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  • Coda-Slider Problem in ie7, need to remove horizontal scrollbar

    - by Mike
    Hello, I am having a big issue with coda-slider and ie7. The horizontal scrollbar is unwanted and I cannot figure out how to remove it. Since coda-slider works as one long scrolling div, I could see why this is happening, however, in all other broswers, including ie8, there is no horizonal scroll. Looking through the web there are alot of sites saying "overflow-x:hidden" will work on the body selector in css, however this has not solved the issue. the site is at http://www.clearcreativegroup.com/clear3/index.html Any help would be greatly appreciated.

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  • Python dictionary: add or increment entry

    - by cursa
    Hi everyone, I'm currently re-engaging with Python after a long absence and loving it. However, I find myself coming across a pattern over and over. I keep thinking that there must be a better way to express what I want and that I'm probably doing it the wrong way. The code that I'm writing is in the following form: # foo is a dictionary if foo.has_key(bar): foo[bar] += 1 else: foo[bar] = 1 I'm writing this a lot in my programs. My first reaction is to push it out to a helper function, but so often the python libraries supply things like this already. Is there some simple little syntax trick that I'm missing? Or is this the way that it should be done?

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  • Using Phing's dbdeploy task with transactions

    - by Gordon
    I am using Phing's dbdeploy task to manage my database schema. This is working fine, as long as there is no errors in my delta file. However, if there is an error, dbdeploy will just run the delta files up to the query with the error and then abort. This causes me some frustration, because I have to manually rollback the entry in the changelog table then. If I don't, dbdeploy will assume the migration was successful on a subsequent try. So the question is, there any way to get dbdeploy use transactions?

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  • how to run an ActiveX that must be visible and topmost on a server without a desktop?

    - by DanJ
    We're writing a server application that needs to use an ActiveX object that must be visible and Top-Most otherwise it doesn't render correctly. The challenge is that servers typically don't have an active desktop, and therefore the applications should not require one. Ours does. I must use this ActiveX, and I don't have access to the source code. When running from within remote-desktop everything works fine as long as the session is open. As soon as the session closes it stops working. I'm guessing this is because there is no desktop. Any ideas how I can work this out in a secure and robust way?

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  • How to provide a fileDownloadName only if the user requests to save the file in ASP.NET MVC?

    - by davekaro
    I've got a controller action that returns a FileResult like this return this.File("file.pdf", "application/pdf"); for the URL "/Download/322" - where 322 is the id of the file. This works great, so that if a user clicks on a link to the PDF - it will open in their web browser as long as they have a PDF plugin installed. But, what if they right-click the link and choose "Save as..."? The browser pops up with the filename as "322." I'd like to have a better filename at this point, by doing something like this: return this.File("file.pdf", "application/pdf", "file.pdf"); But if I change the controller to return like that, then it will always pop up the download box, since MVC is setting the Content-Disposition header to attachment (so I can't embed the file). In summary, can I somehow detect that the user is trying to download the file vs. the file is just being embedded in something on the page?

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  • Deploying Sinatra app on Dreamhost/Passenger with custom gems

    - by darkism
    I've got a Sinatra app that I'm trying to run on Dreamhost that makes use of pony to send email. In order to get the application up and running at the very beginning (before adding pony), I had to gem unpack rack and gem unpack sinatra into the vendor/ directory, so this was my config.ru: require 'vendor/rack/lib/rack' require 'vendor/sinatra/lib/sinatra' set :run, false set :environment, :production set :views, "views" require 'public/myapp.rb' run Sinatra::Application I have already done gem install pony and gem unpack pony (into vendor/). Afterwards, I tried adding require 'vendor/sinatra/lib/pony' to config.ru only to have Passenger complain about pony's dependencies (mime-types, tmail) not being found either! There has to be a better way to use other gems and tone down those long, ugly, redundant requires. Any thoughts?

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  • Storing a large list in isolatedStorage on WP7

    - by Ra
    I'm storing a List with around 3,000 objects in Isolatedstorage using Xml serialize. It takes too long to deserialize this and I was wondering if you have any recommendations to speed it up. The time is tolerable to deserialize up to 500 objects, but takes forever to deserialize 3000. Does it take longer just on the emulator and will be faster on the phone? I did a whole bunch of searching and some article said to use a binary stream reader, but I can't find it. Whether I store in binary or xml doesn't matter, I just want to persist the List. I don't want to look at asynchronous loading just yet...

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  • Code folding for LaTeX in Emacs

    - by ShreevatsaR
    Is there an Emacs minor-mode (or piece of elisp code) that lets you selectively hide/show environments while in LaTeX mode? For instance, I would like to move to the beginning of a long \begin{figure} block, hit a keystroke, and have the contents of that figure environment hidden from view. Similarly with \begin{proof} and so on, and ideally even with \subsections. Is this possible? I just tried hs-minor-mode, allout-mode, and outline-minor-mode, but most of them don't recognize LaTeX's environments, e.g. hs-minor-mode fails with "scan error: unbalanced parentheses". I would prefer not to have to enter explicit folding marks like {{{ as in folding-mode. [Ideally it would be great if the folding were persistent, but I see that that question doesn't have an accepted answer yet.]

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  • djb2 Hash Function

    - by Jainish
    I am using the djb2 algorithm to generate the hash key for a string which is as follows hash(unsigned char *str) { unsigned long hash = 5381; int c; while (c = *str++) hash = ((hash << 5) + hash) + c; /* hash * 33 + c */ return hash; } Now with every loop there is a multiplication with two big numbers, After some time with the 4th of 5th character of the string there is a overflow as the hash value becomes huge What is the correct way to refactor so that the hash value does not overflow and the hashing also happens correctly

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  • How to use SharpSVN to (quickly) check if a remote folder/file exists on the server

    - by Ziphnor
    Say i have a svn repository at https://www.mysvn.com/svn/. How can i use SharpSVN to figure out whether the remote folder https://www.mysvn.com/svn/a/b/c exists on the server? I need to do it an a way that allows me to tell the difference between a failed connection (ie server down) and the folder simply not having been created yet. Calling info on the full https://www.mysvn.com/svn/a/b/c path does not seem to give an exception that enables me to tell the difference between no repository at all and just a missing folder. I could list all files for https://www.mysvn.com/svn/ but the repository can easily be so big that this can take too long. Right now im doing an info on first the root url and then on the full url. If the root url fails i treat it as a server problem, but if it succeeds and the full url fails i assume its because part of the path hasnt been created on the server.

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  • How to configure a session timeout for Grails application?

    - by curd0
    In one of controllers in my Grails application I'm preserving a parameter value in a session variable like this: session.myVariable = params.myValue After that, I can access the saved value from different controllers/GSP-pages as long as I actively use the app. However, if I don't use my app for a while, even though my browser window is still open, the session variable looses it's value. Does this happens because the session expires? I was under impression that a session lives until the browser window is still open, but apparently I was wrong. What should I do to ensure all session variables I define in my Grails app don't expire until the browser is closed? Is there any way to set session timeout manually? Thank you in advance for your answers!

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  • Why use Python interactive mode?

    - by mvid
    When I first started reading about Python, all of the tutorials have you use Python's Interactive Mode. It is difficult to save, write long programs, or edit your existing lines (for me at least). It seems like a far more difficult way of writing Python code than opening up a code.py file and running the interpreter on that file. python code.py I am coming from a Java background, so I have ingrained expectations of writing and compiling files for programs. I also know that a feature would not be so prominent in Python documentation if it were not somehow useful. So what am I missing?

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  • Designing for the future

    - by Dennis Vroegop
    User interfaces and user experience design is a fast moving field. It’s something that changes pretty quick: what feels fresh today will look outdated tomorrow. I remember the day I first got a beta version of Windows 95 and I felt swept away by the user interface of the OS. It felt so modern! If I look back now, it feels old. Well, it should: the design is 17 years old which is an eternity in our field. Of course, this is not limited to UI. Same goes for many industries. I want you to think back of the cars that amazed you when you were in your teens (if you are in your teens then this may not apply to you). Didn’t they feel like part of the future? Didn’t you think that this was the ultimate in designs? And aren’t those designs hopelessly outdated today (again, depending on your age, it may just be me)? Let’s review the Win95 design: And let’s compare that to Windows 7: There are so many differences here, I wouldn’t even know where to start explaining them. The general feeling however is one of more usability: studies have shown Windows 7 is much easier to understand for new users than the older versions of Windows did. Of course, experienced Windows users didn’t like it: people are usually afraid of changes and like to stick to what they know. But for new users this was a huge improvement. And that is what UX design is all about: make a product easier to use, with less training required and make users feel more productive. Still, there are areas where this doesn’t hold up. There are plenty examples of designs from the past that are still fresh today. But if you look closely at them, you’ll notice some subtle differences. This differences are what keep the designs fresh. A good example is the signs you’ll find on the road. They haven’t changed much over the years (otherwise people wouldn’t recognize them anymore) but they have been changing gradually to reflect changes in traffic. The same goes for computer interfaces. With each new product or version of a product, the UI and UX is changed gradually. Every now and then however, a bigger change is needed. Just think about the introduction of the Ribbon in Microsoft Office 2007: the whole UI was redesigned. A lot of old users (not in age, but in times of using older versions) didn’t like it a bit, but new users or casual users seem to be more efficient using the product. Which, of course, is exactly the reason behind the changes. I believe that a big engine behind the changes in User Experience design has been the web. In the old days (i.e. before the explosion of the internet) user interface design in Windows applications was limited to choosing the margins between your battleship gray buttons. When the web came along, and especially the web 2.0 where the browsers started to act more and more as application platforms, designers stepped in and made a huge impact. In the browser, they could do whatever they wanted. In the beginning this was limited to the darn blink tag but gradually people really started to think about UX. Even more so: the design of the UI and the whole experience was taken away from the developers and put into the hands of people who knew what they were doing: UX designers. This caused some problems. Everyone who has done a web project in the early 2000’s must have had the same experience: the designers give you a set of Photoshop files and tell you to translate it to HTML. Which, of course, is very hard to do. However, with new tooling and new standards this became much easier. The latest version of HTML and CSS has taken the responsibility for the design away from the developers and placed them in the capable hands of the designers. And that’s where that responsibility belongs, after all, I don’t want a designer to muck around in my c# code just as much as he or she doesn’t want me to poke in the sites style definitions. This change in responsibilities resulted in good looking but more important: better thought out user interfaces in websites. And when websites became more and more interactive, people started to expect the same sort of look and feel from their desktop applications. But that didn’t really happen. Most business applications still have that battleship gray look and feel. Ok, they may use a different color but we’re not talking colors here but usability. Now, you may not be able to read the Dutch captions, but even if you did you wouldn’t understand what was going on. At least, not when you first see it. You have to scan the screen, read all the labels, see how they are related to the other elements on the screen and then figure out what they do. If you’re an experienced user of this application however, this might be a good thing: you know what to do and you get all the information you need in one single screen. But for most applications this isn’t the case. A lot of people only use their computer for a limited time a day (a weird concept for me, but it happens) and need it to get something done and then get on with their lives. For them, a user interface experience like the above isn’t working. (disclaimer: I just picked a screenshot, I am not saying this is bad software but it is an example of about 95% of the Windows applications out there). For the knowledge worker, this isn’t a problem. They use one or two systems and they know exactly what they need to do to achieve their goal. They don’t want any clutter on their screen that distracts them from their task, they just want to be as efficient as possible. When they know the systems they are very productive. The point is, how long does it take to become productive? And: could they be even more productive if the UX was better? Are there things missing that they don’t know about? Are there better ways to achieve what they want to achieve? Also: could a system be designed in such a way that it is not only much more easy to work with but also less tiring? in the example above you need to switch between the keyboard and mouse a lot, something that we now know can be very tiring. The goal of most applications (being client apps or websites on any kind of device) is to provide information. Information is data that when given to the right people, on the right time, in the right place and when it is correct adds value for that person (please, remember that definition: I still hear the statement “the information was wrong” which doesn’t make sense: data can be wrong, information cannot be). So if a system provides data, how can we make sure the chances of becoming information is as high as possible? A good example of a well thought-out system that attempts this is the Zune client. It is a very good application, and I think the UX is much better than it’s main competitor iTunes. Have a look at both: On the left you see the iTunes screenshot, on the right the Zune. As you notice, the Zune screen has more images but less chrome (chrome being visuals not part of the data you want to show, i.e. edges around buttons). The whole thing is text oriented or image oriented, where that text or image is part of the information you need. What is important is big, what’s less important is smaller. Yet, everything you need to know at that point is present and your attention is drawn immediately to what you’re trying to achieve: information about music. You can easily switch between the content on your machine and content on your Zune player but clicking on the image of the player. But if you didn’t know that, you’d find out soon enough: the whole UX is designed in such a way that it invites you to play around. So sooner or later (probably sooner) you’d click on that image and you would see what it does. In the iTunes version it’s harder to find: the discoverability is a lot lower. For inexperienced people the Zune player feels much more natural than the iTunes player, and they get up to speed a lot faster. How does this all work? Why is this UX better? The answer lies in a project from Microsoft with the codename (it seems to be becoming the official name though) “Metro”. Metro is a design language, based on certain principles. When they thought about UX they took a good long look around them and went out in search of metaphors. And they found them. The team noticed that signage in streets, airports, roads, buildings and so on are usually very clear and very precise. These signs give you the information you need and nothing more. It’s simple, clearly understood and fast to understand. A good example are airport signs. Airports can be intimidating places, especially for the non-experienced traveler. In the early 1990’s Amsterdam Airport Schiphol decided to redesign all the signage to make the traveller feel less disoriented. They developed a set of guidelines for signs and implemented those. Soon, most airports around the world adopted these ideas and you see variations of the Dutch signs everywhere on the globe. The signs are text-oriented. Yes, there are icons explaining what it all means for the people who can’t read or don’t understand the language, but the basic sign language is text. It’s clear, it’s high-contrast and it’s easy to understand. One look at the sign and you know where to go. The only thing I don’t like is the green sign pointing to the emergency exit, but since this is the default style for emergency exits I understand why they did this. If you look at the Zune UI again, you’ll notice the similarities. Text oriented, little or no icons, clear usage of fonts and all the information you need. This design language has a set of principles: Clean, light, open and fast Content, not chrome Soulful and alive These are just a couple of the principles, you can read the whole philosophy behind Metro for Windows Phone 7 here. These ideas seem to work. I love my Windows Phone 7. It’s easy to use, it’s clear, there’s no clutter that I do not need. It works for me. And I noticed it works for a lot of other people as well, especially people who aren’t as proficient with computers as I am. You see these ideas in a lot other places. Corning, a manufacturer of glass, has made a video of possible usages of their products. It’s their glimpse into the future. You’ll notice that a lot of the UI in the screens look a lot like what Microsoft is doing with Metro (not coincidentally Corning is the supplier for the Gorilla glass display surface on the new SUR40 device (or Surface v2.0 as a lot of people call it)). The idea behind this vision is that data should be available everywhere where you it. Systems should be available at all times and data is presented in a clear and light manner so that you can turn that data into information. You don’t need a lot of fancy animations that only distract from the data. You want the data and you want it fast. Have a look at this truly inspiring video that made: This is what I believe the future will look like. Of course, not everything is possible, or even desirable. But it is a nice way to think about the future . I feel very strongly about designing applications in such a way that they add value to the user. Designing applications that turn data into information. Applications that make the user feel happy to use them. So… when are you going to drop the battleship-gray designs? Tags van Technorati: surface,design,windows phone 7,wp7,metro

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  • What is your motivation?

    - by vava
    As software developers we all know that motivation matters. Without it we could just stare into the monitor all day long and do nothing. There are some tricks to get yourself motivated like talking to people or doing the fun part of the project, but they do not always work. In the mean time I started to notice that I am most productive when I could see the person who is appreciating my work. The user, who is using the software and enjoying it. Because if there's none, what's the point of writing this code? So I was wondering, what makes you be at your top, is it the users, your fellow coders or maybe the money you get? PS. I know there's quite a few questions about motivation but they all about overcoming current situation. What I want to hear is what makes you come to the office every day, what you enjoy the most in your job, what makes you want to write this code and do it as fast as you possible could.

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  • ASP.NET url MAX_PATH limit

    - by Greg Ballard
    Hi, I've found an issue with ASP.NET that I know at least has stumped one other person out there. We were trying to use an HttpModule to handle wildcard requests to a web application. The generated url is dynamic and could potentially be several hundred characters long. Unfortunately there appears to be a limitation in the aspnet_isapi.dll file that limits the length of the path in the url to MAX_PATH which is hardcoded at 260 chars. Has anyone else ran into this and found a way around this limit? Query string parameters are not an option. Thanks, Greg Ballard

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  • F# Static Member Type Constraints

    - by Stephen Swensen
    I'm trying to define a function, factorize, which uses structural type constraints (requires static members Zero, One, +, and /) similar to Seq.sum so that it can be used with int, long, bigint, etc. I can't seem to get the syntax right, and can't find a lot of resources on the subject. This is what I have, please help. let inline factorize (n:^NUM) = ^NUM : (static member get_Zero: unit->(^NUM)) ^NUM : (static member get_One: unit->(^NUM)) let rec factorize (n:^NUM) (j:^NUM) (flist: ^NUM list) = if n = ^NUM.One then flist elif n % j = ^NUM.Zero then factorize (n/j) (^NUM.One + ^NUM.One) (j::flist) else factorize n (j + ^NUM.One) (flist) factorize n (^NUM.One + ^NUM.One) []

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  • Getting Phing's dbdeploy task to automatically rollback on delta error

    - by Gordon
    I am using Phing's dbdeploy task to manage my database schema. This is working fine, as long as there is no errors in the queries of my delta files. However, if there is an error, dbdeploy will just run the delta files up to the query with the error and then abort. This causes me some frustration, because I have to manually rollback the entry in the changelog table then. If I don't, dbdeploy will assume the migration was successful on a subsequent try. So the question is, is there any way to get dbdeploy use transactions or can you suggest any other way to have phing rollback automatically when an error occurs? Note: I'm not that proficient with Phing, so if this involves writing a custom task, any example code or a url with further information is highly appreciated. Thanks

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  • Reference custom list form fields from code behind and automatically fill them with values.

    - by Janis Veinbergs
    Hello. I`v made my custom NewForm.aspx for my list and I want to add some custom code to it. So I inherit that form from my own class: public class MyCustomNewForm : Microsoft.SharePoint.WebPartPages.WebPartPage Now I want to reference some of available fields to automatically fill them for user. (Javascript won't help here as I have to get some data from other lists). But I have no idea how do I reference these fields from codebehind files. The code for control field is written (well, it was generated by Sharepoint Designer when using command Insert SharePoint Controls Custom List Form...) in .aspx page like this: <SharePoint:FormField runat="server" id="ff1{$Pos}" ControlMode="New" FieldName="Title" __designer:bind="{ddwrt:DataBind('i',concat('ff1',$Pos),'Value','ValueChanged','ID',ddwrt:EscapeDelims(string(@ID)),'@Title')}"/> When looking at id at runtime, it is insanely long So how do i reference fields, so I could set Text property on them in my codebehind file?

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  • Reputable geo-ip location Services

    - by Alan Storm
    Who are some of the reputable and/or stable geo-ip location service providers? I'm specing out an application that needs this functionality, and whenever I google geo-ip I get a ton of hits, but it's hard to tell who the legit providers are and who the fly-by-night folks are. Ideally I'd like something that can run without a call to an external API (i.e. regular database updates), but would be interested in hearing about experience with providers who offer live/http services. If it ran in PHP that would be great, but so long as it could run in a *nix environment that's fine. I'd prefer a paid service from a reputable provider than an awesome free service that could vanish tomorrow (free services are welcome, just convince me they're not going to vanish).

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  • An issue with tessellation a model with DirectX11

    - by Paul Ske
    I took the hardware tessellation tutorial from Rastertek and implemended texturing instead of color. This is great, so I wanted to implemended the same techique to a model inside my game editor and I noticed it doesn't draw anything. I compared the detailed tessellation from DirectX SDK sample. Inside the shader file - if I replace the HullInputType with PixelInputType it draws. So, I think because when I compiled the shaders inside the program it compiles VertexShader, PixelShader, HullShader then DomainShader. Isn't it suppose to be VertexShader, HullSHader, DomainShader then PixelShader or does it really not matter? I am just curious why wouldn't the model even be drawn when HullInputType but renders fine with PixelInputType. Shader Code: [code] cbuffer ConstantBuffer { float4x4 WVP; float4x4 World; // the rotation matrix float3 lightvec; // the light's vector float4 lightcol; // the light's color float4 ambientcol; // the ambient light's color bool isSelected; } cbuffer cameraBuffer { float3 cameraDirection; float padding; } cbuffer TessellationBuffer { float tessellationAmount; float3 padding2; } struct ConstantOutputType { float edges[3] : SV_TessFactor; float inside : SV_InsideTessFactor; }; Texture2D Texture; Texture2D NormalTexture; SamplerState ss { MinLOD = 5.0f; MipLODBias = 0.0f; }; struct HullOutputType { float3 position : POSITION; float2 texcoord : TEXCOORD0; float3 normal : NORMAL; float3 tangent : TANGENT; }; struct HullInputType { float4 position : POSITION; float2 texcoord : TEXCOORD0; float3 normal : NORMAL; float3 tangent : TANGENT; }; struct VertexInputType { float4 position : POSITION; float2 texcoord : TEXCOORD; float3 normal : NORMAL; float3 tangent : TANGENT; uint uVertexID : SV_VERTEXID; }; struct PixelInputType { float4 position : SV_POSITION; float2 texcoord : TEXCOORD0; // texture coordinates float3 normal : NORMAL; float3 tangent : TANGENT; float4 color : COLOR; float3 viewDirection : TEXCOORD1; float4 depthBuffer : TEXTURE0; }; HullInputType VShader(VertexInputType input) { HullInputType output; output.position.w = 1.0f; output.position = mul(input.position,WVP); output.texcoord = input.texcoord; output.normal = input.normal; output.tangent = input.tangent; //output.normal = mul(normal,World); //output.tangent = mul(tangent,World); //output.color = output.color; //output.texcoord = texcoord; // set the texture coordinates, unmodified return output; } ConstantOutputType TexturePatchConstantFunction(InputPatch inputPatch,uint patchID : SV_PrimitiveID) { ConstantOutputType output; output.edges[0] = tessellationAmount; output.edges[1] = tessellationAmount; output.edges[2] = tessellationAmount; output.inside = tessellationAmount; return output; } [domain("tri")] [partitioning("integer")] [outputtopology("triangle_cw")] [outputcontrolpoints(3)] [patchconstantfunc("TexturePatchConstantFunction")] HullOutputType HShader(InputPatch patch, uint pointId : SV_OutputControlPointID, uint patchId : SV_PrimitiveID) { HullOutputType output; // Set the position for this control point as the output position. output.position = patch[pointId].position; // Set the input color as the output color. output.texcoord = patch[pointId].texcoord; output.normal = patch[pointId].normal; output.tangent = patch[pointId].tangent; return output; } [domain("tri")] PixelInputType DShader(ConstantOutputType input, float3 uvwCoord : SV_DomainLocation, const OutputPatch patch) { float3 vertexPosition; float2 uvPosition; float4 worldposition; PixelInputType output; // Interpolate world space position with barycentric coordinates float3 vWorldPos = uvwCoord.x * patch[0].position + uvwCoord.y * patch[1].position + uvwCoord.z * patch[2].position; // Determine the position of the new vertex. vertexPosition = vWorldPos; // Calculate the position of the new vertex against the world, view, and projection matrices. output.position = mul(float4(vertexPosition, 1.0f),WVP); // Send the input color into the pixel shader. output.texcoord = uvwCoord.x * patch[0].position + uvwCoord.y * patch[1].position + uvwCoord.z * patch[2].position; output.normal = uvwCoord.x * patch[0].position + uvwCoord.y * patch[1].position + uvwCoord.z * patch[2].position; output.tangent = uvwCoord.x * patch[0].position + uvwCoord.y * patch[1].position + uvwCoord.z * patch[2].position; //output.depthBuffer = output.position; //output.depthBuffer.w = 1.0f; //worldposition = mul(output.position,WVP); //output.viewDirection = cameraDirection.xyz - worldposition.xyz; //output.viewDirection = normalize(output.viewDirection); return output; } [/code] Somethings are commented out but will be in place when fixed. I'm probably not connecting something correctly.

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  • The Zen of Python distils the guiding principles for Python into 20 aphorisms but lists only 19. What's the twentieth?

    - by Jeff Walden
    From PEP 20, The Zen of Python: Long time Pythoneer Tim Peters succinctly channels the BDFL's guiding principles for Python's design into 20 aphorisms, only 19 of which have been written down. What is this twentieth aphorism? Does it exist, or is the reference merely a rhetorical device to make the reader think? (One potential answer that occurs to me is that "You aren't going to need it" is the remaining aphorism. If that were the case, it would both exist and act to make the reader think, and it would be characteristically playful, thus fitting the list all the better. But web searches suggest this to be an extreme programming mantra, not intrinsically Pythonic wisdom, so I'm stumped.)

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  • How can I force mod_perl to only allow one process per connection?

    - by Charles Ma
    I have a perl cgi script that's fairly resource intensive (takes about 2 seconds to finish). This is fine as long as only at most 4 or 5 of them are running at the same time and that's usually the case. The problem is that when a user clicks a link that calls this script, a new process is spawned to handle that connection request, so if a user clicks many times (if they're impatient), the server gets overloaded with new processes running and most of them are redundant. How can I ensure that only one instance of this process is running per host? This is an old system that I'm maintaining which uses an old framework for the frontend, and I would like to avoid using javascript to disable the button client side if possible. Converting this to fast-cgi perl is out of the question as well, again because this is an old system and adding fast-cgi to apache might break a lot of other things that this thing runs.

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  • C#/.NET Little Wonders: ConcurrentBag and BlockingCollection

    - by James Michael Hare
    In the first week of concurrent collections, began with a general introduction and discussed the ConcurrentStack<T> and ConcurrentQueue<T>.  The last post discussed the ConcurrentDictionary<T> .  Finally this week, we shall close with a discussion of the ConcurrentBag<T> and BlockingCollection<T>. For more of the "Little Wonders" posts, see C#/.NET Little Wonders: A Redux. Recap As you'll recall from the previous posts, the original collections were object-based containers that accomplished synchronization through a Synchronized member.  With the advent of .NET 2.0, the original collections were succeeded by the generic collections which are fully type-safe, but eschew automatic synchronization.  With .NET 4.0, a new breed of collections was born in the System.Collections.Concurrent namespace.  Of these, the final concurrent collection we will examine is the ConcurrentBag and a very useful wrapper class called the BlockingCollection. For some excellent information on the performance of the concurrent collections and how they perform compared to a traditional brute-force locking strategy, see this informative whitepaper by the Microsoft Parallel Computing Platform team here. ConcurrentBag<T> – Thread-safe unordered collection. Unlike the other concurrent collections, the ConcurrentBag<T> has no non-concurrent counterpart in the .NET collections libraries.  Items can be added and removed from a bag just like any other collection, but unlike the other collections, the items are not maintained in any order.  This makes the bag handy for those cases when all you care about is that the data be consumed eventually, without regard for order of consumption or even fairness – that is, it’s possible new items could be consumed before older items given the right circumstances for a period of time. So why would you ever want a container that can be unfair?  Well, to look at it another way, you can use a ConcurrentQueue and get the fairness, but it comes at a cost in that the ordering rules and synchronization required to maintain that ordering can affect scalability a bit.  Thus sometimes the bag is great when you want the fastest way to get the next item to process, and don’t care what item it is or how long its been waiting. The way that the ConcurrentBag works is to take advantage of the new ThreadLocal<T> type (new in System.Threading for .NET 4.0) so that each thread using the bag has a list local to just that thread.  This means that adding or removing to a thread-local list requires very low synchronization.  The problem comes in where a thread goes to consume an item but it’s local list is empty.  In this case the bag performs “work-stealing” where it will rob an item from another thread that has items in its list.  This requires a higher level of synchronization which adds a bit of overhead to the take operation. So, as you can imagine, this makes the ConcurrentBag good for situations where each thread both produces and consumes items from the bag, but it would be less-than-idea in situations where some threads are dedicated producers and the other threads are dedicated consumers because the work-stealing synchronization would outweigh the thread-local optimization for a thread taking its own items. Like the other concurrent collections, there are some curiosities to keep in mind: IsEmpty(), Count, ToArray(), and GetEnumerator() lock collection Each of these needs to take a snapshot of whole bag to determine if empty, thus they tend to be more expensive and cause Add() and Take() operations to block. ToArray() and GetEnumerator() are static snapshots Because it is based on a snapshot, will not show subsequent updates after snapshot. Add() is lightweight Since adding to the thread-local list, there is very little overhead on Add. TryTake() is lightweight if items in thread-local list As long as items are in the thread-local list, TryTake() is very lightweight, much more so than ConcurrentStack() and ConcurrentQueue(), however if the local thread list is empty, it must steal work from another thread, which is more expensive. Remember, a bag is not ideal for all situations, it is mainly ideal for situations where a process consumes an item and either decomposes it into more items to be processed, or handles the item partially and places it back to be processed again until some point when it will complete.  The main point is that the bag works best when each thread both takes and adds items. For example, we could create a totally contrived example where perhaps we want to see the largest power of a number before it crosses a certain threshold.  Yes, obviously we could easily do this with a log function, but bare with me while I use this contrived example for simplicity. So let’s say we have a work function that will take a Tuple out of a bag, this Tuple will contain two ints.  The first int is the original number, and the second int is the last multiple of that number.  So we could load our bag with the initial values (let’s say we want to know the last multiple of each of 2, 3, 5, and 7 under 100. 1: var bag = new ConcurrentBag<Tuple<int, int>> 2: { 3: Tuple.Create(2, 1), 4: Tuple.Create(3, 1), 5: Tuple.Create(5, 1), 6: Tuple.Create(7, 1) 7: }; Then we can create a method that given the bag, will take out an item, apply the multiplier again, 1: public static void FindHighestPowerUnder(ConcurrentBag<Tuple<int,int>> bag, int threshold) 2: { 3: Tuple<int,int> pair; 4:  5: // while there are items to take, this will prefer local first, then steal if no local 6: while (bag.TryTake(out pair)) 7: { 8: // look at next power 9: var result = Math.Pow(pair.Item1, pair.Item2 + 1); 10:  11: if (result < threshold) 12: { 13: // if smaller than threshold bump power by 1 14: bag.Add(Tuple.Create(pair.Item1, pair.Item2 + 1)); 15: } 16: else 17: { 18: // otherwise, we're done 19: Console.WriteLine("Highest power of {0} under {3} is {0}^{1} = {2}.", 20: pair.Item1, pair.Item2, Math.Pow(pair.Item1, pair.Item2), threshold); 21: } 22: } 23: } Now that we have this, we can load up this method as an Action into our Tasks and run it: 1: // create array of tasks, start all, wait for all 2: var tasks = new[] 3: { 4: new Task(() => FindHighestPowerUnder(bag, 100)), 5: new Task(() => FindHighestPowerUnder(bag, 100)), 6: }; 7:  8: Array.ForEach(tasks, t => t.Start()); 9:  10: Task.WaitAll(tasks); Totally contrived, I know, but keep in mind the main point!  When you have a thread or task that operates on an item, and then puts it back for further consumption – or decomposes an item into further sub-items to be processed – you should consider a ConcurrentBag as the thread-local lists will allow for quick processing.  However, if you need ordering or if your processes are dedicated producers or consumers, this collection is not ideal.  As with anything, you should performance test as your mileage will vary depending on your situation! BlockingCollection<T> – A producers & consumers pattern collection The BlockingCollection<T> can be treated like a collection in its own right, but in reality it adds a producers and consumers paradigm to any collection that implements the interface IProducerConsumerCollection<T>.  If you don’t specify one at the time of construction, it will use a ConcurrentQueue<T> as its underlying store. If you don’t want to use the ConcurrentQueue, the ConcurrentStack and ConcurrentBag also implement the interface (though ConcurrentDictionary does not).  In addition, you are of course free to create your own implementation of the interface. So, for those who don’t remember the producers and consumers classical computer-science problem, the gist of it is that you have one (or more) processes that are creating items (producers) and one (or more) processes that are consuming these items (consumers).  Now, the crux of the problem is that there is a bin (queue) where the produced items are placed, and typically that bin has a limited size.  Thus if a producer creates an item, but there is no space to store it, it must wait until an item is consumed.  Also if a consumer goes to consume an item and none exists, it must wait until an item is produced. The BlockingCollection makes it trivial to implement any standard producers/consumers process set by providing that “bin” where the items can be produced into and consumed from with the appropriate blocking operations.  In addition, you can specify whether the bin should have a limited size or can be (theoretically) unbounded, and you can specify timeouts on the blocking operations. As far as your choice of “bin”, for the most part the ConcurrentQueue is the right choice because it is fairly light and maximizes fairness by ordering items so that they are consumed in the same order they are produced.  You can use the concurrent bag or stack, of course, but your ordering would be random-ish in the case of the former and LIFO in the case of the latter. So let’s look at some of the methods of note in BlockingCollection: BoundedCapacity returns capacity of the “bin” If the bin is unbounded, the capacity is int.MaxValue. Count returns an internally-kept count of items This makes it O(1), but if you modify underlying collection directly (not recommended) it is unreliable. CompleteAdding() is used to cut off further adds. This sets IsAddingCompleted and begins to wind down consumers once empty. IsAddingCompleted is true when producers are “done”. Once you are done producing, should complete the add process to alert consumers. IsCompleted is true when producers are “done” and “bin” is empty. Once you mark the producers done, and all items removed, this will be true. Add() is a blocking add to collection. If bin is full, will wait till space frees up Take() is a blocking remove from collection. If bin is empty, will wait until item is produced or adding is completed. GetConsumingEnumerable() is used to iterate and consume items. Unlike the standard enumerator, this one consumes the items instead of iteration. TryAdd() attempts add but does not block completely If adding would block, returns false instead, can specify TimeSpan to wait before stopping. TryTake() attempts to take but does not block completely Like TryAdd(), if taking would block, returns false instead, can specify TimeSpan to wait. Note the use of CompleteAdding() to signal the BlockingCollection that nothing else should be added.  This means that any attempts to TryAdd() or Add() after marked completed will throw an InvalidOperationException.  In addition, once adding is complete you can still continue to TryTake() and Take() until the bin is empty, and then Take() will throw the InvalidOperationException and TryTake() will return false. So let’s create a simple program to try this out.  Let’s say that you have one process that will be producing items, but a slower consumer process that handles them.  This gives us a chance to peek inside what happens when the bin is bounded (by default, the bin is NOT bounded). 1: var bin = new BlockingCollection<int>(5); Now, we create a method to produce items: 1: public static void ProduceItems(BlockingCollection<int> bin, int numToProduce) 2: { 3: for (int i = 0; i < numToProduce; i++) 4: { 5: // try for 10 ms to add an item 6: while (!bin.TryAdd(i, TimeSpan.FromMilliseconds(10))) 7: { 8: Console.WriteLine("Bin is full, retrying..."); 9: } 10: } 11:  12: // once done producing, call CompleteAdding() 13: Console.WriteLine("Adding is completed."); 14: bin.CompleteAdding(); 15: } And one to consume them: 1: public static void ConsumeItems(BlockingCollection<int> bin) 2: { 3: // This will only be true if CompleteAdding() was called AND the bin is empty. 4: while (!bin.IsCompleted) 5: { 6: int item; 7:  8: if (!bin.TryTake(out item, TimeSpan.FromMilliseconds(10))) 9: { 10: Console.WriteLine("Bin is empty, retrying..."); 11: } 12: else 13: { 14: Console.WriteLine("Consuming item {0}.", item); 15: Thread.Sleep(TimeSpan.FromMilliseconds(20)); 16: } 17: } 18: } Then we can fire them off: 1: // create one producer and two consumers 2: var tasks = new[] 3: { 4: new Task(() => ProduceItems(bin, 20)), 5: new Task(() => ConsumeItems(bin)), 6: new Task(() => ConsumeItems(bin)), 7: }; 8:  9: Array.ForEach(tasks, t => t.Start()); 10:  11: Task.WaitAll(tasks); Notice that the producer is faster than the consumer, thus it should be hitting a full bin often and displaying the message after it times out on TryAdd(). 1: Consuming item 0. 2: Consuming item 1. 3: Bin is full, retrying... 4: Bin is full, retrying... 5: Consuming item 3. 6: Consuming item 2. 7: Bin is full, retrying... 8: Consuming item 4. 9: Consuming item 5. 10: Bin is full, retrying... 11: Consuming item 6. 12: Consuming item 7. 13: Bin is full, retrying... 14: Consuming item 8. 15: Consuming item 9. 16: Bin is full, retrying... 17: Consuming item 10. 18: Consuming item 11. 19: Bin is full, retrying... 20: Consuming item 12. 21: Consuming item 13. 22: Bin is full, retrying... 23: Bin is full, retrying... 24: Consuming item 14. 25: Adding is completed. 26: Consuming item 15. 27: Consuming item 16. 28: Consuming item 17. 29: Consuming item 19. 30: Consuming item 18. Also notice that once CompleteAdding() is called and the bin is empty, the IsCompleted property returns true, and the consumers will exit. Summary The ConcurrentBag is an interesting collection that can be used to optimize concurrency scenarios where tasks or threads both produce and consume items.  In this way, it will choose to consume its own work if available, and then steal if not.  However, in situations where you want fair consumption or ordering, or in situations where the producers and consumers are distinct processes, the bag is not optimal. The BlockingCollection is a great wrapper around all of the concurrent queue, stack, and bag that allows you to add producer and consumer semantics easily including waiting when the bin is full or empty. That’s the end of my dive into the concurrent collections.  I’d also strongly recommend, once again, you read this excellent Microsoft white paper that goes into much greater detail on the efficiencies you can gain using these collections judiciously (here). Tweet Technorati Tags: C#,.NET,Concurrent Collections,Little Wonders

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  • Problem calling linux C code from FIQ handler

    - by fastmonkeywheels
    I'm working on an armv6 core and have an FIQ hander that works great when I do all of my work in it. However I need to branch to some additional code that's too large for the FIQ memory area. The FIQ handler gets copied from fiq_start to fiq_end to 0xFFFF001C when registered static void test_fiq_handler(void) { asm volatile("\ .global fiq_start\n\ fiq_start:"); // clear gpio irq asm("ldr r10, GPIO_BASE_ISR"); asm("ldr r9, [r10]"); asm("orr r9, #0x04"); asm("str r9, [r10]"); // clear force register asm("ldr r10, AVIC_BASE_INTFRCH"); asm("ldr r9, [r10]"); asm("mov r9, #0"); asm("str r9, [r10]"); // prepare branch register asm(" ldr r11, fiq_handler"); // save all registers, build sp and branch to C asm(" adr r9, regpool"); asm(" stmia r9, {r0 - r8, r14}"); asm(" adr sp, fiq_sp"); asm(" ldr sp, [sp]"); asm(" add lr, pc,#4"); asm(" mov pc, r11"); #if 0 asm("ldr r10, IOMUX_ADDR12"); asm("ldr r9, [r10]"); asm("orr r9, #0x08 @ top/vertex LED"); asm("str r9,[r10] @turn on LED"); asm("bic r9, #0x08 @ top/vertex LED"); asm("str r9,[r10] @turn on LED"); #endif asm(" adr r9, regpool"); asm(" ldmia r9, {r0 - r8, r14}"); // return asm("subs pc, r14, #4"); asm("IOMUX_ADDR12: .word 0xFC2A4000"); asm("AVIC_BASE_INTCNTL: .word 0xFC400000"); asm("AVIC_BASE_INTENNUM: .word 0xFC400008"); asm("AVIC_BASE_INTDISNUM: .word 0xFC40000C"); asm("AVIC_BASE_FIVECSR: .word 0xFC400044"); asm("AVIC_BASE_INTFRCH: .word 0xFC400050"); asm("GPIO_BASE_ISR: .word 0xFC2CC018"); asm(".globl fiq_handler"); asm("fiq_sp: .long fiq_stack+120"); asm("fiq_handler: .long 0"); asm("regpool: .space 40"); asm(".pool"); asm(".align 5"); asm("fiq_stack: .space 124"); asm(".global fiq_end"); asm("fiq_end:"); } fiq_hander gets set to the following function: static void fiq_flip_pins(void) { asm("ldr r10, IOMUX_ADDR12_k"); asm("ldr r9, [r10]"); asm("orr r9, #0x08 @ top/vertex LED"); asm("str r9,[r10] @turn on LED"); asm("bic r9, #0x08 @ top/vertex LED"); asm("str r9,[r10] @turn on LED"); asm("IOMUX_ADDR12_k: .word 0xFC2A4000"); } EXPORT_SYMBOL(fiq_flip_pins); I know that since the FIQ handler operates outside of any normal kernel API's and that it is a rather high priority interrupt I must ensure that whatever I call is already swapped into memory. I do this by having the fiq_flip_pins function defined in the monolithic kernel and not as a module which gets vmalloc. If I don't branch to the fiq_flip_pins function, and instead do the work in the test_fiq_handler function everything works as expected. It's the branching that's causing me problems at the moment. Right after branching I get a kernel panic about a paging request. I don't understand why I'm getting the paging request. fiq_flip_pins is in the kernel at: c00307ec t fiq_flip_pins Unable to handle kernel paging request at virtual address 736e6f63 pgd = c3dd0000 [736e6f63] *pgd=00000000 Internal error: Oops: 5 [#1] PREEMPT Modules linked in: hello_1 CPU: 0 Not tainted (2.6.31-207-g7286c01-svn4 #122) PC is at strnlen+0x10/0x28 LR is at string+0x38/0xcc pc : [<c016b004>] lr : [<c016c754>] psr: a00001d3 sp : c3817ea0 ip : 736e6f63 fp : 00000400 r10: c03cab5c r9 : c0339ae0 r8 : 736e6f63 r7 : c03caf5c r6 : c03cab6b r5 : ffffffff r4 : 00000000 r3 : 00000004 r2 : 00000000 r1 : ffffffff r0 : 736e6f63 Flags: NzCv IRQs off FIQs off Mode SVC_32 ISA ARM Segment user Control: 00c5387d Table: 83dd0008 DAC: 00000015 Process sh (pid: 1663, stack limit = 0xc3816268) Stack: (0xc3817ea0 to 0xc3818000) Since there are no API calls in my code I have to assume that something is going wrong in the C call and back. Any help solving this is appreciated.

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  • How to build this project?

    - by Ali Shafai
    Hi, I've been a visual studio developer for long and just trying to understand how things are in linux/unix worl. I found an open source project (Gcomandos) in source forge and tried to build it. when I download the source, I get these files: 16/02/2007 05:16 PM 25,987 aclocal.m4 16/02/2007 05:17 PM 127,445 configure 16/02/2007 05:16 PM 1,925 configure.ac 17/03/2010 03:48 PM <DIR> gComandos 16/02/2007 05:16 PM 332 gcomandos.pc.in 25/11/2006 10:03 PM 9,233 install-sh 16/02/2007 05:16 PM 353 Makefile.am 16/02/2007 05:17 PM 20,662 Makefile.in 16/02/2007 05:16 PM 1,019 Makefile.include 25/11/2006 10:03 PM 11,014 missing I am now lost. I tried making the .am or the .in files, but GnuMake says there is nothing to make. I tried running the shell scripts, but I got errors. Any guidance appreciated.

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