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  • Why is my custom view not appearing?

    - by user351469
    When I comment out setContentView(boardView); in my Game.java my custom view in BoardView works fine and displays everything nicely... but onSizeChanged never gets called in BoardView.java... so I can't read the device width and height at runtime. If I leave setContentView uncommented onSizeChanged works... but the screen is blank! I want to be able to read the screen width and height at runtime and set the sizes of my ImageViews at creation so they are the optimal size. public class Game extends Activity implements OnClickListener{ private BoardView boardView; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); boardView = new BoardView(this); setContentView(boardView); // when this line disabled, it looks ok boardView.requestFocus(); } public class BoardView extends View { private final Game game; private float width; // width of one unit private float height; // height of one unit public BoardView(Context context){ super(context); this.game = (Game)context; setFocusable(true); setFocusableInTouchMode(true); LinearLayout maincontainer = new LinearLayout(game); maincontainer.setLayoutParams(new LinearLayout.LayoutParams(LayoutParams.FILL_PARENT,LayoutParams.FILL_PARENT)); maincontainer.setGravity(Gravity.CENTER); maincontainer.setOrientation(LinearLayout.VERTICAL); maincontainer.setBackgroundColor(Color.BLACK); LinearLayout innercontainer = new LinearLayout(game); innercontainer.setLayoutParams(new LinearLayout.LayoutParams(LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT)); innercontainer.setGravity(Gravity.CENTER); innercontainer.setOrientation(LinearLayout.HORIZONTAL); // declare a new table TableLayout layout = new TableLayout(game); layout.setLayoutParams(new TableLayout.LayoutParams(LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT)); // build a grid of ImageViews in a TableLayout for (int f=1; f<=7; f++) { TableRow tr = new TableRow(game); for (int c=1; c<=7; c++) { ImageView b = new ImageView(game); b.setImageResource(R.drawable.neworb); b.setOnClickListener(game); tr.addView(b, 30,30); // I'd like to not use fixed values here } // for layout.addView(tr); } // for innercontainer.addView(layout); maincontainer.addView(innercontainer); game.setContentView(maincontainer); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh){ width = w/9f; height = width; super.onSizeChanged(w, h, oldw, oldh); } }

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  • Hide selection border on RadioButtonField on blackberry?

    - by Jessica
    I have a screen with two RadioButtonField objects. By default, the first RadioButtonField shows a rectangle around it to show its selected, and the rectangle moves if you change the selection to the other RadioButtonField or other buttons and textboxes on the page. What I would like to know is...is there a way to hide this border that shows the selection/border?

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  • right click event in opencv

    - by Himz
    Hello all I am developing a program using OpenCV (IDE = devcpp). I am able to get the hand contour , move cursor position according to our our hand. no i want to implement right click functionality .Please help me with it . i am using event SetCursorPos(x,y) to set the cursor position on the screen is there any simple function to implement rightclick the same way .??

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  • elisp: posn-at-point returns nil after goto-char. How to update the display before posn-at-point?

    - by Cheeso
    In emacs lisp, posn-at-point is documented as: posn-at-point is a built-in function in C source code. (posn-at-point &optional POS WINDOW) . Return position information for buffer POS in WINDOW. POS defaults to point in WINDOW; WINDOW defaults to the selected window. . Return nil if position is not visible in window. Otherwise, the return value is similar to that returned by event-start for a mouse click at the upper left corner of the glyph corresponding to the given buffer position: (WINDOW AREA-OR-POS (X . Y) TIMESTAMP OBJECT POS (COL . ROW) IMAGE (DX . DY) (WIDTH . HEIGHT)) The posn- functions access elements of such lists. ok, now I've got a function that looks something like this: (defun my-move-and-popup-menu () "move the point, then pop up a menu." (goto-char xxxx) (setq p (posn-at-point)) (my-popup-menu p ...) ) Basically, move the point, then retrieve the screen position at that point, and then popup a menu at that screen position. But I am finding that posn-at-point returns non-nil, only if the xxxx character position (the after position) is visible in the window, before the call to goto-char. It seems that the position is not actually updated until exit from the function. If goto-char goes a long way, more than one screenful, then the retrieved position is always nil, and my code doesn't know where to popup the menu. The reason I suggest that the position is not actually updated until exit from the function - when the menu successfully pops up, the cursor is clearly visible in its previous location while the popup menu is being displayed. When I dismiss the menu, the cursor moves to where I expected it to move, after the goto-char call. How can I get the position to be really updated, between goto-char and posn-at-point, so that posn-at-point will not return nil? In a Windows Forms application I would call Form.Update() or something similar to update the display in the middle of an event handler. What's the emacs version of that?

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  • Calling compiled C from R with .C()

    - by Sarah
    I'm trying to call a program (function getNBDensities in the C executable measurementDensities_out) from R. The function is passed several arrays and the variable double runsum. Right now, the getNBDensities function basically does nothing: it prints to screen the values of passed parameters. My problem is the syntax of calling the function: array(.C("getNBDensities", hr = as.double(hosp.rate), # a vector (s x 1) sp = as.double(samplingProbabilities), # another vector (s x 1) odh = as.double(odh), # another vector (s x 1) simCases = as.integer(x[c("xC1","xC2","xC3")]), # another vector (s x 1) obsCases = as.integer(y[c("yC1","yC2","yC3")]), # another vector (s x 1) runsum = as.double(runsum), # double DUP = TRUE, NAOK = TRUE, PACKAGE = "measurementDensities_out")$f, dim = length(y[c("yC1","yC2","yC3")]), dimnames = c("yC1","yC2","yC3")) The error I get, after proper execution of the function (i.e., the right output is printed to screen), is Error in dim(data) <- dim : attempt to set an attribute on NULL I'm unclear what the dimensions are that I should be passing the function: should it be s x 5 + 1 (five vectors of length s and one double)? I've tried all sorts of combinations (including sx5+1) and have found only seemingly conflicting descriptions/examples online of what's supposed to happen here. For those who are interested, the C code is below: #include <R.h> #include <Rmath.h> #include <math.h> #include <Rdefines.h> #include <R_ext/PrtUtil.h> #define NUM_STRAINS 3 #define DEBUG void getNBDensities( double *hr, double *sp, double *odh, int *simCases, int *obsCases, double *runsum ); void getNBDensities( double *hr, double *sp, double *odh, int *simCases, int *obsCases, double *runsum ) { #ifdef DEBUG for ( int s = 0; s < NUM_STRAINS; s++ ) { Rprintf("\nFor strain %d",s); Rprintf("\n\tHospitalization rate = %lg", hr[s]); Rprintf("\n\tSimulation probability = %lg",sp[s]); Rprintf("\n\tSimulated cases = %d",simCases[s]); Rprintf("\n\tObserved cases = %d",obsCases[s]); Rprintf("\n\tOverdispersion parameter = %lg",odh[s]); } Rprintf("\nRunning sum = %lg",runsum[0]); #endif } naive solution While better (i.e., potentially faster or syntactically clearer) solutions may exist (see Dirk's answer below), the following simplification of the code works: out<-.C("getNBDensities", hr = as.double(hosp.rate), sp = as.double(samplingProbabilities), odh = as.double(odh), simCases = as.integer(x[c("xC1","xC2","xC3")]), obsCases = as.integer(y[c("yC1","yC2","yC3")]), runsum = as.double(runsum)) The variables can be accessed in >out.

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  • How do I calculate the average direction of two vectors

    - by Mike Broughton
    Hi, I am writing and opengl based iphone app and would like to allow a user to translate around a view based on the direction that they move two fingers on the screen. For one finger I know I could just calculate the vector from the start position to the current position of the users finger and then find the unit vector of this to get just the direction, but I don't know how I would do this for two fingers, I don't think adding the components of the vectors and calculating the average would work so I'm pretty much stuck... thanks in advance

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  • ob_start() -> ob_flush() doesn't work

    - by MB34
    I am using ob_start()/ob_flush() to, hopefully, give me some progress during a long import operation. Here is a simple outline of what I'm doing: <?php ob_start (); echo "Connecting to download Inventory file.<br>"; $conn = ftp_connect($ftp_site) or die("Could not connect"); echo "Logging into site download Inventory file.<br>"; ftp_login($conn,$ftp_username,$ftp_password) or die("Bad login credentials for ". $ftp_site); echo "Changing directory on download Inventory file.<br>"; ftp_chdir($conn,"INV") or die("could not change directory to INV"); // connection, local, remote, type, resume $localname = "INV"."_".date("m")."_".date('d').".csv"; echo "Downloading Inventory file to:".$localname."<br>"; ob_flush(); flush(); sleep(5); if (ftp_get($conn,$localname,"INV.csv",FTP_ASCII)) { echo "New Inventory File Downloaded<br>"; $datapath = $localname; ftp_close($conn); } else { ftp_close($conn); die("There was a problem downloading the Inventory file."); } ob_flush(); flush(); sleep(5); $csvfile = fopen($datapath, "r"); // open csv file $x = 1; // skip the header line $line = fgetcsv($csvfile); $y = (feof($csvfile) ? 2 : 5); while ((!$debug) ? (!feof($csvfile)) : $x <= $y) { $x++; $line = fgetcsv($csvfile); // do a lot of import stuff here with $line ob_flush(); flush(); sleep(1); } fclose($csvfile); // important: close the file ob_end_clean(); However, nothing is being output to the screen at all. I know the data file is getting downloaded because I watch the directory where it is being placed. I also know that the import is happening, meaning that it is in the while loop, because I can monitor the DB and records are being inserted. Any ideas as to why I am not getting output to the screen?

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  • What's the best CDN for image hosting on a high-volume web site?

    - by Mike
    Akamai is way too expensive. Photobucket is not reliable. Is there a great content delivery network that I can use just to host my images? We deploy images programmatically via FTP, so there is some programming behind the scenes. Having some sort of reporting about the reliability of the service, whether it's raw logs files or a web-based admin screen that shows http errors, would also be important. Has anyone worked with edgecast?

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  • Facebook content locker function share

    - by Vicent D
    I made a facebook content locker(PHP + HTML + JAVA) for my website, so to access the site user must press the 'facebook share "in the middle of the screen.After pressing this button, it opens facebook pop-up and user can share or NOT my link because locker disappear in 30 seconds since clicked on this button(so I put it). Is there any possibility, any function that content locker disappear only after the user has actually given share in facebook pop-up window,I mean after my site address appears on facebook ? Thanks a lot

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  • Android menu view, gridview or something else?

    - by dfilkovi
    I need to create a home screen (menu) with four to six items arranged in a grid view, each item needs to have an icon and a text below the icon. I googled and everything I could find were adapterView examples, with dynamic menu loading, and I want to make it with static xml, this view will not change so no need for dynamic code. Can anyone post an xml example of this?

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  • How to change color of selected references

    - by user272924
    Visual Studio 2010 highlights all references to the same variable (or class) when your cursor is placed over it. with the theme I use highlighted references are white on white - making them virtually impossible to read. what is the name of "display item" in Options- Environment Fonts and Colors that is responsible for that color? changing Plain Text to a darker one partially solves an issue however that also changes color for lots of other stuff on a screen, so ideally would be to change a background for this type of "selection"..

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  • What tool(s) can I use to produce iPhone App Screencasts?

    - by coob
    I need to produce demonstration video screencasts for my iPhone app... I'm referring to those such as this one for the Reddit iPhone app (the one on the right, not the YouTube video). I'm assuming the best way to do this is to record the simulator using a screen recording utility, does anyone have any other methods? What tools have you used successfully?

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  • Thread class closing from other Class (Activity) with protected void onStop() Android

    - by user1761337
    I have a Problem with Closing the Thread. I will Closing the Thread with onStop,onPause and onDestroy. This is my Source in the Activity Class: @Override protected void onStop(){ super.onStop(); finish(); } @Override protected void onPause() { super.onPause(); finish(); } @Override public void onDestroy() { this.mWakeLock.release(); super.onDestroy(); } And the Thread Class: public class GameThread extends Thread { private SurfaceHolder mSurfaceHolder; private Handler mHandler; private Context mContext; private Paint mLinePaint; private Paint blackPaint; //for consistent rendering private long sleepTime; //amount of time to sleep for (in milliseconds) private long delay=1000/30; //state of game (Running or Paused). int state = 1; public final static int RUNNING = 1; public final static int PAUSED = 2; public final static int STOPED = 3; GameSurface gEngine; public GameThread(SurfaceHolder surfaceHolder, Context context, Handler handler,GameSurface gEngineS){ //data about the screen mSurfaceHolder = surfaceHolder; mHandler = handler; mContext = context; gEngine=gEngineS; } //This is the most important part of the code. It is invoked when the call to start() is //made from the SurfaceView class. It loops continuously until the game is finished or //the application is suspended. private long beforeTime; @Override public void run() { //UPDATE while (state==RUNNING) { Log.d("State","Thread is runnig"); //time before update beforeTime = System.nanoTime(); //This is where we update the game engine gEngine.Update(); //DRAW Canvas c = null; try { //lock canvas so nothing else can use it c = mSurfaceHolder.lockCanvas(null); synchronized (mSurfaceHolder) { //clear the screen with the black painter. //reset the canvas c.drawColor(Color.BLACK); //This is where we draw the game engine. gEngine.doDraw(c); } } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } this.sleepTime = delay-((System.nanoTime()-beforeTime)/1000000L); try { //actual sleep code if(sleepTime>0){ this.sleep(sleepTime); } } catch (InterruptedException ex) { Logger.getLogger(GameThread.class.getName()).log(Level.SEVERE, null, ex); } while (state==PAUSED){ Log.d("State","Thread is pausing"); try { this.sleep(1000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } }} How i can close the Thread from Activity Class??

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  • Android gridview open image in foreground

    - by mkirank
    I am able to create a grid view layout as shown Here when a image is clicked I would like to bring that image to the foreground (full screen) for 2 seconds and then go back to the grid layout. Can you please point me to the appropriate examples/docs or pointers on how to do this . Thanks

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