Safari/533.4 ) [session_hosts] => Array ( [technova2] => 1 ) [messages] => Mage_Core_Model_Message_Collection Object ( [_messages:protected] => Array ( ) [_lastAddedMessage:protected] => Mage_Core_Model_Message_Success Object ( [_type:protected] => success [_code:protected] => Your review has been accepted for moderation [_class:protected] => [_method:protected] => [_identifier:protected] => [_isSticky:protected] => ) ) [just_voted_poll] => [visitor_data] => Array ( [] => [server_addr] => -1062692990 [remote_addr] => -1062693018 [http_secure] => [http_host] => technova2 [http_user_agent] => Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US) AppleWebKit/533.4 (KHTML, like Gecko) Chrome/5.0.375.70 Safari/533.4 [http_accept_language] => en-US,en;q=0.8 [http_accept_charset] => ISO-8859-1,utf-8;q=0.7,*;q=0.3 [request_uri] => /~rahuls/sextoys/index.php/review/product/list/id/169/ [session_id] => 21bq2vtkup5m1gtghknlu1tit42c6dup [http_referer] => http://technova2/~rahuls/sextoys/index.php/review/product/list/id/169/ [first_visit_at] => 2010-06-16 05:49:56 [is_new_visitor] => [last_visit_at] => 2010-06-16 06:00:00 [visitor_id] => 935 [last_url_id] => 23558 ) [last_url] => http://technova2/~rahuls/sextoys/index.php/review/product/list/id/169/ ) [_cookie_revalidate] => 1276669711 [customer_base] => Array ( [_session_validator_data] => Array ( [remote_addr] => 192.168.151.102 [http_via] => [http_x_forwarded_for] => [http_user_agent] => Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US) AppleWebKit/533.4 (KHTML, like Gecko) Chrome/5.0.375.70 Safari/533.4 ) [session_hosts] => Array ( [technova2] => 1 ) [id] => [messages] => Mage_Core_Model_Message_Collection Object ( [_messages:protected] => Array ( ) [_lastAddedMessage:protected] => ) ) [checkout] => Array ( [_session_validator_data] => Array ( [remote_addr] => 192.168.151.102 [http_via] => [http_x_forwarded_for] => [http_user_agent] => Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US) AppleWebKit/533.4 (KHTML, like Gecko) Chrome/5.0.375.70 Safari/533.4 ) [session_hosts] => Array ( [technova2] => 1 ) ) [review] => Array ( [_session_validator_data] => Array ( [remote_addr] => 192.168.151.102 [http_via] => [http_x_forwarded_for] => [http_user_agent] => Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US) AppleWebKit/533.4 (KHTML, like Gecko) Chrome/5.0.375.70 Safari/533.4 ) [session_hosts] => Array ( [technova2] => 1 ) [messages] => Mage_Core_Model_Message_Collection Object ( [_messages:protected] => Array ( ) [_lastAddedMessage:protected] => ) ) [store_default] => Array ( [_session_validator_data] => Array ( [remote_addr] => 192.168.151.102 [http_via] => [http_x_forwarded_for] => [http_user_agent] => Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US) AppleWebKit/533.4 (KHTML, like Gecko) Chrome/5.0.375.70 Safari/533.4 ) [session_hosts] => Array ( [technova2] => 1 ) ) ) After posting the review i want to display the message: Your review has been accepted for moderation. which appears in the session array. but how to fetch it :(. please help. Thanks in advance.

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  • Pyramid.security: Is getting user info from a database with unauthenticated_userid(request) really secure?

    - by yourfriendzak
    I'm trying to make an accesible cache of user data using Pyramid doc's "Making A “User Object” Available as a Request Attribute" example. They're using this code to return a user object to set_request_property: from pyramid.security import unauthenticated_userid def get_user(request): # the below line is just an example, use your own method of # accessing a database connection here (this could even be another # request property such as request.db, implemented using this same # pattern). dbconn = request.registry.settings['dbconn'] userid = unauthenticated_userid(request) if userid is not None: # this should return None if the user doesn't exist # in the database return dbconn['users'].query({'id':userid}) I don't understand why they're using unauthenticated_userid(request) to lookup user info from the database...isn't that insecure? That means that user might not be logged in, so why are you using that ID to get there private info from the database? Shouldn't userid = authenticated_userid(request) be used instead to make sure the user is logged in? What's the advantage of using unauthenticated_userid(request)? Please help me understand what's going on here.

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  • Testing a Doctrine2 Entity with assertEquals results in fatal out-of-memory error

    - by Matt
    I have a PHPUnit test that's using a Doctrine2 custom repository and Doctrine Fixtures. I wanted to test that a query gave me back an expected entity from my fixture. But when I try $this->assertEquals($expectedEntity, $result);, I get Fatal error: out of memory. I'm guessing it is recursing into all the relations and the entity manager and whatnot. Is there a good way to test this equality? Should I just assertEquals on the IDs of the entities?

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  • Blackjack game reshuffling problem-edited

    - by Jam
    I am trying to make a blackjack game where before each new round, the program checks to make sure that the deck has 7 cards per player. And if it doesn't, the deck clears, repopulates, and reshuffles. I have most of the problem down, but for some reason at the start of every deal it reshuffles the deck more than once, and I can't figure out why. Help, please. Here's what I have so far: (P.S. the imported cards and games modules aren't part of the problem, I'm fairly sure my problem lies in the deal() function of my BJ_Deck class.) import cards, games class BJ_Card(cards.Card): """ A Blackjack Card. """ ACE_VALUE = 1 def get_value(self): if self.is_face_up: value = BJ_Card.RANKS.index(self.rank) + 1 if value > 10: value = 10 else: value = None return value value = property(get_value) class BJ_Deck(cards.Deck): """ A Blackjack Deck. """ def populate(self): for suit in BJ_Card.SUITS: for rank in BJ_Card.RANKS: self.cards.append(BJ_Card(rank, suit)) def deal(self, hands, per_hand=1): for rounds in range(per_hand): if len(self.cards)>=7*(len(hands)): print "Reshuffling the deck." self.cards=[] self.populate() self.shuffle() for hand in hands: top_card=self.cards[0] self.give(top_card, hand) class BJ_Hand(cards.Hand): """ A Blackjack Hand. """ def __init__(self, name): super(BJ_Hand, self).__init__() self.name = name def __str__(self): rep = self.name + ":\t" + super(BJ_Hand, self).__str__() if self.total: rep += "(" + str(self.total) + ")" return rep def get_total(self): # if a card in the hand has value of None, then total is None for card in self.cards: if not card.value: return None # add up card values, treat each Ace as 1 total = 0 for card in self.cards: total += card.value # determine if hand contains an Ace contains_ace = False for card in self.cards: if card.value == BJ_Card.ACE_VALUE: contains_ace = True # if hand contains Ace and total is low enough, treat Ace as 11 if contains_ace and total <= 11: # add only 10 since we've already added 1 for the Ace total += 10 return total total = property(get_total) def is_busted(self): return self.total > 21 class BJ_Player(BJ_Hand): """ A Blackjack Player. """ def is_hitting(self): response = games.ask_yes_no("\n" + self.name + ", do you want a hit? (Y/N): ") return response == "y" def bust(self): print self.name, "busts." self.lose() def lose(self): print self.name, "loses." def win(self): print self.name, "wins." def push(self): print self.name, "pushes." class BJ_Dealer(BJ_Hand): """ A Blackjack Dealer. """ def is_hitting(self): return self.total < 17 def bust(self): print self.name, "busts." def flip_first_card(self): first_card = self.cards[0] first_card.flip() class BJ_Game(object): """ A Blackjack Game. """ def __init__(self, names): self.players = [] for name in names: player = BJ_Player(name) self.players.append(player) self.dealer = BJ_Dealer("Dealer") self.deck = BJ_Deck() self.deck.populate() self.deck.shuffle() def get_still_playing(self): remaining = [] for player in self.players: if not player.is_busted(): remaining.append(player) return remaining # list of players still playing (not busted) this round still_playing = property(get_still_playing) def __additional_cards(self, player): while not player.is_busted() and player.is_hitting(): self.deck.deal([player]) print player if player.is_busted(): player.bust() def play(self): # deal initial 2 cards to everyone self.deck.deal(self.players + [self.dealer], per_hand = 2) self.dealer.flip_first_card() # hide dealer's first card for player in self.players: print player print self.dealer # deal additional cards to players for player in self.players: self.__additional_cards(player) self.dealer.flip_first_card() # reveal dealer's first if not self.still_playing: # since all players have busted, just show the dealer's hand print self.dealer else: # deal additional cards to dealer print self.dealer self.__additional_cards(self.dealer) if self.dealer.is_busted(): # everyone still playing wins for player in self.still_playing: player.win() else: # compare each player still playing to dealer for player in self.still_playing: if player.total > self.dealer.total: player.win() elif player.total < self.dealer.total: player.lose() else: player.push() # remove everyone's cards for player in self.players: player.clear() self.dealer.clear() def main(): print "\t\tWelcome to Blackjack!\n" names = [] number = games.ask_number("How many players? (1 - 7): ", low = 1, high = 8) for i in range(number): name = raw_input("Enter player name: ") names.append(name) print game = BJ_Game(names) again = None while again != "n": game.play() again = games.ask_yes_no("\nDo you want to play again?: ") main() raw_input("\n\nPress the enter key to exit.") Since someone decided to call this 'psychic-debugging', I'll go ahead and tell you what the modules are then. Here's the cards module: class Card(object): """ A playing card. """ RANKS = ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"] SUITS = ["c", "d", "h", "s"] def __init__(self, rank, suit, face_up = True): self.rank = rank self.suit = suit self.is_face_up = face_up def __str__(self): if self.is_face_up: rep = self.rank + self.suit else: rep = "XX" return rep def flip(self): self.is_face_up = not self.is_face_up class Hand(object): """ A hand of playing cards. """ def init(self): self.cards = [] def __str__(self): if self.cards: rep = "" for card in self.cards: rep += str(card) + "\t" else: rep = "<empty>" return rep def clear(self): self.cards = [] def add(self, card): self.cards.append(card) def give(self, card, other_hand): self.cards.remove(card) other_hand.add(card) class Deck(Hand): """ A deck of playing cards. """ def populate(self): for suit in Card.SUITS: for rank in Card.RANKS: self.add(Card(rank, suit)) def shuffle(self): import random random.shuffle(self.cards) def deal(self, hands, per_hand = 1): for rounds in range(per_hand): for hand in hands: if self.cards: top_card = self.cards[0] self.give(top_card, hand) else: print "Can't continue deal. Out of cards!" if name == "main": print "This is a module with classes for playing cards." raw_input("\n\nPress the enter key to exit.") And here's the games module: class Player(object): """ A player for a game. """ def __init__(self, name, score = 0): self.name = name self.score = score def __str__(self): rep = self.name + ":\t" + str(self.score) return rep def ask_yes_no(question): """Ask a yes or no question.""" response = None while response not in ("y", "n"): response = raw_input(question).lower() return response def ask_number(question, low, high): """Ask for a number within a range.""" response = None while response not in range(low, high): response = int(raw_input(question)) return response if name == "main": print "You ran this module directly (and did not 'import' it)." raw_input("\n\nPress the enter key to exit.")

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  • When should you NOT use the asterisk (*) when declaring a variable in Objective C

    - by Jason
    I have just started learning objective c and the asterisk is giving me some trouble. As I look through sample code, sometime it is used when declaring a variable and sometimes it is not. What are the "rules" for when it should be used. I thought it had something to do with the data type of the variable. (asterisk needed for object data types, not needed for simple data types like int) However, I have seen object data types such as CGPoint declared without the asterisk as well? Is there a definitive answer or does it have to do with how and what you use the variable for?

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  • Dictionary is returning false on ContainsKey after item is added

    - by Karel Frajtak
    I have a dictionary declared as follows IDictionary<string, object> _objectIds = new Dictionary<string, object>(); I was experiencing some problems with it and it discovered that the instance returned false as a result of ContainsKey method and from the watch window I was sure that the item was there. So I created helper method private bool IdsContainsKey(string key) { lock (syncObject) { lock (_objectIds) { if (_objectIds.ContainsKey(key)) return true; // A if (_objectIds.ContainsKey(key)) return true; // B return _objectIds.ContainsKey(key); // C } } } During my debugging session I run into situation when the method exited in place B and sometimes I made to C returning true. Can anybody help me? Thanks.

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  • Default custom ControlTemplate is not applied when using Style

    - by gehho
    Hi all, I have created a default style for a Button including a custom ControlTemplate like so: <Style TargetType="{x:Type Button}"> <Setter Property="OverridesDefaultStyle" Value="True"/> <Setter Property="Background" Value="White"/> <Setter Property="BorderBrush" Value="Black"/> <!-- ...other property setters... --> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type Button}"> <Grid x:Name="gridMain"> <!-- some content here --> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> This style is added to my shared ResourceDictionary which is loaded by every control. Now, this style/template is applied to all my buttons, as expected, but it is NOT applied to those buttons which locally use a different style. For example, I want to have a certain margin for my "OK", "Apply" and "Cancel" buttons. Therefore, I defined the following style: <Style x:Key="OKApplyCancelStyle" TargetType="{x:Type Button}"> <Setter Property="Margin" Value="4,8"/> <Setter Property="Padding" Value="8,6"/> <Setter Property="MinWidth" Value="100"/> <Setter Property="FontSize" Value="16"/> </Style> ...and applied that style to my buttons using a StaticResource: <Button Content="OK" Style="{StaticResource OKApplyCancelStyle}"/> For me, the expected result would be that the ControlTemplate above would still be applied, using the values for Margin, Padding, MinWidth and FontSize from the "OKApplyCancelStyle". But this is not the case. The default Windows ControlTemplate is used instead, using the values from the style. Is this the typical behavior? Does a local style really override a custom ControlTemplate? If so, how can I achieve my desired behavior? I.e. still use my custom ControlTemplate even when styles are defined locally? Many thanks in advance, gehho.

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  • How to invoke client ActiveX via javascript

    - by Captain Kidd
    Hi I want to let server to invoke client ActiveX via javascript. The script work well as it run on my local system. Then I place it into Apache Server and it's malfunction. Script: <object id="lv_obj" classid = "CLSID:30A92485-94D2-4CBA-AC32-EF276B7F777B" CODEBASE="" ></OBJECT> try { document.all.lv_obj.Init("PCS_Tes"); } catch (err) { window.alert("????: " + err.message); } I guess the reason is script on server can't invoke user client ActiveX. If I need config something on Apache?

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  • Why doesn't genstrings convert NSLocalizedStringFromTable entries to table.strings?

    - by juan tendero
    In my source code I have some lines like NSLocalizedStringFromTable(@"Info", @"en", @"Title of this view"). When I subsequently call genstrings -o en.lproj ./Classes/*.m I would not get the expected file en.strings but Localized.strings, although I've read in the genstrings-manpage that it would generate a table.strings file from NSLocalizedStringFromTable(a, table, c) function. Am I wrong? How would I create a table.strings file then?

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  • ASP.NET MVC3 Custom Membership Provider - The membership provider name specified is invalid.

    - by David Lively
    I'm implementing a custom membership provider, and everything seems to go swimmingly until I create a MembershipUser object. At that point, I receive the error: The membership provider name specified is invalid. Parameter name: providerName In web.config the membership key is <membership defaultProvider="MembersProvider"> <providers> <clear/> <add name="MembersProvider" type="Members.Providers.MembersProvider" connectionStringName="ApplicationServices" enablePasswordRetrieval="false" enablePasswordReset="true" requiresQuestionAndAnswer="false" requiresUniqueEmail="false" maxInvalidPasswordAttempts="5" minRequiredPasswordLength="6" minRequiredNonalphanumericCharacters="0" passwordAttemptWindow="10" applicationName="DeviceDatabase" /> </providers> </membership> When creating the MembershipUser object from my custom User class: public static MembershipUser ToMembershipUser(User user) { MembershipUser member = new MembershipUser ("MembersProvider" , user.Name , user.Id , user.EmailAddress , user.PasswordQuestion , user.Comment , user.IsApproved , user.IsLockedOut , user.DateCreated , user.LastLoginDate ?? DateTime.MinValue , user.LastActivityDate ?? DateTime.MinValue , user.LastPasswordChangedDate ?? DateTime.MinValue , user.LastLockoutDate ?? DateTime.MinValue ); return member; } (I realize I could probably just inherit my User class from MembershipUser, but it's already part of an existing class hierarchy. I honestly think this is the first time I've encountered a legitimate need for for multiple inheritance!) My feeling is that the new MembershipUser(...) providerName parameter is supposed to match what's set in web.config, but, since they match already, I'm at a loss as to how to proceed. Is there a convenient way to get the name of the active membership provider in code? I'm starting to think that using the built-in membership system is overkill and more trouble than it's worth. Edit Not sure if it's relevant, but the custom membership provider class is in a class library, not the main WAP project. Update Here's the contents of the System.Web.Security.Membership.Provider object as show in the VS2010 command window: >eval System.Web.Security.Membership.Provider {Members.Providers.MembersProvider} [Members.Providers.MembersProvider]: {Members.Providers.MembersProvider} base {System.Configuration.Provider.ProviderBase}: {Members.Providers.MembersProvider} ApplicationName: null EnablePasswordReset: true EnablePasswordRetrieval: false MaxInvalidPasswordAttempts: 5 MinRequiredNonAlphanumericCharacters: 0 MinRequiredPasswordLength: 6 PasswordAttemptWindow: 10 PasswordFormat: Function evaluation was aborted. PasswordStrengthRegularExpression: Cannot evaluate expression because debugging information has been optimized away . RequiresQuestionAndAnswer: Cannot evaluate expression because debugging information has been optimized away . RequiresUniqueEmail: Cannot evaluate expression because debugging information has been optimized away .

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  • JAXB, downcast an unmarshalled class

    - by elgcom
    I define two XML type (base and derived types). <xs:complexType name="ParentType"> ... </xs:complexType> <xs:complexType name="ChildType"> <xs:complexContent> <xs:extension base="ParentType"> ... </xs:complexContent> </xs:complexType> Now, I have an XML instance of ChildType. The question, If I once unmarshall the XML into ParentType java object, can I downcast the java object to its subclass of ChildType? Is that possible to that? thanks

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  • Using Static methods or none static methods in Dao Class ?

    - by dankyy1
    Hi I generate Dao classes for some DB operations in this manner making methods of Dao class as static or none static is better? Using sample dao class below ,If more than one client got to use the AddSampleItem method in same time?how this may result? public class SampleDao { static DataAcessor dataAcessor public static void AddSampleItem(object[] params) { dataAcessor =new DataAcessor(); //generate query here string query="..." dataAcessor.ExecuteQery(query); dataAcessor.Close(); } public static void UpdateSampleItem(object[] params) { dataAcessor =new DataAcessor(); //generate query here string query="..." dataAcessor.ExecuteQery(query); dataAcessor.Close(); } }

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  • working with generic lifetime managers in unity config section

    - by Martin Bailey
    I have the following generic lifetime manager public class RequestLifetimeManager<T> : LifetimeManager, IDisposable { public override object GetValue() { return HttpContext.Current.Items[typeof(T).AssemblyQualifiedName]; } public override void RemoveValue() { HttpContext.Current.Items.Remove(typeof(T).AssemblyQualifiedName); } public override void SetValue(object newValue) { HttpContext.Current.Items[typeof(T).AssemblyQualifiedName] = newValue; } public void Dispose() { RemoveValue(); } } How do I reference this in the unity config section. Creating a type alias <typeAlias alias="requestLifeTimeManager`1" type=" UI.Common.Unity.RequestLifetimeManager`1, UI.Common" /> and specifying it as a lifetime manager <types> <type type="[interface]" mapTo="[concretetype]" > <lifetime type="requestLifeTimeManager`1" /> </type> </types> causes the following error Cannot create an instance of UI.Common.Unity.RequestLifetimeManager`1[T] because Type.ContainsGenericParameters is true. How do you reference generic lifetime managers ?

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  • C-array to NSData and back

    - by Thor Frølich
    I'm attempting to save a c-style array of Vertex3D structs to an NSData object and get them back when reloading the app: NSData *vert = [NSData dataWithBytes:&vertices length:(sizeof(Vertex3D) * NUM_OF_VERTICES)]; This data is then saved and attempted to be read back into my c-array thusly: vertices = malloc(sizeof(Vertex3D) * NUM_OF_VERTICES); [vert getBytes:&vertices length:(sizeof(Vertex3D) * NUM_OF_VERTICES)]; The above results in “EXC_BAD_ACCESS” followed by: malloc: * error for object 0x48423c0: pointer being freed was not allocated I'm very new to programming so there's probably some fundamental memory management principle I'm unaware of. I have verified that the loaded NSData is identical to the saved one, but it's clear that the transition from c-array to NSData (and back) is not as I intended.

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  • grouping draggable objects with jquery-ui draggable

    - by Jim Robert
    Hello, I want to use jquery draggable/droppable to let the user select a group of objects (each one has a checkbox in the corner) and then drag all the selected objects as a group... I can't figure out for the life of me how to do it haha. Here is what I'm thinking will lead to a usable solution, on each draggable object, use the start() event and somehow grab all the other selected objects and add them to the selection I was also considering just making the dragged object look like a group of objects (they're images, so a pile of photos maybe) for performance reasons. I think using the draggable functionality might fall over if you drag several dozen objects at once, does that sound like a better idea?

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  • Winforms connection strings from App.config

    - by Geo Ego
    I have a Winforms app that I am developing in C# that will serve as a frontend for a SQL Server 2005 database. I rolled the executable out to a test machine and ran it. It worked perfectly fine on the test machine up until the last round of changes that I made. However, now on the test machine, it throws the following exception immediately upon opening: System.NullReferenceException: Object reference not set to an instance of an object. at PSRD_Specs_Database_Administrat.mainMenu.mainMenu_Load(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) The only thing that I changed in this version that pertains to mainMenu_Load is the way that the connection string to the database is called. Previously, I had set a string with the connection string on every form that I needed to call it from, like: string conString = "Data Source = SHAREPOINT;Trusted_Connection = yes;" + "database = CustomerDatabase;connection timeout = 15"; As my app grew and I added forms to it, I decided to add an App.config to the project. I defined the connection string in it: <connectionStrings> <add name="conString" providerName="System.Data.SqlClient" connectionString="Data Source = SHAREPOINT;Trusted_Connection = yes;database = CustomerDatabase;connection timeout = 15" /> </connectionStrings> I then created a static string that would return the conString: public static string GetConnectionString(string conName) { string strReturn = string.Empty; if (!(string.IsNullOrEmpty(conName))) { strReturn = ConfigurationManager.ConnectionStrings[conName].ConnectionString; } else { strReturn = ConfigurationManager.ConnectionStrings["conString"].ConnectionString; } return strReturn; } I removed the conString variable and now call the connection string like so: PublicMethods.GetConnectionString("conString").ToString() It appears that this is giving me the error. I changed these instances to directly call the connection string from App.config without using GetConnectionString. For instance, in a SQLConnection: using (SqlConnection con = new SqlConnection(ConfigurationManager.ConnectionStrings["conString"].ConnectionString)) This also threw the exception. However, when I went back to using the conString variable on each form, I had no issues. What I don't understand is why all three methods work fine on my development machine, while using the App.config directly or via the static string I created throw exceptions.

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  • XmlDocument from LINQ to XML query

    - by Ben
    I am loading an XML document into an XDocument object, doing a query and then returning the data through a web service as an XmlDocument object. The code below works fine, but it just seems a bit smelly. Is there a cleaner way to take the results of the query and convert back to an XDocument or XmlDocument? XDocument xd = XDocument.Load(Server.MapPath(accountsXml)); var accounts = from x in xd.Descendants("AccountsData") where userAccounts.Contains(x.Element("ACCOUNT_REFERENCE").Value) select x; XDocument xd2 = new XDocument( new XDeclaration("1.0", "UTF-8", "yes"), new XElement("Accounts") ); foreach (var account in accounts) xd2.Element("Accounts").Add(account); return xd2.ToXmlDocument();

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  • Debug using MbUnit/Gallio 3.1

    - by user314096
    When I use the [Debug] button in Gallio, the breakpoints in my unit tests are not hitting. The unit tests are written with MbUnit/Gallio. I am using MbUnit/Gallio version 3.1 build 397 with Visual Studio 2010 Beta 2. The unit tests run to completion in Gallio Icarus, but they run past the breakpoints. I see the symbol tables loading in VS, but it does not stop at the expected breakpoint, so I am unable to debug it.

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  • Converting C# void* to byte[]

    - by Yurik
    In C#, I need to write T[] to a stream, ideally without any additional buffers. I have a dynamic code that converts T[] (where T is a no-objects struct) to a void* and fixes it in memory, and that works great. When the stream was a file, I could use native Windows API to pass the void * directly, but now I need to write to a generic Stream object that takes byte[]. Can anyone suggest a hack way to create a dummy array object which does not actually have any heap allocations, but rather points to an already existing (and fixed) heap location. This is the pseudo-code that I need: void Write(Stream stream, T[] buffer) { fixed( void* ptr = &buffer ) // done with dynamic code generation { int typeSize = sizeof(T); // done as well byte[] dummy = (byte[]) ptr; // <-- how do I create this fake array? stream.Write( dummy, 0, buffer.Length*typeSize ); } }

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  • Jquery galleria - make the first image in the gallery appear automatically

    - by Agrajag
    I've added the excellent galleria-plugin to a website I'm working on. However unlike the demo, I've been unable to make the first image display automatically on page-load. Currently, you have to click an image, before one will appear, after that everything works as expected. And yes, I've tried setting the class of the first image to "active", but without that having any effect. Is there anything obvious I'm missing ? There's a live example at: http://kaciekimber.co.za/property/r8453d

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  • Why is my sound not working in Flash?

    - by animuson
    This is what I have as far as code, it is in the first frame of the movie. nature = new Sound(this); nature.attachSound("sound_naturally"); nature.setVolume(50); nature.start(0,0); nature.onSoundComplete = function(){ nature.start(0,0); } trace(nature); The trace outputs '[object Object]' at runtime. I have the sound exporting to ActionScript with the link identifier 'sound_naturally', not exported to the first frame. I don't understand why it's not working. I did like the exact same thing like 3 hours ago and it worked fine, but I lost the file so I had to redo it and now it won't work at all. Using Flash 10 with ActionScript 2.0

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