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  • Build an ASP.NET 3.5 Guestbook using MS SQL Server and VB.NET

    One of the most important website features is a guest book. This is particularly useful if you need to know the responses and reactions of your website s visitors. With the release of ASP.NET 3.5 and Visual Web Developer Express 2 8 several web controls make it possible to create an ASP.NET application without the need to hard manually code everything including database scripts server side scripts etc. You can see how that would be helpful to writing a guest book. This is the first part of a multi-part series.... SW Deployment Automation Best Practices Free Guide for IT Leaders: Overcoming Software Distribution & Mgmt Challenges.

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  • How do Tortoise svn handle concurrent file updation

    - by sabithpocker
    I don't know much about Tortoise SVN, but have been using it for a while :) I understand that it is capable of managing concurrent users on same file, but how does it do that? I am working on a file that another user is using concurrently and he committed couple of times before me, Now my files doesnt have the changes he made. Every time i end up in such a situation I gets a conflict and I am stuck. So is there something else I should do instead of just committing and causing conflict. Is it safe to do a update first and then commit ? Will I lose my local changes in this case? Please dont beat me up if this is somthing basic, A link to some tutorial will be useful in that case :)

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  • How to manage permissions on a shared volume for OSX and ubuntu

    - by gentmatt
    On my mac I'm using an unjournaled HFS partition to share files between OSX 10.8 and Ubuntu 12.04. It was a nice thought at first, because Time Machine will automatically backup the volume in OSX, but I soon noticed that OSX and Ubuntu mess with the permission in a way that makes things messy for me. So, in order to fully view and change files, I keep using chmod to apply permissions that which will allow me to fully use a document. But I don't understand why I have to keep applying changes over and over. Is possible to set some kind of permission permanently so that both operating systems will respect permanently? I guess 777 will work, but I thought that this is not a smart thing to do. But as long as 'others' does not get full access (third seven), I see a lock icon on the file in ubuntu.

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  • Boot Ubuntu from a bootable USB hangs on purple screen

    - by user210946
    I recently bought a laptop (Lenovo Y410P) with Windows 8 pre-installed and I'm trying to dual boot Windows 8 and Ubuntu 13.0. I created a bootable usb using Pendrive. Then I changed the Boot Mode to Legacy Support and the boot order so it boots from the flash storage first. When I restarted the computer, I got the error message "SYSLINUX 4.06 EDD 2012-10-23 Copyright (c) 1994-2012 H. Peter Anvin et al" and it just hung there. Fair enough. After some googling I formatted my flash drive in FAT format instead of FAT32. The "SYSLINUX..." error message is gone but now it hangs on a purple screen http://imgur.com/WbdXpZN Does anyone have a suggestion what to do here? I've looked at various posts but none of them seems to have a solution that the author confirmed it worked.

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  • Breakout... Getting the ball reflection X angle when htitting paddle / bricks

    - by Steven Wilson
    Im currently creating a breakout clone for my first ever C# / XNA game. Currently Ive had little trouble creating the paddle object, ball object, and all the bricks. The issue im currently having is getting the ball to bounce off of the paddle and bricks correctly based off of where the ball touches the object. This is my forumala thus far: if (paddleLocation.Intersects(ballLocation)) { position.Y = paddleLocation.Y - texture.Height; motion.Y *= -1; // determine X motion.X = 1 - 2 * (ballLocation.X - paddleLocation.X) / (paddleLocation.Width / 2); } The problem is, the ball goes the opposite direction then its supposed to. When the ball hits the left side of the paddle, instead of bouncing back to the left, it bounces right, and vise versa. Does anyone know what the math equation is to fix this?

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  • New Thinking for Supply Chain Analytics. PLM for Process. And Untangling Services Complexity.

    - by David Hope-Ross
    The first edition of the quarterly Oracle Information InDepth Value Chain and Procurement Transformation newsletter has just been published. It’s a solid round-up of news and analysis from the fast-moving world of global supply chains and supply management.  As the title of this post implies, the latest edition covers a wide array of great topics. But the story on supply chain analytics from Endeca is especially interesting. Without giving away the ending, it explores new ways of thinking about the value of information and how to exploit it for supply chain improvement. If you enjoy this edition, think about opting-in via the subscription link. It is an easy way to keep up with the latest and greatest.

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  • How to embed an authorize.net payment gateway form into a single page website with one item for sale?

    - by Adam S
    My website sells one item. I am currently using the simple checkout button embedded on the website. Rather than having the button I would like the order form to be on the single page with a field for quantity. At first I imagined that there would be a simple form that I could embed however it looks like that I need a full integration into my website through the Advanced Integration Method (AIM) which is much more complicated then I wanted. I don't want integration into my website, can I do it without, and if I have to what is the cleanest and simplest way to do it?

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  • Accelerating 2d object collision with other objects [on hold]

    - by Silent Cave
    Making my very first attempt at game programming with SDL/OpenGL. So I made an object Actor witch can move in all four sides with acceleration. And there are bunch of other rectangles to collide to. the image Movement and collision detection alghorythms work just fine by itself, but when combined to prevent the green rectangle from crossing black rectangles, it gives me a kind of funny resault. Let me show you the code first: from Actor.h class Actor{ public: SDL_Rect * dim; alphaColor * col; float speed; float xlGrav, xrGrav, yuGrav, ydGrav; float acceleration; bool left,right,up,down; Actor(SDL_Rect * dim,alphaColor * col, float speed, float acceleration); bool colides(const SDL_Rect & rect); bool check_for_collisions(const std::vector<SDL_Rect*> & gameObjects ); }; from actor.cpp bool Actor::colides(const SDL_Rect & rect){ if (dim->x + dim->w < rect.x) return false; if (dim->x > rect.x + rect.w) return false; if (dim->y + dim->h < rect.y) return false; if (dim->y > rect.y + rect.h) return false; return true; } movement logic from main.cpp if (actor->left){ if(actor->xlGrav < actor->speed){ actor->xlGrav += actor->speed*actor->acceleration; }else actor->xlGrav = actor->speed; actor->dim->x -= actor->xlGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->x += actor->xlGrav; actor->xlGrav = 0; } } if (!actor->left){ if(actor->xlGrav - actor->speed*actor->acceleration > 0){ actor->xlGrav -= actor->speed*actor->acceleration; }else actor->xlGrav = 0; actor->dim->x -= actor->xlGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->x += actor->xlGrav; actor->xlGrav = 0; } } if (actor->right){ if(actor->xrGrav < actor->speed){ actor->xrGrav += actor->speed*actor->acceleration; }else actor->xrGrav = actor->speed; actor->dim->x += actor->xrGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->x -= actor->xrGrav; actor->xrGrav = 0; } } if (!actor->right){ if(actor->xrGrav - actor->speed*actor->acceleration > 0){ actor->xrGrav -= actor->speed*actor->acceleration; }else actor->xrGrav = 0; actor->dim->x += actor->xrGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->x -= actor->xrGrav; actor->xrGrav = 0; } } if (actor->up){ if(actor->yuGrav < actor->speed){ actor->yuGrav += actor->speed*actor->acceleration; }else actor->yuGrav = actor->speed; actor->dim->y -= actor->yuGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->y += actor->yuGrav; actor->yuGrav = 0; } } if (!actor->up){ if(actor->yuGrav - actor->speed*actor->acceleration > 0){ actor->yuGrav -= actor->speed*actor->acceleration; }else actor->yuGrav = 0; actor->dim->y -= actor->yuGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->y += actor->yuGrav; actor->yuGrav = 0; } } if (actor->down){ if(actor->ydGrav < actor->speed){ actor->ydGrav += actor->speed*actor->acceleration; }else actor->ydGrav = actor->speed; actor->dim->y += actor->ydGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->y -= actor->ydGrav; actor->ydGrav = 0; } } if (!actor->down){ if(actor->ydGrav - actor->speed*actor->acceleration > 0){ actor->ydGrav -= actor->speed*actor->acceleration; }else actor->ydGrav = 0; actor->dim->y += actor->ydGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->y -= actor->ydGrav; actor->ydGrav = 0; } } So, if the green box approaches an obstacle from up or left, everything goes as planned - object stops, and it's acceleration drops to zero. But if it comes from bottom or right, it enters into obstacles inner space and starts strangely dance, I'd rather say move in inverted controls. What do I fail to see?

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  • Thread.Interrupt Is Evil

    - by Alois Kraus
    Recently I have found an interesting issue with Thread.Interrupt during application shutdown. Some application was crashing once a week and we had not really a clue what was the issue. Since it happened not very often it was left as is until we have got some memory dumps during the crash. A memory dump usually means WindDbg which I really like to use (I know I am one of the very few fans of it).  After a quick analysis I did find that the main thread already had exited and the thread with the crash was stuck in a Monitor.Wait. Strange Indeed. Running the application a few thousand times under the debugger would potentially not have shown me what the reason was so I decided to what I call constructive debugging. I did create a simple Console application project and try to simulate the exact circumstances when the crash did happen from the information I have via memory dump and source code reading. The thread that was  crashing was actually MS code from an old version of the Microsoft Caching Application Block. From reading the code I could conclude that the main thread did call the Dispose method on the CacheManger class which did call Thread.Interrupt on the cache scavenger thread which was just waiting for work to do. My first version of the repro looked like this   static void Main(string[] args) { Thread t = new Thread(ThreadFunc) { IsBackground = true, Name = "Test Thread" }; t.Start(); Console.WriteLine("Interrupt Thread"); t.Interrupt(); } static void ThreadFunc() { while (true) { object value = Dequeue(); // block until unblocked or awaken via ThreadInterruptedException } } static object WaitObject = new object(); static object Dequeue() { object lret = "got value"; try { lock (WaitObject) { } } catch (ThreadInterruptedException) { Console.WriteLine("Got ThreadInterruptException"); lret = null; } return lret; } I do start a background thread and call Thread.Interrupt on it and then directly let the application terminate. The thread in the meantime does plenty of Monitor.Enter/Leave calls to simulate work on it. This first version did not crash. So I need to dig deeper. From the memory dump I did know that the finalizer thread was doing just some critical finalizers which were closing file handles. Ok lets add some long running finalizers to the sample. class FinalizableObject : CriticalFinalizerObject { ~FinalizableObject() { Console.WriteLine("Hi we are waiting to finalize now and block the finalizer thread for 5s."); Thread.Sleep(5000); } } class Program { static void Main(string[] args) { FinalizableObject fin = new FinalizableObject(); Thread t = new Thread(ThreadFunc) { IsBackground = true, Name = "Test Thread" }; t.Start(); Console.WriteLine("Interrupt Thread"); t.Interrupt(); GC.KeepAlive(fin); // prevent finalizing it too early // After leaving main the other thread is woken up via Thread.Abort // while we are finalizing. This causes a stackoverflow in the CLR ThreadAbortException handling at this time. } With this changed Main method and a blocking critical finalizer I did get my crash just like the real application. The funny thing is that this is actually a CLR bug. When the main method is left the CLR does suspend all threads except the finalizer thread and declares all objects as garbage. After the normal finalizers were called the critical finalizers are executed to e.g. free OS handles (usually). Remember that I did call Thread.Interrupt as one of the last methods in the Main method. The Interrupt method is actually asynchronous and does wake a thread up and throws a ThreadInterruptedException only once unlike Thread.Abort which does rethrow the exception when an exception handling clause is left. It seems that the CLR does not expect that a frozen thread does wake up again while the critical finalizers are executed. While trying to raise a ThreadInterrupedException the CLR goes down with an stack overflow. Ups not so nice. Why has this nobody noticed for years is my next question. As it turned out this error does only happen on the CLR for .NET 4.0 (x86 and x64). It does not show up in earlier or later versions of the CLR. I have reported this issue on connect here but so far it was not confirmed as a CLR bug. But I would be surprised if my console application was to blame for a stack overflow in my test thread in a Monitor.Wait call. What is the moral of this story? Thread.Abort is evil but Thread.Interrupt is too. It is so evil that even the CLR of .NET 4.0 contains a race condition during the CLR shutdown. When the CLR gurus can get it wrong the chances are high that you get it wrong too when you use this constructs. If you do not believe me see what Patrick Smacchia does blog about Thread.Abort and List.Sort. Not only the CLR creators can get it wrong. The BCL writers do sometimes have a hard time with correct exception handling as well. If you do tell me that you use Thread.Abort frequently and never had problems with it I do suspect that you do not have looked deep enough into your application to find such sporadic errors.

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  • Ubuntu boots to black screen after failed upgrade from 12.04 to 12.10

    - by ywx
    This happened when I tried to upgrade from 12.04 to 12.10. I don't know whether the upgrade process had completed downloading and installing packages or whether it was still in progress, but I got a message The application Compiz has closed unexpectedly. At that point, my mouse stopped working so I switched to tty1 by Ctrl+Alt+F1 and rebooted from there. I then found that I could not boot into Ubuntu any more. My screen stayed first purple then black. I went back to tty1 and it said I was running 12.10. I tried some suggestions in this thread on Ubuntuforums: Wubi blank purple screen than blank black screen and this one: How to set NOMODESET and other kernel boot options in grub2 but nothing seemed to work. I can boot Windows as normal. I am using Wubi on Windows7. My laptop is a Lenovo T410i with NVIDA NVS 3100m

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  • Resize Partition with gparted

    - by arian
    I wanted to create more space for Ubuntu on my hard disk in favor of my windows partition. I booted the livecd and resized the ntfs partition to 100gb. Then I wanted to resize my ubuntu (ext4) partition to fill up the created unallocated space. A screenshot of my current disk. (With the livecd there's no 'key' icon after sda6) My first thought was just right click on sda6 ? move/resize ? done. Unfortunately I cannot resize or move the partition. However I can resize the ntfs partition. I guess it is because the extended sda4 partition is locked. I couldn't see an unlock possibility though… So how do I resize the ext4 partition anyway, probably by unlocking the extended partition, but how? Thanks in advance.

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  • How to remove java.sql.BatchUpdateException in Grails? [closed]

    - by aman.nepid
    I have a domain like this: class BusinessOrganization { static hasMany = [organizationBusinessTypes:OrganizationBusinessType] String name String icon static constraints = { name(blank:false,unique:true) icon(unique:true) } String toString() { return "${name}" } } When I save some data for first time it works fine. But when by the next time it shows this error : Error 500: Internal Server Error URI /nLocatePortal/businessOrganization/save Class java.sql.BatchUpdateException Message Batch entry 0 insert into business_organization (version, icon, name, id) values ('0', '', 'dddd', '2') was aborted. Call getNextException to see the cause. **Around line 24 of grails-app/controllers/com/nlocate/portal/BusinessOrganizationController.groovy** 21: 22: def save() { 23: def businessOrganizationInstance = new BusinessOrganization(params) 24: if (!businessOrganizationInstance.save(flush: true)) { 25: render(view: "create", model: [businessOrganizationInstance: businessOrganizationInstance]) 26: return 27: } Please someone help me why this is happening. I am new to Grails. I have not modified the controllers but still I get this error.

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  • Moving AI in a multiplayer game

    - by Smallbro
    I've been programming a multiplayer game and its coming together very nicely. It uses both TCP and UDP (UDP for movement and TCP for just about everything else). What I was wondering was how I would go about sending multiple moving AI without much lag. At first I used TCP for everything and it was very slow when people moved. I'm currently using a butchered version of this http://corvstudios.com/tutorials/udpMultiplayer.php for my movement system and I'm wondering what the best method of sending AI movements is. By movements I mean the AI chooses left/right/up/down and the player can see this happening. Thanks.

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  • Implementing a FSM with ActionScript 2 without using classes?

    - by Up2u
    I have seen several references of A.I. and FSM, but sadly I still can't understand the point of an FSM in AS2.0. Is it a must to create a class for each state? I have a game-project which also it has an A.I., the A.I. has 3 states: distanceCheck, ChaseTarget, and Hit the target. It's an FPS game and played via mouse. I have created the A.I. successfully, but I want to convert it to FSM method... My first state is CheckDistanceState() and in that function I look for the nearest target and trigger the function ChaseState(), there I insert the Hit() function to destroy the enemy, The 3 functions that I created are being called in AI_cursor.onEnterframe. Is there any chance to implement an FSM without the need to create a class? From what I've read before, you have to create a class. I prefer to write the code on frames in flash and I still don't understand how to have external classes.

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  • SO-Aware @ TechReady (Microsoft Event)

    - by SURESH GIRIRAJAN
    A session on SO-Aware is presented at Microsoft TechReady event this week check here for more details : http://tellagostudios.com/blog/so-aware-highlighted-microsoft-techready Check here for more details on SO-Aware and how to leverage within your enterprise if you’re using BizTalk Server, WCF Services and services build on Azure. It provides lot of capability such as: o    Centralized service repository o    Centralized configuration management o    Service testing o    Monitoring o    Transparent integration with technologies such as Visual Studio, BizTalk Server, Windows Server & Azure AppFabric among many others o    SO-Aware Test Workbench provides developers with a visually rich environment to model and control the execution of load and functional tests in a SOA infrastructure. This tool includes the first native WCF load testing engine allowing developers to transparently load test applications built on Microsoft's service oriented technologies such as WCF, BizTalk Server or the Windows Server or Azure AppFabric.

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  • What are the basic skills a beginner JavaScript programmer should have?

    - by Sanford
    In NYC, we are working on creating a collaborative community programming environment and trying to segment out software engineers into differing buckets. At present, we are trying to define: Beginners Intermediates Advanced Experts (and/or Masters) Similar to an apprenticeship, you would need to demonstrate specific skills to achieve different levels. Right now, we have identified beginner programming skills as: Object - method, attributes, inheritance Variable - math, string, array, boolean - all are objects Basic arithmetic functions - precedence of functions String manipulation Looping - flow control Conditionals - boolean algebra This is a first attempt, and it is a challenge since we know the natural tension between programming and software engineering. How would you create such a skills-based ranking for JavaScript in this manner? For example, what would be the beginner JavaScript skills that you would need to have to advance to the intermediate training? And so on.

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  • Hyperion Smart View Assistance

    - by p.anda
    (in via Akhter) Seeking more information or assistance with Hyperion Smart View?  The Oracle Technology Network (OTN) is a great first place to "stop-by".  Here the site provides access to the latest installer, general product documentation as well as Whitepapers, "Whats New" and "Oracle by Example" tutorials: OTN: Overview | Downloads | Documentation | Tutorials  For the latest documentation including Readme, New Features, User's Guide, Developer's Guide and Accessibility Guide visit: Oracle Hyperion Smart View for Office Documentation Release 11.1.2.5 Several "My Oracle Support" Knowledge (KM) Articles are available including: OBIEE 11.1.1.7 - New Features And Recommendations For Working With Microsoft Office [ Doc ID 1558070.1]- How to Integrate OBIEE with Microsoft Office Using Oracle Hyperion Smart View For Office [ Doc ID 1576336.1] - How To Create New Report From Scratch Within Excel Using Smart View [ Doc ID 1576596.1] These along with additional KM articles are being indexed in a Master Note - to keep up to-date with new articles bookmark this index page at: Master Note For Oracle Hyperion Smart View For Office Issues in OBIEE Doc ID 1589028.1

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  • SEO and Spelling mistakes in keyword

    - by Sushil
    I am about to register a domain name (suppose) someone.com (with proper spelling), in mind targeting the keyword "SOMEONE". But then I discovered on 'google keyword research tool' that not this but a typo "SOME1" seems to be more popular and people search this significantly more often than the proper keyword. And luckily someone.com and some1.com both are available. I understand that I can register both the domains, but I don't know on which should I keep my website and redirect the other one. Should I make the typo "some1.com" my base site? But that's a typo. P.S., my site has a totally relevant content and not just keyword targeted worthless site. What do you guys suggest? I am confused. How would that affect my SEO ranking?? EDIT: Because the competition for the keyword I am targeting is fairly low, I think nevertheless whatever domain I choose, it will appear on the search engine first page.

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  • How to make an internet server as firewall using ubuntu 11.10

    - by Sumant
    i have one static broadband connection which is coming to my Ubuntu server with 2 lan cards, there are 10 more PC's to which i need to provide internet connection through Ubuntu server as well as i have to block social networking websites access during office hours. Now i am getting confuse with the way i should follow i should go for sharing internet connection & firewall building or should configure DHCP server,router & firewall. which will be easiest setup and what i should do for that. coz its first time i will be doing.

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  • Achieving more fluent movement

    - by Robin92
    I'm working on my first OpenGL 2D game and I've just locked the framerate of my game. However, the way objects move is far from satisfying: they tend to lag, which is shown in this video. I've thought how more fluent animation can be achieved and started getting segmentation faults due to accessing the same object by two different threads. I've tried the following threads' setting: Drawing, creating new objects Moving player, moving objects, deleting objects Currently my application uses this setting: Drawing, creating new objects, moving objects, deleting object Moving player Any ideas would be appreciated. EDIT: I've tried increasing the FPS limit but lags are noticeable even at 200 fps.

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  • How can I get wireless working on an HP-Mini 110-3150?

    - by jfmessier
    I just got an HP Mini 110-3150, and booting from an external hard disk with Ubuntu 10.10 works all fine, except that there is no wireless detected. I noticed that the Wireless indicator is red under Ubuntu, but is enabled under whatever Windows 7 I got on it. So, I understand that it may not get detected at all by Ubuntu at startup time, and there is no manual switch that I can simply slide to turn on/off. How can I get the Wireless device turned ON by default at startup time, and is there any special driver I need to install (proprietary or not) to get it working ? Merci :-) Update: When actually installing on the computer, as a new install, the NIC is not detected at first, but upon restarting, I get a notification of a closed driver available for the wireless. Once installed, updated and restarted, it works fine.

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  • Given a RGB color x, how to find the most contrasting color y?

    - by Arthur Wulf White
    I have to mark a certain item in a way that will make it stick-out in the background. I need it to be surrounded with the color that contrasts the background as much as possible so it will pop out and easily noticeable by the player. Lets say I know the background is color 'x', how do I find 'y' such that it will be very contrasting to 'x' and easy to notice in a background where 'x' is a dominant color? I first thought about inverting color 'x' and then I noticed that when 'x' is a medium shade of gray, if I invert 'x' to get 'y', then 'y' is also a medium shade of gray which does not work.

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  • Real-time chat in Ruby on Rails

    - by Skydreamer
    First, I'm sorry because I know this question has been asked many times but I'm still looking forward to finding the answer to my problem. I'd want to implement a Real-time chat for my Rails app but I can't really host the server which handles the sockets. I've tried Faye but it needs a server. I've also heard of pusher but it's limited to 20 users at a time on the chat and I can't really be sure they won't be more. I've thought of irc but I think I can't really embed it into a rails app, maybe it needs sockets... So here's my problem, can I implement a real-time chat without owning a server ? What can you advice me ? Thank you for your answers.

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  • Video crashes with 10.10

    - by John Mahon
    I have installed both the 64bit and 32 bit versions of 10.10 on my Compaq Presario PC. I first installed the 64 bit version of the OS.The video often crashed when switching user. It also went haywire occasionally when I visited some web-sites. I read that there may be some problems with the 64 bit OS. So I installed the 32 bit version on another disk. This version seemed even less well behaved. HP's model number for the computer is SR1838NX. The hardware is listed at http://bizsupport1.austin.hp.com/bizsupport/TechSupport/Document.jsp?objectID=c00628274&lang=en&cc=us&contentType=SupportFAQ&prodSeriesId=1841793&prodTypeId=12454&printver=true#A0 I think the important info is that the chip set is "ATI Radeon Xpress 200" and the processor is "Athlon 64 (S) 3700+ 2.2 GHz" Has anyone else had video problems with similar machines? Is there a work around or an update? I have had previous versions of Ubuntu working on this machine and other flavors of Linux as well. Thanks in advance. John

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  • Tri-Boot Win 7 64+Ubuntu 12.04+BackTrack 5

    - by Volchonoc
    I'd like to know what is the best procedure for doing a Tri-boot? I don't want to re-size windows partition I want to re-install it from scratch. I heard that it's better to install windows first, but will windows allow me to create the right partition structure? And what i the best structure? should I create a primary for windows and extended for everything else? If so what should my logicals be: 1)Ubuntu+2)SWAP(shared)+3)BackTrack root+4)BackTrack home, or should I just make 4 primary 1)win+2)Ubuntu+3)BackTrack+4)SWAP. And what are the formats I should choose for Linux partitions? I would appreciate any info on this topic Thank You

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