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  • Text message intent - catch and send

    - by Espen
    Hi! I want to be able to control incoming text messages. My application is still on a "proof of concept" version and I'm trying to learn Android programming as I go. First my application need to catch incomming text messages. And if the message is from a known number then deal with it. If not, then send the message as nothing has happened to the default text message application. I have no doubt it can be done, but I still have some concern and I see some pitfalls at how things are done on Android. So getting the incomming text message could be fairly easy - except when there are other messaging applications installed and maybe the user wants to have normal text messages to pop up on one of them - and it will, after my application has had a look at it first. How to be sure my application get first pick of incomming text messages? And after that I need to send most text messages through to any other text message application the user has chosen so the user can actually read the message my application didn't need. Since Android uses intents that are relative at best, I don't see how I can enforce my application to get a peek at all incomming text messages, and then stop it or send it through to the default text messaging application...

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  • C++ Exception Handling

    - by user1413793
    So I was writing some code and I noticed that apart from syntactical, type, and other compile-time errors, C++ does not throw any other exceptions. So I decided to test this out with a very trivial program: #include<iostream> int main() { std::count<<5/0<<std::endl; return 1 } When I compiled it using g++, g++ gave me a warning saying I was dividing by 0. But it still compiled the code. Then when I ran it, it printed some really large arbitrary number. When I want to know is, how does C++ deal with exceptions? Integer division by 0 should be a very trivial example of when an exception should be thrown and the program should terminate. Do I have to essentially enclose my entire program in a huge try block and then catch certain exceptions? I know in Python when an exception is thrown, the program will immediately terminate and print out the error. What does C++ do? Are there even runtime exceptions which stop execution and kill the program?

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  • Stored procedure woes ... inserting binary ...

    - by Wardy
    Ok so I have this storedproc in my SQL 2008 database (works in 2005 too / used to) ... CREATE PROCEDURE [dbo].[SetBinaryContent] @Ref nvarchar(50), @Content varbinary(MAX), @ObjectID uniqueidentifier AS BEGIN DELETE ObjectContent WHERE ObjectId = @ObjectID AND Ref = @Ref IF DATALENGTH(@Content) > 5 BEGIN INSERT INTO ObjectContent (Ref,BinaryContent,ObjectId) VALUES (@Ref,@Content,@ObjectId) END UPDATE Objects SET [Status] = 1 WHERE ID = @ObjectID END Relatively simple, I take a byte array in C# and chuck it in @Content i then give it a guid and string for the other params and off we go. ... Great, it used to work ... but it don't anymore ... so erm ... What's wrong with this stored proc? I've stepped through my C# code thinking I screwed up somehow in that but it definately adds the params and gives them the correct values so what would cause the server to just stop executing this storedproc correctly? When called this proc executes but nothing changes in the db ... no new records are added to the ObjectContent table. Weird huh ...

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  • How can I order by the result of a recursive SQL query

    - by Tony
    I have the following method I need to ORDER BY: def has_attachments? attachments.size > 0 || (!parent.nil? && parent.has_attachments?) end I have gotten this far: ORDER BY CASE WHEN attachments.size > 0 THEN 1 ELSE (CASE WHEN parent_id IS NULL THEN 0 ELSE (CASE message.parent ...what goes here ) END END END I may be looking at this wrong because I don't have experience with recursive SQL. Essentially I want to ORDER by whether a message or any of its parents has attachments. If it's attachment size is 0, I can stop and return a 1. If the message has an attachment size of 0, I now check to see if it has a parent. If it has no parent then there is no attachment, however if it does have a parent then I essentially have to do the same query case logic for the parent. UPDATE The table looks like this +---------------------+--------------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +---------------------+--------------+------+-----+---------+----------------+ | id | int(11) | NO | PRI | NULL | auto_increment | | message_type_id | int(11) | NO | MUL | | | | message_priority_id | int(11) | NO | MUL | | | | message_status_id | int(11) | NO | MUL | | | | message_subject_id | int(11) | NO | MUL | | | | from_user_id | int(11) | YES | MUL | NULL | | | parent_id | int(11) | YES | MUL | NULL | | | expires_at | datetime | YES | MUL | NULL | | | subject_other | varchar(255) | YES | | NULL | | | body | text | YES | | NULL | | | created_at | datetime | NO | MUL | | | | updated_at | datetime | NO | | | | | lock_version | int(11) | NO | | 0 | | +---------------------+--------------+------+-----+---------+----------------+ Where the parent_id refers to the parent message, if it exists. Thanks!

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  • SoundChannel, removeEventHandler, AS3

    - by pixelGreaser
    Is there a better way to use the sound channel is AS3? This works, but I hate it when I tap the play button twice and it starts doubling. Please advise. var mySound:Sound = new Sound(); playButton.addEventListener (MouseEvent.CLICK, myPlayButtonHandler); var myChannel:SoundChannel = new SoundChannel(); function myPlayButtonHandler (e:MouseEvent):void { myChannel = mySound.play(); } stopButton.addEventListener(MouseEvent.CLICK, onClickStop); function onClickStop(e:MouseEvent):void{ myChannel.stop(); } /*-----------------------------------------------------------------*/ //global sound buttons, add instance of 'killswitch' and 'onswitch' to stage killswitch.addEventListener(MouseEvent.CLICK, clipKillSwitch); function clipKillSwitch(e:MouseEvent):void{ var transform1:SoundTransform=new SoundTransform(); transform1.volume=0; flash.media.SoundMixer.soundTransform=transform1; } onswitch.addEventListener(MouseEvent.CLICK, clipOnSwitch); function clipOnSwitch(e:MouseEvent):void{ var transform1_:SoundTransform=new SoundTransform(); transform1_.volume=1; flash.media.SoundMixer.soundTransform=transform1_; }

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  • Add delay and focus for a dead simple accordion jquery

    - by kuswantin
    I found the code somewhere in the world, and due to its dead simple nature, I found some things in need to fix, like when hovering the trigger, the content is jumping up down before it settled. I have tried to change the trigger from the title of the accordion block to the whole accordion block to no use. I need help to add a delay and only do the accordion when the cursor is focus in the block. I have corrected my css to make sure the block is covering the hidden part as well when toggled. Here is my latest modified code: var acTrig = ".accordion .title"; $(acTrig).hover(function() { $(".accordion .content").slideUp("normal"); $(this).next(".content").slideDown("normal"); }); $(acTrig).next(".content").hide(); $(acTrig).next(".content").eq(0).css('display', 'block'); This is the HTML: <div class="accordion clearfix"> <div class="title">some Title 1</div> <div class="content"> some content blah </div> </div> <div class="accordion clearfix"> <div class="title">some Title 2</div> <div class="content"> some content blah </div> </div> <div class="accordion clearfix"> <div class="title">some Title 3</div> <div class="content"> some content blah </div> </div> I think I need a way to stop event bubbling somewhere around the code, but can't get it right. Any help would be very much appreciated. Thanks as always.

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  • IE7 is clipping my text. How do I adjust its attitude?

    - by Emiel
    Hi All, A few days ago I re-skinned my website, http://emle.nl. Development of this skin was primarily done using safari, and as expected, it all renders fine using firefox and opera. I've had to make a few small tweaks for IE7, but nothing much, except for one problem... The date indicators for a post are cut off in IE. This problem seems to occur only on nested span tags inside a left floating div. I think I need the floating div's in order to layout text on the left and the right side of the screen. Anyhow, I've summarized it into a small test case, located at http://emle.nl/test.html. In the different browsers, it looks like this. Of course safari and firefox get this right: Do any of you know how to stop IE7 from clipping my text? Edit: I have sort of given up on this problem. My scripts now check for IE7 and feed it somewhat simplified HTML that its limited engine can handle. It works in IE8, so, for now, just the special case for IE7 will have to do...

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  • Multiple Concurrent Postbacks when using UpdatePanels

    - by d4nt
    Here's an example app that I built to demonstrate my problem. A single aspx page with the following on it: <form id="form1" runat="server"> <asp:ScriptManager runat="server" /> <asp:Button runat="server" ID="btnGo" Text="Go" OnClick="btnGo_Click" /> <asp:UpdatePanel runat="server"> <ContentTemplate> <asp:TextBox runat="server" ID="txtVal1" /> </ContentTemplate> </asp:UpdatePanel> </form> Then, in code behind, we have the following: protected void btnGo_Click(object sender, EventArgs e) { Thread.Sleep(5000); Debug.WriteLine(string.Format("{0}: {1}", DateTime.Now.ToString("HH:MM:ss.fffffff"), txtVal1.Text)); txtVal1.Text = ""; } If you run this and click on the "Go" button multiple times you will see multiple debug statements on the "Output" window showing that multiple requests have been processed. This appears to contradict the documented behaviour of update panels (i.e. If you make a request while one is processing, the first requests gets terminated and the current one is processed). Anyway, the point is I want to fix it. The obvious option would be to use Javascript to disable the button after the first press, but that strikes me as hard to maintain, we potentially have the same issue on a lot of screens it could be easily broken if someone renames a button. Do you have any suggestions? Perhaps there is something I could do in BeginRequest in Global.asax to detect a duplicate request? Is there some setting or feature on the UpdatePanel to stop it doing this, or maybe something in the AjaxControlToolkit that will prevent it?

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  • Python 4 step setup with progressBars

    - by Samuel Taylor
    I'm having a problem with the code below. When I run it the progress bar will pulse for around 10 secs as meant to and then move on to downloading and will show the progress but when finished it will not move on to the next step it just locks up. import sys import time import pygtk import gtk import gobject import threading import urllib import urlparse class WorkerThread(threading.Thread): def __init__ (self, function, parent, arg = None): threading.Thread.__init__(self) self.function = function self.parent = parent self.arg = arg self.parent.still_working = True def run(self): # when does "run" get executed? self.parent.still_working = True if self.arg == None: self.function() else: self.function(self.arg) self.parent.still_working = False def stop(self): self = None class MainWindow: def __init__(self): gtk.gdk.threads_init() self.wTree = gtk.Builder() self.wTree.add_from_file("gui.glade") self.mainWindows() def mainWindows(self): self.mainWindow = self.wTree.get_object("frmMain") dic = { "on_btnNext_clicked" : self.mainWindowNext, } self.wTree.connect_signals(dic) self.mainWindow.show() self.installerStep = 0 # 0 = none, 1 = preinstall, 2 = download, 3 = install info, 4 = install #gtk.main() self.mainWindowNext() def pulse(self): self.wTree.get_object("progress").pulse() if self.still_working == False: self.mainWindowNext() return self.still_working def preinstallStep(self): self.wTree.get_object("progress").set_fraction(0) self.wTree.get_object("btnNext").set_sensitive(0) self.wTree.get_object("notebook1").set_current_page(0) self.installerStep = 1 WT = WorkerThread(self.heavyWork, self) #Would do a heavy function here like setup some thing WT.start() gobject.timeout_add(75, self.pulse) def downloadStep(self): self.wTree.get_object("progress").set_fraction(0) self.wTree.get_object("btnNext").set_sensitive(0) self.wTree.get_object("notebook1").set_current_page(0) self.installerStep = 2 urllib.urlretrieve('http://mozilla.mirrors.evolva.ro//firefox/releases/3.6.3/win32/en-US/Firefox%20Setup%203.6.3.exe', '/tmp/firefox.exe', self.updateHook) self.mainWindowNext() def updateHook(self, blocks, blockSize, totalSize): percentage = float ( blocks * blockSize ) / totalSize if percentage > 1: percentage = 1 self.wTree.get_object("progress").set_fraction(percentage) while gtk.events_pending(): gtk.main_iteration() def installInfoStep(self): self.wTree.get_object("btnNext").set_sensitive(1) self.wTree.get_object("notebook1").set_current_page(1) self.installerStep = 3 def installStep(self): self.wTree.get_object("progress").set_fraction(0) self.wTree.get_object("btnNext").set_sensitive(0) self.wTree.get_object("notebook1").set_current_page(0) self.installerStep = 4 WT = WorkerThread(self.heavyWork, self) #Would do a heavy function here like setup some thing WT.start() gobject.timeout_add(75, self.pulse) def mainWindowNext(self, widget = None): if self.installerStep == 0: self.preinstallStep() elif self.installerStep == 1: self.downloadStep() elif self.installerStep == 2: self.installInfoStep() elif self.installerStep == 3: self.installStep() elif self.installerStep == 4: sys.exit(0) def heavyWork(self): time.sleep(10) if __name__ == '__main__': MainWindow() gtk.main()

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  • Project Euler problem 214, How can i make it more efficient?

    - by Once
    I am becoming more and more addicted to the Project Euler problems. However since one week I am stuck with the #214. Here is a short version of the problem: PHI() is Euler's totient function, i.e. for any given integer n, PHI(n)=numbers of k<=n for which gcd(k,n)=1. We can iterate PHI() to create a chain. For example starting from 18: PHI(18)=6 = PHI(6)=2 = PHI(2)=1. So starting from 18 we get a chain of length 4 (18,6,2,1) The problem is to calculate the sum of all primes less than 40e6 which generate a chain of length 25. I built a function that calculates the chain length of any number and I tested it for small values: it works well and fast. sum of all primes<=20 which generate a chain of length 4: 12 sum of all primes<=1000 which generate a chain of length 10: 39383 Unfortunately my algorithm doesn't scale well. When I apply it to the problem, it takes several hours to calculate... so I stop it because the Project Euler problems must be solved in less than one minute. I thought that my prime detection function might be slow so I fed the program with a list of primes <40e6 to avoid the primality test... The code runs now a little bit faster, but there is still no way to get a solution in less than a few hours (and I don't want this). So is there any "magic trick" that I am missing here ? I really don't understand how to be more efficient on this one... I am not asking for the solution, because fighting with optimization is all the fun of Project Euler. However, any small hint that could put me on the right track would be welcome. Thanks !

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  • AnyCPU/x86/x64 for C# application and it's C++/CLI dependency

    - by Soonts
    I'm Windows developer, I'm using Microsoft visual studio 2008 SP1. My developer machine is 64 bit. The software I'm currently working on is managed .exe written in C#. Unfortunately, I was unable to solve the whole problem solely in C#. That's why I also developed a small managed DLL in C++/CLI. Both projects are in the same solution. My C# .exe build target is "Any CPU". When my C++ DLL build target is "x86", the DLL is not loaded. As far as I understood when I googled, the reason is C++/CLI language, unlike other .NET languages, compiles to the native code, not managed code. I switched the C++ DLL build target to x64, and everything works now. However, AFAIK everything will stop working as soon as my client will install my product on a 32-bit OS. I have to support Windows Vista and 7, both 32 and 64 bit versions of each of them. I don't want to fall back to 32 bits. That 250 lines of C++ code in my DLL is only 2% of my codebase. And that DLL is only used in several places, so in the typical usage scenario it's not even loaded. My DLL implements two COM objects with ATL, so I can't use "/clr:safe" project setting. Is there way to configure the solution and the projects so that C# project builds "Any CPU" version, the C++ project builds both 32 bit and 64 bit versions, then in the runtime when the managed .EXE is starting up, it uses either 32-bit DLL or 64-bit DLL depending on the OS? Or maybe there's some better solution I'm not aware of? Thanks in advance!

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  • [Cocoa] Core Animation with an NSView and subviews

    - by ndg
    I've subclassed NSView to create a 'container' view (which I've called TRTransitionView) which is being used to house two subviews. At the click of a button, I want to transition one subview out of the parent view and transition the other in, using the Core Animation transition type: kCATransitionPush. For the most part, I have this working as you'd expect (here's a basic test project I threw together). The issue I'm seeing relates to resizing my window and then toggling between my two views. After resizing a window, my subviews will appear at seemingly random locations within my TRTransitionView. Additionally, it appears as if the TRTransitionView hasn't stretched correctly and is clipping the contents of its subviews. Ideally, I would like subviews anchored to the top-left of their parent view at all times, and to also grow to expand the size of the parent view. The second issue relates to an NSTableView I've placed in my first subview. When my window is resized, and my TRTransitionView resizes to match its new dimensions, my TableView seems to resize its content quite awkwardly (the entire table seems to jolt around) and the newly expanded space that the table now occupies seems to 'flash' (as if in the process of being animated). Extremely difficult to describe, but is there any way to stop this? Here's my TRTransitionView class: -(void) awakeFromNib { [self setWantsLayer:YES]; [self addSubview:[self currentView]]; transition = [CATransition animation]; [transition setType:kCATransitionPush]; [transition setSubtype:kCATransitionFromLeft]; [self setAnimations: [NSDictionary dictionaryWithObject:transition forKey:@"subviews"]]; } - (void)setCurrentView:(NSView*)newView { if (!currentView) { currentView = newView; return; } [[self animator] replaceSubview:currentView with:newView]; currentView = newView; } -(IBAction) switchToViewOne:(id)sender { [transition setSubtype:kCATransitionFromLeft]; [self setCurrentView:viewOne]; } -(IBAction) switchToViewTwo:(id)sender { [transition setSubtype:kCATransitionFromRight]; [self setCurrentView:viewTwo]; }

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  • [MFC] Creating multiple dialogs in an MFC app with no main Window, they become children of each othe

    - by John
    (title updated) Following on from this question, now I have a clearer picture what's going on... I have a MFC application with no main window, which exposes an API to create dialogs. When I call some of these methods repeatedly, the dialogs created are parented to each other instead of all being parented to the desktop... I have no idea why. But anyway even after creation, I am unable to change the parent back to NULL or CWnd::GetDesktopWindow()... if I call SetParent followed by GetParent, nothing has changed. So apart from the really weird question of why Windows is magically parenting each dialog to the last one created, is there anything I'm missing to be able to set these windows as children of the desktop? UPDATED: I have found the reason for all this, but not the solution. From my dialog constructor, we end up in: BOOL CDialog::CreateIndirect(LPCDLGTEMPLATE lpDialogTemplate, CWnd* pParentWnd, void* lpDialogInit, HINSTANCE hInst) { ASSERT(lpDialogTemplate != NULL); if (pParentWnd == NULL) pParentWnd = AfxGetMainWnd(); m_lpDialogInit = lpDialogInit; return CreateDlgIndirect(lpDialogTemplate, pParentWnd, hInst); } Note: if (pParentWnd == NULL)pParentWnd = AfxGetMainWnd(); The call-stack from my dialog constructor looks like this: mfc80d.dll!CDialog::CreateIndirect(const DLGTEMPLATE * lpDialogTemplate=0x005931a8, CWnd * pParentWnd=0x00000000, void * lpDialogInit=0x00000000, HINSTANCE__ * hInst=0x00400000) mfc80d.dll!CDialog::CreateIndirect(void * hDialogTemplate=0x005931a8, CWnd * pParentWnd=0x00000000, HINSTANCE__ * hInst=0x00400000) mfc80d.dll!CDialog::Create(const char * lpszTemplateName=0x0000009d, CWnd * pParentWnd=0x00000000) mfc80d.dll!CDialog::Create(unsigned int nIDTemplate=157, CWnd * pParentWnd=0x00000000) MyApp.exe!CMyDlg::CMyDlg(CWnd * pParent=0x00000000) Running in the debugger, if I manually change pParentWnd back to 0 in CDialog::CreateIndirect, everything works fine... but how do I stop it happening in the first place?

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  • Catching / blocking SIGINT during system call

    - by danben
    I've written a web crawler that I'd like to be able to stop via the keyboard. I don't want the program to die when I interrupt it; it needs to flush its data to disk first. I also don't want to catch KeyboardInterruptedException, because the persistent data could be in an inconsistent state. My current solution is to define a signal handler that catches SIGINT and sets a flag; each iteration of the main loop checks this flag before processing the next url. However, I've found that if the system happens to be executing socket.recv() when I send the interrupt, I get this: ^C Interrupted; stopping... // indicates my interrupt handler ran Traceback (most recent call last): File "crawler_test.py", line 154, in <module> main() ... File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/socket.py", line 397, in readline data = recv(1) socket.error: [Errno 4] Interrupted system call and the process exits completely. Why does this happen? Is there a way I can prevent the interrupt from affecting the system call?

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  • Is saving to database just to get an ID a bad hack?

    - by Narsil
    I hope the title is not too confusing. I am trying to make folders with linq-to-sql objects' IDs. Actually I have to create folders before I should save them. I will use them to keep user uploaded files. As you can see I have to create the folder with the FileID before I can save it there. So I just save a record which will be edited or maybe deleted File newFile = new File(); ...//add some values to fields so they don't throw rule violations db.AddFile(newFile); db.Save(); System.IO.Directory.CreateDirectory("..Uploads/"+newFile.FileId.ToString()); After that I will have to edit some fields and save again. Of course user might stop upload and I would have to delete it. I know I can write a stored procedure to get the next available FileID but some other upload happening at the same time would get the same number. So they would write in same directory which is a thing I don't want. Should I go on with this, would there be some problems? Can you think of a better way?

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  • Cannot exit in CodeIgniter constructor

    - by gzg
    I'm basically trying a session control. If the user is logged in, it's ok to move on. But if he's not logged in, then it will show a log-in screen and then die. However, when I use die or exit in the constructor, it does not show the log-in screen; it immediately dies. The code is as following: private $username = null; private $mongoid = null; private $neoid = null; public function __construct(){ parent::__construct(); // session to global $this->username = $this->session->userdata( 'username'); $this->mongoid = $this->session->userdata( 'mongoid'); $this->neoid = $this->session->userdata( 'neoid'); // check if user is logged in if( $this->username == "" || empty( $this->username)){ $this->load->view( 'access/login'); die; } } It shows the log-in page if die is not written there, but with die, it does not show. Why do I want to use die? Because if I don't use, it moves on the index function and I don't want it to execute index function if the user is not logged in. What is wrong here? What should I use to stop executing?

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  • autotools: no rule to make target all

    - by Raffo
    I'm trying to port an application I'm developing to autotools. I'm not an expert in writing makefiles and it's a requisite for me to be able to use autotools. In particular, the structure of the project is the following: .. ../src/Main.cpp ../src/foo/ ../src/foo/x.cpp ../src/foo/y.cpp ../src/foo/A/k.cpp ../src/foo/A/Makefile.am ../src/foo/Makefile.am ../src/bar/ ../src/bar/z.cpp ../src/bar/w.cpp ../src/bar/Makefile.am ../inc/foo/ ../inc/bar/ ../inc/foo/A ../configure.in ../Makefile.am The root folder of the project contains a "src" folder containing the main of the program AND a number of subfolders containing the other sources of the program. The root of the project also contains an "inc" folder containing the .h files that are nothing more than the definitions of the classes in "src", thus "inc" reflects the structure of "src". I have written the following configure.in in the root: AC_INIT([PNAME], [1.0]) AC_CONFIG_SRCDIR([src/Main.cpp]) AC_CONFIG_HEADER([config.h]) AC_PROG_CXX AC_PROG_CC AC_PROG_LIBTOOL AM_INIT_AUTOMAKE([foreign]) AC_CONFIG_FILES([Makefile src/Makefile src/foo/Makefile src/foo/A/Makefile src/bar/Makefile]) AC_OUTPUT And the following is ../Makefile.am SUBDIRS = src and then in ../src where the main of the project is contained: bin_PROGRAMS = pname gsi_SOURCES = Main.cpp AM_CPPFLAGS = -I../../inc/foo\ -I../../inc/foo/A \ -I../../inc/bar/ pname_LDADD= foo/libfoo.a bar/libbar.a SUBDIRS = foo bar and in ../src/foo noinst_LIBRARIES = libfoo.a libfoo_a_SOURCES = \ x.cpp \ y.cpp AM_CPPFLAGS = \ -I../../inc/foo \ -I../../inc/foo/A \ -I../../inc/bar And the analogous in src/bar. The problem is that after calling automake and autoconf, when calling "make" the compilation fails. In particular, the program enters the directory src, then foo and creates libfoo.a, but the same fail for libbar.a, with the following error: Making all in bar make[3]: Entering directory `/user/Raffo/project/src/bar' make[3]: *** No rule to make target `all'. Stop. I have read the autotools documentation, but I'm not able to find a similar example to the one I am working on. Unfortunately I can't change the directory structure as this is a fixed requisite of the project I'm working on. I don't know if you can help me or give me any hint, but maybe you can guess the error or give me a link to a similar structured example. Thank you.

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  • How do I get rid of these warnings?

    - by Brian Postow
    This is really several questions, but anyway... I'm working with a big project in XCode, relatively recently ported from MetroWorks (Yes, really) and there's a bunch of warnings that I want to get rid of. Every so often an IMPORTANT warning comes up, but I never look at them because there's too many garbage ones. So, if I can either figure out how to get XCode to stop giving the warning, or actually fix the problem, that would be great. Here are the warnings: It claims that <map.h> is antiquated. However, when I replace it with <map> my files don't compile. Evidently, there's something in map.h that isn't in map... this decimal constant is unsigned only in ISO C90 This is a large number being compared to an unsigned long. I have even cast it, with no effect. enumeral mismatch in conditional expression: <anonymous enum> vs <anonymous enum> This appears to be from a ?: operator. Possibly that the then and else branches don't evaluate to the same type? Except that in at least one case, it's (matchVp == NULL ? noErr : dupFNErr) And since those are both of type OSErr, which is mac defined... I'm not sure what's up. It also seems to come up when I have other pairs of mac constants... multi-character character constant This one is obvious. The problem is that I actually NEED multi-character constants... -fwritable-strings not compatible with literal CF/NSString I unchecked the "Strings are Read-Only" box in both the project and target settings... and it seems to have had no effect...

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  • What arguments to use to explain why a SQL DB is far better then a flat file

    - by jamone
    The higher ups in my company were told by good friends that flat files are the way to go, and we should switch from MS SQL server to them for everything we do. We have over 300 servers and hundreds of different databases. From just the few I'm involved with we have 10 billion records in quite a few of them with upwards of 100k new records a day and who knows how many updates... Me and a couple others need to come up with a response saying why we shouldn't do this. Most of our stuff is ASP.NET with some legacy ASP. We thought that making a simple console app that tests/times the same interactions between a flat file (stored on the network) and SQL over the network doing large inserts, searches, updates etc along with things like network disconnects randomly. This would show them how bad flat files can be espically when you are dealing with millions of records. What things should I use in my response? What should I do with my demo code to illustrate this? My sort list so far: Security Concurent access Performance with large ammounts of data Ammount of time to do such a massive rewrite/switch Lack of transactions PITA to map relational data to flat files I fear that this will be a great post on the Daily WTF someday if I can't stop it now.

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  • Redirecting from an update action to the referrer of the edit

    - by Mark Westling
    My Rails 2.3 application has a User model and the usual controller actions. The edit form can be reached two ways: when a user edits his own profile from the home page, or when an admin user edits someone else's profile from users collection. What I'd like to do is have the update action redirect back to the referred of the edit action, not the update action. If I do a simple redirect_to(:back) within update, it goes back to the edit form -- not good. One solution is to forget entirely about referrers and redirect based on the current_user and the updated user: if they're the same, go back to the home page, else go to the users collection page. This will break if I ever add a third path to the edit form. It's doubtful I'll ever do this but I'd prefer a solution that's not so brittle. Another solution is to store the referrer of edit form in a hidden field and then redirect to this value from inside the update action. This doesn't feel quite right, though I can't explain why. Are there any better approaches? Or, should I stop worrying and go with one of the two I've mentioned?

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  • node.js beginner tutorials?

    - by TreyK
    Hey all, I'm working on creating my first real node.js http server, and I'm sort of drowning in it. As a good teacher of mine always said, "I'll just shove you in the water for now, and then I'll show you how to swim." Fortunately, she wasn't a swimming instructor, but it's a good analogy nonetheless. I feel like I've jumped into node.js and I've only found a ping pong ball to help, that is to say, most of the tutorials I've read stop shortly after the "Hello World" example and I've mostly been trying to make sense of copied and pasted code (or they assume I have knowledge of lower level HTTP and webserver concepts that have been done for me as an Apache/PHP developer). I have experience in both client-side Javascript and PHP, but node seems to be a beast all of its own. I don't quite have the low-level knowledge that seems necessary for creating a node server, and connect, which seems to be a nice module for simplifying things, seems quite sparsely explained, even in the docs on its Git. Where could I find some tutorials to help me in this situation? TL;DR - Are there any tutorials for node.js that go beyond "Hello World" but don't require much low-level knowledge? Or any tutorials that explain lower-level HTTP and webserver concepts that I would need to effectively create a node HTTP server? Thanks for any help. -Trey

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  • Why does adding Crossover to my Genetic Algorithm give me worse results?

    - by MahlerFive
    I have implemented a Genetic Algorithm to solve the Traveling Salesman Problem (TSP). When I use only mutation, I find better solutions than when I add in crossover. I know that normal crossover methods do not work for TSP, so I implemented both the Ordered Crossover and the PMX Crossover methods, and both suffer from bad results. Here are the other parameters I'm using: Mutation: Single Swap Mutation or Inverted Subsequence Mutation (as described by Tiendil here) with mutation rates tested between 1% and 25%. Selection: Roulette Wheel Selection Fitness function: 1 / distance of tour Population size: Tested 100, 200, 500, I also run the GA 5 times so that I have a variety of starting populations. Stop Condition: 2500 generations With the same dataset of 26 points, I usually get results of about 500-600 distance using purely mutation with high mutation rates. When adding crossover my results are usually in the 800 distance range. The other confusing thing is that I have also implemented a very simple Hill-Climbing algorithm to solve the problem and when I run that 1000 times (faster than running the GA 5 times) I get results around 410-450 distance, and I would expect to get better results using a GA. Any ideas as to why my GA performing worse when I add crossover? And why is it performing much worse than a simple Hill-Climb algorithm which should get stuck on local maxima as it has no way of exploring once it finds a local max?

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  • Canceling a WSK I/O operation when driver is unloading

    - by eaducac
    I've been learning how to write drivers with the Windows DDK recently. After creating a few test drivers experimenting with system threads and synchronization, I decided to step it up a notch and write a driver that actually does something, albeit something useless. Currently, my driver connects to my other computer using Winsock Kernel and just loops and echoes back whatever I send to it until it gets the command "exit", which causes it to break out of the loop. In my loop, after I call WskReceive() to get some data from the other computer, I use KeWaitForMultipleObjects() to wait for either of two SynchronizationEvents. BlockEvent gets set by my IRP's CompletionRoutine() to let my thread know that it's received some data from the socket. EndEvent gets set by my DriverUnload() routine to tell the thread that it's being unloaded and it needs to terminate. When I send the "exit" command, the thread terminates with no problems, and I can safely unload the driver afterward. If I try to stop the driver while it's still waiting on data from the other computer, however, it blue screens with the error DRIVER_UNLOADED_WITHOUT_CANCELLING_PENDING_OPERATIONS. After I get the EndEvent but before I exit the loop, I've tried canceling the IRP with IoCancelIrp() and completing it with IoCompleteRequest(), but both of those give me DRIVER_IRQL_NOT_LESS_OR_EQUAL errors. I then tried calling WskDisconnect(), hoping that would cause the receive operation to complete, but that took me back to the CANCELLING_PENDING_OPERATIONS error. How do I cancel my pending I/O operation from my WSK socket at the IRQL I'm running at when the driver is unloaded?

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  • Unity IoC and MVC modelbinding

    - by danielovich
    Is it ok to have a static field in my controller for my modelbinder to call ? Eg. public class AuctionItemsController : Controller { private IRepository<IAuctionItem> GenericAuctionItemRepository; private IAuctionItemRepository AuctionItemRepository; public AuctionItemsController(IRepository<IAuctionItem> genericAuctionItemRepository, IAuctionItemRepository auctionItemRepository) { GenericAuctionItemRepository = genericAuctionItemRepository; AuctionItemRepository = auctionItemRepository; StaticGenericAuctionItemRepository = genericAuctionItemRepository; } internal static IRepository<IAuctionItem> StaticGenericAuctionItemRepository; here is the modelbinder public class AuctionItemModelBinder : DefaultModelBinder { public override object BindModel(ControllerContext controllerContext, ModelBindingContext bindingContext) { if (AuctionItemsController.StaticGenericAuctionItemRepository != null) { AuctionLogger.LogException(new Exception("controller is null")); } NameValueCollection form = controllerContext.HttpContext.Request.Form; var item = AuctionItemsController.StaticGenericAuctionItemRepository.GetSingle(Convert.ToInt32(controllerContext.RouteData.Values["id"])); item.Description = form["title"]; item.Price = int.Parse(form["price"]); item.Title = form["title"]; item.CreatedDate = DateTime.Now; item.AuctionId = 1; //TODO: Stop hardcoding this item.UserId = 1; return item; }} i am using Unity as IoC and I find it weird to register my modelbinder in the IoC container. Any other good design considerations I shold do ?

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  • How to make a wxFrame behave like a modal wxDialog object

    - by dagorym
    Is is possible to make a wxFrame object behave like a modal dialog box in that the window creating the wxFrame object stops execution until the wxFrame object exits? I'm working on a small game and have run into the following problem. I have a main program window that hosts the main application (strategic portion). Occasionally, I need to transfer control to a second window for resolution of part of the game (tactical portion). While in the second window, I want the processing in the first window to stop and wait for completion of the work being done in the second window. Normally a modal dialog would do the trick but I want the new window to have some functionality that I can't seem to get with a wxDialog, namely a status bar at the bottom and the ability to resize/maximize/minimize the window (this should be possible but doesn't work, see this question How to get the minimize and maximize buttons to appear on a wxDialog object). As an addition note, I want the second window's functionality needs to stay completely decoupled from the primary window as it will be spun off into a separate program eventually. Has anyone done this or have any suggestions?

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