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  • How quickly to leave contract-to-hire gig where you don't want to be hired? [closed]

    - by nono
    So you move to a big new city with tons of software development opportunity, having taken a six month contract-to-hire job. The company treats you really well and has a good team and work environment. However, the recruiter assured you when offering the gig that it would be a good position in which you can advance your learning from more senior developers (a primary concern of yours) but you're starting to realize that a job recruiter isn't going to understand that the team in question isn't very up on modern software practices (you start to sympathize with this guy and read his post over and over again: http://stackoverflow.com/questions/1586166/career-killer-nhibernate-oop-design-patterns-domain-driven-design-test-driv) and that much of the company's software is very old and very very poorly architected, and the company (like so many others) seems to be only concerned with continually extending the software without investing in any structural improvements. You're absolutely dismayed at how long it takes your team (including) to fulfill simple feature requests (maybe 500-1000% longer than with better designed software that you've worked on in the past), but no one else there seems to think anything of it. You find that the work and the company's business are intensely uninteresting to you, but due to the convoluted design of their various software systems, fulfilling the work will require as much mental engagement as any other development position. You feel a bit naive about not having asked the right questions during your interview process, and for not having anticipated that your team at your former podunk company might possibly be light-years ahead of any team in Big Shiny City, but you know you don't want to stay at this place, and (were it not for your personal, after-hours studying and personal programming efforts) fear that you might actually give a worse interview after completing your 6 months than you did when you started at the place. You read about how hard of a time local companies are having filling their positions with qualified software development candidates. You read all sorts of fabulous sounding job postings online and feel like you're really missing out. In spite of the comfortable environment you feel like you would willingly accept a somewhat more demanding or aggressive lifestyle to feel like you are learning and progressing and producing something meaningful. My questions are: how quickly do you leave and how do you go about giving a polite reason for departing? The contract is written to allow them to "can" you and to allow you to leave with 2 weeks notice. Do you ethically owe the 6 months? Upon taking the position, the company told you they were not interested in candidates who were intending to only stay for 6 months and then leave (you were not intending to bail after 6 months, at that time), so perhaps they might be fine if you split now, knowing that you don't want to stick around for the full time hire?

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  • Am I getting paid a reasonable wage for web engineering?

    - by sailtheworld
    I've been doing some research and it looks like most people in my line of work - WEB ENGINEERING/WEB APPLICATION DEVELOPMENT - that get paid hourly, make anywhere from $30-80 an hour for their work. With that said, I have SEVEN years of experience with web development including OOP-PHP, MySQL, jQuery, OOP-JS, interface design, ajax, database architecture, etc. I am also very strong with visual design and workflow - thus, I've made some really high quality interactive interfaces. I also have a lot of experience with Zend Framework, Symfony, Wordpress, Drupal, etc and a really strong portfolio to show for it. Here's the catch: I'm 20 years old, haven't graduated from college yet (I'm doing part time school and ~30 hours a week of web development.) But I've literally been doing web apps since I was 13 years old. So my question is: is $14 an hour a reasonable starting wage for working at a company part time?

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  • Tension between the dependency inversion principle and avoiding "new" in C++?

    - by Kazark
    I have seen a lot of advice that it is better to do Type object; than Type* object = new Type(); in C++ whenever possible. I understand the rational behind this and appreciate it. But according to my understanding, to practice dependency inversion requires pointers, e.g.: Type* object = new Implementation();. (Or am I wrong about that?) Is there an inherent tension between the DIP and avoiding new when using C++? If so, what patterns/principles/practices can be used to mitigate this tension?

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  • Content Optimization only?

    - by danie7L T
    There are tons of discussions around tips&tricks to improve Search Engines "ranking" and SEOs. What if the focus of the webmaster/client is 100% set on the quality of the content with precise keywords in meta tags, clean design, regular articles updates, clean URLs and highly filtered external links leading to pages on websites dealing on the same,or related subjects; isn't it the job of a good search engine like Google to catch this website and show it in its front-page ? Or does Search Engines count on us to help them find us, and webmasters will always have to be up-to-date regarding SEO tools and rules updates on top of websites' design, browsers customization, progressive enhancement etc ?

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  • Programming to ANSI standards (for engineering)

    - by Jake
    I am currently tasked to write a software to help engineers design standard compliant designs. If there is a bad design, software will report an error or warning. Maybe it's just me, but anyone who has done this should be familiar with the massive amounts of ANSI standards tables like this one: http://en.wikipedia.org/wiki/Nominal_Pipe_Size Computers are, as its name suggest, computing machines, not lookup machines. I feel that feeding formulas into computers and churning out standard compliant designs is much more efficient than doing memory intensive data lookups that are prone to human input errors and susceptible to "data updates". I actually think that there are formulas to calculate all those numbers, but nobody so far could give me that information. Anyone been through this before? What is THE best approach to this? Thanks for sharing.

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  • Material tiling and offset in unity

    - by Simran kaur
    Ambiguity: What exactly is the difference between Tiling the material and Offset of material? Need to do: I need the material to be repeated n times on the object where I need to set the value of n via script.How do I do it? It seems to happen through Tiling(tried via inspector) but again what is difference between mainTextureOffset and setTextureOffset? Tried: Following is the line of code that I tried to repeat the texture n number of times on an object(repeat across the width of object), but it does nothing significant that I can see.

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  • Exchange 2010 Deployment Notes &ndash; iPhone and Exchange ActiveSync issue

    - by BWCA
    After we moved one of our user mailboxes from Exchange 2003 to 2010, the user started getting a Cannot get mail. The connection to the server failed error message on their iPhone device. There are a lot of references on Google to check for inherited permissions to resolve the error message.  We quickly determined that we were not dealing with a permissions issue. After some additional troubleshooting and research, we were able to isolate the problem to a device partnership issue. To resolve the issue, use ADSI Edit to find the user object. When you find the user object, double-click on it and you should see a CN=ExchangeActiveSyncDevices container under the user object as shown below.  On the right-hand side, you should see one or more device partnerships.   Right-click the device partnership according to the device the user is using, and click Delete. After you remove the device partnership, please wait until Active Directory replication completes before you set up the device again.

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  • Manageable Services

    This article describes a design, implementation and tooling of model driven WorkflowServices logically centralized in the Repository and physically decentralized for their runtime projecting.

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  • YouTube fullscreen not displaying

    - by pt2ph8
    For some reason YouTube videos in my website do not get the fullscreen button, even if I added the parameter allowFullScreen set to true both in the object and embed tag. Here's an example page: http://www.indievault.it/2011/11/09/indie-vault-alla-games-week-2011-online-la-video-gallery/ Just take a quick look at the source. The allowFullScreen param is there, but the button won't show. Here's an excerpt from the code in that page: <object width="540" height="325"><param name="movie" value="http://www.youtube.com/v/dvYQhJwwkgA"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/dvYQhJwwkgA" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="540" height="325"></embed </object>

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  • What data-structure/algorithm will allow me to send a list of key/value dictionaries using the least amount of bits?

    - by user12365
    I have server objects that have corresponding client objects. The data to be kept in sync is inside the server object's key/value dictionary. To keep the client objects in sync with the sever objects, I want the server to send the key/value dictionary every frame for each object. What data-structure/algorithm will allow me to send a list of key/value dictionaries using the least amount of bits? Bonus constraint 1: For each type of object, the values of some keys change more often than others. Bonus constraint 2: Memory usage on the server side is relatively expensive.

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  • How do I avoid the complexity concerns of frameworks while keeping my team marketable?

    - by Desolate Planet
    When deciding upon how to design a software project with my colleagues, most suggestions tend to be for using specific frameworks "because it's popular in the job market" or "that's the framework that gets recruiters on the phone," and never what I'm looking for which is, "because it's a good fit for the project as it makes the system more adaptive to future changes and makes life easier for developers." I didn't start looking at projects in this way until I started reading up on domain-driven design. I've found that the actual domain is hidden deep under the frameworks used and it's hard to learn the business processes that have been implemented by the software product. Is there a way to marry the two competing goals: getting exposure as a development team while still being able to avoid complexity? Are frameworks that compromise, or are there other solutions out there?

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  • Examples of Android Joystick Controls? [on hold]

    - by KRB
    I can't seem to find any well executed code examples for Android joystick controls. Whatever it may be, algorithms, pseudo code, actual code examples, strategies, or anything to assist with the design and implementation of Android joystick controls; I can't seem to find anything decent on the net. What are some well executed examples? More specifically, Pseudo Code Current Examples Idea/Design Functionality Description Controller Hints Related Directly to Android Architecture What kind of classes will I have making this? Will there be only one? How would this be implemented to the game architecture? All things I am thinking about. Cheers! UPDATE I've found this on the subject Joystick Example1, though I am still looking for different examples/resources. Answered my own question with a link to the code of the above video. It's a fantastic start to Android Joystick Controls.

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  • Validation and Verification explanation (Boehm) - I cannot understand its point

    - by user970696
    Hopefully my last thread about V&V as I found the B.Boehm is text which I just do not understand well (likely my technical English is not that good). http://csse.usc.edu/csse/TECHRPTS/1979/usccse79-501/usccse79-501.pdf Basically he says that verification is about checking that products derived from requirements baseline must correspond to it and that deviation leads only to changes in these derived products (design, code). But he says it begins with design and ends with acceptance tests (you can check the V model inside). The thing is, I have accepted ISO12207 in terms of all testing is validation, yet it does not make any sense here. In order to be sure the product complies with requirements (acceptance test) I need to test it. Also it says that validation problems means that requirements are bad and needs to be changed - which does not happen with testing that testers do, who just checks correspondence with requirements.

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  • Randomly spawning bitmaps on cnvas

    - by Toystoj
    I need some ideas in order to finish algorithm. I'm randomly placing objects (bitmaps) on canvas without overlapping. Time needed to finish it is my problem. When I need to spawn for example 80% of canvas it takes to long. So i was thinking : I should make some change when the bitmaps take off 50 % of canvas. I want to tell algorithm that it should generate new locations (x,y) where it is free space. My question is : How to render new location (x,y) in place where is free space. In summary: Things I know : object location (x,y) 4 corners (x,y) of object object width, height canvas width, height Any suggestions?

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