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  • Call a macro every time any method is called - Objective C

    - by Jacob Relkin
    Hi, I wrote a debug macro that prints to the console the passed-in string whenever the global kDebug flag == YES. I need to print out the name of a method and it's classname whenever any method is called. That works fine when i painstakingly go through every method and write the name of the class and the method in a string. Is there any special handler that gets called when any method in Objective-C is called, and if so, is there a way i can somehow override it to call my debug macro?? The entire purpose of this is so that I don't have to go through every method in my code and hand-code the method signature in the debug macro call. Thanks

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  • Getting a variable into another class through properties or button tags with Iphone SDK?

    - by MarcZero
    Hello. I have been pounding my head against a wall trying to figure out what I think is a simple thing to do, but I have, so far, been unable to figure it out with the iPhone SDK. I have a view with 4 buttons. When I push the buttons, I have another view called and come up to take over the screen. I want to have a simple variable passed from the old view to the new view. The purpose of this is to know what button was pressed out of the four identical ones. (trying to get an int value of 1 through 4) Here is what I have tried so far: I initially tried to call the variable from the class itself. My understanding was that my new view was only sitting on top of the old view, so it should not have been released. I could not get access to the variable as the variable was said to not be declared. I then tried to create a method that would return the int value. Again, the view class was not seen and was being declared as a "first use" of it. I then attempted to follow another similar post on here that suggested to try and send the button tag number to some part of the new view. I attempted to do this by setting the new views button title but I still cannot figure out a way to code it without coming up with errors. I am just looking for what method would be the best for me to pursue. I have no problem going back and reading the books on Objective-C, but I'm just trying to figure out which way I should concentrate on. Thank you for any insight.

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  • string extension method - Not available through WebMethod

    - by Peter Bridger
    I've written a simple extension method for a web project, it sits in a class file called StringExtensions.cs which contains the following code: using System; using System.Collections.Generic; using System.Linq; using System.Web; /// <summary> /// Useful extensions for string /// </summary> static class StringExtensions { /// <summary> /// Is string empty /// </summary> /// <param name="value"></param> /// <returns></returns> public static bool IsEmpty(this string value) { return value.Trim().Length == 0; } } I can access this extension method from all the classes I have within the App_Code directory. However I have a web page called JSON.aspx that contains a series of [WebMethods] - within these I cannot see the extension method - I must be missing something very obvious!

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  • JS: capture a static snapshot of an object at a point in time with a method

    - by Barney
    I have a JS object I use to store DOM info for easy reference in an elaborate GUI. It starts like this: var dom = { m:{ old:{}, page:{x:0,y:0}, view:{x:0,y:0}, update:function(){ this.old = this; this.page.x = $(window).width(); this.page.y = $(window).height(); this.view.x = $(document).width(); this.view.y = window.innerHeight || $(window).height(); } I call the function on window resize: $(window).resize(function(){dom.m.update()}); The problem is with dom.m.old. I would have thought that by calling it in the dom.m.update() method before the new values for the other properties are assigned, at any point in time dom.m.old would contain a snapshot of the dom.m object as of the last update – but instead, it's always identical to dom.m. I've just got a pointless recursion method. Why isn't this working? How can I get a static snapshot of the object that won't update without being specifically told to? Comments explaining how I shouldn't even want to be doing anything remotely like this in the first place are very welcome :)

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  • Looking for a better way to integrate a static list into a set of classes

    - by EvilTeach
    I'm trying to expand my sons interest from Warcraft 3 programming into C++ to broaden his horizons to a degree. We are planning on porting a little game that he wrote. The context goes something like this. There are Ships and Missiles, for which Ships will use Missiles and interact with them A Container exists which will hold 'a list' of ships. A Container exists which will hold 'a list' of planets. One can apply a function over all elements in the Container (for_each) Ships and Missles can be created/destroyed at any time New objects automatically insert themselves into the proper container. I cobbled a small example together to do that job, so we can talk about topics (list, templates etc) but I am not pleased with the results. #include <iostream> #include <list> using namespace std; /* Base class to hold static list in common with various object groups */ template<class T> class ObjectManager { public : ObjectManager ( void ) { cout << "Construct ObjectManager at " << this << endl; objectList.push_back(this); } virtual ~ObjectManager ( void ) { cout << "Destroy ObjectManager at " << this << endl; } void for_each ( void (*function)(T *) ) { for (objectListIter = objectList.begin(); objectListIter != objectList.end(); ++objectListIter) { (*function)((T *) *objectListIter); } } list<ObjectManager<T> *>::iterator objectListIter; static list<ObjectManager<T> *> objectList; }; /* initializer for static list */ template<class T> list<ObjectManager<T> *> ObjectManager<T>::objectList; /* A simple ship for testing */ class Ship : public ObjectManager<Ship> { public : Ship ( void ) : ObjectManager<Ship>() { cout << "Construct Ship at " << this << endl; } ~Ship ( void ) { cout << "Destroy Ship at " << this << endl; } friend ostream &operator<< ( ostream &out, const Ship &that ) { out << "I am a ship"; return out; } }; /* A simple missile for testing */ class Missile : public ObjectManager<Missile> { public : Missile ( void ) : ObjectManager<Missile>() { cout << "Construct Missile at " << this << endl; } ~Missile ( void ) { cout << "Destroy Missile at " << this << endl; } friend ostream &operator<< ( ostream &out, const Missile &that ) { out << "I am a missile"; return out; } }; /* A function suitable for the for_each function */ template <class T> void show ( T *it ) { cout << "Show: " << *it << " at " << it << endl; } int main ( void ) { /* Create dummy planets for testing */ Missile p1; Missile p2; /* Demonstrate Iterator */ p1.for_each(show); /* Create dummy ships for testing */ Ship s1; Ship s2; Ship s3; /* Demonstrate Iterator */ s1.for_each(show); return 0; } Specifically, The list is effectively embedded in each ship though the inheritance mechanism. One must have a ship, in order to access the list of ships. One must have a missile in order to be able to access the list of missiles. That feels awkward. My question boils down to "Is there a better way to do this?" Automatic object container creation Automatic object insertion Container access without requiring an object in the list to access it. I am looking for better ideas. All helpful entries get an upvote. Thanks Evil.

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  • Invoke method in another class

    - by Sam
    I have two view controllers (viewControllerA and viewControllerB) with their own views. When the user touches a button in the view of viewControllerA, I am able to load the view of the viewControllerB. However, I don't know how to invoke a method in viewControllerB's class!

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  • In an extension method how do a create an object based on the implementation class

    - by Greg
    Hi, In an extension method how do a create an object based on the implementation class. So in the code below I wanted to add an "AddRelationship" extension method, however I'm not sure how within the extension method I can create an Relationship object? i.e. don't want to tie the extension method to this particular implementation of relationship public static class TopologyExtns { public static void AddNode<T>(this ITopology<T> topIf, INode<T> node) { topIf.Nodes.Add(node.Key, node); } public static INode<T> FindNode<T>(this ITopology<T> topIf, T searchKey) { return topIf.Nodes[searchKey]; } public static bool AddRelationship<T>(this ITopology<T> topIf, INode<T> parentNode, INode<T> childNode) { var rel = new RelationshipImp(); // ** How do I create an object from teh implementation // Add nodes to Relationship // Add relationships to Nodes } } public interface ITopology<T> { //List<INode> Nodes { get; set; } Dictionary<T, INode<T> > Nodes { get; set; } } public interface INode<T> { // Properties List<IRelationship<T>> Relationships { get; set; } T Key { get; } } public interface IRelationship<T> { // Parameters INode<T> Parent { get; set; } INode<T> Child { get; set; } } namespace TopologyLibrary_Client { class RelationshipsImp : IRelationship<string> { public INode<string> Parent { get; set; } public INode<string> Child { get; set; } } } public class TopologyImp<T> : ITopology<T> { public Dictionary<T, INode<T>> Nodes { get; set; } public TopologyImp() { Nodes = new Dictionary<T, INode<T>>(); } } thanks

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  • RenderAction in an HtmlHelperExtension Method?

    - by TimLeung
    I am trying to call the RenderAction Extension Method within my own Html Helper: System.Web.Mvc.Html.ChildActionExtensions.RenderAction(helper, "account", "login"); this is so that along with some additional logic, I would like all html helpers to use a common method name structure when calling it on the view: <%= Html.CompanyName().RenderAccount() %> but the problem I am having is that, asp.net will complain about not finding the actual route it needs to process. It does not take in the parameters of "controller" to be used as the action and "login" to be used as the action. It seems to only reference the current route. Any ideas how I can package up the RenderAction?

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  • When is it better to use a method versus a property for a class definition?

    - by ccomet
    Partially related to an earlier question of mine, I have a system in which I have to store complex data as a string. Instead of parsing these strings as all kinds of separate objects, I just created one class that contains all of those objects, and it has some parser logic that will encode all properties into strings, or decode a string to get those objects. That's all fine and good. This question is not about the parser itself, but about where I should house the logic for the parser. Is it a better choice to put it as a property, or as a method? In the case of a property, say public string DataAsString, the get accessor would house the logic to encode all of the data into a string, while the set accessor would decode the input value and set all of the data in the class instance. It seems convenient because the input/output is indeed a string. In the case of a method, one method would be Encode(), which returns the encoded string. Then, either the constructor itself would house the logic for the decoding a string and require the string argument, or I write a Decode(string str) method which is called separately. In either case, it would be using a method instead of a property. So, is there a functional difference between these paths, in terms of the actual running of the code? Or are they basically equivalent and it then boils down to a choice of personal preference or which one looks better? And in that kind of question... which would look cleaner anyway?

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  • Fast ArgumentNullException with attributes. It is possible?

    - by Fraga
    Hi. Is there any fast way to verify null arguments via attributes or something? Convert this: public void Method(type arg1,type arg2,type arg3) { if (arg1== null) throw new ArgumentNullException("arg1"); if (arg2== null) throw new ArgumentNullException("arg2"); if (arg3== null) throw new ArgumentNullException("arg3"); //Business Logic } Into something like this: [VerifyNullArgument("arg1","arg2","arg3")] public void Method(type arg1,type arg2,type arg3) { //Business Logic } Ideas? thanks guys.

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  • Why does the Java Collections Framework offer two different ways to sort?

    - by dvanaria
    If I have a list of elements I would like to sort, Java offers two ways to go about this. For example, lets say I have a list of Movie objects and I’d like to sort them by title. One way I could do this is by calling the one-argument version of the static java.util.Collections.sort( ) method with my movie list as the single argument. So I would call Collections.sort(myMovieList). In order for this to work, the Movie class would have to be declared to implement the java.lang.Comparable interface, and the required method compareTo( ) would have to be implemented inside this class. Another way to sort is by calling the two-argument version of the static java.util.Collections.sort( ) method with the movie list and a java.util.Comparator object as it’s arguments. I would call Collections.sort(myMovieList, titleComparator). In this case, the Movie class wouldn’t implement the Comparable interface. Instead, inside the main class that builds and maintains the movie list itself, I would create an inner class that implements the java.util.Comparator interface, and implement the one required method compare( ). Then I'd create an instance of this class and call the two-argument version of sort( ). The benefit of this second method is you can create an unlimited number of these inner class Comparators, so you can sort a list of objects in different ways. In the example above, you could have another Comparator to sort by the year a movie was made, for example. My question is, why bother to learn both ways to sort in Java, when the two-argument version of Collections.sort( ) does everything the first one-argument version does, but with the added benefit of being able to sort the list’s elements based on several different criteria? It would be one less thing to have to keep in your mind while coding. You’d have one basic mechanism of sorting lists in Java to know.

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  • C# reflection instantiation

    - by NickLarsen
    I am currently trying to create a generic instance factory for which takes an interface as the generic parameter (enforced in the constructor) and then lets you get instantiated objects which implement that interface from all types in all loaded assemblies. The current implementation is as follows:     public class InstantiationFactory     {         protected Type Type { get; set; }         public InstantiationFactory()         {             this.Type = typeof(T);             if (!this.Type.IsInterface)             {                 // is there a more descriptive exception to throw?                 throw new ArgumentException(/* Crafty message */);             }         }         public IEnumerable GetLoadedTypes()         {             // this line of code found in other stack overflow questions             var types = AppDomain.CurrentDomain.GetAssemblies()                 .SelectMany(a = a.GetTypes())                 .Where(/* lambda to identify instantiable types which implement this interface */);             return types;         }         public IEnumerable GetImplementations(IEnumerable types)         {             var implementations = types.Where(/* lambda to identify instantiable types which implement this interface */                 .Select(x = CreateInstance(x));             return implementations;         }         public IEnumerable GetLoadedImplementations()         {             var loadedTypes = GetLoadedTypes();             var implementations = GetImplementations(loadedTypes);             return implementations;         }         private T CreateInstance(Type type)         {             T instance = default(T);             var constructor = type.GetConstructor(Type.EmptyTypes);             if (/* valid to instantiate test */)             {                 object constructed = constructor.Invoke(null);                 instance = (T)constructed;             }             return instance;         }     } It seems useful to me to have my CreateInstance(Type) function implemented as an extension method so I can reuse it later and simplify the code of my factory, but I can't figure out how to return a strongly typed value from that extension method. I realize I could just return an object:     public static class TypeExtensions     {         public object CreateInstance(this Type type)         {             var constructor = type.GetConstructor(Type.EmptyTypes);             return /* valid to instantiate test */ ? constructor.Invoke(null) : null;         }     } Is it possible to have an extension method create a signature per instance of the type it extends? My perfect code would be this, which avoids having to cast the result of the call to CreateInstance():     Type type = typeof(MyParameterlessConstructorImplementingType);     MyParameterlessConstructorImplementingType usable = type.CreateInstance();

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  • Does Java support default parameter values?

    - by gnavi
    I came across some Java code that had the following structure: public MyParameterizedFunction(String param1, int param2) { this(param1, param2, false); } public MyParameterizedFunction(String param1, int param2, boolean param3) { //use all three parameters here } I know that in C++ I can assign a parameter a default value. For example: void MyParameterizedFunction(String param1, int param2, bool param3=false); Does Java support this kind of syntax? Are there any reasons why this two step syntax is preferable?

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  • matlab fit exp2

    - by HelloWorld
    I'm unsuccessfully looking for documentation of fit function using exp2 (sum of 2 exponents). How to operate the function is clear: [curve, gof] = fit(x, y,'exp2'); But since there are multiple ways to fit a sum of exponents I'm trying to find out what algorithm is used. Particularly what happens when I'm fitting one exponent (the raw data) with a bit of noise, how the exponents are spread. I've simulated several cases, and it seems that it "drops" all the weight on the second set of coefficients, but row data analysis often shows different behavior. Does anyone have suggestions of documentation?

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  • Accessing non-static combbox property in the static method.

    - by Harikrishna
    I have one combobox on the window form and I have one method which is declared with static like private static DataTable ParseTable(HtmlNode table) Now I want to use combobox in that method for using combobox property but I can not access any property of combobox or combobox itself.If I made the combobox declaration as static then it can be accessed in that static method.But any alternative way to access combbox property in that static method because I don't want to make combobox declaration as static.

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  • Static method not called

    - by Smile
    I'm trying to call a static method (printABC()) in this class but it's not working. If I uncomment both of the lines marked T_T (1 and 2), it works! Why does it fail with only one of the lines? import java.util.Scanner; class pro0009 { static Scanner in = new Scanner(System.in); static int A,B,C; static void printABC(){ String ABC = in.nextLine(); ABC=ABC.replace("A"," "+A+" "); ABC=ABC.replace("B"," "+B+" "); ABC=ABC.replace("C"," "+C+" "); //System.out.print(ABC.substring(1)); System.out.print(ABC); } public static void main(String[] args){ int x = in.nextInt(); //1 int y = in.nextInt(); //2 int z = in.nextInt(); //3 if(x<y){//1<2 if(x<z){ //1<3 if(y<z){//x<y<z 2<3 //1<2<3 A=x; B=y; C=z; printABC();//T_T 1 System.out.println("Here"); //pro0009.printABC();//T_T 2 //System.out.println("Here2"); }else{ //x<z<y A=x; B=z; C=y; } }else{//z<x<y A=z; B=x; C=y; } }else{//y<x if(y<z){ if(x<z){//y<x<z A=y; B=x; C=z; }else{//y<z<x A=y; B=z; C=x; } }else{//z<y<x A=z; B=y; C=x; } } } }

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  • private class calling a method from its outer class

    - by oxinabox.ucc.asn.au
    Ok, so I have a class for a "Advanced Data Structure" (in this case a kinda tree) SO I implimented a Iterator as a private class with in it. So the iterator needs to implement a remove function to remove the last retuirned element. now my ADT already impliments a remove function, and in this case there is very little (thinking about it, i think nothing) to be gain by implimenting a different remove function for the iterator. so how do I go about calling the remove from my ADT sketch of my struture: public class ADT { ... private class ADT_Iterator impliments java.util.Itorator{ ... public void remove(){ //where I want to call the ADT's remove function from } ... public void remove( Object paramFoo ) { ... } ... } So just calling remove(FooInstance) won't work (will it?) and this.remove(FooInstance) is the same thing. what do i call? (and changign the name of the ADT's remove function is not an option, as that AD T has to meet an Interace wich I am note at liberty to change) I could make both of them call a removeHelper functon, I guess...

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  • Matlab code help. Backward Euler method.

    - by m0s
    Here is the matlab/freemat code I got to solve ODE numerically using backward Euler method. However the results are inconsistent with my textbook results, and sometimes even ridiculously inconsistent. Please point out what is wrong with the code. I have already asked this question on mathoverflow.com no help there, hope someone here can help. function [x,y]=backEuler(f,xinit,yinit,xfinal,h) %f - this is your y prime %xinit - initial X %yinit - initial Y %xfinal - final X %h - step size n=(xfinal-xinit)/h; %Calculate steps %Inititialize arrays... %1st elements take xinit and yinit corespondigly, the rest fill with 0s x=[xinit zeros(1,n)]; y=[yinit zeros(1,n)]; %Numeric routine for i=1:n x(i+1)=x(i)+h; ynew=y(i)+h*(f(x(i),y(i))); y(i+1)=y(i)+h*f(x(i+1),ynew); end end

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  • How do i generate a random integer between min and max in java?

    - by David
    What method returns a random int between a min and max? Or does no such method exist? what i'm looking for is something like this: NAMEOFMETHOD (min, max) (where min and max are ints) that returns soemthing like this: 8 (randomly) if such a method does exist could you please link to the relevant documentation with your answer. thanks.

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  • Cocos2d: is it good practice to use a shared GameScene when having various levels?

    - by mm24
    In my code (based on the ShootEmUp example in this book, which I highly reccomend, source code in chapter 8 available here) I often use the trick of accessing the GameScene via: +(GameScene*) sharedGameScene; which returns a reference to the static instance of GameScene. Is a static instance of GameScene as in the book still a valid pattern in case I want a MainMenu calling GameScene initialized with different level data each time (e.g. different enemies)? (I have created a sceneWithId:(int) method where I load different level data each time. Or should I pheraps create a GameScene class and then sublcass it? E.g. FirstGameScene : GameScene

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  • Ruby: Alter class static method in a code block

    - by Phuong Nguy?n
    Given the Thread class with it current method. Now inside a test, I want to do this: def test_alter_current_thread Thread.current = a_stubbed_method # do something that involve the work of Thread.current Thread.current = default_thread_current end Basically, I want to alter the method of a class inside a test method and recover it after that. I know it sound complex for another language, like Java & C# (in Java, only powerful mock framework can do it). But it's ruby and I hope such nasty stuff would be available

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  • Fatal error: Function name must be a string in.. PHP error

    - by Jonesy
    Hi I have a class called User and a method called insertUser(). function insertUser($first_name, $last_name, $user_name, $password, $email_address, $group_house_id) { $first_name = mysql_real_escape_string($first_name); $last_name = mysql_real_escape_string($last_name); $user_name = mysql_real_escape_string($user_name); $password = mysql_real_escape_string($password); $email_address = mysql_real_escape_string($email_address); $query = "INSERT INTO Users (FirstName,LastName,UserName,Password,EmailAddress, GroupHouseID) VALUES ('$first_name','$last_name','$user_name','$password','$email_address','$group_house_id')"; $mysql_query($query); } And I call it like this: $newUser = new User(); $newUser->insertUser($first_name, $last_name, $user_name, $email, $password, $group_house_id); When I run the code I get this error: Fatal error: Function name must be a string in /Library/WebServer/Documents/ORIOnline/includes/class_lib.php on line 33 Anyone know what I am doing wronly? Also, this is my first attempt at OO PHP. Cheers, Jonesy

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  • What's an easy way to set up object communication in Obj-C?

    - by seaworthy
    I am trying to send a slider value from a controller object to a method of a model object. The later is implemented in the separate file and I have appropriate headers. I think the problem is that I am not sure how to instantiate the receiver in order to produce a working method for the controller. Here is the controller's method. -(IBAction)setValue:(id)slider {[Model setValue:[slider floatValue]];} @implementation Model -(void)setValue:(float)n{ printf("%f",n); } @end What I get is 'Model' may not respond to '+setValue' warning and no output in my console. Any insight is appreciated.

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