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  • Problem with URI matcher in Android.

    - by Lunchbox
    I have an authority string defined as such: public final static String AUTHORITY = "dsndata.sds2mobile.jobprovider"; Followed by an edition to the UriMatcher: uriMatcher.addURI(JobMetaData.AUTHORITY, "/JobNames/*", JOBNAME_SINGLE_URI); The uri that gets passed to the switch is: content://dsndata.sds2mobile.jobprovider/JobNames/test This falls through the switch and hits the default (which throws an IllegalArgumentException). Am I missing something? I've searched and can't find anything that would account for the mismatch.

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  • Rewriting URL's in ASP.net (Simple question)

    - by Tom Gullen
    On my master page I have: <link rel="stylesheet" href="css/default.css" /> I also have a page "blog.aspx" in the root directory. I have the rule: <rewrite url="~/blog/blog.aspx" to="~/blog.aspx" /> My questions are: Am I meant to make all my links in my site point to blog/blog.aspx now instead of just blog.aspx where it is physically located How is best to cope with the paths of the stylesheets etc now being messed up because they are one dir up?

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  • How to write into registry using VC++ 2010 ?

    - by rajivpradeep
    HKEY CURRENT USER \software \microsoft\ windowsNT \CurrentVersion\ AppCompatFlags "application path" = RUNASXP3 I want to create an application which runs in default XP mode on windows 7 when i run the application so, i want to write into the registry as in the link above. I am building the application in VC++ 2010, i want to write into the above registry through the program, so that when i run the program it runs in XP mode. How to do this..?

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • unset in Varnish - syntax error

    - by Dude
    I'm trying to hide the "Server" header returned by Apache on every request, from Varnish. Using in sub vcl_fetch: unset obj.http.Server; on Varnish start I get: Expected action, 'if' or '}' (/etc/varnish/default.vcl Line 43 Pos 9) unset obj.http.Server; --------#####----------------- Any ideas?

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  • List content of tar file or a directory only down to some level

    - by Tim
    I wonder how to list content of tar file only down to some level? I understand "tar tvf mytar.tar" will list all files, but sometimes I wish I can just see directories down to some level. Similarly for command "ls" how to control the level of subdirectories that will be displayed? By default, it will only show the direct subdirectories, but not further. Thanks and regards

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  • Android Icon Duplicates in Application Dock

    - by datguywhowanders
    For some odd reason, my project is generating two icons, same name, launches the same project, in the app drawer. I can't figure out what is causing this. Does anyone have any suggestions? Link to screenshot The M in the white circle is my default icon. If you view the screenshot, you'll see it appears twice. I've checked the applications area, and it is only installed once.

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  • iPhone SDK: how to switch from a login screen to a navigation interface?

    - by DavidD
    I am beginning in iPhone development and have followed a few tutorials, but please indicate me if I'm going in the wrong direction. I have implemented my own UInViewController and a login screen view (with its xib). What I would like to do is that after clicking on the login button, it displays the RootViewController.xib, which includes the Xcode's default navigation application template. Is that possible? How? Thanks alot for your help.

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  • Correct place to load an extension in WordPress

    - by Quassnoi
    My hosting provider does not have curl extension enabled by default, however, I can load it using dl(). What would be the correct place in WordPress to load the extension so that it could use curl for wp_remote_* functions? I'd like it to survive the possible upgrades of WordPress code.

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  • GROUP BY and SUM distinct date across 2 tables

    - by kenitech
    I'm not sure if this is possible in one mysql query so I might just combine the results via php. I have 2 tables: 'users' and 'billing' I'm trying to group summed activity for every date that is available in these two tables. 'users' is not historical data but 'billing' contains a record for each transaction. In this example I am showing a user's status which I'd like to sum for created date and deposit amounts that I would also like to sum by created date. I realize there is a bit of a disconnect between the data but I'd like to some all of it together and display it as seen below. This will show me an overview of all of the users by when they were created and what the current statuses are next to total transactions. I've tried UNION as well as LEFT JOIN but I can't seem to get either to work. Union example is pretty close but doesn't combine the dates into one row. ( SELECT created, SUM(status) as totalActive, NULL as totalDeposit FROM users GROUP BY created ) UNION ( SELECT created, NULL as totalActive, SUM(transactionAmount) as totalDeposit FROM billing GROUP BY created ) I've also tried using a date lookup table and joining on the dates but the SUM values are being added multiple times. note: I don't care about the userIds at all but have it in here for the example. users table (where status of '1' denotes "active") (one record for each user) created | userId | status 2010-03-01 | 10 | 0 2010-03-01 | 11 | 1 2010-03-01 | 12 | 1 2010-03-10 | 13 | 0 2010-03-12 | 14 | 1 2010-03-12 | 15 | 1 2010-03-13 | 16 | 0 2010-03-15 | 17 | 1 billing table (record created for every instance of a billing "transaction" created | userId | transactionAmount 2010-03-01 | 10 | 50 2010-03-01 | 18 | 50 2010-03-01 | 19 | 100 2010-03-10 | 89 | 55 2010-03-15 | 16 | 50 2010-03-15 | 12 | 90 2010-03-22 | 99 | 150 desired result: created | sumStatusActive | sumStatusInactive | sumTransactions 2010-03-01 | 2 | 1 | 200 2010-03-10 | 0 | 1 | 55 2010-03-12 | 2 | 0 | 0 2010-03-13 | 0 | 0 | 0 2010-03-15 | 1 | 0 | 140 2010-03-22 | 0 | 0 | 150 Table dump: CREATE TABLE IF NOT EXISTS `users` ( `created` date NOT NULL, `userId` int(11) NOT NULL, `status` smallint(6) NOT NULL ) ENGINE=MyISAM DEFAULT CHARSET=latin1; INSERT INTO `users` (`created`, `userId`, `status`) VALUES ('2010-03-01', 10, 0), ('2010-03-01', 11, 1), ('2010-03-01', 12, 1), ('2010-03-10', 13, 0), ('2010-03-12', 14, 1), ('2010-03-12', 15, 1), ('2010-03-13', 16, 0), ('2010-03-15', 17, 1); CREATE TABLE IF NOT EXISTS `billing` ( `created` date NOT NULL, `userId` int(11) NOT NULL, `transactionAmount` int(11) NOT NULL ) ENGINE=MyISAM DEFAULT CHARSET=latin1; INSERT INTO `billing` (`created`, `userId`, `transactionAmount`) VALUES ('2010-03-01', 10, 50), ('2010-03-01', 18, 50), ('2010-03-01', 19, 100), ('2010-03-10', 89, 55), ('2010-03-15', 16, 50), ('2010-03-15', 12, 90), ('2010-03-22', 99, 150);

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  • Micropython or minimal python installation

    - by reshefm
    I once read about minimal python installation without a lot of the libraries that come with the python default installation but could not find it on the web... What I want to do is to just pack a script with the python stuff required to execute it and make portable. Does any one know about something like that? Thanks

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  • Mysql select most frequent and sort alphabetically

    - by user2605793
    I am trying to select the most common 100 names from a table then display the list showing the names and count. I want the user to be able to re-sort the list alphabetically rather than based on count. I thought the following code would do it. It works for the default sort by count but fails on the sort alphabetically. The line "$count = mysql_num_rows($table);" gives an error: mysql_num_rows() expects parameter 1 to be resource, boolean given. Any help would be greatly appreciated. // Get most popular surnames echo '<h2>Most Common Surnames</h2>'; if ($sort == "") { // default sort by count echo '<a href="http://mysite/names.php?id='.$id.'&sort=name">Sort by name</a><br>'; $query = "SELECT family_name, COUNT(*) as count FROM namefile WHERE record_key = $id GROUP BY family_name ORDER BY count DESC LIMIT 100"; } else { // sort alphabetically echo '<a href="http://mysite/names.php?id='.$id.'">Sort by count</a><br>'; $query = "SELECT * FROM ( SELECT family_name, COUNT(*) as count FROM namefile WHERE record_key = $id GROUP BY family_name ORDER BY count DESC LIMIT 100) AS alpha ORDER BY family_name"; } $table = mysql_query($query); $count = mysql_num_rows($table); $tot = 0; $i = 0; echo '<table><tr>'; while ($tot < $count2) { $rec2 = mysql_fetch_array($table2); echo '<td>'.$rec2[0].'</td><td>'.$rec2[1].'</td><td width="40">&nbsp;</td><td>'; if ($i++ == 6) { echo '</tr><tr>'; $i = 0; } $tot++; } echo '</tr></table><br>'; UPDATE: I needed to add "AS alpha" to give the outer select a unique name. (alpha is just a random name I made up.) It now works perfectly. Code updated for the benefit of any others who need something similar.

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  • how to get all 'username' from my model 'MyUser' on google-app-engine ..

    - by zjm1126
    my model is : class MyUser(db.Model): user = db.UserProperty() password = db.StringProperty(default=UNUSABLE_PASSWORD) email = db.StringProperty() nickname = db.StringProperty(indexed=False) and my method which want to get all username is : s=[] a=MyUser.all().fetch(10000) for i in a: s.append(i.username) and the error is : AttributeError: 'MyUser' object has no attribute 'username' so how can i get all 'username', which is the simplest way . thanks

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  • Ubuntu 9.10 Server (minimal virtual machine) partitioning

    - by John
    I am setting up a generic Ubuntu server and am trying to figure out the (best) way to partition the machine. Again, this is just a generic one: The default drive is 20GB. Some guides show: Separate /home, /usr, /var and /tmp partitions Another one suggested something like this: / 4GB /boot 512MB /tmp 1GB /home 5GB /usr 5GB /var 5GB What is the best way to accomplish this?

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  • Exiting full screen mode in Flash

    - by OleK
    I am working on a flash game, that will be distributed as and EXE file. I would very much like the game to run full screen, which is not a problem, but I am struggling with replacing flash default behavior when escape is pressed. When escape is pressed I would like to display a custom menu asking the user if they want to exit the game or continue playing, not just exit full screen more. Is this possible in Flash?

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  • Session_End Alternatives

    - by grimus
    I have seen in some other questions that using Session_ End() in Global.asax.cs is not advised. This is because if you're not using the default Session handler, Session_End won't get called, correct? Is there any other cases where it won't get called? The big question is: If you can't depend on Session_End(), what do you do to determine when a session has closed?

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