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  • How to do a back-reference on Google AppEngine?

    - by jCuga
    I'm trying to access an object that is linked to by a db.ReferenceProperty in Google app engine. Here's the model's code: class InquiryQuestion(db.Model): inquiry_ref = db.ReferenceProperty(reference_class=GiftInquiry, required=True, collection_name="inquiry_ref") And I am trying to access it in the following way: linkedObject = question.inquiry_ref and then linkedKey = linkedObject.key but it's not working. Can anyone please help?

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  • How can I clean up my bashrc/zshrc file?

    - by LuxuryMode
    Over time, I've added bunches of stuff to my PATH and it's lookin' pretty awful. How can I clean this up or what's the proper way to "reformat" all of this? export PATH="$PATH:~/scripts" export PATH="$PATH:~/Downloads/android-sdk-mac_x86/platform-tools/adb" export PATH=/opt/local/bin:/opt/local/sbin:$PATH export PATH="$PATH:~/Downloads/android-sdk-mac_x86/platform-tools:~/Downloads/android-sdk-mac_x86/tools:~/Downloads/android-sdk-mac_x86/platform-tools/adb" export PATH="$PATH:~/bin" export PATH="$PATH:~/bin/subl" export PATH="$PATH:~/.rvm/gems/ruby-1.9.3-head/gems/git-media-0.1.1/bin" export PATH=$PATH:$HOME/bin:/Users/me/Downloads/android-sdk-mac_86/tools export PATH=$PATH:$HOME/bin:/Users/me/Downloads/android-sdk-mac_86/platform-tools export PATH=/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/X11/bin:/.rvm/scripts/rvm:/.rvm/scripts/rvm:/~/Downloads/android-sdk-mac_x86/tools/android:/~/Downloads/android-ndk-r7/:/~/Downloads/android-sdk-mac_x86/platform-tools export CC=gcc-4.2 export PATH=~/Downloads/android-ndk-r7:$PATH ANDROID_HOME=~/Downloads/android-sdk-mac_x86 export PATH=${PATH}:$ANDROIDHOME/platform-tools

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  • Connection established to google DNS, can't resolve any hosts

    - by Tar
    As you can see from the picture above, I am connected to google DNS but am unable to resolve any hostnames. When I try to ping sites like google.com, yahoo.com, etc, I get 'ping: unknown host'. Yes, I am able to ping localhost, I am able to ping hostname.domain.com, but not domain.com. I can't ping my nameservers. I can ping all hosts by IP address and that works. The output of my /etc/resolv.conf: nameserver 8.8.8.8 nameserver 8.8.4.4 Anyone know what the problem could be? 23:30:04.304955 IP my_server.44457 > 8.8.8.8.domain: 28349+ A? google.com. (28) 23:30:06.137985 IP 112.100.0.78.19781 > my_server.domain: 18717 [1au] A? www.my_domain.com. (46) 23:30:06.138286 IP my_server.domain > 112.100.0.78.19781: 18717*- 2/0/1 CNAME my_domain.com., A my_server (76) 23:30:06.686582 IP 112.100.0.74.19181 > my_server.domain: 65046 [1au] A? my_domain.com. (42) 23:30:06.686811 IP my_server.domain > 112.100.0.74.19181: 65046*- 1/0/1 A my_server (58) 23:30:07.043764 IP my_server.50465 > 4.2.2.1.domain: 13865+ PTR? 142.254.22.67.in-addr.arpa. (44) 23:30:09.065904 IP my_server.45242 > 8.8.4.4.domain: 29011+ PTR? 123.72.117.130.in-addr.arpa. (45) 23:30:09.310021 IP my_server.45440 > 8.8.4.4.domain: 28349+ A? google.com. (28)

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  • ICS as guest in Ubuntu 12.04 host

    - by oshirowanen
    I have installed Android as per this guide as a guess os via VirtualBox: http://www.android-x86.org/documents/virtualboxhowto Using the following ISO: android-x86-4.0-RC1-eeepc.iso But I am unable to connect to the internet from within the android virtual machine. The host OS is Ubuntu 12.04 where the internet works fine. I have internet access via a usb wireless connection to the home router. All this is fine. If I install Ubuntu 12.04 as a guest, where the host is also Ubuntu 12.04. The guest os'es internet works fine out of the box. But for some reason, I can't get the above androids internet to work out of the box as the guest os. Anyone know what I am doing wrong?

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  • wget hangs in http request sent awaiting response in some sites

    - by gkr
    Using Ubuntu 12.04. wget hangs in http request sent, awaiting response... in some sites. Browser's are not opening sites that are failed in wget. But in WinXP everything works. This works gkr@gkr-desktop:~/Documents/curl$ wget google.com --2012-06-12 21:29:37-- http://google.com/ Resolving google.com (google.com)... 74.125.236.174, 74.125.236.160, 74.125.236.161, ... Connecting to google.com (google.com)|74.125.236.174|:80... connected. HTTP request sent, awaiting response... 301 Moved Permanently Location: http://www.google.com/ [following] --2012-06-12 21:29:38-- http://www.google.com/ Resolving www.google.com (www.google.com)... 74.125.236.179, 74.125.236.180, 74.125.236.176, ... Connecting to www.google.com (www.google.com)|74.125.236.179|:80... connected. HTTP request sent, awaiting response... 302 Found Location: http://www.google.co.in/ [following] --2012-06-12 21:29:38-- http://www.google.co.in/ Resolving www.google.co.in (www.google.co.in)... 74.125.236.184, 74.125.236.191, 74.125.236.183, ... Connecting to www.google.co.in (www.google.co.in)|74.125.236.184|:80... connected. HTTP request sent, awaiting response... 200 OK Length: unspecified [text/html] Saving to: `index.html.3' [ ] 13,383 --.-K/s in 0.04s 2012-06-12 21:29:39 (308 KB/s) - `index.html.3' saved [13383] gkr@gkr-desktop:~/Documents/curl$ This site just stops/hangs in awaiting response. gkr@gkr-desktop:~/Documents/curl$ wget grooveshark.com --2012-06-12 21:27:29-- http://grooveshark.com/ Resolving grooveshark.com (grooveshark.com)... 8.20.213.76 Connecting to grooveshark.com (grooveshark.com)|8.20.213.76|:80... connected. HTTP request sent, awaiting response... ^C gkr@gkr-desktop:~/Documents/curl$ Thanks

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  • using tcpdump to display XML API requests without headers or ack packets

    - by Carmageddon
    I need assistance, I am trying to use tcpdump in order to capture API requests and responses between two servers, so far I have the following command: tcpdump -iany -tpnAXs0 host xxx.xxx.xxx.xxx and port 6666 My problem is, that the output is still hard to read, because it sends the Headers, and the ack packets. I would like to remove those and only see the XML bodies. I tried to use grep -v, but apparently this is all one request, so it filters the entire thing... Thanks!

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  • USB connection is unstable with Nexus S 2.3.4 on AMD 64 running 64-bit Windows 7, but works with 32-bit Windows Vista

    - by Mike
    The USB connection is unstable with Nexus S (Android 2.3.4) on AMD 64 running 64-bit Windows 7, but it works with 32-bit Windows Vista. Problem Description: On the 64-bit Windows 7 machine my Nexus S appears to connect, but then it disconnects moments later. Neither accessing USB storage or loading an Android application package file (APK) using the Android Debug Bridge (ADB) work. On 32-bit Windows Vista using the same USB cable, USB storage works. I haven't tried the ADB on 32-bit Windows Vista. Reproduction steps for USB storage: (I have provided the reproduction steps for USB storage and not ADB, because if one isn't working, then the other isn't working either and the USB storage reproduction steps are shorter to document.) Connect the USB cable to the Nexus S and my Windows 7 machine. Effect: The "USB Mass Storage, USB Connected" dialog appears with the button "Turn on USB storage." Click "Turn on USB Storage" Effect: The "working circle" appears. A dialog briefly appears saying "USB storage in use," then it either returns me to Step 1 (now that I am running 2.3.4) or is replaced with the Nexus S's application homepage (while I was running 2.3.3). I'm not sure if the version matters, but I mention it for completeness. On the 32-bit Windows Vista machine the connection is stable. I am able to navigate through the Nexus S file system create, read, update, and delete files, etc. I haven't tried connecting with the ADB. Troubleshooting summary: Tried and failed: Uninstalling and reinstalling the Android USB drivers including removing the files. Uninstalling my custom software Pulling the Nexus S's battery Restarting the Nexus S Restarting 64-bit Windows 7 Changing USB ports on the 64-bit Windows 7 box Compared the dates and file size on the DLLs in my google-usb_driver\amd64 directory and the windows\System32 directory. They match. The sizes for the google-usb_driver\i386 directory do not match (expected). Turning off Debugging mode on the Nexus S does not resolve the problem. Searching Google. Tried and succeeded: Connecting to another machine (Windows Vista) using the same USB cable and Nexus S phone. Troubleshooting observations: I notice that uninstalling the device drivers and deleting the files, then reinstalling the drivers, then rebooting 64-bit Windows 7 then unplugging the Nexus S, then plugging it back in occasionally helps for a short amount of time (minutes to hours, not days). When it is working, I can both access the Nexus S's drive and load/test applications using the ADB. I have observed some wonky behavior in the Device Manager that I haven't tracked down. Sometimes the black Nexus S image appears in the list of devices. Sometimes the image displays as a computer with a green ISA card. Sometimes it neither appears on the top level of devices nor under “other devices,” but it does appear under "disk drives" as "Android UMS Composite USB Device." System configuration: The Nexus S is running Android OS 2.3.4's "Settings\about phone\System updates" indicates that it is up to date as of May 21st 2011. Both 32-bit Windows Vista and 64-bit Windows 7 are up to date. The Windows Vista system is running on an Intel 32-bit processor. Windows 7 is running on an AMD 64-bit processor. I have done Android development on both systems, but I usually develop on the 64-bit Windows 7 machine.

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  • live football stats API

    - by peks
    Hi everyone, i'm looking for a service that will provide live football/soccer statistics (match and player stats, preferably) over API or RSS (or whatever), or maybe just provide easily parsable stats. Does anyone have any suggestions? Thanks in advance, Martin

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  • rsync per-site configuration file?

    - by Scott
    I know how to configure a per-site entry for ssh, but is there any kind of a client configuration for rsync that allows per-site configuration options and aliases or similar shortcuts like the .ssh/config? I'm curious because I have a minimal ssh server installed on my android phone and I also have a minimal rsync tool on it as well. I'm getting tired of having to root login onto the phone and sym-link both tools to standard places the android OS looks for executables as the ssh server is bare bones and has a typical *bear multi-link binary for the basic unix commands (that does not include rsync) I end up having to include --rsync-path=/path/to/rsync/android/files/rsync every time I want to do any rsyncing of the files on my phone, but this path is always the same. I've gotten around it in the meantime with a glob approach in a shell script wrapper, but this sometimes limits the customization I can do with the rsync call. I'm just wondering if there is anything similar to the .ssh/config file where I can create an alias for my phone (e.g. 'android') where specifying rsync android:/mnt/sdcard will automatically assume --rsync-path=/blah/blah/blah --no-g --no-p --no-t etc. Tre`

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  • Can't locate API module structure `mod_wsgi'

    - by a coder
    I'm working on setting up Trac to use wsgi, and am running into trouble getting mod_wsgi working. I downloaded and installed mod_sgi. [box]# apachectl configtest httpd: Syntax error on line 214 of /etc/httpd/conf/httpd.conf: Can't locate API module structure `mod_wsgi' in file /etc/httpd/modules/mod_wsgi.so: /etc/httpd/modules/mod_wsgi.so: undefined symbol: mod_wsgi Line 214 of httpd.conf: LoadModule mod_wsgi modules/mod_wsgi.so Here is mod_wsgi.so as found on the filesystem: [box]# locate mod_wsgi.so /usr/lib64/httpd/modules/mod_wsgi.so What might I be overlooking?

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  • How to add/update lotus notes signature 8.5 from C# using API

    - by faris
    I want build a third party tool to make our employees fill the Contact Form information , and then make him able to add his information as a signature image to the Lotus notes .. so if the customer want to send a new email , the signature will be added automatically to the email .. I use lotus notes V. 8.5 .. But how I can do it ,, is there any API available to make this happens ? I appreciates any help ...

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  • FolderClosed Exception in Javamail

    - by SikhWarrior
    Im trying to create a simple mail client in android, and I have the android version of javamail compiling and running in my app. However, whenever I try to connect and receive mail, I get a Folder Closed exception seen below. 10-23 12:12:13.484: W/System.err(6660): javax.mail.FolderClosedException 10-23 12:12:13.484: W/System.err(6660): at com.sun.mail.imap.IMAPMessage.getProtocol(IMAPMessage.java:149) 10-23 12:12:13.484: W/System.err(6660): at com.sun.mail.imap.IMAPMessage.loadBODYSTRUCTURE(IMAPMessage.java:1262) 10-23 12:12:13.484: W/System.err(6660): at com.sun.mail.imap.IMAPMessage.getDataHandler(IMAPMessage.java:616) 10-23 12:12:13.484: W/System.err(6660): at javax.mail.internet.MimeMessage.getContent(MimeMessage.java:1398) 10-23 12:12:13.484: W/System.err(6660): at com.teamzeta.sfu.Util.MailHelper.getMessageHTML(MailHelper.java:60) 10-23 12:12:13.484: W/System.err(6660): at com.teamzeta.sfu.GetAsyncEmails.onPostExecute(EmailActivity.java:31) 10-23 12:12:13.484: W/System.err(6660): at com.teamzeta.sfu.GetAsyncEmails.onPostExecute(EmailActivity.java:1) 10-23 12:12:13.484: W/System.err(6660): at android.os.AsyncTask.finish(AsyncTask.java:631) 10-23 12:12:13.484: W/System.err(6660): at android.os.AsyncTask.access$600(AsyncTask.java:177) 10-23 12:12:13.484: W/System.err(6660): at android.os.AsyncTask$InternalHandler.handleMessage(AsyncTask.java:644) 10-23 12:12:13.484: W/System.err(6660): at android.os.Handler.dispatchMessage(Handler.java:99) 10-23 12:12:13.484: W/System.err(6660): at android.os.Looper.loop(Looper.java:137) 10-23 12:12:13.484: W/System.err(6660): at android.app.ActivityThread.main(ActivityThread.java:5227) 10-23 12:12:13.484: W/System.err(6660): at java.lang.reflect.Method.invokeNative(Native Method) 10-23 12:12:13.484: W/System.err(6660): at java.lang.reflect.Method.invoke(Method.java:511) 10-23 12:12:13.484: W/System.err(6660): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:795) 10-23 12:12:13.484: W/System.err(6660): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:562) 10-23 12:12:13.494: W/System.err(6660): at dalvik.system.NativeStart.main(Native Method) My code is as follows: public static Message[] getAllMail(String user, String pwd){ String host = "imap.sfu.ca"; final Message[] NO_MESSAGES = {}; Properties properties = System.getProperties(); properties.setProperty("mail.imap.socketFactory.class", "javax.net.ssl.SSLSocketFactory"); properties.setProperty("mail.imap.socketFactory.port", "993"); Session session = Session.getDefaultInstance(properties); try { Store store = session.getStore("imap"); store.connect(host, user, pwd); Folder folder = store.getFolder("inbox"); folder.open(Folder.READ_ONLY); Message[] messages = folder.getMessages(); folder.close(true); store.close(); Log.d("####TEAM ZETA DEBUG####", "Content: " + messages.length); return messages; } catch (NoSuchProviderException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (MessagingException e) { // TODO Auto-generated catch block e.printStackTrace(); } Log.d("####TEAM ZETA DEBUG####", "Returning NO_MESSAGES"); return NO_MESSAGES; } public static String getMessageHTML(Message message){ Object msgContent; try { msgContent = message.getContent(); if (msgContent instanceof Multipart) { Multipart mp = (Multipart) msgContent; for (int i = 0; i < mp.getCount(); i++) { BodyPart bp = mp.getBodyPart(i); if (Pattern .compile(Pattern.quote("text/html"), Pattern.CASE_INSENSITIVE) .matcher(bp.getContentType()).find()) { // found html part return (String) bp.getContent(); } else { // some other bodypart... } } } } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (MessagingException e) { // TODO Auto-generated catch block e.printStackTrace(); } return "Something went wrong"; } I couldn't find anything helpful on the web, does anyone have an ideas why this is happening?? This is called in class GetAsyncEmails extends AsyncTask<String, Integer, Message[]>{ @Override protected Message[] doInBackground(String... args) { // TODO Auto-generated method stub Message[] messages = MailHelper.getAllMail(args[0], args[1]); return messages; } protected void onPostExecute(Message[] result){ if(result.length > 1){ Message message = result[0]; String content = MailHelper.getMessageHTML(message); System.out.println("####TEAM ZETA DEBUG####" + content); } } }

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  • Implementing fog of war in opengl es 2.0 game

    - by joxnas
    Hi game development community, this is my first question here! ;) I'm developing a tactics/strategy real time android game and I've been wondering for some time what's the best way to implement an efficient and somewhat nice looking fog of war to incorporate in it. My experience with OpenGL or Android is not vast by any means, but I think it is sufficient for what I'm asking here. So far I have thought in some solutions: Draw white circles to a dark background, corresponding to the units visibility, then render to a texture, and then drawing a quad with that texture with blend mode set to multiply. Will this approach be efficient? Will it take too much memory? (I don't know how to render to texture and then use the texture. Is it too messy?) Have a grid object with a vertex shader which has an array of uniforms having the coordinates of all units, and another array which has their visibility range. The number of units will very probably never be bigger then 100. The vertex shader needs to test for each considered vertex, if there is some unit which can see it. In order to do this it, will have to loop the array with the coordinates and do some calculations based on distance. The efficiency of this is inversely proportional to the looks of it. A more dense grid will result in a more beautiful fog of war... but will require a greater amount of vertexes to be checked. Is it possible to find a nice compromise or is this a bad solution from the start? Which solution is the best? Are there better alternatives? Which ones? Thank you for your time.

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  • Resolution Independence in libGDX

    - by ashes999
    How do I make my libGDX game resolution/density independent? Is there a way to specify image sizes as "absolute" regardless of the underlying density? I'm making a very simple kids game; just a bunch of sprites displayed on-screen, and some text for menus (options menu primarily). What I want to know is: how do I make my sprites/fonts resolution independent? (I have wrapped them in my own classes to make things easier.) Since it's a simple kids game, I don't need to worry about the "playable area" of the game; I want to use as much of the screen space as possible. What I'm doing right now, which seems super incorrect, is to simply create images suitable for large resolutions, and then scale down (or rarely, up) to fit the screen size. This seems to work okay (in the desktop version), even with linear mapping on my textures, but the smaller resolutions look ugly. Also, this seems to fly in the face of Android's "device independent pixels" (DPs). Or maybe I'm missing something and libGDX already takes care of this somehow? What's the best way to tackle this? I found this link; is this a good way of solving the problem?: http://www.dandeliongamestudio.com/2011/09/12/android-fragmentation-density-independent-pixel-dip/ It mentions how to control the images, but it doesn't mention how to specify font/image sizes regardless of density.

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  • DriveSafe.ly Reads Your Text Messages Aloud

    - by ETC
    DriveSafe.ly, a free application for Android and BlackBerry phones, reads your text messages, emails, and caller ID notifications aloud so you can stay connected while keeping your eyes on the road. DriveSafe.ly is a feature packed application that reads your text messages, your emails, and the ID from your caller ID aloud. It’s not the only SMS-to-speech application out there but it sports the most featured including rocking a customizable auto-responder (so you can let people know you heard their message and will respond as soon as you’re off the road), the ability to customize the voice and the read-rate, how much information if given (the senders name or just the message or the senders name, subject, and message in the case of emails), and more. Upgrading to the $13.95 a year premium version allows voice-to-txt translation so you can respond verbally to your text messages and emails. Hit up the link below to read more and grab a copy for your Android or BlackBerry phone. DriveSafe.ly [via Addictive Tips] Latest Features How-To Geek ETC Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 DriveSafe.ly Reads Your Text Messages Aloud The Likability of Angry Birds [Infographic] Dim an Overly Bright Alarm Clock with a Binder Divider Preliminary List of Keyboard Shortcuts for Unity Now Available Bring a Touch of the Wild West to Your Desktop with the Rango Theme for Windows 7 Manage Your Favorite Social Accounts in Chrome and Iron with Seesmic

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  • Auto Save and Auto Load Game onto the Device's Storage Concept Question

    - by David Dimalanta
    I'm trying to make a simple app that will test the save and load state. Is it a good idea to make an app that has an auto save and load game feature only every time the newbies open the first app then continues it on the other day? I tried making a sprite that is moving, starting at the center. When I close and re-open the app, the sprite goes back to the center instead of the last coordinate where the sprite land on this part (i.e. at the top). The thing I want to know how the sequence of saving and loading goes like this: I open the app The starting sprite at the center. It displays a coordinate of the sprite plus number of times does the sprite move. I exit the app that automatically saves the game without notice. Finally, when I re-opened it, it automatically loads the game retaining the number of times the sprite move, coordinates, and the sprite's area landed. These steps above are similar, but not the sprite movement test app, to the sequence of saving and loading the game's level and record in Jewel Stackers for the Android app. And, by default, if there is no SD card in any tab or phone that runs on Android, does it automatically save/load onto the internal drive or the APK file itself? Is it also useful to use auto save and auto load feature for protecting and fetching informations (i.e. fastest time, last time where the sprite is located via coordinates, etc.)?

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  • Dalvik + Java licensing question

    - by Andrew Bate
    This is a licensing question about the Dalvik and J2SE core libraries. In particular the license governing java.util.concurrent.SynchronousQueue. The license header of the class in the JDK source states that it is GPLv2 only (see grepcode). However, the same file in the Dalvik core libraries seems to be governed by the Apache 2 license only (see android source). How is this possible? I didn't think you could take GPLv2 source and re-license it as Apache 2. (It's obvious they did: a comment above the Java Doc even says "removed link to collections framework docs"!) I'm asking because I have a GPLv3 project and would like to include a derivative work of some source from the core libraries (either Dalvik or J2SE) but publish it under GPLv3. I thought I could do this with Apache 2, but not GPLv2. I know that the J2SE class source is itself derivative work from public domain source, but the changes from the original are substantial. (The original is available at gee.cs.oswego.edu if you are interested.) Therefore the android source really is just a copy of the J2SE source, but published under Apache 2 instead of GPLv2. Is Google really allowed to do this?

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  • XOLO X900–First mobile phone with Intel Power

    - by Rekha
    XOLO X900, XOLO’s offering the world’s first smart phone with the power of Intel inside® shaking hands with LAVA International Ltd., India’s fastest growing handset brands. The R&D Centre is in Shenzhan (China) and Bangalore (India). The smart phone has a fast web browsing with the 1.6 GHz Intel processor and smooth multi-tasking process using Intel patented Hyper Threading technology.It has an optimum battery usage, 4.03” hi-resolution of 1024X600 pixels LCD screen to ensure crisp text and vibrant images, HDMI Output port for TV, full HD 1080p playback and dual speakers. It has a camera of 8MP HD camera with certain DSLR like features allowing to click upto 10 photos in less than a second. 3D and HD gaming is immensely realistic with 400 MHz Graphics Processing Unit. The Operating System used here is Android 2.3 (Gingerbread) and upgradable to Android 4.0. It has the GPS facility and rear and front cameras with 8MP and 1.3MP respectively.  They have enabled Accelerometer, Gyroscope, Magnetometer, Ambient light sensor and Proximity sensor in this smart phone. Intel’s smartphone venture is beginning in India first. It is said to be available for sale in Indian from April 23, 2011 onwards. The price is at a best-buy price of INR 22,000 approximately. The smartphone will be available at the Indian retail chain Croma. The phone will available in other retail stores and online stores from early May. The company is launching the smartphone in India first and a more powerful handset in China later this year. According to their success in India and China, Intel is planning to come into Europe and US market. Till then, Intel smartphones are only for Indian buyers. You can more technical information from the XOLO’s site.

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