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  • Placing & deleting element(s) from a object (stack)

    - by Chris
    Hello, Initialising 2 stack objects: Stack s1 = new Stack(), s2 = new Stack(); s1 = 0 0 0 0 0 0 0 0 0 0 (array of 10 elements wich is empty to start with) top:0 const int Rows = 10; int[] Table = new int[Rows]; public void TableStack(int[] Table) { for (int i=0; i < Table.Length; i++) { } } My question is how exactly do i place a element on a stack (push) or take a element from the stack (pop) as the following: Push: s1.Push(5); // s1 = 5 0 0 0 0 0 0 0 0 0 (top:1) s1.Push(9); // s1 = 5 9 0 0 0 0 0 0 0 0 (top:2) Pop: int number = s1.Pop(); // s1 = 5 0 0 0 0 0 0 0 0 0 0 (top:1) 9 got removed Do i have to use get & set, and if so how exactly do i implent this with a array? Not really sure what to exactly use for this. Any hints highly appreciated. The program uses the following driver to test the Stack class (wich cannot be changed or modified): public void ExecuteProgram() { Console.Title = "StackDemo"; Stack s1 = new Stack(), s2 = new Stack(); ShowStack(s1, "s1"); ShowStack(s2, "s2"); Console.WriteLine(); int getal = TryPop(s1); ShowStack(s1, "s1"); TryPush(s2, 17); ShowStack(s2, "s2"); TryPush(s2, -8); ShowStack(s2, "s2"); TryPush(s2, 59); ShowStack(s2, "s2"); Console.WriteLine(); for (int i = 1; i <= 3; i++) { TryPush(s1, 2 * i); ShowStack(s1, "s1"); } Console.WriteLine(); for (int i = 1; i <= 3; i++) { TryPush(s2, i * i); ShowStack(s2, "s2"); } Console.WriteLine(); for (int i = 1; i <= 6; i++) { getal = TryPop(s2); //use number ShowStack(s2, "s2"); } }/*ExecuteProgram*/ Regards.

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  • iPhone - database reading method and memory leaks

    - by Do8821
    Hi, in my application, a RSS reader, I get memory leaks that I can't fix because I can't understand from where they come from. Here is the code pointed out by Instruments. -(void) readArticlesFromDatabase { [self setDatabaseInfo]; sqlite3 *database; articles = [[NSMutableArray alloc] init]; if(sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) { const char *sqlStatement = "select * from articles"; if(sqlite3_prepare_v2(database, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { while(sqlite3_step(compiledStatement) == SQLITE_ROW) { NSString *aName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 1)]; NSString *aDate = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)]; NSString *aUrl = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 3)]; NSString *aCategory = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 4)]; NSString *aAuthor = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 5)]; NSString *aSummary = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 6)]; NSMutableString *aContent = [NSMutableString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 7)]; NSString *aNbrComments = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 8)]; NSString *aCommentsLink = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 9)]; NSString *aPermalink = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 11)]; [aContent replaceCharactersInRange: [aContent rangeOfString: @"http://www.mywebsite.com/img/action-on.gif"] withString: @"hellocoton-action-on.gif"]; [aContent replaceCharactersInRange: [aContent rangeOfString: @"hhttp://www.mywebsite.com/img/action-on-h.gif"] withString: @"hellocoton-action-on-h.gif"]; [aContent replaceCharactersInRange: [aContent rangeOfString: @"hthttp://www.mywebsite.com/img/hellocoton.gif"] withString: @"hellocoton-hellocoton.gif"]; NSString *imageURLBrut = [self parseArticleForImages:aContent]; NSString *imageURLCache = [imageURLBrut stringByReplacingOccurrencesOfString:@":" withString:@"_"]; imageURLCache = [imageURLCache stringByReplacingOccurrencesOfString:@"/" withString:@"_"]; imageURLCache = [imageURLCache stringByReplacingOccurrencesOfString:@" " withString:@"_"]; NSString *uniquePath = [tmp stringByAppendingPathComponent: imageURLCache]; if([[NSFileManager defaultManager] fileExistsAtPath: uniquePath]) { imageURLCache = [@"../tmp/" stringByAppendingString: imageURLCache]; [aContent replaceCharactersInRange: [aContent rangeOfString: imageURLBrut ] withString: imageURLCache]; } Article *article = [[Article alloc] initWithName:aName date:aDate url:aUrl category:aCategory author:aAuthor summary:aSummary content:aContent commentsNbr:aNbrComments commentsLink:aCommentsLink commentsRSS:@"" enclosure:aPermalink enclosure2:@"" enclosure3:@""]; [articles addObject:article]; article = nil; [article release]; } } sqlite3_finalize(compiledStatement); } sqlite3_close(database); } ` I have a lot of "Article" leaked and NSString matching with these using : [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, X)]; I tried a lot of different code I always have these leaks. Anyone has got an idea to help me?

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  • Exception opening TAdoDataset: Arguments are of the wrong type, are out of acceptable range, or are

    - by Dave Falkner
    I've been trying to debug the following problem for several weeks now - this method is called from several places within the same datamodule, but this exception (from the subject line of this post) only occurs when integers for a certain purpose (pickup orders vs. orders that we ship through a carrier) are used - and don't ask me how the application can tell the difference between one integer's purpose and another! Furthermore, I cannot duplicate this issue on my machine - the error occurs on a warehouse machine but not my own development machine, even when working with the same production database. I have suspected an MDAC version conflict between the two machines, but have run a version checker and confirmed that both machines are running 2.8, and additionally have confirmed this by logging the TAdoDataset's .Version property at runtime. function TdmESShip.SecondaryID(const PrimaryID : Integer ): String; begin try with qESPackage2 do begin if Active then Close; LogMessage('-----------------------------------'); LogMessage('Version: ' + FConnection.Version); LogMessage('DB Info: ' + FConnection.Properties['Initial Catalog'].Value + ' ' + FConnection.Properties['Data Source'].Value); LogMessage('Setting the parameter.'); Parameters.ParamByName('ParameterName').Value := PrimaryID; LogMessage('Done setting the parameter.'); Open; Ninety-nine times out of 100 this logging code logs a successful operation as follows: Version: 2.8 DB Info: (database name and instance) Setting the parameter. Done setting the parameter. Opened the dataset. But then whenever a "pickup" order is processed, this exception gets thrown whenever the dataset is opened: Version: 2.8 DB Info: (database name and instance) Setting the parameter. Done setting the parameter. GetESPackageID() threw an exception. Type: EOleException, Message: Arguments are of the wrong type, are out of acceptable range, or are in conflict with one another Error: Arguments are of the wrong type, are out of acceptable range, or are in conflict with one another for packageID 10813711 I've tried eliminating the parameter and have built the commandtext for this dataset programmatically, suspecting that some part of the TParameter's configuration might be out of whack, but the same error occurs under the same circumstances. I've tried every combination of TParameter properties that I can think of - this is the millionth TParameter I've created for my millionth dataset, and I've never encountered this error. I've even created a second dataset from scratch and removed all references to the original dataset in case some property of the original dataset in the .dfm might be corrupted, but the same error occurs under the same circumstances. The commandtext for this dataset is a simple select ValueA from TableName where ValueB = @ParameterB I'm about ready to do something extreme, such as writing a web service to look these values up - it feels right now as though I could destroy my machine, rebuild it, rewrite this entire application from scratch, and the application would still know to throw an exception whenever I try to look up a secondary value from a primary value, but only for pickup orders, and only from the one machine in the warehouse, but I'm probably missing something simple. So, any help anyone could provide would be greatly appreciated.

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  • NSKeyedUnarchiver chokes when trying to unarchive more than one object

    - by ajduff574
    We've got a custom matrix class, and we're attempting to archive and unarchive an NSArray containing four of them. The first seems to get unarchived fine (we can see that initWithCoder is called once), but then the program simply hangs, using 100% CPU. It doesn't continue or output any errors. These are the relevant methods from the matrix class (rows, columns, and matrix are our only instance variables): -(void)encodeWithCoder:(NSCoder*) coder { float temp[rows * columns]; for(int i = 0; i < rows; i++) { for(int j = 0; j < columns; j++) { temp[columns * i + j] = matrix[i][j]; } } [coder encodeBytes:(const void *)temp length:rows*columns*sizeof(float) forKey:@"matrix"]; [coder encodeInteger:rows forKey:@"rows"]; [coder encodeInteger:columns forKey:@"columns"]; } -(id)initWithCoder:(NSCoder *) coder { if (self = [super init]) { rows = [coder decodeIntegerForKey:@"rows"]; columns = [coder decodeIntegerForKey:@"columns"]; NSUInteger * len; *len = (unsigned int)(rows * columns * sizeof(float)); float * temp = (float * )[coder decodeBytesForKey:@"matrix" returnedLength:len]; matrix = (float ** )calloc(rows, sizeof(float*)); for (int i = 0; i < rows; i++) { matrix[i] = (float*)calloc(columns, sizeof(float)); } for(int i = 0; i < rows *columns; i++) { matrix[i / columns][i % columns] = temp[i]; } } return self; } And this is really all we're trying to do: NSArray * weightMatrices = [NSArray arrayWithObjects:w1,w2,w3,w4,nil]; [NSKeyedArchiver archiveRootObject:weightMatrices toFile:@"weights.archive"]; NSArray * newWeights = [NSKeyedUnarchiver unarchiveObjectWithFile:@"weights.archive"]; What's driving us crazy is that we can archive and unarchive a single matrix just fine. We've done so (successfully) with a matrix many times larger than these four combined.

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  • Help with Arrays in Objective C.

    - by NJTechie
    Problem : Take an integer as input and print out number equivalents of each number from input. I hacked my thoughts to work in this case but I know it is not an efficient solution. For instance : 110 Should give the following o/p : one one zero Could someone throw light on effective usage of Arrays for this problem? #import <Foundation/Foundation.h> int main (int argc, const char * argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; int input, i=0, j,k, checkit; int temp[i]; NSLog(@"Enter an integer :"); scanf("%d", &input); checkit = input; while(input > 0) { temp[i] = input%10; input = input/10; i++; } if(checkit != 0) { for(j=i-1;j>=0;j--) { //NSLog(@" %d", temp[j]); k = temp[j]; //NSLog(@" %d", k); switch (k) { case 0: NSLog(@"zero"); break; case 1: NSLog(@"one"); break; case 2: NSLog(@"two"); break; case 3: NSLog(@"three"); break; case 4: NSLog(@"four"); break; case 5: NSLog(@"five"); break; case 6: NSLog(@"six"); break; case 7: NSLog(@"seven"); break; case 8: NSLog(@"eight"); break; case 9: NSLog(@"nine"); break; default: break; } } } else NSLog(@"zero"); [pool drain]; return 0; }

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  • Qt - problem appending to QList of QList

    - by bullettime
    I'm trying to append items to a QList at runtime, but I'm running on a error message. Basically what I'm trying to do is to make a QList of QLists and add a few customClass objects to each of the inner lists. Here's my code: widget.h: class Widget : public QWidget { Q_OBJECT public: Widget(QWidget *parent = 0); ~Widget(); public slots: static QList<QList<customClass> > testlist(){ QList<QList<customClass> > mylist; for(int w=0 ; w<5 ; w++){ mylist.append(QList<customClass>()); } for(int z=0 ; z<mylist.size() ; z++){ for(int x=0 ; x<10 ; x++){ customClass co = customClass(); mylist.at(z).append(co); } } return mylist; } }; customclass.h: class customClass { public: customClass(){ this->varInt = 1; this->varQString = "hello world"; } int varInt; QString varQString; }; main.cpp: int main(int argc, char *argv[]) { QApplication a(argc, argv); Widget w; QList<QList<customClass> > list; list = w.testlist(); w.show(); return a.exec(); } But when I try to run the application, it gives off this error: error: passing `const QList<customClass>' as `this' argument of `void List<T>::append(const T&) [with T = customClass]' discards qualifiers I also tried inserting the objects using foreach: foreach(QList<customClass> list, mylist){ for(int x=0 ; x<10 ; x++){ list.append(customClass()); } } The error was gone, but the customClass objects weren't appended, I could verify that by using a debugging loop in main that showed the inner QLists sizes as zero. What am I doing wrong?

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  • WMS authentication plugin

    - by roul
    Hi, I'm trying to create a custom authentication plugin for WMS 2009 in C#. I managed to implement something that for some reason blocks all requests... [ComVisible(true)] [Guid("C0A0B38C-C4FE-43B5-BE9E-C100A83BBCEE")] public class AuthenticationPlugin : IWMSBasicPlugin, IWMSAuthenticationPlugin, IWMSAuthenticationContext private const string SubKey = "SOFTWARE\\Microsoft\\Windows Media\\Server\\RegisteredPlugins\\Authentication\\{C0A0B38C-C4FE-43B5-BE9E-C100A83BBCEE}"; [ComRegisterFunction] public static void RegisterFunction(Type t) { try { RegistryKey regHKLM = Registry.LocalMachine; regHKLM = regHKLM.CreateSubKey(SubKey); regHKLM.SetValue(null, "UC WMS Authentication plugin"); RegistryKey regHKCR = Registry.ClassesRoot; regHKCR = regHKCR.CreateSubKey("CLSID\\{C0A0B38C-C4FE-43B5-BE9E-C100A83BBCEE}\\Properties"); regHKCR.SetValue("Name", CustomC WMS Authentication plugin"); regHKCR.SetValue("Author", "Me"); regHKCR.SetValue("CopyRight", "Copyright 2009. All rights reserved"); regHKCR.SetValue("Description", "Enables custom WMS authentication"); } catch (Exception error) { Console.WriteLine(error.Message, "Inside RegisterFunction(). Cannot Register."); } } [ComUnregisterFunction] public static void UnRegisterFunction(Type t) { try { RegistryKey regHKLM = Registry.LocalMachine; regHKLM.DeleteSubKey(SubKey); RegistryKey regHKCR = Registry.ClassesRoot; regHKCR.DeleteSubKeyTree("CLSID\\{C0A0B38C-C4FE-43B5-BE9E-C100A83BBCEE}"); regHKCR.DeleteSubKeyTree("CSEventTest.CSEventPlugin"); } catch (Exception error) { Console.WriteLine(error.Message, "Cannot delete a subkey."); } } #region IWMSBasicPlugin Members public void InitializePlugin(IWMSContext serverContext, WMSNamedValues namedValues, IWMSClassObject classFactory) { } public void ShutdownPlugin() { } public void EnablePlugin(ref int flags, ref int heartbeatPeriod) { } public void DisablePlugin() { } public object GetCustomAdminInterface() { return null; } public void OnHeartbeat() { } #endregion #region IWMSAuthenticationPlugin Members public IWMSAuthenticationContext CreateAuthenticationContext() { return (IWMSAuthenticationContext)this; } public int GetFlags() { return Convert.ToInt32(WMS_AUTHENTICATION_FLAGS.WMS_AUTHENTICATION_ANONYMOUS, CultureInfo.InvariantCulture); } public string GetPackageName() { return "Custom WMS Authentication"; } public string GetProtocolName() { return "Basic"; } #endregion #region IWMSAuthenticationContext Members public void Authenticate(object responseBlob, IWMSContext userContext, IWMSContext presentationContext, IWMSCommandContext commandContext, IWMSAuthenticationCallback callBack, object context) { callBack.OnAuthenticateComplete(WMS_AUTHENTICATION_RESULT.WMS_AUTHENTICATION_SUCCESS, null, context); } public IWMSAuthenticationPlugin GetAuthenticationPlugin() { return (IWMSAuthenticationPlugin)this; } public string GetImpersonationAccountName() { return String.Empty; } public int GetImpersonationToken() { return 0; } public string GetLogicalUserID() { return this.GetImpersonationAccountName(); } #endregion } Can anyone spot why this is happening? Also, is there any way I could have a look at the code for the standard Anonymous Authentication plugin already installed on the server? Is it in an assembly somewhere? Thanks.

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  • How to configure the framesize using AudioUnit.framework on iOS

    - by Piperoman
    I have an audio app i need to capture mic samples to encode into mp3 with ffmpeg First configure the audio: /** * We need to specifie our format on which we want to work. * We use Linear PCM cause its uncompressed and we work on raw data. * for more informations check. * * We want 16 bits, 2 bytes (short bytes) per packet/frames at 8khz */ AudioStreamBasicDescription audioFormat; audioFormat.mSampleRate = SAMPLE_RATE; audioFormat.mFormatID = kAudioFormatLinearPCM; audioFormat.mFormatFlags = kAudioFormatFlagIsPacked | kAudioFormatFlagIsSignedInteger; audioFormat.mFramesPerPacket = 1; audioFormat.mChannelsPerFrame = 1; audioFormat.mBitsPerChannel = audioFormat.mChannelsPerFrame*sizeof(SInt16)*8; audioFormat.mBytesPerPacket = audioFormat.mChannelsPerFrame*sizeof(SInt16); audioFormat.mBytesPerFrame = audioFormat.mChannelsPerFrame*sizeof(SInt16); The recording callback is: static OSStatus recordingCallback(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData) { NSLog(@"Log record: %lu", inBusNumber); NSLog(@"Log record: %lu", inNumberFrames); NSLog(@"Log record: %lu", (UInt32)inTimeStamp); // the data gets rendered here AudioBuffer buffer; // a variable where we check the status OSStatus status; /** This is the reference to the object who owns the callback. */ AudioProcessor *audioProcessor = (__bridge AudioProcessor*) inRefCon; /** on this point we define the number of channels, which is mono for the iphone. the number of frames is usally 512 or 1024. */ buffer.mDataByteSize = inNumberFrames * sizeof(SInt16); // sample size buffer.mNumberChannels = 1; // one channel buffer.mData = malloc( inNumberFrames * sizeof(SInt16) ); // buffer size // we put our buffer into a bufferlist array for rendering AudioBufferList bufferList; bufferList.mNumberBuffers = 1; bufferList.mBuffers[0] = buffer; // render input and check for error status = AudioUnitRender([audioProcessor audioUnit], ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, &bufferList); [audioProcessor hasError:status:__FILE__:__LINE__]; // process the bufferlist in the audio processor [audioProcessor processBuffer:&bufferList]; // clean up the buffer free(bufferList.mBuffers[0].mData); //NSLog(@"RECORD"); return noErr; } With data: inBusNumber = 1 inNumberFrames = 1024 inTimeStamp = 80444304 // All the time same inTimeStamp, this is strange However, the framesize that i need to encode mp3 is 1152. How can i configure it? If i do buffering, that implies a delay, but i would like to avoid this because is a real time app. If i use this configuration, each buffer i get trash trailing samples, 1152 - 1024 = 128 bad samples. All samples are SInt16.

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  • How to do a search from a list with non-prefix keywords[Solved]

    - by aNui
    The Problem is Solved. Thanks for every answers. First of all, sorry if my english or my post got any mistakes. I am programming a program to search the name from the list and I need to find them even if the keyword is not in front of the names (that's what I mean non-prefix) e.g. if I my list is the music instruments and I type "guit" to the search textbox. It should find the names "Guitar, Guitarrón, Acoustic Guitar, Bass Guitar, ..." or something like this Longdo Dictionary's search suggestion. here is my simple and stupid algorithm (that's all I can do) const int SEARCHROWLIMIT = 30; private string[] DoSearch(string Input, string[] ListToSearch) { List<string> FoundNames = new List<string>(); int max = 0; bool over = false; for (int k = 0; !over; k++) { foreach (string item in ListToSearch) { max = (max > item.Length) ? max : item.Length; if (k > item.Length) continue; if (k >= max) { over = true; break; } if (!Input.Equals("Search") && item.Substring(k, item.Length - k).StartsWith(Input, StringComparison.OrdinalIgnoreCase)) { bool exist = false; int i = 0; while (!exist && i < FoundNames.Count) { if (item.Equals(FoundNames[i])) { exist = true; break; } i++; } if (!exist && FoundNames.Count < SEARCHROWLIMIT) FoundNames.Add(item); else if (FoundNames.Count >= SEARCHROWLIMIT) over = true; } } } return FoundNames.ToArray(); } I think this algorithm is too slow for a large number of names and after several trial-and-error, I decided to add SEARCHROWLIMIT to breaks the operation And I also think there're some readymade methods that can do that. And another problem is I need to search music instruments by a category like strings, percussions, ... and by the country of origins. So I need to search them with filter by type and country. please help me. P.S. Me and my friends are just student from Thailand and developing the project to compete in Microsoft Imagine Cup 2010 and please become fan on our facebook page [KRATIB][3]. And we're so sorry we don't have much information in English but you can talk to us in English.

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  • Inserting newlines into a GtkTextView widget (GTK+ programming)

    - by Mark Roberts
    I've got a button which when clicked copies and appends the text from a GtkEntry widget into a GtkTextView widget. (This code is a modified version of an example found in the "The Text View Widget" chapter of Foundations of GTK+ Development.) I'm looking to insert a newline character before the text which gets copied and appended, such that each line of text will be on its own line in the GtkTextView widget. How would I do this? I'm brand new to GTK+. Here's the code sample: #include <gtk/gtk.h> typedef struct { GtkWidget *entry, *textview; } Widgets; static void insert_text (GtkButton*, Widgets*); int main (int argc, char *argv[]) { GtkWidget *window, *scrolled_win, *hbox, *vbox, *insert; Widgets *w = g_slice_new (Widgets); gtk_init (&argc, &argv); window = gtk_window_new (GTK_WINDOW_TOPLEVEL); gtk_window_set_title (GTK_WINDOW (window), "Text Iterators"); gtk_container_set_border_width (GTK_CONTAINER (window), 10); gtk_widget_set_size_request (window, -1, 200); w->textview = gtk_text_view_new (); w->entry = gtk_entry_new (); insert = gtk_button_new_with_label ("Insert Text"); g_signal_connect (G_OBJECT (insert), "clicked", G_CALLBACK (insert_text), (gpointer) w); scrolled_win = gtk_scrolled_window_new (NULL, NULL); gtk_container_add (GTK_CONTAINER (scrolled_win), w->textview); hbox = gtk_hbox_new (FALSE, 5); gtk_box_pack_start_defaults (GTK_BOX (hbox), w->entry); gtk_box_pack_start_defaults (GTK_BOX (hbox), insert); vbox = gtk_vbox_new (FALSE, 5); gtk_box_pack_start (GTK_BOX (vbox), scrolled_win, TRUE, TRUE, 0); gtk_box_pack_start (GTK_BOX (vbox), hbox, FALSE, TRUE, 0); gtk_container_add (GTK_CONTAINER (window), vbox); gtk_widget_show_all (window); gtk_main(); return 0; } /* Insert the text from the GtkEntry into the GtkTextView. */ static void insert_text (GtkButton *button, Widgets *w) { GtkTextBuffer *buffer; GtkTextMark *mark; GtkTextIter iter; const gchar *text; buffer = gtk_text_view_get_buffer (GTK_TEXT_VIEW (w->textview)); text = gtk_entry_get_text (GTK_ENTRY (w->entry)); mark = gtk_text_buffer_get_insert (buffer); gtk_text_buffer_get_iter_at_mark (buffer, &iter, mark); gtk_text_buffer_insert (buffer, &iter, text, -1); } You can compile this command (assuming the file is named file.c): gcc file.c -o file `pkg-config --cflags --libs gtk+-2.0` Thanks everybody!

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  • conflicting declaration when filling a static std::map class member variable

    - by Max
    I have a class with a static std::map member variable that maps chars to a custom type Terrain. I'm attempting to fill this map in the class's implementation file, but I get several errors. Here's my header file: #ifndef LEVEL_HPP #define LEVEL_HPP #include <bitset> #include <list> #include <map> #include <string> #include <vector> #include "libtcod.hpp" namespace yarl { namespace level { class Terrain { // Member Variables private: std::bitset<5> flags; // Member Functions public: explicit Terrain(const std::string& flg) : flags(flg) {} (...) }; class Level { private: static std::map<char, Terrain> terrainTypes; (...) }; } } #endif and here's my implementation file: #include <bitset> #include <list> #include <map> #include <string> #include <vector> #include "Level.hpp" #include "libtcod.hpp" using namespace std; namespace yarl { namespace level { /* fill Level::terrainTypes */ map<char,Terrain> Level::terrainTypes['.'] = Terrain("00001"); // clear map<char,Terrain> Level::terrainTypes[','] = Terrain("00001"); // clear map<char,Terrain> Level::terrainTypes['\''] = Terrain("00001"); // clear map<char,Terrain> Level::terrainTypes['`'] = Terrain("00001"); // clear map<char,Terrain> Level::terrainTypes[178] = Terrain("11111"); // wall (...) } } I'm using g++, and the errors I get are src/Level.cpp:15: error: conflicting declaration ‘std::map, std::allocator yarl::level::Level::terrainTypes [46]’ src/Level.hpp:104: error: ‘yarl::level::Level::terrainTypes’ has a previous declaration as ‘std::map, std::allocator yarl::level::Level::terrainTypes’ src/Level.cpp:15: error: declaration of ‘std::map, std::allocator yarl::level::Level::terrainTypes’ outside of class is not definition src/Level.cpp:15: error: conversion from ‘yarl::level::Terrain’ to non-scalar type ‘std::map, std::allocator ’ requested src/Level.cpp:15: error: ‘yarl::level::Level::terrainTypes’ cannot be initialized by a non-constant expression when being declared I get a set of these for each map assignment line in the implementation file. Anyone see what I'm doing wrong? Thanks for your help.

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  • Getting RSSIValue from IOBluetoothHostController

    - by Tanner Ezell
    I'm trying to write a simple application that gathers the RSSIValue and displays it via NSLog, my code is as follows: #import <Foundation/Foundation.h> #import <Cocoa/Cocoa.h> #import <IOBluetooth/objc/IOBluetoothDeviceInquiry.h> #import <IOBluetooth/objc/IOBluetoothDevice.h> #import <IOBluetooth/objc/IOBluetoothHostController.h> #import <IOBluetooth/IOBluetoothUtilities.h> @interface getRSSI: NSObject {} -(void) readRSSIForDeviceComplete:(id)controller device:(IOBluetoothDevice*)device info:(BluetoothHCIRSSIInfo*)info error:(IOReturn)error; @end @implementation getRSSI - (void) readRSSIForDeviceComplete:(id)controller device:(IOBluetoothDevice*)device info:(BluetoothHCIRSSIInfo*)info error:(IOReturn)error { if (error != kIOReturnSuccess) { NSLog(@"readRSSIForDeviceComplete return error"); CFRunLoopStop(CFRunLoopGetCurrent()); } if (info->handle == kBluetoothConnectionHandleNone) { NSLog(@"readRSSIForDeviceComplete no handle"); CFRunLoopStop(CFRunLoopGetCurrent()); } NSLog(@"RSSI = %i dBm ", info->RSSIValue); [NSThread sleepUntilDate: [NSDate dateWithTimeIntervalSinceNow: 5]]; [device closeConnection]; [device openConnection]; [controller readRSSIForDevice:device]; } @end int main (int argc, const char * argv[]) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSLog(@"start"); IOBluetoothHostController *hci = [IOBluetoothHostController defaultController]; NSString *addrStr = @"xx:xx:xx:xx:xx:xx"; BluetoothDeviceAddress addr; IOBluetoothNSStringToDeviceAddress(addrStr, &addr); IOBluetoothDevice *device = [[IOBluetoothDevice alloc] init]; device = [IOBluetoothDevice withAddress:&addr]; [device retain]; [device openConnection]; getRSSI *rssi = [[getRSSI alloc] init]; [hci setDelegate:rssi]; [hci readRSSIForDevice:device]; CFRunLoopRun(); [hci release]; [rssi release]; [pool release]; return 0; } The problem I am facing is that the readRSSIForDeviceComplete seems to work just fine, info passes along a value. The problem is that the RSSI value is drastically different from the one I can view from OS X via option clicking the bluetooth icon at the top. It is typical for my application to print off 1,2,-1,-8,etc while the menu displays -64 dBm, -66, -70, -42, etc. I would really appreciate some guidance.

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  • segfault on vector<struct>

    - by Andre
    Hello, I created a struct to hold some data and then declared a vector to hold that struct. But when I do a push_back I get damn segfault and I have no idea why! My struct is defines as: typedef struct Group { int codigo; string name; int deleted; int printers; int subpage; /*included this when it started segfaulting*/ Group(){ name.reserve(MAX_PRODUCT_LONG_NAME); } ~Group(){ name.clear(); } Group(const Group &b) { codigo = b.codigo; name = b.name; deleted = b.deleted; printers = b.printers; subpage = b.subpage; } /*end of new stuff*/ }; Originally, the struct didn't have the copy, constructor or destructor. I added them latter when I read this post below. http://stackoverflow.com/questions/676575/seg-fault-after-is-item-pushed-onto-stl-container but the end result is the same. There is one this that is bothering me as hell! When I first push some data into the vector, everything goes fine. Later on in the code when I try to push some more data into the vector, my app just segfaults! The vector is declared vector<Group> Groups and is a global variable to the file where I am using it. No externs anywhere else, etc... I can trace the error to: _M_deallocate(this->_M_impl._M_start, this->_M_impl._M_end_of_storage- this->_M_impl._M_start); in vector.tcc when I finish adding/copying the last element to the vector.... As far as I can tell. I shouldn't be needing anything to do with a copy constructor as a shallow copy should be enough for this. I'm not even allocating any space (but I did a reserve for the string to try out). I have no idea what the problem is! I'm running this code on OpenSuse 10.2 with gcc 4.1.2 I'm not really to eager to upgrade gcc because of backward compatibility issues... This code worked "perfectly" on my windows machine. I compiled it with gcc 3.4.5 mingw without any problems... help! --- ... --- :::EDIT::: I push data Group tmp_grp; (...) tmp_grp.name = "Nova "; tmp_grp.codigo=GetGroupnextcode(); tmp_grp.deleted=0; tmp_grp.printers=0; tmp_grp.subpage=0; Groups.push_back(tmp_grp);

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  • Recommendations for a C++ polymorphic, seekable, binary I/O interface

    - by Trevor Robinson
    I've been using std::istream and ostream as a polymorphic interface for random-access binary I/O in C++, but it seems suboptimal in numerous ways: 64-bit seeks are non-portable and error-prone due to streampos/streamoff limitations; currently using boost/iostreams/positioning.hpp as a workaround, but it requires vigilance Missing operations such as truncating or extending a file (ala POSIX ftruncate) Inconsistency between concrete implementations; e.g. stringstream has independent get/put positions whereas filestream does not Inconsistency between platform implementations; e.g. behavior of seeking pass the end of a file or usage of failbit/badbit on errors Don't need all the formatting facilities of stream or possibly even the buffering of streambuf streambuf error reporting (i.e. exceptions vs. returning an error indicator) is supposedly implementation-dependent in practice I like the simplified interface provided by the Boost.Iostreams Device concept, but it's provided as function templates rather than a polymorphic class. (There is a device class, but it's not polymorphic and is just an implementation helper class not necessarily used by the supplied device implementations.) I'm primarily using large disk files, but I really want polymorphism so I can easily substitute alternate implementations (e.g. use stringstream instead of fstream for unit tests) without all the complexity and compile-time coupling of deep template instantiation. Does anyone have any recommendations of a standard approach to this? It seems like a common situation, so I don't want to invent my own interfaces unnecessarily. As an example, something like java.nio.FileChannel seems ideal. My best solution so far is to put a thin polymorphic layer on top of Boost.Iostreams devices. For example: class my_istream { public: virtual std::streampos seek(stream_offset off, std::ios_base::seekdir way) = 0; virtual std::streamsize read(char* s, std::streamsize n) = 0; virtual void close() = 0; }; template <class T> class boost_istream : public my_istream { public: boost_istream(const T& device) : m_device(device) { } virtual std::streampos seek(stream_offset off, std::ios_base::seekdir way) { return boost::iostreams::seek(m_device, off, way); } virtual std::streamsize read(char* s, std::streamsize n) { return boost::iostreams::read(m_device, s, n); } virtual void close() { boost::iostreams::close(m_device); } private: T m_device; };

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  • What am I missing in this ASP.NET XSS Security Helper class?

    - by smartcaveman
    I need a generic method for preventing XSS attacks in ASP.NET. The approach I came up with is a ValidateRequest method that evaluates the HttpRequest for any potential issues, and if issues are found, redirect the user to the same page, but in a away that is not threatening to the application. (Source code below) While I know this method will prevent most XSS attacks, I am not certain that I am adequately preventing all possible attacks while also minimizing false positives. So, what is the most effective way to adequately prevent all possible attacks, while minimizing false positives? Are there changes I should make to the helper class below, or is there an alternative approach or third party library that offers something more convincing? public static class XssSecurity { public const string PotentialXssAttackExpression = "(http(s)*(%3a|:))|(ftp(s)*(%3a|:))|(javascript)|(alert)|(((\\%3C) <)[^\n]+((\\%3E) >))"; private static readonly Regex PotentialXssAttackRegex = new Regex(PotentialXssAttackExpression, RegexOptions.IgnoreCase); public static bool IsPotentialXssAttack(this HttpRequest request) { if(request != null) { string query = request.QueryString.ToString(); if(!string.IsNullOrEmpty(query) && PotentialXssAttackRegex.IsMatch(query)) return true; if(request.HttpMethod.Equals("post", StringComparison.InvariantCultureIgnoreCase)) { string form = request.Form.ToString(); if (!string.IsNullOrEmpty(form) && PotentialXssAttackRegex.IsMatch(form)) return true; } if(request.Cookies.Count > 0) { foreach(HttpCookie cookie in request.Cookies) { if(PotentialXssAttackRegex.IsMatch(cookie.Value)) { return true; } } } } return false; } public static void ValidateRequest(this HttpContext context, string redirectToPath = null) { if(context == null || !context.Request.IsPotentialXssAttack()) return; // expire all cookies foreach(HttpCookie cookie in context.Request.Cookies) { cookie.Expires = DateTime.Now.Subtract(TimeSpan.FromDays(1)); context.Response.Cookies.Set(cookie); } // redirect to safe path bool redirected = false; if(redirectToPath != null) { try { context.Response.Redirect(redirectToPath,true); redirected = true; } catch { redirected = false; } } if (redirected) return; string safeUrl = context.Request.Url.AbsolutePath.Replace(context.Request.Url.Query, string.Empty); context.Response.Redirect(safeUrl,true); } }

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  • XCode sqlite3 - SELECT always return SQLITE_DONE

    - by user573633
    Hi developers.... a noob here asking for help after a day of head-banging.... I am working on an app with sqlite3 database with one database and two tables. I have now come to a step where I want to select from the table with an argument. The code is here: -(NSMutableArray*) getGroupsPeopleWhoseGroupName:(NSString*)gn;{ NSMutableArray *groupedPeopleArray = [[NSMutableArray alloc] init]; const char *sql = "SELECT * FROM Contacts WHERE groupName='?'"; @try { NSArray * paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask, YES); NSString *docsDir = [paths objectAtIndex:0]; NSString *theDBPath = [docsDir stringByAppendingPathComponent:@"ContactBook.sqlite"]; if (!(sqlite3_open([theDBPath UTF8String], &database) == SQLITE_OK)) { NSLog(@"An error opening database."); } sqlite3_stmt *st; NSLog(@"debug004 - sqlite3_stmt success."); if (sqlite3_prepare_v2(database, sql, -1, &st, NULL) != SQLITE_OK) { NSLog(@"Error, failed to prepare statement."); } //DB is ready for accessing, now start getting all the info. while (sqlite3_step(st) == SQLITE_ROW) { MyContacts * aContact = [[MyContacts alloc] init]; //get contactID from DB. aContact.contactID = sqlite3_column_int(st, 0); if (sqlite3_column_text(st, 1) != NULL) { aContact.firstName = [NSString stringWithUTF8String:(char *) sqlite3_column_text(st, 1)]; } else { aContact.firstName = @""; } // here retrieve other columns data .... //store these info retrieved into the newly created array. [groupedPeopleArray addObject:aContact]; [aContact release]; } if(sqlite3_finalize(st) != SQLITE_OK) { NSLog(@"Failed to finalize data statement."); } if (sqlite3_close(database) != SQLITE_OK) { NSLog(@"Failed to close database."); } } @catch (NSException *e) { NSLog(@"An exception occurred: %@", [e reason]); return nil; } return groupedPeopleArray;} MyContacts is the class where I put up all the record variables. My problem is sqlite3_step(st) always return SQLITE_DONE, so that it i can never get myContacts. (i verified this by checking the return value). What am I doing wrong here? Many thanks in advance!

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  • Why no switch on pointers?

    - by meeselet
    For instance: #include <stdio.h> void why_cant_we_switch_him(void *ptr) { switch (ptr) { case NULL: printf("NULL!\n"); break; default: printf("%p!\n", ptr); break; } } int main(void) { void *foo = "toast"; why_cant_we_switch_him(foo); return 0; } gcc test.c -o test test.c: In function 'why_cant_we_switch_him': test.c:5: error: switch quantity not an integer test.c:6: error: pointers are not permitted as case values Just curious. Is this a technical limitation? EDIT People seem to think there is only one constant pointer expression. Is that is really true, though? For instance, here is a common paradigm in Objective-C (it is really only C aside from NSString, id and nil, which are merely a pointers, so it is still relevant — I just wanted to point out that there is, in fact, a common use for it, despite this being only a technical question): #include <stdio.h> #include <Foundation/Foundation.h> static NSString * const kMyConstantObject = @"Foo"; void why_cant_we_switch_him(id ptr) { switch (ptr) { case kMyConstantObject: // (Note that we are comparing pointers, not string values.) printf("We found him!\n"); break; case nil: printf("He appears to be nil (or NULL, whichever you prefer).\n"); break; default: printf("%p!\n", ptr); break; } } int main(void) { NSString *foo = @"toast"; why_cant_we_switch_him(foo); foo = kMyConstantObject; why_cant_we_switch_him(foo); return 0; } gcc test.c -o test -framework Foundation test.c: In function 'why_cant_we_switch_him': test.c:5: error: switch quantity not an integer test.c:6: error: pointers are not permitted as case values It appears that the reason is that switch only allows integral values (as the compiler warning said). So I suppose a better question would be to ask why this is the case? (though it is probably too late now.)

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  • How to do a search from a list with non-prefix keywords

    - by aNui
    First of all, sorry if my english or my post got any mistakes. I am programming a program to search the name from the list and I need to find them if the keyword is not in front of the names (that's what I mean non-prefix) e.g. if I my list is the music instruments and I type "guit" to the search textbox. It should find the names "Guitar, Guitarrón, Acoustic Guitar, Bass Guitar, ..." or something like this Longdo Dictionary's search suggestion. here is my simple and stupid algorithm (that's all I can do) const int SEARCHROWLIMIT = 30; private string[] DoSearch(string Input, string[] ListToSearch) { List<string> FoundNames = new List<string>(); int max = 0; bool over = false; for (int k = 0; !over; k++) { foreach (string item in ListToSearch) { max = (max > item.Length) ? max : item.Length; if (k > item.Length) continue; if (k >= max) { over = true; break; } if (!Input.Equals("Search") && item.Substring(k, item.Length - k).StartsWith(Input, StringComparison.OrdinalIgnoreCase)) { bool exist = false; int i = 0; while (!exist && i < FoundNames.Count) { if (item.Equals(FoundNames[i])) { exist = true; break; } i++; } if (!exist && FoundNames.Count < SEARCHROWLIMIT) FoundNames.Add(item); else if (FoundNames.Count >= SEARCHROWLIMIT) over = true; } } } return FoundNames.ToArray(); } I think this algorithm is too slow for a large number of names and after several trial-and-error, I decided to add SEARCHROWLIMIT to breaks the operation And I also think there're some readymade methods that can do that. And another problem is I need to search music instruments by a category like strings, percussions, ... and by the country of origins. So I need to search them with filter by type and country. please help me. P.S. Me and my friends are just student from Thailand and developing the project to compete in Microsoft Imagine Cup 2010 and please become fan on our facebook page [KRATIB][3]. And we're so sorry we don't have much information in English but you can talk to us in English.

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  • ArgumentError: Error #1063: Argument count mismatch on com.flashden::MenuItem(). Expected 1, got 0.

    - by Suzanne
    I keep getting the below error only in firefox ArgumentError: Error #1063: Argument count mismatch on com.flashden::MenuItem(). Expected 1, got 0. at flash.display::Sprite/constructChildren() at flash.display::Sprite() at flash.display::MovieClip() at com.flashden::Preview() Below is my menu script: package com.flashden { import flash.display.MovieClip; import flash.text.; import flash.events.MouseEvent; import flash.events.; import flash.net.URLRequest; import flash.display.Loader; public class MenuItem extends MovieClip { private var scope; public var closedX :Number public static const OPEN_MENU = "openMenu"; function callLink(event:MouseEvent):void { public function MenuItem(scope) { // set scope to talk back to -------------------------------// this.scope = scope; // disable all items not to be clickable -------------------// txt_label.mouseEnabled = false; menuItemShine.mouseEnabled = false; menuItemArrow.mouseEnabled = false; // make background clip the item to be clicked (button) ----// menuItemBG.buttonMode = true; // add click event listener to the header background -------// menuItemBG.addEventListener(MouseEvent.CLICK, clickHandler); } private function clickHandler (e:MouseEvent) { scope.openMenuItem(this); } public function loadContent (contentURL:String) { var loader:Loader = new Loader(); configureListeners(loader.contentLoaderInfo); var request:URLRequest = new URLRequest(contentURL); loader.load(request); // place x position of content at the bottom of the header so the top is not cut off ----// loader.x = 35; // we add the content at level 1, because the background clip is at level 0 ----// addChildAt(loader, 0); } private function configureListeners(dispatcher:IEventDispatcher):void { dispatcher.addEventListener(Event.COMPLETE, completeHandler); dispatcher.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpStatusHandler); dispatcher.addEventListener(Event.INIT, initHandler); dispatcher.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); dispatcher.addEventListener(Event.OPEN, openHandler); dispatcher.addEventListener(ProgressEvent.PROGRESS, progressHandler); dispatcher.addEventListener(Event.UNLOAD, unLoadHandler); } private function completeHandler(event:Event):void { //trace("completeHandler: " + event); // remove loader animation ----------------// removeChild(getChildByName("mc_preloader")); } private function httpStatusHandler(event:HTTPStatusEvent):void { // trace("httpStatusHandler: " + event); } private function initHandler(event:Event):void { //trace("initHandler: " + event); } private function ioErrorHandler(event:IOErrorEvent):void { //trace("ioErrorHandler: " + event); } private function openHandler(event:Event):void { //trace("openHandler: " + event); } private function progressHandler(event:ProgressEvent):void { //trace("progressHandler: bytesLoaded=" + event.bytesLoaded + " bytesTotal=" + event.bytesTotal); } private function unLoadHandler(event:Event):void { //trace("unLoadHandler: " + event); } } } Any idea why this is happening?

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  • Windows splash screen using GDI+

    - by Luther
    The eventual aim of this is to have a splash screen in windows that uses transparency but that's not what I'm stuck on at the moment. In order to create a transparent window, I'm first trying to composite the splash screen and text on an off screen buffer using GDI+. At the moment I'm just trying to composite the buffer and display it in response to a 'WM_PAINT' message. This isn't working out at the moment; all I see is a black window. I imagine I've misunderstood something with regards to setting up render targets in GDI+ and then rendering them (I'm trying to render the screen using straight forward GDI blit) Anyway, here's the code so far: //my window initialisation code void MyWindow::create_hwnd(HINSTANCE instance, const SIZE &dim) { DWORD ex_style = WS_EX_LAYERED ; //eventually I'll be making use of this layerd flag m_hwnd = CreateWindowEx( ex_style, szFloatingWindowClass , L"", WS_POPUP , 0, 0, dim.cx, dim.cy, null, null, instance, null); SetWindowLongPtr(m_hwnd ,0, (__int3264)(LONG_PTR)this); m_display_dc = GetDC(NULL); //This was sanity check test code - just loading a standard HBITMAP and displaying it in WM_PAINT. It worked fine //HANDLE handle= LoadImage(NULL , L"c:\\test_image2.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE); m_gdip_offscreen_bm = new Gdiplus::Bitmap(dim.cx, dim.cy); m_gdi_dc = Gdiplus::Graphics::FromImage(m_gdip_offscreen_bm);//new Gdiplus::Graphics(m_splash_dc );//window_dc ;m_splash_dc //this draws the conents of my splash screen - this works if I create a GDI+ context for the window, rather than for an offscreen bitmap. //For all I know, it might actually be working but when I try to display the contents on screen, it shows a black image draw_all(); //this is just to show that drawing something simple on the offscreen bit map seems to have no effect Gdiplus::Pen pen(Gdiplus::Color(255, 0, 0, 255)); m_gdi_dc->DrawLine(&pen, 0,0,100,100); DWORD last_error = GetLastError(); //returns '0' at this stage } And here's the snipit that handles the WM_PAINT message: ---8<----------------------- //Paint message snippit case WM_PAINT: { BITMAP bm; PAINTSTRUCT ps; HDC hdc = BeginPaint(vg->m_hwnd, &ps); //get the HWNDs DC HDC hdcMem = vg->m_gdi_dc->GetHDC(); //get the HDC from our offscreen GDI+ object unsigned int width = vg->m_gdip_offscreen_bm->GetWidth(); //width and height seem fine at this point unsigned int height = vg->m_gdip_offscreen_bm->GetHeight(); BitBlt(hdc, 0, 0, width, height, hdcMem, 0, 0, SRCCOPY); //this blits a black rectangle DWORD last_error = GetLastError(); //this was '0' vg->m_gdi_dc->ReleaseHDC(hdcMem); EndPaint(vg->m_hwnd, &ps); //end paint return 1; } ---8<----------------------- My apologies for the long post. Does anybody know what I'm not quite understanding regarding how you write to an offscreen buffer using GDI+ (or GDI for that matter)and then display this on screen? Thank you for reading.

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  • SDL Video Init causes Exception on Mac OS X 10.8

    - by ScrollerBlaster
    I have just ported my C++ game to OS X and the first time it ran I get the following exception when trying to call SDL_SetVideoMode. 2012-09-28 15:01:05.437 SCRAsteroids[28595:707] * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Error (1000) creating CGSWindow on line 259' * First throw call stack: ( 0 CoreFoundation 0x00007fff8b53b716 __exceptionPreprocess + 198 1 libobjc.A.dylib 0x00007fff90e30470 objc_exception_throw + 43 2 CoreFoundation 0x00007fff8b53b4ec +[NSException raise:format:] + 204 3 AppKit 0x00007fff8a26a579 _NSCreateWindowWithOpaqueShape2 + 655 4 AppKit 0x00007fff8a268d70 -[NSWindow _commonAwake] + 2002 5 AppKit 0x00007fff8a2277e2 -[NSWindow _commonInitFrame:styleMask:backing:defer:] + 1763 6 AppKit 0x00007fff8a22692f -[NSWindow _initContent:styleMask:backing:defer:contentView:] + 1568 7 AppKit 0x00007fff8a2262ff -[NSWindow initWithContentRect:styleMask:backing:defer:] + 45 8 libSDL-1.2.0.dylib 0x0000000107c228f6 -[SDL_QuartzWindow initWithContentRect:styleMask:backing:defer:] + 294 9 libSDL-1.2.0.dylib 0x0000000107c20505 QZ_SetVideoMode + 2837 10 libSDL-1.2.0.dylib 0x0000000107c17af5 SDL_SetVideoMode + 917 11 SCRAsteroids 0x0000000107be60fb _ZN11SDLGraphics4initEP6IWorldii + 291 ) libc++abi.dylib: terminate called throwing an exception Abort trap: 6 My init code looks like this: if (SDL_Init(SDL_INIT_EVERYTHING) < 0) return false; const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo(); if (!videoInfo) { fprintf(stderr, "Video query failed: %s\n", SDL_GetError()); return false; } /* the flags to pass to SDL_SetVideoMode */ videoFlags = SDL_OPENGL; /* Enable OpenGL in SDL */ videoFlags |= SDL_GL_DOUBLEBUFFER; /* Enable double buffering */ videoFlags |= SDL_HWPALETTE; /* Store the palette in hardware */ /* This checks to see if surfaces can be stored in memory */ if (videoInfo->hw_available) videoFlags |= SDL_HWSURFACE; else videoFlags |= SDL_SWSURFACE; if (w == 0) { widthViewport = videoInfo->current_w; heightViewport = videoInfo->current_h; cout << "Will use full screen resolution of "; videoFlags |= SDL_FULLSCREEN; } else { cout << "Will use full user supplied resolution of "; widthViewport = w; heightViewport = h; videoFlags |= SDL_RESIZABLE; /* Enable window resizing */ } cout << widthViewport << "x" << heightViewport << "\n"; /* This checks if hardware blits can be done */ if (videoInfo->blit_hw) videoFlags |= SDL_HWACCEL; /* Sets up OpenGL double buffering */ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); /* get a SDL surface */ surface = SDL_SetVideoMode(widthViewport, heightViewport, SCREEN_BPP, videoFlags); It gets into that last SDL call and throws the exception above. I have tried it in both full screen and resizable window mode, same thing. I build my app old school, on the command line, as opposed to using Xcode.

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  • LINQ Query returns false when it should be true.

    - by deliriousDev
    I have the following LINQ query written by a former developer and it isn't working when it should. public bool IsAvailable(Appointment appointment) { var appointments = _appointmentRepository.Get; var shifts = _scheduleRepository.Get; var city = _customerRepository.Find(appointment.CustomerId).City ?? appointment.Customer.City; const int durationHour = 1; DateTime scheduledEndDate = appointment.ScheduledTime.Add(new TimeSpan(durationHour, 0, 0)); var inWorkingHours = shifts .Where(x => //Check if any available working hours x.Employee.City == city && x.ShiftStart <= appointment.ScheduledTime && x.ShiftEnd >= scheduledEndDate && //check if not booked yet !appointments .Where(a => (appointment.Id == 0 || a.Id != appointment.Id) && a.Employee.Id == x.Employee.Id && ( (a.ScheduledTime <= appointment.ScheduledTime && appointment.ScheduledTime <= EntityFunctions.AddHours(a.ScheduledTime, durationHour)) || (a.ScheduledTime <= scheduledEndDate && scheduledEndDate <= EntityFunctions.AddHours(a.ScheduledTime, durationHour)) )) .Select(a => a.Employee.Id) .Contains(x.Employee.Id) ); if (inWorkingHours.Any()) { var assignedEmployee = inWorkingHours.FirstOrDefault().Employee; appointment.EmployeeId = assignedEmployee.Id; appointment.Employee = assignedEmployee; return true; } return false; } The query is suppose to handle the following scenarios Given An Appointment With A ScheduledTime Between A ShiftStart and ShiftEnd time But Does not match any employees in same city - (Return true, Assign as "Unassigned") Given An Appointment With A ScheduledTime Between A ShiftStart and ShiftEnd time AND Employee for that shift is in the same city as the customer (Return True AND Assign to the employee) If the customer is NOT in the same city as an employee we assign the appointment as "Unassigned" as along as the scheduledTime is within an of the employees shift start/end times If the customer is in the same city as an employee we assign the appointment to one of the employees (firstOrdefault) and occupy that timeslot. Appointments CAN NOT overlap (Assigned Ones). Unassigned can't overlap each other. This query use to work (I've been told). But now it doesn't and I have tried refactoring it and various other paths with no luck. I am now on week two and just don't know where the issue in the query is or how to write it. Let me know if I need to post anything further. I have verified appointments, shifts, city all populate with valid data so the issue doesn't appear to be with null or missing data.

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  • Is do-notation specific to "base:GHC.Base.Monad"?

    - by yairchu
    The idea that the standard Monad class is flawed and that it should actually extend Functor or Pointed is floating around. I'm not necessarily claiming that it is the right thing to do, but suppose that one was trying to do it: import Prelude hiding (Monad(..)) class Functor m => Monad m where return :: a -> m a join :: m (m a) -> m a join = (>>= id) (>>=) :: m a -> (a -> m b) -> m b a >>= t = join (fmap t a) (>>) :: m a -> m b -> m b a >> b = a >>= const b So far so good, but then when trying to use do-notation: whileM :: Monad m => m Bool -> m () whileM iteration = do done <- iteration if done then return () else whileM iteration The compiler complains: Could not deduce (base:GHC.Base.Monad m) from the context (Monad m) Question: Does do-notation work only for base:GHC.Base.Monad? Is there a way to make it work with an alternative Monad class? Extra context: What I really want to do is replace base:Control.Arrow.Arrow with a "generalized" Arrow class: {-# LANGUAGE TypeFamilies #-} class Category a => Arrow a where type Pair a :: * -> * -> * arr :: (b -> c) -> a b c first :: a b c -> a (Pair a b d) (Pair a c d) second :: a b c -> a (Pair a d b) (Pair a d c) (***) :: a b c -> a b' c' -> a (Pair a b b') (Pair a c c') (&&&) :: a b c -> a b c' -> a b (Pair a c c') And then use the Arrow's proc-notation with my Arrow class, but that fails like in the example above of do-notation and Monad. I'll use mostly Either as my pair type constructor and not the (,) type constructor as with the current Arrow class. This might allow to make the code of my toy RTS game (cabal install DefendTheKind) much prettier.

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  • Finding N contiguous zero bits in an integer to the left of the MSB position of another integer

    - by James Morris
    The problem is: given an integer val1 find the position of the highest bit set (Most Significant Bit) then, given a second integer val2 find a contiguous region of unset bits, with the minimum number of zero bits given by width to the left of the position (ie, in the higher bits). Here is the C code for my solution: typedef unsigned int t; unsigned const t_bits = sizeof(t) * CHAR_BIT; _Bool test_fit_within_left_of_msb( unsigned width, t val1, t val2, unsigned* offset_result) { unsigned offbit = 0; unsigned msb = 0; t mask; t b; while(val1 >>= 1) ++msb; while(offbit + width < t_bits - msb) { mask = (((t)1 << width) - 1) << (t_bits - width - offbit); b = val2 & mask; if (!b) { *offset_result = offbit; return true; } if (offbit++) /* this conditional bothers me! */ b <<= offbit - 1; while(b <<= 1) offbit++; } return false; } Aside from faster ways of finding the MSB of the first integer, the commented test for a zero offbit seems a bit extraneous, but necessary to skip the highest bit of type t if it is set. I have also implemented similar algorithms but working to the right of the MSB of the first number, so they don't require this seemingly extra condition. How can I get rid of this extra condition, or even, are there far more optimal solutions? Edit: Some background not strictly required. The offset result is a count of bits from the high bit, not from the low bit as maybe expected. This will be part of a wider algorithm which scans a 2D array for a 2D area of zero bits. Here, for testing, the algorithm has been simplified. val1 represents the first integer which does not have all bits set found in a row of the 2D array. From this the 2D version would scan down which is what val2 represents. Here's some output showing success and failure: t_bits:32 t_high: 10000000000000000000000000000000 ( 2147483648 ) --------- ----------------------------------- *** fit within left of msb test *** ----------------------------------- val1: 00000000000000000000000010000000 ( 128 ) val2: 01000001000100000000100100001001 ( 1091569929 ) msb: 7 offbit:0 + width: 8 = 8 mask: 11111111000000000000000000000000 ( 4278190080 ) b: 01000001000000000000000000000000 ( 1090519040 ) offbit:8 + width: 8 = 16 mask: 00000000111111110000000000000000 ( 16711680 ) b: 00000000000100000000000000000000 ( 1048576 ) offbit:12 + width: 8 = 20 mask: 00000000000011111111000000000000 ( 1044480 ) b: 00000000000000000000000000000000 ( 0 ) offbit:12 iters:10 ***** found room for width:8 at offset: 12 ***** ----------------------------------- *** fit within left of msb test *** ----------------------------------- val1: 00000000000000000000000001000000 ( 64 ) val2: 00010000000000001000010001000001 ( 268469313 ) msb: 6 offbit:0 + width: 13 = 13 mask: 11111111111110000000000000000000 ( 4294443008 ) b: 00010000000000000000000000000000 ( 268435456 ) offbit:4 + width: 13 = 17 mask: 00001111111111111000000000000000 ( 268402688 ) b: 00000000000000001000000000000000 ( 32768 ) ***** mask: 00001111111111111000000000000000 ( 268402688 ) offbit:17 iters:15 ***** no room found for width:13 ***** (iters is the count of iterations of the inner while loop)

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  • Turning temporary stringstream to c_str() in single statement

    - by AshleysBrain
    Consider the following function: void f(const char* str); Suppose I want to generate a string using stringstream and pass it to this function. If I want to do it in one statement, I might try: f((std::ostringstream() << "Value: " << 5).str().c_str()); // error This gives an error: 'str()' is not a member of 'basic_ostream'. OK, so operator<< is returning ostream instead of ostringstream - how about casting it back to an ostringstream? 1) Is this cast safe? f(static_cast<std::ostringstream&>(std::ostringstream() << "Value: " << 5).str().c_str()); // incorrect output Now with this, it turns out for the operator<<("Value: ") call, it's actually calling ostream's operator<<(void*) and printing a hex address. This is wrong, I want the text. 2) Why does operator<< on the temporary std::ostringstream() call the ostream operator? Surely the temporary has a type of 'ostringstream' not 'ostream'? I can cast the temporary to force the correct operator call too! f(static_cast<std::ostringstream&>(static_cast<std::ostringstream&>(std::ostringstream()) << "Value: " << 5).str().c_str()); This appears to work and passes "Value: 5" to f(). 3) Am I relying on undefined behavior now? The casts look unusual. I'm aware the best alternative is something like this: std::ostringstream ss; ss << "Value: " << 5; f(ss.str().c_str()); ...but I'm interested in the behavior of doing it in one line. Suppose someone wanted to make a (dubious) macro: #define make_temporary_cstr(x) (static_cast<std::ostringstream&>(static_cast<std::ostringstream&>(std::ostringstream()) << x).str().c_str()) // ... f(make_temporary_cstr("Value: " << 5)); Would this function as expected?

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