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  • How to I pass parameters to Ruby/Python scripts from inside PHP?

    - by Roger
    Hi, everybody. I need to turn HTML into equivalent Markdown-structured text. From what I could discover, I have only two good choices: Python: Aaron Swartz's html2text.py Ruby: Singpolyma's html2markdown.rb As I am programming in PHP, I need to pass the HTML code, call the Ruby/Python Script and receive the output back. I started creating a simple test just to know if my server was configured to run both languages. PHP code: echo exec('./hi.rb'); Ruby code: #!/usr/bin/ruby puts "Hello World!" It worked fine and I am ready to go to the next step. Unfortunately, all I know is that the function is Ruby works like this: HTML2Markdown.new('<h1>HTMLcode</h1>').to_s I don't know how to make PHP pass the string (with the HTML code) to Ruby nor how to make the ruby script receive the variable and pass it back to PHP (after have parsed it into Markdown). Believe it or not: I know less of Python. A folk made a similar question here ("how to call ruby script from php?") but with no practical information to my case. Any help would be a joy - thanks. Rogério Madureira. atipico.com.br

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  • Static library woes in iPhone 3.x with categories and C libraries

    - by hgpc
    I have a static library (let's call it S) that uses a category (NSData+Base64 from MGTwitterEngine) and a C library (MiniZip wrapped by ZipArchive). This static library is used in an iPhone 3.x project (let's call it A). To be able to use the MiniZip library I included its files in project A as well as the static library S. If not I get compilation errors. Project A works fine on the simulator. When I run it on the device, I get unrecognized selector errors when the category is used. As pointed out here, it seems there's a linker bug that affects categories in iPhone 3.x (http://stackoverflow.com/questions/1147676/categories-in-static-library-for-iphone-device-3-0). The workaround is to add -all_load to the Other Linker Flags of the project that references the static library. However, if I do this then I get duplicate symbol errors because I included the MiniZip libraries in project A. A workaround is to include the category files in project A as well. If I do this, project A works well in the device, but fails to build on the simulator because of duplicate symbol errors. How should I set up project A to make it work on the simulator and the device with the same configuration?

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  • ajax to php to curl and back..

    - by pfunc
    I am trying to make an ajax call to a php script. The php script calls an rss feed using curl, gets the data, and returns the data to the funciton. I keep getting an error "Warning: Wrong parameter count for curl_error() in" .... Here is my php code:1 $ch = curl_init() or die(curl_error()); curl_setopt($ch, CURLOPT_URL, $feed); curl_setopt($ch, CURLOPT_RETURNTRANSFER, 1); $data1 = curl_exec($ch) or die(curl_error()); echo $data1; and the ajax call: $.ajax({ url: "getSingleFeed.php", type: "POST", data: "feedURL=" + window.feedURL, success: function(feed){ alert(feed); }}); I tested all the variables, they are being passed correctly, I can echo them out. But this line: $data1 = curl_exec($ch) or die(curl_error()); is what is giving me the error. I am doing the same thing with curl on other pages, just without ajax, and it is working fine. Is there anything special I need to do with ajax to do this?

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  • jQuery Tablesorter - column not sorting alphabetically

    - by McGirl
    I'm not sure what's going wrong here. This is the page: http://www.utexas.edu/ssw/cswr/projects/project-list/ The first column sorts, but it isn't returning data in the correct order (alphabetical). The table itself is being generated by a custom PHP function that pulls info from a WordPress database. I thought that might be the issue, but as you can see the fourth column (End Date) sorts correctly. I also thought it might be the links in the first column that were messing things up, but adding the text-extraction code from this page broke the sorting altogether. This is the jQuery code I'm current using to call Tablesorter: <script type="text/javascript" id="js"> jQuery(document).ready(function($) { $(document).ready(function() { // call the tablesorter plugin, the magic happens in the markup $("#projectTable").tablesorter({ // pass the headers argument and assing a object //debug: true, //sortList: [[0,0]], headers: { 0: { // set the column to sort as text sorter: 'text', }, // assign the secound column (we start counting zero) 1: { // disable it by setting the property sorter to false sorter: false, }, // assign the third column (we start counting zero) 2: { // disable it by setting the property sorter to false sorter: false }, 3: { sorter:'digit' } } }); // Works only with plugin modification $("#projectTable").bind("sortStart",function(e) { if( $(e.target).hasClass('header') ) { $("#overlay").show(); } }).bind("sortEnd",function(e) { if( $(e.target).hasClass('header') ) { $("#overlay").hide(); } }); }); }); </script> Thanks for your help!

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  • drupal form textfield #default_value not working

    - by alvin.ng
    I am working on a custom module with multi-page form on drupal 6. I found that #default_value is not working when my '#type' = 'textfield'. However, when '#type'='textarea', it displays correctly with the '#default_value' specified. Basically, I wrote a FormFactory to return different form definition ($form) based on the post parameter received. Initially, it returns the display of directories list, user then selects from radio buttos until a specific directory contains a xml file, it will become edit form. The edit form will have text fields display the data (#default_value) inside the xml file, however the type 'textarea' works here rather than 'textfield'. How can I make my '#default_value' work in this case? Below is the non-working field definition: $form['pageset']['newsTitle'] = array( '#type' => 'textfield', '#title' => 'News Title', '#default_value' => "{$element->newsTitle}", '#rows' => 1, '#required' => TRUE, ); Then I changed it to textarea as shown below to make it work: $form['pageset']['newsTitle'] = array( '#type' => 'textarea', '#title' => 'News Title', '#default_value' => "{$element->newsTitle}", '#rows' => 1, '#required' => TRUE, );

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  • is it possible to write a method which creates a method?

    - by Alan Bennett
    hey guys, this might seem like a no brainer but hopefully after i explain my problem you might understand why i am asking this. is it possible to have a method which creates a method and its arguements? the problem: in my current project i have to many times call different sql statements which arent all that different. for example i have one where i inserts some new rows but only has 2 columns and another which also inserts new rows but has 12 columns. i have created a class called utils.cs and in there i have sorted many "handy" methods, such as validation methods which check for numeric input to text boxes etc. so i thought well instead of having sql writing methods everywhere ill make one in there and call it when i need to so i have but it currently looks like this: public static string getInsertSQL(string tablename, string colOne, string colTwo, string colThree, string colFour, string colFive, string colSix, string colSeven, string colEight, string colNine, string colTen, string colEleven, string colTwelve,bool active, string valueOne, string valueTwo, string valueThree, string valueFour, string valueFive, string valueSix, string valueSeven, string valueEight, string valueNine, string valueTen, string valueEleven) { string strSQL = ""; strSQL += "INSERT INTO " + tablename; strSQL += "(" + colOne + " " + colTwo + " " + colThree + " " + colFour + " " + colFive + " " + colSix + " " + colSeven + " " + colEight + " " + colNine + " " + colTen + " " + colEleven + " " + colTwelve + " )"; strSQL += " values ("+active+", " + valueOne + " " + valueTwo + " " + valueThree + " " + valueFour + " " + valueFive + " " + valueSix + " " + valueSeven + " " + valueEight + " " + valueNine + " " + valueTen + " " + valueEleven + " )"; return strSQL; } as you can see thats quite a mess so i wondered if it was at all possible to write a method which would take an arguement of how many colums needed to be inserted and then could create a method with that many arguements. i hope you can see what i am getting at and dont just sound like a plep! thanks in advance

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  • How should child views of UIScrollView report their bounds for contentSize?

    - by Mike
    I'm looking more for advice on the correct design for a view. What I have is a UIScrollView that contains one or more custom Views I have created. My problem is, who reports to the scrollview what it's contentSize should be? I have the following: UIView +-UIScrollView +-CustomView 1 with dynamic height depending on data +-CustomView 2 with dynamic Height depending on data The UIViewController creates new instances of the custom views with data and then adds them as subviews to the UIScrollView. The problem I'm having is how to set the value of the scrollview's contentSize? Right now, I'm not doing that and the contents of the scrollview are clipped with no scrolling possible. Should the custom view call [parent setContentSize:] in its drawRect:? Should the UIViewController query the custom view after creation to get its bounds and then call setContentSize? Should I subclass the UIScrollView to override addSubView to query each subview's height? Is there something else I'm missing? I hope I explained that properly. I'm new to this and still getting a handle on things.

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  • AVAudioPlayer not unloading cached memory after each new allocation

    - by Rob
    I am seeing in Instruments that when I play a sound via the standard "AddMusic" example method that Apple provides, it allocates 32kb of memory via the prepareToPlay call (which references the AudioToolBox framework's Cache_DataSource::ReadBytes function) each time a new player is allocated (i.e. each time a different sound is played). However, that cached data never gets released. This obviously poses a huge problem if it doesn't get released and you have a lot of sound files to play, since it tends to keep allocating memory and eventually crashes if you have enough unique sound files (which I unfortunately do). Have any of you run across this or what am I doing wrong in my code? I've had this issue for a while now and it's really bugging me since my code is verbatim of what Apple's is (I think). How I call the function: - (void)playOnce:(NSString *)aSound { // Gets the file system path to the sound to play. NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:aSound ofType:@"caf"]; // Converts the sound's file path to an NSURL object NSURL *soundURL = [[NSURL alloc] initFileURLWithPath: soundFilePath]; self.soundFileURL = soundURL; [soundURL release]; AVAudioPlayer * newAudio=[[AVAudioPlayer alloc] initWithContentsOfURL: soundFileURL error:nil]; self.theAudio = newAudio; // automatically retain audio and dealloc old file if new m4a file is loaded [newAudio release]; // release the audio safely // this is where the prior cached data never gets released [theAudio prepareToPlay]; // set it up and play [theAudio setNumberOfLoops:0]; [theAudio setVolume: volumeLevel]; [theAudio setDelegate: self]; [theAudio play]; } and then theAudio gets released in the dealloc method of course.

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  • Performance of map overlay in conjunction with ItemizedOverlay is very poor

    - by oviroa
    I am trying to display one png (drawable) on a map in about 300 points. I am retrieving the coordinates from a Sqlite table, dumping them in a cursor. When I try to display them by parsing through the cursor, it takes for ever for the images to be drawn, about .5 second per image. I find that to be suspiciously slow, so some insight on how I can increase performance would help. Here is the snippet of my code that does the rendering: while (!mFlavorsCursor.isAfterLast()) { Log.d("cursor",""+(i++)); point = new GeoPoint( (int)(mFlavorsCursor.getFloat(mFlavorsCursor.getColumnIndex(DataBaseHelper.KEY_LATITUDE))*1000000), (int)(mFlavorsCursor.getFloat(mFlavorsCursor.getColumnIndex(DataBaseHelper.KEY_LONGITUDE))*1000000)); overlayitem = new OverlayItem(point, "", ""); itemizedoverlay.addOverlay(overlayitem); itemizedoverlay.doPopulate(); mFlavorsCursor.moveToNext(); } mapOverlays.add(itemizedoverlay); I tried to isolate all the steps and it looks like the slow one is this: itemizedoverlay.doPopulate(); This is a public method in my class that extends ItemizedOverlay that runs the private populate() method.

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  • Javascript force GC collection? / Forcefully free object?

    - by plash
    I have a js function for playing any given sound using the Audio interface (creating a new instance for every call). This works quite well, until about the 32nd call (sometimes less). This issue is directly related to the release of the Audio instance. I know this because I've allowed time for the GC in Chromium to run and it will allow me to play another 32 or so sounds again. Here's an example of what I'm doing: <html><head> <script language="javascript"> function playSound(url) { snd = new Audio(url); snd.play(); delete snd; snd = null; } </script> </head> <body> <a href="#" onclick="playSound('blah.mp3');">Play sound</a> </body></html> I also have this, which works well for pages that have less than 32 playSound calls: var AudioPlayer = { cache: {}, play: function(url) { if (!AudioPlayer.cache[url]) AudioPlayer.cache[url] = new Audio(url); AudioPlayer.cache[url].play(); } }; But this will not work for what I want to do (dynamically replace a div with other content (from separate files), which have even more sounds on them - 1. memory usage would easily skyrocket, 2. many sounds will never play). I need a way to release the sound immediately. Is it possible to do this? I have found no free/close/unload method for the Audio interface. The pages will be viewed locally, so the constant loading of sounds is not a big factor at all (and most sounds are rather short).

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  • Qt Creator CONFIG (debug, release) switches does NOT work

    - by killdaclick
    Problem: CONFIG(debug,debug|release) and CONFIG(release,deubg|release) are always evaluated wherever debug or release is choosen in Qt Creator 2.8.1 for Linux. My configuration in Qt Creator application (stock - default for new project): Projects->Build Settings->Debug Build Steps: qmake build configuration: Debug Effective qmake call: qmake2 proj.pro -r -spec linux-gnueabi-oe-g++ CONFIG+=debug Projects->Build Settings->Release Build Steps: qmake build configuration: Release Effective qmake call: qmake2 proj.pro -r -spec linux-gnueabi-oe-g++ My configuration in proj.pro: message(Variable CONFIG:) message($$CONFIG) CONFIG(debug,debug|release) { message(Debug build) } CONFIG(release,debug|release) { message(Release build) } Output on console for Debug: Project MESSAGE: Variable CONFIG: Project MESSAGE: lex yacc warn_on debug uic resources warn_on release incremental link_prl no_mocdepend release stl qt_no_framework debug console Project MESSAGE: Debug build Project MESSAGE: Release build Output on console for Release: Project MESSAGE: Variable CONFIG: Project MESSAGE: lex yacc warn_on uic resources warn_on release incremental link_prl no_mocdepend release stl qt_no_framework console Project MESSAGE: Debug build Project MESSAGE: Release build Under Windows 7 I didnt experienced any problem with such .pro configuration and it worked fine. I was desperate and modified .pro file: CONFIG = test message(Variable CONFIG:) message($$CONFIG) CONFIG(debug,debug|release) { message(Debug build) } CONFIG(release,debug|release) { message(Release build) } and I was suprised with the output: Project MESSAGE: Variable CONFIG: Project MESSAGE: test Project MESSAGE: Debug build Project MESSAGE: Release build so even if I completly clean CONFIG variable it still see debug and release configuration. What Im doing wrong?

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  • Running mysql query using node blocks the whole process and then timesout

    - by lobengula3rd
    I have a node javascript that uses mysql npm (Felix). I have a procedure stored in my DB which I call when the user selects an option to kind of create its own instance of the program. The user chooses for how long he wants that data to be initialized for him. This is suppsoed to be between 1 and 2 years. So if he choose 1 year this query will insert around 20,000 rows into 1 table. If I run this query and a local DB this takes around 30 seconds (I suppose it is reasonable because its a big query which should be done only once in 1 or 2 years so its ok). For some reason my node script freezes as if it can't handle any more calls from other users. The even worse problem is that after like 2 minutes my client ui gets like an error from the server. At this point not all the data that was supposed to enter the DB is entered. After waiting like another minute all the data finally gets to the DB and only then it will accept new requests. This is my connection: this.connection = mysql.createConnection({ host : '********rds.amazonaws.com', user : 'admin', password : '******', database : '*****' }); and this is my query function: this.createCourts = function (req, res, next){ connection.query('CALL filldates("' + req.body['startDate'] + '","' + req.body['endDate'] + '","' + req.body['numOfCourts'] + '","' + req.body['duration'] + '","' + req.body['sundayOpen'] + '","' + req.body['mondayOpen'] + '","' + req.body['tuesdayOpen'] + '","' + req.body['wednesdayOpen'] + '","' + req.body['thursdayOpen'] + '","' + req.body['fridayOpen'] + '","' + req.body['saturdayOpen'] + '","' + req.body['sundayClose'] + '","' + req.body['mondayClose'] + '","' + req.body['tuesdayClose'] + '","' + req.body['wednesdayClose'] + '","' + req.body['thursdayClose'] + '","' + req.body['fridayClose'] + '","' + req.body['saturdayClose'] + '");', function(err){ if (err){ console.log(err); } else return res.send(200); }); }; what am i missing here? as i understand connection.query should by async so why is it actually blocking my node script? thanks.

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  • Referencing object's identity before submitting changes in LINQ

    - by Axarydax
    Hi, is there a way of knowing ID of identity column of record inserted via InsertOnSubmit beforehand, e.g. before calling datasource's SubmitChanges? Imagine I'm populating some kind of hierarchy in the database, but I wouldn't want to submit changes on each recursive call of each child node (e.g. if I had Directories table and Files table and am recreating my filesystem structure in the database). I'd like to do it that way, so I create a Directory object, set its name and attributes, then InsertOnSubmit it into DataContext.Directories collection, then reference Directory.ID in its child Files. Currently I need to call InsertOnSubmit to insert the 'directory' into the database and the database mapping fills its ID column. But this creates a lot of transactions and accesses to database and I imagine that if I did this inserting in a batch, the performance would be better. What I'd like to do is to somehow use Directory.ID before commiting changes, create all my File and Directory objects in advance and then do a big submit that puts all stuff into database. I'm also open to solving this problem via a stored procedure, I assume the performance would be even better if all operations would be done directly in the database.

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  • Inheritance of closure objects and overriding of methods

    - by bobikk
    I need to extend a class, which is encapsulated in a closure. This base class is following: var PageController = (function(){ // private static variable var _current_view; return function(request, new_view) { ... // priveleged public function, which has access to the _current_view this.execute = function() { alert("PageController::execute"); } } })(); Inheritance is realised using the following function: function extend(subClass, superClass){ var F = function(){ }; F.prototype = superClass.prototype; subClass.prototype = new F(); subClass.prototype.constructor = subClass; subClass.superclass = superClass.prototype; StartController.cache = ''; if (superClass.prototype.constructor == Object.prototype.constructor) { superClass.prototype.constructor = superClass; } } I subclass the PageController: var StartController = function(request){ // calling the constructor of the super class StartController.superclass.constructor.call(this, request, 'start-view'); } // extending the objects extend(StartController, PageController); // overriding the PageController::execute StartController.prototype.execute = function() { alert('StartController::execute'); } Inheritance is working. I can call every PageController's method from StartController's instance. However, method overriding doesn't work: var startCont = new StartController(); startCont.execute(); alerts "PageController::execute". How should I override this method?

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  • Easy bidirectional communication via P2P NetStream

    - by andsve
    I've been looking into the P2P support in Flash 10, using Adobe Stratus service. I have successfully been able to send data from one user to another, put my problem is that I haven't figured out how to send data back in some easy way (or as some kind of response to the first call). What I'm currently doing; First set up a connection with Stratus service nc = new NetConnection(); nc.addEventListener(NetStatusEvent.NET_STATUS, ncStatusHandler); nc.connect(APPLICATION_URL + DEVELOPER_KEY); On the "server" side I do: sendStream = new NetStream(nc, NetStream.DIRECT_CONNECTIONS); sendStream.addEventListener(NetStatusEvent.NET_STATUS, sendStreamHandler); sendStream.publish("file"); And on the "client" side: // remoteFileID.text is manually copied by the user from the server (which is nc.nearID). recvStream = new NetStream(nc, remoteFileID.text); recvStream.client = this; recvStream.addEventListener(NetStatusEvent.NET_STATUS, recvStreamHandler); recvStream.play("file"); Then I call a remote function on the client: ... sendStream.send("aRemoteFunction", parameterData); ... Now my problem; I want to do the same from the client to the server, to notify that everything went well, or something failed. From what I understand, I will have to setup a new NetStream from the client to the server (i.e publish on the client and play on the server). But to accomplish this, the server need to know the nc.nearID on the client. Is it possible to get that ID without forcing the user to manually copy it from the client to server? Or, is there an easier way for the client to talk back to the server that I am missing?

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  • C# - Naming a value combined "getter/setter" method (WebForms & Binding)

    - by tyndall
    Looking for some help on some names for a project I'm currently working on. I don't have a compsci degree so I don't know what to call this. I have a method called TryToGetSetValue(Direction direction, object value, object valueOnFail) Then there would be a Direction enum public enum Direction { ModelToForm, FormToModel } Background This is a legacy ASP.NET application. The models, database, and mainframe are designed poorly. I can't put in MVP or MVC patterns yet (too much work). ASP.NET code is a ridiculous mess (partial pages, single-page design, 5x the normal amount of jQuery, everything is a jQuery UI dialog). I'm just trying to put in a bridge so then I can do more refactoring over the next year. I have ~200 fields that need to be set on a GET and written back on a POST. I trying not to x2 these 200 fields and have 400 lines of code to support. What would you call my method? enum? Is there so other form of binding that would be easy to use instead? I'm not a fan of the DetailsView or FormView built-ins of ASP.NET WebForms.

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  • Creating a form dynamically

    - by Nathan
    Hi, I use a search button that creates a form dynamically at the server side and returns it with Jquery syntax. After I fill-up the form and click on submit button, there is another .submit() Jquery function that suppose to be called to validate input before data is sent to the server. But, for some reason, this function is never called, and the data is request is sent. In more details: This is the form that the serach button creates dynamically at the server side and "prints" to html page with Jquery: <form action=... name="stockbuyform" class="stockbuyform" method="post"> <input type=text value="Insert purchasing amount"> <input type="submit" value="Click to purchase"> </form> And here is the .submit() function : $(".stockbuyform").submit(function() { alert("Need to validate purchasing details"); } But whaen I click on purchase button, the .submit() function is never called. Does it mean that I can't use another Jquery call with the answer I got in the first call?

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  • Making a jQuery plugin to feed Tumblr to site

    - by tylorreimer
    I have some experience with PHP and a little with JS but I'm far from anything proficient. I'm trying to make a jQuery plugin for my site that I can call in my HTML via something like this: $('.new').tumble({username: "tylor", count: 9}); Which would basically put the Tumblr list the code should make into the DIV with class 'new' in this case. Here is my code so far; the problem seems to be how to get it to pick up class/id from the original call (in the HTML) and use that in the jQuery. Here's the code so far: (function($) { $.fn.tumble = function(options){ var settings = $.extend({ username: null, // [string or array] required to get url for tumblr account count: 3, // [integer] how many posts to display? }, options); //url construction var url = "http://" + settings.username + ".tumblr.com"; var jsonurl = url + "/api/read/json?num=" + settings.count + "&callback=?"; $.getJSON(jsonurl, function(data) { var items = []; $.each(data.posts, function(id, url) { // Goes over each post in the JSON document retrieved from data URL var url = this.url; // Just assigns a variable to the url to avoid constantly writing "this.whatever" var photourl = this['photo-url-250']; // photo-url-xxx needs to be called this way due to integers in the name items.push('<li><a href="' + url + '">' + photourl + '</a></li>'); }); $('<ul/>', { // Creates an empty list html: items.join('') // Takes the values in the item array and puts 'em together }).appendTo('.new'); // I don't want this to have the class set in the jQuery itself }); //end json }; })( jQuery ); Any help you can lend would be wonderful. Thank you

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  • ScrollView content async downloading problem

    - by Newbee
    Hi! I have UIScrollView with lots of UIImageView inside. In the loadView method I assign some temporary image for each of subview UIImageView images and starts several threads to async download images from internet. Each thread downloads and assign images as follows: NSData *data = [NSData dataWithContentsOfURL:URL]; UIImage *img = [UIImage imageWithData:data]; img_view.image = img; Here is the problem - I expects picture will changed after each image downloaded by I can see only temporary images until all images will downloads. UIScrollView still interact while images downloads - I can scroll temporary images inside it and see scrollers and nothing blocks run loop, but downloaded images doesn't updates.. What I tried to do: Call sleep() in the download thread -- not helps. Call setNeedsDisplay for each ImageView inside ScrollView and for ScrollView -- not helps. What's wrong ? Thanks. Update. I tried some experiments with number of threads and number of images to download. Now I'm sure -- images redraws only when thread finished. For example - if I load 100 images with one thread -- picture updates one time after all images downloads. If I increase number of threads to 10 -- picture updates 10 times -- 10 images appears per update. One more update. I fixed problem by staring new thread from the downloading threads each time one image downloaded and exit current thread (instead of download several images in one thread in the cycle and exit thread only when all downloaded). Obviously it's not a good solution and there must be right approach.

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  • Multiple calls to data service from SL3?

    - by Chris
    I have an SL3 that makes asynchronous calls to a data service. Basically, there is a treeview that is bound to a collection of objects. The idea is that as a user selects a specific treeviewitem, a call is made to the data service, with a parameter specific to the selected treeviewitem being passed to the corresponding web method in the data service. The data service returns data back to the SL3 client, and the client presents the data to the user. This works well. The problem is that when users start to navigate through the treeview using the arrow keys on their keyboard, they could press the down arrow key, for example, 10 times, and 10 calls will be made to the data service, and then each of the 10 items will be displayed to the user momentarily, until finishing with the data for the most recently selected treeview item. So - onto the question. How can I put in some form of delay, to allow someone to navigate quickly through a treeview, then, once then stop at a certain treeviewitem, a call is made to the data service? Thanks for any suggestions. Chris

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  • Linked List pop() function

    - by JKid314159
    Consider the following list: [LinkNode * head -- LinkNode * node1 -- LinkNode * node2] I'm creating a stack of FIFO. I Call pop() which I want to pop node1. LinkNode::LinkNode(int numIn) { this->numIn = numIn; next = null; } . . . int LinkNode::pop() { Link * temp = head->next; head = temp->next; int popped = head->nodeNum; delete temp; Return numOut; Question: 1) head should be a pointer or a LinkNode *? 2) Link * temp is created on the call stack and when pop finishes doesn't temp delete automatically? 3) My major confusion is on what is the value of temp-next? Does this point to node1.next which equals node2? Appreciate your help? My reference is C++ for Java Programmers by Weiss.

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  • Using GCC (MinGW) to compile OpenGL on Windows

    - by Casey
    I've searched on google and haven't been able to come up with a solution. I would like to compile some OpenGL programming using GCC. In the GL folder in GCC I have the following headers: gl.h glext.h glu.h Then in my system32 file I have the following .dll opengl32.dll glu32.dll glut32.dll If I wanted to write a simple OpenGL "Hello World" and link and compile with GCC, what is the correct process? I'm attempting to use this code: #include <GL/gl.h> #include <GL/glut.h> void display() { glClear(GL_COLOR_BUFFER_BIT); glFlush(); } int main(int argc, char **argv) { glutInit(&argc, argv); glutInitWindowSize(512,512); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutCreateWindow("The glut hello world program"); glutDisplayFunc(display); glClearColor(0.0, 0.0, 0.0, 1.0); glutMainLoop(); // Infinite event loop return 0; } Thank you in advance for the help.

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  • How to access method variables from within an anonymous function in JavaScript?

    - by Hussain
    I'm writing a small ajax class for personal use. In the class, I have a "post" method for sending post requests. The post method has a callback parameter. In the onreadystatechange propperty, I need to call the callback method. Something like this: this.requestObject.onreadystatechange = function() { callback(this.responseText); } However, I can't access the callback variable from within the anonomous function. How can I bring the callback variable into the scope of the onreadystatechange anonomous function? edit: Here's the full code so far: function request() { this.initialize = function(errorHandeler) { try { try { this.requestObject = new XDomainRequest(); } catch(e) { try { this.requestObject = new XMLHttpRequest(); } catch (e) { try { this.requestObject = new ActiveXObject("Msxml2.XMLHTTP"); //newer versions of IE5+ } catch (e) { this.requestObject = new ActiveXObject("Microsoft.XMLHTTP"); //older versions of IE5+ } } } } catch(e) { errorHandeler(); } } this.post = function(url,data) { var response;var escapedData = ""; if (typeof data == 'object') { for (i in data) { escapedData += escape(i)+'='+escape(data[i])+'&'; } escapedData = escapedData.substr(0,escapedData.length-1); } else { escapedData = escape(data); } this.requestObject.open('post',url,true); this.requestObject.setRequestHeader("Content-type", "application/x-www-form-urlencoded"); this.requestObject.setRequestHeader("Content-length", data.length); this.requestObject.setRequestHeader("Connection", "close"); this.requestObject.onreadystatechange = function() { if (this.readyState == 4) { // call callback function } } this.requestObject.send(data); }

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  • parse xml with elementtree, custom sorting

    - by microspace
    I want to parse xml file in utf-8 and sort it by some field. Soring is made by custom alphabet (s1 from sourcecode). History of question is here: sorting of list containing utf-8 charachters. I've found how to sort xml here. Sorting work correctly, the problem is with elementtree, I must admit that it doesn't work on python3 Here is source code: #!/usr/bin/env python # -*- coding: utf-8 -*- #import xml.etree.ElementTree as ET # Python 2.5 import elementtree.ElementTree as ET s1='aáàAâÂbBcCçÇdDeéEfFgGgGhHiIîÎíiiIjJkKlLmMnNóoOöÖpPqQrRsSsStTuUûúÛüÜvVwWxXyYzZ' s2='11111122334455666aabbccddeeeeeeffgghhiijjkklllllmmnnooppqqrrsssssttuuvvwwxxyy' trans = str.maketrans(s1, s2) def unikey(seq): return seq[0].translate(trans) tree = ET.parse("tosort.xml") container = tree.find("entries") data = [] for elem in container: keyd = elem.findtext("k") data.append((keyd, elem)) print (data) data.sort(key=unikey) print (data) container[:] = [item[-1] for item in data] tree.write("sorted.xml", encoding="utf-8") Here are instructions to import elementtree module. When I import module this way :import xml.etree.ElementTree as ET, I get a message: Traceback (most recent call last): File "pcs.py", line 19, in <module> container[:] = [item[-1] for item in data] File "/usr/lib/python3.1/xml/etree/ElementTree.py", line 210, in __setitem__ assert iselement(element) AssertionError When I use this method to import: import elementtree.ElementTree as ET, I get this message: Traceback (most recent call last): File "pcs.py", line 4, in <module> import elementtree.ElementTree as ET File "/usr/local/lib/python3.1/dist-packages/elementtree/ElementTree.py", line 794, in <module> _escape = re.compile(eval(r'u"[&<>\"\u0080-\uffff]+"')) File "<string>", line 1 u"[&<>\"\u0080-\uffff]+" ^ SyntaxError: invalid syntax I use Python 3.1.3 (r313:86834, Nov 28 2010, 11:28:10). In python2.6 elementtree work without a problem. Content of tosort.xml: <xdxf> <entries> <ar><k>zaaaa</k>definition1</ar> <ar><k>saaaa</k>definition2</ar> ... ... </entries> </xdxf>

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  • Specifying both multiple targets and multiple build files with ant or subant in 1.6

    - by Paul Marshall
    I'm trying to unify a build process, running one build to get multiple packages. My first shot at this is just having a central build script call <ant or <subant on each project's build.xml file. I'm using Ant 1.6, and I've run into a funny problem: either I use the <ant task, and I can specify multiple targets but not multiple build files, or I use the <subant task, and I can specify multiple build files but not multiple targets. I realize there's a few solutions here already: Just upgrade to Ant 1.7 already; <antcall can do multiple targets there. Edit the separate project build files to have a variety of top-level targets, so I can call each individual file with just one target, and use <antcall. Copy-paste a lot of <ant tasks, with a little help from <macrodef to help the sanity. Is there something I've missed, that will allow me to do what I want from this single central build.xml without a) editing individual project files, b) writing lots of repetitive code, or c) upgrading Ant, and that d) doesn't require editing every time I add a new project?

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