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  • CCSprite with actions crossing the screen boundaries (copy sprite problem)

    - by iostriz
    Let's say we have a CCSprite object that has an actions tied to it: -(void) moveJack { CCSpriteSheet *sheet = (CCSpriteSheet*)[self getChildByTag:kSheet]; CCSprite *jack = (CCSprite*)[sheet getChildByTag:kJack]; ... CCSequence *seq = [CCSequence actions: jump1, [jump1 reverse], jump2, nil]; [jack runAction:seq]; } If the sprite crosses over the screen boundary, I would like to display it at opposite side. So, original sprite is half displayed on the right side (for example), and half on the left side, because it has not fully crossed yet. Obviously (or is it), I need 2 sprites to achieve this. One on the right side (original), and one on the left side (a copy). The problem is - I don't know how to create exact copy of the original sprite, because tied actions have scaling and blending transformations (sprite is a bit distorted). I would like to have something like: CCSprite *copy = [[jack copy] autorelease]; so that I can add a copy to display it on the correct side (and kill it after transition is over). It should have all the actions tied to it... Any ideas?

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  • Referencing Entity from external data model - Core Data

    - by Ben Reeves
    I have a external library which includes a core data model, I would like to add a new entity to this model which has a relationship with one of the entities from the library. I know I could modify the original, but is there a way to without needing to pollute the library? I tried just creating a new model with an entity named the same, but that doesn't work: * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Can't merge models with two different entities named 'Host''

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  • When to call release on NSURLConnection delegate?

    - by Kieran H
    Hi, When passing a delegate to the a NSUrlConnection object like so: [[NSURLConnection alloc] initWithRequest:request delegate:handler]; when should you call release on the delegate? Should it be in connectionDidFinishLoading? If so, I keep getting exec_bad_access. I'm seeing that my delegates are leaking through instruments. Thanks

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  • UIView "suck" animation

    - by igul222
    I'd like to use the UIView "sucking" transition (view is "sucked" into a point) referenced here: http://iphonedevwiki.net/index.php/UIViewAnimationState#Using_suckEffect The method above, however, uses private APIs, which makes it next to useless for an App Store app. How can I recreate a similar effect without relying on private APIs? I'm guessing the answer has to do with OpenGL, although I have zero experience there.

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  • how to set data into textfeild

    - by shishir.bobby
    hi all i have a table view containing some text. and an selecting a row, i hv to set text on another view's textfeild based on the selected index of row od table view. this is hoe it looks like -(void)tableView:(UITableView *)tableView accessoryButtonTappedForRowWithIndexPath:(NSIndexPath *)indexPath { abc *abcController = [ [ abcController alloc] initWithNibName:@"abcController" bundle:[NSBundle mainBundle]]; [self.navigationController abcController animated:YES]; coffeeObj = [appdelegate.coffeeArray objectAtIndex:indexPath.row]; abcController.sender.text =[NSString stringWithFormat:@" to %@", coffeeObj.to]; abcController.mobileNumber.text = [NSString stringWithFormat:@" from %@", coffeeObj.from]; [abcController release]; } and this is how my textfeilds looks like, which is in table view if(indexPath.row == 0) textField.keyboardType = UIKeyboardTypeDefault; else textField.keyboardType = UIKeyboardTypePhonePad; textField.autocorrectionType = UITextAutocorrectionTypeNo; [cell.contentView addSubview:textField]; if(indexPath.row == 0) { self.sender = textField; cell.textLabel.text = NSLocalizedString(@"From :", @" "); NSLog(@"sender: %@", self.sender.text); } else { self.mobileNumber = textField; cell.textLabel.text = NSLocalizedString(@"To :" ,@" "); NSLog(@"mobile Number: %@", self.mobileNumber.text); } [textField release]; my problem is i am not abel to set text in these textfeilds from previous view..... plz let me knw where i am wrong..... w8ing for a quick reply.. regards shishir

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  • ASIHTTPRequest - HTTPS

    - by Tejaswi Yerukalapudi
    Does ASIHTTPRequest support HTTPS connections? My connection right now works for a HTTP connection and errors if I try a HTTPS Connection. (Goes into requestFailed and gives me a ASIHTTPErrorRequestDomain) -(void) getPatientsList { av.hidden = NO; [av startAnimating]; NSString *urlString = [IP stringByAppendingString:@"Method1"]; NSURL *url = [NSURL URLWithString:urlString]; ASIFormDataRequest *request = [ASIFormDataRequest requestWithURL:url]; NSLog(@"URL = %@",url); [request setRequestMethod:@"POST"]; [request setPostValue:@"val1" forKey:@"key1"]; [request setPostValue:@"val2" forKey:@"key2"]; [request setDelegate:self]; [request startAsynchronous]; } - (void)requestFinished:(ASIHTTPRequest *)request { // Use when fetching text data //NSString *responseString = [request responseString]; // Use when fetching binary data NSData *responseData = [request responseData]; [self parsePatients:responseData]; [av stopAnimating]; av.hidden = YES; } - (void)requestFailed:(ASIHTTPRequest *)request { NSError *error = [request error]; [av stopAnimating]; av.hidden = YES; } Thanks, Teja

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  • Passing Variables between views / view controllers

    - by Dan
    Hi I'm new to ObjectiveC / IPhoneSDK and I'm informally trying to study it on my own. What I'm basically trying to do is from one view there are 12 zodiac signs. When a user clicks one, it proceeds to the second view (with animation) and loads the name of the zodiac sign it clicked in a UILabel, that's it. Here are my codes: Lovescopes = 1st page Horoscopes = 2nd page Lovescopes4AppDelegate.h #import <UIKit/UIKit.h> #import "HoroscopesViewController.h" #import "Lovescopes4AppDelegate.h" @class Lovescopes4ViewController; @interface Lovescopes4AppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; Lovescopes4ViewController *viewController; HoroscopesViewController *horoscopesViewController; } -(void)loadHoroscope; -(void)loadMainPage; @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet Lovescopes4ViewController *viewController; @property (nonatomic, retain) HoroscopesViewController *horoscopesViewController; @end Lovescopes4AppDelegate.m #import "Lovescopes4AppDelegate.h" #import "Lovescopes4ViewController.h" @implementation Lovescopes4AppDelegate @synthesize window; @synthesize viewController; @synthesize horoscopesViewController; -(void)loadHoroscope { HoroscopesViewController *aHoroscopeViewController = [[HoroscopesViewController alloc] initWithNibName:@"HoroscopesViewController" bundle:nil]; [self setHoroscopesViewController:aHoroscopeViewController]; [aHoroscopeViewController release]; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:window cache:YES]; [viewController.view removeFromSuperview]; [self.window addSubview:[horoscopesViewController view]]; [UIView commitAnimations]; } -(void)loadMainPage { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:window cache:NO]; [horoscopesViewController.view removeFromSuperview]; [self.window addSubview:[viewController view]]; [UIView commitAnimations]; [horoscopesViewController release]; horoscopesViewController = nil; } - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } @end Lovescopes4ViewController.h #import <UIKit/UIKit.h> #import "HoroscopesViewController.h" @interface Lovescopes4ViewController : UIViewController { HoroscopesViewController *hvc; } -(IBAction)loadAries; @property (nonatomic, retain) HoroscopesViewController *hvc; @end Lovescope4ViewController.m #import "Lovescopes4ViewController.h" #import "Lovescopes4AppDelegate.h" @implementation Lovescopes4ViewController @synthesize hvc; -(IBAction)loadAries { NSString *selected =@"Aries"; [hvc loadZodiac:selected]; Lovescopes4AppDelegate *mainDelegate = (Lovescopes4AppDelegate *) [[UIApplication sharedApplication] delegate]; [mainDelegate loadHoroscope]; } HoroscopesViewController.h #import <UIKit/UIKit.h> @interface HoroscopesViewController : UIViewController { IBOutlet UILabel *zodiacLabel; } -(void)loadZodiac:(id)zodiacSign; -(IBAction)back; @property (nonatomic, retain) IBOutlet UILabel *zodiacLabel; @end HoroscopesViewController.m #import "HoroscopesViewController.h" #import "Lovescopes4AppDelegate.h" @implementation HoroscopesViewController @synthesize zodiacLabel; /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ /* // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } */ /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ -(void)loadZodiac:(id)zodiacSign { zodiacLabel.text = [NSString stringWithFormat: @"%@", zodiacSign]; } -(IBAction)back { Lovescopes4AppDelegate *mainDelegate = (Lovescopes4AppDelegate *) [[UIApplication sharedApplication] delegate]; [mainDelegate loadMainPage]; }

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  • Pass NSMutableArray between two UIViewController's

    - by aahrens
    I have two view controllers name RootViewController and SecondViewController. In the FirstViewController I have this NSMutableArray @interface RootViewController : UITableViewController { NSMutableArray *allClasses;}@property (nonatomic,retain) NSMutableArray *allClasses; In the RootViewController I populate the UITableView with all the objects within allClasses In my SecondViewController I have @interface SecondViewController : UIViewController <UITextFieldDelegate,UIPickerViewDelegate> { NSMutableArray *arrayStrings;} I have a method that adds new NSStrings to the arrayStrings. My goal is to be able to pass the arrayStrings to the RootViewController by trying something similar to allClasses = arrayStrings. That way when the RootViewController is loaded it can populate with new information. How would I got about accomplishing that task?

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  • Design view disappeared from Interface Builder

    - by skywalker168
    All of a sudden, the visual design window disappeared from my Interface Builder. It is a regular UIView, has some UIImageView, UILabel, and UIButtons on it. When I open IB, I can see the document window (with File's Owner, First Responder and View in it), Library and Inspector, but the visual design window disappeared. Double click on "View" in the document window doesn't do anything. If I go to List mode, I can see all the components on the view, but just can no longer find the visual design window. All other XIB can open just fine, only this XIB lost its design window. First I thought maybe it was hidden somewhere on the screen. Tried all kinds of things, even rebooting the computer, but nothing helped. Can anyone help? Thanks in advance! By the way, I'm running SDK 3.2 Beta 3.

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  • Getting Data From Webpages?

    - by fuzzygoat
    When looking to get data from a web page whats the recommended method if the page does not provide a structured data feed? Am I right in thinking that its just a case of doing an NSURLRequest and then hacking what you need out of the responseData(NSData*)? I am not too concerned about the implementation in Xcode, I am more curious about actually collecting the data, before I start coding a "hunt & peck" through a list of data. gary

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  • Programmatically Centering UIViews

    - by David Foster
    I've seen a bunch of similar questions to this, but nothing seems to be completely what I'm looking for. Do forgive me if I have missed the solution answered in another question, though! Right. I have a view. 160 pixels both tall and wide. I know that this view is going to be used as a subview, and I know that it always needs to be centered about both axis in whatever situation it's used. If defining the view programmatically, how can I be sure that it is always perfectly centered, horizontally and vertically, relative to its superview? So far, all I have is this simple code: - (void)loadView { self.view = [[UIView alloc] initWithFrame:CGRectMake(80, 150, 160, 160)]; self.view.backgroundColor = [UIColor greenColor]; self.view.autoresizingMask = (UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin | UIViewAutoresizingFlexibleTopMargin | UIViewAutoresizingFlexibleBottomMargin); [self.view release]; } This does the centralization, but only in the simplest of cases. Any insight is greatly appreciated.

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  • How does glClear() improve performance?

    - by Jon-Eric
    Apple's Technical Q&A on addressing flickering (QA1650) includes the following paragraph. (Emphasis mine.) You must provide a color to every pixel on the screen. At the beginning of your drawing code, it is a good idea to use glClear() to initialize the color buffer. A full-screen clear of each of your color, depth, and stencil buffers (if you're using them) at the start of a frame can also generally improve your application's performance. On other platforms, I've always found it to be an optimization to not clear the color buffer if you're going to draw to every pixel. (Why waste time filling the color buffer if you're just going to overwrite that clear color?) How can a call to glClear() improve performance?

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  • How do I size a UITextView to it's content?

    - by drewh
    Is there a good way to adjust the size of a UITextView to conform to it's content? Say for instance I have a UITextView that contains one line of text: "Hello world" I then add another line of text: "Goodbye world" Is there a good way in Cocoa Touch to get the rect that will hold all of the lines in the text view so that I can adjust the parent view accordingly? As another example, look at the Notes field for events in the Calendar application--note how the cell (and the UITextView it contains) expands to hold all lines of text in the notes string.

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  • Get a image from a uiview

    - by Monobono
    Hi I want to perform a shrink animation on a UITableVIew. I experimented a bit and found out that the animation runs much faster when I shrink a UIImageView with an image of the current state of the tableview instead of shrinking the table view itself. I grabbed the image in a method in my main viewcontroller prior to the animation: UIGraphicsBeginImageContext(mainTableView.bounds.size); [resizeContainer.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); Works like a charm, at least almost. On very rare occasions I get weird graphic glitches, where the UIImage starts to overlap a toolbar that lies underneath it. I just want to make sure that I am getting the image in the right way. I am laking the necessary understand of GraphicContexts to be sure about it. To cut a long story short, is my code correct? Thx

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  • Is there an SCM tool made for solo programmers with key logging built in?

    - by pokstad
    Are there any Source Code Management (SCM) tools made specifically for solo programmers or small groups of programmers that tracks every small change made to source code in real time? This would require all key strokes to be tracked, and any other small changes like GUI UI editing. This seems like it would be a very useful tool for a programmer trying to remember a fix he did an hour ago that they didn't manually commit.

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  • Drawing a texture with an alpha channel doesn't work -- draws black

    - by DevDevDev
    I am modifying GLPaint to use a different background, so in this case it is white. Anyway the existing stamp they are using assumes the background is black, so I made a new background with an alpha channel. When I draw on the canvas it is still black, what gives? When I actually draw, I just bind the texture and it works. Something is wrong in this initialization. Here is the photo - (id)initWithCoder:(NSCoder*)coder { CGImageRef brushImage; CGContextRef brushContext; GLubyte *brushData; size_t width, height; if (self = [super initWithCoder:coder]) { CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; eaglLayer.opaque = YES; // In this application, we want to retain the EAGLDrawable contents after a call to presentRenderbuffer. eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:YES], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1]; if (!context || ![EAGLContext setCurrentContext:context]) { [self release]; return nil; } // Create a texture from an image // First create a UIImage object from the data in a image file, and then extract the Core Graphics image brushImage = [UIImage imageNamed:@"test.png"].CGImage; // Get the width and height of the image width = CGImageGetWidth(brushImage); height = CGImageGetHeight(brushImage); // Texture dimensions must be a power of 2. If you write an application that allows users to supply an image, // you'll want to add code that checks the dimensions and takes appropriate action if they are not a power of 2. // Make sure the image exists if(brushImage) { brushData = (GLubyte *) calloc(width * height * 4, sizeof(GLubyte)); brushContext = CGBitmapContextCreate(brushData, width, width, 8, width * 4, CGImageGetColorSpace(brushImage), kCGImageAlphaPremultipliedLast); CGContextDrawImage(brushContext, CGRectMake(0.0, 0.0, (CGFloat)width, (CGFloat)height), brushImage); CGContextRelease(brushContext); glGenTextures(1, &brushTexture); glBindTexture(GL_TEXTURE_2D, brushTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, brushData); free(brushData); } //Set up OpenGL states glMatrixMode(GL_PROJECTION); CGRect frame = self.bounds; glOrthof(0, frame.size.width, 0, frame.size.height, -1, 1); glViewport(0, 0, frame.size.width, frame.size.height); glMatrixMode(GL_MODELVIEW); glDisable(GL_DITHER); glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_DST_ALPHA); glEnable(GL_POINT_SPRITE_OES); glTexEnvf(GL_POINT_SPRITE_OES, GL_COORD_REPLACE_OES, GL_TRUE); glPointSize(width / kBrushScale); } return self; }

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  • iPad popover - resignFirstResponder issue

    - by mosdev
    I have two text fields email and password. The following code works fine when the fields are presented on a regular view but when they are on a popover, the resignFirstResponder does not work (becomeFirstResponder works). textFieldsShouldReturn was called for both fields. Any idea if I am missing something? Thanks! - (BOOL)textFieldShouldReturn:(UITextField *)theTextField { if (theTextField == email) { [password becomeFirstResponder]; return NO; } [theTextField resignFirstResponder]; return NO; }

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  • UITableView: moving a row into an empty section

    - by Frank C
    I have a UITableView with some empty sections. I'd like the user to be able to move a row into them using the standard edit mode controls. The only way I can do it so far is to have a dummy row in my "empty" sections and try to hide it by using tableView:heightForRowAtIndexPath: to give the dummy row a height of zero. This seems to leave it as a 1-pixel row. I can probably hide this by making a special type of cell that's just filled with [UIColor groupTableViewBackgroundColor], but is there a better way? This is all in the grouped mode of UITableView UPDATE: Looks like moving rows into empty sections IS possible without any tricks, but the "sensitivity" is bad enough that you DO need tricks in order to make it usable for general users (who won't be patient enough to slowly hover the row around the empty section until things click)

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  • MKReverseGeocoder delegate location?

    - by fuzzygoat
    I have a quick question regarding memory management that I am not quite sure about. I currently have a locationManager delegate that calls locationManager:didUpdateToLocation:fromLocation when it resolves the device location. My question is I am looking at adding ReverseGeoCoding after I have obtained the [newLocation coordinate] but am unsure about doing the alloc here, as each time locationManager:didUpdateToLocation:fromLocation gets called I will be alloc-ing a new MKReverseGeoCoder? // LOCATION -(void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { // GeoCoding: MKReverseGeocoder *geoCoder = [[MKReverseGeocoder alloc] initWithCoordinate:[newLocation coordinate]]; [geoCoder setDelegate:self]; [geoCoder start]; [self foundLocation]; } Can anyone point me in the right direction with regards to this? I did try doing the alloc in application:didFinishLaunchingWithOptions: but then realised I did not have access to [newLocation coordinate]. many thanks gary

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  • How easy is it to hack a plist file in an app store app?

    - by user249488
    Don't worry, I'm not trying to hack someone else's app, if that's what you're thinking =). I want to have 2 versions of my app, a free version and a deluxe version. My plan was to use an in-app purchase to enable the deluxe version by setting a boolean value in the plist file. My question is: is this secure or is it easily circumvented? And if it is not secure, can someone suggest a simple alternative? I don't want to download additional content, I would rather keep all of the functionality within the app and enable it somehow.

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  • [NSFetchedResultsController sections] returns nil?

    - by Chris
    Hi Everyone, I am trying to resolve this for days at this stage and I'm hoping you can help. I have two ViewControllers which query two different tables from the same database using Core Data. The first ViewController is opened with the app and displays fine. The second is called from within the first ViewController, using a pretty standard fetch setup: - (NSFetchedResultsController *)fetchedClients { // Set up the fetched results controller if needed. if (fetchedClients == nil) { // Create the fetch request for the entity. NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; // Edit the entity name as appropriate. NSEntityDescription *entity = [NSEntityDescription entityForName:@"Clients" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; // Edit the sort key as appropriate. NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"clientsName" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; // Edit the section name key path and cache name if appropriate. // nil for section name key path means "no sections". NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:managedObjectContext sectionNameKeyPath:nil cacheName:@"Root"]; aFetchedResultsController.delegate = self; self.fetchedClients = aFetchedResultsController; [aFetchedResultsController release]; [fetchRequest release]; [sortDescriptor release]; [sortDescriptors release]; } return fetchedClients; } When I call [self.fetchedClients sections], I get a nil (0x0) return. I have examined the database using an external application to ensure data exists in the "Clients" table. Can anyone think of a reason why [self.fetchedClients sections] would return nil? Many thanks for any help you can provide. Regards, Chris

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