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  • How can i monitor syslog messages in c# console app with TCP

    - by djerry
    Heya, In my application, i need to monitor all messages sent by syslog. I've tried with UDP, but after one message, i didn't respond anymore (no error, just no heads up anymore). And setting up a tcp server isn't really the solution either i think. Can anyone guide me to a solution where i can log messages form syslog with tcp (normally on port 514). Thanks in advance.

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  • UI design in flash games

    - by anon
    This question is more UI/Design-ish than hard-core programming is. Background: I've been coding in VIM/C++/OpenGL for a long time. I've come to realize that this (VIM/C++/OpenGL) isn't the way to learn about programming fancy/cool-looking/futuristic UIs; and that the design of such UIs belongs more so in the artistic/designer world of Flash. Anyway, I currently have a machine with MacOSX. What software should I install? What book should I read to learn about the artistic/design side of these futuristic UIs? [It's okay if the tools to design them are mouse clicking + graphical rather than coding based]. Question: what software packages + books to read to learn about creating fancy-looking / futuristic UIs in flash? Thanks! EDIT: PS these questions seem to get closed frequently. If you're going to vote to close for "duplicate question"; atleast provide a link to the question (with an answer).

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  • Compiling SDL Games on Mac

    - by dejai
    I have a mac and I am trying to compile my projects. The standard on the wiki: g++ sdl.cpp -lSDLmain -lSDL -framework Cocoa does not seem to be working it returns that it cannot find -lSDL and -lSDLmain. Any help would be greatly appreciated.

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  • PDCurses TUI C++ Win32 console app - Access violation reading location

    - by Bach
    I have downloaded pdcurses source and was able to successfully include curses.h in my project, linked the pre-compiled library and all good. After few hours of trying out the library, I saw the tuidemo.c in the demos folder, compiled it into an executable and brilliant! exactly what I needed for my project. Now the problem is that it's a C code, and I am working on a C++ project in VS c++ 2008. The files I need are tui.c and tui.h How can I include that C file in my C++ code? I saw few suggestions here but the compiler was not too happy with 100's of warnings and errors. How can I go on including/using that TUI pdcurses includes!? Thanks EDIT: I added extern "C" statement, so my test looks like this now, but I'm getting some other type of error #include <stdio.h> #include <stdlib.h> using namespace std; extern "C" { #include <tui.h> } void sub0(void) { //do nothing } void sub1(void) { //do nothing } int main (int argc, char * const argv[]) { menu MainMenu[] = { { "Asub", sub0, "Go inside first submenu" }, { "Bsub", sub1, "Go inside second submenu" }, { "", (FUNC)0, "" } /* always add this as the last item! */ }; startmenu(MainMenu, "TUI - 'textual user interface' demonstration program"); return 0; } Although it is compiling successfully, it is throwing an Error at runtime, which suggests a bad pointer: 0xC0000005: Access violation reading location 0x021c52f9 at line startmenu(MainMenu, "TUI - 'textual user interface' demonstration program"); Not sure where to go from here. thanks again.

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  • XNA Notes 002

    - by George Clingerman
    This past week (much like every week in the XNA community) was filled with things happening and people doing cool things (and getting noticed for doing cool things!). You can definitely tell there are some Xbox LIVE Indie game developers starting to make some names for themselves. Can’t wait to name drop them at bars. Me- “Oh you played Game X? Yeah, I know the guy that made that. Pretty cool guy.” Yeah, I’ll be THAT guy.   Time Critical XNA News 30 days left to submit XBLIGs made in XNA Game Studio 3.1 http://blogs.msdn.com/b/xna/archive/2011/01/08/30-days-left-to-submit-xna-gs-3-1-games-to-app-hub.aspx Jeromy Walsh wants you to know his XNA 4.0 Winter Workshop starting soon, go get signed up! And the forum is now LIVE on GameDev.net http://gamedevelopedia.com/ http://tinyurl.com/4gg2cfv The XNA Team Per Nick Gravelyn, Aaron Stebner’s blog post is a must read for icons on Windows Phone http://forums.create.msdn.com/forums/p/72022/439597.aspx#439597 http://blogs.msdn.com/b/astebner/archive/2010/10/01/10070507.aspx Shawn Hargreaves writes about Sprite Billboards in a 3D world http://blogs.msdn.com/b/shawnhar/archive/2011/01/12/spritebatch-billboards-in-a-3d-world.aspx XNA MVPs Andy “The ZMan” Dunn wants YOU to come to the MVP Summit and run a 5K http://www.indiegameguy.com/blogs/zman/archive/2010/12/26/come-to-the-mvp-summit-and-run-a-5k-yes-you.aspx Jim Perry updates his forum signature just to make it clear that he’s not speaking for Microsoft or giving official information (LOL, thanks Jim, now if only people will take the time to read that...) XNA MVP | Please use the Forum Search and read the Forum FAQs | My posts are not official info http://forums.create.msdn.com/forums/p/70849/439613.aspx#439613 XNA Developers Robert Boyd (@werezombie) working hard at converting his RPG engine used to make Breath of Death VII and Chtulu Saves the World to XNA 4.0. If you haven’t done the upgrade yet yourself, might be useful to read back through his tweets and recent forum posts to see the problems/solutions he’s encountered. http://forums.create.msdn.com/forums/p/71834/438099.aspx#438099 http://www.twitter.com/werezompire SpynDoctorGames is in the final phase before the release of Your Doodles are Bugged for the PC! Going to be interesting to watch as more XNA game developers explore the PC game market for their games. http://twitter.com/SpynDoctorGames/statuses/24503173217521664 http://www.spyn-doctor.de @DrMistry shares some details of his next title YoYoYo http://www.mstargames.co.uk/mistryblogmain/35-genblog/177-a-new-year-a-new-game-and-maybe-a-new-approach.html Travis Woodward (@RabidLionGames) has a blog post coming this weekend on Farseer and Mario-like platformer movement. http://twitter.com/RabidLionGames/statuses/24992762021548032 http://www.rabidlion.com/ S4G Interview with Radiangames http://n4g.com/news/679492/s4g-interview-with-radiangames XBLAratings.com interviews Steve Flores (@DragonDivide) developer of Alpha Squad http://www.xblaratings.com/developer-qaa/3621-alpha-squad-developer-interview XBox LIVE Indie Games If you haven’t been reading the roundups on IndieGames by NaviFairy on GayGamer, you’ve been missing out! http://gaygamer.net/2011/01/xbox_indie_review_roundup_1112.html Armless Octopus posts the Top 20 Games of 2010 Part 1 http://www.armlessoctopus.com/2011/01/10/top-20-xbox-live-indie-games-of-2010-part-1/ Armless Octopus posts the Top 20 Games of 2010 Part 2 http://www.armlessoctopus.com/2011/01/12/top-20-xbox-live-indie-games-of-2010-%E2%80%93-part-2/ Xbox LIVE Indie Game Reviews http://www.gamemarx.com/ Don’t forget to be following @XboxHornet . That’s a great way to snag free copies of Xbox LIVE Indie Games http://twitter.com/XboxHornet/statuses/24471103808208896 http://www.xboxhornet.com/wordpress/ Xbox LIVE Indie Game Review posts the top 20 Xbox 360 LIVE Indie Games of 2010 http://www.xbox-360-community-games-reviews.com/top-20-best-xbox-360-live-indie-games-of-2010/ VVGtv to Stream #XBLIG Again! Help out if you can. http://vvgtv.com/2011/01/07/vvgtv-to-stream-xblig-again/ Indie Gamer Magazine Issue 14 has a look at the Xbox LIVE Winter Indie Game Uprisiing http://www.indiegamemag.com/issue14/ XNA Game Development Andrew Russell announced and asked for help in his development of ExEn: XNA for iPhone, Android and Silverlight http://rockethub.com/projects/752-exen-xna-for-iphone-android-and-silverlight App Hub forums letting you down? Don’t forget about StackOverflow and the game development specific version gamedev.stackexchange http://stackoverflow.com/questions/tagged/xna http://gamedev.stackexchange.com/questions/tagged/xna Transmute gets an update from Aaron Foley (@slyprid) and you can now add and visually edit parallax layers to your 2D tile game. http://twitpic.com/3nudj0 http://twitter.com/slyprid/statuses/23418379574448128 http://forgottenstarstudios.com/Transmute/default.html Webcomics Weekly #75 touches on some feelings I’ve seen people try to express (myself included) when talking about game development and what types of games should be released for XBLIG http://www.pvponline.com/2011/01/05/webcomics-weekly-75-sour-oats/ Setting up a new PC for XNA development? Here’s a site that helps you quickly build a installer for all the most common applications developers use. http://ninite.com/ Fun wew thread on the XNA forums asking XBLIG/XNA developers just what their Top 10 favorite video games of all time are. http://forums.create.msdn.com/forums/107.aspx Christopher Hill (@Xalterax) stumbled across an entire community that does nothing but create box art. This is a great potential resource for Xbox LIVE Indie Game developers to get some awesome box art for their games. http://forums.create.msdn.com/forums/p/46582/441451.aspx#441451 http://www.vgboxart.com/browse/plat/360/ Don’t forget about the XNA Wiki, fantastic community resource (and roll up those sleeves and contribute already!) http://xnawiki.com/index.php?title=Main_Page

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  • Writing a blackjack console program in Java

    - by user337465
    Hello, I have an assignment of making a blackjack like program in a class. My first problem I am dealing with is creating an array of the cards. The professor wants an array setup with a txt file with the following format. 2 of hearts 2 of diamonds 2 of spades 2 of clubs 3 of hearts 3 of diamonds 3 of spades This goes on till face cards when it replaces the number with jack, queen, king, ace. Following the professors requirements, How would I take input from the txt file and just store the number and the hearts,diamonds,spades, and clubs. Thank you for the help

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  • Preventing cheating in online chess games?

    - by gamedevv
    In many online chess lobbies, I've seen instances of 'engining', where a cheater would open a chess program at the same time as the main game window. He would then set it up so that the opponent's moves are relayed to the computer, then which he would copy the computer's moves, until he (almost always) wins. As a game developer and moderator, what is there to do about this situation?

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  • Networking Multiplayer games in Cocoa?

    - by Conor Taylor
    I have made this game for Mac OS, but I realised that i need to make it better with multiplayer. Im an experienced Cocoa developer (so please, no RTFM's) but for some reason I never even touched on networking. I was wondering how I could send game date from com1 to com2, and vice versa, over different wifi networks. Cheers, Conor Edit: When I say different wifi networks, I mean no bonjour. I want to be able to play the game in the US with a guy in china!

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  • feedparser fails during script run, but can't reproduce in interactive python console

    - by Rhubarb
    It's failing with this when I run eclipse or when I run my script in iPython: 'ascii' codec can't decode byte 0xe2 in position 32: ordinal not in range(128) I don't know why, but when I simply execute the feedparse.parse(url) statement using the same url, there is no error thrown. This is stumping me big time. The code is as simple as: try: d = feedparser.parse(url) except Exception, e: logging.error('Error while retrieving feed.') logging.error(e) logging.error(formatExceptionInfo(None)) logging.error(formatExceptionInfo1()) Here is the stack trace: d = feedparser.parse(url) File "C:\Python26\lib\site-packages\feedparser.py", line 2623, in parse feedparser.feed(data) File "C:\Python26\lib\site-packages\feedparser.py", line 1441, in feed sgmllib.SGMLParser.feed(self, data) File "C:\Python26\lib\sgmllib.py", line 104, in feed self.goahead(0) File "C:\Python26\lib\sgmllib.py", line 143, in goahead k = self.parse_endtag(i) File "C:\Python26\lib\sgmllib.py", line 320, in parse_endtag self.finish_endtag(tag) File "C:\Python26\lib\sgmllib.py", line 360, in finish_endtag self.unknown_endtag(tag) File "C:\Python26\lib\site-packages\feedparser.py", line 476, in unknown_endtag method() File "C:\Python26\lib\site-packages\feedparser.py", line 1318, in _end_content value = self.popContent('content') File "C:\Python26\lib\site-packages\feedparser.py", line 700, in popContent value = self.pop(tag) File "C:\Python26\lib\site-packages\feedparser.py", line 641, in pop output = _resolveRelativeURIs(output, self.baseuri, self.encoding) File "C:\Python26\lib\site-packages\feedparser.py", line 1594, in _resolveRelativeURIs p.feed(htmlSource) File "C:\Python26\lib\site-packages\feedparser.py", line 1441, in feed sgmllib.SGMLParser.feed(self, data) File "C:\Python26\lib\sgmllib.py", line 104, in feed self.goahead(0) File "C:\Python26\lib\sgmllib.py", line 138, in goahead k = self.parse_starttag(i) File "C:\Python26\lib\sgmllib.py", line 296, in parse_starttag self.finish_starttag(tag, attrs) File "C:\Python26\lib\sgmllib.py", line 338, in finish_starttag self.unknown_starttag(tag, attrs) File "C:\Python26\lib\site-packages\feedparser.py", line 1588, in unknown_starttag attrs = [(key, ((tag, key) in self.relative_uris) and self.resolveURI(value) or value) for key, value in attrs] File "C:\Python26\lib\site-packages\feedparser.py", line 1584, in resolveURI return _urljoin(self.baseuri, uri) File "C:\Python26\lib\site-packages\feedparser.py", line 286, in _urljoin return urlparse.urljoin(base, uri) File "C:\Python26\lib\urlparse.py", line 215, in urljoin params, query, fragment)) File "C:\Python26\lib\urlparse.py", line 184, in urlunparse return urlunsplit((scheme, netloc, url, query, fragment)) File "C:\Python26\lib\urlparse.py", line 192, in urlunsplit url = scheme + ':' + url File "C:\Python26\lib\encodings\cp1252.py", line 15, in decode return codecs.charmap_decode(input,errors,decoding_table)

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  • UITableView titleForHeaderInSection prints headers to console twice then crashes

    - by joec
    In the method below titleForHeaderInSection, for some reason the NSLog prints out the headers twice and then the app crashes in objc_msgSend. I can't understand why this would cause the app to crash? It would seem from research that crashes in objc_msgSend are caused by sending messages to already freed objects, but is that the case here? My sectionNames array is populated in viewDidLoad. - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { NSString *title = nil; title=[sectionNames objectAtIndex:section]; NSLog(title); return title; } Thanks

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  • How to cheat on flash games using Cheat Engine

    - by Phenom
    There's a certain flash game I'm trying to hack. However one problem I've encountered is that I'll seem to track down a value using Cheat Engine, but then the program changes the locations where it stores the value. How do flash programs do this? I know its still possible to get around this, because I've seen someone do it before, but how is it done?

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  • SLF4J, Common Logging, console output

    - by Mauricio Scheffer
    I have this 3rd party library that has: slf4j-api-1.5.5.jar slf4j-jdk14-1.5.5.jar jcl-over-slf4j-1.5.5.jar I want to write some tests against this library and see its log output, and I don't want to add any more logging libraries (no log4j or anything else). I understand that SLF4J and Common Logging are both logging abstractions so I probably need to write my own simple concrete logger (or maybe not, since jcl-over-slf4j includes org.apache.commons.logging.impl.SimpleLog?). If so, what interfaces should I implement, and more importantly, how do I set up SL4J/Common Logging to use my logger in my test? I read in the SLF4J docs that I have to modify the StaticLoggerBinder class... does that really mean that I actually have to download SLF4J sources, modify the class and recompile it?

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  • How does Blizzard manage to support Mac OS and Windows in their games?

    - by begray
    I've always thought, that using Direct X for Windows was the most powerful, easy and modern method to create games with modern graphics nowdays. And knowing, that it's only Windows I thinks it's pretty difficult to make something similar on other platforms (Mac OS to be exact). But Blizzard somehow managed to deliver Starcraft 2 for Mac OS, and Diablo 3 will be available for Mac too. So what I'm interested in is information about: what technologies are they using for their game engines? are they using one engine for both games (Starcraft 2 and Diablo 3)? Or develop custom for each game? what are they paying in terms of time and money for Mac OS support? Thanks

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  • Cocoa giving error: <Error>: doClip: empty path.

    - by outtru.mp
    Coco gives error: Thu Jun 10 19:13:56 myComputer.local myApp[####] <Error>: doClip: empty path. But I don't have this function anywhere in my code (can't find by searching in frameworks / project)... Seems a lot of people complain about this because it goes into the console logs, but couldn't find any reason given as to what causes it on a progmatic level. Any thoughts as to what the problem is?

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  • Debugger does not break when debugging PowerShell console

    - by Adam Driscoll
    I'm developing a binary PowerShell module. I have a post build event that copies that module into the 'modules' directory in my "Documents\WindowsPowerShell" folder. I then have the project set to launch PowerShell.exe. My module is loaded via Import-Module and off I go. The problem is my break points are never hit and the debugger does not break on exceptions. If I run PowerShell outside of Visual Studio and then attach the debugger to the process I can break just fine. The other strange this is that my break points are not empty. Typically if different source versions are loaded they will be. I'm running Visual Studio 2010 on a Win 7 box. My module is currently targeting .NET 3.5. I've tried running both the x64 and x86 versions of PS with no luck.

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  • how to flush the console buffer?

    - by DoronS
    Hi all, i have some code that run repetedly : printf("do you want to continue? Y/N: \n"); keepplaying = getchar(); in the next my code is running it doesnt wait for input. i found out that getchar in the seconed time use '\n' as the charcter. im gussing this is due to some buffer the sdio has, so it save the last input which was "Y\n" or "N\n". my Q is, how do i flush the buffer before using the getchar, which will make getchar wait for my answer?

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  • Convert Console Output to Array

    - by theundertaker
    Using netsh wlan show networks mode=bssid on Windows CMD yields a listing of available wireless networks. Is it possible to convert the list, which looks something like this: Interface name : Wireless Network Connection There are 11 networks currently visible. SSID 1 : Custom Gifts Memphis Network type : Infrastructure Authentication : Open Encryption : WEP BSSID 1 : 00:24:93:0c:49:e0 Signal : 16% Radio type : 802.11g Channel : 6 Basic rates (Mbps) : 1 2 5.5 11 Other rates (Mbps) : 6 6 9 12 18 24 36 48 54 SSID 2 : airportthru Network type : Adhoc Authentication : Open Encryption : None BSSID 1 : 62:4c:fe:9c:08:18 Signal : 53% Radio type : 802.11g Channel : 10 Basic rates (Mbps) : 1 2 5.5 11 Other rates (Mbps) : 6 9 12 18 24 36 48 54 SSID 3 : belkin.ffe Network type : Infrastructure Authentication : WPA2-Personal Encryption : CCMP BSSID 1 : 08:86:3b:9c:8f:fe Signal : 23% Radio type : 802.11n Channel : 1 Basic rates (Mbps) : 1 2 5.5 11 Other rates (Mbps) : 6 9 12 18 24 36 48 54 SSID 4 : 3333 Network type : Infrastructure Authentication : WPA2-Personal Encryption : CCMP BSSID 1 : 00:0f:cc:6d:ba:ac Signal : 18% Radio type : 802.11g Channel : 6 Basic rates (Mbps) : 1 2 5.5 11 Other rates (Mbps) : 6 9 12 18 22 24 36 48 54 BSSID 2 : 06:02:6f:c3:06:27 Signal : 20% Radio type : 802.11g Channel : 6 Basic rates (Mbps) : 1 2 5.5 11 Other rates (Mbps) : 6 9 12 18 24 36 48 54 SSID 5 : linksys Network type : Infrastructure Authentication : Open Encryption : None BSSID 1 : 98:fc:11:69:35:46 Signal : 38% Radio type : 802.11g Channel : 6 Basic rates (Mbps) : 1 2 5.5 11 Other rates (Mbps) : 6 9 12 18 24 36 48 54 SSID 6 : iHub_0060350392e0 Network type : Infrastructure Authentication : WPA2-Personal Encryption : CCMP BSSID 1 : 00:c0:02:7d:5f:4e Signal : 18% Radio type : 802.11g Channel : 11 Basic rates (Mbps) : 1 2 5.5 11 Other rates (Mbps) : 6 9 12 18 24 36 48 54 SSID 7 : TopFlight Network type : Infrastructure Authentication : WPA2-Personal Encryption : CCMP BSSID 1 : 00:14:6c:7a:c4:70 Signal : 16% Radio type : 802.11g Channel : 6 Basic rates (Mbps) : 1 2 5.5 11 Other rates (Mbps) : 6 9 12 18 24 36 48 54 SSID 8 : 2WIRE430 Network type : Infrastructure Authentication : WPA2-Personal Encryption : CCMP BSSID 1 : b8:e6:25:cb:56:a1 Signal : 16% Radio type : 802.11g Channel : 6 Basic rates (Mbps) : 1 2 5.5 11 Other rates (Mbps) : 6 9 12 18 24 36 48 54 SSID 9 : LUBIN Network type : Infrastructure Authentication : WPA-Personal Encryption : TKIP BSSID 1 : 00:13:10:8d:a7:32 Signal : 65% Radio type : 802.11g Channel : 6 Basic rates (Mbps) : 1 2 5.5 11 Other rates (Mbps) : 6 9 12 18 24 36 48 54 SSID 10 : TV2 Network Network type : Infrastructure Authentication : WPA2-Personal Encryption : CCMP BSSID 1 : b8:c7:5d:07:6e:cf Signal : 79% Radio type : 802.11n Channel : 11 Basic rates (Mbps) : 1 2 5.5 11 Other rates (Mbps) : 6 9 12 18 24 36 48 54 SSID 11 : guywork Network type : Infrastructure Authentication : Open Encryption : WEP BSSID 1 : 00:18:e7:cf:02:20 Signal : 15% Radio type : 802.11n Channel : 6 Basic rates (Mbps) : 1 2 5.5 11 Other rates (Mbps) : 6 9 12 18 24 36 48 54 ... into an array using JavaScript or C#? I know it is but it seems like it may be rather difficult. Are there other avenues of obtaining such network information in the requested format? A JavaScript object would be perfect.

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  • How do I access Glassfish V3 Administration Console Website from a remote host

    - by Tom
    I have installed Glassfish v3 on a standalone server running ubuntu-server 9.10. I can open the Admin website if I use a browser running on the server by browsing to: http:// localhost:4848/ I would like to access it from a remote machine by browsing to something like http:// mydomain.com:4848/ The firewall is definitely allowing traffic through on that port (4848) and I can access the application server by browsing to: http:// mydomain.com:8080/ How can I allow remote access to the administration website?

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  • XNA: Auto-populate content within the content project based on current folder/file structure and content management for large games

    - by Joe
    1) Is it possible to implement a system where I can simply drop a new image into my content project's folder and VS will automatically see that and bring it into the project for compiling? 2) Similarly, if I wanted a specific texture I could state something like var texture = Game.Assets.Image["backgrounds/sky_02"]; (where Game is the standard XNA Game class and Assets is some kind of content manager statically defined within Game). I know this is fairly simple to implement manually and have done such things in the past (static Dictionary defined within Game) except this only works for relatively small games where you can have all assets loaded at the start without much issue. How would you go about making this work for games where content is loaded and unloaded based on level / area? I'm not asking for the solution, just how you would go about this and what things you would have to be aware of. Thanks.

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  • WinForms/Console application on Mono, how to know it runs as root

    - by Lex Li-MSFT
    As we can execute such executables in two ways, such as "sudo mono test.exe", and "mono test.exe". Now I want to know how to detect whether this application is running as root inside the application itself. I tried to check user name like below and see whether they equal to "root", Thread.CurrentPrincipal.Identity.Name Process.GetCurrentProcess().StartInfo.UserName AppDomain.CurrentDomain.ApplicationIdentity.FullName The first two are empty strings always, while the third throws NullReferenceException. Please advise if this is doable on Mono 2.6.

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  • Missing Language File or Wrong Language File Version

    - by isuru
    Hi, I used a win 32 console application application to test a crash reporting mechanism. But when I run the Release exe, I got this error : Missing Language File or Wrong Language File Version. Can someone please explain what is the matter here and how to overcome it??? I use Visual Studio 2008 pro.

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  • PDCurses TUI with C++ Win32 console application

    - by Bach
    I have downloaded pdcurses source and was able to successfully include curses.h in my project, linked the pre-compiled library and all good. After few hours of trying out the library, I saw the tuidemo.c in the demos folder, compiled it into an executable and brilliant! exactly what I needed for my project. Now the problem is that it's a C code, and I am working on a C++ project in VS c++ 2008. The files I need are tui.c and tui.h How can I include that C file in my C++ code? I saw few suggestions here but the compiler was not too happy with 100's of warnings and errors. How can I go on including/using that TUI pdcurses includes!? Thanks EDIT: I added extern "C" statement, so my test looks like this now, but I'm getting some other type of error #include <stdio.h> #include <stdlib.h> using namespace std; extern "C" { #include <tui.h> } void sub0(void) { //do nothing } void sub1(void) { //do nothing } int main (int argc, char * const argv[]) { menu MainMenu[] = { { "Asub", sub0, "Go inside first submenu" }, { "Bsub", sub1, "Go inside second submenu" }, { "", (FUNC)0, "" } /* always add this as the last item! */ }; startmenu(MainMenu, "TUI - 'textual user interface' demonstration program"); return 0; } Although it is compiling successfully, it is throwing an Error at runtime: 0xC0000005: Access violation reading location 0x021c52f9 at line startmenu(MainMenu, "TUI - 'textual user interface' demonstration program"); Not sure where to go from here. thanks again.

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  • Is chess-like AI really inapplicable in turn-based strategy games?

    - by Joh
    Obviously, trying to apply the min-max algorithm on the complete tree of moves works only for small games (I apologize to all chess enthusiasts, by "small" I do not mean "simplistic"). For typical turn-based strategy games where the board is often wider than 100 tiles and all pieces in a side can move simultaneously, the min-max algorithm is inapplicable. I was wondering if a partial min-max algorithm which limits itself to N board configurations at each depth couldn't be good enough? Using a genetic algorithm, it might be possible to find a number of board configurations that are good wrt to the evaluation function. Hopefully, these configurations might also be good wrt to long-term goals. I would be surprised if this hasn't been thought of before and tried. Has it? How does it work?

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